Made spheres actual "spheres"

This commit is contained in:
andreja6
2019-11-07 10:59:03 -08:00
parent 7b87773abf
commit 44c2928c6a
2 changed files with 146 additions and 12 deletions

View File

@@ -162,7 +162,7 @@ void PartInstance::setCFrame(CoordinateFrame coordinateFrame)
// Can probably be deleted
CoordinateFrame PartInstance::getCFrameRenderBased()
{
return cFrame;//CoordinateFrame(getCFrame().rotation,Vector3(getCFrame().translation.x, getCFrame().translation.y, getCFrame().translation.z));
return CoordinateFrame(getCFrame().rotation,Vector3(getCFrame().translation.x, getCFrame().translation.y, getCFrame().translation.z));
}
#ifdef NEW_BOX_RENDER
Box PartInstance::getBox()
@@ -244,6 +244,18 @@ void PartInstance::addVertex(Vector3 vertexPos,Color3 color)
addSingularNormal(cross(v1-v3,v2-v3).direction());
}
void PartInstance::addSmoothTriangle(Vector3 v1,Vector3 v2,Vector3 v3)
{
addVertex(v1,color);
addVertex(v2,color);
addVertex(v3,color);
//addNormals(cross(v2-v1,v3-v1).direction());
addSingularNormal(cross(v2-v1,v3-v1).direction());
addSingularNormal(cross(v3-v2,v1-v2).direction());
addSingularNormal(cross(v1-v3,v2-v3).direction());
}
void PartInstance::addPlus(Vector3 v1)
{
@@ -376,6 +388,12 @@ void PartInstance::addPlus2(Vector3 v1)
Vector3(_vertices[vertex2],_vertices[vertex2+1],_vertices[vertex2+2]),
Vector3(_vertices[vertex3],_vertices[vertex3+1],_vertices[vertex3+2]));
}
void PartInstance::makeSmoothFace(int vertex1,int vertex2, int vertex3)
{
addSmoothTriangle(Vector3(_vertices[vertex1],_vertices[vertex1+1],_vertices[vertex1+2]),
Vector3(_vertices[vertex2],_vertices[vertex2+1],_vertices[vertex2+2]),
Vector3(_vertices[vertex3],_vertices[vertex3+1],_vertices[vertex3+2]));
}
bool PartInstance::isUniqueVertex(Vector3 pos)
{
for (unsigned int i=0;i<_debugUniqueVertices.size();i+=1)
@@ -402,6 +420,126 @@ void PartInstance::render(RenderDevice* rd) {
Vector3 renderSize = size/2;
switch(this->shape)
{
case Enum::Shape::Ball:
{
int obv = _bevelSize;
_bevelSize = this->size.y / 3.14159F;
// Front
addSmoothTriangle(Vector3(renderSize.x-_bevelSize,renderSize.y-_bevelSize,renderSize.z),
Vector3(-renderSize.x+_bevelSize,-renderSize.y+_bevelSize,renderSize.z),
Vector3(renderSize.x-_bevelSize,-renderSize.y+_bevelSize,renderSize.z)
);
addSmoothTriangle(Vector3(-renderSize.x+_bevelSize,renderSize.y-_bevelSize,renderSize.z),
Vector3(-renderSize.x+_bevelSize,-renderSize.y+_bevelSize,renderSize.z),
Vector3(renderSize.x-_bevelSize,renderSize.y-_bevelSize,renderSize.z)
);
// Top
addSmoothTriangle(Vector3(renderSize.x-_bevelSize,renderSize.y,renderSize.z-_bevelSize),
Vector3(renderSize.x-_bevelSize,renderSize.y,-renderSize.z+_bevelSize),
Vector3(-renderSize.x+_bevelSize,renderSize.y,renderSize.z-_bevelSize)
);
addSmoothTriangle(Vector3(-renderSize.x+_bevelSize,renderSize.y,renderSize.z-_bevelSize),
Vector3(renderSize.x-_bevelSize,renderSize.y,-renderSize.z+_bevelSize),
Vector3(-renderSize.x+_bevelSize,renderSize.y,-renderSize.z+_bevelSize)
);
// Back
addSmoothTriangle(Vector3(renderSize.x-_bevelSize,renderSize.y-_bevelSize,-renderSize.z),
Vector3(renderSize.x-_bevelSize,-renderSize.y+_bevelSize,-renderSize.z),
Vector3(-renderSize.x+_bevelSize,-renderSize.y+_bevelSize,-renderSize.z)
);
addSmoothTriangle(Vector3(renderSize.x-_bevelSize,renderSize.y-_bevelSize,-renderSize.z),
Vector3(-renderSize.x+_bevelSize,-renderSize.y+_bevelSize,-renderSize.z),
Vector3(-renderSize.x+_bevelSize,renderSize.y-_bevelSize,-renderSize.z)
);
// Bottom
addSmoothTriangle(Vector3(renderSize.x-_bevelSize,-renderSize.y,-renderSize.z+_bevelSize),
Vector3(renderSize.x-_bevelSize,-renderSize.y,renderSize.z-_bevelSize),
Vector3(-renderSize.x+_bevelSize,-renderSize.y,renderSize.z-_bevelSize)
