2005 Model works, but is mirrored
This commit is contained in:
@@ -22,7 +22,7 @@ DataModelInstance::DataModelInstance(void)
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mouseButton1Down = false;
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showMessage = false;
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canDelete = false;
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_modY=0;
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workspace->setParent(this);
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level->setParent(this);
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@@ -32,6 +32,20 @@ DataModelInstance::~DataModelInstance(void)
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{
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}
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#ifdef _DEBUG
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void DataModelInstance::modXMLLevel(float modY)
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{
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_modY += modY;
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clearLevel();
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load();
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}
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#endif
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void DataModelInstance::clearLevel()
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{
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workspace->clearChildren();
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}
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PartInstance* DataModelInstance::makePart()
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{
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PartInstance* part = new PartInstance();
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@@ -85,6 +99,7 @@ bool DataModelInstance::scanXMLObject(xml_node<> * scanNode)
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xml_node<> *cFrameNode=0;
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xml_node<> *sizeNode=0;
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xml_node<> *colorNode=0;
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xml_node<> *nameNode=0;
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for (xml_node<> *partPropNode = propNode->first_node();partPropNode; partPropNode = partPropNode->next_sibling())
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{
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@@ -97,6 +112,10 @@ bool DataModelInstance::scanXMLObject(xml_node<> * scanNode)
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{
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cFrameNode = partPropNode;
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}
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if (xmlValue=="Name")
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{
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nameNode = partPropNode;
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}
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if (xmlValue=="Color")
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{
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colorNode=partPropNode;
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@@ -104,6 +123,7 @@ bool DataModelInstance::scanXMLObject(xml_node<> * scanNode)
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if (xmlValue=="size")
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{
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sizeNode = partPropNode;
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_legacyLoad=false;
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}
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if (xmlValue=="Part")
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{
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@@ -116,6 +136,7 @@ bool DataModelInstance::scanXMLObject(xml_node<> * scanNode)
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if (xmlValue=="size")
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{
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sizeNode=featureNode;
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_legacyLoad=true;
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}
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}
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}
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@@ -143,6 +164,7 @@ bool DataModelInstance::scanXMLObject(xml_node<> * scanNode)
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B = getFloatValue(colorNode,"B");
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}
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std::string newName = nameNode->value();
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float X = getFloatValue(cFrameNode,"X");
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float Y = getFloatValue(cFrameNode,"Y");
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float Z = getFloatValue(cFrameNode,"Z");
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@@ -159,17 +181,30 @@ bool DataModelInstance::scanXMLObject(xml_node<> * scanNode)
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float sizeX = getFloatValue(sizeNode,"X");
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float sizeY = getFloatValue(sizeNode,"Y");
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float sizeZ = getFloatValue(sizeNode,"Z");
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//sizeX=1;
