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1
.gitattributes
vendored
Normal file
@@ -0,0 +1 @@
|
||||
* text=false
|
||||
25
.github/workflows/sync-develop.yml
vendored
Normal file
@@ -0,0 +1,25 @@
|
||||
name: Sync Back to Develop
|
||||
|
||||
on:
|
||||
push:
|
||||
branches:
|
||||
- master
|
||||
|
||||
jobs:
|
||||
sync-branches:
|
||||
runs-on: ubuntu-latest
|
||||
name: Syncing branches
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v2
|
||||
- name: Set up Node
|
||||
uses: actions/setup-node@v1
|
||||
with:
|
||||
node-version: 12
|
||||
- name: Opening pull request
|
||||
id: pull
|
||||
uses: tretuna/sync-branches@1.2.0
|
||||
with:
|
||||
GITHUB_TOKEN: ${{secrets.GITHUB_TOKEN}}
|
||||
FROM_BRANCH: 'master'
|
||||
TO_BRANCH: 'develop'
|
||||
15
.gitignore
vendored
@@ -36,11 +36,14 @@
|
||||
*.user
|
||||
*.pdb
|
||||
*.idb
|
||||
*.manifest
|
||||
*.htm
|
||||
*.res
|
||||
*.ilk
|
||||
*.dep
|
||||
*.bin
|
||||
*.7z
|
||||
|
||||
# ResEditor files
|
||||
*.aps
|
||||
|
||||
/Debug
|
||||
/Release
|
||||
@@ -52,4 +55,10 @@ G3DTest.suo
|
||||
G3DTest.suo
|
||||
stderr.txt
|
||||
desktop.ini
|
||||
main.cpp
|
||||
*.db
|
||||
|
||||
#Redist
|
||||
!Installer/Redist/*
|
||||
UpgradeLog.htm
|
||||
click_output.JPEG
|
||||
click_output.PNG
|
||||
|
||||
@@ -1,4 +0,0 @@
|
||||
#ifndef ACTIONTYPE_H
|
||||
#define ACTIONTYPE_H
|
||||
static enum ActionType {Nothing, Pause, Lose, Draw, Win};
|
||||
#endif
|
||||
@@ -1,4 +0,0 @@
|
||||
#ifndef AFFECTTYPE_H
|
||||
#define AFFECTTYPE_H
|
||||
static enum AffectType {NoChange, Increase, Decrease};
|
||||
#endif
|
||||
112
AudioPlayer.cpp
@@ -1,112 +0,0 @@
|
||||
#include "AudioPlayer.h"
|
||||
#include "SDL.h"
|
||||
#include "SDL_audio.h"
|
||||
#include <stdlib.h>
|
||||
#include <malloc.h>
|
||||
#include <string.h>
|
||||
#define NUM_SOUNDS 10
|
||||
static SDL_AudioSpec fmt;
|
||||
static bool initiated = false;
|
||||
|
||||
AudioPlayer::AudioPlayer(void)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
AudioPlayer::~AudioPlayer(void)
|
||||
{
|
||||
SDL_CloseAudio();
|
||||
}
|
||||
|
||||
void AudioPlayer::init()
|
||||
{
|
||||
initiated = true;
|
||||
extern void mixaudio(void *unused, Uint8 *stream, int len);
|
||||
fmt.freq = 22050;
|
||||
fmt.format = AUDIO_S16;
|
||||
fmt.channels = 2;
|
||||
fmt.samples = 1024; /* A good value for games */
|
||||
fmt.callback = mixaudio;
|
||||
fmt.userdata = NULL;
|
||||
|
||||
/* Open the audio device and start playing sound! */
|
||||
if ( SDL_OpenAudio(&fmt, NULL) < 0 ) {
|
||||
fprintf(stderr, "Unable to open audio: %s\n", SDL_GetError());
|
||||
}
|
||||
SDL_PauseAudio(0);
|
||||
}
|
||||
|
||||
static struct sample {
|
||||
Uint8 *data;
|
||||
Uint32 dpos;
|
||||
Uint32 dlen;
|
||||
} sounds[NUM_SOUNDS];
|
||||
|
||||
void mixaudio(void *unused, Uint8 *stream, int len)
|
||||
{
|
||||
int i;
|
||||
Uint32 amount;
|
||||
|
||||
for ( i=0; i<NUM_SOUNDS; ++i ) {
|
||||
amount = (sounds[i].dlen-sounds[i].dpos);
|
||||
if ( amount > (Uint32)len ) {
|
||||
amount = len;
|
||||
}
|
||||
SDL_MixAudio(stream, &sounds[i].data[sounds[i].dpos], amount, SDL_MIX_MAXVOLUME);
|
||||
sounds[i].dpos += amount;
|
||||
}
|
||||
}
|
||||
|
||||
void AudioPlayer::playSound(std::string fileString)
|
||||
{
|
||||
|
||||
if(initiated)
|
||||
{
|
||||
char *file = new char[fileString.length() + 1];
|
||||
strcpy(file, fileString.c_str());
|
||||
|
||||
|
||||
int index;
|
||||
SDL_AudioSpec wave;
|
||||
Uint8 *data;
|
||||
Uint32 dlen;
|
||||
SDL_AudioCVT cvt;
|
||||
|
||||
/* Look for an empty (or finished) sound slot */
|
||||
for ( index=0; index<NUM_SOUNDS; ++index ) {
|
||||
if ( sounds[index].dpos == sounds[index].dlen ) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
if ( index == NUM_SOUNDS )
|
||||
return;
|
||||
|
||||
/* Load the sound file and convert it to 16-bit stereo at 22kHz */
|
||||
if ( SDL_LoadWAV(file, &wave, &data, &dlen) == NULL ) {
|
||||
fprintf(stderr, "Couldn't load %s: %s\n", file, SDL_GetError());
|
||||
return;
|
||||
}
|
||||
SDL_BuildAudioCVT(&cvt, wave.format, wave.channels, wave.freq,
|
||||
AUDIO_S16, 2, fmt.freq);
|
||||
cvt.buf = (Uint8*)malloc(dlen*cvt.len_mult);
|
||||
memcpy(cvt.buf, data, dlen);
|
||||
cvt.len = dlen;
|
||||
SDL_ConvertAudio(&cvt);
|
||||
SDL_FreeWAV(data);
|
||||
|
||||
/* Put the sound data in the slot (it starts playing immediately) */
|
||||
if ( sounds[index].data ) {
|
||||
free(sounds[index].data);
|
||||
}
|
||||
SDL_LockAudio();
|
||||
sounds[index].data = cvt.buf;
|
||||
sounds[index].dlen = cvt.len_cvt;
|
||||
sounds[index].dpos = 0;
|
||||
SDL_UnlockAudio();
|
||||
delete [] file;
|
||||
}
|
||||
else
|
||||
{
|
||||
OutputDebugString("Audio player not initialized, sound will not play\r\n");
|
||||
}
|
||||
}
|
||||
BIN
B3dIcon.ico
Normal file
|
After Width: | Height: | Size: 108 KiB |
@@ -1,4 +0,0 @@
|
||||
#ifndef BINTYPE_H
|
||||
#define BINTYPE_H
|
||||
static enum ActionType {GameTool, Grab, Clone, Hammer};
|
||||
#endif
|
||||
37
Blocks3D VS2003.sln
Normal file
@@ -0,0 +1,37 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 8.00
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Blocks3D", "Blocks3D VS2003.vcproj", "{6C4D6EEF-B1D1-456A-B850-92CAB17124BE}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfiguration) = preSolution
|
||||
Debug = Debug
|
||||
Release = Release
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectDependencies) = postSolution
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfiguration) = postSolution
|
||||
{6C4D6EEF-B1D1-456A-B850-92CAB17124BE}.Debug.ActiveCfg = Debug|Win32
|
||||
{6C4D6EEF-B1D1-456A-B850-92CAB17124BE}.Debug.Build.0 = Debug|Win32
|
||||
{6C4D6EEF-B1D1-456A-B850-92CAB17124BE}.Release.ActiveCfg = Release|Win32
|
||||
{6C4D6EEF-B1D1-456A-B850-92CAB17124BE}.Release.Build.0 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityAddIns) = postSolution
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Win32 = Debug|Win32
|
||||
Release|Win32 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{6C4D6EEF-B1D1-456A-B850-92CAB17124BE}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{6C4D6EEF-B1D1-456A-B850-92CAB17124BE}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{6C4D6EEF-B1D1-456A-B850-92CAB17124BE}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{6C4D6EEF-B1D1-456A-B850-92CAB17124BE}.Release|Win32.Build.0 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
20
Blocks3D VS2003.sln.old
Normal file
@@ -0,0 +1,20 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 7.10
|
||||
# Visual C++ Express 2005
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Blocks3D", "Blocks3D VS2003.vcproj", "{6C4D6EEF-B1D1-456A-B850-92CAB17124BE}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Win32 = Debug|Win32
|
||||
Release|Win32 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{6C4D6EEF-B1D1-456A-B850-92CAB17124BE}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{6C4D6EEF-B1D1-456A-B850-92CAB17124BE}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{6C4D6EEF-B1D1-456A-B850-92CAB17124BE}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{6C4D6EEF-B1D1-456A-B850-92CAB17124BE}.Release|Win32.Build.0 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
717
Blocks3D VS2003.vcproj
Normal file
@@ -0,0 +1,717 @@
|
||||
<?xml version="1.0" encoding="Windows-1252"?>
|
||||
<VisualStudioProject
|
||||
ProjectType="Visual C++"
|
||||
Version="7.10"
|
||||
Name="Blocks3D"
|
||||
ProjectGUID="{6C4D6EEF-B1D1-456A-B850-92CAB17124BE}"
|
||||
RootNamespace="Blocks3D">
|
||||
<Platforms>
|
||||
<Platform
|
||||
Name="Win32"/>
|
||||
</Platforms>
|
||||
<Configurations>
|
||||
<Configuration
|
||||
Name="Release|Win32"
|
||||
OutputDirectory=".\Release"
|
||||
IntermediateDirectory=".\Release"
|
||||
ConfigurationType="1"
|
||||
UseOfMFC="0"
|
||||
UseOfATL="0"
|
||||
ATLMinimizesCRunTimeLibraryUsage="FALSE"
|
||||
CharacterSet="2">
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="3"
|
||||
InlineFunctionExpansion="2"
|
||||
EnableIntrinsicFunctions="TRUE"
|
||||
FavorSizeOrSpeed="1"
|
||||
OmitFramePointers="TRUE"
|
||||
WholeProgramOptimization="TRUE"
|
||||
AdditionalIncludeDirectories="".\src\include""
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;NO_SDL_MAIN;_ATL_STATIC_REGISTRY"
|
||||
StringPooling="TRUE"
|
||||
RuntimeLibrary="2"
|
||||
EnableFunctionLevelLinking="TRUE"
|
||||
RuntimeTypeInfo="TRUE"
|
||||
PrecompiledHeaderFile=".\Release/Blocks3D.pch"
|
||||
AssemblerListingLocation=".\Release/"
|
||||
ObjectFile=".\Release/"
|
||||
ProgramDataBaseFileName=".\Release/"
|
||||
WarningLevel="3"
|
||||
SuppressStartupBanner="TRUE"/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
AdditionalDependencies="Advapi32.lib Comctl32.lib Comdlg32.lib Shell32.lib ode.lib Ole32.lib"
|
||||
OutputFile="./Blocks3D.exe"
|
||||
LinkIncremental="1"
|
||||
SuppressStartupBanner="TRUE"
|
||||
ProgramDatabaseFile=".\Release/Blocks3D.pdb"
|
||||
SubSystem="2"
|
||||
StackReserveSize="16777216"
|
||||
OptimizeReferences="2"
|
||||
EnableCOMDATFolding="2"
|
||||
OptimizeForWindows98="2"
|
||||
LinkTimeCodeGeneration="TRUE"
|
||||
TargetMachine="1"/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
PreprocessorDefinitions="NDEBUG"
|
||||
MkTypLibCompatible="TRUE"
|
||||
SuppressStartupBanner="TRUE"
|
||||
TargetEnvironment="1"
|
||||
TypeLibraryName=".\Release/Blocks3D.tlb"
|
||||
HeaderFileName=""/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"/>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
PreprocessorDefinitions="NDEBUG"
|
||||
Culture="4105"/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"/>
|
||||
<Tool
|
||||
Name="VCWebDeploymentTool"/>
|
||||
<Tool
|
||||
Name="VCManagedWrapperGeneratorTool"/>
|
||||
<Tool
|
||||
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Debug|Win32"
|
||||
OutputDirectory=".\Debug"
|
||||
IntermediateDirectory=".\Debug"
|
||||
ConfigurationType="1"
|
||||
UseOfMFC="0"
|
||||
ATLMinimizesCRunTimeLibraryUsage="FALSE"
|
||||
CharacterSet="2"
|
||||
ManagedExtensions="FALSE">
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories=".\src\include"
|
||||
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_ATL_STATIC_REGISTRY;NO_SDL_MAIN"
|
||||
MinimalRebuild="FALSE"
|
||||
BasicRuntimeChecks="0"
|
||||
RuntimeLibrary="3"
|
||||
EnableFunctionLevelLinking="FALSE"
|
||||
EnableEnhancedInstructionSet="0"
|
||||
RuntimeTypeInfo="TRUE"
|
||||
PrecompiledHeaderFile=".\Debug/Blocks3D.pch"
|
||||
AssemblerListingLocation=".\Debug/"
|
||||
ObjectFile=".\Debug/"
|
||||
ProgramDataBaseFileName=".\Debug/"
|
||||
WarningLevel="3"
|
||||
SuppressStartupBanner="TRUE"
|
||||
DebugInformationFormat="3"/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
AdditionalDependencies="Advapi32.lib UxTheme.lib Comctl32.lib Comdlg32.lib Shell32.lib Urlmon.lib ole32.lib oleaut32.lib uuid.lib oded.lib"
|
||||
OutputFile="./Blocks3D-Debug.exe"
|
||||
LinkIncremental="2"
|
||||
SuppressStartupBanner="TRUE"
|
||||
AdditionalLibraryDirectories=""
|
||||
GenerateDebugInformation="TRUE"
|
||||
ProgramDatabaseFile=".\Debug/Blocks3D.pdb"
|
||||
SubSystem="1"
|
||||
StackReserveSize="16777216"
|
||||
TargetMachine="1"/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
PreprocessorDefinitions="_DEBUG"
|
||||
MkTypLibCompatible="TRUE"
|
||||
SuppressStartupBanner="TRUE"
|
||||
TargetEnvironment="1"
|
||||
TypeLibraryName=".\Debug/Blocks3D.tlb"
|
||||
HeaderFileName=""/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"/>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
PreprocessorDefinitions="_DEBUG"
|
||||
Culture="4105"/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"/>
|
||||
<Tool
|
||||
Name="VCWebDeploymentTool"/>
|
||||
<Tool
|
||||
Name="VCManagedWrapperGeneratorTool"/>
|
||||
<Tool
|
||||
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
|
||||
</Configuration>
|
||||
</Configurations>
|
||||
<References>
|
||||
<AssemblyReference
|
||||
RelativePath="System.dll"/>
|
||||
<AssemblyReference
|
||||
RelativePath="System.Data.dll"/>
|
||||
<AssemblyReference
|
||||
RelativePath="System.Drawing.dll"/>
|
||||
<AssemblyReference
|
||||
RelativePath="System.Windows.Forms.dll"/>
|
||||
<AssemblyReference
|
||||
RelativePath="System.XML.dll"/>
|
||||
</References>
|
||||
<Files>
|
||||
<Filter
|
||||
Name="Source Files"
|
||||
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
|
||||
<File
|
||||
RelativePath=".\src\source\Application.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\AudioPlayer.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\ax.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\BrowserCallHandler.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\CameraController.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\ErrorFunctions.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\Globals.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\IEBrowser.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\IEDispatcher.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\main.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\Mouse.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\propertyGrid.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\PropertyWindow.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\Renderer.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\StringFunctions.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\TextureHandler.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\WindowFunctions.cpp">
|
||||
</File>
|
||||
<Filter
|
||||
Name="Tool">
|
||||
<File
|
||||
RelativePath=".\src\source\Tool\ArrowTool.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\Tool\DraggerTool.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\Tool\SurfaceTool.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\Tool\Tool.cpp">
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Listener">
|
||||
<File
|
||||
RelativePath=".\src\source\Listener\ButtonListener.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\Listener\CameraButtonListener.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\Listener\DeleteListener.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\Listener\GUDButtonListener.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\Listener\MenuButtonListener.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\Listener\ModeSelectionListener.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\Listener\RotateButtonListener.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\Listener\ToolbarListener.cpp">
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="DataModelV2">
|
||||
<File
|
||||
RelativePath=".\src\source\DataModelV2\DataModelInstance.cpp">
|
||||
<FileConfiguration
|
||||
Name="Release|Win32">
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
ObjectFile="$(IntDir)\$(InputName)1.obj"/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32">
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
ObjectFile="$(IntDir)\$(InputName)1.obj"/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\DataModelV2\GroupInstance.cpp">
|
||||
<FileConfiguration
|
||||
Name="Release|Win32">
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
ObjectFile="$(IntDir)\$(InputName)1.obj"/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32">
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
ObjectFile="$(IntDir)\$(InputName)1.obj"/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\DataModelV2\Instance.cpp">
|
||||
<FileConfiguration
|
||||
Name="Release|Win32">
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
ObjectFile="$(IntDir)\$(InputName)1.obj"/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32">
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
ObjectFile="$(IntDir)\$(InputName)1.obj"/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\DataModelV2\LevelInstance.cpp">
|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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||||
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||||
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|
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<File
|
||||
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|
||||
</File>
|
||||
<File
|
||||
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|
||||
</File>
|
||||
<File
|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
</File>
|
||||
<Filter
|
||||
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|
||||
<File
|
||||
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|
||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
<Tool
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||||
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||||
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|
||||
</FileConfiguration>
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||||
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|
||||
<File
|
||||
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|
||||
</File>
|
||||
<File
|
||||
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|
||||
<FileConfiguration
|
||||
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|
||||
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|
||||
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|
||||
ObjectFile="$(IntDir)\$(InputName)1.obj"/>
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||||
</FileConfiguration>
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||||
<FileConfiguration
|
||||
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|
||||
<Tool
|
||||
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|
||||
ObjectFile="$(IntDir)\$(InputName)1.obj"/>
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||||
</FileConfiguration>
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||||
</File>
|
||||
<File
|
||||
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|
||||
<FileConfiguration
|
||||
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||||
<Tool
|
||||
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|
||||
ObjectFile="$(IntDir)\$(InputName)1.obj"/>
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||||
</FileConfiguration>
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||||
<FileConfiguration
|
||||
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<Tool
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||||
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||||
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||||
</FileConfiguration>
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||||
</File>
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||||
<File
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||||
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||||
<FileConfiguration
|
||||
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||||
<Tool
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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<Tool
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||||
Name="VCCLCompilerTool"
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||||
ObjectFile="$(IntDir)\$(InputName)1.obj"/>
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||||
</FileConfiguration>
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||||
</File>
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||||
</Filter>
|
||||
<Filter
|
||||
Name="XplicitNgine">
|
||||
<File
|
||||
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|
||||
<FileConfiguration
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||||
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|
||||
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||||
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Optimization="0"/>
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Header Files"
|
||||
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|
||||
<File
|
||||
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|
||||
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||||
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||||
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||||
</File>
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||||
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||||
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||||
</File>
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||||
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||||
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||||
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||||
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||||
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||||
</File>
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||||
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||||
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||||
</File>
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||||
<File
|
||||
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|
||||
</File>
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||||
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|
||||
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||||
</File>
|
||||
<File
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||||
RelativePath=".\src\include\Globals.h">
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||||
</File>
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||||
<File
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||||
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|
||||
</File>
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||||
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||||
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||||
</File>
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||||
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||||
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|
||||
</File>
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||||
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||||
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||||
</File>
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||||
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||||
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||||
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||||
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||||
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||||
</File>
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||||
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||||
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||||
</File>
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||||
<File
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||||
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||||
</File>
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||||
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||||
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|
||||
</File>
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||||
<File
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||||
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|
||||
</File>
|
||||
<File
|
||||
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|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\VS2005CompatShim.h">
|
||||
</File>
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||||
<File
|
||||
RelativePath=".\src\include\win32Defines.h">
|
||||
</File>
|
||||
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|
||||
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|
||||
</File>
|
||||
<Filter
|
||||
Name="RapidXML">
|
||||
<File
|
||||
RelativePath=".\src\include\rapidxml\rapidxml.hpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\rapidxml\rapidxml_iterators.hpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\rapidxml\rapidxml_print.hpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\rapidxml\rapidxml_utils.hpp">
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Listener">
|
||||
<File
|
||||
RelativePath=".\src\include\Listener\ButtonListener.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\Listener\CameraButtonListener.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\Listener\DeleteListener.h">
|
||||
</File>
|
||||
<File
|
||||
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|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\Listener\MenuButtonListener.h">
|
||||
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||||
<File
|
||||
RelativePath=".\src\include\Listener\ModeSelectionListener.h">
|
||||
</File>
|
||||
<File
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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|
||||
<File
|
||||
RelativePath=".\src\include\Tool\DraggerTool.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\Tool\SurfaceTool.h">
|
||||
</File>
|
||||
<File
|
||||
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|
||||
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|
||||
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|
||||
<Filter
|
||||
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|
||||
<File
|
||||
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|
||||
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|
||||
<File
|
||||
RelativePath=".\src\include\DataModelV2\GroupInstance.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\DataModelV2\Instance.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\DataModelV2\LevelInstance.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\DataModelV2\LightingInstance.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\DataModelV2\PartInstance.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\DataModelV2\PVInstance.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\DataModelV2\SelectionService.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\DataModelV2\SoundInstance.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\DataModelV2\SoundService.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\DataModelV2\ThumbnailGeneratorInstance.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\DataModelV2\WorkspaceInstance.h">
|
||||
</File>
|
||||
<Filter
|
||||
Name="Gui">
|
||||
<File
|
||||
RelativePath=".\src\include\DataModelV2\BaseButtonInstance.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\DataModelV2\BaseGuiInstance.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\DataModelV2\GuiRootInstance.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\DataModelV2\ImageButtonInstance.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\DataModelV2\TextButtonInstance.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\DataModelV2\ToggleImageButtonInstance.h">
|
||||
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|
||||
</Filter>
|
||||
<Filter
|
||||
Name="XplicitNgine">
|
||||
<File
|
||||
RelativePath=".\src\include\XplicitNgine\XplicitNgine.h">
|
||||
</File>
|
||||
</Filter>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Helpers">
|
||||
<File
|
||||
RelativePath=".\src\include\base64.h">
|
||||
</File>
|
||||
</Filter>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Resource Files"
|
||||
Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe">
|
||||
<File
|
||||
RelativePath=".\Dialogs.rc">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\icon1.ico">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Parts.bmp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\roblox_RN1_icon.ico">
|
||||
</File>
|
||||
</Filter>
|
||||
</Files>
|
||||
<Globals>
|
||||
<Global
|
||||
Name="RESOURCE_FILE"
|
||||
Value="Dialogs.rc"/>
|
||||
</Globals>
|
||||
</VisualStudioProject>
|
||||
@@ -1,24 +1,24 @@
|
||||
# Microsoft Developer Studio Project File - Name="G3DTest" - Package Owner=<4>
|
||||
# Microsoft Developer Studio Project File - Name="Blocks3D" - Package Owner=<4>
|
||||
# Microsoft Developer Studio Generated Build File, Format Version 6.00
|
||||
# ** DO NOT EDIT **
|
||||
|
||||
# TARGTYPE "Win32 (x86) Application" 0x0101
|
||||
|
||||
CFG=G3DTest - Win32 Debug
|
||||
CFG=Blocks3D - Win32 Debug
|
||||
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
||||
!MESSAGE use the Export Makefile command and run
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "G3DTest.mak".
