Add LightingInstance
Still need to work on PropertyGrid for it
This commit is contained in:
@@ -457,6 +457,10 @@
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/>
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</FileConfiguration>
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</File>
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<File
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RelativePath=".\src\source\DataModelV2\LightingInstance.cpp"
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>
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</File>
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<File
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RelativePath=".\src\source\DataModelV2\PartInstance.cpp"
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>
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@@ -874,6 +878,10 @@
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RelativePath=".\src\include\DataModelV2\LevelInstance.h"
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>
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</File>
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<File
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RelativePath=".\src\include\DataModelV2\LightingInstance.h"
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>
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</File>
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<File
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RelativePath=".\src\include\DataModelV2\PartInstance.h"
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>
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@@ -39,7 +39,7 @@ std::string ThumbnailGeneratorInstance::click(std::string fileType, int cx, int
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g_usableApp->resize3DView(cx, cy);
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if(hideSky)
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g_usableApp->toggleSky();
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g_dataModel->getLighting()->suppressSky(true);
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g_usableApp->onGraphics(rd);
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rd->screenshotPic(imgBuffer, true, hideSky);
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@@ -48,7 +48,6 @@ class Application { // : public GApp {
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int getMode();
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void unSetMode();
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void toggleSky();
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CameraController cameraController;
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UserInput* userInput;
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PropertyWindow* _propWindow;
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@@ -56,7 +55,6 @@ class Application { // : public GApp {
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RenderDevice* getRenderDevice();
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void selectInstance(Instance* selectedInstance,PropertyWindow* propWindow);
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void setMode(int mode);
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SkyRef getSky();
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void resize3DView(int w, int h);
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Tool * tool;
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@@ -68,7 +66,6 @@ class Application { // : public GApp {
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RenderDevice* renderDevice;
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//void initGUI();
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HWND _hWndMain;
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SkyRef sky;
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bool quit;
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bool mouseOnScreen;
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bool rightButtonHolding;
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@@ -85,7 +82,6 @@ class Application { // : public GApp {
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GAppSettings _settings;
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double lightProjX, lightProjY, lightProjNear, lightProjFar;
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IEBrowser* webBrowser;
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bool _hideSky;
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protected:
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Stopwatch m_graphicsWatch;
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Stopwatch m_logicWatch;
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@@ -9,6 +9,7 @@
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#include "ThumbnailGeneratorInstance.h"
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#include "XplicitNgine/XplicitNgine.h"
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#include "SoundService.h"
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#include "LightingInstance.h"
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// Libraries
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#include "rapidxml/rapidxml.hpp"
