Disabled shadows
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8
main.cpp
8
main.cpp
@@ -1278,9 +1278,9 @@ void Demo::onGraphics(RenderDevice* rd) {
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Matrix4 lightMVP = lightProjectionMatrix * lightCFrame.inverse();
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if (GLCaps::supports_GL_ARB_shadow()) {
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/*if (GLCaps::supports_GL_ARB_shadow()) {
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generateShadowMap(lightCFrame);
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}
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} */
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renderDevice->setProjectionAndCameraMatrix(*cameraController.getCamera());
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@@ -1316,9 +1316,9 @@ void Demo::onGraphics(RenderDevice* rd) {
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*/
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rd->pushState();
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if (GLCaps::supports_GL_ARB_shadow()) {
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/*if (GLCaps::supports_GL_ARB_shadow()) {
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rd->configureShadowMap(1, lightMVP, shadowMap);
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}
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}*/
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rd->beforePrimitive();
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