|
||||
!MESSAGE NMAKE /f "Blocks3D.mak".
|
||||
!MESSAGE
|
||||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "G3DTest.mak" CFG="G3DTest - Win32 Debug"
|
||||
!MESSAGE NMAKE /f "Blocks3D.mak" CFG="Blocks3D - Win32 Debug"
|
||||
!MESSAGE
|
||||
!MESSAGE Possible choices for configuration are:
|
||||
!MESSAGE
|
||||
!MESSAGE "G3DTest - Win32 Release" (based on "Win32 (x86) Application")
|
||||
!MESSAGE "G3DTest - Win32 Debug" (based on "Win32 (x86) Application")
|
||||
!MESSAGE "Blocks3D - Win32 Release" (based on "Win32 (x86) Application")
|
||||
!MESSAGE "Blocks3D - Win32 Debug" (based on "Win32 (x86) Application")
|
||||
!MESSAGE
|
||||
|
||||
# Begin Project
|
||||
@@ -29,7 +29,7 @@ CPP=cl.exe
|
||||
MTL=midl.exe
|
||||
RSC=rc.exe
|
||||
|
||||
!IF "$(CFG)" == "G3DTest - Win32 Release"
|
||||
!IF "$(CFG)" == "Blocks3D - Win32 Release"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 0
|
||||
@@ -54,7 +54,7 @@ LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
|
||||
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
|
||||
|
||||
!ELSEIF "$(CFG)" == "G3DTest - Win32 Debug"
|
||||
!ELSEIF "$(CFG)" == "Blocks3D - Win32 Debug"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 1
|
||||
@@ -83,8 +83,8 @@ LINK32=link.exe
|
||||
|
||||
# Begin Target
|
||||
|
||||
# Name "G3DTest - Win32 Release"
|
||||
# Name "G3DTest - Win32 Debug"
|
||||
# Name "Blocks3D - Win32 Release"
|
||||
# Name "Blocks3D - Win32 Debug"
|
||||
# Begin Group "Source Files"
|
||||
|
||||
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
|
||||
@@ -3,7 +3,7 @@ Microsoft Developer Studio Workspace File, Format Version 6.00
|
||||
|
||||
###############################################################################
|
||||
|
||||
Project: "G3DTest"=.\G3DTest.dsp - Package Owner=<4>
|
||||
Project: "Blocks3D"=.\Blocks3D.dsp - Package Owner=<4>
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
13
Blocks3D.exe.manifest
Normal file
@@ -0,0 +1,13 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
|
||||
<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0">
|
||||
<dependency>
|
||||
<dependentAssembly>
|
||||
<assemblyIdentity type="win32" name="Microsoft.Windows.Common-Controls" version="6.0.0.0" processorArchitecture="*" publicKeyToken="6595b64144ccf1df" language="*"/>
|
||||
</dependentAssembly>
|
||||
</dependency>
|
||||
<dependency>
|
||||
<dependentAssembly>
|
||||
<assemblyIdentity type="win32" name="Microsoft.VC80.CRT" version="8.0.50727.6195" processorArchitecture="x86" publicKeyToken="1fc8b3b9a1e18e3b"></assemblyIdentity>
|
||||
</dependentAssembly>
|
||||
</dependency>
|
||||
</assembly>
|
||||
@@ -1,7 +1,7 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 9.00
|
||||
# Visual Studio 2005
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "G3DTest", "G3DTest.vcproj", "{6C4D6EEF-B1D1-456A-B850-92CAB17124BE}"
|
||||
# Visual C++ Express 2005
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Blocks3D", "Blocks3D.vcproj", "{6C4D6EEF-B1D1-456A-B850-92CAB17124BE}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
992
Blocks3D.vcproj
Normal file
@@ -0,0 +1,992 @@
|
||||
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|
||||
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|
||||
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|
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|
||||
Name="Blocks3D"
|
||||
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|
||||
RootNamespace="Blocks3D"
|
||||
>
|
||||
<Platforms>
|
||||
<Platform
|
||||
Name="Win32"
|
||||
/>
|
||||
</Platforms>
|
||||
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|
||||
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|
||||
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|
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<Configuration
|
||||
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|
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|
||||
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
StringPooling="true"
|
||||
RuntimeLibrary="2"
|
||||
EnableFunctionLevelLinking="true"
|
||||
PrecompiledHeaderFile=".\Release/Blocks3D.pch"
|
||||
AssemblerListingLocation=".\Release/"
|
||||
ObjectFile=".\Release/"
|
||||
ProgramDataBaseFileName=".\Release/"
|
||||
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|
||||
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|
||||
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|
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|
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<Tool
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|
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|
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|
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|
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||||
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|
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|
||||
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||||
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|
||||
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|
||||
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|
||||
ProgramDatabaseFile=".\Release/Blocks3D.pdb"
|
||||
SubSystem="2"
|
||||
StackReserveSize="16777216"
|
||||
OptimizeReferences="2"
|
||||
EnableCOMDATFolding="2"
|
||||
OptimizeForWindows98="2"
|
||||
LinkTimeCodeGeneration="1"
|
||||
TargetMachine="1"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCALinkTool"
|
||||
/>
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||||
<Tool
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||||
Name="VCManifestTool"
|
||||
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|
||||
<Tool
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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OutputFile=".\Release/Blocks3D.bsc"
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|
||||
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|
||||
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|
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|
||||
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||||
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||||
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|
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|
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|
||||
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||||
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|
||||
OutputDirectory=".\Debug"
|
||||
IntermediateDirectory=".\Debug"
|
||||
ConfigurationType="1"
|
||||
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC60.vsprops"
|
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UseOfMFC="0"
|
||||
ATLMinimizesCRunTimeLibraryUsage="false"
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|
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|
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|
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||||
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|
||||
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|
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|
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|
||||
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|
||||
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|
||||
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|
||||
<Tool
|
||||
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|
||||
Optimization="0"
|
||||
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|
||||
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|
||||
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|
||||
BasicRuntimeChecks="0"
|
||||
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|
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
||||
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|
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
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Culture="4105"
|
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|
||||
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|
||||
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|
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|
||||
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|
||||
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|
||||
OutputFile="./Blocks3D-Debug.exe"
|
||||
LinkIncremental="2"
|
||||
SuppressStartupBanner="true"
|
||||
AdditionalLibraryDirectories=""
|
||||
GenerateDebugInformation="true"
|
||||
ProgramDatabaseFile=".\Debug/Blocks3D.pdb"
|
||||
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|
||||
StackReserveSize="16777216"
|
||||
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|
||||
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|
||||
<Tool
|
||||
Name="VCALinkTool"
|
||||
/>
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||||
<Tool
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||||
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|
||||
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||||
<Tool
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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<Tool
|
||||
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|
||||
/>
|
||||
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|
||||
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|
||||
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|
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|
||||
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|
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|
||||
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|
||||
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|
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|
||||
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|
||||
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|
||||
<AssemblyReference
|
||||
RelativePath="System.dll"
|
||||
AssemblyName="System, Version=2.0.0.0, PublicKeyToken=b77a5c561934e089, processorArchitecture=MSIL"
|
||||
/>
|
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<AssemblyReference
|
||||
RelativePath="System.Data.dll"
|
||||
AssemblyName="System.Data, Version=2.0.0.0, PublicKeyToken=b77a5c561934e089, processorArchitecture=x86"
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||||
/>
|
||||
<AssemblyReference
|
||||
RelativePath="System.Drawing.dll"
|
||||
AssemblyName="System.Drawing, Version=2.0.0.0, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL"
|
||||
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|
||||
<AssemblyReference
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||||
RelativePath="System.Windows.Forms.dll"
|
||||
AssemblyName="System.Windows.Forms, Version=2.0.0.0, PublicKeyToken=b77a5c561934e089, processorArchitecture=MSIL"
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||||
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|
||||
<AssemblyReference
|
||||
RelativePath="System.XML.dll"
|
||||
AssemblyName="System.Xml, Version=2.0.0.0, PublicKeyToken=b77a5c561934e089, processorArchitecture=MSIL"
|
||||
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|
||||
</References>
|
||||
<Files>
|
||||
<Filter
|
||||
Name="Source Files"
|
||||
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
|
||||
>
|
||||
<File
|
||||
RelativePath=".\src\source\Application.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\AudioPlayer.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\ax.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\BrowserCallHandler.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\CameraController.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\ErrorFunctions.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\Globals.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\IEBrowser.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\IEDispatcher.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\main.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\Mouse.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\propertyGrid.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\PropertyWindow.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\Renderer.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\StringFunctions.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\TextureHandler.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\WindowFunctions.cpp"
|
||||
>
|
||||
</File>
|
||||
<Filter
|
||||
Name="Tool"
|
||||
>
|
||||
<File
|
||||
RelativePath=".\src\source\Tool\ArrowTool.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\Tool\DraggerTool.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\Tool\SurfaceTool.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\Tool\Tool.cpp"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Listener"
|
||||
>
|
||||
<File
|
||||
RelativePath=".\src\source\Listener\ButtonListener.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\Listener\CameraButtonListener.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\Listener\DeleteListener.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\Listener\GUDButtonListener.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\Listener\MenuButtonListener.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\Listener\ModeSelectionListener.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\Listener\RotateButtonListener.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\Listener\ToolbarListener.cpp"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="DataModelV2"
|
||||
>
|
||||
<File
|
||||
RelativePath=".\src\source\DataModelV2\DataModelInstance.cpp"
|
||||
>
|
||||
<FileConfiguration
|
||||
Name="Release|Win32"
|
||||
>
|
||||
<Tool
|
||||
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|
||||
ObjectFile="$(IntDir)\$(InputName)1.obj"
|
||||
XMLDocumentationFileName="$(IntDir)\$(InputName)1.xdc"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
ObjectFile="$(IntDir)\$(InputName)1.obj"
|
||||
XMLDocumentationFileName="$(IntDir)\$(InputName)1.xdc"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\DataModelV2\GroupInstance.cpp"
|
||||
>
|
||||
<FileConfiguration
|
||||
Name="Release|Win32"
|
||||
>
|
||||
<Tool
|
||||
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|
||||
ObjectFile="$(IntDir)\$(InputName)1.obj"
|
||||
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|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
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|
||||
>
|
||||
<Tool
|
||||
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|
||||
ObjectFile="$(IntDir)\$(InputName)1.obj"
|
||||
XMLDocumentationFileName="$(IntDir)\$(InputName)1.xdc"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\DataModelV2\Instance.cpp"
|
||||
>
|
||||
<FileConfiguration
|
||||
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|
||||
>
|
||||
<Tool
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<FileConfiguration
|
||||
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|
||||
>
|
||||
<Tool
|
||||
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|
||||
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|
||||
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|
||||
/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\DataModelV2\LevelInstance.cpp"
|
||||
>
|
||||
<FileConfiguration
|
||||
Name="Release|Win32"
|
||||
>
|
||||
<Tool
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
>
|
||||
<Tool
|
||||
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|
||||
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|
||||
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|
||||
/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\DataModelV2\LightingInstance.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\DataModelV2\PartInstance.cpp"
|
||||
>
|
||||
<FileConfiguration
|
||||
Name="Release|Win32"
|
||||
>
|
||||
<Tool
|
||||
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|
||||
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|
||||
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|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
ObjectFile="$(IntDir)\$(InputName)1.obj"
|
||||
XMLDocumentationFileName="$(IntDir)\$(InputName)1.xdc"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\DataModelV2\PVInstance.cpp"
|
||||
>
|
||||
<FileConfiguration
|
||||
Name="Release|Win32"
|
||||
>
|
||||
<Tool
|
||||
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|
||||
ObjectFile="$(IntDir)\$(InputName)1.obj"
|
||||
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|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
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|
||||
XMLDocumentationFileName="$(IntDir)\$(InputName)1.xdc"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\DataModelV2\SelectionService.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\DataModelV2\SoundInstance.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\DataModelV2\SoundService.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\ThumbnailGeneratorInstance.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\DataModelV2\WorkspaceInstance.cpp"
|
||||
>
|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
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>
|
||||
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||||
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||||
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>
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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>
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||||
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||||
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||||
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||||
>
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||||
</File>
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||||
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||||
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|
||||
>
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
Name="Resource Files"
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||||
Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
|
||||
>
|
||||
<File
|
||||
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|
||||
>
|
||||
</File>
|
||||
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|
||||
RelativePath=".\Dialogs.rc"
|
||||
>
|
||||
</File>
|
||||
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|
||||
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|
||||
>
|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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||||
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|
||||
</Globals>
|
||||
</VisualStudioProject>
|
||||
@@ -1,20 +0,0 @@
|
||||
#pragma once
|
||||
#include "Demo.h"
|
||||
#include "BaseButtonInstance.h"
|
||||
class BaseButtonInstance;
|
||||
|
||||
class ButtonListener
|
||||
{
|
||||
public:
|
||||
ButtonListener();
|
||||
~ButtonListener(void);
|
||||
virtual void onButton1MouseClick(BaseButtonInstance*);
|
||||
//virtual void onMouseOver(); //TODO
|
||||
//virtual void onMouseOut(); //TODO
|
||||
//virtual void onButton1MouseDown(); //TODO
|
||||
//virtual void onButton1MouseUp(); //TODO
|
||||
//virtual void onButton2MouseClick(); //TODO
|
||||
//virtual void onButton2MouseDown(); //TODO
|
||||
//virtual void onButton2MouseUp(); //TODO
|
||||
//What to do now...
|
||||
};
|
||||
@@ -1,4 +0,0 @@
|
||||
#ifndef CONTROLLERTYPE_H
|
||||
#define CONTROLLERTYPE_H
|
||||
static enum ControllerType {None, KeyboardRight, KeyboardLeft, Joypad1, Joypad2, Chase, Flee};
|
||||
#endif
|
||||
@@ -1,69 +0,0 @@
|
||||
#include "DataModelInstance.h"
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
DataModelInstance::DataModelInstance(void)
|
||||
{
|
||||
workspace = new WorkspaceInstance();
|
||||
guiRoot = new Instance();
|
||||
children.push_back(workspace);
|
||||
className = "dataModel";
|
||||
mousex = 0;
|
||||
mousey = 0;
|
||||
mouseButton1Down = false;
|
||||
showMessage = false;
|
||||
}
|
||||
|
||||
DataModelInstance::~DataModelInstance(void)
|
||||
{
|
||||
}
|
||||
|
||||
void DataModelInstance::setMessage(std::string msg)
|
||||
{
|
||||
message = msg;
|
||||
showMessage = true;
|
||||
}
|
||||
|
||||
void DataModelInstance::clearMessage()
|
||||
{
|
||||
showMessage = false;
|
||||
message = "";
|
||||
}
|
||||
|
||||
void DataModelInstance::drawMessage(RenderDevice* rd)
|
||||
{
|
||||
if(showMessage && !font.isNull())
|
||||
{
|
||||
int x = rd->getWidth()/2;
|
||||
int y = rd->getHeight()/2;
|
||||
int width = rd->getWidth()/2 + 100;
|
||||
int height = width / 3;
|
||||
Draw::box(Box(Vector3(x-(width/2), y-(height/2), 0), Vector3(x+(width/2), y+(height/2), 0)), rd, Color4::fromARGB(0x55B2B2B2), Color3::fromARGB(0xB2B2B2));
|
||||
font->draw2D(rd, message, Vector2(x,y), height/8, Color3::white(), Color4::clear(), GFont::XALIGN_CENTER, GFont::YALIGN_CENTER);
|
||||
}
|
||||
}
|
||||
|
||||
WorkspaceInstance* DataModelInstance::getWorkspace()
|
||||
{
|
||||
return workspace;
|
||||
}
|
||||
Vector2 DataModelInstance::getMousePos()
|
||||
{
|
||||
return Vector2(mousex,mousey);
|
||||
}
|
||||
void DataModelInstance::setMousePos(int x,int y)
|
||||
{
|
||||
mousex=x;
|
||||
mousey=y;
|
||||
}
|
||||
void DataModelInstance::setMousePos(Vector2 pos)
|
||||
{
|
||||
mousex=pos.x;
|
||||
mousey=pos.y;
|
||||
}
|
||||
Instance* DataModelInstance::getGuiRoot()
|
||||
{
|
||||
return guiRoot;
|
||||
}
|
||||
@@ -1,27 +0,0 @@
|
||||
#pragma once
|
||||
#include "instance.h"
|
||||
#include "WorkspaceInstance.h"
|
||||
|
||||
class DataModelInstance :
|
||||
public Instance
|
||||
{
|
||||
public:
|
||||
DataModelInstance(void);
|
||||
~DataModelInstance(void);
|
||||
void setMessage(std::string);
|
||||
void clearMessage();
|
||||
void drawMessage(RenderDevice*);
|
||||
WorkspaceInstance* getWorkspace();
|
||||
WorkspaceInstance* workspace;
|
||||
Instance* guiRoot;
|
||||
std::string message;
|
||||
bool showMessage;
|
||||
G3D::GFontRef font;
|
||||
Instance* getGuiRoot();
|
||||
float mousex;
|
||||
float mousey;
|
||||
Vector2 getMousePos();
|
||||
void setMousePos(int x,int y);
|
||||
void setMousePos(Vector2 pos);
|
||||
bool mouseButton1Down;
|
||||
};
|
||||
57
Demo.h
@@ -1,57 +0,0 @@
|
||||
#pragma once
|
||||
#include <G3DAll.h>
|
||||
#include "CameraController.h"
|
||||
#include "PropertyWindow.h"
|
||||
|
||||
class Demo { // : public GApp {
|
||||
public:
|
||||
Demo(const GAppSettings& settings,HWND parentWindow);
|
||||
void Boop();
|
||||
virtual ~Demo() {}
|
||||
virtual void exitApplication();
|
||||
virtual void onInit();
|
||||
virtual void onLogic();
|
||||
virtual void onNetwork();
|
||||
virtual void onSimulation(RealTime rdt, SimTime sdt, SimTime idt);
|
||||
virtual void onGraphics(RenderDevice* rd);
|
||||
virtual void onUserInput(UserInput* ui);
|
||||
virtual void onCleanup();
|
||||
|
||||
std::vector<Instance*> getSelection();
|
||||
void run();
|
||||
void QuitApp();
|
||||
void resizeWithParent(HWND parentWindow);
|
||||
void onCreate(HWND parentWindow);
|
||||
void onKeyPressed(int key);
|
||||
void onKeyUp(int key);
|
||||
void onMouseLeftPressed(HWND hwnd,int x, int y);
|
||||
void onMouseLeftUp(int x, int y);
|
||||
void onMouseRightPressed(int x, int y);
|
||||
void onMouseRightUp(int x, int y);
|
||||
void onMouseMoved(int x, int y);
|
||||
void onMouseWheel(int x, int y, short delta);
|
||||
|
||||
CameraController cameraController;
|
||||
RenderDevice* renderDevice;
|
||||
UserInput* userInput;
|
||||
private:
|
||||
void initGUI();
|
||||
HWND _hWndMain;
|
||||
SkyRef sky;
|
||||
bool quit;
|
||||
bool mouseOnScreen;
|
||||
bool rightButtonHolding;
|
||||
void main();
|
||||
GWindow* _window;
|
||||
HWND _hwndToolbox;
|
||||
HWND _buttonTest;
|
||||
HWND _hwndRenderer;
|
||||
PropertyWindow* _propWindow;
|
||||
protected:
|
||||
Stopwatch m_graphicsWatch;
|
||||
Stopwatch m_logicWatch;
|
||||
Stopwatch m_networkWatch;
|
||||
Stopwatch m_userInputWatch;
|
||||
Stopwatch m_simulationWatch;
|
||||
Stopwatch m_waitWatch;
|
||||
};
|
||||
BIN
Dialogs.aps
170
Dialogs.rc
@@ -1,84 +1,86 @@
|
||||
// Microsoft Visual C++ generated resource script.
|
||||
//
|
||||
#include "resource.h"
|
||||
|
||||
#define APSTUDIO_READONLY_SYMBOLS
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Generated from the TEXTINCLUDE 2 resource.