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//sizeY=1;
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//sizeZ=1;
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if (_successfulLoad) {
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PartInstance* test = makePart();
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test->setParent(getWorkspace());
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test->color = Color3(R,G,B);
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test->setSize(Vector3(sizeX,sizeY,sizeZ));
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CoordinateFrame what;
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what.translation = Vector3(X,Y,Z);
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what.rotation = Matrix3(R00,R01,R02,R10,R11,R12,R20,R21,R22);
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test->setCFrame(what);
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test->setSize(Vector3(sizeX,sizeY+_modY,sizeZ));
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test->setName(newName);
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CoordinateFrame cf;
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if (_legacyLoad)
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{
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cf = CoordinateFrame(Vector3(-X,Y,Z))*CoordinateFrame(Vector3(-sizeX/2,(sizeY+_modY)/2,sizeZ/2)*Matrix3(R00,R01,R02,R10,R11,R12,R20,R21,R22));
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cf.rotation = Matrix3(R00,R01,R02,R10,R11,R12,R20,R21,R22);
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}
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else
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{
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cf.translation = Vector3(X,Y,Z);
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cf.rotation = Matrix3(R00,R01,R02,R10,R11,R12,R20,R21,R22);
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}
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test->setCFrame(cf);
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}
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else
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{
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@@ -193,7 +228,7 @@ bool DataModelInstance::scanXMLObject(xml_node<> * scanNode)
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bool DataModelInstance::load()
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{
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ifstream levelFile("..//skooterFix.rbxm",ios::binary);
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ifstream levelFile("..//skooter.rbxm",ios::binary);
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if (levelFile) {
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levelFile.seekg(0,levelFile.end);
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int length = levelFile.tellg();
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@@ -204,13 +239,15 @@ bool DataModelInstance::load()
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xml_document<> doc;
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doc.parse<0>(buffer);
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xml_node<> *mainNode = doc.first_node();
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std::string xmlName = mainNode->name();
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_legacyLoad=false;
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//std::string xmlName = mainNode->name();
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//node = node->first_node();
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//xmlName = node->name();
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scanXMLObject(mainNode);
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delete[] buffer;
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}
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return true;
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}
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@@ -30,7 +30,11 @@ public:
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void setMousePos(int x,int y);
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void setMousePos(Vector2 pos);
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bool mouseButton1Down;
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PartInstance* makePart();
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PartInstance* makePart();
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void clearLevel();
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#if _DEBUG
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void modXMLLevel(float modY);
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#endif
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private:
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bool isBrickCount;
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bool scanXMLObject(rapidxml::xml_node<>* node);
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@@ -38,5 +42,6 @@ private:
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float getFloatValue(rapidxml::xml_node<> * node,const char* name);
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bool _successfulLoad;
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std::string _errMsg;
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bool _legacyLoad;
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float _modY;
