Temporary physics bug fix (anchored parts not updating when moved)
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@@ -233,6 +233,12 @@ void PartInstance::setPosition(Vector3 pos)
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{
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position = pos;
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setCFrame(CoordinateFrame(cFrame.rotation, pos));
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if (anchored)
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{
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g_dataModel->getEngine()->deleteBody(this);
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g_dataModel->getEngine()->createBody(this);
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}
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}
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void PartInstance::setAnchored(bool anchored)
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