Something

This commit is contained in:
andreja6
2019-05-15 12:20:17 -07:00
parent 7f0b358f80
commit fdc4f4e647

381
main.cpp
View File

@@ -69,11 +69,10 @@ static std::string clickSound = "";
static std::string dingSound = "";
static int cursorid = 0;
static int cursorOvrid = 0;
static int cursorDragid = 0;
static int currentcursorid = 0;
static G3D::TextureRef cursor = NULL;
static G3D::TextureRef cursorOvr = NULL;
static G3D::TextureRef cursorDrag = NULL;
static bool running = true;
static bool mouseMovedBeginMotion = false;
static const int CURSOR = 0;
static const int ARROWS = 1;
@@ -81,15 +80,13 @@ static const int RESIZE = 2;
static POINT oldGlobalMouse;
static int mode = CURSOR;
bool dragging = false;
#include <math.h>
Vector2 mouseDownOn = Vector2(nan(), 0);
Vector2 oldMouse = Vector2(0,0);
float moveRate = 0.5;
static const std::string PlaceholderName = "HyperCube";
Demo *usableApp = NULL;
Demo::Demo(const GAppSettings& settings,HWND parentWindow) { //: GApp(settings,window) {
lightProjX = 17; lightProjY = 17; lightProjNear = 1; lightProjFar = 40;
_hWndMain = parentWindow;
HMODULE hThisInstance = GetModuleHandle(NULL);
@@ -392,7 +389,6 @@ void Demo::initGUI()
button->title = "Hopper";
button->fontLocationRelativeTo = Vector2(10, 3);
button->setAllColorsSame();
button->boxOutlineColorOvr = Color3(0,255,255);
button = makeTextButton();
button->boxBegin = Vector2(0, -48);
@@ -405,7 +401,6 @@ void Demo::initGUI()
button->title = "Controller";
button->fontLocationRelativeTo = Vector2(10, 3);
button->setAllColorsSame();
button->boxOutlineColorOvr = Color3(0,255,255);
button = makeTextButton();
button->boxBegin = Vector2(0, -72);
@@ -418,7 +413,6 @@ void Demo::initGUI()
button->title = "Color";
button->fontLocationRelativeTo = Vector2(10, 3);
button->setAllColorsSame();
button->boxOutlineColorOvr = Color3(0,255,255);
button = makeTextButton();
button->boxBegin = Vector2(0, -96);
@@ -431,7 +425,6 @@ void Demo::initGUI()
button->title = "Surface";
button->fontLocationRelativeTo = Vector2(10, 3);
button->setAllColorsSame();
button->boxOutlineColorOvr = Color3(0,255,255);
button = makeTextButton();
button->boxBegin = Vector2(0, -120);
@@ -440,10 +433,10 @@ void Demo::initGUI()
button->setParent(dataModel->getGuiRoot());
button->font = fntlighttrek;
button->textColor = Color3(0,255,255);
button->boxOutlineColor = Color3(0,255,255);
button->title = "Model";
button->fontLocationRelativeTo = Vector2(10, 3);
button->setAllColorsSame();
button->boxOutlineColorOvr = Color3(0,255,255);
button = makeTextButton();
button->boxBegin = Vector2(0, 0);
@@ -457,7 +450,6 @@ void Demo::initGUI()
button->textSize = 16;
button->fontLocationRelativeTo = Vector2(10, 0);
button->setAllColorsSame();
button->boxColorOvr = Color4(0.6F,0.6F,0.6F,0.4F);
button = makeTextButton();
button->boxBegin = Vector2(125, 0);
@@ -471,7 +463,6 @@ void Demo::initGUI()
button->textSize = 16;
button->fontLocationRelativeTo = Vector2(10, 0);
button->setAllColorsSame();