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@@ -36,6 +37,7 @@ public:
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XplicitNgine* getEngine();
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ThumbnailGeneratorInstance* getThumbnailGenerator();
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SoundService* getSoundService();
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LightingInstance* getLighting();
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std::string message;
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std::string _loadedFileName;
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@@ -69,7 +71,7 @@ private:
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ThumbnailGeneratorInstance* thumbnailGenerator;
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XplicitNgine* xplicitNgine;
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SoundService* soundService;
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LightingInstance* lightingInstance;
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bool running;
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};
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44
src/include/DataModelV2/LightingInstance.h
Normal file
44
src/include/DataModelV2/LightingInstance.h
Normal file
@@ -0,0 +1,44 @@
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#pragma once
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#include "Instance.h"
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class LightingInstance :
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public Instance
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{
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public:
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LightingInstance(void);
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~LightingInstance(void);
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// Getters
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G3D::Color3 getTopAmbient();
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G3D::Color3 getBottomAmbient();
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G3D::Color3 getSpotLight();
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G3D::Color4 getClearColor();
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G3D::SkyRef getSky();
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G3D::LightingParameters getLightingParameters();
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// Setters
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void setTopAmbient(G3D::Color3 newValue);
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void setBottomAmbient(G3D::Color3 newValue);
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void setSpotLight(G3D::Color3 newValue);
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void setClearColor(G3D::Color4 clearColor);
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// Functions
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void drawSky();
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void suppressSky(bool doSuppress);
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void update();
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void drawEffects();
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void drawOutlines(Vector3 from, Vector3 to, RenderDevice* rd, Vector3 size, Vector3 pos, CoordinateFrame c);
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// Properties
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void PropUpdate(LPPROPGRIDITEM &pItem);
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std::vector<PROPGRIDITEM> getProperties();
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private:
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G3D::Color3 topAmbient;
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G3D::Color3 bottomAmbient;
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G3D::Color3 spotLight;
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G3D::Color4 clearColor;
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G3D::SkyRef sky;
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G3D::LightingParameters lighting;
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bool _hideSky;
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};
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@@ -71,7 +71,6 @@ Application::Application(HWND parentWindow) : _propWindow(NULL) { //: GApp(setti
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CreateDirectory(tempPath.c_str(), NULL);
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_hWndMain = parentWindow;
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_hideSky = false;
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HMODULE hThisInstance = GetModuleHandle(NULL);
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@@ -296,7 +295,6 @@ void Application::onInit() {
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void Application::onCleanup() {
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clearInstances();
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sky->~Sky();
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}
