Stud snapping is confusing
Anything divided by 1 and anything multiplied by 1 is itself. Not sure if that was intentional,
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@@ -83,9 +83,9 @@ MousePoint Mouse::getPositionAndPart(std::vector<Instance *> ignore)
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// A crude implementation of stud snapping
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Vector3 pSz = currPart->getSize();
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pos.x = (ceil(pos.x / 1) * 1);
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pos.y = (ceil(pos.y / 1) * 1);
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pos.z = (ceil(pos.z / 1) * 1);
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pos.x = ceil(pos.x);
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pos.y = ceil(pos.y);
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pos.z = ceil(pos.z);
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return MousePoint(pos, currPart);
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}
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