Merge pull request #105 from Vulpovile/bugfix-negativetimer
Fix the timer going into the negatives when the game is running slowly
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@@ -5,7 +5,7 @@
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#define APP_GENER 0
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#define APP_MAJOR 0
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#define APP_MINOR 107
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#define APP_PATCH 1
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#define APP_PATCH 2
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#define APP_VER_STRING APP_GENER.APP_MAJOR.APP_MINOR.APP_PATCH
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@@ -217,7 +217,7 @@ void LevelInstance::Step(SimTime sdt)
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score -= 1;
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break;
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}
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if (timer >= 0.1f){ //Due to timing used this could cause the number go into negatives for one step
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if (timer >= sdt){
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timer -= sdt;
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}
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else{
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