Added shapes, found and fixed possible memory leak

This commit is contained in:
andreja6
2019-11-07 10:28:19 -08:00
parent b2240a4ad0
commit 7b87773abf
10 changed files with 446 additions and 120 deletions

View File

@@ -136,7 +136,7 @@ Application::Application(HWND parentWindow) : _propWindow(NULL) { //: GApp(setti
SetWindowLongPtr(_hwndRenderer,GWL_USERDATA,(LONG)this);
_propWindow = new PropertyWindow(0, 0, 200, 640, hThisInstance);
IEBrowser* webBrowser = new IEBrowser(_hwndToolbox);
//webBrowser->navigateSyncURL(L"http://scottbeebiwan.tk/g3d/toolbox/");
webBrowser->navigateSyncURL(L"http://androdome.com/g3d/toolbox/");
}

4
Enum.h
View File

@@ -5,13 +5,13 @@ namespace Enum
namespace SurfaceType
{
enum Value {
Smooth, Bumps, Welds, Glue
Smooth, Snaps, Inlets, Glue, Weld, Spawn, Hinge, Motor, Bumps
};
}
namespace Shape
{
enum Value {
Block, Sphere, Cylinder
Ball = 0, Block = 1, Cylinder = 2
};
}
}

View File

@@ -1,3 +1,4 @@
#ifdef UENUMS
#ifndef ENUM_H
#define ENUM_H
static enum BinType {GameTool, Grab, Clone, Hammer};
@@ -12,3 +13,4 @@ static enum SoundType {NoSound, Boing, Bomb, Break, Click, Clock, Slingshot, Pag
static enum PartType {Ball, Block, Cylinder};
static enum KeywordFilterType {Include, Exclude};
#endif
#endif

View File

@@ -302,6 +302,10 @@
/>
</FileConfiguration>
</File>
<File
RelativePath=".\PartType.cpp"
>
</File>
<File
RelativePath=".\propertyGrid.cpp"
>

View File

@@ -36,7 +36,7 @@ void Instance::update()
{
}
PROPGRIDITEM Instance::createPGI(LPSTR catalog, LPSTR propName, LPSTR propDesc, LPARAM curVal, INT type)
PROPGRIDITEM Instance::createPGI(LPSTR catalog, LPSTR propName, LPSTR propDesc, LPARAM curVal, INT type, TCHAR choices[])
{
PROPGRIDITEM pItem;
PropGrid_ItemInit(pItem);
@@ -45,6 +45,8 @@ PROPGRIDITEM Instance::createPGI(LPSTR catalog, LPSTR propName, LPSTR propDesc,
pItem.lpszPropDesc=propDesc;
pItem.lpCurValue=curVal;
pItem.iItemType=type;
if(choices != NULL)
pItem.lpszzCmbItems = choices;
return pItem;
}

View File

@@ -30,6 +30,6 @@ public:
protected:
std::string className;
Instance* parent; // Another pointer.
PROPGRIDITEM createPGI(LPSTR catalog, LPSTR propName, LPSTR propDesc, LPARAM curVal, INT type);
PROPGRIDITEM createPGI(LPSTR catalog, LPSTR propName, LPSTR propDesc, LPARAM curVal, INT type, TCHAR choices[] = NULL);
};

