Added surface selector, made faces reflect G3D faces

This commit is contained in:
Vulpovile
2021-03-15 10:12:45 -07:00
parent 0e3968acd4
commit bfcb3f83ab
10 changed files with 102 additions and 19 deletions

View File

@@ -50,6 +50,7 @@ public:
void setSize(Vector3);
void setShape(Enum::Shape::Value shape);
void setChanged();
void setSurface(int face, Enum::SurfaceType::Value surface);
//Collision
bool collides(PartInstance * part);

View File

@@ -1,9 +1,9 @@
#ifndef FACES_H
#define FACES_H
#define TOP 0
#define BOTTOM 1
#define LEFT 2
#define RIGHT 3
#define FRONT 4
#define BACK 5
#define TOP 3
#define BOTTOM 5
#define LEFT 1
#define RIGHT 4
#define FRONT 0
#define BACK 2
#endif

View File

@@ -27,6 +27,8 @@ public:
bool isMouseOnScreen();
bool isMouseDown();
void setMouseDown(bool mouseDown);
G3D::Ray * getRay();
G3D::Ray getLastRay();
private:
bool mouseDown;
};

View File

@@ -6,7 +6,7 @@ class SurfaceTool :
public Tool
{
public:
SurfaceTool(Enum::SurfaceType::Value surface, int extraParam); //OnSelect?
SurfaceTool(int surface, int extraParam); //OnSelect?
~SurfaceTool(void); //OnDeselect?
void onButton1MouseDown(Mouse);
void onButton1MouseUp(Mouse);
@@ -15,6 +15,6 @@ public:
void onKeyDown(int key);
void onKeyUp(int key);
private:
Enum::SurfaceType::Value surface;
int surface;
int param;
};

View File

@@ -618,6 +618,8 @@ void Application::exitApplication()
}
void Application::onGraphics(RenderDevice* rd) {
G3D::uint8 num = 0;

View File

@@ -18,12 +18,12 @@ PartInstance::PartInstance(void)
color = Color3::gray();
velocity = Vector3(0,0,0);
rotVelocity = Vector3(0,0,0);
top = Enum::SurfaceType::Bumps;
top = Enum::SurfaceType::Smooth;
front = Enum::SurfaceType::Bumps;
right = Enum::SurfaceType::Bumps;
back = Enum::SurfaceType::Bumps;
left = Enum::SurfaceType::Bumps;
bottom = Enum::SurfaceType::Bumps;
right = Enum::SurfaceType::Smooth;
back = Enum::SurfaceType::Smooth;
left = Enum::SurfaceType::Smooth;
bottom = Enum::SurfaceType::Smooth;
shape = Enum::Shape::Block;
}
@@ -82,6 +82,31 @@ void PartInstance::setChanged()
changed = true;
}
void PartInstance::setSurface(int face, Enum::SurfaceType::Value surface)
{
switch(face)
{
case TOP:
top = surface;
break;
case BOTTOM:
bottom = surface;
break;
case LEFT:
left = surface;
break;
case RIGHT:
right = surface;
break;
case FRONT:
front = surface;
break;
default:
back = surface;
}
changed = true;
}
void PartInstance::setParent(Instance* prnt)
{
Instance * cparent = getParent();

View File

@@ -61,10 +61,10 @@ HRESULT IEBrowser::doExternal(std::wstring funcName,
return E_NOTIMPL;
int j = pDispParams->rgvarg->intVal;
int i = (pDispParams->rgvarg+1)->intVal;
printf("Got values %d and %d", i, j);
//printf("Got values %d and %d", i, j);
if(i > 5 || i < 0)
return E_NOTIMPL;
g_usableApp->changeTool(new SurfaceTool((Enum::SurfaceType::Value)i, j));
g_usableApp->changeTool(new SurfaceTool(i, j));
/*VARIANT val1;
VARIANT val2;
unsigned int puArgErr;

View File

@@ -34,6 +34,16 @@ PartInstance * Mouse::getTarget()
return selectedInstance;
}
G3D::Ray * Mouse::getRay()
{
return &g_usableApp->cameraController.getCamera()->worldRay(x, y, g_usableApp->getRenderDevice()->getViewport());
}
G3D::Ray Mouse::getLastRay()
{
return testRay;
}
double getVectorDistance(Vector3 vector1, Vector3 vector2)
{

View File

@@ -414,7 +414,6 @@ void renderSurface(const char face, const Enum::SurfaceType::Value& surface, con
{
case Enum::SurfaceType::Motor:
{
printf("MOTOR\n");
glDisable(GL_LIGHTING);
glColor(getControllerColor(controller));
GLUquadric * q = gluNewQuadric();

View File

@@ -1,7 +1,6 @@
#include "Tool/SurfaceTool.h"
#include "Application.h"
SurfaceTool::SurfaceTool(Enum::SurfaceType::Value theSurface, int extraParam)
SurfaceTool::SurfaceTool(int theSurface, int extraParam)
{
surface = theSurface;
param = extraParam;
@@ -11,9 +10,53 @@ SurfaceTool::~SurfaceTool(void)
{
}
std::vector<G3D::Box> getSurfaces(PartInstance * part)
{
std::vector<G3D::Box> planes;
G3D::Box box = part->getBox();
G3D::Vector3 v0;
G3D::Vector3 v1;
G3D::Vector3 v2;
G3D::Vector3 v3;
box.getFaceCorners(0,v0,v1,v2,v3);
planes.push_back(G3D::Box(v0, v2));
box.getFaceCorners(1,v0,v1,v2,v3);
planes.push_back(G3D::Box(v0, v2));
box.getFaceCorners(2,v0,v1,v2,v3);
planes.push_back(G3D::Box(v0, v2));
box.getFaceCorners(3,v0,v1,v2,v3);
planes.push_back(G3D::Box(v0, v2));
box.getFaceCorners(4,v0,v1,v2,v3);
planes.push_back(G3D::Box(v0, v2));
box.getFaceCorners(5,v0,v1,v2,v3);
planes.push_back(G3D::Box(v0, v2));
return planes;
}
void SurfaceTool::onButton1MouseDown(Mouse mouse)
{
AudioPlayer::playSound(dingSound);
PartInstance * target = mouse.getTarget();
G3D::Ray ray = mouse.getLastRay();
std::vector<G3D::Box> surfacesHit = getSurfaces(target);
int closest;
float nearValue = G3D::inf();
for(size_t i = 0; i < surfacesHit.size(); i++)
{
float newTime = ray.intersectionTime(surfacesHit[i]);
if(nearValue > newTime)
{
nearValue = newTime;
closest = (int)i;
}
}
if(G3D::isFinite(nearValue))
{
printf("\n%d\n", closest);
target->setSurface(closest, Enum::SurfaceType::Value(surface));
}
g_usableApp->changeTool(NULL);
}
void SurfaceTool::onButton1MouseUp(Mouse mouse)
{
@@ -25,6 +68,7 @@ void SurfaceTool::onMouseMoved(Mouse mouse)
}
void SurfaceTool::onSelect(Mouse mouse)
{
AudioPlayer::playSound(dingSound);
}
void SurfaceTool::onKeyDown(int key)