Removed comment

This commit is contained in:
andreja6
2020-03-14 17:59:56 -07:00
parent 24a4aed4f1
commit 5bdeac2f66

View File

@@ -54,15 +54,6 @@ Vector3 Mouse::getPosition(std::vector<Instance *> ignore)
continue;
if(G3D::isFinite(testRay.intersectionTime(p->getBox())))
{
/*if (nearest>testRay.intersectionTime(p->getBox()))
{
// BROKEN
pos = (testRay.closestPoint(p->getPosition()/2));
}*/
// This would be an overall better solution
for(char i = 0; i < 6; i++)
{
Vector3 side1;