View File

@@ -128,12 +128,27 @@ Vector3 PartInstance::getPosition()
{
return position;
}
void PartInstance::setShape(Enum::Shape::Value shape)
{
switch(shape)
{
case Enum::Shape::Block:
this->shape = shape;
break;
default:
this->shape = shape;
this->setSize(this->getSize());
}
changed = true;
}
void PartInstance::setPosition(Vector3 pos)
{
position = pos;
cFrame = CoordinateFrame(pos);
changed = true;
}
CoordinateFrame PartInstance::getCFrame()
{
return cFrame;
@@ -228,6 +243,114 @@ void PartInstance::addVertex(Vector3 vertexPos,Color3 color)
addSingularNormal(cross(v3-v2,v1-v2).direction());
addSingularNormal(cross(v1-v3,v2-v3).direction());
}
void PartInstance::addPlus(Vector3 v1)
{
float renderY = size.y/2 - 0.25f;
Vector3 vx1 = v1 + Vector3(0, -renderY, -0.1f);
Vector3 vx2 = v1 + Vector3(0, -renderY, 0.1f);
Vector3 vx3 = v1 + Vector3(0, renderY, 0.1f);
addVertex(vx1,Color3::WHITE);
addVertex(vx2,Color3::WHITE);
addVertex(vx3,Color3::WHITE);
//addNormals(cross(v2-v1,v3-v1).direction());
addSingularNormal(cross(vx2-vx1,vx3-vx1).direction());
addSingularNormal(cross(vx3-vx2,vx1-vx2).direction());
addSingularNormal(cross(vx1-vx3,vx2-vx3).direction());
vx1 = v1 + Vector3(0, renderY, 0.1f);
vx2 = v1 + Vector3(0, renderY, -0.1f);
vx3 = v1 + Vector3(0, -renderY, -0.1f);
addVertex(vx1,Color3::WHITE);
addVertex(vx2,Color3::WHITE);
addVertex(vx3,Color3::WHITE);
//addNormals(cross(v2-v1,v3-v1).direction());
addSingularNormal(cross(vx2-vx1,vx3-vx1).direction());
addSingularNormal(cross(vx3-vx2,vx1-vx2).direction());
addSingularNormal(cross(vx1-vx3,vx2-vx3).direction());
vx3 = v1 + Vector3(0, -0.1f, -renderY);
vx2 = v1 + Vector3(0, 0.1f, -renderY);
vx1 = v1 + Vector3(0, 0.1f, renderY);
addVertex(vx1,Color3::WHITE);
addVertex(vx2,Color3::WHITE);
addVertex(vx3,Color3::WHITE);
//addNormals(cross(v2-v1,v3-v1).direction());
addSingularNormal(cross(vx2-vx1,vx3-vx1).direction());
addSingularNormal(cross(vx3-vx2,vx1-vx2).direction());
addSingularNormal(cross(vx1-vx3,vx2-vx3).direction());
vx3 = v1 + Vector3(0, 0.1f, renderY);
vx2 = v1 + Vector3(0, -0.1f, renderY);
vx1 = v1 + Vector3(0, -0.1f, -renderY);
addVertex(vx1,Color3::WHITE);
addVertex(vx2,Color3::WHITE);
addVertex(vx3,Color3::WHITE);
//addNormals(cross(v2-v1,v3-v1).direction());
addSingularNormal(cross(vx2-vx1,vx3-vx1).direction());
addSingularNormal(cross(vx3-vx2,vx1-vx2).direction());
addSingularNormal(cross(vx1-vx3,vx2-vx3).direction());
}
void PartInstance::addPlus2(Vector3 v1)
{
float renderY = max(size.z, max(size.x, size.y))/2 - 0.25f;
Vector3 vx3 = v1 + Vector3(0, -renderY, -0.1f);
Vector3 vx2 = v1 + Vector3(0, -renderY, 0.1f);
Vector3 vx1 = v1 + Vector3(0, renderY, 0.1f);
addVertex(vx1,Color3::WHITE);
addVertex(vx2,Color3::WHITE);
addVertex(vx3,Color3::WHITE);
//addNormals(cross(v2-v1,v3-v1).direction());
addSingularNormal(cross(vx2-vx1,vx3-vx1).direction());
addSingularNormal(cross(vx3-vx2,vx1-vx2).direction());
addSingularNormal(cross(vx1-vx3,vx2-vx3).direction());
vx3 = v1 + Vector3(0, renderY, 0.1f);
vx2 = v1 + Vector3(0, renderY, -0.1f);
vx1 = v1 + Vector3(0, -renderY, -0.1f);
addVertex(vx1,Color3::WHITE);
addVertex(vx2,Color3::WHITE);
addVertex(vx3,Color3::WHITE);
