Updated instance icon, no more SDL
This commit is contained in:
37
Blocks3D VS2003.sln
Normal file
37
Blocks3D VS2003.sln
Normal file
@@ -0,0 +1,37 @@
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||||
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Microsoft Visual Studio Solution File, Format Version 8.00
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Blocks3D", "Blocks3D VS2003.vcproj", "{6C4D6EEF-B1D1-456A-B850-92CAB17124BE}"
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{6C4D6EEF-B1D1-456A-B850-92CAB17124BE}.Debug.ActiveCfg = Debug|Win32
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{6C4D6EEF-B1D1-456A-B850-92CAB17124BE}.Debug|Win32.Build.0 = Debug|Win32
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20
Blocks3D VS2003.sln.old
Normal file
20
Blocks3D VS2003.sln.old
Normal file
@@ -0,0 +1,20 @@
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Microsoft Visual Studio Solution File, Format Version 7.10
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# Visual C++ Express 2005
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Blocks3D", "Blocks3D VS2003.vcproj", "{6C4D6EEF-B1D1-456A-B850-92CAB17124BE}"
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729
Blocks3D VS2003.vcproj
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729
Blocks3D VS2003.vcproj
Normal file
@@ -0,0 +1,729 @@
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||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\DataModelV2\ImageButtonInstance.cpp">
|
||||
<FileConfiguration
|
||||
Name="Release|Win32">
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
ObjectFile="$(IntDir)\$(InputName)1.obj"/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32">
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
ObjectFile="$(IntDir)\$(InputName)1.obj"/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\DataModelV2\TextButtonInstance.cpp">
|
||||
<FileConfiguration
|
||||
Name="Release|Win32">
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
ObjectFile="$(IntDir)\$(InputName)1.obj"/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32">
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
ObjectFile="$(IntDir)\$(InputName)1.obj"/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\DataModelV2\ToggleImageButtonInstance.cpp">
|
||||
<FileConfiguration
|
||||
Name="Release|Win32">
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
ObjectFile="$(IntDir)\$(InputName)1.obj"/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32">
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
ObjectFile="$(IntDir)\$(InputName)1.obj"/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="XplicitNgine">
|
||||
<File
|
||||
RelativePath=".\src\source\XplicitNgine\XplicitNgine.cpp">
|
||||
</File>
|
||||
</Filter>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Properties">
|
||||
<File
|
||||
RelativePath=".\src\source\Properties\BoolProperty.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\Properties\Property.cpp">
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Helpers">
|
||||
<File
|
||||
RelativePath=".\src\source\base64.cpp">
|
||||
</File>
|
||||
</Filter>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Header Files"
|
||||
Filter="h;hpp;hxx;hm;inl">
|
||||
<File
|
||||
RelativePath=".\src\include\Application.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\AudioPlayer.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\ax.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\BrowserCallHandler.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\CameraController.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\Enum.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\ErrorFunctions.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\Faces.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\Globals.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\IEBrowser.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\IEDispatcher.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\Mouse.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\propertyGrid.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\PropertyWindow.