button->boxColorOvr = Color4(0.6F,0.6F,0.6F,0.4F);
button = makeTextButton();
button->boxBegin = Vector2(250, 0);
@@ -485,7 +476,6 @@ void Demo::initGUI()
button->textSize = 16;
button->fontLocationRelativeTo = Vector2(10, 0);
button->setAllColorsSame();
button->boxColorOvr = Color4(0.6F,0.6F,0.6F,0.4F);
button = makeTextButton();
button->boxBegin = Vector2(375, 0);
@@ -499,7 +489,6 @@ void Demo::initGUI()
button->textSize = 16;
button->fontLocationRelativeTo = Vector2(10, 0);
button->setAllColorsSame();
button->boxColorOvr = Color4(0.6F,0.6F,0.6F,0.4F);
button = makeTextButton();
button->boxBegin = Vector2(500, 0);
@@ -513,7 +502,6 @@ void Demo::initGUI()
button->textSize = 16;
button->fontLocationRelativeTo = Vector2(10, 0);
button->setAllColorsSame();
button->boxColorOvr = Color4(0.6F,0.6F,0.6F,0.4F);
@@ -742,7 +730,7 @@ void Demo::onInit() {
test->color = Color3(0.2F,0.3F,1);
test->setSize(Vector3(24,1,24));
test->setPosition(Vector3(0,0,0));
//test->setCFrame(test->getCFrame() * Matrix3::fromEulerAnglesXYZ(0,toRadians(54),toRadians(0)));
test->setCFrame(test->getCFrame() * Matrix3::fromEulerAnglesXYZ(0,toRadians(0),toRadians(0)));
@@ -799,7 +787,7 @@ void Demo::onInit() {
test->setSize(Vector3(4,1,2));
test->setPosition(Vector3(-2,5,0));
//dataModel->setMessageBrickCount();
test = makePart();
@@ -864,23 +852,8 @@ std::vector<Instance*> Demo::getSelection()
return g_selectedInstances;
}
void Demo::onSimulation(RealTime rdt, SimTime sdt, SimTime idt) {
if(running)
{
std::vector <Instance* > objects = dataModel->getWorkspace()->getAllChildren();
for(size_t i = 0; i < objects.size(); i++)
{
if(PartInstance* moveTo = dynamic_cast<PartInstance*>(objects.at(i)))
{
moveTo->velocity.y -= (196.2F/30);
moveTo->setPosition(Vector3(moveTo->getPosition().x, moveTo->getPosition().y+(moveTo->velocity.y)/30, moveTo->getPosition().z));
if(moveTo->getPosition().y < -128)
{
moveTo->setParent(NULL);
delete moveTo;
}
}
}
}
Instance * obj6 = dataModel->getGuiRoot()->findFirstChild("Delete");
Instance * obj = dataModel->getGuiRoot()->findFirstChild("Duplicate");
@@ -979,96 +952,32 @@ void Demo::onUserInput(UserInput* ui) {
dataModel->mouseButton1Down = (GetKeyState(VK_LBUTTON) & 0x100) != 0;
if (GetHoldKeyState(VK_LBUTTON)) {
if(!G3D::isNaN(mouseDownOn.x))
{
if(abs(mouseDownOn.x - dataModel->mousex) > 4 || abs(mouseDownOn.y - dataModel->mousey) > 4)
{
dragging = true;
}
}
else
{
mouseDownOn = Vector2(dataModel->mousex, dataModel->mousey);
}
if (dragging) {
PartInstance* part = NULL;
if(g_selectedInstances.size() > 0)
part = (PartInstance*) g_selectedInstances.at(0);
Ray dragRay = cameraController.getCamera()->worldRay(dataModel->mousex, dataModel->mousey, renderDevice->getViewport());
std::vector<Instance*> instances = dataModel->getWorkspace()->getAllChildren();
PartInstance* moveTo;
for(size_t i = 0; i < instances.size(); i++)
{
}
float nearest=std::numeric_limits<float>::infinity();
Vector3 camPos = cameraController.getCamera()->getCoordinateFrame().translation;