//addNormals(cross(v2-v1,v3-v1).direction());
addSingularNormal(cross(vx2-vx1,vx3-vx1).direction());
addSingularNormal(cross(vx3-vx2,vx1-vx2).direction());
addSingularNormal(cross(vx1-vx3,vx2-vx3).direction());
vx1 = v1 + Vector3(0, -0.1f, -renderY);
vx2 = v1 + Vector3(0, 0.1f, -renderY);
vx3 = v1 + Vector3(0, 0.1f, renderY);
addVertex(vx1,Color3::WHITE);
addVertex(vx2,Color3::WHITE);
addVertex(vx3,Color3::WHITE);
//addNormals(cross(v2-v1,v3-v1).direction());
addSingularNormal(cross(vx2-vx1,vx3-vx1).direction());
addSingularNormal(cross(vx3-vx2,vx1-vx2).direction());
addSingularNormal(cross(vx1-vx3,vx2-vx3).direction());
vx1 = v1 + Vector3(0, 0.1f, renderY);
vx2 = v1 + Vector3(0, -0.1f, renderY);
vx3 = v1 + Vector3(0, -0.1f, -renderY);
addVertex(vx1,Color3::WHITE);
addVertex(vx2,Color3::WHITE);
addVertex(vx3,Color3::WHITE);
//addNormals(cross(v2-v1,v3-v1).direction());
addSingularNormal(cross(vx2-vx1,vx3-vx1).direction());
addSingularNormal(cross(vx3-vx2,vx1-vx2).direction());
addSingularNormal(cross(vx1-vx3,vx2-vx3).direction());
}
void PartInstance::debugPrintVertexIDs(RenderDevice* rd,GFontRef font,Matrix3 rot)
{
_debugUniqueVertices.clear();
@@ -273,124 +396,261 @@ void PartInstance::render(RenderDevice* rd) {
getBox();
_vertices.clear();
_normals.clear();
_indices.clear();
//std::vector<GLfloat>(_vertices).swap(_vertices); //Clear the memory
Vector3 renderSize = size/2;
// Front
addTriangle(Vector3(renderSize.x-_bevelSize,renderSize.y-_bevelSize,renderSize.z),
Vector3(-renderSize.x+_bevelSize,-renderSize.y+_bevelSize,renderSize.z),
Vector3(renderSize.x-_bevelSize,-renderSize.y+_bevelSize,renderSize.z)
);
addTriangle(Vector3(-renderSize.x+_bevelSize,renderSize.y-_bevelSize,renderSize.z),
Vector3(-renderSize.x+_bevelSize,-renderSize.y+_bevelSize,renderSize.z),
Vector3(renderSize.x-_bevelSize,renderSize.y-_bevelSize,renderSize.z)
);
// Top
addTriangle(Vector3(renderSize.x-_bevelSize,renderSize.y,renderSize.z-_bevelSize),
Vector3(renderSize.x-_bevelSize,renderSize.y,-renderSize.z+_bevelSize),
Vector3(-renderSize.x+_bevelSize,renderSize.y,renderSize.z-_bevelSize)
);
addTriangle(Vector3(-renderSize.x+_bevelSize,renderSize.y,renderSize.z-_bevelSize),
Vector3(renderSize.x-_bevelSize,renderSize.y,-renderSize.z+_bevelSize),
Vector3(-renderSize.x+_bevelSize,renderSize.y,-renderSize.z+_bevelSize)
);
// Back
addTriangle(Vector3(renderSize.x-_bevelSize,renderSize.y-_bevelSize,-renderSize.z),
Vector3(renderSize.x-_bevelSize,-renderSize.y+_bevelSize,-renderSize.z),
Vector3(-renderSize.x+_bevelSize,-renderSize.y+_bevelSize,-renderSize.z)
);
addTriangle(Vector3(renderSize.x-_bevelSize,renderSize.y-_bevelSize,-renderSize.z),
Vector3(-renderSize.x+_bevelSize,-renderSize.y+_bevelSize,-renderSize.z),
Vector3(-renderSize.x+_bevelSize,renderSize.y-_bevelSize,-renderSize.z)
);
// Bottom
addTriangle(Vector3(renderSize.x-_bevelSize,-renderSize.y,-renderSize.z+_bevelSize),
Vector3(renderSize.x-_bevelSize,-renderSize.y,renderSize.z-_bevelSize),
Vector3(-renderSize.x+_bevelSize,-renderSize.y,renderSize.z-_bevelSize)
);
addTriangle(Vector3(-renderSize.x+_bevelSize,-renderSize.y,renderSize.z-_bevelSize),
Vector3(-renderSize.x+_bevelSize,-renderSize.y,-renderSize.z+_bevelSize),
