Add physics test RBXLs

This commit is contained in:
Vulpovile
2022-10-06 06:47:57 -07:00
parent 4e4ad669da
commit 41ab9cf18c
12 changed files with 985564 additions and 1 deletions

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@@ -49,7 +49,11 @@
<Tool
Name="VCCLCompilerTool"
Optimization="2"
InlineFunctionExpansion="1"
InlineFunctionExpansion="2"
EnableIntrinsicFunctions="true"
FavorSizeOrSpeed="1"
OmitFramePointers="true"
WholeProgramOptimization="true"
AdditionalIncludeDirectories="&quot;.\src\include&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS"
StringPooling="true"
@@ -82,6 +86,10 @@
ProgramDatabaseFile=".\Release/Blocks3D.pdb"
SubSystem="2"
StackReserveSize="16777216"
OptimizeReferences="2"
EnableCOMDATFolding="2"
OptimizeForWindows98="2"
LinkTimeCodeGeneration="1"
TargetMachine="1"
/>
<Tool

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588
Physics Test/Cylinder.rbxl Normal file
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@@ -0,0 +1,588 @@
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<External>null</External>
<External>nil</External>
<Item class="Workspace" referent="RBX0">
<Properties>
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<bool name="ControllerFlagShown">true</bool>
<Ref name="CurrentCamera">RBX1</Ref>
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</CoordinateFrame>
<string name="Name">Workspace</string>
<Ref name="PrimaryPart">null</Ref>
<bool name="archivable">true</bool>
</Properties>
<Item class="Camera" referent="RBX1">
<Properties>
<Ref name="CameraSubject">null</Ref>
<token name="CameraType">0</token>
<CoordinateFrame name="CoordinateFrame">
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</Properties>
</Item>
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<token name="BottomSurfaceInput">0</token>
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<token name="BottomSurfaceInput">0</token>
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<float name="FrontParamB">0.5</float>
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<token name="FrontSurfaceInput">0</token>
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<float name="LeftParamB">0.5</float>
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<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
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</Vector3>
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<Z>1</Z>
</Vector3>
</Properties>
</Item>
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<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">23</int>
<CoordinateFrame name="CFrame">
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<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<string name="Name">Smooth Block Model</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
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<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
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<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
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<float name="Transparency">0</float>
<Vector3 name="Velocity">
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</Vector3>
<bool name="archivable">true</bool>
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<Vector3 name="size">
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<Y>16.8000011</Y>
<Z>12</Z>
</Vector3>
</Properties>
</Item>
<Item class="Part" referent="RBX5">
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<bool name="Anchored">true</bool>
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<float name="BackParamB">0.5</float>
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<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
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<token name="BottomSurfaceInput">0</token>
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</Item>
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<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">23</int>
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<bool name="ControllerFlagShown">true</bool>
<bool name="DraggingV1">false</bool>
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<token name="FormFactor">1</token>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
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<float name="LeftParamB">0.5</float>
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<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<string name="Name">Smooth Block Model</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
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<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
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</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
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<float name="Transparency">0</float>
<Vector3 name="Velocity">
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</Vector3>
<bool name="archivable">true</bool>
<token name="shape">1</token>
<Vector3 name="size">
<X>53</X>
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<Z>1</Z>
</Vector3>
</Properties>
</Item>
<Item class="Part" referent="RBX7">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
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<bool name="ControllerFlagShown">true</bool>
<bool name="DraggingV1">false</bool>
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<token name="FormFactor">1</token>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<string name="Name">Smooth Block Model</string>
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<bool name="archivable">true</bool>
</Properties>
</Item>
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<External>RBX10</External>
<Item class="Players" referent="RBX11">
<Properties>
<int name="MaxPlayers">12</int>
<string name="Name">Players</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="StarterPack" referent="RBX12">
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<string name="Name">StarterPack</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="SoundService" referent="RBX13">
<Properties>
<token name="AmbientReverb">0</token>
<float name="DistanceFactor">10</float>
<float name="DopplerScale">1</float>
<string name="Name">Soundscape</string>
<float name="RolloffScale">1</float>
<bool name="archivable">true</bool>
</Properties>
<External>RBX14</External>
<External>RBX15</External>
<External>RBX16</External>
<External>RBX17</External>
<External>RBX18</External>
<External>RBX19</External>
<External>RBX20</External>
<External>RBX21</External>
<External>RBX22</External>
<External>RBX23</External>
<External>RBX24</External>
<External>RBX25</External>
<External>RBX26</External>
<External>RBX27</External>
</Item>
<Item class="ContentProvider" referent="RBX28">
<Properties>
<string name="Name">Instance</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="PhysicsService" referent="RBX29">
<Properties>
<string name="Name">PhysicsService</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<External>RBX30</External>
<Item class="Selection" referent="RBX31">
<Properties>
<string name="Name">Selection</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<External>RBX32</External>
<Item class="Lighting" referent="RBX33">
<Properties>
<Color3 name="Ambient">4286940549</Color3>
<float name="Brightness">1</float>
<Color3 name="ColorShift_Bottom">4278190080</Color3>
<Color3 name="ColorShift_Top">4278190080</Color3>
<float name="GeographicLatitude">41.7332993</float>
<string name="Name">Lighting</string>
<Color3 name="ShadowColor">4290295997</Color3>
<string name="TimeOfDay">14:00:00</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="ControllerService" referent="RBX34">
<Properties>
<string name="Name">Instance</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="ChangeHistoryService" referent="RBX35">
<Properties>
<string name="Name">ChangeHistoryService</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<External>RBX36</External>
</roblox>