Ray dragRay = cameraController.getCamera()->worldRay(dataModel->mousex, dataModel->mousey, renderDevice->getViewport());
std::vector<Instance*> instances = dataModel->getWorkspace()->getAllChildren();
for(size_t i = 0; i < instances.size(); i++)
{
if(PartInstance* test = dynamic_cast<PartInstance*>(instances.at(i)))
{
float time = dragRay.intersectionTime(test->getBox());
if (time != inf())
if(PartInstance* moveTo = dynamic_cast<PartInstance*>(instances.at(i)))
{
if (nearest>time && test != part)
{
nearest=time;
moveTo = test;
//message = "Dragging = true.";
//messageTime = System::time();
//dragging = true;
}
}
}
}
if(nearest != inf())
{
Vector3 outLocation=Vector3(0,0,0);
Vector3 outNormal=Vector3(0,0,0);
if (moveTo!=part) {
if (CollisionDetection::collisionTimeForMovingPointFixedBox(dragRay.origin,dragRay.direction*100,moveTo->getBox(),outLocation,outNormal)!=inf())
{
part->setPosition(Vector3(floor(outLocation.x),floor(outLocation.y+1),floor(outLocation.z)));
//break;
}
}
/*
float __time = testRay.intersectionTime(moveTo->getBox());
float __nearest=std::numeric_limits<float>::infinity();
if (__time != inf() && moveTo != part)
if (__time != inf())
{
if (__nearest>__time)
{
Vector3 closest = (dragRay.closestPoint(moveTo->getPosition()));
//part->setPosition(closest);
part->setPosition(Vector3(floor(closest.x),floor(closest.y),floor(closest.z)));
Vector3 closest = (dragRay.closestPoint(moveTo->getPosition()) * 2);
part->setPosition(closest);
//part->setPosition(Vector3(floor(closest.x),part->getPosition().y,floor(closest.z)));
}
}
*/
}
Sleep(10);
}
Sleep(10);
}
}
else
{
dragging = false;
mouseDownOn = Vector2(nan(), 0);
}
// Camera KB Handling {
if (GetKPBool(VK_OEM_COMMA)) //Left
usableApp->cameraController.panLeft();
@@ -1141,18 +1050,18 @@ void drawOutline(Vector3 from, Vector3 to, RenderDevice* rd, LightingParameters
{
Color3 outline = Color3::cyan();//Color3(0.098F,0.6F,1.0F);
float offsetSize = 0.1F;
float offsetSize = 0.05F;
//X
Draw::box(c.toWorldSpace(Box(Vector3(from.x - offsetSize, from.y + offsetSize, from.z + offsetSize), Vector3(to.x + offsetSize, from.y - offsetSize, from.z - offsetSize))), rd, outline, Color4::clear());
Draw::box(c.toWorldSpace(Box(Vector3(from.x - offsetSize, to.y + offsetSize, from.z + offsetSize), Vector3(to.x + offsetSize, to.y - offsetSize, from.z - offsetSize))), rd, outline, Color4::clear());
Draw::box(c.toWorldSpace(Box(Vector3(from.x - offsetSize, to.y + offsetSize, to.z + offsetSize), Vector3(to.x + offsetSize, to.y - offsetSize, to.z - offsetSize))), rd, outline, Color4::clear());
Draw::box(c.toWorldSpace(Box(Vector3(from.x - offsetSize, from.y + offsetSize, to.z + offsetSize), Vector3(to.x + offsetSize, from.y - offsetSize, to.z - offsetSize))), rd, outline, Color4::clear());
//Y
Draw::box(c.toWorldSpace(Box(Vector3(from.x + offsetSize, from.y - offsetSize + 0.2, from.z + offsetSize), Vector3(from.x - offsetSize, to.y + offsetSize - 0.2, from.z - offsetSize))), rd, outline, Color4::clear());