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};
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@@ -85,6 +85,11 @@ Instance::~Instance(void)
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}
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}
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void Instance::setName(std::string newName)
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{
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name = newName;
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}
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std::string Instance::getClassName()
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{
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return className;
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@@ -134,6 +139,10 @@ void Instance::addChild(Instance* newChild)
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children.push_back(newChild);
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}
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void Instance::clearChildren()
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{
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children.clear();
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}
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void Instance::removeChild(Instance* oldChild)
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{
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for(size_t i = 0; i < children.size(); i++)
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@@ -17,8 +17,10 @@ public:
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std::vector<Instance* > getChildren();
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std::vector<Instance* > getAllChildren();
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void setParent(Instance*);
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void setName(std::string newName);
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void addChild(Instance*);
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void removeChild(Instance*);
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void clearChildren();
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Instance* getParent();
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virtual Instance* clone() const { return new Instance(*this); }
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virtual std::vector<PROPGRIDITEM> getProperties();
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@@ -1,563 +0,0 @@
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#include "PhysicalInstance.h"
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#include "Globals.h"
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#include <sstream>
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#include <iomanip>
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using namespace G3D;
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PhysicalInstance::PhysicalInstance(void) : _bevelSize(0.03f), _parseVert(0), _debugTimer(0)
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{
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name = "Default PhysicalInstance";
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className = "Part";
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canCollide = true;
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anchored = true;
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size = Vector3(2,1,4);
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setCFrame(CoordinateFrame(Vector3(0,0,0)));
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color = Color3::gray();
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velocity = Vector3(0,0,0);
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rotVelocity = Vector3(0,0,0);
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top = Enum::SurfaceType::Smooth;
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front = Enum::SurfaceType::Smooth;
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right = Enum::SurfaceType::Smooth;
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back = Enum::SurfaceType::Smooth;
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left = Enum::SurfaceType::Smooth;
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bottom = Enum::SurfaceType::Smooth;
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}
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PhysicalInstance::PhysicalInstance(const PhysicalInstance &oinst)
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{
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Instance::Instance(oinst);
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//name = oinst.name;
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//className = "Part";
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canCollide = oinst.canCollide;
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setParent(oinst.parent);
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anchored = oinst.anchored;
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size = oinst.size;
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setCFrame(oinst.cFrame);
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color = oinst.color;
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velocity = oinst.velocity;
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rotVelocity = oinst.rotVelocity;
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top = oinst.top;
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front = oinst.front;