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void Application::onLogic() {
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@@ -409,90 +407,10 @@ int Application::getMode()
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return _mode;
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}
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void Application::drawOutline(Vector3 from, Vector3 to, RenderDevice* rd, LightingParameters lighting, Vector3 size, Vector3 pos, CoordinateFrame c)
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{
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rd->disableLighting();
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Color3 outline = Color3::cyan();
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float offsetSize = 0.05F;
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//X
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Draw::box(c.toWorldSpace(Box(Vector3(from.x - offsetSize, from.y + offsetSize, from.z + offsetSize), Vector3(to.x + offsetSize, from.y - offsetSize, from.z - offsetSize))), rd, outline, Color4::clear());
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Draw::box(c.toWorldSpace(Box(Vector3(from.x - offsetSize, to.y + offsetSize, from.z + offsetSize), Vector3(to.x + offsetSize, to.y - offsetSize, from.z - offsetSize))), rd, outline, Color4::clear());
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Draw::box(c.toWorldSpace(Box(Vector3(from.x - offsetSize, to.y + offsetSize, to.z + offsetSize), Vector3(to.x + offsetSize, to.y - offsetSize, to.z - offsetSize))), rd, outline, Color4::clear());
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Draw::box(c.toWorldSpace(Box(Vector3(from.x - offsetSize, from.y + offsetSize, to.z + offsetSize), Vector3(to.x + offsetSize, from.y - offsetSize, to.z - offsetSize))), rd, outline, Color4::clear());
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//Y
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Draw::box(c.toWorldSpace(Box(Vector3(from.x + offsetSize, from.y - offsetSize + 0.1, from.z + offsetSize), Vector3(from.x - offsetSize, to.y + offsetSize - 0.1, from.z - offsetSize))), rd, outline, Color4::clear());
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Draw::box(c.toWorldSpace(Box(Vector3(to.x + offsetSize, from.y - offsetSize + 0.1, from.z + offsetSize), Vector3(to.x - offsetSize, to.y + offsetSize - 0.1, from.z - offsetSize))), rd, outline, Color4::clear());
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Draw::box(c.toWorldSpace(Box(Vector3(to.x + offsetSize, from.y - offsetSize + 0.1, to.z + offsetSize), Vector3(to.x - offsetSize, to.y + offsetSize-0.1, to.z - offsetSize))), rd, outline, Color4::clear());
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Draw::box(c.toWorldSpace(Box(Vector3(from.x + offsetSize, from.y - offsetSize + 0.1, to.z + offsetSize), Vector3(from.x - offsetSize, to.y + offsetSize - 0.1, to.z - offsetSize))), rd, outline, Color4::clear());
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//Z
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Draw::box(c.toWorldSpace(Box(Vector3(from.x + offsetSize, from.y + offsetSize, from.z - offsetSize), Vector3(from.x - offsetSize, from.y - offsetSize, to.z + offsetSize))), rd, outline, Color4::clear());
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Draw::box(c.toWorldSpace(Box(Vector3(from.x + offsetSize, to.y + offsetSize, from.z - offsetSize), Vector3(from.x - offsetSize, to.y - offsetSize, to.z + offsetSize))), rd, outline, Color4::clear());
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Draw::box(c.toWorldSpace(Box(Vector3(to.x + offsetSize, from.y + offsetSize, from.z - offsetSize), Vector3(to.x - offsetSize, from.y - offsetSize, to.z + offsetSize))), rd, outline, Color4::clear());
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Draw::box(c.toWorldSpace(Box(Vector3(to.x + offsetSize, to.y + offsetSize, from.z - offsetSize), Vector3(to.x - offsetSize, to.y - offsetSize, to.z + offsetSize))), rd, outline, Color4::clear());
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if(_mode == ARROWS)
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{
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AABox box;
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c.toWorldSpace(Box(from, to)).getBounds(box);
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float max = box.high().y - pos.y;
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Draw::arrow(pos, Vector3(0, 1.5+max, 0), rd);
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Draw::arrow(pos, Vector3(0, (-1.5)-max, 0), rd);
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max = box.high().x - pos.x;
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Draw::arrow(pos, Vector3(1.5+max, 0, 0), rd);
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Draw::arrow(pos, Vector3((-1.5)-max, 0, 0), rd);
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max = box.high().z - pos.z;
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Draw::arrow(pos, Vector3(0, 0, 1.5+max), rd);
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Draw::arrow(pos, Vector3(0, 0, (-1.5)-max), rd);
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}
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else if(_mode == RESIZE)