Draw::box(c.toWorldSpace(Box(Vector3(to.x + offsetSize, from.y - offsetSize + 0.2, from.z + offsetSize), Vector3(to.x - offsetSize, to.y + offsetSize - 0.2, from.z - offsetSize))), rd, outline, Color4::clear());
Draw::box(c.toWorldSpace(Box(Vector3(to.x + offsetSize, from.y - offsetSize + 0.2, to.z + offsetSize), Vector3(to.x - offsetSize, to.y + offsetSize-0.2, to.z - offsetSize))), rd, outline, Color4::clear());
Draw::box(c.toWorldSpace(Box(Vector3(from.x + offsetSize, from.y - offsetSize + 0.2, to.z + offsetSize), Vector3(from.x - offsetSize, to.y + offsetSize - 0.2, to.z - offsetSize))), rd, outline, Color4::clear());
Draw::box(c.toWorldSpace(Box(Vector3(from.x + offsetSize, from.y - offsetSize + 0.1, from.z + offsetSize), Vector3(from.x - offsetSize, to.y + offsetSize - 0.1, from.z - offsetSize))), rd, outline, Color4::clear());
Draw::box(c.toWorldSpace(Box(Vector3(to.x + offsetSize, from.y - offsetSize + 0.1, from.z + offsetSize), Vector3(to.x - offsetSize, to.y + offsetSize - 0.1, from.z - offsetSize))), rd, outline, Color4::clear());
Draw::box(c.toWorldSpace(Box(Vector3(to.x + offsetSize, from.y - offsetSize + 0.1, to.z + offsetSize), Vector3(to.x - offsetSize, to.y + offsetSize-0.1, to.z - offsetSize))), rd, outline, Color4::clear());
Draw::box(c.toWorldSpace(Box(Vector3(from.x + offsetSize, from.y - offsetSize + 0.1, to.z + offsetSize), Vector3(from.x - offsetSize, to.y + offsetSize - 0.1, to.z - offsetSize))), rd, outline, Color4::clear());
//Z
Draw::box(c.toWorldSpace(Box(Vector3(from.x + offsetSize, from.y + offsetSize, from.z - offsetSize), Vector3(from.x - offsetSize, from.y - offsetSize, to.z + offsetSize))), rd, outline, Color4::clear());
Draw::box(c.toWorldSpace(Box(Vector3(from.x + offsetSize, to.y + offsetSize, from.z - offsetSize), Vector3(from.x - offsetSize, to.y - offsetSize, to.z + offsetSize))), rd, outline, Color4::clear());
@@ -1161,7 +1070,6 @@ void drawOutline(Vector3 from, Vector3 to, RenderDevice* rd, LightingParameters
if(mode == ARROWS)
{
glScalef(2,2,2);
rd->setLight(0, NULL);
rd->setAmbientLightColor(Color3(1,1,1));
@@ -1169,24 +1077,23 @@ void drawOutline(Vector3 from, Vector3 to, RenderDevice* rd, LightingParameters
c.toWorldSpace(Box(from, to)).getBounds(box);
float max = box.high().y - pos.y;
Draw::arrow(pos/2, Vector3(0, 1.5+max, 0), rd);
Draw::arrow(pos/2, Vector3(0, (-1.5)-max, 0), rd);
Draw::arrow(pos, Vector3(0, 1.5+max, 0), rd);
Draw::arrow(pos, Vector3(0, (-1.5)-max, 0), rd);
max = box.high().x - pos.x;
Draw::arrow(pos/2, Vector3(1.5+max, 0, 0), rd);
Draw::arrow(pos/2, Vector3((-1.5)-max, 0, 0), rd);
Draw::arrow(pos, Vector3(1.5+max, 0, 0), rd);
Draw::arrow(pos, Vector3((-1.5)-max, 0, 0), rd);
max = box.high().z - pos.z;
Draw::arrow(pos/2, Vector3(0, 0, 1.5+max), rd);
Draw::arrow(pos/2, Vector3(0, 0, (-1.5)-max), rd);
Draw::arrow(pos, Vector3(0, 0, 1.5+max), rd);
Draw::arrow(pos, Vector3(0, 0, (-1.5)-max), rd);
rd->setAmbientLightColor(lighting.ambient);
rd->setLight(0, GLight::directional(lighting.lightDirection, lighting.lightColor));