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right = oinst.right;
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back = oinst.back;
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left = oinst.left;
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bottom = oinst.bottom;
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}
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void PhysicalInstance::setSize(Vector3 newSize)
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{
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int minsize = 1;
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int maxsize = 512;
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changed = true;
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int sizex = (int)newSize.x;
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if(sizex <= 0)
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sizex = 1;
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if(sizex > 512)
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sizex = 512;
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float sizey = newSize.y;
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if(sizey <= 0)
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sizey = 0.4;
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if(sizey > 512)
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sizey = 512;
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int sizez = (int)newSize.z;
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if(sizez <= 0)
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sizez = 1;
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if(sizez > 512)
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sizez = 512;
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size = Vector3(sizex, sizey, sizez);
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}
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Vector3 PhysicalInstance::getSize()
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{
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return size;
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}
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Vector3 PhysicalInstance::getPosition()
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{
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return position;
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}
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void PhysicalInstance::setPosition(Vector3 pos)
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{
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position = pos;
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cFrame = CoordinateFrame(pos);
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changed = true;
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}
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CoordinateFrame PhysicalInstance::getCFrame()
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{
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return cFrame;
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}
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void PhysicalInstance::setCFrame(CoordinateFrame coordinateFrame)
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{
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cFrame = coordinateFrame;
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position = coordinateFrame.translation;
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changed = true;
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}
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CoordinateFrame PhysicalInstance::getCFrameRenderBased()
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{
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return CoordinateFrame(getCFrame().rotation,Vector3(getCFrame().translation.x, getCFrame().translation.y, getCFrame().translation.z));
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}
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#ifdef NEW_BOX_RENDER
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Box PhysicalInstance::getBox()
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{
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Box box = Box(Vector3(size.x/2, size.y/2, size.z/2) ,Vector3(-size.x/2,-size.y/2,-size.z/2));
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CoordinateFrame c = getCFrameRenderBased();
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itemBox = c.toWorldSpace(box);
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return itemBox;
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}
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#else
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Box PhysicalInstance::getBox()
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{
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if(changed)
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{
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Box box = Box(Vector3(0+size.x/4, 0+size.y/4, 0+size.z/4) ,Vector3(0-size.x/4,0-size.y/4,0-size.z/4));
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CoordinateFrame c = getCFrameRenderBased();
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itemBox = c.toWorldSpace(box);
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Vector3 v0,v1,v2,v3;
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for (int f = 0; f < 6; f++) {
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itemBox.getFaceCorners(f, v0,v1,v2,v3);