|
||||
//
|
||||
#include "windows.h"
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
#undef APSTUDIO_READONLY_SYMBOLS
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// English (U.S.) resources
|
||||
|
||||
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
|
||||
#ifdef _WIN32
|
||||
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
|
||||
#pragma code_page(1252)
|
||||
#endif //_WIN32
|
||||
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// TEXTINCLUDE
|
||||
//
|
||||
|
||||
1 TEXTINCLUDE
|
||||
BEGIN
|
||||
"resource.h\0"
|
||||
END
|
||||
|
||||
2 TEXTINCLUDE
|
||||
BEGIN
|
||||
"#include ""windows.h""\r\n"
|
||||
"\0"
|
||||
END
|
||||
|
||||
3 TEXTINCLUDE
|
||||
BEGIN
|
||||
"\r\n"
|
||||
"\0"
|
||||
END
|
||||
|
||||
#endif // APSTUDIO_INVOKED
|
||||
|
||||
#endif // English (U.S.) resources
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// English (Canada) resources
|
||||
|
||||
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENC)
|
||||
#ifdef _WIN32
|
||||
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_CAN
|
||||
#pragma code_page(1252)
|
||||
#endif //_WIN32
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Icon
|
||||
//
|
||||
|
||||
// Icon with lowest ID value placed first to ensure application icon
|
||||
// remains consistent on all systems.
|
||||
IDI_ICON1 ICON "icon1.ico"
|
||||
#endif // English (Canada) resources
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
|
||||
#ifndef APSTUDIO_INVOKED
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Generated from the TEXTINCLUDE 3 resource.
|
||||
//
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
#endif // not APSTUDIO_INVOKED
|
||||
|
||||
// Generated by ResEdit 1.6.6
|
||||
// Copyright (C) 2006-2015
|
||||
// http://www.resedit.net
|
||||
|
||||
#include <windows.h>
|
||||
#include <commctrl.h>
|
||||
#include <richedit.h>
|
||||
#include "src/include/resource.h"
|
||||
#include "src/include/versioning.h"
|
||||
|
||||
|
||||
|
||||
|
||||
//
|
||||
// Bitmap resources
|
||||
//
|
||||
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_CAN
|
||||
IDB_BITMAP1 BITMAP "Parts.bmp"
|
||||
|
||||
LANGUAGE LANG_NEUTRAL, SUBLANG_NEUTRAL
|
||||
1 VERSIONINFO
|
||||
FILEVERSION APP_GENER,APP_MAJOR,APP_MINOR,APP_PATCH
|
||||
PRODUCTVERSION APP_GENER,APP_MAJOR,APP_MINOR,APP_PATCH
|
||||
FILEOS VOS__WINDOWS32
|
||||
FILETYPE VFT_APP
|
||||
FILESUBTYPE VFT2_UNKNOWN
|
||||
FILEFLAGSMASK 0
|
||||
FILEFLAGS 0
|
||||
{
|
||||
BLOCK "StringFileInfo"
|
||||
{
|
||||
BLOCK "100901B5"
|
||||
{
|
||||
VALUE "Comments", ""
|
||||
VALUE "CompanyName", "Blocks3D Team"
|
||||
VALUE "FileDescription", "Blocks 3D"
|
||||
VALUE "FileVersion", VER_STR(APP_VER_STRING)
|
||||
VALUE "InternalName", "Blocks3D"
|
||||
VALUE "LegalCopyright", "Blocks3D Team 2018-2023"
|
||||
VALUE "LegalTrademarks", ""
|
||||
VALUE "OriginalFilename", "Blocks3D.exe"
|
||||
VALUE "PrivateBuild", ""
|
||||
VALUE "ProductName", "Blocks3D"
|
||||
VALUE "ProductVersion", VER_STR(APP_VER_STRING)
|
||||
VALUE "SpecialBuild", ""
|
||||
}
|
||||
}
|
||||
BLOCK "VarFileInfo"
|
||||
{
|
||||
VALUE "Translation", 0x1009, 0x01B5
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// Dialog resources
|
||||
//
|
||||
LANGUAGE LANG_NEUTRAL, SUBLANG_NEUTRAL
|
||||
IDD_DIALOG1 DIALOG 0, 0, 295, 43
|
||||
STYLE DS_3DLOOK | DS_CENTER | DS_MODALFRAME | DS_SETFOREGROUND | DS_SHELLFONT | WS_CAPTION | WS_VISIBLE | WS_POPUP | WS_SYSMENU
|
||||
EXSTYLE WS_EX_WINDOWEDGE
|
||||
CAPTION "Insert Object"
|
||||
FONT 8, "Ms Shell Dlg"
|
||||
{
|
||||
EDITTEXT IDC_EDIT1, 35, 6, 195, 14, ES_AUTOHSCROLL, WS_EX_LEFT
|
||||
LTEXT "Class:", 0, 10, 9, 20, 9, SS_LEFT, WS_EX_LEFT
|
||||
PUSHBUTTON "Cancel", IDCANCEL, 237, 24, 50, 14, 0, WS_EX_LEFT
|
||||
DEFPUSHBUTTON "OK", IDOK, 237, 6, 50, 14, 0, WS_EX_LEFT
|
||||
}
|
||||
|
||||
|
||||
|
||||
//
|
||||
// Icon resources
|
||||
//
|
||||
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_CAN
|
||||
IDI_ICON1 ICON "FatB3dIcon.ico"
|
||||
|
||||
|
||||
|
||||
//
|
||||
// Manifest resources
|
||||
//
|
||||
#ifndef _DEBUG
|
||||
LANGUAGE LANG_NEUTRAL, SUBLANG_NEUTRAL
|
||||
1 MANIFEST ".\\Blocks3D.exe.manifest"
|
||||
#endif
|
||||
13
Documentation/index.html
Normal file
@@ -0,0 +1,13 @@
|
||||
<html>
|
||||
<head>
|
||||
<title> RBX05R Documentation </title>
|
||||
<meta charset="utf-8">
|
||||
</head>
|
||||
<body>
|
||||
<div class="content" style="text-align:center;">
|
||||
<h1> ROBLOX 2005 Recreation documentation </h1>
|
||||
<br>
|
||||
<h4> Current for: r360 </h4>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
BIN
FatB3dIcon.ico
Normal file
|
After Width: | Height: | Size: 108 KiB |
BIN
G3DTest.aps
BIN
G3DTest.opt
32
G3DTest.plg
@@ -1,32 +0,0 @@
|
||||
<html>
|
||||
<body>
|
||||
<pre>
|
||||
<h1>Build Log</h1>
|
||||
<h3>
|
||||
--------------------Configuration: G3DTest - Win32 Debug--------------------
|
||||
</h3>
|
||||
<h3>Command Lines</h3>
|
||||
Creating temporary file "C:\Users\Andreja\AppData\Local\Temp\RSPFD70.tmp" with contents
|
||||
[
|
||||
/nologo /MLd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /Fp"Debug/G3DTest.pch" /YX /Fo"Debug/" /Fd"Debug/" /FD /GZ /c
|
||||
"C:\USERS\ANDREJA\G3D\G3DTest\main.cpp"
|
||||
]
|
||||
Creating command line "cl.exe @C:\Users\Andreja\AppData\Local\Temp\RSPFD70.tmp"
|
||||
Creating temporary file "C:\Users\Andreja\AppData\Local\Temp\RSPFD71.tmp" with contents
|
||||
[
|
||||
kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /incremental:yes /pdb:"Debug/G3DTest.pdb" /debug /machine:I386 /out:"Debug/G3DTest.exe" /pdbtype:sept
|
||||
.\Debug\main.obj
|
||||
]
|
||||
Creating command line "link.exe @C:\Users\Andreja\AppData\Local\Temp\RSPFD71.tmp"
|
||||
<h3>Output Window</h3>
|
||||
Compiling...
|
||||
main.cpp
|
||||
Linking...
|
||||
|
||||
|
||||
|
||||
<h3>Results</h3>
|
||||
G3DTest.exe - 0 error(s), 0 warning(s)
|
||||
</pre>
|
||||
</body>
|
||||
</html>
|
||||
495
G3DTest.vcproj
@@ -1,495 +0,0 @@
|
||||
<?xml version="1.0" encoding="Windows-1252"?>
|
||||
<VisualStudioProject
|
||||
ProjectType="Visual C++"
|
||||
Version="8.00"
|
||||
Name="G3DTest"
|
||||
ProjectGUID="{6C4D6EEF-B1D1-456A-B850-92CAB17124BE}"
|
||||
RootNamespace="G3DTest"
|
||||
>
|
||||
<Platforms>
|
||||
<Platform
|
||||
Name="Win32"
|
||||
/>
|
||||
</Platforms>
|
||||
<ToolFiles>
|
||||
</ToolFiles>
|
||||
<Configurations>
|
||||
<Configuration
|
||||
Name="Release|Win32"
|
||||
OutputDirectory=".\Release"
|
||||
IntermediateDirectory=".\Release"
|
||||
ConfigurationType="1"
|
||||
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC60.vsprops"
|
||||
UseOfMFC="0"
|
||||
UseOfATL="0"
|
||||
ATLMinimizesCRunTimeLibraryUsage="false"
|
||||
CharacterSet="2"
|
||||
>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
PreprocessorDefinitions="NDEBUG"
|
||||
MkTypLibCompatible="true"
|
||||
SuppressStartupBanner="true"
|
||||
TargetEnvironment="1"
|
||||
TypeLibraryName=".\Release/G3DTest.tlb"
|
||||
HeaderFileName=""
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="2"
|
||||
InlineFunctionExpansion="1"
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS"
|
||||
StringPooling="true"
|
||||
RuntimeLibrary="2"
|
||||
EnableFunctionLevelLinking="true"
|
||||
PrecompiledHeaderFile=".\Release/G3DTest.pch"
|
||||
AssemblerListingLocation=".\Release/"
|
||||
ObjectFile=".\Release/"
|
||||
ProgramDataBaseFileName=".\Release/"
|
||||
WarningLevel="3"
|
||||
SuppressStartupBanner="true"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManagedResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
PreprocessorDefinitions="NDEBUG"
|
||||
Culture="4105"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
AdditionalDependencies="Advapi32.lib UxTheme.lib Comctl32.lib Comdlg32.lib Shell32.lib"
|
||||
OutputFile="./G3DTest.exe"
|
||||
LinkIncremental="1"
|
||||
SuppressStartupBanner="true"
|
||||
ProgramDatabaseFile=".\Release/G3DTest.pdb"
|
||||
SubSystem="2"
|
||||
TargetMachine="1"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCALinkTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManifestTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXDCMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCBscMakeTool"
|
||||
SuppressStartupBanner="true"
|
||||
OutputFile=".\Release/G3DTest.bsc"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCAppVerifierTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebDeploymentTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Debug|Win32"
|
||||
OutputDirectory=".\Debug"
|
||||
IntermediateDirectory=".\Debug"
|
||||
ConfigurationType="1"
|
||||
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC60.vsprops"
|
||||
UseOfMFC="0"
|
||||
ATLMinimizesCRunTimeLibraryUsage="false"
|
||||
CharacterSet="2"
|
||||
ManagedExtensions="0"
|
||||
>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
PreprocessorDefinitions="_DEBUG"
|
||||
MkTypLibCompatible="true"
|
||||
SuppressStartupBanner="true"
|
||||
TargetEnvironment="1"
|
||||
TypeLibraryName=".\Debug/G3DTest.tlb"
|
||||
HeaderFileName=""
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS"
|
||||
MinimalRebuild="false"
|
||||
BasicRuntimeChecks="0"
|
||||
RuntimeLibrary="3"
|
||||
EnableFunctionLevelLinking="false"
|
||||
PrecompiledHeaderFile=".\Debug/G3DTest.pch"
|
||||
AssemblerListingLocation=".\Debug/"
|
||||
ObjectFile=".\Debug/"
|
||||
ProgramDataBaseFileName=".\Debug/"
|
||||
WarningLevel="3"
|
||||
SuppressStartupBanner="true"
|
||||
DebugInformationFormat="3"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManagedResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
PreprocessorDefinitions="_DEBUG"
|
||||
Culture="4105"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
AdditionalDependencies="Advapi32.lib UxTheme.lib Comctl32.lib Comdlg32.lib Shell32.lib"
|
||||
OutputFile="./G3DTest-Debug.exe"
|
||||
LinkIncremental="2"
|
||||
SuppressStartupBanner="true"
|
||||
GenerateDebugInformation="true"
|
||||
ProgramDatabaseFile=".\Debug/G3DTest.pdb"
|
||||
SubSystem="1"
|
||||
TargetMachine="1"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCALinkTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManifestTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXDCMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCBscMakeTool"
|
||||
SuppressStartupBanner="true"
|
||||
OutputFile=".\Debug/G3DTest.bsc"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCAppVerifierTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebDeploymentTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
</Configuration>
|
||||
</Configurations>
|
||||
<References>
|
||||
<AssemblyReference
|
||||
RelativePath="System.dll"
|
||||
AssemblyName="System, Version=2.0.0.0, PublicKeyToken=b77a5c561934e089, processorArchitecture=MSIL"
|
||||
/>
|
||||
<AssemblyReference
|
||||
RelativePath="System.Data.dll"
|
||||
AssemblyName="System.Data, Version=2.0.0.0, PublicKeyToken=b77a5c561934e089, processorArchitecture=x86"
|
||||
/>
|
||||
<AssemblyReference
|
||||
RelativePath="System.Drawing.dll"
|
||||
AssemblyName="System.Drawing, Version=2.0.0.0, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL"
|
||||
/>
|
||||
<AssemblyReference
|
||||
RelativePath="System.Windows.Forms.dll"
|
||||
AssemblyName="System.Windows.Forms, Version=2.0.0.0, PublicKeyToken=b77a5c561934e089, processorArchitecture=MSIL"
|
||||
/>
|
||||
<AssemblyReference
|
||||
RelativePath="System.XML.dll"
|
||||
AssemblyName="System.Xml, Version=2.0.0.0, PublicKeyToken=b77a5c561934e089, processorArchitecture=MSIL"
|
||||
/>
|
||||
</References>
|
||||
<Files>
|
||||
<Filter
|
||||
Name="Source Files"
|
||||
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
|
||||
>
|
||||
<File
|
||||
RelativePath=".\AudioPlayer.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\ax.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\BrowserCallHandler.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\ButtonListener.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\CameraController.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Globals.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\IEBrowser.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\IEBrowser.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\IEDispatcher.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="main.cpp"
|
||||
>
|
||||
<FileConfiguration
|
||||
Name="Release|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
PreprocessorDefinitions=""
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
PreprocessorDefinitions=""
|
||||
/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\propertyGrid.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\PropertyWindow.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\WindowFunctions.cpp"
|
||||
>
|
||||
</File>
|
||||
<Filter
|
||||
Name="Instance"
|
||||
>
|
||||
<File
|
||||
RelativePath=".\BaseButtonInstance.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\DataModelInstance.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\ImageButtonInstance.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Instance.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\PhysicalInstance.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\TextButtonInstance.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\WorkspaceInstance.cpp"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Header Files"
|
||||
Filter="h;hpp;hxx;hm;inl"
|
||||
>
|
||||
<File
|
||||
RelativePath=".\ActionType.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\AffectType.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\AudioPlayer.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\ax.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\BinType.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\BrowserCallHandler.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\ButtonListener.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\CameraController.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\ControllerType.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Demo.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Globals.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\IEDispatcher.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\InputType.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\JointType.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\KeywordFilterType.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\PartType.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\propertyGrid.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\PropertyWindow.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\resource.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\SoundType.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Surface.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\SurfaceConstraint.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\SurfaceType.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\win32Defines.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\WindowFunctions.h"
|
||||
>
|
||||
</File>
|
||||
<Filter
|
||||
Name="Instance"
|
||||
>
|
||||
<File
|
||||
RelativePath=".\BaseButtonInstance.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\DataModelInstance.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\ImageButtonInstance.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Instance.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\PhysicalInstance.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\TextButtonInstance.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\WorkspaceInstance.h"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Resource Files"
|
||||
Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
|
||||
>
|
||||
<File
|
||||
RelativePath=".\Dialogs.rc"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\icon1.ico"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
</Files>
|
||||
<Globals>
|
||||
<Global
|
||||
Name="RESOURCE_FILE"
|
||||
Value="Dialogs.rc"
|
||||
/>
|
||||
</Globals>
|
||||
</VisualStudioProject>
|
||||
19
Globals.cpp
@@ -1,19 +0,0 @@
|
||||
#include "Globals.h"
|
||||
|
||||
DataModelInstance* Globals::dataModel = NULL;
|
||||
int const Globals::gen = 0;
|
||||
int const Globals::major = 0;
|
||||
int const Globals::minor = 4;
|
||||
int const Globals::patch = 2;
|
||||
int Globals::surfaceId = 2;
|
||||
bool Globals::showMouse = true;
|
||||
bool Globals::useMousePoint = false;
|
||||
|
||||
const std::string Globals::PlaceholderName = "Dynamica";
|
||||
|
||||
|
||||
G3D::TextureRef Globals::surface;
|
||||
POINT Globals::mousepoint;
|
||||
Globals::Globals(void){}
|
||||
|
||||
Globals::~Globals(void){}
|
||||
21
Globals.h
@@ -1,21 +0,0 @@
|
||||
#pragma once
|
||||
#include "DataModelInstance.h"
|
||||
#include <G3DAll.h>
|
||||
|
||||
class Globals
|
||||
{
|
||||
public:
|
||||
Globals(void);
|
||||
~Globals(void);
|
||||
static DataModelInstance* dataModel;
|
||||
static bool showMouse;
|
||||
static POINT mousepoint;
|
||||
static bool useMousePoint;
|
||||
static const int gen;
|
||||
static const int major;
|
||||
static const int minor;
|
||||
static const int patch;
|
||||
static G3D::TextureRef surface;
|
||||
static int surfaceId;
|
||||
static const std::string PlaceholderName;
|
||||
};
|
||||
@@ -1,68 +0,0 @@
|
||||
#ifndef WIN32_LEAN_AND_MEAN
|
||||
#define WIN32_LEAN_AND_MEAN
|
||||
#endif
|
||||
|
||||
#include <windows.h>
|
||||
|
||||
#include "IEBrowser.h"
|
||||
#include "Globals.h"
|
||||
#include "ax.h"
|
||||
|
||||
void IEBrowser::Boop(char* test)
|
||||
{
|
||||
}
|
||||
|
||||
IEBrowser::IEBrowser(HWND attachHWnd) {
|
||||
MSG messages;
|
||||
while (PeekMessage (&messages, NULL, 0, 0,PM_REMOVE))
|
||||
{
|
||||
if (IsDialogMessage(hwnd, &messages) == 0)
|
||||
{
|
||||
TranslateMessage(&messages);
|
||||
DispatchMessage(&messages);
|
||||
}
|
||||
}
|
||||
hwnd = attachHWnd;
|
||||
spDocument = 0;
|
||||
webBrowser = 0;
|
||||
SendMessage(hwnd,AX_INPLACE,1,0);
|
||||
SendMessage(hwnd,AX_QUERYINTERFACE,(WPARAM)&IID_IWebBrowser2,(LPARAM)&webBrowser);
|
||||
}
|
||||
|
||||
IEBrowser::~IEBrowser(void) {
|
||||
if (webBrowser)
|
||||
{
|
||||
webBrowser->Release();
|
||||
}
|
||||
}
|
||||
|
||||
bool IEBrowser::navigateSyncURL(wchar_t* url)
|
||||
{
|
||||
MSG messages;
|
||||
if (webBrowser)
|
||||
{
|
||||
webBrowser->Navigate(url,0,0,0,0);
|
||||
for (int i=1;i<1000;i++)
|
||||
{
|
||||
while (PeekMessage (&messages, NULL, 0, 0,PM_REMOVE))
|
||||
{
|
||||
if (IsDialogMessage(hwnd, &messages) == 0)
|
||||
{
|
||||
TranslateMessage(&messages);
|
||||
DispatchMessage(&messages);
|
||||
}
|
||||
}
|
||||
Sleep(30);
|
||||
HRESULT hresult = webBrowser->get_Document(&spDocument);
|
||||
if (&spDocument!=0)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
MessageBox(NULL,"Cannot read IWebBrowser2...",(Globals::PlaceholderName+" Crash").c_str(),MB_OK);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
17
IEBrowser.h
@@ -1,17 +0,0 @@
|
||||
//#include "WindowFunctions.h"
|
||||
#pragma once
|
||||
#include <mshtml.h>
|
||||
#include <exdisp.h>
|
||||
//#include <Mshtmhst.h>
|
||||
|
||||
class IEBrowser {
|
||||
public:
|
||||
IEBrowser(HWND attachHWnd);
|
||||
~IEBrowser(void);
|
||||
bool navigateSyncURL(wchar_t* url);
|
||||
void Boop(char* test);
|
||||
private:
|
||||
IWebBrowser2* webBrowser;
|
||||
HWND hwnd;
|
||||
IDispatch* spDocument;
|
||||
};
|
||||
@@ -1,4 +0,0 @@
|
||||
#ifndef INPUTTYPE_H
|
||||
#define INPUTTYPE_H
|
||||
static enum InputType {NoInput, LeftTread, RightTread, Steer, Throtle, UpDown, Action1, Action2, Action3, Action4, Action5, Constant, Sin};
|
||||
#endif
|
||||
BIN
Installer/Redist/msvcp71.dll
Normal file
BIN
Installer/Redist/msvcr71.dll
Normal file
BIN
Installer/Redist/vcredist_x64.exe
Normal file
BIN
Installer/Redist/vcredist_x86.exe
Normal file
49
Installer/install_script.iss
Normal file
@@ -0,0 +1,49 @@
|
||||
;InnoSetupVersion=5.4.3
|
||||
;ONLY USE THIS IF YOU COMPILED WITH VISUAL STUDIO 2005!!!