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{
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Color3 sphereColor = outline;
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Vector3 gamepoint = pos;
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Vector3 camerapoint = rd->getCameraToWorldMatrix().translation;
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float distance = pow(pow((double)gamepoint.x - (double)camerapoint.x, 2) + pow((double)gamepoint.y - (double)camerapoint.y, 2) + pow((double)gamepoint.z - (double)camerapoint.z, 2), 0.5);
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if(distance < 200)
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{
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float multiplier = distance * 0.025F/2;
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if(multiplier < 0.25F)
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multiplier = 0.25F;
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Vector3 position = pos + (c.lookVector()*((size.z)+1));
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Draw::sphere(Sphere(position, multiplier), rd, sphereColor, Color4::clear());
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position = pos - (c.lookVector()*((size.z)+1));
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Draw::sphere(Sphere(position, multiplier), rd, sphereColor, Color4::clear());
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position = pos + (c.rightVector()*((size.x)+1));
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Draw::sphere(Sphere(position, multiplier), rd, sphereColor, Color4::clear());
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position = pos - (c.rightVector()*((size.x)+1));
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Draw::sphere(Sphere(position, multiplier), rd, sphereColor, Color4::clear());
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position = pos + (c.upVector()*((size.y)+1));
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Draw::sphere(Sphere(position, multiplier), rd, sphereColor, Color4::clear());
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position = pos - (c.upVector()*((size.y)+1));
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Draw::sphere(Sphere(position, multiplier), rd, sphereColor, Color4::clear());
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}
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}
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rd->enableLighting();
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}
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void Application::exitApplication()
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{
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}
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void Application::onGraphics(RenderDevice* rd) {
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G3D::uint8 num = 0;
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@@ -521,57 +439,11 @@ void Application::onGraphics(RenderDevice* rd) {
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ScreenToClient(_hWndMain, &mousepos);
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}
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LightingParameters lighting(G3D::toSeconds(2, 00, 00, PM));
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lighting.ambient = Color3(0.6F,0.6F,0.6F);
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renderDevice->setProjectionAndCameraMatrix(*cameraController.getCamera());
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renderDevice->setProjectionAndCameraMatrix(*cameraController.getCamera());
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// TODO: stick this into its own rendering thing
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if(!_hideSky) {
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renderDevice->clear(sky.isNull(), true, true);
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if (sky.notNull()) sky->render(renderDevice, lighting);
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} else {
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rd->setColorClearValue(Color4(0.0f, 0.0f, 0.0f, 0.0f));
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renderDevice->clear(true, true, true);
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toggleSky();
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}
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// Setup lighting
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renderDevice->enableLighting();
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// Moved a lot of code to lighting
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g_dataModel->getLighting()->update();
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renderDevice->setShadeMode(RenderDevice::SHADE_SMOOTH);
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renderDevice->setAmbientLightColor(Color3(1,1,1));
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renderDevice->setLight(0, GLight::directional(lighting.lightDirection, lighting.lightColor, true, true));
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renderDevice->setAmbientLightColor(lighting.ambient);