glScalef(1,1,1);
}
else if(mode == RESIZE)
{
@@ -1198,23 +1105,24 @@ void drawOutline(Vector3 from, Vector3 to, RenderDevice* rd, LightingParameters
float distance = pow(pow((double)gamepoint.x - (double)camerapoint.x, 2) + pow((double)gamepoint.y - (double)camerapoint.y, 2) + pow((double)gamepoint.z - (double)camerapoint.z, 2), 0.5);
if(distance < 200)
{
float multiplier = distance * 0.025F/2;
if(multiplier < 0.25F)
multiplier = 0.25F;
Vector3 position = pos + (c.lookVector()*((size.z)+2));
Draw::sphere(Sphere(position, multiplier*2), rd, sphereColor, Color4::clear());
position = pos - (c.lookVector()*((size.z)+2));
Draw::sphere(Sphere(position, multiplier*2), rd, sphereColor, Color4::clear());
Vector3 position = pos + (c.lookVector()*((size.z/2)+1));
Draw::sphere(Sphere(position, multiplier), rd, sphereColor, Color4::clear());
position = pos - (c.lookVector()*((size.z/2)+1));
Draw::sphere(Sphere(position, multiplier), rd, sphereColor, Color4::clear());
position = pos + (c.rightVector()*((size.x)+2));
Draw::sphere(Sphere(position, multiplier*2), rd, sphereColor, Color4::clear());
position = pos - (c.rightVector()*((size.x)+2));
Draw::sphere(Sphere(position, multiplier*2), rd, sphereColor, Color4::clear());
position = pos + (c.rightVector()*((size.x/2)+1));
Draw::sphere(Sphere(position, multiplier), rd, sphereColor, Color4::clear());
position = pos - (c.rightVector()*((size.x/2)+1));
Draw::sphere(Sphere(position, multiplier), rd, sphereColor, Color4::clear());
position = pos + (c.upVector()*((size.y)+2));
Draw::sphere(Sphere(position, multiplier*2), rd, sphereColor, Color4::clear());
position = pos - (c.upVector()*((size.y)+2));
Draw::sphere(Sphere(position, multiplier*2), rd, sphereColor, Color4::clear());
position = pos + (c.upVector()*((size.y/2)+1));
Draw::sphere(Sphere(position, multiplier), rd, sphereColor, Color4::clear());
position = pos - (c.upVector()*((size.y/2)+1));
Draw::sphere(Sphere(position, multiplier), rd, sphereColor, Color4::clear());
}
rd->setAmbientLightColor(lighting.ambient);
rd->setLight(0, GLight::directional(lighting.lightDirection, lighting.lightColor));
@@ -1231,8 +1139,6 @@ void Demo::exitApplication()
void Demo::onGraphics(RenderDevice* rd) {
G3D::uint8 num = 0;
POINT mousepos;
mouseOnScreen = true;
@@ -1262,8 +1168,6 @@ void Demo::onGraphics(RenderDevice* rd) {
}
}
if(Globals::useMousePoint)
{
mousepos = Globals::mousepoint;
@@ -1271,20 +1175,6 @@ void Demo::onGraphics(RenderDevice* rd) {
}
LightingParameters lighting(G3D::toSeconds(11, 00, 00, AM));
Matrix4 lightProjectionMatrix(Matrix4::orthogonalProjection(-lightProjX, lightProjX, -lightProjY, lightProjY, lightProjNear, lightProjFar));
CoordinateFrame lightCFrame;
lightCFrame.lookAt(-lighting.lightDirection, Vector3::unitY());
lightCFrame.translation = lighting.lightDirection * 20;
Matrix4 lightMVP = lightProjectionMatrix * lightCFrame.inverse();
/*if (GLCaps::supports_GL_ARB_shadow()) {
generateShadowMap(lightCFrame);
} */
