Made physics work
This commit is contained in:
@@ -54,6 +54,7 @@ public:
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void setShape(Enum::Shape::Value shape);
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void setChanged();
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void setSurface(int face, Enum::SurfaceType::Value surface);
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float getMass();
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//Collision
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bool collides(PartInstance * part);
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@@ -70,4 +71,4 @@ private:
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bool changed;
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Box itemBox;
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GLuint glList;
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};
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};
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@@ -12,7 +12,7 @@ public:
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dSpaceID physSpace;
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dJointGroupID contactgroup;
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void createBody(PartInstance* partInstance);
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void createBody(PartInstance* partInstance, float stepSize);
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void deleteBody(PartInstance* partInstance);
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void updateBody(PartInstance* partInstance, CoordinateFrame * cFrame);
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};
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@@ -298,12 +298,7 @@ void Application::onCleanup() {
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}
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void Application::onLogic() {
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// XplicitNgine Start
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for(size_t i = 0; i < _dataModel->getWorkspace()->partObjects.size(); i++)
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{
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PartInstance* partInstance = _dataModel->getWorkspace()->partObjects[i];
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_dataModel->getEngine()->createBody(partInstance);
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}
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}
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void Application::onNetwork() {
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@@ -323,8 +318,18 @@ std::vector<Instance*> Application::getSelection()
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void Application::onSimulation(RealTime rdt, SimTime sdt, SimTime idt) {
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if(_dataModel->isRunning())
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{
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// XplicitNgine Start
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for(size_t i = 0; i < _dataModel->getWorkspace()->partObjects.size(); i++)
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{
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PartInstance* partInstance = _dataModel->getWorkspace()->partObjects[i];
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_dataModel->getEngine()->createBody(partInstance, sdt*15/_dataModel->getWorkspace()->partObjects.size());
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}
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onLogic();
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}
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_dataModel->getGuiRoot()->update();
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if(_dataModel->name != _title)
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@@ -292,6 +292,7 @@ bool DataModelInstance::scanXMLObject(xml_node<> * scanNode)
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xml_node<> *propNode = node->first_node();
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xml_node<> *cFrameNode=0;
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xml_node<> *sizeNode=0;
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xml_node<> *anchoredNode=0;
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xml_node<> *shapeNode=0;
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xml_node<> *colorNode=0;
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xml_node<> *brickColorNode=0;
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@@ -307,6 +308,10 @@ bool DataModelInstance::scanXMLObject(xml_node<> * scanNode)
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if (xmlValue=="CFrame" | xmlValue=="CoordinateFrame")
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{
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cFrameNode = partPropNode;
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}
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if (xmlValue=="Anchored")
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{
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anchoredNode = partPropNode;
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}
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if (xmlValue=="Name")
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{
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@@ -418,6 +423,11 @@ bool DataModelInstance::scanXMLObject(xml_node<> * scanNode)
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{
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test->color = bcToRGB(atoi(brickColorNode->value()));
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}
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if(anchoredNode)
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{
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printf("AAAAAAAAAAAAAAAAAAAA %s\n", anchoredNode->value());
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test->anchored = stricmp(anchoredNode->value(), "true") == 0;
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}
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test->setSize(Vector3(sizeX,sizeY+_modY,sizeZ));
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test->setName(newName);
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CoordinateFrame cf;
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@@ -28,6 +28,13 @@ PartInstance::PartInstance(void)
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shape = Enum::Shape::Block;
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}
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float PartInstance::getMass()
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{
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if(shape == Enum::Shape::Block)
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return size.x*size.y*size.z*0.7F;
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else
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return 1.3333333333333333333333333333333F*(size.x/2)*(size.y/2)*(size.z/2)*0.7F;
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}
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Vector3 PartInstance::getVelocity()
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{
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@@ -1,7 +1,7 @@
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#define _WINSOCKAPI_
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#include <windows.h>