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_vertices[f*16] = v0.x;
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_vertices[(f*16)+1] = v0.y;
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_vertices[(f*16)+2] = v0.z;
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_vertices[(f*16)+3] = v1.x;
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_vertices[(f*16)+4] = v1.y;
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_vertices[(f*16)+5] = v1.z;
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_vertices[(f*16)+6] = v2.x;
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_vertices[(f*16)+7] = v2.y;
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_vertices[(f*16)+8] = v2.z;
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_vertices[(f*16)+9] = v3.x;
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_vertices[(f*16)+10] = v3.y;
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_vertices[(f*16)+11] = v3.z;
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_vertices[(f*16)+12] = color.r;
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_vertices[(f*16)+13] = color.g;
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_vertices[(f*16)+14] = color.b;
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_vertices[(f*16)+15] = 1;
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}
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}
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return itemBox;
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}
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#endif
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bool PhysicalInstance::collides(Box box)
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{
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return CollisionDetection::fixedSolidBoxIntersectsFixedSolidBox(getBox(), box);
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}
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#ifdef NEW_BOX_RENDER
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void PhysicalInstance::addVertex(Vector3 vertexPos,Color3 color)
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{
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_vertices.push_back(vertexPos.x);
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_vertices.push_back(vertexPos.y);
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_vertices.push_back(vertexPos.z);
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_vertices.push_back(color.r);
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_vertices.push_back(color.g);
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_vertices.push_back(color.b);
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}
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void PhysicalInstance::addNormals(Vector3 normal)
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{
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for (unsigned int i=0;i<3;i+=1) {
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_normals.push_back(normal.x);
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_normals.push_back(normal.y);
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_normals.push_back(normal.z);
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}
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}
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void PhysicalInstance::addTriangle(Vector3 v1,Vector3 v2,Vector3 v3)
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{
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addVertex(v1,color);
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addVertex(v2,color);
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addVertex(v3,color);
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addNormals(cross(v2-v1,v3-v1).direction());
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}
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void PhysicalInstance::debugPrintVertexIDs(RenderDevice* rd,GFontRef font,Matrix3 rot)
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{
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_debugUniqueVertices.clear();
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glDisable(GL_DEPTH_TEST);
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for (unsigned int i=0;i<_vertices.size();i+=6)
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{
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std::stringstream stream;
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stream << std::fixed << std::setprecision(1) << i;
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Vector3 testVector = Vector3(_vertices[i],_vertices[i+1],_vertices[i+2]);
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if (isUniqueVertex(testVector))
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{
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font->draw3D(rd, stream.str(), CoordinateFrame(testVector) * -rot, 0.05, Color3::fromARGB(0xFF4F0000), Color4::clear());
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_debugUniqueVertices.push_back(testVector);
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}
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}
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glEnable(GL_DEPTH_TEST);
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}
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void PhysicalInstance::makeFace(int vertex1,int vertex2, int vertex3)
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{
