Tied physics to FPS
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@@ -353,7 +353,7 @@ void Application::onSimulation(RealTime rdt, SimTime sdt, SimTime idt) {
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}
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for(int i = 0; i < 6; i++)
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{
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_dataModel->getEngine()->step(sdt*2);
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_dataModel->getEngine()->step(0.1F);
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}
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onLogic();
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