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\Renderer.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\resource.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\StringFunctions.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\TextureHandler.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\ToolEnum.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\versioning.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\VS2005CompatShim.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\win32Defines.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\WindowFunctions.h">
|
||||
</File>
|
||||
<Filter
|
||||
Name="RapidXML">
|
||||
<File
|
||||
RelativePath=".\src\include\rapidxml\rapidxml.hpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\rapidxml\rapidxml_iterators.hpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\rapidxml\rapidxml_print.hpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\rapidxml\rapidxml_utils.hpp">
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Listener">
|
||||
<File
|
||||
RelativePath=".\src\include\Listener\ButtonListener.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\Listener\CameraButtonListener.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\Listener\DeleteListener.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\Listener\GUDButtonListener.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\Listener\MenuButtonListener.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\Listener\ModeSelectionListener.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\Listener\RotateButtonListener.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\Listener\ToolbarListener.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\DataModel\WorkspaceInstance.h">
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Tool">
|
||||
<File
|
||||
RelativePath=".\src\include\Tool\ArrowTool.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\Tool\DraggerTool.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\Tool\SurfaceTool.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\Tool\Tool.h">
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="DataModelV2">
|
||||
<File
|
||||
RelativePath=".\src\include\DataModelV2\DataModelInstance.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\DataModelV2\GroupInstance.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\DataModelV2\Instance.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\DataModelV2\LevelInstance.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\DataModelV2\LightingInstance.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\DataModelV2\PartInstance.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\DataModelV2\PVInstance.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\DataModelV2\SelectionService.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\DataModelV2\SoundInstance.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\DataModelV2\SoundService.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\DataModelV2\ThumbnailGeneratorInstance.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\DataModelV2\WorkspaceInstance.h">
|
||||
</File>
|
||||
<Filter
|
||||
Name="Gui">
|
||||
<File
|
||||
RelativePath=".\src\include\DataModelV2\BaseButtonInstance.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\DataModelV2\BaseGuiInstance.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\DataModelV2\GuiRootInstance.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\DataModelV2\ImageButtonInstance.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\DataModelV2\TextButtonInstance.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\DataModelV2\ToggleImageButtonInstance.h">
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="XplicitNgine">
|
||||
<File
|
||||
RelativePath=".\src\include\XplicitNgine\XplicitNgine.h">
|
||||
</File>
|
||||
</Filter>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Properties">
|
||||
<File
|
||||
RelativePath=".\src\include\Properties\BoolProperty.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\Properties\Property.h">