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addTriangle(Vector3(_vertices[vertex1],_vertices[vertex1+1],_vertices[vertex1+2]),
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Vector3(_vertices[vertex2],_vertices[vertex2+1],_vertices[vertex2+2]),
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Vector3(_vertices[vertex3],_vertices[vertex3+1],_vertices[vertex3+2]));
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}
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bool PhysicalInstance::isUniqueVertex(Vector3 pos)
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{
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for (unsigned int i=0;i<_debugUniqueVertices.size();i+=1)
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{
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if (pos==_debugUniqueVertices[i])
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{
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return false;
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}
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}
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return true;
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}
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void PhysicalInstance::render(RenderDevice* rd) {
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if (changed)
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{
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getBox();
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_vertices.clear();
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Vector3 renderSize = size/2;
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// Front
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addTriangle(Vector3(renderSize.x-_bevelSize,renderSize.y-_bevelSize,renderSize.z),
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Vector3(-renderSize.x+_bevelSize,-renderSize.y+_bevelSize,renderSize.z),
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Vector3(renderSize.x-_bevelSize,-renderSize.y+_bevelSize,renderSize.z)
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);
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addTriangle(Vector3(-renderSize.x+_bevelSize,renderSize.y-_bevelSize,renderSize.z),
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Vector3(-renderSize.x+_bevelSize,-renderSize.y+_bevelSize,renderSize.z),
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Vector3(renderSize.x-_bevelSize,renderSize.y-_bevelSize,renderSize.z)
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);
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// Top
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addTriangle(Vector3(renderSize.x-_bevelSize,renderSize.y,renderSize.z-_bevelSize),
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Vector3(renderSize.x-_bevelSize,renderSize.y,-renderSize.z+_bevelSize),
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Vector3(-renderSize.x+_bevelSize,renderSize.y,renderSize.z-_bevelSize)
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);
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addTriangle(Vector3(-renderSize.x+_bevelSize,renderSize.y,renderSize.z-_bevelSize),
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Vector3(renderSize.x-_bevelSize,renderSize.y,-renderSize.z+_bevelSize),
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Vector3(-renderSize.x+_bevelSize,renderSize.y,-renderSize.z+_bevelSize)
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);
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// Back
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addTriangle(Vector3(renderSize.x-_bevelSize,renderSize.y-_bevelSize,-renderSize.z),
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Vector3(renderSize.x-_bevelSize,-renderSize.y+_bevelSize,-renderSize.z),
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Vector3(-renderSize.x+_bevelSize,-renderSize.y+_bevelSize,-renderSize.z)
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);
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addTriangle(Vector3(renderSize.x-_bevelSize,renderSize.y-_bevelSize,-renderSize.z),
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Vector3(-renderSize.x+_bevelSize,-renderSize.y+_bevelSize,-renderSize.z),
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Vector3(-renderSize.x+_bevelSize,renderSize.y-_bevelSize,-renderSize.z)
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);
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// Bottom
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addTriangle(Vector3(renderSize.x-_bevelSize,-renderSize.y,-renderSize.z+_bevelSize),
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Vector3(renderSize.x-_bevelSize,-renderSize.y,renderSize.z-_bevelSize),
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Vector3(-renderSize.x+_bevelSize,-renderSize.y,renderSize.z-_bevelSize)
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);
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addTriangle(Vector3(-renderSize.x+_bevelSize,-renderSize.y,renderSize.z-_bevelSize),
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Vector3(-renderSize.x+_bevelSize,-renderSize.y,-renderSize.z+_bevelSize),
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Vector3(renderSize.x-_bevelSize,-renderSize.y,-renderSize.z+_bevelSize)
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);
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// Left
|
||||
addTriangle(Vector3(-renderSize.x,renderSize.y-_bevelSize,-renderSize.z+_bevelSize),
|
||||