|
||||
#define AppVer GetFileVersion('..\Blocks3D.exe')
|
||||
|
||||
[Setup]
|
||||
AppName=Blocks3D
|
||||
AppVersion=v{#AppVer}
|
||||
AppId={{4C5DF268-0208-4CDE-A7F0-65F7E2CB5067}
|
||||
AppPublisherURL=http://blocks3d.com/
|
||||
AppSupportURL=http://blocks3d.com/
|
||||
AppUpdatesURL=http://blocks3d.com/
|
||||
DefaultDirName={%localappdata}\Blocks3D
|
||||
OutputBaseFilename=Blocks3D_Setup_v{#AppVer}
|
||||
Compression=lzma2
|
||||
PrivilegesRequired=lowest
|
||||
WizardImageFile=setup.bmp
|
||||
DefaultGroupName=Blocks3D
|
||||
|
||||
|
||||
[UninstallDelete]
|
||||
Type: filesandordirs; Name: "{app}"
|
||||
|
||||
[Files]
|
||||
Source: "Redist\vcredist_x86.exe"; DestDir: "{tmp}"; Flags: ignoreversion
|
||||
;Source: "Redist\vcredist_x64.exe"; DestDir: "{tmp}"; Check: "IsWin64"; Flags: ignoreversion
|
||||
Source: "..\content\*"; DestDir: "{app}\content"; Flags: ignoreversion recursesubdirs
|
||||
;Source: "..\SDL.DLL"; DestDir: "{app}"; Flags: ignoreversion recursesubdirs
|
||||
Source: "..\Blocks3D.exe"; DestDir: "{app}"; Flags: ignoreversion recursesubdirs
|
||||
|
||||
[Registry]
|
||||
|
||||
|
||||
[Run]
|
||||
Filename: "{tmp}\vcredist_x86.exe"; Parameters: "/q"; Tasks: instvc;
|
||||
;Filename: "{tmp}\vcredist_x64.exe"; Parameters: "/q"; Tasks: instvc; Check: "IsWin64";
|
||||
Filename: "iexplore.exe"; Parameters: "http://www.blocks3d.com/FirstInstall"; Description: Start playing Blocks3D; Flags: shellexec postinstall nowait skipifsilent
|
||||
|
||||
[Icons]
|
||||
Name: "{group}\Play Blocks3D"; Filename: "{%programfiles}\Internet Explorer\iexplore.exe"; Parameters: "http://www.blocks3d.com/Games"; IconFilename: "{app}\Blocks3D.exe"; Tasks: startscut;
|
||||
Name: "{group}\Blocks3D Editor"; Filename: "{app}\Blocks3D.exe"; Tasks: startscut;
|
||||
|
||||
Name: "{userdesktop}\Play Blocks3D"; Filename: "{%programfiles}\Internet Explorer\iexplore.exe"; Parameters: "http://www.blocks3d.com/Games"; IconFilename: "{app}\Blocks3D.exe"; Tasks: startscut;
|
||||
Name: "{userdesktop}\Blocks3D Editor"; Filename: "{app}\Blocks3D.exe"; Tasks: desktopicon
|
||||
|
||||
[Tasks]
|
||||
Name: "instvc"; Description: "Install Visual C++ Redistributable 2005 SP1 (Requires elevated permissions)";
|
||||
Name: "desktopicon"; Description: "Create Desktop Icons";
|
||||
Name: "startscut"; Description: "Create Start Menu Icons";
|
||||
|
||||
52
Installer/install_script_floppy.iss
Normal file
@@ -0,0 +1,52 @@
|
||||
;InnoSetupVersion=5.4.3
|
||||
;ONLY USE THIS IF YOU COMPILED WITH VISUAL STUDIO 2005!!!
|
||||
#define AppVer GetFileVersion('..\Blocks3D.exe')
|
||||
|
||||
[Setup]
|
||||
AppName=Blocks3D
|
||||
AppVersion=v{#AppVer}
|
||||
AppId={{4C5DF268-0208-4CDE-A7F0-65F7E2CB5067}
|
||||
AppPublisherURL=http://blocks3d.com/
|
||||
AppSupportURL=http://blocks3d.com/
|
||||
AppUpdatesURL=http://blocks3d.com/
|
||||
DefaultDirName={%localappdata}\Blocks3D
|
||||
OutputBaseFilename=B3DSTP
|
||||
Compression=lzma2
|
||||
PrivilegesRequired=lowest
|
||||
WizardImageFile=setup.bmp
|
||||
DefaultGroupName=Blocks3D
|
||||
DiskSpanning=yes
|
||||
SlicesPerDisk=1
|
||||
DiskSliceSize=1457664
|
||||
|
||||
|
||||
[UninstallDelete]
|
||||
Type: filesandordirs; Name: "{app}"
|
||||
|
||||
[Files]
|
||||
Source: "Redist\vcredist_x86.exe"; DestDir: "{tmp}"; Flags: ignoreversion
|
||||
;Source: "Redist\vcredist_x64.exe"; DestDir: "{tmp}"; Check: "IsWin64"; Flags: ignoreversion
|
||||
Source: "..\content\*"; DestDir: "{app}\content"; Flags: ignoreversion recursesubdirs
|
||||
;Source: "..\SDL.DLL"; DestDir: "{app}"; Flags: ignoreversion recursesubdirs
|
||||
Source: "..\Blocks3D.exe"; DestDir: "{app}"; Flags: ignoreversion recursesubdirs
|
||||
|
||||
[Registry]
|
||||
|
||||
|
||||
[Run]
|
||||
Filename: "{tmp}\vcredist_x86.exe"; Parameters: "/q"; Tasks: instvc;
|
||||
;Filename: "{tmp}\vcredist_x64.exe"; Parameters: "/q"; Tasks: instvc; Check: "IsWin64";
|
||||
Filename: "iexplore.exe"; Parameters: "http://www.blocks3d.com/FirstInstall"; Description: Start playing Blocks3D; Flags: shellexec postinstall nowait skipifsilent
|
||||
|
||||
[Icons]
|
||||
Name: "{group}\Play Blocks3D"; Filename: "{%programfiles}\Internet Explorer\iexplore.exe"; Parameters: "http://www.blocks3d.com/Games"; IconFilename: "{app}\Blocks3D.exe"; Tasks: startscut;
|
||||
Name: "{group}\Blocks3D Editor"; Filename: "{app}\Blocks3D.exe"; Tasks: startscut;
|
||||
|
||||
Name: "{userdesktop}\Play Blocks3D"; Filename: "{%programfiles}\Internet Explorer\iexplore.exe"; Parameters: "http://www.blocks3d.com/Games"; IconFilename: "{app}\Blocks3D.exe"; Tasks: startscut;
|
||||
Name: "{userdesktop}\Blocks3D Editor"; Filename: "{app}\Blocks3D.exe"; Tasks: desktopicon
|
||||
|
||||
[Tasks]
|
||||
Name: "instvc"; Description: "Install Visual C++ Redistributable 2005 SP1 (Requires elevated permissions)";
|
||||
Name: "desktopicon"; Description: "Create Desktop Icons";
|
||||
Name: "startscut"; Description: "Create Start Menu Icons";
|
||||
|
||||
48
Installer/install_script_floppy_vs2003.iss
Normal file
@@ -0,0 +1,48 @@
|
||||
;InnoSetupVersion=5.4.3
|
||||
;ONLY USE THIS IF YOU COMPILED WITH VISUAL STUDIO 2003!!!
|
||||
#define AppVer GetFileVersion('..\Blocks3D.exe')
|
||||
|
||||
[Setup]
|
||||
AppName=Blocks3D
|
||||
AppVersion=v{#AppVer}
|
||||
AppId={{4C5DF268-0208-4CDE-A7F0-65F7E2CB5067}
|
||||
AppPublisherURL=http://blocks3d.com/
|
||||
AppSupportURL=http://blocks3d.com/
|
||||
AppUpdatesURL=http://blocks3d.com/
|
||||
DefaultDirName={%localappdata}\Blocks3D
|
||||
OutputBaseFilename=B3DSTP
|
||||
Compression=lzma2
|
||||
PrivilegesRequired=lowest
|
||||
WizardImageFile=setup.bmp
|
||||
DefaultGroupName=Blocks3D
|
||||
DiskSpanning=yes
|
||||
SlicesPerDisk=1
|
||||
DiskSliceSize=1457664
|
||||
|
||||
|
||||
[UninstallDelete]
|
||||
Type: filesandordirs; Name: "{app}"
|
||||
|
||||
[Files]
|
||||
Source: "Redist\msvcr71.dll"; DestDir: "{app}"; Flags: ignoreversion
|
||||
Source: "Redist\msvcp71.dll"; DestDir: "{app}"; Flags: ignoreversion
|
||||
Source: "..\content\*"; DestDir: "{app}\content"; Flags: ignoreversion recursesubdirs
|
||||
Source: "..\Blocks3D.exe"; DestDir: "{app}"; Flags: ignoreversion recursesubdirs
|
||||
|
||||
[Registry]
|
||||
|
||||
|
||||
[Run]
|
||||
Filename: "iexplore.exe"; Parameters: "http://www.blocks3d.com/FirstInstall"; Description: Start playing Blocks3D; Flags: shellexec postinstall nowait skipifsilent
|
||||
|
||||
[Icons]
|
||||
Name: "{group}\Play Blocks3D"; Filename: "{%programfiles}\Internet Explorer\iexplore.exe"; Parameters: "http://www.blocks3d.com/Games"; IconFilename: "{app}\Blocks3D.exe"; Tasks: startscut;
|
||||
Name: "{group}\Blocks3D Editor"; Filename: "{app}\Blocks3D.exe"; Tasks: startscut;
|
||||
|
||||
Name: "{userdesktop}\Play Blocks3D"; Filename: "{%programfiles}\Internet Explorer\iexplore.exe"; Parameters: "http://www.blocks3d.com/Games"; IconFilename: "{app}\Blocks3D.exe"; Tasks: startscut;
|
||||
Name: "{userdesktop}\Blocks3D Editor"; Filename: "{app}\Blocks3D.exe"; Tasks: desktopicon
|
||||
|
||||
[Tasks]
|
||||
Name: "desktopicon"; Description: "Create Desktop Icons";
|
||||
Name: "startscut"; Description: "Create Start Menu Icons";
|
||||
|
||||
45
Installer/install_script_vs2003.iss
Normal file
@@ -0,0 +1,45 @@
|
||||
;InnoSetupVersion=5.4.3
|
||||
;ONLY USE THIS IF YOU COMPILED WITH VISUAL STUDIO 2003!!!
|
||||
#define AppVer GetFileVersion('..\Blocks3D.exe')
|
||||
|
||||
[Setup]
|
||||
AppName=Blocks3D
|
||||
AppVersion=v{#AppVer}
|
||||
AppId={{4C5DF268-0208-4CDE-A7F0-65F7E2CB5067}
|
||||
AppPublisherURL=http://blocks3d.com/
|
||||
AppSupportURL=http://blocks3d.com/
|
||||
AppUpdatesURL=http://blocks3d.com/
|
||||
DefaultDirName={%localappdata}\Blocks3D
|
||||
OutputBaseFilename=Blocks3D_Setup_v{#AppVer}
|
||||
Compression=lzma2
|
||||
PrivilegesRequired=lowest
|
||||
WizardImageFile=setup.bmp
|
||||
DefaultGroupName=Blocks3D
|
||||
|
||||
|
||||
[UninstallDelete]
|
||||
Type: filesandordirs; Name: "{app}"
|
||||
|
||||
[Files]
|
||||
Source: "Redist\msvcp71.dll"; DestDir: "{app}"; Flags: ignoreversion
|
||||
Source: "Redist\msvcr71.dll"; DestDir: "{app}"; Flags: ignoreversion
|
||||
Source: "..\content\*"; DestDir: "{app}\content"; Flags: ignoreversion recursesubdirs
|
||||
Source: "..\Blocks3D.exe"; DestDir: "{app}"; Flags: ignoreversion recursesubdirs
|
||||
|
||||
[Registry]
|
||||
|
||||
|
||||
[Run]
|
||||
Filename: "iexplore.exe"; Parameters: "http://www.blocks3d.com/FirstInstall"; Description: Start playing Blocks3D; Flags: shellexec postinstall nowait skipifsilent
|
||||
|
||||
[Icons]
|
||||
Name: "{group}\Play Blocks3D"; Filename: "{%programfiles}\Internet Explorer\iexplore.exe"; Parameters: "http://www.blocks3d.com/Games"; IconFilename: "{app}\Blocks3D.exe"; Tasks: startscut;
|
||||
Name: "{group}\Blocks3D Editor"; Filename: "{app}\Blocks3D.exe"; Tasks: startscut;
|
||||
|
||||
Name: "{userdesktop}\Play Blocks3D"; Filename: "{%programfiles}\Internet Explorer\iexplore.exe"; Parameters: "http://www.blocks3d.com/Games"; IconFilename: "{app}\Blocks3D.exe"; Tasks: startscut;
|
||||
Name: "{userdesktop}\Blocks3D Editor"; Filename: "{app}\Blocks3D.exe"; Tasks: desktopicon
|
||||
|
||||
[Tasks]
|
||||
Name: "desktopicon"; Description: "Create Desktop Icons";
|
||||
Name: "startscut"; Description: "Create Start Menu Icons";
|
||||
|
||||
BIN
Installer/setup.bmp
Normal file
|
After Width: | Height: | Size: 151 KiB |
BIN
Installer/setup.png
Normal file
|
After Width: | Height: | Size: 6.4 KiB |
@@ -1,4 +0,0 @@
|
||||
#ifndef JOINTTYPE_H
|
||||
#define JOINTTYPE_H
|
||||
static enum ActionType {UNK0, Weld, Snap, UNK3, Rotate, RotateP, RotateV, Glue, UNK8, UNK9, None};
|
||||
#endif
|
||||
@@ -1,4 +0,0 @@
|
||||
#ifndef KEYWORDFILTERTYPE_H
|
||||
#define KEYWORDFILTERTYPE_H
|
||||
static enum KeywordFilterType {Include, Exclude};
|
||||
#endif
|
||||
339
LICENSE
Normal file
@@ -0,0 +1,339 @@
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 2, June 1991
|
||||
|
||||
Copyright (C) 1989, 1991 Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The licenses for most software are designed to take away your
|
||||
freedom to share and change it. By contrast, the GNU General Public
|
||||
License is intended to guarantee your freedom to share and change free
|
||||
software--to make sure the software is free for all its users. This
|
||||
General Public License applies to most of the Free Software
|
||||
Foundation's software and to any other program whose authors commit to
|
||||
using it. (Some other Free Software Foundation software is covered by
|
||||
the GNU Lesser General Public License instead.) You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
this service if you wish), that you receive source code or can get it
|
||||
if you want it, that you can change the software or use pieces of it
|
||||
in new free programs; and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to make restrictions that forbid
|
||||
anyone to deny you these rights or to ask you to surrender the rights.
|
||||
These restrictions translate to certain responsibilities for you if you
|
||||
distribute copies of the software, or if you modify it.
|
||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must give the recipients all the rights that
|
||||
you have. You must make sure that they, too, receive or can get the
|
||||
source code. And you must show them these terms so they know their
|
||||
rights.
|
||||
|
||||
We protect your rights with two steps: (1) copyright the software, and
|
||||
(2) offer you this license which gives you legal permission to copy,
|
||||
distribute and/or modify the software.
|
||||
|
||||
Also, for each author's protection and ours, we want to make certain
|
||||
that everyone understands that there is no warranty for this free
|
||||
software. If the software is modified by someone else and passed on, we
|
||||
want its recipients to know that what they have is not the original, so
|
||||
that any problems introduced by others will not reflect on the original
|
||||
authors' reputations.
|
||||
|
||||
Finally, any free program is threatened constantly by software
|
||||
patents. We wish to avoid the danger that redistributors of a free
|
||||
program will individually obtain patent licenses, in effect making the
|
||||
program proprietary. To prevent this, we have made it clear that any
|
||||
patent must be licensed for everyone's free use or not licensed at all.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
|
||||
|
||||
0. This License applies to any program or other work which contains
|
||||
a notice placed by the copyright holder saying it may be distributed
|
||||
under the terms of this General Public License. The "Program", below,
|
||||
refers to any such program or work, and a "work based on the Program"
|
||||
means either the Program or any derivative work under copyright law:
|
||||
that is to say, a work containing the Program or a portion of it,
|
||||
either verbatim or with modifications and/or translated into another
|
||||
language. (Hereinafter, translation is included without limitation in
|
||||
the term "modification".) Each licensee is addressed as "you".
|
||||
|
||||
Activities other than copying, distribution and modification are not
|
||||
covered by this License; they are outside its scope. The act of
|
||||
running the Program is not restricted, and the output from the Program
|
||||
is covered only if its contents constitute a work based on the
|
||||
Program (independent of having been made by running the Program).
|
||||
Whether that is true depends on what the Program does.
|
||||
|
||||
1. You may copy and distribute verbatim copies of the Program's
|
||||
source code as you receive it, in any medium, provided that you
|
||||
conspicuously and appropriately publish on each copy an appropriate
|
||||
copyright notice and disclaimer of warranty; keep intact all the
|
||||
notices that refer to this License and to the absence of any warranty;
|
||||
and give any other recipients of the Program a copy of this License
|
||||
along with the Program.
|
||||
|
||||
You may charge a fee for the physical act of transferring a copy, and
|
||||
you may at your option offer warranty protection in exchange for a fee.
|
||||
|
||||
2. You may modify your copy or copies of the Program or any portion
|
||||
of it, thus forming a work based on the Program, and copy and
|
||||
distribute such modifications or work under the terms of Section 1
|
||||
above, provided that you also meet all of these conditions:
|
||||
|
||||
a) You must cause the modified files to carry prominent notices
|
||||
stating that you changed the files and the date of any change.
|
||||
|
||||
b) You must cause any work that you distribute or publish, that in
|
||||
whole or in part contains or is derived from the Program or any
|
||||
part thereof, to be licensed as a whole at no charge to all third
|
||||
parties under the terms of this License.
|
||||
|
||||
c) If the modified program normally reads commands interactively
|
||||
when run, you must cause it, when started running for such
|
||||
interactive use in the most ordinary way, to print or display an
|
||||
announcement including an appropriate copyright notice and a
|
||||
notice that there is no warranty (or else, saying that you provide
|
||||
a warranty) and that users may redistribute the program under
|
||||
these conditions, and telling the user how to view a copy of this
|
||||
License. (Exception: if the Program itself is interactive but
|
||||
does not normally print such an announcement, your work based on
|
||||
the Program is not required to print an announcement.)
|
||||
|
||||
These requirements apply to the modified work as a whole. If
|
||||
identifiable sections of that work are not derived from the Program,
|
||||
and can be reasonably considered independent and separate works in
|
||||
themselves, then this License, and its terms, do not apply to those
|
||||
sections when you distribute them as separate works. But when you
|
||||
distribute the same sections as part of a whole which is a work based
|
||||
on the Program, the distribution of the whole must be on the terms of
|
||||
this License, whose permissions for other licensees extend to the
|
||||
entire whole, and thus to each and every part regardless of who wrote it.
|
||||
|
||||
Thus, it is not the intent of this section to claim rights or contest
|
||||
your rights to work written entirely by you; rather, the intent is to
|
||||
exercise the right to control the distribution of derivative or
|
||||
collective works based on the Program.
|
||||
|
||||
In addition, mere aggregation of another work not based on the Program
|
||||
with the Program (or with a work based on the Program) on a volume of
|
||||
a storage or distribution medium does not bring the other work under
|
||||
the scope of this License.
|
||||
|
||||
3. You may copy and distribute the Program (or a work based on it,
|
||||
under Section 2) in object code or executable form under the terms of
|
||||
Sections 1 and 2 above provided that you also do one of the following:
|
||||
|
||||
a) Accompany it with the complete corresponding machine-readable
|
||||
source code, which must be distributed under the terms of Sections
|
||||
1 and 2 above on a medium customarily used for software interchange; or,
|
||||
|
||||
b) Accompany it with a written offer, valid for at least three
|
||||
years, to give any third party, for a charge no more than your
|
||||
cost of physically performing source distribution, a complete
|
||||
machine-readable copy of the corresponding source code, to be
|
||||
distributed under the terms of Sections 1 and 2 above on a medium
|
||||
customarily used for software interchange; or,
|
||||
|
||||
c) Accompany it with the information you received as to the offer
|
||||
to distribute corresponding source code. (This alternative is
|
||||
allowed only for noncommercial distribution and only if you
|
||||
received the program in object code or executable form with such
|
||||
an offer, in accord with Subsection b above.)
|
||||
|
||||
The source code for a work means the preferred form of the work for
|
||||
making modifications to it. For an executable work, complete source
|
||||
code means all the source code for all modules it contains, plus any
|
||||
associated interface definition files, plus the scripts used to
|
||||
control compilation and installation of the executable. However, as a
|
||||
special exception, the source code distributed need not include
|
||||
anything that is normally distributed (in either source or binary
|
||||
form) with the major components (compiler, kernel, and so on) of the
|
||||
operating system on which the executable runs, unless that component
|
||||
itself accompanies the executable.
|
||||
|
||||
If distribution of executable or object code is made by offering
|
||||
access to copy from a designated place, then offering equivalent
|
||||
access to copy the source code from the same place counts as
|
||||
distribution of the source code, even though third parties are not
|
||||
compelled to copy the source along with the object code.
|
||||
|
||||
4. You may not copy, modify, sublicense, or distribute the Program
|
||||
except as expressly provided under this License. Any attempt
|
||||
otherwise to copy, modify, sublicense or distribute the Program is
|
||||
void, and will automatically terminate your rights under this License.
|
||||
However, parties who have received copies, or rights, from you under
|
||||
this License will not have their licenses terminated so long as such
|
||||
parties remain in full compliance.
|
||||
|
||||
5. You are not required to accept this License, since you have not
|
||||
signed it. However, nothing else grants you permission to modify or
|
||||
distribute the Program or its derivative works. These actions are
|
||||
prohibited by law if you do not accept this License. Therefore, by
|
||||
modifying or distributing the Program (or any work based on the
|
||||
Program), you indicate your acceptance of this License to do so, and
|
||||
all its terms and conditions for copying, distributing or modifying
|
||||
the Program or works based on it.
|
||||
|
||||
6. Each time you redistribute the Program (or any work based on the
|
||||
Program), the recipient automatically receives a license from the
|
||||
original licensor to copy, distribute or modify the Program subject to
|
||||
these terms and conditions. You may not impose any further
|
||||
restrictions on the recipients' exercise of the rights granted herein.
|
||||
You are not responsible for enforcing compliance by third parties to
|
||||
this License.
|
||||
|
||||
7. If, as a consequence of a court judgment or allegation of patent
|
||||
infringement or for any other reason (not limited to patent issues),
|
||||
conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot
|
||||
distribute so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you
|
||||
may not distribute the Program at all. For example, if a patent
|
||||
license would not permit royalty-free redistribution of the Program by
|
||||
all those who receive copies directly or indirectly through you, then
|
||||
the only way you could satisfy both it and this License would be to
|
||||
refrain entirely from distribution of the Program.
