VS 2003 build files, made physics more stable, fix Win98/WINE IE
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@@ -21,14 +21,14 @@
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CharacterSet="2">
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<Tool
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Name="VCCLCompilerTool"
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Optimization="2"
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Optimization="0"
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InlineFunctionExpansion="2"
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EnableIntrinsicFunctions="TRUE"
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FavorSizeOrSpeed="1"
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OmitFramePointers="TRUE"
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WholeProgramOptimization="TRUE"
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AdditionalIncludeDirectories="".\src\include""
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PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS"
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PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;NO_SDL_MAIN;_ATL_STATIC_REGISTRY"
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StringPooling="TRUE"
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RuntimeLibrary="2"
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EnableFunctionLevelLinking="TRUE"
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@@ -97,7 +97,7 @@
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Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories=""C:\libraries\ode-0.5\include\drawstuff";.\src\include"
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PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS"
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PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_ATL_STATIC_REGISTRY;NO_SDL_MAIN"
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MinimalRebuild="FALSE"
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BasicRuntimeChecks="0"
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RuntimeLibrary="3"
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@@ -471,6 +471,12 @@
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Name="XplicitNgine">
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<File
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RelativePath=".\src\source\XplicitNgine\XplicitNgine.cpp">
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<FileConfiguration
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Name="Release|Win32">
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"/>
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</FileConfiguration>
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</File>
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</Filter>
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</Filter>
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@@ -51,12 +51,12 @@ void collisionCallback(void *data, dGeomID o1, dGeomID o2)
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contact[i].surface.mode = dContactBounce | dContactSlip1 | dContactSlip2 | dContactSoftERP | dContactSoftCFM | dContactApprox1;
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// Define contact surface properties
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contact[i].surface.bounce = 0.5; //Elasticity
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contact[i].surface.bounce = 0.5F; //Elasticity
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contact[i].surface.mu = 0.4F; //Friction
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contact[i].surface.slip1 = 0.0;
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contact[i].surface.slip2 = 0.0;
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contact[i].surface.soft_erp = 0.8F;
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contact[i].surface.soft_cfm = 0.01F;
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contact[i].surface.soft_cfm = 0.005F;
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// Create joints
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dJointID c = dJointCreateContact(
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