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#include "WindowFunctions.h"
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#include "../../resource.h"
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#include "resource.h"
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#include "PropertyWindow.h"
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#include "Globals.h"
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#include "strsafe.h"
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@@ -75,12 +75,11 @@ void XplicitNgine::deleteBody(PartInstance* partInstance)
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}
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dBodyDestroy(partInstance->physBody);
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dGeomDestroy(partInstance->physGeom[0]);
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printf("Body should be destroyed");
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partInstance->physBody = NULL;
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}
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}
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void XplicitNgine::createBody(PartInstance* partInstance)
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void XplicitNgine::createBody(PartInstance* partInstance, float stepSize)
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{
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// calculate collisions
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dSpaceCollide (physSpace,0,&collisionCallback);
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@@ -101,37 +100,46 @@ void XplicitNgine::createBody(PartInstance* partInstance)
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dVector3 result;
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dGeomBoxGetLengths(partInstance->physGeom[0], result);
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printf("[XplicitNgine] Part Geom Size: %.1f, %.1f, %.1f\n",
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result[0],
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result[1],
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result[2]
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);
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//printf("[XplicitNgine] Part Geom Size: %.1f, %.1f, %.1f\n",
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// result[0],
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// result[1],
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// result[2]
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//);
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}
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else
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{
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partInstance->physGeom[0] = dCreateSphere(physSpace, partInstance->getSize()[0]/2);
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}
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dMass mass;
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mass.setBox(partInstance->getSize().x, partInstance->getSize().y, partInstance->getSize().z, 0.7F);
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dBodySetMass(partInstance->physBody, &mass);
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// Debug output
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// Create rigid body
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printf("[XplicitNgine] Created Geom for PartInstance\n");
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//printf("[XplicitNgine] Created Geom for PartInstance\n");
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dBodySetPosition(partInstance->physBody,
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partInstance->getPosition()[0],
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partInstance->getPosition()[1],
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partInstance->getPosition()[2]
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);
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dGeomSetPosition(partInstance->physGeom[0],
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partInstance->getPosition()[0],
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partInstance->getPosition()[1],
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partInstance->getPosition()[2]);
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Matrix3 g3dRot = partInstance->getCFrame().rotation;
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float rotation [12] = { g3dRot[0][0], g3dRot[0][1], g3dRot[0][2], 0,
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g3dRot[1][0], g3dRot[1][1], g3dRot[1][2], 0,
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g3dRot[2][0], g3dRot[2][1], g3dRot[2][2], 0};
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dGeomSetRotation(partInstance->physGeom[0], rotation);
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dBodySetRotation(partInstance->physBody, rotation);
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printf("[XplicitNgine] Created Body for PartInstance\n");
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//printf("[XplicitNgine] Created Body for PartInstance\n");
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if(!partInstance->anchored)
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dGeomSetBody(partInstance->physGeom[0], partInstance->physBody);
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@@ -152,8 +160,8 @@ void XplicitNgine::createBody(PartInstance* partInstance)
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Vector3(physPosition[0], physPosition[1], physPosition[2])));
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}
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}
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dWorldQuickStep(physWorld,0.05F);
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//STEP SHOULD NOT BE HERE!
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dWorldQuickStep(physWorld, stepSize);
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dJointGroupEmpty(contactgroup);
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}
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@@ -161,8 +169,6 @@ void XplicitNgine::updateBody(PartInstance *partInstance, CoordinateFrame * cFra
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{
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if(partInstance->physBody != NULL)
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{
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printf("Position is supposed to be set\n");
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Vector3 position = cFrame->translation;
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dBodySetPosition(partInstance->physBody,
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@@ -178,8 +184,4 @@ void XplicitNgine::updateBody(PartInstance *partInstance, CoordinateFrame * cFra
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dBodySetRotation(partInstance->physBody, rotation);
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}
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else
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{
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printf("Null???\n");
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}
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}
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