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rd->beforePrimitive();
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CoordinateFrame forDraw = rd->getObjectToWorldMatrix();
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glEnableClientState(GL_VERTEX_ARRAY);
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glEnableClientState(GL_COLOR_ARRAY);
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glEnableClientState(GL_NORMAL_ARRAY);
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_dataModel->getWorkspace()->render(rd);
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_dataModel->getWorkspace()->renderName(rd);
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glDisableClientState(GL_VERTEX_ARRAY);
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glDisableClientState(GL_COLOR_ARRAY);
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glDisableClientState(GL_NORMAL_ARRAY);
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rd->setObjectToWorldMatrix(forDraw);
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rd->afterPrimitive();
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for(size_t i = 0; i < _dataModel->getSelectionService()->getSelection().size(); i++)
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{
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if(PartInstance* part = dynamic_cast<PartInstance*>(g_dataModel->getSelectionService()->getSelection()[i]))
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{
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Vector3 size = part->getSize();
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Vector3 pos = part->getPosition();
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drawOutline(Vector3(0+size.x/2, 0+size.y/2, 0+size.z/2) ,Vector3(0-size.x/2,0-size.y/2,0-size.z/2), rd, lighting, Vector3(size.x/2, size.y/2, size.z/2), Vector3(pos.x, pos.y, pos.z), part->getCFrame());
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}
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}
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renderDevice->disableLighting();
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if (sky.notNull()) {
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sky->renderLensFlare(renderDevice, lighting);
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}
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renderDevice->push2D();
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_dataModel->getGuiRoot()->renderGUI(renderDevice, m_graphicsWatch.FPS());
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renderDevice->pop2D();
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@@ -655,7 +527,6 @@ void Application::run() {
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cameraSound = GetFileInPath("/content/sounds/SWITCH3.wav");
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clickSound = GetFileInPath("/content/sounds/switch.wav");
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dingSound = GetFileInPath("/content/sounds/electronicpingshort.wav");
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sky = Sky::create(NULL, ExePath() + "/content/sky/");
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RealTime now=0, lastTime=0;
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double simTimeRate = 1.0f;
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float fps=30.0f;
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@@ -734,17 +605,6 @@ void Application::resizeWithParent(HWND parentWindow)
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}
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// These should be moved into a "Lighting" class
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G3D::SkyRef Application::getSky()
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{
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return sky;
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}
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void Application::toggleSky()
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{
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_hideSky = !_hideSky;
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}
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void Application::resize3DView(int w, int h)
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{
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Rect2D newViewport = Rect2D::xywh(0, 0, w, h);
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@@ -1,8 +1,12 @@
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#include <string>
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// Instances
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#include "DataModelV2/GuiRootInstance.h"
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#include "DataModelV2/ToggleImageButtonInstance.h"
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#include "DataModelV2/DataModelInstance.h"
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#include "DataModelV2/ThumbnailGeneratorInstance.h"
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#include "DataModelV2/LightingInstance.h"
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#include <fstream>
