move tool

This commit is contained in:
KeyboardCombination
2023-11-02 22:18:35 -04:00
parent 00b165c208
commit 4336140b90
2 changed files with 204 additions and 127 deletions

View File

@@ -7,12 +7,12 @@ class DraggerTool :
public:
DraggerTool(void);
~DraggerTool(void);
void onButton1MouseDown(Mouse);
void onButton1MouseUp(Mouse);
void onMouseMoved(Mouse mouse);
void onSelect(Mouse mouse);
void onKeyDown(int key);
void onKeyUp(int key);
void onButton1MouseDown(Mouse);
void onButton1MouseUp(Mouse);
void onMouseMoved(Mouse mouse);
void onSelect(Mouse mouse);
void onKeyDown(int key);
void onKeyUp(int key);
void render(RenderDevice * rd, Mouse mouse);
private:
void createHandles();
@@ -20,5 +20,6 @@ private:
bool hasHandles;
int handleGrabbed;
Vector3 center;
Vector3 CenterOffset;
Sphere handles[6];
};

View File

@@ -1,5 +1,5 @@
#include "Tool/DraggerTool.h"
#include "Application.h"
#include "Tool/DraggerTool.h"
#include "Application.h"
#include "DataModelV2/SelectionService.h"
DraggerTool::DraggerTool(void)
@@ -11,123 +11,199 @@ DraggerTool::~DraggerTool(void)
{
}
void DraggerTool::onButton1MouseDown(Mouse mouse)
{
grabHandle(mouse);
if(handleGrabbed == -1)
{
ArrowTool::onButton1MouseDown(mouse);
createHandles();
} else
{
printf("GRABBED HANDLE!");
}
}
void DraggerTool::onButton1MouseUp(Mouse mouse)
{
ArrowTool::onButton1MouseUp(mouse);
createHandles();
}
void DraggerTool::onMouseMoved(Mouse mouse)
{
if(handleGrabbed != -1)
{
}
else ArrowTool::onMouseMoved(mouse);
}
void DraggerTool::onSelect(Mouse mouse)
{
ArrowTool::onSelect(mouse);
createHandles();
}
void DraggerTool::onKeyDown(int key)
{
ArrowTool::onKeyDown(key);
}
void DraggerTool::onKeyUp(int key)
{
ArrowTool::onKeyUp(key);
}
void DraggerTool::grabHandle(Mouse mouse)
{
handleGrabbed = -1;
if(hasHandles)
{
G3D::Ray ray = mouse.getRay();
float distance = G3D::inf();
for(int i = 0; i < 6; i++)
{
float newDistance = ray.intersectionTime(handles[i]);
if(isFinite(newDistance) && newDistance < distance)
{
distance = newDistance;
handleGrabbed = i;
}
}
}
}
void DraggerTool::createHandles()
{
handleGrabbed = -1;
hasHandles = false;
std::vector<Instance *> selection = g_dataModel->getSelectionService()->getSelection();
if(selection.size() == 1)
{
if(PartInstance* part = dynamic_cast<PartInstance*>(selection[0]))
{
hasHandles = true;
float offset = 2;
center = part->getPosition();
Vector3 size = part->getSize();
CoordinateFrame cFrame = part->getCFrame();
handles[0] = Sphere(center + cFrame.upVector()*(size.y/2+offset), 1);
handles[1] = Sphere(center - cFrame.upVector()*(size.y/2+offset), 1);
handles[2] = Sphere(center + cFrame.lookVector()*(size.z/2+offset), 1);
handles[3] = Sphere(center - cFrame.lookVector()*(size.z/2+offset), 1);
handles[4] = Sphere(center + cFrame.leftVector()*(size.x/2+offset), 1);
handles[5] = Sphere(center - cFrame.leftVector()*(size.x/2+offset), 1);
}
}
}
void DraggerTool::render(RenderDevice * rd, Mouse mouse)
{
if(hasHandles)
{
for(int i = 0; i < 6; i++)
{
G3D::Draw::arrow(center, handles[i].center-center, rd, Color3::orange(), 2);
}
}
std::vector<Instance *> selection = g_dataModel->getSelectionService()->getSelection();
for(size_t i = 0; i < selection.size(); i++)
{
if(PartInstance* part = dynamic_cast<PartInstance*>(selection[i]))
{
Ray ray = G3D::Ray::fromOriginAndDirection(part->getPosition(), part->getCFrame().lookVector()*100);
Vector3 intersection1 = ray.intersection(mouse.getPlane());
Vector3 intersection2 = ray.intersection(mouse.getInversePlane());
if(intersection1.isFinite())
{
Draw::sphere(Sphere(intersection1, 2), rd);
}
else if(intersection2.isFinite())
{
Draw::sphere(Sphere(intersection2, 2), rd);
}
}
}
void DraggerTool::onButton1MouseDown(Mouse mouse)
{
grabHandle(mouse);
if(handleGrabbed == -1)
{
ArrowTool::onButton1MouseDown(mouse);
createHandles();
} else
{
printf("GRABBED HANDLE!");
}
}
void DraggerTool::onButton1MouseUp(Mouse mouse)
{
ArrowTool::onButton1MouseUp(mouse);
createHandles();
}
void DraggerTool::onMouseMoved(Mouse mouse)
{
if(handleGrabbed != -1)
{
std::vector<Instance *> selection = g_dataModel->getSelectionService()->getSelection();
if(selection.size() == 1)
{
PartInstance* part = dynamic_cast<PartInstance*>(selection[0]);
if(part)
{