renderDevice->setProjectionAndCameraMatrix(*cameraController.getCamera());
// Cyan background
@@ -1304,32 +1194,10 @@ void Demo::onGraphics(RenderDevice* rd) {
renderDevice->setLight(0, GLight::directional(lighting.lightDirection, lighting.lightColor));
renderDevice->setAmbientLightColor(lighting.ambient);
/*
Vector3 gamepoint = Vector3(0, 5, 0);
Vector3 camerapoint = rd->getCameraToWorldMatrix().translation;
float distance = pow(pow((double)gamepoint.x - (double)camerapoint.x, 2) + pow((double)gamepoint.y - (double)camerapoint.y, 2) + pow((double)gamepoint.z - (double)camerapoint.z, 2), 0.5);
if(distance < 50 && distance > -50)
{
if(distance < 0)
distance = distance*-1;
fntdominant->draw3D(rd, "Testing", CoordinateFrame(rd->getCameraToWorldMatrix().rotation, gamepoint), 0.04*distance, Color3::yellow(), Color3::black(), G3D::GFont::XALIGN_CENTER, G3D::GFont::YALIGN_CENTER);
}
*/
rd->pushState();
/*if (GLCaps::supports_GL_ARB_shadow()) {
rd->configureShadowMap(1, lightMVP, shadowMap);
}*/
rd->beforePrimitive();
dataModel->getWorkspace()->render(rd);
//if (dataModel->children[0]->children.size()>0)
//((PartInstance*)dataModel->children[0]->children[0])->debugPrintVertexIDs(rd,fntdominant,-cameraController.getCoordinateFrame().rotation);
rd->afterPrimitive();
rd->popState();
if(g_selectedInstances.size() > 0)
{
for(size_t i = 0; i < g_selectedInstances.size(); i++)
@@ -1338,24 +1206,22 @@ void Demo::onGraphics(RenderDevice* rd) {
{
Vector3 size = part->getSize();
Vector3 pos = part->getPosition();
drawOutline(Vector3(size.x/2, size.y/2, size.z/2) ,Vector3(-size.x/2,-size.y/2,-size.z/2), rd, lighting, Vector3(size.x/2, size.y/2, size.z/2), Vector3(pos.x, pos.y, pos.z), part->getCFrameRenderBased());
drawOutline(Vector3(0+size.x/4, 0+size.y/4, 0+size.z/4) ,Vector3(0-size.x/4,0-size.y/4,0-size.z/4), rd, lighting, Vector3(size.x/2, size.y/2, size.z/2), Vector3(pos.x/2, pos.y/2, pos.z/2), part->getCFrameRenderBased());
}
}
}
while(!postRenderStack.empty())
{
Instance* inst = postRenderStack.at(0);
postRenderStack.erase(postRenderStack.begin());
if(PVInstance* pinst = dynamic_cast<PVInstance*>(inst))
{
pinst->postRender(rd);
}
}
//Vector3 gamepoint = Vector3(0, 5, 0);
//Vector3 camerapoint = rd->getCameraToWorldMatrix().translation;
//float distance = pow(pow((double)gamepoint.x - (double)camerapoint.x, 2) + pow((double)gamepoint.y - (double)camerapoint.y, 2) + pow((double)gamepoint.z - (double)camerapoint.z, 2), 0.5);
//if(distance < 50 && distance > -50)
//{
// if(distance < 0)
// distance = distance*-1;
// fntdominant->draw3D(rd, "Testing", CoordinateFrame(rd->getCameraToWorldMatrix().rotation, gamepoint), 0.04*distance, Color3::yellow(), Color3::black(), G3D::GFont::XALIGN_CENTER, G3D::GFont::YALIGN_CENTER);
//}
renderDevice->disableLighting();
@@ -1371,10 +1237,6 @@ void Demo::onGraphics(RenderDevice* rd) {
//TODO--Move these to their own instance
std::stringstream stream;
stream << std::fixed << std::setprecision(3) << m_graphicsWatch.FPS();