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#include <iostream>
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#include <sstream>
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@@ -23,6 +27,7 @@ DataModelInstance::DataModelInstance(void)
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level = new LevelInstance();
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thumbnailGenerator = new ThumbnailGeneratorInstance();
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soundService = new SoundService();
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lightingInstance = new LightingInstance();
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selectionService = new SelectionService();
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selectionService->setPropertyWindow(g_usableApp->_propWindow);
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@@ -30,9 +35,12 @@ DataModelInstance::DataModelInstance(void)
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showMessage = false;
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canDelete = false;
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_modY=0;
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// Parent stuff
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workspace->setParent(this);
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level->setParent(this);
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soundService->setParent(this);
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lightingInstance->setParent(this);
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_loadedFileName="..//skooter.rbxm";
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listicon = 5;
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@@ -662,4 +670,9 @@ ThumbnailGeneratorInstance* DataModelInstance::getThumbnailGenerator()
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SoundService* DataModelInstance::getSoundService()
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{
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return soundService;
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}
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LightingInstance* DataModelInstance::getLighting()
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{
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return lightingInstance;
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}
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@@ -140,6 +140,7 @@ std::vector<PROPGRIDITEM> LevelInstance::getProperties()
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));
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return properties;
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}
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void LevelInstance::PropUpdate(LPPROPGRIDITEM &pItem)
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{
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if(strcmp(pItem->lpszPropName, "InitialTimerValue") == 0)
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260
src/source/DataModelV2/LightingInstance.cpp
Normal file
260
src/source/DataModelV2/LightingInstance.cpp
Normal file
@@ -0,0 +1,260 @@
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#include "DataModelV2/LightingInstance.h"
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#include "Application.h"
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#include "Globals.h"
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#include "StringFunctions.h"
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#include "Listener/ModeSelectionListener.h"
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LightingInstance::LightingInstance(void)
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{
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Instance::Instance();
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name = "Lighting";
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className = "Lighting";
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listicon = 10;
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canDelete = false;
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_hideSky = false;
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lighting.setTime(G3D::toSeconds(2, 00, 00, PM));
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// Maybe this is Top and Bottom Ambient?
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lighting.ambient = Color3(0.5F, 0.5F, 0.5F);
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lighting.lightColor = Color3(0.8F, 0.8F, 0.8F);
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sky = Sky::create(NULL, ExePath() + "/content/sky/");
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clearColor = Color4(0.0F, 0.0F, 0.0F, 0.0F);
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}
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LightingInstance::~LightingInstance(void)
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{
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sky->~Sky();
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}
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// Getters
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G3D::SkyRef LightingInstance::getSky()
