Attempted to make getPosition...

This commit is contained in:
andreja6
2020-03-13 23:13:58 -07:00
parent bd8209958d
commit 9217e78084
2 changed files with 43 additions and 6 deletions

View File

@@ -689,7 +689,8 @@ void Application::onGraphics(RenderDevice* rd) {
glDisableClientState(GL_NORMAL_ARRAY);
rd->setObjectToWorldMatrix(forDraw);
rd->afterPrimitive();
Draw::sphere(G3D::Sphere(mouse.getPosition(), 1), rd, Color3::cyan(), Color4::clear());
if(g_selectedInstances.size() > 0)
{
for(size_t i = 0; i < g_selectedInstances.size(); i++)

View File

@@ -1,6 +1,7 @@
#include "Mouse.h"
#include "Application.h"
#include "Globals.h"
Mouse::Mouse(){
x = y = 0;
}
@@ -34,14 +35,49 @@ PartInstance * Mouse::getTarget()
}
double getVectorDistance(Vector3 vector1, Vector3 vector2)
{
return pow(pow((double)vector1.x - (double)vector2.x, 2) + pow((double)vector1.y - (double)vector2.y, 2) + pow((double)vector1.z - (double)vector2.z, 2), 0.5);
}
Vector3 Mouse::getPosition()
{
return Vector3();
//Not implemented
testRay = g_usableApp->cameraController.getCamera()->worldRay(x, y, g_usableApp->getRenderDevice()->getViewport());
Vector3 pos = testRay.closestPoint(Vector3(0,0,0));
nearest=std::numeric_limits<float>::infinity();
//Vector3 camPos = g_usableApp->cameraController.getCamera()->getCoordinateFrame().translation;
for(size_t i = 0; i < g_dataModel->getWorkspace()->partObjects.size(); i++)
{
PartInstance * p = g_dataModel->getWorkspace()->partObjects[i];
if(G3D::isFinite(testRay.intersectionTime(p->getBox())))
{
if (nearest>testRay.intersectionTime(p->getBox()))
{
// BROKEN
pos = (testRay.closestPoint(p->getPosition()/2));
}
/* // This would be an overall better solution
for(char i = 0; i < 6; i++)
{
Vector3 side1;
Vector3 side2;
Vector3 side3;
Vector3 side4;
p->getBox().getFaceCorners(i, side1, side2, side3, side4);
Vector3 inter = testRay.intersection(G3D::Plane(side2, side3, side4));
float newdistance = testRay.distance(inter);
if(nearest > abs(newdistance))
{
nearest = newdistance;
pos = inter;
}
}*/
}
}
return pos;
}
bool Mouse::isMouseOnScreen()
{