fntdominant->draw2D(rd, "FPS: " + stream.str(), Vector2(120, 25), 10, Color3::fromARGB(0xFFFF00), Color3::black());
stream.str("");
stream.clear();
stream << std::fixed << std::setprecision(1) << dataModel->getLevel()->timer;
fntdominant->draw2D(rd, "Timer: " + stream.str(), Vector2(rd->getWidth() - 120, 25), 20, Color3::fromARGB(0x81C518), Color3::black());
fntdominant->draw2D(rd, "Score: " + Convert(dataModel->getLevel()->score), Vector2(rd->getWidth() - 120, 50), 20, Color3::fromARGB(0x81C518), Color3::black());
@@ -1405,40 +1267,19 @@ void Demo::onGraphics(RenderDevice* rd) {
std::vector<Instance*> instances = dataModel->getWorkspace()->getAllChildren();
currentcursorid = cursorid;
if(!dragging)
for(size_t i = 0; i < instances.size(); i++)
{
bool onGUI = false;
std::vector<Instance*> guis = dataModel->getGuiRoot()->getAllChildren();
for(size_t i = 0; i < guis.size(); i++)
if(PartInstance* test = dynamic_cast<PartInstance*>(instances.at(i)))
{
if(BaseButtonInstance* button = dynamic_cast<BaseButtonInstance*>(guis.at(i)))
float time = cameraController.getCamera()->worldRay(dataModel->mousex, dataModel->mousey, renderDevice->getViewport()).intersectionTime(test->getBox());
//float time = testRay.intersectionTime(test->getBox());
if (time != inf())
{
if(button->mouseInButton(dataModel->mousex,dataModel->mousey, renderDevice))
{
onGUI = true;
break;
}
currentcursorid = cursorOvrid;
break;
}
}
if(!onGUI)
for(size_t i = 0; i < instances.size(); i++)
{
if(PartInstance* test = dynamic_cast<PartInstance*>(instances.at(i)))
{
float time = cameraController.getCamera()->worldRay(dataModel->mousex, dataModel->mousey, renderDevice->getViewport()).intersectionTime(test->getBox());
//float time = testRay.intersectionTime(test->getBox());
if (time != inf())
{
currentcursorid = cursorOvrid;
break;
}
}
}
}
else
{
currentcursorid = cursorDragid;
}
glBindTexture( GL_TEXTURE_2D, currentcursorid);
@@ -1461,7 +1302,6 @@ void Demo::onGraphics(RenderDevice* rd) {
rd->afterPrimitive();
rd->popState();
renderDevice->pop2D();
debugAssertGLOk();
}
void Demo::onKeyPressed(int key)
@@ -1470,64 +1310,6 @@ void Demo::onKeyPressed(int key)
{
deleteInstance();
}
if(key=='R')
{
running = true;
}
if(dragging)
{
if(key == 'T')
{
if(g_selectedInstances.size() > 0)
{
Instance* selectedInstance = g_selectedInstances.at(0);
AudioPlayer::playSound(clickSound);
if(PartInstance* part = dynamic_cast<PartInstance*>(selectedInstance))
{
part->setCFrame(part->getCFrame()*Matrix3::fromEulerAnglesXYZ(0,0,toRadians(90)));
}
}
}
if(key == 'R')
{
if(g_selectedInstances.size() > 0)
{
Instance* selectedInstance = g_selectedInstances.at(0);
AudioPlayer::playSound(clickSound);
if(PartInstance* part = dynamic_cast<PartInstance*>(selectedInstance))
{
part->setCFrame(part->getCFrame()*Matrix3::fromEulerAnglesXYZ(0,toRadians(90),0));
}
}
}
}
if(GetHoldKeyState(VK_LCONTROL))
{
if(key == 'D')
{
if(g_selectedInstances.size() > 0)
{
AudioPlayer::playSound(dingSound);
std::vector<Instance*> newinst;