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{
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return sky;
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}
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G3D::LightingParameters LightingInstance::getLightingParameters()
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{
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return lighting;
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}
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std::vector<PROPGRIDITEM> LightingInstance::getProperties()
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{
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std::vector<PROPGRIDITEM> properties = Instance::getProperties();
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|
||||
properties.push_back(createPGI("Appearance",
|
||||
"TopAmbient",
|
||||
"The color of the TopAmbient for 3D Objects",
|
||||
RGB((topAmbient.r*255),(topAmbient.g*255),(topAmbient.b*255)),
|
||||
PIT_COLOR
|
||||
));
|
||||
|
||||
properties.push_back(createPGI("Appearance",
|
||||
"BottomAmbient",
|
||||
"The color of the BottomAmbient for 3D Objects",
|
||||
RGB((bottomAmbient.r*255),(bottomAmbient.g*255),(bottomAmbient.b*255)),
|
||||
PIT_COLOR
|
||||
));
|
||||
|
||||
properties.push_back(createPGI("Appearance",
|
||||
"SpotLight",
|
||||
"The color of the SpotLight",
|
||||
RGB((spotLight.r*255),(spotLight.g*255),(spotLight.b*255)),
|
||||
PIT_COLOR
|
||||
));
|
||||
|
||||
properties.push_back(createPGI("Appearance",
|
||||
"ClearColor",
|
||||
"",
|
||||
RGB((clearColor.r*255),(clearColor.g*255),(clearColor.b*255)),
|
||||
PIT_COLOR
|
||||
));
|
||||
return properties;
|
||||
}
|
||||
|
||||
|
||||
void LightingInstance::PropUpdate(LPPROPGRIDITEM &item)
|
||||
{
|
||||
if(strcmp(item->lpszPropName, "TopAmbient") == 0)
|
||||
{
|
||||
topAmbient = Color3(
|
||||
GetRValue(item->lpCurValue)/255.0F,
|
||||
GetGValue(item->lpCurValue)/255.0F,
|
||||
GetBValue(item->lpCurValue)/255.0F
|
||||
);
|
||||
}
|
||||
if(strcmp(item->lpszPropName, "BottomAmbient") == 0)
|
||||
{
|
||||
bottomAmbient = Color3(
|
||||
GetRValue(item->lpCurValue)/255.0F,
|
||||
GetGValue(item->lpCurValue)/255.0F,
|
||||
GetBValue(item->lpCurValue)/255.0F
|
||||
);
|
||||
}
|
||||
if(strcmp(item->lpszPropName, "SpotLight") == 0)
|
||||
{
|
||||
spotLight = Color3(
|
||||
GetRValue(item->lpCurValue)/255.0F,
|
||||
GetGValue(item->lpCurValue)/255.0F,
|
||||
GetBValue(item->lpCurValue)/255.0F
|
||||
);
|
||||
}
|
||||
if(strcmp(item->lpszPropName, "ClearColor") == 0)
|
||||
{
|
||||
clearColor = Color3(
|
||||
GetRValue(item->lpCurValue)/255.0F,
|
||||
GetGValue(item->lpCurValue)/255.0F,
|
||||
GetBValue(item->lpCurValue)/255.0F
|
||||
);
|
||||
}
|
||||
|
||||
else
|
||||
Instance::PropUpdate(item);
|
||||
}
|
||||
|
||||
|
||||
// Functions
|
||||
void LightingInstance::suppressSky(bool doSuppress)
|
||||
{
|
||||
_hideSky = doSuppress;
|
||||
}
|
||||
|
||||
void LightingInstance::update()
|
||||
{
|
||||
RenderDevice* rd = g_usableApp->getRenderDevice();
|
||||
|
||||
|
||||
if(!_hideSky) {
|
||||
rd->clear(sky.isNull(), true, true);
|
||||
if (sky.notNull()) sky->render(rd, lighting);
|
||||
} else {
|
||||
rd->setColorClearValue(clearColor);
|
||||
rd->clear(true, true, true);
|
||||
suppressSky(false);
|
||||
}
|
||||
|
||||
// Setup lighting
|
||||
rd->enableLighting();
|
||||
|
||||
rd->setShadeMode(RenderDevice::SHADE_SMOOTH);
|
||||
rd->setAmbientLightColor(Color3(1,1,1));
|
||||
|
||||
rd->setLight(0, GLight::directional(lighting.lightDirection, lighting.lightColor, true, true));
|
||||
rd->setAmbientLightColor(lighting.ambient);
|
||||
|
||||
rd->beforePrimitive();
|
||||
CoordinateFrame forDraw = rd->getObjectToWorldMatrix();
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
glEnableClientState(GL_COLOR_ARRAY);
|
||||
glEnableClientState(GL_NORMAL_ARRAY);
|
||||
g_dataModel->getWorkspace()->render(rd);
|
||||
g_dataModel->getWorkspace()->renderName(rd);
|
||||
glDisableClientState(GL_VERTEX_ARRAY);
|
||||
glDisableClientState(GL_COLOR_ARRAY);
|
||||
glDisableClientState(GL_NORMAL_ARRAY);
|
||||
rd->setObjectToWorldMatrix(forDraw);
|
||||
rd->afterPrimitive();
|
||||
|
||||
// Draw outlines
|
||||
for(size_t i = 0; i < g_dataModel->getSelectionService()->getSelection().size(); i++)
|
||||
{
|
||||
if(PartInstance* part = dynamic_cast<PartInstance*>(g_dataModel->getSelectionService()->getSelection()[i]))
|
||||
{
|
||||
Vector3 size = part->getSize();
|
||||
Vector3 pos = part->getPosition();
|
||||
drawOutlines(
|
||||
Vector3(0+size.x/2, 0+size.y/2, 0+size.z/2) ,
|
||||
Vector3(0-size.x/2,0-size.y/2,0-size.z/2),
|
||||
rd,
|
||||
Vector3(size.x/2, size.y/2, size.z/2),
|
||||
Vector3(pos.x, pos.y, pos.z),
|
||||
part->getCFrame()
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
rd->disableLighting();
|
||||
|
||||
drawEffects();
|
||||
}
|
||||
|
||||
void LightingInstance::drawEffects()
|
||||
{
|
||||
RenderDevice* rd = g_usableApp->getRenderDevice();
|
||||
if (sky.notNull()) {
|
||||
sky->renderLensFlare(rd, lighting);
|
||||
}
|
||||
}
|
||||
|
||||
void LightingInstance::drawOutlines(Vector3 from, Vector3 to, RenderDevice* rd, Vector3 size, Vector3 pos, CoordinateFrame c)
|
||||