|
||||
|
||||
If any portion of this section is held invalid or unenforceable under
|
||||
any particular circumstance, the balance of the section is intended to
|
||||
apply and the section as a whole is intended to apply in other
|
||||
circumstances.
|
||||
|
||||
It is not the purpose of this section to induce you to infringe any
|
||||
patents or other property right claims or to contest validity of any
|
||||
such claims; this section has the sole purpose of protecting the
|
||||
integrity of the free software distribution system, which is
|
||||
implemented by public license practices. Many people have made
|
||||
generous contributions to the wide range of software distributed
|
||||
through that system in reliance on consistent application of that
|
||||
system; it is up to the author/donor to decide if he or she is willing
|
||||
to distribute software through any other system and a licensee cannot
|
||||
impose that choice.
|
||||
|
||||
This section is intended to make thoroughly clear what is believed to
|
||||
be a consequence of the rest of this License.
|
||||
|
||||
8. If the distribution and/or use of the Program is restricted in
|
||||
certain countries either by patents or by copyrighted interfaces, the
|
||||
original copyright holder who places the Program under this License
|
||||
may add an explicit geographical distribution limitation excluding
|
||||
those countries, so that distribution is permitted only in or among
|
||||
countries not thus excluded. In such case, this License incorporates
|
||||
the limitation as if written in the body of this License.
|
||||
|
||||
9. The Free Software Foundation may publish revised and/or new versions
|
||||
of the General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the Program
|
||||
specifies a version number of this License which applies to it and "any
|
||||
later version", you have the option of following the terms and conditions
|
||||
either of that version or of any later version published by the Free
|
||||
Software Foundation. If the Program does not specify a version number of
|
||||
this License, you may choose any version ever published by the Free Software
|
||||
Foundation.
|
||||
|
||||
10. If you wish to incorporate parts of the Program into other free
|
||||
programs whose distribution conditions are different, write to the author
|
||||
to ask for permission. For software which is copyrighted by the Free
|
||||
Software Foundation, write to the Free Software Foundation; we sometimes
|
||||
make exceptions for this. Our decision will be guided by the two goals
|
||||
of preserving the free status of all derivatives of our free software and
|
||||
of promoting the sharing and reuse of software generally.
|
||||
|
||||
NO WARRANTY
|
||||
|
||||
11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY
|
||||
FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN
|
||||
OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES
|
||||
PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED
|
||||
OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
|
||||
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS
|
||||
TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE
|
||||
PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING,
|
||||
REPAIR OR CORRECTION.
|
||||
|
||||
12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR
|
||||
REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
|
||||
INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING
|
||||
OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED
|
||||
TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY
|
||||
YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER
|
||||
PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE
|
||||
POSSIBILITY OF SUCH DAMAGES.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
convey the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program is interactive, make it output a short notice like this
|
||||
when it starts in an interactive mode:
|
||||
|
||||
Gnomovision version 69, Copyright (C) year name of author
|
||||
Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, the commands you use may
|
||||
be called something other than `show w' and `show c'; they could even be
|
||||
mouse-clicks or menu items--whatever suits your program.
|
||||
|
||||
You should also get your employer (if you work as a programmer) or your
|
||||
school, if any, to sign a "copyright disclaimer" for the program, if
|
||||
necessary. Here is a sample; alter the names:
|
||||
|
||||
Yoyodyne, Inc., hereby disclaims all copyright interest in the program
|
||||
`Gnomovision' (which makes passes at compilers) written by James Hacker.
|
||||
|
||||
<signature of Ty Coon>, 1 April 1989
|
||||
Ty Coon, President of Vice
|
||||
|
||||
This General Public License does not permit incorporating your program into
|
||||
proprietary programs. If your program is a subroutine library, you may
|
||||
consider it more useful to permit linking proprietary applications with the
|
||||
library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License.
|
||||
6
ODE Copyright.txt
Normal file
@@ -0,0 +1,6 @@
|
||||
Open Dynamics Engine
|
||||
|
||||
Copyright (c) 2001-2004,
|
||||
Russell L. Smith.
|
||||
|
||||
All rights reserved.
|
||||
@@ -1,4 +0,0 @@
|
||||
#ifndef PARTTYPE_H
|
||||
#define PARTTYPE_H
|
||||
static enum PartType {Ball, Block, Cylinder};
|
||||
#endif
|
||||
BIN
PartsOld.bmp
Normal file
|
After Width: | Height: | Size: 11 KiB |
@@ -1,280 +0,0 @@
|
||||
#include "PhysicalInstance.h"
|
||||
#include "Globals.h"
|
||||
|
||||
|
||||
PhysicalInstance::PhysicalInstance(void)
|
||||
{
|
||||
name = "Default PhysicalInstance";
|
||||
className = "Part";
|
||||
canCollide = true;
|
||||
anchored = true;
|
||||
size = Vector3(2,1,4);
|
||||
setCFrame(CoordinateFrame(Vector3(0,0,0)));
|
||||
color = Color3::gray();
|
||||
velocity = Vector3(0,0,0);
|
||||
rotVelocity = Vector3(0,0,0);
|
||||
top = Smooth;
|
||||
front = Smooth;
|
||||
right = Smooth;
|
||||
back = Smooth;
|
||||
left = Smooth;
|
||||
bottom = Smooth;
|
||||
}
|
||||
|
||||
PhysicalInstance::PhysicalInstance(const PhysicalInstance &oinst)
|
||||
{
|
||||
name = oinst.name;
|
||||
className = "Part";
|
||||
canCollide = oinst.canCollide;
|
||||
setParent(oinst.parent);
|
||||
anchored = oinst.anchored;
|
||||
size = oinst.size;
|
||||
setCFrame(oinst.cFrame);
|
||||
color = oinst.color;
|
||||
velocity = oinst.velocity;
|
||||
rotVelocity = oinst.rotVelocity;
|
||||
top = oinst.top;
|
||||
front = oinst.front;
|
||||
right = oinst.right;
|
||||
back = oinst.back;
|
||||
left = oinst.left;
|
||||
bottom = oinst.bottom;
|
||||
}
|
||||
|
||||
void PhysicalInstance::setSize(Vector3 newSize)
|
||||
{
|
||||
int minsize = 1;
|
||||
int maxsize = 512;
|
||||
changed = true;
|
||||
int sizex = (int)newSize.x;
|
||||
if(sizex <= 0)
|
||||
sizex = 1;
|
||||
if(sizex > 512)
|
||||
sizex = 512;
|
||||
|
||||
int sizey = (int)newSize.y;
|
||||
if(sizey <= 0)
|
||||
sizey = 1;
|
||||
if(sizey > 512)
|
||||
sizey = 512;
|
||||
|
||||
int sizez = (int)newSize.z;
|
||||
if(sizez <= 0)
|
||||
sizez = 1;
|
||||
if(sizez > 512)
|
||||
sizez = 512;
|
||||
|
||||
size = Vector3(sizex, sizey, sizez);
|
||||
|
||||
|
||||
|
||||
}
|
||||
Vector3 PhysicalInstance::getSize()
|
||||
{
|
||||
return size;
|
||||
}
|
||||
Vector3 PhysicalInstance::getPosition()
|
||||
{
|
||||
return position;
|
||||
}
|
||||
void PhysicalInstance::setPosition(Vector3 pos)
|
||||
{
|
||||
position = pos;
|
||||
cFrame = CoordinateFrame(pos);
|
||||
changed = true;
|
||||
}
|
||||
CoordinateFrame PhysicalInstance::getCFrame()
|
||||
{
|
||||
return cFrame;
|
||||
}
|
||||
void PhysicalInstance::setCFrame(CoordinateFrame coordinateFrame)
|
||||
{
|
||||
cFrame = coordinateFrame;
|
||||
position = coordinateFrame.translation;
|
||||
changed = true;
|
||||
}
|
||||
|
||||
CoordinateFrame PhysicalInstance::getCFrameRenderBased()
|
||||
{
|
||||
return CoordinateFrame(getCFrame().rotation,Vector3(getCFrame().translation.x/2, getCFrame().translation.y/2, getCFrame().translation.z/2));
|
||||
}
|
||||
|
||||
Box PhysicalInstance::getBox()
|
||||
{
|
||||
if(changed)
|
||||
{
|
||||
Box box = Box(Vector3(0+size.x/4, 0+size.y/4, 0+size.z/4) ,Vector3(0-size.x/4,0-size.y/4,0-size.z/4));
|
||||
CoordinateFrame c = getCFrameRenderBased();
|
||||
itemBox = c.toWorldSpace(box);
|
||||
Vector3 v0,v1,v2,v3;
|
||||
for (int f = 0; f < 6; f++) {
|
||||
itemBox.getFaceCorners(f, v0,v1,v2,v3);
|
||||
vertecies[f*16] = v0.x;
|
||||
vertecies[(f*16)+1] = v0.y;
|
||||
vertecies[(f*16)+2] = v0.z;
|
||||
vertecies[(f*16)+3] = v1.x;
|
||||
vertecies[(f*16)+4] = v1.y;
|
||||
vertecies[(f*16)+5] = v1.z;
|
||||
vertecies[(f*16)+6] = v2.x;
|
||||
vertecies[(f*16)+7] = v2.y;
|
||||
vertecies[(f*16)+8] = v2.z;
|
||||
vertecies[(f*16)+9] = v3.x;
|
||||
vertecies[(f*16)+10] = v3.y;
|
||||
vertecies[(f*16)+11] = v3.z;
|
||||
vertecies[(f*16)+12] = color.r;
|
||||
vertecies[(f*16)+13] = color.g;
|
||||
vertecies[(f*16)+14] = color.b;
|
||||
vertecies[(f*16)+15] = 1;
|
||||
}
|
||||
}
|
||||
return itemBox;
|
||||
}
|
||||
|
||||
bool PhysicalInstance::collides(Box box)
|
||||
{
|
||||
return CollisionDetection::fixedSolidBoxIntersectsFixedSolidBox(getBox(), box);
|
||||
}
|
||||
|
||||
void PhysicalInstance::render(RenderDevice* rd)
|
||||
{
|
||||
if(changed)
|
||||
Box box = getBox();
|
||||
|
||||
glColor(color);
|
||||
/*glEnable( GL_TEXTURE_2D );
|
||||
glEnable(GL_BLEND);// you enable blending function
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
glBindTexture( GL_TEXTURE_2D, Globals::surfaceId);
|
||||
glBegin(GL_QUADS);*/
|
||||
for(int i = 0; i < 96; i+=16)
|
||||
{
|
||||
double add = 0.8;
|
||||
Surface face;
|
||||
if(i == 0)//Back
|
||||
face = back;
|
||||
else if(i == 16)//Right
|
||||
face = right;
|
||||
else if(i == 32)//Front
|
||||
face = front;
|
||||
else if(i == 48)//Top
|
||||
face = top;
|
||||
else if(i == 64)//Left
|
||||
face = left;
|
||||
else if(i == 80)//Bottom
|
||||
face = bottom;
|
||||
|
||||
/*if(face == Snaps)
|
||||
add = 0.0;
|
||||
else if(face == Inlets)
|
||||
add = 0.2;*/
|
||||
|
||||
Vector3 v0 = Vector3(vertecies[i], vertecies[i+1], vertecies[i+2]), v1 = Vector3(vertecies[i+3], vertecies[i+4], vertecies[i+5]), v3 = Vector3(vertecies[i+9], vertecies[i+10], vertecies[i+11]);
|
||||
/*glNormal3fv((v1 - v0).cross(v3 - v0).direction());
|
||||
glTexCoord2f(0.0F,0.0F);
|
||||
glVertex3fv(v0);
|
||||
glTexCoord2f(1.0F,0.0F);
|
||||
glVertex3fv(v1);
|
||||
glTexCoord2f(1.0F,0.25F);
|
||||
glVertex3f(vertecies[i+6], vertecies[i+7], vertecies[i+8]);
|
||||
glTexCoord2f(0.0F,0.25F);
|
||||
glVertex3fv(v3);*/
|
||||
|
||||
glEnable( GL_TEXTURE_2D );
|
||||
glEnable(GL_BLEND);// you enable blending function
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
glBindTexture( GL_TEXTURE_2D, Globals::surfaceId);
|
||||
glBegin( GL_QUADS );
|
||||
glNormal3fv((v1 - v0).cross(v3 - v0).direction());
|
||||
glTexCoord2d(0.0,0.0+add);
|
||||
glVertex3fv(v0);
|
||||
glTexCoord2d( 1.0,0.0+add);
|
||||
glVertex3fv(v1);
|
||||
glTexCoord2d(1.0,0.2+add);
|
||||
glVertex3f(vertecies[i+6], vertecies[i+7], vertecies[i+8]);
|
||||
glTexCoord2d( 0.0,0.2+add);
|
||||
glVertex3fv(v3);
|
||||
glEnd();
|
||||
glDisable( GL_TEXTURE_2D );
|
||||
}
|
||||
/*glEnd();
|
||||
glDisable(GL_TEXTURE_2D);*/
|
||||
glColor(Color3::white());
|
||||
if(!children.empty())
|
||||
{
|
||||
for(size_t i = 0; i < children.size(); i++)
|
||||
{
|
||||
children.at(i)->render(rd);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
PhysicalInstance::~PhysicalInstance(void)
|
||||
{
|
||||
}
|
||||
char pto[512];
|
||||
#include <sstream>
|
||||
|
||||
void PhysicalInstance::PropUpdate(LPPROPGRIDITEM &item)
|
||||
{
|
||||
if(strcmp(item->lpszPropName, "Name") == 0)
|
||||
{
|
||||
name = (LPTSTR)item->lpCurValue;
|
||||
}
|
||||
else if(strcmp(item->lpszPropName, "Offset") == 0)
|
||||
{
|
||||
std::string str = (LPTSTR)item->lpCurValue;
|
||||
std::vector<float> vect;
|
||||
std::stringstream ss(str);
|
||||
float i;
|
||||
|
||||
while (ss >> i)
|
||||
{
|
||||
vect.push_back(i);
|
||||
|
||||
if (ss.peek() == ',')
|
||||
ss.ignore();
|
||||
}
|
||||
|
||||
if(vect.size() != 3)
|
||||
{
|
||||
sprintf(pto, "%g, %g, %g", cFrame.translation.x, cFrame.translation.y, cFrame.translation.z, "what");
|
||||
LPCSTR str = LPCSTR(pto);
|
||||
item->lpCurValue = (LPARAM)str;
|
||||
MessageBox(NULL, "NO","NO", MB_OK);
|
||||
}
|
||||
else
|
||||
{
|
||||
Vector3 pos(vect.at(0),vect.at(1),vect.at(2));
|
||||
setPosition(pos);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
std::vector<PROPGRIDITEM> PhysicalInstance::getProperties()
|
||||
{
|
||||
std::vector<PROPGRIDITEM> properties;
|
||||
|
||||
|
||||
properties.push_back(createPGI(
|
||||
"Properties",
|
||||
"Name",
|
||||
"The name of this instance",
|
||||
(LPARAM)name.c_str(),
|
||||
PIT_EDIT
|
||||
));
|
||||
|
||||
|
||||
|
||||
sprintf(pto, "%g, %g, %g", cFrame.translation.x, cFrame.translation.y, cFrame.translation.z, "what");
|
||||
LPCSTR str = LPCSTR(pto);
|
||||
properties.push_back(createPGI(
|
||||
"Item",
|
||||
"Offset",
|
||||
"The position of the object in the workspace",
|
||||
(LPARAM)str,
|
||||
PIT_EDIT
|
||||
));
|
||||
return properties;
|
||||
}
|
||||
|
||||
@@ -1,44 +0,0 @@
|
||||
#pragma once
|
||||
#include "instance.h"
|
||||
#include "Surface.h"
|
||||
|
||||
class PhysicalInstance :
|
||||
public Instance
|
||||
{
|
||||
public:
|
||||
PhysicalInstance(void);
|
||||
PhysicalInstance(const PhysicalInstance &oinst);
|
||||
Instance* clone() const { return new PhysicalInstance(*this); }
|
||||
~PhysicalInstance(void);
|
||||
virtual void render(RenderDevice*);
|
||||
Vector3 velocity;
|
||||
Surface top;
|
||||
Surface front;
|
||||
Surface right;
|
||||
Surface back;
|
||||
Surface left;
|
||||
Surface bottom;
|
||||
CoordinateFrame cFrame;
|
||||
Color3 color;
|
||||
Vector3 getPosition();
|
||||
void setPosition(Vector3);
|
||||
CoordinateFrame getCFrame();
|
||||
void setCFrame(CoordinateFrame);
|
||||
Box getBox();
|
||||
Box getScaledBox();
|
||||
CoordinateFrame getCFrameRenderBased();
|
||||
Vector3 getSize();
|
||||
void setSize(Vector3);
|
||||
bool canCollide;
|
||||
bool anchored;
|
||||
Vector3 rotVelocity;
|
||||
bool collides(Box);
|
||||
virtual std::vector<PROPGRIDITEM> getProperties();
|
||||
virtual void PropUpdate(LPPROPGRIDITEM &pItem);
|
||||
private:
|
||||
Vector3 position;
|
||||
Vector3 size;
|
||||
GLfloat vertecies[96];
|
||||
bool changed;
|
||||
Box itemBox;
|
||||
};
|
||||
6473
Physics Test/1524_doll_7place_9-26-3007.rbxl
Normal file
155680
Physics Test/1622_arkitects_place_3-24-2006.rbxl
Normal file
67987
Physics Test/1792_drummerdude952s_place_7-8-2006.rbxl
Normal file
74058
Physics Test/2006_Pirate_Ship.rbxl
Normal file
588
Physics Test/Cylinder.rbxl
Normal file
@@ -0,0 +1,588 @@
|
||||
<roblox xmlns:xmime="http://www.w3.org/2005/05/xmlmime" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://www.roblox.com/roblox.xsd" version="4">
|
||||
<External>null</External>
|
||||
<External>nil</External>
|
||||
<Item class="Workspace" referent="RBX0">
|
||||
<Properties>
|
||||
<token name="Controller">0</token>
|
||||
<bool name="ControllerFlagShown">true</bool>
|
||||
<Ref name="CurrentCamera">RBX1</Ref>
|
||||
<double name="DistributedGameTime">0</double>
|
||||
<CoordinateFrame name="ModelInPrimary">
|
||||
<X>0</X>
|
||||
<Y>0</Y>
|
||||
<Z>0</Z>
|
||||
<R00>1</R00>
|
||||
<R01>0</R01>
|
||||
<R02>0</R02>
|
||||
<R10>0</R10>
|
||||
<R11>1</R11>
|
||||
<R12>0</R12>
|
||||
<R20>0</R20>
|
||||
<R21>0</R21>
|
||||
<R22>1</R22>
|
||||
</CoordinateFrame>
|
||||
<string name="Name">Workspace</string>
|
||||
<Ref name="PrimaryPart">null</Ref>
|
||||
<bool name="archivable">true</bool>
|
||||
</Properties>
|
||||
<Item class="Camera" referent="RBX1">
|
||||
<Properties>
|
||||
<Ref name="CameraSubject">null</Ref>
|
||||
<token name="CameraType">0</token>
|
||||
<CoordinateFrame name="CoordinateFrame">
|
||||
<X>-2.9603548</X>
|
||||
<Y>115.389259</Y>
|
||||
<Z>44.9416084</Z>
|
||||
<R00>0.112786211</R00>
|
||||
<R01>0.522245169</R01>
|
||||
<R02>-0.845304191</R02>
|
||||
<R10>-2.22539209e-009</R10>
|
||||
<R11>0.850732446</R11>
|
||||
<R12>0.525598884</R12>
|
||||
<R20>0.993619263</R20>
|
||||
<R21>-0.0592803061</R21>
|
||||
<R22>0.0959508941</R22>
|
||||
</CoordinateFrame>
|
||||
<CoordinateFrame name="Focus">
|
||||
<X>13.9457293</X>
|
||||
<Y>104.877281</Y>
|
||||
<Z>43.0225906</Z>
|
||||
<R00>1</R00>
|
||||
<R01>0</R01>
|
||||
<R02>0</R02>
|
||||
<R10>0</R10>
|
||||
<R11>1</R11>
|
||||
<R12>0</R12>
|
||||
<R20>0</R20>
|
||||
<R21>0</R21>
|
||||
<R22>1</R22>
|
||||
</CoordinateFrame>
|
||||
<string name="Name">Camera</string>
|
||||
<bool name="archivable">true</bool>
|
||||
</Properties>
|
||||
</Item>
|
||||
<Item class="Part" referent="RBX2">
|
||||
<Properties>
|
||||
<bool name="Anchored">false</bool>
|
||||
<float name="BackParamA">-0.5</float>
|
||||
<float name="BackParamB">0.5</float>
|
||||
<token name="BackSurface">0</token>
|
||||
<token name="BackSurfaceInput">0</token>
|
||||
<float name="BottomParamA">-0.5</float>
|
||||
<float name="BottomParamB">0.5</float>
|
||||
<token name="BottomSurface">0</token>
|
||||
<token name="BottomSurfaceInput">0</token>
|
||||
<int name="BrickColor">21</int>
|
||||
<CoordinateFrame name="CFrame">
|
||||
<X>87.0174942</X>
|
||||
<Y>48.0466728</Y>
|
||||
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<External>RBX36</External>
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586202
Physics Test/Roblox HQ.rbxl
Normal file
20133
Physics Test/phys-test-room-collapse.rbxl
Normal file
49308
Physics Test/phys-test-tower-collapse.rbxl
Normal file
41924
Physics Test/phys-test-tower-stable.rbxl
Normal file
578
Physics Test/phys_test_004.rbxl
Normal file
@@ -0,0 +1,578 @@
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||||
