diff --git a/Mouse.cpp b/Mouse.cpp index 6e57791..970dfb4 100644 --- a/Mouse.cpp +++ b/Mouse.cpp @@ -54,15 +54,6 @@ Vector3 Mouse::getPosition(std::vector ignore) continue; if(G3D::isFinite(testRay.intersectionTime(p->getBox()))) { - - /*if (nearest>testRay.intersectionTime(p->getBox())) - { - - // BROKEN - pos = (testRay.closestPoint(p->getPosition()/2)); - }*/ - - // This would be an overall better solution for(char i = 0; i < 6; i++) { Vector3 side1;