Vector3(renderSize.x-_bevelSize,-renderSize.y,-renderSize.z+_bevelSize)
);
// Left
addTriangle(Vector3(-renderSize.x,renderSize.y-_bevelSize,-renderSize.z+_bevelSize),
Vector3(-renderSize.x,-renderSize.y+_bevelSize,renderSize.z-_bevelSize),
Vector3(-renderSize.x,renderSize.y-_bevelSize,renderSize.z-_bevelSize)
);
addTriangle(Vector3(-renderSize.x,-renderSize.y+_bevelSize,renderSize.z-_bevelSize),
Vector3(-renderSize.x,renderSize.y-_bevelSize,-renderSize.z+_bevelSize),
Vector3(-renderSize.x,-renderSize.y+_bevelSize,-renderSize.z+_bevelSize)
);
// Right
addTriangle(Vector3(renderSize.x,renderSize.y-_bevelSize,renderSize.z-_bevelSize),
Vector3(renderSize.x,-renderSize.y+_bevelSize,renderSize.z-_bevelSize),
Vector3(renderSize.x,renderSize.y-_bevelSize,-renderSize.z+_bevelSize)
);
addTriangle(Vector3(renderSize.x,-renderSize.y+_bevelSize,-renderSize.z+_bevelSize),
Vector3(renderSize.x,renderSize.y-_bevelSize,-renderSize.z+_bevelSize),
Vector3(renderSize.x,-renderSize.y+_bevelSize,renderSize.z-_bevelSize)
);
switch(this->shape)
{
case Enum::Shape::Block:
{
// Front
addTriangle(Vector3(renderSize.x-_bevelSize,renderSize.y-_bevelSize,renderSize.z),
Vector3(-renderSize.x+_bevelSize,-renderSize.y+_bevelSize,renderSize.z),
Vector3(renderSize.x-_bevelSize,-renderSize.y+_bevelSize,renderSize.z)
);
addTriangle(Vector3(-renderSize.x+_bevelSize,renderSize.y-_bevelSize,renderSize.z),
Vector3(-renderSize.x+_bevelSize,-renderSize.y+_bevelSize,renderSize.z),
Vector3(renderSize.x-_bevelSize,renderSize.y-_bevelSize,renderSize.z)
);
// Top
addTriangle(Vector3(renderSize.x-_bevelSize,renderSize.y,renderSize.z-_bevelSize),
Vector3(renderSize.x-_bevelSize,renderSize.y,-renderSize.z+_bevelSize),
Vector3(-renderSize.x+_bevelSize,renderSize.y,renderSize.z-_bevelSize)
);
addTriangle(Vector3(-renderSize.x+_bevelSize,renderSize.y,renderSize.z-_bevelSize),
Vector3(renderSize.x-_bevelSize,renderSize.y,-renderSize.z+_bevelSize),
Vector3(-renderSize.x+_bevelSize,renderSize.y,-renderSize.z+_bevelSize)
);
// Back
addTriangle(Vector3(renderSize.x-_bevelSize,renderSize.y-_bevelSize,-renderSize.z),
Vector3(renderSize.x-_bevelSize,-renderSize.y+_bevelSize,-renderSize.z),
Vector3(-renderSize.x+_bevelSize,-renderSize.y+_bevelSize,-renderSize.z)
);
addTriangle(Vector3(renderSize.x-_bevelSize,renderSize.y-_bevelSize,-renderSize.z),
Vector3(-renderSize.x+_bevelSize,-renderSize.y+_bevelSize,-renderSize.z),
Vector3(-renderSize.x+_bevelSize,renderSize.y-_bevelSize,-renderSize.z)
);
// Bottom
addTriangle(Vector3(renderSize.x-_bevelSize,-renderSize.y,-renderSize.z+_bevelSize),
Vector3(renderSize.x-_bevelSize,-renderSize.y,renderSize.z-_bevelSize),
Vector3(-renderSize.x+_bevelSize,-renderSize.y,renderSize.z-_bevelSize)
);
addTriangle(Vector3(-renderSize.x+_bevelSize,-renderSize.y,renderSize.z-_bevelSize),
Vector3(-renderSize.x+_bevelSize,-renderSize.y,-renderSize.z+_bevelSize),
Vector3(renderSize.x-_bevelSize,-renderSize.y,-renderSize.z+_bevelSize)
);
// Left
addTriangle(Vector3(-renderSize.x,renderSize.y-_bevelSize,-renderSize.z+_bevelSize),
Vector3(-renderSize.x,-renderSize.y+_bevelSize,renderSize.z-_bevelSize),
Vector3(-renderSize.x,renderSize.y-_bevelSize,renderSize.z-_bevelSize)
