Added tilt and rotate to drag, made drag a bit cleaner

This commit is contained in:
andreja6
2018-10-27 21:14:24 -07:00
parent 03eceeae93
commit ab242470b6
3 changed files with 89 additions and 24 deletions

View File

@@ -129,7 +129,7 @@ Vector3 PartInstance::getPosition()
void PartInstance::setPosition(Vector3 pos)
{
position = pos;
cFrame = CoordinateFrame(pos);
cFrame = CoordinateFrame(cFrame.rotation,pos);
changed = true;
}
CoordinateFrame PartInstance::getCFrame()

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After

Width:  |  Height:  |  Size: 2.8 KiB

111
main.cpp
View File

@@ -69,9 +69,11 @@ static std::string clickSound = "";
static std::string dingSound = "";
static int cursorid = 0;
static int cursorOvrid = 0;
static int cursorDragid = 0;
static int currentcursorid = 0;
static G3D::TextureRef cursor = NULL;
static G3D::TextureRef cursorOvr = NULL;
static G3D::TextureRef cursorDrag = NULL;
static bool mouseMovedBeginMotion = false;
static const int CURSOR = 0;
static const int ARROWS = 1;
@@ -740,7 +742,7 @@ void Demo::onInit() {
test->color = Color3(0.2F,0.3F,1);
test->setSize(Vector3(24,1,24));
test->setPosition(Vector3(0,0,0));
test->setCFrame(test->getCFrame() * Matrix3::fromEulerAnglesXYZ(0,toRadians(54),toRadians(0)));
//test->setCFrame(test->getCFrame() * Matrix3::fromEulerAnglesXYZ(0,toRadians(54),toRadians(0)));
@@ -1403,33 +1405,40 @@ void Demo::onGraphics(RenderDevice* rd) {
std::vector<Instance*> instances = dataModel->getWorkspace()->getAllChildren();
currentcursorid = cursorid;
bool onGUI = false;
std::vector<Instance*> guis = dataModel->getGuiRoot()->getAllChildren();
for(size_t i = 0; i < guis.size(); i++)
if(!dragging)
{
if(BaseButtonInstance* button = dynamic_cast<BaseButtonInstance*>(guis.at(i)))
bool onGUI = false;
std::vector<Instance*> guis = dataModel->getGuiRoot()->getAllChildren();
for(size_t i = 0; i < guis.size(); i++)
{
if(button->mouseInButton(dataModel->mousex,dataModel->mousey, renderDevice))
if(BaseButtonInstance* button = dynamic_cast<BaseButtonInstance*>(guis.at(i)))
{
onGUI = true;
break;
if(button->mouseInButton(dataModel->mousex,dataModel->mousey, renderDevice))
{
onGUI = true;
break;
}
}
}
if(!onGUI)
for(size_t i = 0; i < instances.size(); i++)
{
if(PartInstance* test = dynamic_cast<PartInstance*>(instances.at(i)))
{
float time = cameraController.getCamera()->worldRay(dataModel->mousex, dataModel->mousey, renderDevice->getViewport()).intersectionTime(test->getBox());
//float time = testRay.intersectionTime(test->getBox());
if (time != inf())
{
currentcursorid = cursorOvrid;
break;
}
}
}
}
if(!onGUI)
for(size_t i = 0; i < instances.size(); i++)
else
{
if(PartInstance* test = dynamic_cast<PartInstance*>(instances.at(i)))
{
float time = cameraController.getCamera()->worldRay(dataModel->mousex, dataModel->mousey, renderDevice->getViewport()).intersectionTime(test->getBox());
//float time = testRay.intersectionTime(test->getBox());
if (time != inf())
{
currentcursorid = cursorOvrid;
break;
}
}
currentcursorid = cursorDragid;
}
glBindTexture( GL_TEXTURE_2D, currentcursorid);
@@ -1461,6 +1470,60 @@ void Demo::onKeyPressed(int key)
{
deleteInstance();
}
if(dragging)
{
if(key == 'T')
{
if(g_selectedInstances.size() > 0)
{
Instance* selectedInstance = g_selectedInstances.at(0);
AudioPlayer::playSound(clickSound);
if(PartInstance* part = dynamic_cast<PartInstance*>(selectedInstance))
{
part->setCFrame(part->getCFrame()*Matrix3::fromEulerAnglesXYZ(0,0,toRadians(90)));
}
}
}
if(key == 'R')
{
if(g_selectedInstances.size() > 0)
{
Instance* selectedInstance = g_selectedInstances.at(0);
AudioPlayer::playSound(clickSound);
if(PartInstance* part = dynamic_cast<PartInstance*>(selectedInstance))
{
part->setCFrame(part->getCFrame()*Matrix3::fromEulerAnglesXYZ(0,toRadians(90),0));
}
}
}
}
if(GetHoldKeyState(VK_LCONTROL))
{
if(key == 'D')
{
if(g_selectedInstances.size() > 0)
{
AudioPlayer::playSound(dingSound);
std::vector<Instance*> newinst;
for(size_t i = 0; i < g_selectedInstances.size(); i++)
{
if(g_selectedInstances.at(i)->canDelete)
{
Instance* tempinst = g_selectedInstances.at(i);
Instance* clonedInstance = g_selectedInstances.at(i)->clone();
newinst.push_back(tempinst);
}
/*tempinst->setPosition(Vector3(tempPos.x, tempPos.y + tempSize.y, tempPos.z));
usableApp->cameraController.centerCamera(g_selectedInstances.at(0));*/
}
g_selectedInstances = newinst;
if(g_selectedInstances.size() > 0)
usableApp->_propWindow->SetProperties(newinst.at(0));
}
}
}
}
void Demo::onKeyUp(int key)
{
@@ -1785,6 +1848,7 @@ void Demo::run() {
// Load objects here=
cursor = Texture::fromFile(GetFileInPath("/content/images/ArrowCursor.png"));
cursorOvr = Texture::fromFile(GetFileInPath("/content/images/DragCursor.png"));
cursorDrag = Texture::fromFile(GetFileInPath("/content/images/GrabRotateCursor.png"));
Globals::surface = Texture::fromFile(GetFileInPath("/content/images/surfacebr.png"));
Globals::surfaceId = Globals::surface->getOpenGLID();
fntdominant = GFont::fromFile(GetFileInPath("/content/font/dominant.fnt"));
@@ -1795,14 +1859,15 @@ void Demo::run() {
sky = Sky::create(NULL, ExePath() + "/content/sky/");
if (GLCaps::supports_GL_ARB_shadow()) {
/*if (GLCaps::supports_GL_ARB_shadow()) {
shadowMap = Texture::createEmpty(512, 512, "Shadow map", TextureFormat::depth(),
Texture::CLAMP, Texture::BILINEAR_NO_MIPMAP, Texture::DIM_2D, Texture::DEPTH_LEQUAL);
}
}*/
cursorid = cursor->openGLID();
currentcursorid = cursorid;
cursorDragid = cursorDrag->openGLID();
cursorOvrid = cursorOvr->openGLID();
RealTime now=0, lastTime=0;
double simTimeRate = 1.0f;