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Helpers">
|
||||
<File
|
||||
RelativePath=".\src\include\base64.h">
|
||||
</File>
|
||||
</Filter>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Resource Files"
|
||||
Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe">
|
||||
<File
|
||||
RelativePath=".\Dialogs.rc">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\icon1.ico">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Parts.bmp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\roblox_RN1_icon.ico">
|
||||
</File>
|
||||
</Filter>
|
||||
</Files>
|
||||
<Globals>
|
||||
<Global
|
||||
Name="RESOURCE_FILE"
|
||||
Value="Dialogs.rc"/>
|
||||
</Globals>
|
||||
</VisualStudioProject>
|
||||
@@ -55,7 +55,7 @@
|
||||
OmitFramePointers="true"
|
||||
WholeProgramOptimization="true"
|
||||
AdditionalIncludeDirectories="".\src\include""
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS"
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_ATL_STATIC_REGISTRY;NO_SDL_MAIN"
|
||||
StringPooling="true"
|
||||
RuntimeLibrary="2"
|
||||
EnableFunctionLevelLinking="true"
|
||||
@@ -155,7 +155,7 @@
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories=""C:\libraries\ode-0.5\include\drawstuff";.\src\include"
|
||||
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS"
|
||||
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_ATL_STATIC_REGISTRY;NO_SDL_MAIN"
|
||||
MinimalRebuild="false"
|
||||
BasicRuntimeChecks="0"
|
||||
RuntimeLibrary="3"
|
||||
|
||||
BIN
Parts.bmp
BIN
Parts.bmp
Binary file not shown.
|
Before Width: | Height: | Size: 11 KiB After Width: | Height: | Size: 11 KiB |
BIN
PartsOld.bmp
Normal file
BIN
PartsOld.bmp
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 11 KiB |
@@ -1,6 +1,6 @@
|
||||
#include <G3DAll.h>
|
||||
#pragma once
|
||||
|
||||
#include <iostream>
|
||||
#include <string.h>
|
||||
class AudioPlayer
|
||||
{
|
||||
public:
|
||||
|
||||
@@ -1,11 +1,7 @@
|
||||
#include "AudioPlayer.h"
|
||||
#include "SDL.h"
|
||||
#include "SDL_audio.h"
|
||||
#include <stdlib.h>
|
||||
#include <malloc.h>
|
||||
#include <string.h>
|
||||
#include <Windows.h>
|
||||
#include <Mmsystem.h>
|
||||
#define NUM_SOUNDS 32
|
||||
static SDL_AudioSpec fmt;
|
||||
static bool initiated = false;
|
||||
|
||||
AudioPlayer::AudioPlayer(void)
|
||||
@@ -15,98 +11,15 @@ AudioPlayer::AudioPlayer(void)
|
||||
|
||||
AudioPlayer::~AudioPlayer(void)
|
||||
{
|
||||
SDL_CloseAudio();
|
||||
}
|
||||
|
||||
void AudioPlayer::init()
|
||||
{
|
||||
initiated = true;
|
||||
extern void mixaudio(void *unused, Uint8 *stream, int len);
|
||||
fmt.freq = 22050;
|
||||
fmt.format = AUDIO_S16LSB;
|
||||
fmt.channels = 2;
|
||||
fmt.samples = 1024; /* A good value for games */
|
||||
fmt.callback = mixaudio;
|
||||
fmt.userdata = NULL;
|
||||
|
||||
/* Open the audio device and start playing sound! */
|
||||
if ( SDL_OpenAudio(&fmt, NULL) < 0 ) {
|
||||
fprintf(stderr, "Unable to open audio: %s\n", SDL_GetError());
|
||||
}
|
||||
SDL_PauseAudio(0);
|
||||
}
|
||||
|
||||
static struct sample {
|
||||
Uint8 *data;
|
||||
Uint32 dpos;
|
||||
Uint32 dlen;
|
||||
} sounds[NUM_SOUNDS];
|
||||
|
||||
void mixaudio(void *unused, Uint8 *stream, int len)
|
||||
{
|
||||
int i;
|
||||
Uint32 amount;
|
||||
|
||||
for ( i=0; i<NUM_SOUNDS; ++i ) {
|
||||
amount = (sounds[i].dlen-sounds[i].dpos);
|
||||
if ( amount > (Uint32)len ) {
|
||||
amount = len;
|
||||
}
|
||||
SDL_MixAudio(stream, &sounds[i].data[sounds[i].dpos], amount, SDL_MIX_MAXVOLUME);
|
||||
sounds[i].dpos += amount;
|
||||
}
|
||||
}
|
||||
|
||||
void AudioPlayer::playSound(std::string fileString)
|
||||
{
|
||||
|
||||
if(initiated)
|
||||
{
|
||||
char *file = new char[fileString.length() + 1];
|
||||
strcpy(file, fileString.c_str());
|
||||
|
||||
|
||||
int index;
|
||||
SDL_AudioSpec wave;
|
||||
Uint8 *data;
|
||||
Uint32 dlen;
|
||||
SDL_AudioCVT cvt;
|
||||
|
||||
/* Look for an empty (or finished) sound slot */
|
||||
for ( index=0; index<NUM_SOUNDS; ++index ) {
|
||||
if ( sounds[index].dpos == sounds[index].dlen ) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
if ( index == NUM_SOUNDS )
|
||||