);
addTriangle(Vector3(-renderSize.x,-renderSize.y+_bevelSize,renderSize.z-_bevelSize),
Vector3(-renderSize.x,renderSize.y-_bevelSize,-renderSize.z+_bevelSize),
Vector3(-renderSize.x,-renderSize.y+_bevelSize,-renderSize.z+_bevelSize)
);
// Right
addTriangle(Vector3(renderSize.x,renderSize.y-_bevelSize,renderSize.z-_bevelSize),
Vector3(renderSize.x,-renderSize.y+_bevelSize,renderSize.z-_bevelSize),
Vector3(renderSize.x,renderSize.y-_bevelSize,-renderSize.z+_bevelSize)
);
addTriangle(Vector3(renderSize.x,-renderSize.y+_bevelSize,-renderSize.z+_bevelSize),
Vector3(renderSize.x,renderSize.y-_bevelSize,-renderSize.z+_bevelSize),
Vector3(renderSize.x,-renderSize.y+_bevelSize,renderSize.z-_bevelSize)
);
// Bevel Top Front
makeFace(0,36,48);
makeFace(48,18,0);
// Bevel Left Front Corner
makeFace(18,156,162);
makeFace(24,18,162);
// Bevel Left Front Top Corner
makeFace(48,156,18);
// Bevel Left Front Bottom Corner
makeFace(120,6,150);
// Bevel Left Top
makeFace(48,66,156);
makeFace(144,156,66);
// Bevel Bottom
makeFace(6,120,114);
makeFace(114,12,6);
// Left Bottom
makeFace(120,150,174);
makeFace(174,132,120);
// Right Front Top Corner
makeFace(36,0,180);
// Right Front Corner
makeFace(180,0,12);
makeFace(186,180,12);
// Right Front Bottom Corner
makeFace(186,12,114);
// Right Bottom
makeFace(186,114,108);
makeFace(108,198,186);
// Right Top Corner
makeFace(180,192,36);
makeFace(192,42,36);
// Right Back Top Corner
makeFace(72,42,192);
// Right Back Bottom Corner
makeFace(78,198,108);
// Right Back Corner
makeFace(72,192,198);
makeFace(198,78,72);
// Back Bottom Corner
makeFace(78,108,132);
makeFace(132,84,78);
// Back Top
makeFace(42,72,102);
makeFace(102,66,42);
// Back Left Top Corner
makeFace(144,66,102);
// Back Left Corner
makeFace(144,102,84);
makeFace(84,174,144);
// Back Left Bottom Corner
makeFace(174,84,132);
// Bevel Top Front
makeFace(0,36,48);
makeFace(48,18,0);
// Bevel Left Front Corner
makeFace(18,156,162);
makeFace(24,18,162);
// Bevel Left Front Top Corner
makeFace(48,156,18);
// Bevel Left Front Bottom Corner
makeFace(120,6,150);
// Bevel Left Top
makeFace(48,66,156);
makeFace(144,156,66);
// Bevel Bottom
makeFace(6,120,114);
makeFace(114,12,6);
// Left Bottom
makeFace(120,150,174);
makeFace(174,132,120);
// Right Front Top Corner
makeFace(36,0,180);
// Right Front Corner
makeFace(180,0,12);
makeFace(186,180,12);
// Right Front Bottom Corner
makeFace(186,12,114);
// Right Bottom
makeFace(186,114,108);
makeFace(108,198,186);
// Right Top Corner
makeFace(180,192,36);
makeFace(192,42,36);
// Right Back Top Corner
makeFace(72,42,192);
// Right Back Bottom Corner
makeFace(78,198,108);
// Right Back Corner
makeFace(72,192,198);
makeFace(198,78,72);
// Back Bottom Corner
makeFace(78,108,132);
makeFace(132,84,78);
// Back Top
makeFace(42,72,102);
makeFace(102,66,42);
// Back Left Top Corner
makeFace(144,66,102);
// Back Left Corner
makeFace(144,102,84);
makeFace(84,174,144);
// Back Left Bottom Corner
makeFace(174,84,132);
for (unsigned short i=0;i<_vertices.size()/6;i++) {
_indices.push_back(i);
}
for (unsigned short i=0;i<_vertices.size()/6;i++) {
_indices.push_back(i);
}
}
break;