Ray ray = G3D::Ray::fromOriginAndDirection(part->getPosition(), part->getCFrame().lookVector()*100);
switch(handleGrabbed){
case 0:
case 1:
ray = G3D::Ray::fromOriginAndDirection(part->getPosition(), part->getCFrame().upVector()*100);
break;
case 2:
case 3:
ray = G3D::Ray::fromOriginAndDirection(part->getPosition(), part->getCFrame().lookVector()*100);
break;
case 4:
case 5:
ray = G3D::Ray::fromOriginAndDirection(part->getPosition(), part->getCFrame().leftVector()*100);
break;
}
CenterOffset = handles[handleGrabbed].center;
Vector3 intersection1 = ray.intersection(mouse.getPlane());
Vector3 intersection2 = ray.intersection(mouse.getInversePlane());
if(intersection1.isFinite())
{
intersection1.x = (ceil(intersection1.x / 1) * 1);
intersection1.y = (ceil(intersection1.y / 1) * 1);
intersection1.z = (ceil(intersection1.z / 1) * 1);
if ( ((int)part->getSize().x)%2 == 1 )
intersection1.x += 0.5;
//intersection1.y = mouse.getPlane() + part->getSize().y/2 - 0.5;
if ( ((int)part->getSize().z)%2 == 1 )
intersection1.z += 0.5;
part->setPosition(intersection1 + (part->getPosition() - CenterOffset));
}
else if(intersection2.isFinite())
{
intersection2.x = (ceil(intersection2.x / 1) * 1);
intersection2.y = (ceil(intersection2.y / 1) * 1);
intersection2.z = (ceil(intersection2.z / 1) * 1);
if ( ((int)part->getSize().x)%2 == 1)
intersection2.x += 0.5;
//intersection2.y = mouse.getInversePlane() + part->getSize().y/2 - 0.5;
part->setPosition(intersection2 + (part->getPosition() - CenterOffset));
}
float offset = 2;
center = part->getPosition();
Vector3 size = part->getSize();
CoordinateFrame cFrame = part->getCFrame();
handles[0].center = center + cFrame.upVector()*(size.y/2+offset);
handles[1].center = center - cFrame.upVector()*(size.y/2+offset);
handles[2].center = center + cFrame.lookVector()*(size.z/2+offset);
handles[3].center = center - cFrame.lookVector()*(size.z/2+offset);
handles[4].center = center + cFrame.leftVector()*(size.x/2+offset);
handles[5].center = center - cFrame.leftVector()*(size.x/2+offset);
}
}
}
else ArrowTool::onMouseMoved(mouse);
}
void DraggerTool::onSelect(Mouse mouse)
{
ArrowTool::onSelect(mouse);
createHandles();
}
void DraggerTool::onKeyDown(int key)
{
ArrowTool::onKeyDown(key);
}
void DraggerTool::onKeyUp(int key)
{
ArrowTool::onKeyUp(key);
}
void DraggerTool::grabHandle(Mouse mouse)
{
handleGrabbed = -1;
if(hasHandles)
{
G3D::Ray ray = mouse.getRay();
float distance = G3D::inf();
for(int i = 0; i < 6; i++)
{
float newDistance = ray.intersectionTime(handles[i]);
if(isFinite(newDistance) && newDistance < distance)
{
distance = newDistance;
handleGrabbed = i;
}
}
}
}
void DraggerTool::createHandles()
{
handleGrabbed = -1;
hasHandles = false;
std::vector<Instance *> selection = g_dataModel->getSelectionService()->getSelection();
if(selection.size() == 1)
{
if(PartInstance* part = dynamic_cast<PartInstance*>(selection[0]))
{
hasHandles = true;
float offset = 2;
center = part->getPosition();
Vector3 size = part->getSize();
CoordinateFrame cFrame = part->getCFrame();
handles[0] = Sphere(center + cFrame.upVector()*(size.y/2+offset), 1);
handles[1] = Sphere(center - cFrame.upVector()*(size.y/2+offset), 1);
handles[2] = Sphere(center + cFrame.lookVector()*(size.z/2+offset), 1);
handles[3] = Sphere(center - cFrame.lookVector()*(size.z/2+offset), 1);
handles[4] = Sphere(center + cFrame.leftVector()*(size.x/2+offset), 1);
handles[5] = Sphere(center - cFrame.leftVector()*(size.x/2+offset), 1);
}
}
}
void DraggerTool::render(RenderDevice * rd, Mouse mouse)
{
if(hasHandles)
{
for(int i = 0; i < 6; i++)
{
G3D::Draw::arrow(center, handles[i].center-center, rd, Color3::orange(), 2);
}
}
std::vector<Instance *> selection = g_dataModel->getSelectionService()->getSelection();
for(size_t i = 0; i < selection.size(); i++)
{
if(PartInstance* part = dynamic_cast<PartInstance*>(selection[i]))
{
//Ray ray = G3D::Ray::fromOriginAndDirection(part->getPosition(), part->getCFrame().lookVector()*100);
//Vector3 intersection1 = ray.intersection(mouse.getPlane());
//Vector3 intersection2 = ray.intersection(mouse.getInversePlane());
//if(intersection1.isFinite())
//{
// Draw::sphere(Sphere(intersection1, 2), rd);
//}
//else if(intersection2.isFinite())
//{
// Draw::sphere(Sphere(intersection2, 2), rd);
//}
}
}
}