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|
||||
<bool name="DraggingV1">false</bool>
|
||||
<float name="Elasticity">0.5</float>
|
||||
<token name="FormFactor">0</token>
|
||||
<float name="Friction">0.300000012</float>
|
||||
<float name="FrontParamA">-0.5</float>
|
||||
<float name="FrontParamB">0.5</float>
|
||||
<token name="FrontSurface">0</token>
|
||||
<token name="FrontSurfaceInput">0</token>
|
||||
<float name="LeftParamA">-0.5</float>
|
||||
<float name="LeftParamB">0.5</float>
|
||||
<token name="LeftSurface">0</token>
|
||||
<token name="LeftSurfaceInput">0</token>
|
||||
<bool name="Locked">false</bool>
|
||||
<string name="Name">Part</string>
|
||||
<float name="Reflectance">0</float>
|
||||
<float name="RightParamA">-0.5</float>
|
||||
<float name="RightParamB">0.5</float>
|
||||
<token name="RightSurface">0</token>
|
||||
<token name="RightSurfaceInput">0</token>
|
||||
<Vector3 name="RotVelocity">
|
||||
<X>0</X>
|
||||
<Y>0</Y>
|
||||
<Z>0</Z>
|
||||
</Vector3>
|
||||
<float name="TopParamA">-0.5</float>
|
||||
<float name="TopParamB">0.5</float>
|
||||
<token name="TopSurface">0</token>
|
||||
<token name="TopSurfaceInput">0</token>
|
||||
<float name="Transparency">0</float>
|
||||
<Vector3 name="Velocity">
|
||||
<X>0</X>
|
||||
<Y>0</Y>
|
||||
<Z>0</Z>
|
||||
</Vector3>
|
||||
<bool name="archivable">true</bool>
|
||||
<token name="shape">1</token>
|
||||
<Vector3 name="size">
|
||||
<X>8</X>
|
||||
<Y>8</Y>
|
||||
<Z>8</Z>
|
||||
</Vector3>
|
||||
</Properties>
|
||||
</Item>
|
||||
<Item class="Part">
|
||||
<Properties>
|
||||
<bool name="Anchored">false</bool>
|
||||
<float name="BackParamA">-0.5</float>
|
||||
<float name="BackParamB">0.5</float>
|
||||
<token name="BackSurface">0</token>
|
||||
<token name="BackSurfaceInput">0</token>
|
||||
<float name="BottomParamA">-0.5</float>
|
||||
<float name="BottomParamB">0.5</float>
|
||||
<token name="BottomSurface">0</token>
|
||||
<token name="BottomSurfaceInput">0</token>
|
||||
<int name="BrickColor">23</int>
|
||||
<CoordinateFrame name="CFrame">
|
||||
<X>0</X>
|
||||
<Y>85.3000031</Y>
|
||||
<Z>18</Z>
|
||||
<R00>1</R00>
|
||||
<R01>0</R01>
|
||||
<R02>0</R02>
|
||||
<R10>0</R10>
|
||||
<R11>1</R11>
|
||||
<R12>0</R12>
|
||||
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|
||||
<R21>0</R21>
|
||||
<R22>1</R22>
|
||||
</CoordinateFrame>
|
||||
<bool name="CanCollide">true</bool>
|
||||
<bool name="CastsShadows">false</bool>
|
||||
<token name="Controller">0</token>
|
||||
<bool name="ControllerFlagShown">true</bool>
|
||||
<bool name="Cullable">true</bool>
|
||||
<bool name="DraggingV1">false</bool>
|
||||
<float name="Elasticity">0.5</float>
|
||||
<token name="FormFactor">0</token>
|
||||
<float name="Friction">0.300000012</float>
|
||||
<float name="FrontParamA">-0.5</float>
|
||||
<float name="FrontParamB">0.5</float>
|
||||
<token name="FrontSurface">0</token>
|
||||
<token name="FrontSurfaceInput">0</token>
|
||||
<float name="LeftParamA">-0.5</float>
|
||||
<float name="LeftParamB">0.5</float>
|
||||
<token name="LeftSurface">0</token>
|
||||
<token name="LeftSurfaceInput">0</token>
|
||||
<bool name="Locked">false</bool>
|
||||
<string name="Name">Part</string>
|
||||
<float name="Reflectance">0</float>
|
||||
<float name="RightParamA">-0.5</float>
|
||||
<float name="RightParamB">0.5</float>
|
||||
<token name="RightSurface">0</token>
|
||||
<token name="RightSurfaceInput">0</token>
|
||||
<Vector3 name="RotVelocity">
|
||||
<X>0</X>
|
||||
<Y>0</Y>
|
||||
<Z>0</Z>
|
||||
</Vector3>
|
||||
<float name="TopParamA">-0.5</float>
|
||||
<float name="TopParamB">0.5</float>
|
||||
<token name="TopSurface">0</token>
|
||||
<token name="TopSurfaceInput">0</token>
|
||||
<float name="Transparency">0</float>
|
||||
<Vector3 name="Velocity">
|
||||
<X>0</X>
|
||||
<Y>0</Y>
|
||||
<Z>0</Z>
|
||||
</Vector3>
|
||||
<bool name="archivable">true</bool>
|
||||
<token name="shape">1</token>
|
||||
<Vector3 name="size">
|
||||
<X>16</X>
|
||||
<Y>16</Y>
|
||||
<Z>16</Z>
|
||||
</Vector3>
|
||||
</Properties>
|
||||
</Item>
|
||||
<Item class="Part">
|
||||
<Properties>
|
||||
<bool name="Anchored">false</bool>
|
||||
<float name="BackParamA">-0.5</float>
|
||||
<float name="BackParamB">0.5</float>
|
||||
<token name="BackSurface">0</token>
|
||||
<token name="BackSurfaceInput">0</token>
|
||||
<float name="BottomParamA">-0.5</float>
|
||||
<float name="BottomParamB">0.5</float>
|
||||
<token name="BottomSurface">0</token>
|
||||
<token name="BottomSurfaceInput">0</token>
|
||||
<int name="BrickColor">23</int>
|
||||
<CoordinateFrame name="CFrame">
|
||||
<X>0</X>
|
||||
<Y>93.3000031</Y>
|
||||
<Z>73</Z>
|
||||
<R00>1</R00>
|
||||
<R01>0</R01>
|
||||
<R02>0</R02>
|
||||
<R10>0</R10>
|
||||
<R11>1</R11>
|
||||
<R12>0</R12>
|
||||
<R20>0</R20>
|
||||
<R21>0</R21>
|
||||
<R22>1</R22>
|
||||
</CoordinateFrame>
|
||||
<bool name="CanCollide">true</bool>
|
||||
<bool name="CastsShadows">false</bool>
|
||||
<token name="Controller">0</token>
|
||||
<bool name="ControllerFlagShown">true</bool>
|
||||
<bool name="Cullable">true</bool>
|
||||
<bool name="DraggingV1">false</bool>
|
||||
<float name="Elasticity">0.5</float>
|
||||
<token name="FormFactor">0</token>
|
||||
<float name="Friction">0.300000012</float>
|
||||
<float name="FrontParamA">-0.5</float>
|
||||
<float name="FrontParamB">0.5</float>
|
||||
<token name="FrontSurface">0</token>
|
||||
<token name="FrontSurfaceInput">0</token>
|
||||
<float name="LeftParamA">-0.5</float>
|
||||
<float name="LeftParamB">0.5</float>
|
||||
<token name="LeftSurface">0</token>
|
||||
<token name="LeftSurfaceInput">0</token>
|
||||
<bool name="Locked">false</bool>
|
||||
<string name="Name">Part</string>
|
||||
<float name="Reflectance">0</float>
|
||||
<float name="RightParamA">-0.5</float>
|
||||
<float name="RightParamB">0.5</float>
|
||||
<token name="RightSurface">0</token>
|
||||
<token name="RightSurfaceInput">0</token>
|
||||
<Vector3 name="RotVelocity">
|
||||
<X>0</X>
|
||||
<Y>0</Y>
|
||||
<Z>0</Z>
|
||||
</Vector3>
|
||||
<float name="TopParamA">-0.5</float>
|
||||
<float name="TopParamB">0.5</float>
|
||||
<token name="TopSurface">0</token>
|
||||
<token name="TopSurfaceInput">0</token>
|
||||
<float name="Transparency">0</float>
|
||||
<Vector3 name="Velocity">
|
||||
<X>0</X>
|
||||
<Y>0</Y>
|
||||
<Z>0</Z>
|
||||
</Vector3>
|
||||
<bool name="archivable">true</bool>
|
||||
<token name="shape">1</token>
|
||||
<Vector3 name="size">
|
||||
<X>32</X>
|
||||
<Y>32</Y>
|
||||
<Z>32</Z>
|
||||
</Vector3>
|
||||
</Properties>
|
||||
</Item>
|
||||
</Item>
|
||||
<External>RBX2</External>
|
||||
<External>RBX3</External>
|
||||
<Item class="Players">
|
||||
<Properties>
|
||||
<string name="Name">Players</string>
|
||||
<bool name="archivable">true</bool>
|
||||
<int name="maxPlayers">10</int>
|
||||
</Properties>
|
||||
</Item>
|
||||
<Item class="StarterPack">
|
||||
<Properties>
|
||||
<string name="Name">StarterPack</string>
|
||||
<bool name="archivable">true</bool>
|
||||
</Properties>
|
||||
</Item>
|
||||
<Item class="SoundService">
|
||||
<Properties>
|
||||
<string name="Name">SoundService</string>
|
||||
<bool name="archivable">true</bool>
|
||||
<float name="distancefactor">10</float>
|
||||
<float name="dopplerscale">1</float>
|
||||
<float name="rolloffscale">1</float>
|
||||
</Properties>
|
||||
<External>RBX4</External>
|
||||
<External>RBX5</External>
|
||||
<External>RBX6</External>
|
||||
<External>RBX7</External>
|
||||
<External>RBX8</External>
|
||||
<External>RBX9</External>
|
||||
<External>RBX10</External>
|
||||
<External>RBX11</External>
|
||||
<External>RBX12</External>
|
||||
<External>RBX13</External>
|
||||
<External>RBX14</External>
|
||||
<External>RBX15</External>
|
||||
<External>RBX16</External>
|
||||
<External>RBX17</External>
|
||||
</Item>
|
||||
<Item class="Lighting">
|
||||
<Properties>
|
||||
<Color3 name="BottomAmbientV9">4286220152</Color3>
|
||||
<Color3 name="ClearColor">4278190080</Color3>
|
||||
<string name="Name">Lighting</string>
|
||||
<Color3 name="SpotLightV9">4290822336</Color3>
|
||||
<string name="TimeOfDay">14:00:00</string>
|
||||
<Color3 name="TopAmbientV9">4292006362</Color3>
|
||||
<bool name="archivable">true</bool>
|
||||
</Properties>
|
||||
</Item>
|
||||
<Item class="ControllerService">
|
||||
<Properties>
|
||||
<string name="Name">Instance</string>
|
||||
<bool name="archivable">true</bool>
|
||||
</Properties>
|
||||
</Item>
|
||||
<External>RBX18</External>
|
||||
<External>RBX19</External>
|
||||
<External>RBX20</External>
|
||||
</roblox>
|
||||
23888
Physics Test/phys_test_005.rbxl
Normal file
660
Physics Test/phys_test_stable.rbxl
Normal file
@@ -0,0 +1,660 @@
|
||||
<roblox xmlns:xmime="http://www.w3.org/2005/05/xmlmime" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://www.roblox.com/roblox.xsd" version="4">
|
||||
<External>null</External>
|
||||
<External>nil</External>
|
||||
<Item class="Workspace" referent="RBX0">
|
||||
<Properties>
|
||||
<token name="Controller">0</token>
|
||||
<bool name="ControllerFlagShown">true</bool>
|
||||
<Ref name="CurrentCamera">RBX1</Ref>
|
||||
<double name="DistributedGameTime">0</double>
|
||||
<CoordinateFrame name="ModelInPrimary">
|
||||
<X>0</X>
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<R22>1</R22>
|
||||
</CoordinateFrame>
|
||||
<string name="Name">Workspace</string>
|
||||
<Ref name="PrimaryPart">null</Ref>
|
||||
<bool name="archivable">true</bool>
|
||||
</Properties>
|
||||
<Item class="Camera" referent="RBX1">
|
||||
<Properties>
|
||||
<Ref name="CameraSubject">null</Ref>
|
||||
<token name="CameraType">0</token>
|
||||
<CoordinateFrame name="CoordinateFrame">
|
||||
<X>-62.3436203</X>
|
||||
<Y>290.964996</Y>
|
||||
<Z>130.047195</Z>
|
||||
<R00>0.900759101</R00>
|
||||
<R01>0.385544956</R01>
|
||||
<R02>-0.199970409</R02>
|
||||
<R10>3.07713033e-009</R10>
|
||||
<R11>0.460422784</R11>
|
||||
<R12>0.887699783</R12>
|
||||
<R20>0.434319079</R20>
|
||||
<R21>-0.799603641</R21>
|
||||
<R22>0.414730012</R22>
|
||||
</CoordinateFrame>
|
||||
<CoordinateFrame name="Focus">
|
||||
<X>-58.3442116</X>
|
||||
<Y>273.210999</Y>
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<R22>1</R22>
|
||||
</CoordinateFrame>
|
||||
<string name="Name">Camera</string>
|
||||
<bool name="archivable">true</bool>
|
||||
</Properties>
|
||||
</Item>
|
||||
<Item class="Part" referent="RBX2">
|
||||
<Properties>
|
||||
<bool name="Anchored">true</bool>
|
||||
<float name="BackParamA">-0.5</float>
|
||||
<float name="BackParamB">0.5</float>
|
||||
<token name="BackSurface">0</token>
|
||||
<token name="BackSurfaceInput">0</token>
|
||||
<float name="BottomParamA">-0.5</float>
|
||||
<float name="BottomParamB">0.5</float>
|
||||
<token name="BottomSurface">4</token>
|
||||
<token name="BottomSurfaceInput">0</token>
|
||||
<int name="BrickColor">37</int>
|
||||
<CoordinateFrame name="CFrame">
|
||||
<X>0</X>
|
||||
<Y>0.600000024</Y>
|
||||
<Z>0</Z>
|
||||
<R00>-1</R00>
|
||||
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|
||||
<R02>-0</R02>
|
||||
<R10>-0</R10>
|
||||
<R11>1</R11>
|
||||
<R12>-0</R12>
|
||||
<R20>-0</R20>
|
||||
<R21>0</R21>
|
||||
<R22>-1</R22>
|
||||
</CoordinateFrame>
|
||||
<bool name="CanCollide">true</bool>
|
||||
<token name="Controller">0</token>
|
||||
<bool name="ControllerFlagShown">true</bool>
|
||||
<bool name="DraggingV1">false</bool>
|
||||
<float name="Elasticity">0.5</float>
|
||||
<token name="FormFactor">1</token>
|
||||
<float name="Friction">0.300000012</float>
|
||||
<float name="FrontParamA">-0.5</float>
|
||||
<float name="FrontParamB">0.5</float>
|
||||
<token name="FrontSurface">0</token>
|
||||
<token name="FrontSurfaceInput">0</token>
|
||||
<float name="LeftParamA">-0.5</float>
|
||||
<float name="LeftParamB">0.5</float>
|
||||
<token name="LeftSurface">0</token>
|
||||
<token name="LeftSurfaceInput">0</token>
|
||||
<bool name="Locked">true</bool>
|
||||
<string name="Name">Baseplate</string>
|
||||
<float name="Reflectance">0</float>
|
||||
<float name="RightParamA">-0.5</float>
|
||||
<float name="RightParamB">0.5</float>
|
||||
<token name="RightSurface">0</token>
|
||||
<token name="RightSurfaceInput">0</token>
|
||||
<Vector3 name="RotVelocity">
|
||||
<X>0</X>
|
||||
<Y>0</Y>
|
||||
<Z>0</Z>
|
||||
</Vector3>
|
||||
<float name="TopParamA">-0.5</float>
|
||||
<float name="TopParamB">0.5</float>
|
||||
<token name="TopSurface">3</token>
|
||||
<token name="TopSurfaceInput">0</token>
|
||||
<float name="Transparency">0</float>
|
||||
<Vector3 name="Velocity">
|
||||
<X>0</X>
|
||||
<Y>0</Y>
|
||||
<Z>0</Z>
|
||||
</Vector3>
|
||||
<bool name="archivable">true</bool>
|
||||
<token name="shape">1</token>
|
||||
<Vector3 name="size">
|
||||
<X>512</X>
|
||||
<Y>1.20000005</Y>
|
||||
<Z>512</Z>
|
||||
</Vector3>
|
||||
</Properties>
|
||||
</Item>
|
||||
<Item class="Part" referent="RBX3">
|
||||
<Properties>
|
||||
<bool name="Anchored">false</bool>
|
||||
<float name="BackParamA">-0.5</float>
|
||||
<float name="BackParamB">0.5</float>
|
||||
<token name="BackSurface">0</token>
|
||||
<token name="BackSurfaceInput">0</token>
|
||||
<float name="BottomParamA">-0.5</float>
|
||||
<float name="BottomParamB">0.5</float>
|
||||
<token name="BottomSurface">4</token>
|
||||
<token name="BottomSurfaceInput">0</token>
|
||||
<int name="BrickColor">28</int>
|
||||
<CoordinateFrame name="CFrame">
|
||||
<X>-2</X>
|
||||
<Y>5.69999981</Y>
|
||||
<Z>1</Z>
|
||||
<R00>-1</R00>
|
||||
<R01>0</R01>
|
||||
<R02>0</R02>
|
||||
<R10>0</R10>
|
||||
<R11>1</R11>
|
||||
<R12>0</R12>
|
||||
<R20>0</R20>
|
||||
<R21>0</R21>
|
||||
<R22>-1</R22>
|
||||
</CoordinateFrame>
|
||||
<bool name="CanCollide">true</bool>
|
||||
<token name="Controller">0</token>
|
||||
<bool name="ControllerFlagShown">true</bool>
|
||||
<bool name="DraggingV1">false</bool>
|
||||
<float name="Elasticity">0.5</float>
|
||||
<token name="FormFactor">0</token>
|
||||
<float name="Friction">0.300000012</float>
|
||||
<float name="FrontParamA">-0.5</float>
|
||||
<float name="FrontParamB">0.5</float>
|
||||
<token name="FrontSurface">0</token>
|
||||
<token name="FrontSurfaceInput">0</token>
|
||||
<float name="LeftParamA">-0.5</float>
|
||||
<float name="LeftParamB">0.5</float>
|
||||
<token name="LeftSurface">0</token>
|
||||
<token name="LeftSurfaceInput">0</token>
|
||||
<bool name="Locked">false</bool>
|
||||
<string name="Name">Smooth Block Model</string>
|
||||
<float name="Reflectance">0</float>
|
||||
<float name="RightParamA">-0.5</float>
|
||||
<float name="RightParamB">0.5</float>
|
||||
<token name="RightSurface">0</token>
|
||||
<token name="RightSurfaceInput">0</token>
|
||||
<Vector3 name="RotVelocity">
|
||||
<X>0</X>
|
||||
<Y>0</Y>
|
||||
<Z>0</Z>
|
||||
</Vector3>
|
||||
<float name="TopParamA">-0.5</float>
|
||||
<float name="TopParamB">0.5</float>
|
||||
<token name="TopSurface">3</token>
|
||||
<token name="TopSurfaceInput">0</token>
|
||||
<float name="Transparency">0</float>
|
||||
<Vector3 name="Velocity">
|
||||
<X>0</X>
|
||||
<Y>0</Y>
|
||||
<Z>0</Z>
|
||||
</Vector3>
|
||||
<bool name="archivable">true</bool>
|
||||
<token name="shape">1</token>
|
||||
<Vector3 name="size">
|
||||
<X>2</X>
|
||||
<Y>9</Y>
|
||||
<Z>2</Z>
|
||||
</Vector3>
|
||||
</Properties>
|
||||
</Item>
|
||||
<Item class="Part" referent="RBX4">
|
||||
<Properties>
|
||||
<bool name="Anchored">false</bool>
|
||||
<float name="BackParamA">-0.5</float>
|
||||
<float name="BackParamB">0.5</float>
|
||||
<token name="BackSurface">0</token>
|
||||
<token name="BackSurfaceInput">0</token>
|
||||
<float name="BottomParamA">-0.5</float>
|
||||
<float name="BottomParamB">0.5</float>
|
||||
<token name="BottomSurface">4</token>
|
||||
<token name="BottomSurfaceInput">0</token>
|
||||
<int name="BrickColor">28</int>
|
||||
<CoordinateFrame name="CFrame">
|
||||
<X>6</X>
|
||||
<Y>5.69999981</Y>
|
||||
<Z>1</Z>
|
||||
<R00>-1</R00>
|
||||
<R01>0</R01>
|
||||
<R02>0</R02>
|
||||
<R10>0</R10>
|
||||
<R11>1</R11>
|
||||
<R12>0</R12>
|
||||
<R20>0</R20>
|
||||
<R21>0</R21>
|
||||
<R22>-1</R22>
|
||||
</CoordinateFrame>
|
||||
<bool name="CanCollide">true</bool>
|
||||
<token name="Controller">0</token>
|
||||
<bool name="ControllerFlagShown">true</bool>
|
||||
<bool name="DraggingV1">false</bool>
|
||||
<float name="Elasticity">0.5</float>
|
||||
<token name="FormFactor">0</token>
|
||||
<float name="Friction">0.300000012</float>
|
||||
<float name="FrontParamA">-0.5</float>
|
||||
<float name="FrontParamB">0.5</float>
|
||||
<token name="FrontSurface">0</token>
|
||||
<token name="FrontSurfaceInput">0</token>
|
||||
<float name="LeftParamA">-0.5</float>
|
||||
<float name="LeftParamB">0.5</float>
|
||||
<token name="LeftSurface">0</token>
|
||||
<token name="LeftSurfaceInput">0</token>
|
||||
<bool name="Locked">false</bool>
|
||||
<string name="Name">Smooth Block Model</string>
|
||||
<float name="Reflectance">0</float>
|
||||
<float name="RightParamA">-0.5</float>
|
||||
<float name="RightParamB">0.5</float>
|
||||
<token name="RightSurface">0</token>
|
||||
<token name="RightSurfaceInput">0</token>
|
||||
<Vector3 name="RotVelocity">
|
||||
<X>0</X>
|
||||
<Y>0</Y>
|
||||
<Z>0</Z>
|
||||
</Vector3>
|
||||
<float name="TopParamA">-0.5</float>
|
||||
<float name="TopParamB">0.5</float>
|
||||
<token name="TopSurface">3</token>
|
||||
<token name="TopSurfaceInput">0</token>
|
||||
<float name="Transparency">0</float>
|
||||
<Vector3 name="Velocity">
|
||||
<X>0</X>
|
||||
<Y>0</Y>
|
||||
<Z>0</Z>
|
||||
</Vector3>
|
||||
<bool name="archivable">true</bool>
|
||||
<token name="shape">1</token>
|
||||
<Vector3 name="size">
|
||||
<X>2</X>
|
||||
<Y>9</Y>
|
||||
<Z>2</Z>
|
||||
</Vector3>
|
||||
</Properties>
|
||||
</Item>
|
||||
<Item class="Part" referent="RBX5">
|
||||
<Properties>
|
||||
<bool name="Anchored">false</bool>
|
||||
<float name="BackParamA">-0.5</float>
|
||||
<float name="BackParamB">0.5</float>
|
||||