case Enum::Shape::Cylinder:
{
// Front
addTriangle(Vector3(renderSize.x-_bevelSize,renderSize.y-_bevelSize,renderSize.z),
Vector3(-renderSize.x+_bevelSize,-renderSize.y+_bevelSize,renderSize.z),
Vector3(renderSize.x-_bevelSize,-renderSize.y+_bevelSize,renderSize.z)
);
addTriangle(Vector3(-renderSize.x+_bevelSize,renderSize.y-_bevelSize,renderSize.z),
Vector3(-renderSize.x+_bevelSize,-renderSize.y+_bevelSize,renderSize.z),
Vector3(renderSize.x-_bevelSize,renderSize.y-_bevelSize,renderSize.z)
);
// Top
addTriangle(Vector3(renderSize.x-_bevelSize,renderSize.y,renderSize.z-_bevelSize),
Vector3(renderSize.x-_bevelSize,renderSize.y,-renderSize.z+_bevelSize),
Vector3(-renderSize.x+_bevelSize,renderSize.y,renderSize.z-_bevelSize)
);
addTriangle(Vector3(-renderSize.x+_bevelSize,renderSize.y,renderSize.z-_bevelSize),
Vector3(renderSize.x-_bevelSize,renderSize.y,-renderSize.z+_bevelSize),
Vector3(-renderSize.x+_bevelSize,renderSize.y,-renderSize.z+_bevelSize)
);
// Back
addTriangle(Vector3(renderSize.x-_bevelSize,renderSize.y-_bevelSize,-renderSize.z),
Vector3(renderSize.x-_bevelSize,-renderSize.y+_bevelSize,-renderSize.z),
Vector3(-renderSize.x+_bevelSize,-renderSize.y+_bevelSize,-renderSize.z)
);
addTriangle(Vector3(renderSize.x-_bevelSize,renderSize.y-_bevelSize,-renderSize.z),
Vector3(-renderSize.x+_bevelSize,-renderSize.y+_bevelSize,-renderSize.z),
Vector3(-renderSize.x+_bevelSize,renderSize.y-_bevelSize,-renderSize.z)
);
// Bottom
addTriangle(Vector3(renderSize.x-_bevelSize,-renderSize.y,-renderSize.z+_bevelSize),
Vector3(renderSize.x-_bevelSize,-renderSize.y,renderSize.z-_bevelSize),
Vector3(-renderSize.x+_bevelSize,-renderSize.y,renderSize.z-_bevelSize)
);
addTriangle(Vector3(-renderSize.x+_bevelSize,-renderSize.y,renderSize.z-_bevelSize),
Vector3(-renderSize.x+_bevelSize,-renderSize.y,-renderSize.z+_bevelSize),
Vector3(renderSize.x-_bevelSize,-renderSize.y,-renderSize.z+_bevelSize)
);
// Left
addTriangle(Vector3(-renderSize.x,renderSize.y-_bevelSize,-renderSize.z+_bevelSize),
Vector3(-renderSize.x,-renderSize.y+_bevelSize,renderSize.z-_bevelSize),
Vector3(-renderSize.x,renderSize.y-_bevelSize,renderSize.z-_bevelSize)
);
addTriangle(Vector3(-renderSize.x,-renderSize.y+_bevelSize,renderSize.z-_bevelSize),
Vector3(-renderSize.x,renderSize.y-_bevelSize,-renderSize.z+_bevelSize),
Vector3(-renderSize.x,-renderSize.y+_bevelSize,-renderSize.z+_bevelSize)
);
// Right
addTriangle(Vector3(renderSize.x,renderSize.y-_bevelSize,renderSize.z-_bevelSize),
Vector3(renderSize.x,-renderSize.y+_bevelSize,renderSize.z-_bevelSize),
Vector3(renderSize.x,renderSize.y-_bevelSize,-renderSize.z+_bevelSize)
);
addTriangle(Vector3(renderSize.x,-renderSize.y+_bevelSize,-renderSize.z+_bevelSize),
Vector3(renderSize.x,renderSize.y-_bevelSize,-renderSize.z+_bevelSize),
Vector3(renderSize.x,-renderSize.y+_bevelSize,renderSize.z-_bevelSize)
);
// Bevel Top Front
makeFace(0,36,48);
makeFace(48,18,0);
// Bevel Left Front Corner
makeFace(18,156,162);
makeFace(24,18,162);
// Bevel Left Front Top Corner
makeFace(48,156,18);
// Bevel Left Front Bottom Corner
makeFace(120,6,150);
// Bevel Left Top
makeFace(48,66,156);
makeFace(144,156,66);
// Bevel Bottom
makeFace(6,120,114);