for(size_t i = 0; i < g_selectedInstances.size(); i++)
{
if(g_selectedInstances.at(i)->canDelete)
{
Instance* tempinst = g_selectedInstances.at(i);
Instance* clonedInstance = g_selectedInstances.at(i)->clone();
newinst.push_back(tempinst);
}
/*tempinst->setPosition(Vector3(tempPos.x, tempPos.y + tempSize.y, tempPos.z));
usableApp->cameraController.centerCamera(g_selectedInstances.at(0));*/
}
g_selectedInstances = newinst;
if(g_selectedInstances.size() > 0)
usableApp->_propWindow->SetProperties(newinst.at(0));
}
}
}
}
void Demo::onKeyUp(int key)
{
@@ -1638,7 +1420,7 @@ void Demo::onMouseRightUp(int x,int y)
}
void Demo::onMouseMoved(int x,int y)
{
//oldMouse = dataModel->getMousePos();
oldMouse = dataModel->getMousePos();
dataModel->mousex = x;
dataModel->mousey = y;
@@ -1798,37 +1580,6 @@ LRESULT CALLBACK G3DProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
return 0;
}
void Demo::generateShadowMap(const CoordinateFrame& lightViewMatrix) const {
//debugAssert(shadowMapSize < app->renderDevice->getHeight());
//debugAssert(shadowMapSize < app->renderDevice->getWidth());
//app->renderDevice->clear(debugLightMap, true, false);
Rect2D rect = Rect2D::xywh(0, 0, 512, 512);
renderDevice->pushState();
renderDevice->setViewport(rect);
// Draw from the light's point of view
renderDevice->setProjectionMatrix(Matrix4::orthogonalProjection(-lightProjX, lightProjX, -lightProjY, lightProjY, lightProjNear, lightProjFar));
renderDevice->setCameraToWorldMatrix(lightViewMatrix);
renderDevice->disableColorWrite();
// We can choose to use a large bias or render from
// the backfaces in order to avoid front-face self
// shadowing. Here, we use a large offset.
renderDevice->setPolygonOffset(8);
dataModel->render(renderDevice);
renderDevice->popState();
shadowMap->copyFromScreen(rect);
}
void Demo::run() {
usableApp = this;
//setDebugMode(false);
@@ -1852,7 +1603,6 @@ void Demo::run() {
// Load objects here=
cursor = Texture::fromFile(GetFileInPath("/content/images/ArrowCursor.png"));
cursorOvr = Texture::fromFile(GetFileInPath("/content/images/DragCursor.png"));
cursorDrag = Texture::fromFile(GetFileInPath("/content/images/GrabRotateCursor.png"));
Globals::surface = Texture::fromFile(GetFileInPath("/content/images/surfacebr.png"));
Globals::surfaceId = Globals::surface->getOpenGLID();
fntdominant = GFont::fromFile(GetFileInPath("/content/font/dominant.fnt"));
@@ -1861,17 +1611,8 @@ void Demo::run() {
clickSound = GetFileInPath("/content/sounds/switch.wav");
dingSound = GetFileInPath("/content/sounds/electronicpingshort.wav");
sky = Sky::create(NULL, ExePath() + "/content/sky/");
/*if (GLCaps::supports_GL_ARB_shadow()) {
shadowMap = Texture::createEmpty(512, 512, "Shadow map", TextureFormat::depth(),
Texture::CLAMP, Texture::BILINEAR_NO_MIPMAP, Texture::DIM_2D, Texture::DEPTH_LEQUAL);
}*/
cursorid = cursor->openGLID();
currentcursorid = cursorid;
cursorDragid = cursorDrag->openGLID();
cursorOvrid = cursorOvr->openGLID();
RealTime now=0, lastTime=0;
double simTimeRate = 1.0f;