Files
Blocks3D/src/include/Mouse.h

35 lines
709 B
C++

#pragma once
#include "DataModelV2/PartInstance.h"
#pragma once
#include "DataModelV2/WorkspaceInstance.h"
struct MousePoint{
Vector3 position;
PartInstance * target;
MousePoint(Vector3 pos, PartInstance * targ)
{
position = pos;
target = targ;
}
};
#pragma once
class Mouse
{
public:
Mouse();
~Mouse(void);
int x, y;
int oldx, oldy;
PartInstance * getTarget();
MousePoint getPositionAndPart(std::vector<Instance *> ignore = std::vector<Instance *>());
Vector3 getPosition(std::vector<Instance *> ignore = std::vector<Instance *>());
bool isMouseOnScreen();
bool isMouseDown();
void setMouseDown(bool mouseDown);
G3D::Ray * getRay();
G3D::Ray getLastRay();
private:
bool mouseDown;
};