Merge pull request #85 from Vulpovile/master

sync: master to develop
This commit is contained in:
Vulpovile
2022-10-04 23:03:09 -07:00
committed by GitHub
3 changed files with 15 additions and 13 deletions

Binary file not shown.

View File

@@ -10,7 +10,7 @@
#define APP_GENER 0
#define APP_MAJOR 0
#define APP_MINOR 106
#define APP_PATCH 2
#define APP_PATCH 3
#define APP_VER_STRING APP_GENER.APP_MAJOR.APP_MINOR.APP_PATCH
#define VER_PREFIX( N ) v##N

View File

@@ -83,7 +83,9 @@ void XplicitNgine::createBody(PartInstance* partInstance)
{
// calculate collisions
//dSpaceCollide (physSpace,0,&collisionCallback);
Vector3 partSize = partInstance->getSize();
Vector3 partPosition = partInstance->getPosition();
if(partInstance->physBody == NULL)
{
// init body
@@ -93,9 +95,9 @@ void XplicitNgine::createBody(PartInstance* partInstance)
if(partInstance->shape == Enum::Shape::Block)
{
partInstance->physGeom[0] = dCreateBox(physSpace,
partInstance->getSize()[0],
partInstance->getSize()[1],
partInstance->getSize()[2]
partSize.x,
partSize.y,
partSize.z
);
dVector3 result;
@@ -108,11 +110,11 @@ void XplicitNgine::createBody(PartInstance* partInstance)
}
else
{
partInstance->physGeom[0] = dCreateSphere(physSpace, partInstance->getSize()[0]/2);
partInstance->physGeom[0] = dCreateSphere(physSpace, partSize[0]/2);
}
dMass mass;
mass.setBox(partInstance->getSize().x, partInstance->getSize().y, partInstance->getSize().z, 0.7F);
mass.setBox(partSize.x, partSize.y, partSize.z, 0.7F);
dBodySetMass(partInstance->physBody, &mass);
// Debug output
@@ -121,15 +123,15 @@ void XplicitNgine::createBody(PartInstance* partInstance)
// Create rigid body
//printf("[XplicitNgine] Created Geom for PartInstance\n");
dBodySetPosition(partInstance->physBody,
partInstance->getPosition()[0],
partInstance->getPosition()[1],
partInstance->getPosition()[2]
partPosition.x,
partPosition.y,
partPosition.z
);
dGeomSetPosition(partInstance->physGeom[0],
partInstance->getPosition()[0],
partInstance->getPosition()[1],
partInstance->getPosition()[2]);
partPosition.x,
partPosition.y,
partPosition.z);
Matrix3 g3dRot = partInstance->getCFrame().rotation;
float rotation [12] = { g3dRot[0][0], g3dRot[0][1], g3dRot[0][2], 0,