return;
|
||||
|
||||
/* Load the sound file and convert it to 16-bit stereo at 22kHz */
|
||||
if ( SDL_LoadWAV(file, &wave, &data, &dlen) == NULL ) {
|
||||
fprintf(stderr, "Couldn't load %s: %s\n", file, SDL_GetError());
|
||||
return;
|
||||
}
|
||||
SDL_BuildAudioCVT(&cvt, wave.format, wave.channels, wave.freq,
|
||||
AUDIO_S16, 2, fmt.freq);
|
||||
cvt.buf = (Uint8*)malloc(dlen*cvt.len_mult);
|
||||
memcpy(cvt.buf, data, dlen);
|
||||
cvt.len = dlen;
|
||||
SDL_ConvertAudio(&cvt);
|
||||
SDL_FreeWAV(data);
|
||||
|
||||
/* Put the sound data in the slot (it starts playing immediately) */
|
||||
if ( sounds[index].data ) {
|
||||
free(sounds[index].data);
|
||||
}
|
||||
SDL_LockAudio();
|
||||
sounds[index].data = cvt.buf;
|
||||
sounds[index].dlen = cvt.len_cvt;
|
||||
sounds[index].dpos = 0;
|
||||
SDL_UnlockAudio();
|
||||
delete [] file;
|
||||
}
|
||||
else
|
||||
{
|
||||
OutputDebugString("Audio player not initialized, sound will not play\r\n");
|
||||
}
|
||||
//TODO probably use something a bit better
|
||||
PlaySound(fileString.c_str(), NULL, SND_FILENAME | SND_ASYNC);
|
||||
}
|
||||
|
||||
@@ -667,9 +667,9 @@ void DataModelInstance::drawMessage(RenderDevice* rd)
|
||||
}
|
||||
}
|
||||
char brkc[12];
|
||||
sprintf_s(brkc, "%d", brickCount);
|
||||
_snprintf(brkc, 12, "%d", brickCount);
|
||||
char instc[12];
|
||||
sprintf_s(instc, "%d", instCount);
|
||||
_snprintf(instc, 12, "%d", instCount);
|
||||
message = "Bricks: ";
|
||||
message += brkc;
|
||||
message += " Snaps: ";
|
||||
|
||||
@@ -109,8 +109,8 @@ std::vector<PROPGRIDITEM> LevelInstance::getProperties()
|
||||
PIT_CHECK
|
||||
));
|
||||
|
||||
sprintf_s(timerTxt, "%g", timer);
|
||||
sprintf_s(scoreTxt, "%d", score);
|
||||
_snprintf(timerTxt, 12, "%g", timer);
|
||||
_snprintf(scoreTxt, 12, "%d", score);
|
||||
properties.push_back(createPGI("Gameplay",
|
||||
"InitialTimerValue",
|
||||
"The amount of time in seconds the player has to complete this level.\r\n\r\nPut 0 if time is limitless.",
|
||||
|
||||
@@ -723,14 +723,14 @@ std::vector<PROPGRIDITEM> PartInstance::getProperties()
|
||||
(LPARAM)anchored,
|
||||
PIT_CHECK
|
||||
));
|
||||
sprintf_s(pto, "%g, %g, %g", position.x, position.y, position.z);
|
||||
_snprintf(pto, 512, "%g, %g, %g", position.x, position.y, position.z);
|
||||
properties.push_back(createPGI("Item",
|
||||
"Offset",
|
||||
"The position of the object in the workspace",
|
||||
(LPARAM)pto,
|
||||
PIT_EDIT
|
||||
));
|
||||
sprintf_s(pto2, "%g, %g, %g", size.x, size.y, size.z);
|
||||
_snprintf(pto2, 512, "%g, %g, %g", size.x, size.y, size.z);
|
||||
properties.push_back(createPGI("Item",
|
||||
"Size",
|
||||
"The size of the object in the workspace",
|
||||
@@ -759,8 +759,8 @@ std::vector<PROPGRIDITEM> PartInstance::getProperties()
|
||||
TEXT("NoSound\0Victory\0Boing\0Break\0Snap\0Bomb\0Splat\0Page\0Ping\0Swoosh\0Click\0Clock\0Step\0StepOn")
|
||||
));
|
||||
|
||||
sprintf_s(changeScoreTxt, "%d", changeScore);
|
||||
sprintf_s(changeTimerTxt, "%g", changeTimer);
|
||||
_snprintf(changeScoreTxt, 12, "%d", changeScore);
|
||||
_snprintf(changeTimerTxt, 12, "%g", changeTimer);
|
||||
properties.push_back(createPGI("OnTouch",
|
||||
"ChangeScore",
|
||||
"How the score is affected when touched",
|
||||
|
||||
@@ -142,6 +142,12 @@ LRESULT CALLBACK G3DProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
|
||||
|
||||
|
||||
int main(int argc, char** argv) {
|
||||
HINSTANCE hThisInstance = GetModuleHandle(NULL);
|
||||
return WinMain(hThisInstance, NULL, NULL, 1);
|
||||
}
|
||||
|
||||
int WINAPI WinMain(HINSTANCE hThisInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int cmdShow)
|
||||
{
|
||||
#ifndef _DEBUG
|
||||
try{
|
||||
#endif
|
||||
@@ -158,7 +164,6 @@ int main(int argc, char** argv) {
|
||||
icc.dwICC = ICC_WIN95_CLASSES/*|ICC_COOL_CLASSES|ICC_DATE_CLASSES|
|
||||
ICC_PAGESCROLLER_CLASS|ICC_USEREX_CLASSES*/;
|
||||
InitCommonControlsEx(&icc);
|
||||
HMODULE hThisInstance = GetModuleHandle(NULL);
|
||||
|
||||
if (!createWindowClass("mainHWND",WndProc,hThisInstance))
|
||||
return false;
|
||||
|
||||
Reference in New Issue
Block a user