makeFace(114,12,6);
// Left Bottom
makeFace(120,150,174);
makeFace(174,132,120);
// Right Front Top Corner
makeFace(36,0,180);
// Right Front Corner
makeFace(180,0,12);
makeFace(186,180,12);
// Right Front Bottom Corner
makeFace(186,12,114);
// Right Bottom
makeFace(186,114,108);
makeFace(108,198,186);
// Right Top Corner
makeFace(180,192,36);
makeFace(192,42,36);
// Right Back Top Corner
makeFace(72,42,192);
// Right Back Bottom Corner
makeFace(78,198,108);
// Right Back Corner
makeFace(72,192,198);
makeFace(198,78,72);
// Back Bottom Corner
makeFace(78,108,132);
makeFace(132,84,78);
// Back Top
makeFace(42,72,102);
makeFace(102,66,42);
// Back Left Top Corner
makeFace(144,66,102);
// Back Left Corner
makeFace(144,102,84);
makeFace(84,174,144);
// Back Left Bottom Corner
makeFace(174,84,132);
addPlus(Vector3(-renderSize.x-0.01,0,0));
addPlus2(Vector3(renderSize.x+0.01,0,0));
for (unsigned short i=0;i<_vertices.size()/6;i++) {
_indices.push_back(i);
}
}
break;
}
changed=false;
glNewList(glList, GL_COMPILE);
@@ -497,6 +757,28 @@ char pto[512];
char pto2[512];
#include <sstream>
static Enum::Shape::Value strEnum(TCHAR* shape)
{
if(strcmp("Block", shape) == 0)
return Enum::Shape::Block;
if(strcmp("Cylinder", shape) == 0)
return Enum::Shape::Cylinder;
return Enum::Shape::Ball;
}
static TCHAR* enumStr(int shape)
{
switch(shape)
{
case Enum::Shape::Block:
return "Block";
case Enum::Shape::Ball:
return "Ball";
case Enum::Shape::Cylinder:
return "Cylinder";
}
}
void PartInstance::PropUpdate(LPPROPGRIDITEM &item)
{
if(strcmp(item->lpszPropName, "Color3") == 0)
@@ -561,10 +843,16 @@ void PartInstance::PropUpdate(LPPROPGRIDITEM &item)
setSize(size);
}
}
if(strcmp(item->lpszPropName, "Shape") == 0)
{
printf("%s", enumStr(strEnum((TCHAR*)item->lpCurValue)));
setShape(strEnum((TCHAR*)item->lpCurValue));
}
else PVInstance::PropUpdate(item);
}
std::vector<PROPGRIDITEM> PartInstance::getProperties()
{
std::vector<PROPGRIDITEM> properties = PVInstance::getProperties();
@@ -594,6 +882,15 @@ std::vector<PROPGRIDITEM> PartInstance::getProperties()
(LPARAM)pto2,
PIT_EDIT
));
properties.push_back(createPGI(
"Item",
"Shape",
"The shape of the object in the workspace",
(LPARAM)enumStr(shape),
PIT_COMBO,
TEXT("Ball\0Block\0Cylinder\0")
));
return properties;
}

View File

@@ -32,6 +32,7 @@ public:
CoordinateFrame getCFrameRenderBased();
Vector3 getSize();
void setSize(Vector3);
void setShape(Enum::Shape::Value shape);
bool canCollide;
bool anchored;
Vector3 rotVelocity;
@@ -43,6 +44,8 @@ public:
void addNormals(Vector3 normal);
void addSingularNormal(Vector3 normal);
void addTriangle(Vector3 vertexPos,Vector3 vertexPos2, Vector3 vertexPos3);
void addPlus(Vector3 v1);
void addPlus2(Vector3 v1);
void debugPrintVertexIDs(RenderDevice* rd, GFontRef font, Matrix3 camRot);
void makeFace(int vertex1, int vertex2, int vertex3);
bool isUniqueVertex(Vector3 pos);

9
PartType.cpp Normal file
View File

@@ -0,0 +1,9 @@
#include "PartType.h"
PartType::PartType(void)
{
}
PartType::~PartType(void)
{
}

9
ShapeRenderer.cpp Normal file
View File

@@ -0,0 +1,9 @@
#include "ShapeRenderer.h"
ShapeRenderer::ShapeRenderer(void)
{
}
ShapeRenderer::~ShapeRenderer(void)
{
}