586202
Physics Test/Roblox HQ.rbxl Normal file

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

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@@ -0,0 +1,578 @@
<roblox xmlns:xmime="http://www.w3.org/2005/05/xmlmime" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://www.roblox.com/roblox.xsd" version="4">
<External>null</External>
<External>nil</External>
<Item class="RunService">
<Properties>
<string name="Name">Run Service</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="Selection">
<Properties>
<string name="Name">Selection</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="Workspace">
<Properties>
<token name="Controller">0</token>
<bool name="ControllerFlagShown">true</bool>
<Ref name="CurrentCamera">RBX0</Ref>
<CoordinateFrame name="ModelInPrimary">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
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</Vector3>
</Properties>
</Item>
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</Vector3>
</Properties>
</Item>
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</Vector3>
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<X>0</X>
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</Vector3>
<bool name="archivable">true</bool>
<token name="shape">1</token>
<Vector3 name="size">
<X>2</X>
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</Vector3>
</Properties>
</Item>
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<bool name="Anchored">false</bool>
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<X>0</X>
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<X>2</X>
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<X>2</X>
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</Item>
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</Item>
<Item class="RunService" referent="RBX9">
<Properties>
<string name="Name">Run Service</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<External>RBX10</External>
<External>RBX11</External>
<Item class="Players" referent="RBX12">
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<int name="MaxPlayers">12</int>
<string name="Name">Players</string>
<bool name="archivable">true</bool>
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<Item class="StarterPack" referent="RBX13">
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<string name="Name">StarterPack</string>
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<Item class="SoundService" referent="RBX14">
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<float name="DopplerScale">1</float>
<string name="Name">Soundscape</string>
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</Properties>
<External>RBX15</External>
<External>RBX16</External>
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<Item class="ContentProvider" referent="RBX29">
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<string name="Name">Instance</string>
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<Item class="PhysicsService" referent="RBX30">
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<string name="Name">PhysicsService</string>
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</Properties>
</Item>
<External>RBX31</External>
<Item class="Selection" referent="RBX32">
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<string name="Name">Selection</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<External>RBX33</External>
<Item class="Lighting" referent="RBX34">
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<Color3 name="Ambient">4286611584</Color3>
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<Color3 name="ColorShift_Bottom">4278190080</Color3>
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<Item class="ControllerService" referent="RBX35">
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<string name="Name">Instance</string>
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<Item class="ChangeHistoryService" referent="RBX36">
<Properties>
<string name="Name">ChangeHistoryService</string>
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</Properties>
</Item>
<External>RBX37</External>
</roblox>