);
addSmoothTriangle(Vector3(-renderSize.x+_bevelSize,-renderSize.y,renderSize.z-_bevelSize),
Vector3(-renderSize.x+_bevelSize,-renderSize.y,-renderSize.z+_bevelSize),
Vector3(renderSize.x-_bevelSize,-renderSize.y,-renderSize.z+_bevelSize)
);
// Left
addSmoothTriangle(Vector3(-renderSize.x,renderSize.y-_bevelSize,-renderSize.z+_bevelSize),
Vector3(-renderSize.x,-renderSize.y+_bevelSize,renderSize.z-_bevelSize),
Vector3(-renderSize.x,renderSize.y-_bevelSize,renderSize.z-_bevelSize)
);
addSmoothTriangle(Vector3(-renderSize.x,-renderSize.y+_bevelSize,renderSize.z-_bevelSize),
Vector3(-renderSize.x,renderSize.y-_bevelSize,-renderSize.z+_bevelSize),
Vector3(-renderSize.x,-renderSize.y+_bevelSize,-renderSize.z+_bevelSize)
);
// Right
addSmoothTriangle(Vector3(renderSize.x,renderSize.y-_bevelSize,renderSize.z-_bevelSize),
Vector3(renderSize.x,-renderSize.y+_bevelSize,renderSize.z-_bevelSize),
Vector3(renderSize.x,renderSize.y-_bevelSize,-renderSize.z+_bevelSize)
);
addSmoothTriangle(Vector3(renderSize.x,-renderSize.y+_bevelSize,-renderSize.z+_bevelSize),
Vector3(renderSize.x,renderSize.y-_bevelSize,-renderSize.z+_bevelSize),
Vector3(renderSize.x,-renderSize.y+_bevelSize,renderSize.z-_bevelSize)
);
// Bevel Top Front
makeSmoothFace(0,36,48);
makeSmoothFace(48,18,0);
// Bevel Left Front Corner
makeSmoothFace(18,156,162);
makeSmoothFace(24,18,162);
// Bevel Left Front Top Corner
makeSmoothFace(48,156,18);
// Bevel Left Front Bottom Corner
makeSmoothFace(120,6,150);
// Bevel Left Top
makeSmoothFace(48,66,156);
makeSmoothFace(144,156,66);
// Bevel Bottom
makeSmoothFace(6,120,114);
makeSmoothFace(114,12,6);
// Left Bottom
makeSmoothFace(120,150,174);
makeSmoothFace(174,132,120);
// Right Front Top Corner
makeSmoothFace(36,0,180);
// Right Front Corner
makeSmoothFace(180,0,12);
makeSmoothFace(186,180,12);
// Right Front Bottom Corner
makeSmoothFace(186,12,114);
// Right Bottom
makeSmoothFace(186,114,108);
makeSmoothFace(108,198,186);
// Right Top Corner
makeSmoothFace(180,192,36);
makeSmoothFace(192,42,36);
// Right Back Top Corner
makeSmoothFace(72,42,192);
// Right Back Bottom Corner
makeSmoothFace(78,198,108);
// Right Back Corner
makeSmoothFace(72,192,198);
makeSmoothFace(198,78,72);
// Back Bottom Corner
makeSmoothFace(78,108,132);
makeSmoothFace(132,84,78);
// Back Top
makeSmoothFace(42,72,102);
makeSmoothFace(102,66,42);
// Back Left Top Corner
makeSmoothFace(144,66,102);
// Back Left Corner
makeSmoothFace(144,102,84);
makeSmoothFace(84,174,144);
// Back Left Bottom Corner
makeSmoothFace(174,84,132);
_bevelSize = obv;
}
break;
case Enum::Shape::Block:
{
// Front
@@ -516,14 +654,7 @@ void PartInstance::render(RenderDevice* rd) {
makeFace(144,102,84);
makeFace(84,174,144);
// Back Left Bottom Corner
makeFace(174,84,132);
for (unsigned short i=0;i<_vertices.size()/6;i++) {
_indices.push_back(i);
}
makeFace(174,84,132);
}
break;
case Enum::Shape::Cylinder:
@@ -645,12 +776,13 @@ void PartInstance::render(RenderDevice* rd) {
addPlus(Vector3(-renderSize.x-0.01,0,0));
addPlus2(Vector3(renderSize.x+0.01,0,0));
for (unsigned short i=0;i<_vertices.size()/6;i++) {
_indices.push_back(i);
}
}
break;
}
for (unsigned short i=0;i<_vertices.size()/6;i++) {
_indices.push_back(i);
}
changed=false;
glNewList(glList, GL_COMPILE);

View File

@@ -44,6 +44,8 @@ public:
void addNormals(Vector3 normal);
void addSingularNormal(Vector3 normal);
void addTriangle(Vector3 vertexPos,Vector3 vertexPos2, Vector3 vertexPos3);
void addSmoothTriangle(Vector3 vertexPos,Vector3 vertexPos2, Vector3 vertexPos3);
void makeSmoothFace(int vertex1, int vertex2, int vertex3);
void addPlus(Vector3 v1);
void addPlus2(Vector3 v1);
void debugPrintVertexIDs(RenderDevice* rd, GFontRef font, Matrix3 camRot);