Vector3(-renderSize.x,-renderSize.y+_bevelSize,renderSize.z-_bevelSize),
|
||||
Vector3(-renderSize.x,renderSize.y-_bevelSize,renderSize.z-_bevelSize)
|
||||
);
|
||||
addTriangle(Vector3(-renderSize.x,-renderSize.y+_bevelSize,renderSize.z-_bevelSize),
|
||||
Vector3(-renderSize.x,renderSize.y-_bevelSize,-renderSize.z+_bevelSize),
|
||||
Vector3(-renderSize.x,-renderSize.y+_bevelSize,-renderSize.z+_bevelSize)
|
||||
);
|
||||
|
||||
// Right
|
||||
addTriangle(Vector3(renderSize.x,renderSize.y-_bevelSize,renderSize.z-_bevelSize),
|
||||
Vector3(renderSize.x,-renderSize.y+_bevelSize,renderSize.z-_bevelSize),
|
||||
Vector3(renderSize.x,renderSize.y-_bevelSize,-renderSize.z+_bevelSize)
|
||||
);
|
||||
addTriangle(Vector3(renderSize.x,-renderSize.y+_bevelSize,-renderSize.z+_bevelSize),
|
||||
Vector3(renderSize.x,renderSize.y-_bevelSize,-renderSize.z+_bevelSize),
|
||||
Vector3(renderSize.x,-renderSize.y+_bevelSize,renderSize.z-_bevelSize)
|
||||
);
|
||||
|
||||
|
||||
// Bevel Top Front
|
||||
makeFace(0,36,48);
|
||||
makeFace(48,18,0);
|
||||
|
||||
// Bevel Left Front Corner
|
||||
makeFace(18,156,162);
|
||||
makeFace(24,18,162);
|
||||
|
||||
// Bevel Left Front Top Corner
|
||||
makeFace(48,156,18);
|
||||
|
||||
// Bevel Left Front Bottom Corner
|
||||
makeFace(120,6,150);
|
||||
|
||||
// Bevel Left Top
|
||||
makeFace(48,66,156);
|
||||
makeFace(144,156,66);
|
||||
|
||||
// Bevel Bottom
|
||||
makeFace(6,120,114);
|
||||
makeFace(114,12,6);
|
||||
|
||||
// Left Bottom
|
||||
makeFace(120,150,174);
|
||||
makeFace(174,132,120);
|
||||
|
||||
// Right Front Top Corner
|
||||
makeFace(36,0,180);
|
||||
|
||||
// Right Front Corner
|
||||
makeFace(180,0,12);
|
||||
makeFace(186,180,12);
|
||||
|
||||
// Right Front Bottom Corner
|
||||
makeFace(186,12,114);
|
||||
|
||||
// Right Bottom
|
||||
makeFace(186,114,108);
|
||||
makeFace(108,198,186);
|
||||
|
||||
// Right Top Corner
|
||||
makeFace(180,192,36);
|
||||
makeFace(192,42,36);
|
||||
|
||||
// Right Back Top Corner
|
||||
makeFace(72,42,192);
|
||||
|
||||
// Right Back Bottom Corner
|
||||
makeFace(78,198,108);
|
||||
|
||||
// Right Back Corner
|
||||
makeFace(72,192,198);
|
||||
makeFace(198,78,72);
|
||||
|
||||
// Back Bottom Corner
|
||||
makeFace(78,108,132);
|
||||
makeFace(132,84,78);
|
||||
|
||||
// Back Top
|
||||
makeFace(42,72,102);
|
||||
makeFace(102,66,42);
|
||||
|
||||
// Back Left Top Corner
|
||||
makeFace(144,66,102);
|
||||
|
||||
// Back Left Corner
|
||||
makeFace(144,102,84);
|
||||
makeFace(84,174,144);
|
||||
|
||||
// Back Left Bottom Corner
|
||||
makeFace(174,84,132);
|
||||
|
||||
for (unsigned short i=0;i<_vertices.size()/6;i++) {
|
||||
_indices.push_back(i);
|
||||
}
|
||||
|
||||
changed=false;
|
||||
}
|
||||
|
||||
glVertexPointer(3, GL_FLOAT,6 * sizeof(GLfloat), &_vertices[0]);
|
||||
glColorPointer(3, GL_FLOAT,6 * sizeof(GLfloat), &_vertices[3]);
|
||||
glNormalPointer(GL_FLOAT,3 * sizeof(GLfloat), &_normals[0]);
|
||||
|
||||
glPushMatrix();
|
||||
glTranslatef(position.x,position.y,position.z);
|
||||
glDrawElements(GL_TRIANGLES, _indices.size(), GL_UNSIGNED_SHORT, &_indices[0]);
|
||||
glPopMatrix();
|
||||
}
|
||||
#else
|
||||
void PhysicalInstance::render(RenderDevice* rd)
|
||||
{
|
||||
if(changed)
|
||||
{
|
||||
Box box = getBox();
|
||||
changed=false;
|
||||
}
|
||||
|
||||
glColor(color);
|
||||
/*glEnable( GL_TEXTURE_2D );
|
||||
glEnable(GL_BLEND);// you enable blending function
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
glBindTexture( GL_TEXTURE_2D, Globals::surfaceId);
|
||||
glBegin(GL_QUADS);*/
|
||||
for(int i = 0; i < 96; i+=16)
|
||||
{
|
||||
double add = 0.8;
|
||||
Enum::SurfaceType::Value face;
|
||||
if(i == 0)//Back
|
||||
face = back;
|
||||
else if(i == 16)//Right
|
||||
face = right;
|
||||
else if(i == 32)//Front
|
||||
face = front;
|
||||
else if(i == 48)//Top
|
||||
face = top;
|
||||
else if(i == 64)//Left
|
||||
face = left;
|
||||
else if(i == 80)//Bottom
|
||||
face = bottom;
|
||||
|
||||
/*if(face == Snaps)
|
||||
add = 0.0;
|
||||
else if(face == Inlets)
|
||||
add = 0.2;*/
|
||||
|
||||
Vector3 v0 = Vector3(_vertices[i], _vertices[i+1], _vertices[i+2]), v1 = Vector3(_vertices[i+3], _vertices[i+4], _vertices[i+5]), v3 = Vector3(_vertices[i+9], _vertices[i+10], _vertices[i+11]);
|
||||
/*glNormal3fv((v1 - v0).cross(v3 - v0).direction());
|
||||
glTexCoord2f(0.0F,0.0F);
|
||||
glVertex3fv(v0);
|
||||
glTexCoord2f(1.0F,0.0F);
|
||||
glVertex3fv(v1);
|
||||
glTexCoord2f(1.0F,0.25F);
|
||||
glVertex3f(_vertices[i+6], _vertices[i+7], _vertices[i+8]);
|
||||
glTexCoord2f(0.0F,0.25F);
|
||||
glVertex3fv(v3);*/
|
||||
|
||||
glEnable( GL_TEXTURE_2D );
|
||||
glEnable(GL_BLEND);// you enable blending function
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
glBindTexture( GL_TEXTURE_2D, Globals::surfaceId);
|
||||
glBegin( GL_QUADS );
|
||||
glNormal3fv((v1 - v0).cross(v3 - v0).direction());
|
||||
glTexCoord2d(0.0,0.0+add);
|
||||
glVertex3fv(v0);
|
||||
glTexCoord2d( 1.0,0.0+add);
|
||||
glVertex3fv(v1);
|
||||
glTexCoord2d(1.0,0.2+add);
|
||||
glVertex3f(_vertices[i+6], _vertices[i+7], _vertices[i+8]);
|
||||
glTexCoord2d( 0.0,0.2+add);
|
||||
glVertex3fv(v3);
|
||||
glEnd();
|
||||
glDisable( GL_TEXTURE_2D );
|
||||
}
|
||||
/*glEnd();
|
||||
glDisable(GL_TEXTURE_2D);*/
|
||||
glColor(Color3::white());
|
||||
if(!children.empty())
|
||||
{
|
||||
for(size_t i = 0; i < children.size(); i++)
|
||||
{
|
||||
children.at(i)->render(rd);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
#endif
|
||||
|
||||
PhysicalInstance::~PhysicalInstance(void)
|
||||
{
|
||||
}
|
||||