<token name="BackSurface">0</token>
|
||||
<token name="BackSurfaceInput">0</token>
|
||||
<float name="BottomParamA">-0.5</float>
|
||||
<float name="BottomParamB">0.5</float>
|
||||
<token name="BottomSurface">4</token>
|
||||
<token name="BottomSurfaceInput">0</token>
|
||||
<int name="BrickColor">28</int>
|
||||
<CoordinateFrame name="CFrame">
|
||||
<X>6</X>
|
||||
<Y>5.69999981</Y>
|
||||
<Z>-7</Z>
|
||||
<R00>-1</R00>
|
||||
<R01>0</R01>
|
||||
<R02>0</R02>
|
||||
<R10>0</R10>
|
||||
<R11>1</R11>
|
||||
<R12>0</R12>
|
||||
<R20>0</R20>
|
||||
<R21>0</R21>
|
||||
<R22>-1</R22>
|
||||
</CoordinateFrame>
|
||||
<bool name="CanCollide">true</bool>
|
||||
<token name="Controller">0</token>
|
||||
<bool name="ControllerFlagShown">true</bool>
|
||||
<bool name="DraggingV1">false</bool>
|
||||
<float name="Elasticity">0.5</float>
|
||||
<token name="FormFactor">0</token>
|
||||
<float name="Friction">0.300000012</float>
|
||||
<float name="FrontParamA">-0.5</float>
|
||||
<float name="FrontParamB">0.5</float>
|
||||
<token name="FrontSurface">0</token>
|
||||
<token name="FrontSurfaceInput">0</token>
|
||||
<float name="LeftParamA">-0.5</float>
|
||||
<float name="LeftParamB">0.5</float>
|
||||
<token name="LeftSurface">0</token>
|
||||
<token name="LeftSurfaceInput">0</token>
|
||||
<bool name="Locked">false</bool>
|
||||
<string name="Name">Smooth Block Model</string>
|
||||
<float name="Reflectance">0</float>
|
||||
<float name="RightParamA">-0.5</float>
|
||||
<float name="RightParamB">0.5</float>
|
||||
<token name="RightSurface">0</token>
|
||||
<token name="RightSurfaceInput">0</token>
|
||||
<Vector3 name="RotVelocity">
|
||||
<X>0</X>
|
||||
<Y>0</Y>
|
||||
<Z>0</Z>
|
||||
</Vector3>
|
||||
<float name="TopParamA">-0.5</float>
|
||||
<float name="TopParamB">0.5</float>
|
||||
<token name="TopSurface">3</token>
|
||||
<token name="TopSurfaceInput">0</token>
|
||||
<float name="Transparency">0</float>
|
||||
<Vector3 name="Velocity">
|
||||
<X>0</X>
|
||||
<Y>0</Y>
|
||||
<Z>0</Z>
|
||||
</Vector3>
|
||||
<bool name="archivable">true</bool>
|
||||
<token name="shape">1</token>
|
||||
<Vector3 name="size">
|
||||
<X>2</X>
|
||||
<Y>9</Y>
|
||||
<Z>2</Z>
|
||||
</Vector3>
|
||||
</Properties>
|
||||
</Item>
|
||||
<Item class="Part" referent="RBX6">
|
||||
<Properties>
|
||||
<bool name="Anchored">false</bool>
|
||||
<float name="BackParamA">-0.5</float>
|
||||
<float name="BackParamB">0.5</float>
|
||||
<token name="BackSurface">0</token>
|
||||
<token name="BackSurfaceInput">0</token>
|
||||
<float name="BottomParamA">-0.5</float>
|
||||
<float name="BottomParamB">0.5</float>
|
||||
<token name="BottomSurface">4</token>
|
||||
<token name="BottomSurfaceInput">0</token>
|
||||
<int name="BrickColor">28</int>
|
||||
<CoordinateFrame name="CFrame">
|
||||
<X>-2</X>
|
||||
<Y>5.69999981</Y>
|
||||
<Z>-7</Z>
|
||||
<R00>-1</R00>
|
||||
<R01>0</R01>
|
||||
<R02>0</R02>
|
||||
<R10>0</R10>
|
||||
<R11>1</R11>
|
||||
<R12>0</R12>
|
||||
<R20>0</R20>
|
||||
<R21>0</R21>
|
||||
<R22>-1</R22>
|
||||
</CoordinateFrame>
|
||||
<bool name="CanCollide">true</bool>
|
||||
<token name="Controller">0</token>
|
||||
<bool name="ControllerFlagShown">true</bool>
|
||||
<bool name="DraggingV1">false</bool>
|
||||
<float name="Elasticity">0.5</float>
|
||||
<token name="FormFactor">0</token>
|
||||
<float name="Friction">0.300000012</float>
|
||||
<float name="FrontParamA">-0.5</float>
|
||||
<float name="FrontParamB">0.5</float>
|
||||
<token name="FrontSurface">0</token>
|
||||
<token name="FrontSurfaceInput">0</token>
|
||||
<float name="LeftParamA">-0.5</float>
|
||||
<float name="LeftParamB">0.5</float>
|
||||
<token name="LeftSurface">0</token>
|
||||
<token name="LeftSurfaceInput">0</token>
|
||||
<bool name="Locked">false</bool>
|
||||
<string name="Name">Smooth Block Model</string>
|
||||
<float name="Reflectance">0</float>
|
||||
<float name="RightParamA">-0.5</float>
|
||||
<float name="RightParamB">0.5</float>
|
||||
<token name="RightSurface">0</token>
|
||||
<token name="RightSurfaceInput">0</token>
|
||||
<Vector3 name="RotVelocity">
|
||||
<X>0</X>
|
||||
<Y>0</Y>
|
||||
<Z>0</Z>
|
||||
</Vector3>
|
||||
<float name="TopParamA">-0.5</float>
|
||||
<float name="TopParamB">0.5</float>
|
||||
<token name="TopSurface">3</token>
|
||||
<token name="TopSurfaceInput">0</token>
|
||||
<float name="Transparency">0</float>
|
||||
<Vector3 name="Velocity">
|
||||
<X>0</X>
|
||||
<Y>0</Y>
|
||||
<Z>0</Z>
|
||||
</Vector3>
|
||||
<bool name="archivable">true</bool>
|
||||
<token name="shape">1</token>
|
||||
<Vector3 name="size">
|
||||
<X>2</X>
|
||||
<Y>9</Y>
|
||||
<Z>2</Z>
|
||||
</Vector3>
|
||||
</Properties>
|
||||
</Item>
|
||||
<Item class="Part" referent="RBX7">
|
||||
<Properties>
|
||||
<bool name="Anchored">false</bool>
|
||||
<float name="BackParamA">-0.5</float>
|
||||
<float name="BackParamB">0.5</float>
|
||||
<token name="BackSurface">0</token>
|
||||
<token name="BackSurfaceInput">0</token>
|
||||
<float name="BottomParamA">-0.5</float>
|
||||
<float name="BottomParamB">0.5</float>
|
||||
<token name="BottomSurface">4</token>
|
||||
<token name="BottomSurfaceInput">0</token>
|
||||
<int name="BrickColor">28</int>
|
||||
<CoordinateFrame name="CFrame">
|
||||
<X>2</X>
|
||||
<Y>11.1999998</Y>
|
||||
<Z>-3</Z>
|
||||
<R00>-1</R00>
|
||||
<R01>0</R01>
|
||||
<R02>0</R02>
|
||||
<R10>0</R10>
|
||||
<R11>1</R11>
|
||||
<R12>0</R12>
|
||||
<R20>0</R20>
|
||||
<R21>0</R21>
|
||||
<R22>-1</R22>
|
||||
</CoordinateFrame>
|
||||
<bool name="CanCollide">true</bool>
|
||||
<token name="Controller">0</token>
|
||||
<bool name="ControllerFlagShown">true</bool>
|
||||
<bool name="DraggingV1">false</bool>
|
||||
<float name="Elasticity">0.5</float>
|
||||
<token name="FormFactor">0</token>
|
||||
<float name="Friction">0.300000012</float>
|
||||
<float name="FrontParamA">-0.5</float>
|
||||
<float name="FrontParamB">0.5</float>
|
||||
<token name="FrontSurface">0</token>
|
||||
<token name="FrontSurfaceInput">0</token>
|
||||
<float name="LeftParamA">-0.5</float>
|
||||
<float name="LeftParamB">0.5</float>
|
||||
<token name="LeftSurface">0</token>
|
||||
<token name="LeftSurfaceInput">0</token>
|
||||
<bool name="Locked">false</bool>
|
||||
<string name="Name">Smooth Block Model</string>
|
||||
<float name="Reflectance">0</float>
|
||||
<float name="RightParamA">-0.5</float>
|
||||
<float name="RightParamB">0.5</float>
|
||||
<token name="RightSurface">0</token>
|
||||
<token name="RightSurfaceInput">0</token>
|
||||
<Vector3 name="RotVelocity">
|
||||
<X>0</X>
|
||||
<Y>0</Y>
|
||||
<Z>0</Z>
|
||||
</Vector3>
|
||||
<float name="TopParamA">-0.5</float>
|
||||
<float name="TopParamB">0.5</float>
|
||||
<token name="TopSurface">3</token>
|
||||
<token name="TopSurfaceInput">0</token>
|
||||
<float name="Transparency">0</float>
|
||||
<Vector3 name="Velocity">
|
||||
<X>0</X>
|
||||
<Y>0</Y>
|
||||
<Z>0</Z>
|
||||
</Vector3>
|
||||
<bool name="archivable">true</bool>
|
||||
<token name="shape">1</token>
|
||||
<Vector3 name="size">
|
||||
<X>10</X>
|
||||
<Y>2</Y>
|
||||
<Z>10</Z>
|
||||
</Vector3>
|
||||
</Properties>
|
||||
</Item>
|
||||
<Item class="Part" referent="RBX8">
|
||||
<Properties>
|
||||
<bool name="Anchored">false</bool>
|
||||
<float name="BackParamA">-0.5</float>
|
||||
<float name="BackParamB">0.5</float>
|
||||
<token name="BackSurface">0</token>
|
||||
<token name="BackSurfaceInput">0</token>
|
||||
<float name="BottomParamA">-0.5</float>
|
||||
<float name="BottomParamB">0.5</float>
|
||||
<token name="BottomSurface">4</token>
|
||||
<token name="BottomSurfaceInput">0</token>
|
||||
<int name="BrickColor">28</int>
|
||||
<CoordinateFrame name="CFrame">
|
||||
<X>2</X>
|
||||
<Y>13.1999998</Y>
|
||||
<Z>-3</Z>
|
||||
<R00>-1</R00>
|
||||
<R01>0</R01>
|
||||
<R02>0</R02>
|
||||
<R10>0</R10>
|
||||
<R11>1</R11>
|
||||
<R12>0</R12>
|
||||
<R20>0</R20>
|
||||
<R21>0</R21>
|
||||
<R22>-1</R22>
|
||||
</CoordinateFrame>
|
||||
<bool name="CanCollide">true</bool>
|
||||
<token name="Controller">0</token>
|
||||
<bool name="ControllerFlagShown">true</bool>
|
||||
<bool name="DraggingV1">false</bool>
|
||||
<float name="Elasticity">0.5</float>
|
||||
<token name="FormFactor">0</token>
|
||||
<float name="Friction">0.300000012</float>
|
||||
<float name="FrontParamA">-0.5</float>
|
||||
<float name="FrontParamB">0.5</float>
|
||||
<token name="FrontSurface">0</token>
|
||||
<token name="FrontSurfaceInput">0</token>
|
||||
<float name="LeftParamA">-0.5</float>
|
||||
<float name="LeftParamB">0.5</float>
|
||||
<token name="LeftSurface">0</token>
|
||||
<token name="LeftSurfaceInput">0</token>
|
||||
<bool name="Locked">false</bool>
|
||||
<string name="Name">Smooth Block Model</string>
|
||||
<float name="Reflectance">0</float>
|
||||
<float name="RightParamA">-0.5</float>
|
||||
<float name="RightParamB">0.5</float>
|
||||
<token name="RightSurface">0</token>
|
||||
<token name="RightSurfaceInput">0</token>
|
||||
<Vector3 name="RotVelocity">
|
||||
<X>0</X>
|
||||
<Y>0</Y>
|
||||
<Z>0</Z>
|
||||
</Vector3>
|
||||
<float name="TopParamA">-0.5</float>
|
||||
<float name="TopParamB">0.5</float>
|
||||
<token name="TopSurface">3</token>
|
||||
<token name="TopSurfaceInput">0</token>
|
||||
<float name="Transparency">0</float>
|
||||
<Vector3 name="Velocity">
|
||||
<X>0</X>
|
||||
<Y>0</Y>
|
||||
<Z>0</Z>
|
||||
</Vector3>
|
||||
<bool name="archivable">true</bool>
|
||||
<token name="shape">1</token>
|
||||
<Vector3 name="size">
|
||||
<X>6</X>
|
||||
<Y>2</Y>
|
||||
<Z>6</Z>
|
||||
</Vector3>
|
||||
</Properties>
|
||||
</Item>
|
||||
</Item>
|
||||
<Item class="RunService" referent="RBX9">
|
||||
<Properties>
|
||||
<string name="Name">Run Service</string>
|
||||
<bool name="archivable">true</bool>
|
||||
</Properties>
|
||||
</Item>
|
||||
<External>RBX10</External>
|
||||
<External>RBX11</External>
|
||||
<Item class="Players" referent="RBX12">
|
||||
<Properties>
|
||||
<int name="MaxPlayers">12</int>
|
||||
<string name="Name">Players</string>
|
||||
<bool name="archivable">true</bool>
|
||||
</Properties>
|
||||
</Item>
|
||||
<Item class="StarterPack" referent="RBX13">
|
||||
<Properties>
|
||||
<string name="Name">StarterPack</string>
|
||||
<bool name="archivable">true</bool>
|
||||
</Properties>
|
||||
</Item>
|
||||
<Item class="SoundService" referent="RBX14">
|
||||
<Properties>
|
||||
<token name="AmbientReverb">0</token>
|
||||
<float name="DistanceFactor">10</float>
|
||||
<float name="DopplerScale">1</float>
|
||||
<string name="Name">Soundscape</string>
|
||||
<float name="RolloffScale">1</float>
|
||||
<bool name="archivable">true</bool>
|
||||
</Properties>
|
||||
<External>RBX15</External>
|
||||
<External>RBX16</External>
|
||||
<External>RBX17</External>
|
||||
<External>RBX18</External>
|
||||
<External>RBX19</External>
|
||||
<External>RBX20</External>
|
||||
<External>RBX21</External>
|
||||
<External>RBX22</External>
|
||||
<External>RBX23</External>
|
||||
<External>RBX24</External>
|
||||
<External>RBX25</External>
|
||||
<External>RBX26</External>
|
||||
<External>RBX27</External>
|
||||
<External>RBX28</External>
|
||||
</Item>
|
||||
<Item class="ContentProvider" referent="RBX29">
|
||||
<Properties>
|
||||
<string name="Name">Instance</string>
|
||||
<bool name="archivable">true</bool>
|
||||
</Properties>
|
||||
</Item>
|
||||
<Item class="PhysicsService" referent="RBX30">
|
||||
<Properties>
|
||||
<string name="Name">PhysicsService</string>
|
||||
<bool name="archivable">true</bool>
|
||||
</Properties>
|
||||
</Item>
|
||||
<External>RBX31</External>
|
||||
<Item class="Selection" referent="RBX32">
|
||||
<Properties>
|
||||
<string name="Name">Selection</string>
|
||||
<bool name="archivable">true</bool>
|
||||
</Properties>
|
||||
</Item>
|
||||
<External>RBX33</External>
|
||||
<Item class="Lighting" referent="RBX34">
|
||||
<Properties>
|
||||
<Color3 name="Ambient">4286611584</Color3>
|
||||
<float name="Brightness">1</float>
|
||||
<Color3 name="ColorShift_Bottom">4278190080</Color3>
|
||||
<Color3 name="ColorShift_Top">4278190080</Color3>
|
||||
<float name="GeographicLatitude">41.7332993</float>
|
||||
<string name="Name">Lighting</string>
|
||||
<Color3 name="ShadowColor">4289967032</Color3>
|
||||
<string name="TimeOfDay">14:00:00</string>
|
||||
<bool name="archivable">true</bool>
|
||||
</Properties>
|
||||
</Item>
|
||||
<Item class="ControllerService" referent="RBX35">
|
||||
<Properties>
|
||||
<string name="Name">Instance</string>
|
||||
<bool name="archivable">true</bool>
|
||||
</Properties>
|
||||
</Item>
|
||||
<Item class="ChangeHistoryService" referent="RBX36">
|
||||
<Properties>
|
||||
<string name="Name">ChangeHistoryService</string>
|
||||
<bool name="archivable">true</bool>
|
||||
</Properties>
|
||||
</Item>
|
||||
<External>RBX37</External>
|
||||
</roblox>
|
||||
@@ -1,162 +0,0 @@
|
||||
#define _WINSOCKAPI_
|
||||
#include <windows.h>
|
||||
#include "WindowFunctions.h"
|
||||
#include "resource.h"
|
||||
#include "PropertyWindow.h"
|
||||
|
||||
/*typedef struct typPRGP {
|
||||
Instance* instance; // Declare member types
|
||||
Property ∝
|
||||
} PRGP;*/
|
||||
|
||||
std::vector<PROPGRIDITEM> prop;
|
||||
Instance* selectedInstance;
|
||||
LRESULT CALLBACK PropProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
|
||||
{
|
||||
PropertyWindow *propWind = (PropertyWindow *)GetWindowLongPtr(hwnd, GWL_USERDATA);
|
||||
if (propWind==NULL)
|
||||
{
|
||||
return DefWindowProc(hwnd, msg, wParam, lParam);
|
||||
}
|
||||
switch(msg)
|
||||
{
|
||||
case WM_CLOSE:
|
||||
{
|
||||
ShowWindow(hwnd, SW_HIDE);
|
||||
}
|
||||
break;
|
||||
case WM_SIZE:
|
||||
{
|
||||
propWind->onResize();
|
||||
}
|
||||
break;
|
||||
case WM_NOTIFY:
|
||||
{
|
||||
switch(((LPNMHDR)lParam)->code)
|
||||
{
|
||||
case PGN_PROPERTYCHANGE:
|
||||
{
|
||||
if (IDC_PROPERTYGRID==wParam) {
|
||||
LPNMHDR pnm = (LPNMHDR)lParam;
|
||||
LPNMPROPGRID lpnmp = (LPNMPROPGRID)pnm;
|
||||
LPPROPGRIDITEM item = PropGrid_GetItemData(pnm->hwndFrom,lpnmp->iIndex);
|
||||
selectedInstance->PropUpdate(item);
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
//MessageBox(NULL,"Test","Test",0);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
return DefWindowProc(hwnd, msg, wParam, lParam);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
bool PropertyWindow::onCreate(int x, int y, int sx, int sy, HMODULE hThisInstance) {
|
||||
|
||||
if (!createWindowClass("propHWND",PropProc,hThisInstance))
|
||||
return false;
|
||||
_hwndProp = CreateWindowEx(
|
||||
WS_EX_TOOLWINDOW,
|
||||
"propHWND",
|
||||
"PropertyGrid",
|
||||
WS_VISIBLE | WS_POPUPWINDOW | WS_THICKFRAME | WS_CAPTION,
|
||||
CW_USEDEFAULT,
|
||||
CW_USEDEFAULT,
|
||||
300,
|
||||
660,
|
||||
NULL, // parent
|
||||
NULL, // menu
|
||||
hThisInstance,
|
||||
NULL
|
||||
);
|
||||
|
||||
_propGrid = New_PropertyGrid(_hwndProp,IDC_PROPERTYGRID);
|
||||
|
||||
/*PROPGRIDITEM pItem;
|
||||
PropGrid_ItemInit(pItem);
|
||||
|
||||
pItem.lpszCatalog="Test";
|
||||
pItem.lpszPropName="Offset";
|
||||
pItem.lpszzCmbItems="What";
|
||||
pItem.lpszPropDesc="Description";
|
||||
pItem.lpCurValue=(LPARAM)"0, 0, 0";
|
||||
|
||||
pItem.iItemType=PIT_EDIT;
|
||||
|
||||
PROPGRIDITEM pItem2;
|
||||
PropGrid_ItemInit(pItem2);
|
||||
|
||||
pItem2.lpszCatalog="Test";
|
||||
pItem2.lpszPropName="s";
|
||||
pItem2.lpszzCmbItems="itemlist\0itemlist2\0itemlist3";
|
||||
pItem2.lpszPropDesc="";
|
||||
pItem2.lpCurValue=0;
|
||||
|
||||
pItem2.iItemType=PIT_COMBO;
|
||||
|
||||
/*PROPGRIDITEM FauxExplorerItem;
|
||||
PropGrid_ItemInit(FauxExplorerItem);
|
||||
FauxExplorerItem.lpszCatalog="Test";
|
||||
FauxExplorerItem.lpszPropName = "Editable Combo Field";
|
||||
FauxExplorerItem.lpszzCmbItems = "Test1\0Test2\0Test3";
|
||||
FauxExplorerItem.lpszPropDesc = "Press F4 to view drop down.";
|
||||
FauxExplorerItem.iItemType = PIT_EDITCOMBO;
|
||||
FauxExplorerItem.lpCurValue = 1;
|
||||
PropGrid_AddItem(_propGrid, &FauxExplorerItem);*/
|
||||
|
||||
PropGrid_Enable(_propGrid,true);
|
||||
ShowWindow(_propGrid,SW_SHOW);
|
||||
// PropGrid_AddItem(_propGrid,&pItem);
|
||||
// PropGrid_AddItem(_propGrid,&pItem2);
|
||||
PropGrid_SetItemHeight(_propGrid,20);
|
||||
PropGrid_ShowToolTips(_propGrid,TRUE);
|
||||
PropGrid_ShowPropertyDescriptions(_propGrid,TRUE);
|
||||
PropGrid_ExpandAllCatalogs(_propGrid);
|
||||
|
||||
SetWindowLongPtr(_hwndProp,GWL_USERDATA,(LONG)this);
|
||||
_redraw();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
PropertyWindow::PropertyWindow(int x, int y, int sx, int sy, HMODULE hThisInstance) {
|
||||
onCreate(x, y, sx, sy, hThisInstance);
|
||||
}
|
||||
|
||||
void PropertyWindow::onResize()
|
||||
{
|
||||
_redraw();
|
||||
}
|
||||
|
||||
void PropertyWindow::_redraw()
|
||||
{
|
||||
RECT rect;
|
||||
GetClientRect(_hwndProp,&rect);
|
||||
SetWindowPos(_propGrid, NULL, 0, 20, rect.right, rect.bottom-20, SWP_NOZORDER | SWP_NOACTIVATE);
|
||||
}
|
||||
|
||||
void PropertyWindow::SetProperties(Instance * instance)
|
||||
{
|
||||
PropGrid_ResetContent(_propGrid);
|
||||
prop = instance->getProperties();
|
||||
selectedInstance = instance;
|
||||
for(size_t i = 0; i < prop.size(); i++)
|
||||
{
|
||||
::PROPGRIDITEM item = prop.at(i);
|
||||
PropGrid_AddItem(_propGrid, &item);
|
||||
//PRGP propgp;
|
||||
//propgp.instance = instance;
|
||||
//propgp.prop = prop.at(i);
|
||||
}
|
||||
PropGrid_ExpandAllCatalogs(_propGrid);
|
||||
SetWindowLongPtr(_propGrid,GWL_USERDATA,(LONG)this);
|
||||
_redraw();
|
||||
}
|
||||
|
||||
void PropertyWindow::ClearProperties()
|
||||
{
|
||||
PropGrid_ResetContent(_propGrid);
|
||||
}
|
||||
@@ -1,3 +1,6 @@
|
||||
# IMPORTANT -- READ BEFORE CONTRIBUTING
|
||||
Work on DataModel V3 will be starting November 3rd at 3PM PDT! This will mean **many PRs involving DataModel V2 may be immediately rejected until completion!** Progress on DataModelV3 can be tracked/contributed to on the feature/datamodel_v3 branch during this time.
