Bugfix: Dragging physics happens for one frame.
This commit is contained in:
@@ -96,9 +96,9 @@ void ArrowTool::onMouseMoved(Mouse mouse)
|
||||
roundDeg(rotEulerAngles.z);
|
||||
|
||||
rot = rot.fromEulerAnglesXYZ( rotEulerAngles.x * (M_PI / 180), rotEulerAngles.y * (M_PI / 180), rotEulerAngles.z * (M_PI / 180) );
|
||||
|
||||
part->setPosition(vec);
|
||||
|
||||
part->setDragging(true);
|
||||
part->setPosition(vec);
|
||||
part->setCFrame(CoordinateFrame(rot, vec));
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user