char pto[512];
|
||||
char pto2[512];
|
||||
#include <sstream>
|
||||
|
||||
void PhysicalInstance::PropUpdate(LPPROPGRIDITEM &item)
|
||||
{
|
||||
if(strcmp(item->lpszPropName, "Color3") == 0)
|
||||
{
|
||||
color = Color3(GetRValue(item->lpCurValue)/255.0F,GetGValue(item->lpCurValue)/255.0F,GetBValue(item->lpCurValue)/255.0F);
|
||||
}
|
||||
else if(strcmp(item->lpszPropName, "Offset") == 0)
|
||||
{
|
||||
std::string str = (LPTSTR)item->lpCurValue;
|
||||
std::vector<float> vect;
|
||||
std::stringstream ss(str);
|
||||
float i;
|
||||
|
||||
while (ss >> i)
|
||||
{
|
||||
vect.push_back(i);
|
||||
|
||||
if (ss.peek() == ',')
|
||||
ss.ignore();
|
||||
}
|
||||
|
||||
if(vect.size() != 3)
|
||||
{
|
||||
sprintf(pto, "%g, %g, %g", cFrame.translation.x, cFrame.translation.y, cFrame.translation.z, "what");
|
||||
LPCSTR str = LPCSTR(pto);
|
||||
item->lpCurValue = (LPARAM)str;
|
||||
MessageBox(NULL, "NO","NO", MB_OK);
|
||||
}
|
||||
else
|
||||
{
|
||||
Vector3 pos(vect.at(0),vect.at(1),vect.at(2));
|
||||
setPosition(pos);
|
||||
}
|
||||
}
|
||||
|
||||
else if(strcmp(item->lpszPropName, "Size") == 0)
|
||||
{
|
||||
std::string str = (LPTSTR)item->lpCurValue;
|
||||
std::vector<float> vect;
|
||||
std::stringstream ss(str);
|
||||
float i;
|
||||
|
||||
while (ss >> i)
|
||||
{
|
||||
vect.push_back(i);
|
||||
|
||||
if (ss.peek() == ',')
|
||||
ss.ignore();
|
||||
}
|
||||
|
||||
if(vect.size() != 3)
|
||||
{
|
||||
sprintf(pto, "%g, %g, %g", cFrame.translation.x, cFrame.translation.y, cFrame.translation.z, "what");
|
||||
LPCSTR str = LPCSTR(pto);
|
||||
item->lpCurValue = (LPARAM)str;
|
||||
MessageBox(NULL, "NO","NO", MB_OK);
|
||||
}
|
||||
else
|
||||
{
|
||||
Vector3 size(vect.at(0),vect.at(1),vect.at(2));
|
||||
setSize(size);
|
||||
}
|
||||
}
|
||||
|
||||
else Instance::PropUpdate(item);
|
||||
}
|
||||
|
||||
std::vector<PROPGRIDITEM> PhysicalInstance::getProperties()
|
||||
{
|
||||
std::vector<PROPGRIDITEM> properties = Instance::getProperties();
|
||||
|
||||
|
||||
properties.push_back(createPGI(
|
||||
"Properties",
|
||||
"Color3",
|
||||
"The color of the selected part",
|
||||
RGB((color.r*255),(color.g*255),(color.b*255)),
|
||||
PIT_COLOR
|
||||
));
|
||||
|
||||
sprintf(pto, "%g, %g, %g", cFrame.translation.x, cFrame.translation.y, cFrame.translation.z);
|
||||
properties.push_back(createPGI(
|
||||
"Item",
|
||||
"Offset",
|
||||
"The position of the object in the workspace",
|
||||
(LPARAM)pto,
|
||||
PIT_EDIT
|
||||
));
|
||||
sprintf(pto2, "%g, %g, %g", size.x, size.y, size.z);
|
||||
properties.push_back(createPGI(
|
||||
"Item",
|
||||
"Size",
|
||||
"The position of the object in the workspace",
|
||||
(LPARAM)pto2,
|
||||
PIT_EDIT
|
||||
));
|
||||
return properties;
|
||||
}
|
||||
|
||||
@@ -1,65 +0,0 @@
|
||||
#pragma once
|
||||
#include "instance.h"
|
||||
#include "Enum.h"
|
||||
|
||||
#define NEW_BOX_RENDER
|
||||
|
||||
class PhysicalInstance :
|
||||
public Instance
|
||||
{
|
||||
public:
|
||||
PhysicalInstance(void);
|
||||
PhysicalInstance(const PhysicalInstance &oinst);
|
||||
Instance* clone() const { return new PhysicalInstance(*this); }
|
||||
~PhysicalInstance(void);
|
||||
virtual void render(RenderDevice*);
|
||||
Vector3 velocity;
|
||||
Enum::SurfaceType::Value top;
|
||||
Enum::SurfaceType::Value front;
|
||||
Enum::SurfaceType::Value right;
|
||||
Enum::SurfaceType::Value back;
|
||||
Enum::SurfaceType::Value left;
|
||||
Enum::SurfaceType::Value bottom;
|
||||
CoordinateFrame cFrame;
|
||||
Color3 color;
|
||||
Vector3 getPosition();
|
||||
void setPosition(Vector3);
|
||||
CoordinateFrame getCFrame();
|
||||
void setCFrame(CoordinateFrame);
|
||||
Box getBox();
|
||||
Box getScaledBox();
|
||||
CoordinateFrame getCFrameRenderBased();
|
||||
Vector3 getSize();
|
||||
void setSize(Vector3);
|
||||
bool canCollide;
|
||||
bool anchored;
|
||||
Vector3 rotVelocity;
|
||||
bool collides(Box);
|
||||
virtual std::vector<PROPGRIDITEM> getProperties();
|
||||
virtual void PropUpdate(LPPROPGRIDITEM &pItem);
|
||||
void addVertex(Vector3 vertexPos,Color3 color);
|
||||
void addNormals(Vector3 normal);
|
||||
void addTriangle(Vector3 vertexPos,Vector3 vertexPos2, Vector3 vertexPos3);
|
||||
void debugPrintVertexIDs(RenderDevice* rd, GFontRef font, Matrix3 camRot);
|
||||
void makeFace(int vertex1, int vertex2, int vertex3);
|
||||
bool isUniqueVertex(Vector3 pos);
|
||||
private:
|
||||
Vector3 position;
|
||||
Vector3 size;
|
||||
float _bevelSize;
|
||||
int _parseVert;
|
||||
int _debugTimer;
|
||||
std::vector<Vector3> _debugUniqueVertices;
|
||||
|
||||
#ifdef NEW_BOX_RENDER
|
||||
std::vector<GLfloat> _vertices;
|
||||
std::vector<GLfloat> _normals;
|
||||
#else
|
||||
GLfloat _vertices[96];
|
||||
#endif
|
||||
|
||||
std::vector<GLushort> _indices;
|
||||
|
||||
bool changed;
|
||||
Box itemBox;
|
||||
};
|
||||
12
main.cpp
12
main.cpp
@@ -1248,7 +1248,7 @@ void Demo::onGraphics(RenderDevice* rd) {
|
||||
Matrix4 lightMVP = lightProjectionMatrix * lightCFrame.inverse();
|
||||
|
||||
if (GLCaps::supports_GL_ARB_shadow()) {
|
||||
generateShadowMap(lightCFrame);
|
||||
//generateShadowMap(lightCFrame);
|
||||
}
|
||||
|
||||
|
||||
@@ -1430,6 +1430,16 @@ void Demo::onKeyPressed(int key)
|
||||
{
|
||||
deleteInstance();
|
||||
}
|
||||
#ifdef _DEBUG
|
||||
if (key==VK_ADD)
|
||||
{
|
||||
dataModel->modXMLLevel(1);
|
||||
}
|
||||
if (key==VK_SUBTRACT)
|
||||
{
|
||||
dataModel->modXMLLevel(-1);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
void Demo::onKeyUp(int key)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user