|
||||
|
||||
# ROBLOX 2005 Recreation Project
|
||||
## Why are we doing this?
|
||||
ROBLOX in 2005 was a different game, based around minigames with win and lose conditions rather than a 3D building game. Since this build of the client is presumed lost despite having around 100 users, we have to recreate it. We are using era-appropriate tools for this as well (Visual Studio 2005 and 2005-era compilers), as well as G3D 6.10, the era-appropriate version of the Graphics3D graphics library used by ROBLOX to this day.
|
||||
@@ -7,4 +10,4 @@ Equivalent to known features of 05 as it stood in October 2005 with the 'Morgan
|
||||
|
||||
## Credits
|
||||
- Morgan McGuire, creator of G3D - his old pre-2006 website for the only existing colour pictures of 2005 era roblox on the internet, as well as a couple of helpful emails. He assisted roblox development in the 2004-2006 timeframe.
|
||||
- David Baszucki and Erik Cassel (1967-2013, RIP) - for creating roblox
|
||||
- David Baszucki and Erik Cassel - for creating roblox
|
||||
|
||||
@@ -1,4 +0,0 @@
|
||||
#ifndef SOUNDTYPE_H
|
||||
#define SOUNDTYPE_H
|
||||
static enum SoundType {NoSound, Boing, Bomb, Break, Click, Clock, Slingshot, Page, Ping, Snap, Splat, Step, StepOn, Swoosh, Victory};
|
||||
#endif
|
||||
@@ -1,4 +0,0 @@
|
||||
#ifndef SURFACE_H
|
||||
#define SURFACE_H
|
||||
static enum Surface {Smooth, Snaps, Inlets, Glue, Weld, Hinge, Motor};
|
||||
#endif
|
||||
@@ -1,4 +0,0 @@
|
||||
#ifndef SURFACECONSTRAINT_H
|
||||
#define SURFACECONSTRAINT_H
|
||||
static enum SurfaceConstraint {None, Hinge, SteppingMotor, Motor};
|
||||
#endif
|
||||
@@ -1,4 +0,0 @@
|
||||
#ifndef SURFACETYPE_H
|
||||
#define SURFACETYPE_H
|
||||
static enum SurfaceType {Smooth, Bumps, Weld, Snaps, Inlet};
|
||||
#endif
|
||||
56
ThumbnailGeneratorInstance.cpp
Normal file
@@ -0,0 +1,56 @@
|
||||
#include "DataModelV2/ThumbnailGeneratorInstance.h"
|
||||
#include "Application.h"
|
||||
#include "Globals.h"
|
||||
#include "base64.h"
|
||||
#include <fstream>
|
||||
|
||||
ThumbnailGeneratorInstance::ThumbnailGeneratorInstance(void)
|
||||
{
|
||||
Instance::Instance();
|
||||
name = "ThumbnailGenerator";
|
||||
className = "ThumbnailGenerator";
|
||||
canDelete = false;
|
||||
}
|
||||
|
||||
ThumbnailGeneratorInstance::~ThumbnailGeneratorInstance(void) {}
|
||||
|
||||
/*
|
||||
* TODO:
|
||||
* Move functions like toggleSky into their own "Lighting" instance
|
||||
* Make this headless, and allow for resolutions greater than the screen resolution
|
||||
*/
|
||||
std::string ThumbnailGeneratorInstance::click(std::string fileType, int cx, int cy, bool hideSky)
|
||||
{
|
||||
if(!G3D::GImage::supportedFormat(fileType)) {
|
||||
printf("%s is not a valid fileType.", fileType);
|
||||
return "";
|
||||
}
|
||||
|
||||
RenderDevice* rd = g_usableApp->getRenderDevice();
|
||||
GuiRootInstance* guiRoot = g_dataModel->getGuiRoot();
|
||||
const G3D::GImage::Format format = G3D::GImage::stringToFormat(fileType);
|
||||
|
||||
int prevWidth = rd->width();
|
||||
int prevHeight = rd->height();
|
||||
G3D::GImage imgBuffer(cx, cy, 4);
|
||||
G3D::BinaryOutput binOut;
|
||||
|
||||
guiRoot->hideGui(true);
|
||||
g_usableApp->resize3DView(cx, cy);
|
||||
|
||||
if(hideSky)
|
||||
g_dataModel->getLighting()->suppressSky(true);
|
||||
|
||||
g_usableApp->onGraphics(rd);
|
||||
rd->screenshotPic(imgBuffer, true, hideSky);
|
||||
imgBuffer.encode(format, binOut);
|
||||
|
||||
// Convert to Base64 string
|
||||
std::string base64ImgStr = base64_encode(reinterpret_cast<const unsigned char*>(binOut.getCArray()), binOut.length(), false);
|
||||
|
||||
guiRoot->hideGui(false);
|
||||
g_usableApp->resize3DView(prevWidth, prevHeight);
|
||||
|
||||
return base64ImgStr;
|
||||
}
|
||||
|
||||
@@ -1,13 +0,0 @@
|
||||
#include "WorkspaceInstance.h"
|
||||
|
||||
|
||||
WorkspaceInstance::WorkspaceInstance(void)
|
||||
{
|
||||
className = "Workspace";
|
||||
timer = 60.0F;
|
||||
score = 0;
|
||||
}
|
||||
|
||||
WorkspaceInstance::~WorkspaceInstance(void)
|
||||
{
|
||||
}
|
||||
@@ -1,12 +0,0 @@
|
||||
#pragma once
|
||||
#include "instance.h"
|
||||
|
||||
class WorkspaceInstance :
|
||||
public Instance
|
||||
{
|
||||
public:
|
||||
float timer;
|
||||
int score;
|
||||
WorkspaceInstance(void);
|
||||
~WorkspaceInstance(void);
|
||||
};
|
||||
BIN
content/images/BumpTool.png
Normal file
|
After Width: | Height: | Size: 2.4 KiB |
BIN
content/images/BumpTool_dn.png
Normal file
|
After Width: | Height: | Size: 2.4 KiB |
BIN
content/images/Clone.png
Normal file
|
After Width: | Height: | Size: 6.1 KiB |
BIN
content/images/GameTool.png
Normal file
|
After Width: | Height: | Size: 1.9 KiB |
BIN
content/images/GlueTool.png
Normal file
|
After Width: | Height: | Size: 950 B |
BIN
content/images/GlueTool_dn.png
Normal file
|
After Width: | Height: | Size: 1.1 KiB |
BIN
content/images/Grab.png
Normal file
|
After Width: | Height: | Size: 3.4 KiB |
BIN
content/images/Hammer.png
Normal file
|
After Width: | Height: | Size: 5.2 KiB |
BIN
content/images/Laser.png
Normal file
|
After Width: | Height: | Size: 7.8 KiB |
BIN
content/images/RightMotorFastTool.png
Normal file
|
After Width: | Height: | Size: 3.5 KiB |
BIN
content/images/RightMotorFastTool_dn.png
Normal file
|
After Width: | Height: | Size: 4.4 KiB |
BIN
content/images/RightMotorTool.png
Normal file
|
After Width: | Height: | Size: 3.4 KiB |
BIN
content/images/RightMotorTool_dn.png
Normal file
|
After Width: | Height: | Size: 4.4 KiB |
BIN
content/images/Rocket.png
Normal file
|
After Width: | Height: | Size: 1.3 KiB |
BIN
content/images/Slingshot.png
Normal file
|
After Width: | Height: | Size: 6.0 KiB |
BIN
content/images/SmoothTool.png
Normal file
|
After Width: | Height: | Size: 1.0 KiB |
BIN
content/images/SmoothTool_dn.png
Normal file
|
After Width: | Height: | Size: 1.1 KiB |
122
content/page/color.html
Normal file
@@ -0,0 +1,122 @@
|
||||
<html>
|
||||
<script>
|
||||
|
||||
</script>
|
||||
<style>
|
||||
img{
|
||||
height: 100%;
|
||||
}
|
||||
.container
|
||||
{
|
||||
height: 47px;
|
||||
width: 50px;
|
||||
margin-right: 10px;
|
||||
}
|
||||
.color
|
||||
{
|
||||
border-style: inset;
|
||||
border-width: 2px;
|
||||
width:16px;
|
||||
height:16px;
|
||||
font-size: 0;
|
||||
|
||||
display:inline-block;
|
||||
*display:inline;
|
||||
*zoom:1;
|
||||
}
|
||||
#currentcolor
|
||||
{
|
||||
width; 80%;
|
||||
height: 80%;
|
||||
border-style: inset;
|
||||
border-width: 2px;
|
||||
}
|
||||
.colorPicker
|
||||
{
|
||||
width: 32px;
|
||||
height: 32px;
|
||||
}
|
||||
</style>
|
||||
<script>
|
||||
var currentcolor = "white"; //This will be queried from the application later
|
||||
function setColor(btn)
|
||||
{
|
||||
var color = btn.style.backgroundColor;
|
||||
var clInt = parseInt(color.replace("#","0x"));
|
||||
document.getElementById("currentcolor").style.backgroundColor = color;
|
||||
window.external.SetColor(clInt);
|
||||
}
|
||||
|
||||
|
||||
|
||||
function decimalColorToHTMLcolor(number) {
|
||||
//Found at https://bytes.com/topic/javascript/insights/636088-function-convert-decimal-color-number-into-html-hex-color-string
|
||||
var intnumber = number - 0;
|
||||
var red, green, blue;
|
||||
var template = "#000000";
|
||||
red = (intnumber&0x0000ff) << 16;
|
||||
green = intnumber&0x00ff00;
|
||||
blue = (intnumber&0xff0000) >>> 16;
|
||||
intnumber = red|green|blue;
|
||||
var HTMLcolor = intnumber.toString(16);
|
||||
HTMLcolor = template.substring(0,7 - HTMLcolor.length) + HTMLcolor;
|
||||
return HTMLcolor;
|
||||
}
|
||||
|
||||
function hex2decInt(hex)
|
||||
{
|
||||
return parseInt(hex, 16);
|
||||
}
|
||||
|
||||
function queryColor()
|
||||
{
|
||||
var color = window.external.ChooseColor();
|
||||
if(color != null)
|
||||
{
|
||||
color = decimalColorToHTMLcolor(color);
|
||||
document.getElementById("currentcolor").style.backgroundColor = color;
|
||||
}
|
||||
}
|
||||
</script>
|
||||
<body style="background-color: ButtonFace; margin: 0; padding: 5px; overflow: hidden; border: outset 2px;">
|
||||
<table height="100%">
|
||||
<tr>
|
||||
<th>
|
||||
<div class="color" onclick="setColor(this)" style="background-color: #000000"></div>
|
||||
<div class="color" onclick="setColor(this)" style="background-color: #808080"></div>
|
||||
<div class="color" onclick="setColor(this)" style="background-color: #800000"></div>
|
||||
<div class="color" onclick="setColor(this)" style="background-color: #808000"></div>
|
||||
<div class="color" onclick="setColor(this)" style="background-color: #008000"></div>
|
||||
<div class="color" onclick="setColor(this)" style="background-color: #008080"></div>
|
||||
<div class="color" onclick="setColor(this)" style="background-color: #000080"></div>
|
||||
<div class="color" onclick="setColor(this)" style="background-color: #800080"></div>
|
||||
<div class="color" onclick="setColor(this)" style="background-color: #808040"></div>
|
||||
<div class="color" onclick="setColor(this)" style="background-color: #004040"></div>
|
||||
<div class="color" onclick="setColor(this)" style="background-color: #0080FF"></div>
|
||||
<div class="color" onclick="setColor(this)" style="background-color: #004080"></div>
|
||||
<div class="color" onclick="setColor(this)" style="background-color: #8000FF"></div>
|
||||
<div class="color" onclick="setColor(this)" style="background-color: #804000"></div><br>
|
||||
<div class="color" onclick="setColor(this)" style="background-color: #FFFFFF"></div>
|
||||
<div class="color" onclick="setColor(this)" style="background-color: #C0C0C0"></div>
|
||||
<div class="color" onclick="setColor(this)" style="background-color: #FF0000"></div>
|
||||
<div class="color" onclick="setColor(this)" style="background-color: #FFFF00"></div>
|
||||
<div class="color" onclick="setColor(this)" style="background-color: #00FF00"></div>
|
||||
<div class="color" onclick="setColor(this)" style="background-color: #00FFFF"></div>
|
||||
<div class="color" onclick="setColor(this)" style="background-color: #0000FF"></div>
|
||||
<div class="color" onclick="setColor(this)" style="background-color: #FF00FF"></div>
|
||||
<div class="color" onclick="setColor(this)" style="background-color: #FFFF80"></div>
|
||||
<div class="color" onclick="setColor(this)" style="background-color: #00FF80"></div>
|
||||
<div class="color" onclick="setColor(this)" style="background-color: #80FFFF"></div>
|
||||
<div class="color" onclick="setColor(this)" style="background-color: #8080FF"></div>
|
||||
<div class="color" onclick="setColor(this)" style="background-color: #FF0080"></div>
|
||||
<div class="color" onclick="setColor(this)" style="background-color: #FF8040"></div>
|
||||
</th>
|
||||
<td>
|
||||
<button onclick="queryColor();" class='colorPicker'>
|
||||
<div id='currentcolor' style="background-color:white;">
|
||||
</button>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</body>
|
||||
</html>
|
||||
21
content/page/controller.html
Normal file
@@ -0,0 +1,21 @@
|
||||
<html>
|
||||
<script>
|
||||
function toolOvr(image)
|
||||
{
|
||||
if(image.src.indexOf("_dn.png") == -1)
|
||||
image.src = image.src.replace(".png", "_dn.png");
|
||||
}
|
||||
function toolOut(image)
|
||||
{
|
||||
if(image.src.indexOf("_dn.png") != -1)
|
||||
image.src = image.src.replace("_dn.png",".png");
|
||||
}
|
||||
</script>
|
||||
<body style="background-color: ButtonFace; margin: 0; padding: 5px; overflow: hidden; border: outset 2px;">
|
||||
<img src="../images/Controller1Tool.png" onclick="window.external.SetController(1)" onmousedown="toolOvr(this)" onmouseup="toolOut(this)"/>
|
||||
<img src="../images/Controller2Tool.png" onclick="window.external.SetController(2)" onmousedown="toolOvr(this)" onmouseup="toolOut(this)"/>
|
||||
<img src="../images/ControllerAI1Tool.png" onclick="window.external.SetController(5)" onmousedown="toolOvr(this)" onmouseup="toolOut(this)"/>
|
||||
<img src="../images/ControllerAI2Tool.png" onclick="window.external.SetController(6)" onmousedown="toolOvr(this)" onmouseup="toolOut(this)"/>
|
||||
<img src="../images/ControllerNoneTool.png" onclick="window.external.SetController(0)" onmousedown="toolOvr(this)" onmouseup="toolOut(this)"/>
|
||||
</body>
|
||||
</html>
|
||||
47
content/page/hopper.html
Normal file
@@ -0,0 +1,47 @@
|
||||
<html>
|
||||
<script>
|
||||
function toolOvr(image)
|
||||
{
|
||||
image.style.backgroundColor = "#cccccc";
|
||||
}
|
||||
function toolOut(image)
|
||||
{
|
||||
|
||||
image.style.backgroundColor = "transparent";
|
||||
}
|
||||
</script>
|
||||
<style>
|
||||
img{
|
||||
height: 100%;
|
||||
}
|
||||
.container
|
||||
{
|
||||
height: 47px;
|
||||
width: 50px;
|
||||
margin-right: 10px;
|
||||
}
|
||||
</style>
|
||||
<body style="background-color: ButtonFace; margin: 0; padding: 5px; overflow: hidden; border: outset 2px;">
|
||||
<span class="container" onmousedown="toolOvr(this)" onmouseup="toolOut(this)" onmouseout="toolOut(this)" onclick="window.external.ToggleHopperBin(0)">
|
||||
<img src="../images/GameTool.png" />
|
||||
</span>
|
||||
<span class="container" onmousedown="toolOvr(this)" onmouseup="toolOut(this)" onmouseout="toolOut(this)" onclick="window.external.ToggleHopperBin(1)">
|
||||
<img src="../images/Grab.png" />
|
||||
</span>
|
||||
<span class="container" onmousedown="toolOvr(this)" onmouseup="toolOut(this)" onmouseout="toolOut(this)" onclick="window.external.ToggleHopperBin(2)">
|
||||
<img src="../images/Clone.png" />
|
||||
</span>
|
||||
<span class="container" onmousedown="toolOvr(this)" onmouseup="toolOut(this)" onmouseout="toolOut(this)" onclick="window.external.ToggleHopperBin(3)">
|
||||
<img src="../images/Hammer.png" />
|
||||
</span>
|
||||
<span class="container" onmousedown="toolOvr(this)" onmouseup="toolOut(this)" onmouseout="toolOut(this)" onclick="window.external.ToggleHopperBin(4)">
|
||||
<img src="../images/Slingshot.png" />
|
||||
</span>
|
||||
<span class="container" onmousedown="toolOvr(this)" onmouseup="toolOut(this)" onmouseout="toolOut(this)" onclick="window.external.ToggleHopperBin(5)">
|
||||
<img src="../images/Rocket.png" />
|
||||
</span>
|
||||
<span class="container" onmousedown="toolOvr(this)" onmouseup="toolOut(this)" onmouseout="toolOut(this)" onclick="window.external.ToggleHopperBin(6)">
|
||||
<img src="../images/Laser.png" />
|
||||
</span>
|
||||
</body>
|
||||
</html>
|
||||
23
content/page/surface.html
Normal file
@@ -0,0 +1,23 @@
|
||||
<html>
|
||||
<script>
|
||||
function toolOvr(image)
|
||||
{
|
||||
if(image.src.indexOf("_dn.png") == -1)
|
||||
image.src = image.src.replace(".png", "_dn.png");
|
||||
}
|
||||
function toolOut(image)
|
||||
{
|
||||
if(image.src.indexOf("_dn.png") != -1)
|
||||
image.src = image.src.replace("_dn.png",".png");
|
||||
}
|
||||
</script>
|
||||
<body style="background-color: ButtonFace; margin: 0; padding: 5px; overflow: hidden; border: outset 2px;">
|
||||
<img src="../images/FlatTool.png" onmouseout="toolOut(this)" onclick="window.external.SetSurface(0, 0)" onmousedown="toolOvr(this)" onmouseup="toolOut(this)"/>
|
||||
<img src="../images/BumpTool.png" onmouseout="toolOut(this)" onclick="window.external.SetSurface(1, 0)" onmousedown="toolOvr(this)" onmouseup="toolOut(this)"/>
|
||||
<img src="../images/HingeTool.png" onmouseout="toolOut(this)" onclick="window.external.SetSurface(2, 0)" onmousedown="toolOvr(this)" onmouseup="toolOut(this)"/>
|
||||
<img src="../images/LeftMotorTool.png" onmouseout="toolOut(this)" onclick="window.external.SetSurface(3, 1)" onmousedown="toolOvr(this)" onmouseup="toolOut(this)"/>
|
||||
<img src="../images/LeftMotorFastTool.png" onmouseout="toolOut(this)" onclick="window.external.SetSurface(3, 2)" onmousedown="toolOvr(this)" onmouseup="toolOut(this)"/>
|
||||
<img src="../images/RightMotorTool.png" onmouseout="toolOut(this)" onclick="window.external.SetSurface(3, 3)" onmousedown="toolOvr(this)" onmouseup="toolOut(this)"/>
|
||||
<img src="../images/RightMotorFastTool.png" onmouseout="toolOut(this)" onclick="window.external.SetSurface(3, 4)" onmousedown="toolOvr(this)" onmouseup="toolOut(this)"/>
|
||||
</body>
|
||||
</html>
|
||||