{
|
||||
Color3 outline = Color3::cyan();
|
||||
float offsetSize = 0.05F;
|
||||
|
||||
//X
|
||||
Draw::box(c.toWorldSpace(Box(Vector3(from.x - offsetSize, from.y + offsetSize, from.z + offsetSize), Vector3(to.x + offsetSize, from.y - offsetSize, from.z - offsetSize))), rd, outline, Color4::clear());
|
||||
Draw::box(c.toWorldSpace(Box(Vector3(from.x - offsetSize, to.y + offsetSize, from.z + offsetSize), Vector3(to.x + offsetSize, to.y - offsetSize, from.z - offsetSize))), rd, outline, Color4::clear());
|
||||
Draw::box(c.toWorldSpace(Box(Vector3(from.x - offsetSize, to.y + offsetSize, to.z + offsetSize), Vector3(to.x + offsetSize, to.y - offsetSize, to.z - offsetSize))), rd, outline, Color4::clear());
|
||||
Draw::box(c.toWorldSpace(Box(Vector3(from.x - offsetSize, from.y + offsetSize, to.z + offsetSize), Vector3(to.x + offsetSize, from.y - offsetSize, to.z - offsetSize))), rd, outline, Color4::clear());
|
||||
//Y
|
||||
Draw::box(c.toWorldSpace(Box(Vector3(from.x + offsetSize, from.y - offsetSize + 0.1, from.z + offsetSize), Vector3(from.x - offsetSize, to.y + offsetSize - 0.1, from.z - offsetSize))), rd, outline, Color4::clear());
|
||||
Draw::box(c.toWorldSpace(Box(Vector3(to.x + offsetSize, from.y - offsetSize + 0.1, from.z + offsetSize), Vector3(to.x - offsetSize, to.y + offsetSize - 0.1, from.z - offsetSize))), rd, outline, Color4::clear());
|
||||
Draw::box(c.toWorldSpace(Box(Vector3(to.x + offsetSize, from.y - offsetSize + 0.1, to.z + offsetSize), Vector3(to.x - offsetSize, to.y + offsetSize-0.1, to.z - offsetSize))), rd, outline, Color4::clear());
|
||||
Draw::box(c.toWorldSpace(Box(Vector3(from.x + offsetSize, from.y - offsetSize + 0.1, to.z + offsetSize), Vector3(from.x - offsetSize, to.y + offsetSize - 0.1, to.z - offsetSize))), rd, outline, Color4::clear());
|
||||
|
||||
//Z
|
||||
Draw::box(c.toWorldSpace(Box(Vector3(from.x + offsetSize, from.y + offsetSize, from.z - offsetSize), Vector3(from.x - offsetSize, from.y - offsetSize, to.z + offsetSize))), rd, outline, Color4::clear());
|
||||
Draw::box(c.toWorldSpace(Box(Vector3(from.x + offsetSize, to.y + offsetSize, from.z - offsetSize), Vector3(from.x - offsetSize, to.y - offsetSize, to.z + offsetSize))), rd, outline, Color4::clear());
|
||||
Draw::box(c.toWorldSpace(Box(Vector3(to.x + offsetSize, from.y + offsetSize, from.z - offsetSize), Vector3(to.x - offsetSize, from.y - offsetSize, to.z + offsetSize))), rd, outline, Color4::clear());
|
||||
Draw::box(c.toWorldSpace(Box(Vector3(to.x + offsetSize, to.y + offsetSize, from.z - offsetSize), Vector3(to.x - offsetSize, to.y - offsetSize, to.z + offsetSize))), rd, outline, Color4::clear());
|
||||
|
||||
if(g_usableApp->getMode() == ARROWS)
|
||||
{
|
||||
AABox box;
|
||||
c.toWorldSpace(Box(from, to)).getBounds(box);
|
||||
float max = box.high().y - pos.y;
|
||||
|
||||
Draw::arrow(pos, Vector3(0, 1.5+max, 0), rd);
|
||||
Draw::arrow(pos, Vector3(0, (-1.5)-max, 0), rd);
|
||||
|
||||
max = box.high().x - pos.x;
|
||||
|
||||
Draw::arrow(pos, Vector3(1.5+max, 0, 0), rd);
|
||||
Draw::arrow(pos, Vector3((-1.5)-max, 0, 0), rd);
|
||||
|
||||
max = box.high().z - pos.z;
|
||||
|
||||
Draw::arrow(pos, Vector3(0, 0, 1.5+max), rd);
|
||||
Draw::arrow(pos, Vector3(0, 0, (-1.5)-max), rd);
|
||||
}
|
||||
else if(g_usableApp->getMode() == RESIZE)
|
||||
{
|
||||
Color3 sphereColor = outline;
|
||||
Vector3 gamepoint = pos;
|
||||
Vector3 camerapoint = rd->getCameraToWorldMatrix().translation;
|
||||
float distance = pow(pow((double)gamepoint.x - (double)camerapoint.x, 2) + pow((double)gamepoint.y - (double)camerapoint.y, 2) + pow((double)gamepoint.z - (double)camerapoint.z, 2), 0.5);
|
||||
if(distance < 200)
|
||||
{
|
||||
|
||||
float multiplier = distance * 0.025F/2;
|
||||
if(multiplier < 0.25F)
|
||||
multiplier = 0.25F;
|
||||
Vector3 position = pos + (c.lookVector()*((size.z)+1));
|
||||
Draw::sphere(Sphere(position, multiplier), rd, sphereColor, Color4::clear());
|
||||
position = pos - (c.lookVector()*((size.z)+1));
|
||||
Draw::sphere(Sphere(position, multiplier), rd, sphereColor, Color4::clear());
|
||||
|
||||
position = pos + (c.rightVector()*((size.x)+1));
|
||||
Draw::sphere(Sphere(position, multiplier), rd, sphereColor, Color4::clear());
|
||||
position = pos - (c.rightVector()*((size.x)+1));
|
||||
Draw::sphere(Sphere(position, multiplier), rd, sphereColor, Color4::clear());
|
||||
|
||||
position = pos + (c.upVector()*((size.y)+1));
|
||||
Draw::sphere(Sphere(position, multiplier), rd, sphereColor, Color4::clear());
|
||||
position = pos - (c.upVector()*((size.y)+1));
|
||||
Draw::sphere(Sphere(position, multiplier), rd, sphereColor, Color4::clear());
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -593,7 +593,11 @@ void PartInstance::PropUpdate(LPPROPGRIDITEM &item)
|
||||
setChanged();
|
||||
if(strcmp(item->lpszPropName, "Color3") == 0)
|
||||
{
|
||||
color = Color3(GetRValue(item->lpCurValue)/255.0F,GetGValue(item->lpCurValue)/255.0F,GetBValue(item->lpCurValue)/255.0F);
|
||||
color = Color3(
|
||||
GetRValue(item->lpCurValue)/255.0F,
|
||||
GetGValue(item->lpCurValue)/255.0F,
|
||||
GetBValue(item->lpCurValue)/255.0F
|
||||
);
|
||||
}
|
||||
else if(strcmp(item->lpszPropName, "Anchored") == 0)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user