Added tilt and rotate to drag, made drag a bit cleaner
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@@ -129,7 +129,7 @@ Vector3 PartInstance::getPosition()
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void PartInstance::setPosition(Vector3 pos)
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{
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position = pos;
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cFrame = CoordinateFrame(pos);
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cFrame = CoordinateFrame(cFrame.rotation,pos);
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changed = true;
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}
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CoordinateFrame PartInstance::getCFrame()
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BIN
content/images/GrabRotateCursor.png
Normal file
BIN
content/images/GrabRotateCursor.png
Normal file
Binary file not shown.
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After Width: | Height: | Size: 2.8 KiB |
111
main.cpp
111
main.cpp
@@ -69,9 +69,11 @@ static std::string clickSound = "";
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static std::string dingSound = "";
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static int cursorid = 0;
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static int cursorOvrid = 0;
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static int cursorDragid = 0;
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static int currentcursorid = 0;
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static G3D::TextureRef cursor = NULL;
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static G3D::TextureRef cursorOvr = NULL;
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static G3D::TextureRef cursorDrag = NULL;
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static bool mouseMovedBeginMotion = false;
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static const int CURSOR = 0;
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static const int ARROWS = 1;
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@@ -740,7 +742,7 @@ void Demo::onInit() {
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test->color = Color3(0.2F,0.3F,1);
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test->setSize(Vector3(24,1,24));
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test->setPosition(Vector3(0,0,0));
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test->setCFrame(test->getCFrame() * Matrix3::fromEulerAnglesXYZ(0,toRadians(54),toRadians(0)));
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//test->setCFrame(test->getCFrame() * Matrix3::fromEulerAnglesXYZ(0,toRadians(54),toRadians(0)));
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@@ -1403,33 +1405,40 @@ void Demo::onGraphics(RenderDevice* rd) {
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std::vector<Instance*> instances = dataModel->getWorkspace()->getAllChildren();
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currentcursorid = cursorid;
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bool onGUI = false;
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std::vector<Instance*> guis = dataModel->getGuiRoot()->getAllChildren();
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for(size_t i = 0; i < guis.size(); i++)
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if(!dragging)
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{
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if(BaseButtonInstance* button = dynamic_cast<BaseButtonInstance*>(guis.at(i)))
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bool onGUI = false;
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std::vector<Instance*> guis = dataModel->getGuiRoot()->getAllChildren();
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for(size_t i = 0; i < guis.size(); i++)
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{
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if(button->mouseInButton(dataModel->mousex,dataModel->mousey, renderDevice))
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if(BaseButtonInstance* button = dynamic_cast<BaseButtonInstance*>(guis.at(i)))
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{
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onGUI = true;
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break;
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if(button->mouseInButton(dataModel->mousex,dataModel->mousey, renderDevice))
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{
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onGUI = true;
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break;
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}
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}
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}
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if(!onGUI)
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for(size_t i = 0; i < instances.size(); i++)
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{
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if(PartInstance* test = dynamic_cast<PartInstance*>(instances.at(i)))
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{
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float time = cameraController.getCamera()->worldRay(dataModel->mousex, dataModel->mousey, renderDevice->getViewport()).intersectionTime(test->getBox());
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//float time = testRay.intersectionTime(test->getBox());
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if (time != inf())
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{
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currentcursorid = cursorOvrid;
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break;
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}
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}
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}
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}
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if(!onGUI)
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for(size_t i = 0; i < instances.size(); i++)
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else
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{
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if(PartInstance* test = dynamic_cast<PartInstance*>(instances.at(i)))
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{
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float time = cameraController.getCamera()->worldRay(dataModel->mousex, dataModel->mousey, renderDevice->getViewport()).intersectionTime(test->getBox());
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//float time = testRay.intersectionTime(test->getBox());
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if (time != inf())
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{
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currentcursorid = cursorOvrid;
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break;
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}
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}
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currentcursorid = cursorDragid;
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}
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glBindTexture( GL_TEXTURE_2D, currentcursorid);
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@@ -1461,6 +1470,60 @@ void Demo::onKeyPressed(int key)
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{
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deleteInstance();
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}
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if(dragging)
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{
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if(key == 'T')
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{
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if(g_selectedInstances.size() > 0)
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{
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Instance* selectedInstance = g_selectedInstances.at(0);
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AudioPlayer::playSound(clickSound);
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if(PartInstance* part = dynamic_cast<PartInstance*>(selectedInstance))
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{
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part->setCFrame(part->getCFrame()*Matrix3::fromEulerAnglesXYZ(0,0,toRadians(90)));
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}
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}
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}
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if(key == 'R')
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{
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if(g_selectedInstances.size() > 0)
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{
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Instance* selectedInstance = g_selectedInstances.at(0);
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AudioPlayer::playSound(clickSound);
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if(PartInstance* part = dynamic_cast<PartInstance*>(selectedInstance))
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{
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part->setCFrame(part->getCFrame()*Matrix3::fromEulerAnglesXYZ(0,toRadians(90),0));
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}
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}
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}
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}
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if(GetHoldKeyState(VK_LCONTROL))
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{
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if(key == 'D')
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{
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if(g_selectedInstances.size() > 0)
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{
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AudioPlayer::playSound(dingSound);
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std::vector<Instance*> newinst;
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for(size_t i = 0; i < g_selectedInstances.size(); i++)
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{
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if(g_selectedInstances.at(i)->canDelete)
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{
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Instance* tempinst = g_selectedInstances.at(i);
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Instance* clonedInstance = g_selectedInstances.at(i)->clone();
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newinst.push_back(tempinst);
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}
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/*tempinst->setPosition(Vector3(tempPos.x, tempPos.y + tempSize.y, tempPos.z));
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usableApp->cameraController.centerCamera(g_selectedInstances.at(0));*/
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}
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g_selectedInstances = newinst;
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if(g_selectedInstances.size() > 0)
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usableApp->_propWindow->SetProperties(newinst.at(0));
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}
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}
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}
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}
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void Demo::onKeyUp(int key)
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{
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@@ -1785,6 +1848,7 @@ void Demo::run() {
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// Load objects here=
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cursor = Texture::fromFile(GetFileInPath("/content/images/ArrowCursor.png"));
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cursorOvr = Texture::fromFile(GetFileInPath("/content/images/DragCursor.png"));
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cursorDrag = Texture::fromFile(GetFileInPath("/content/images/GrabRotateCursor.png"));
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Globals::surface = Texture::fromFile(GetFileInPath("/content/images/surfacebr.png"));
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Globals::surfaceId = Globals::surface->getOpenGLID();
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fntdominant = GFont::fromFile(GetFileInPath("/content/font/dominant.fnt"));
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@@ -1795,14 +1859,15 @@ void Demo::run() {
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sky = Sky::create(NULL, ExePath() + "/content/sky/");
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if (GLCaps::supports_GL_ARB_shadow()) {
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/*if (GLCaps::supports_GL_ARB_shadow()) {
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shadowMap = Texture::createEmpty(512, 512, "Shadow map", TextureFormat::depth(),
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Texture::CLAMP, Texture::BILINEAR_NO_MIPMAP, Texture::DIM_2D, Texture::DEPTH_LEQUAL);
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}
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}*/
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cursorid = cursor->openGLID();
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currentcursorid = cursorid;
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cursorDragid = cursorDrag->openGLID();
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cursorOvrid = cursorOvr->openGLID();
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RealTime now=0, lastTime=0;
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double simTimeRate = 1.0f;
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