Merge pull request #100 from Vulpovile/release/0.0.107.0

Release 0.0.107.0
This commit is contained in:
Vulpovile
2022-10-06 12:13:55 -07:00
committed by GitHub
27 changed files with 1027871 additions and 56 deletions

View File

@@ -1,11 +1,5 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0">
<assemblyIdentity
version="0.0.106.2"
processorArchitecture="*"
name="Blocks3D.Blocks3D.Blocks3D"
type="win32"
/>
<dependency>
<dependentAssembly>
<assemblyIdentity type="win32" name="Microsoft.Windows.Common-Controls" version="6.0.0.0" processorArchitecture="*" publicKeyToken="6595b64144ccf1df" language="*"/>

View File

@@ -49,7 +49,11 @@
<Tool
Name="VCCLCompilerTool"
Optimization="2"
InlineFunctionExpansion="1"
InlineFunctionExpansion="2"
EnableIntrinsicFunctions="true"
FavorSizeOrSpeed="1"
OmitFramePointers="true"
WholeProgramOptimization="true"
AdditionalIncludeDirectories="&quot;.\src\include&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS"
StringPooling="true"
@@ -75,12 +79,17 @@
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="Advapi32.lib Comctl32.lib Comdlg32.lib Shell32.lib ode.lib OPCODE.lib Ole32.lib"
AdditionalDependencies="Advapi32.lib Comctl32.lib Comdlg32.lib Shell32.lib ode.lib Ole32.lib"
OutputFile="./Blocks3D.exe"
LinkIncremental="1"
SuppressStartupBanner="true"
ProgramDatabaseFile=".\Release/Blocks3D.pdb"
SubSystem="2"
StackReserveSize="16777216"
OptimizeReferences="2"
EnableCOMDATFolding="2"
OptimizeForWindows98="2"
LinkTimeCodeGeneration="1"
TargetMachine="1"
/>
<Tool
@@ -172,13 +181,14 @@
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="Advapi32.lib UxTheme.lib Comctl32.lib Comdlg32.lib Shell32.lib Urlmon.lib ole32.lib oleaut32.lib uuid.lib ode.lib OPCODE.lib"
AdditionalDependencies="Advapi32.lib UxTheme.lib Comctl32.lib Comdlg32.lib Shell32.lib Urlmon.lib ole32.lib oleaut32.lib uuid.lib oded.lib"
OutputFile="./Blocks3D-Debug.exe"
LinkIncremental="2"
SuppressStartupBanner="true"
GenerateDebugInformation="true"
ProgramDatabaseFile=".\Debug/Blocks3D.pdb"
SubSystem="1"
StackReserveSize="16777216"
TargetMachine="1"
/>
<Tool

View File

@@ -6,17 +6,7 @@
#include <commctrl.h>
#include <richedit.h>
#include "src/include/resource.h"
#define APP_GENER 0
#define APP_MAJOR 0
#define APP_MINOR 106
#define APP_PATCH 4
#define APP_VER_STRING APP_GENER.APP_MAJOR.APP_MINOR.APP_PATCH
#define VER_PREFIX( N ) v##N
#define HSTR( N ) #N
#define STR( N ) HSTR( N )
#define VER_STR( N ) STR( VER_PREFIX( N ) )
#include "src/include/versioning.h"

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588
Physics Test/Cylinder.rbxl Normal file
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@@ -0,0 +1,588 @@
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<External>null</External>
<External>nil</External>
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</CoordinateFrame>
<string name="Name">Workspace</string>
<Ref name="PrimaryPart">null</Ref>
<bool name="archivable">true</bool>
</Properties>
<Item class="Camera" referent="RBX1">
<Properties>
<Ref name="CameraSubject">null</Ref>
<token name="CameraType">0</token>
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<External>RBX32</External>
<Item class="Lighting" referent="RBX33">
<Properties>
<Color3 name="Ambient">4286940549</Color3>
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<string name="Name">Lighting</string>
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</Properties>
</Item>
<Item class="ControllerService" referent="RBX34">
<Properties>
<string name="Name">Instance</string>
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</Properties>
</Item>
<Item class="ChangeHistoryService" referent="RBX35">
<Properties>
<string name="Name">ChangeHistoryService</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<External>RBX36</External>
</roblox>

586202
Physics Test/Roblox HQ.rbxl Normal file

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<roblox xmlns:xmime="http://www.w3.org/2005/05/xmlmime" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://www.roblox.com/roblox.xsd" version="4">
<External>null</External>
<External>nil</External>
<Item class="RunService">
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<string name="Name">Run Service</string>
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</Properties>
</Item>
<Item class="Workspace">
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<Item class="Camera" referent="RBX0">
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</Properties>
</Item>
<Item class="Part">
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</CoordinateFrame>
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</Vector3>
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</Vector3>
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<Vector3 name="size">
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</Vector3>
</Properties>
</Item>
<Item class="Part">
<Properties>
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</CoordinateFrame>
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</Properties>
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<Item class="Players">
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</Item>
<Item class="StarterPack">
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<string name="Name">StarterPack</string>
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<Item class="SoundService">
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<string name="Name">SoundService</string>
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<External>RBX4</External>
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<string name="Name">Instance</string>
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<External>RBX20</External>
</roblox>

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@@ -0,0 +1,660 @@
<roblox xmlns:xmime="http://www.w3.org/2005/05/xmlmime" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://www.roblox.com/roblox.xsd" version="4">
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</Item>
<Item class="Part" referent="RBX2">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">37</int>
<CoordinateFrame name="CFrame">
<X>0</X>
<Y>0.600000024</Y>
<Z>0</Z>
<R00>-1</R00>
<R01>0</R01>
<R02>-0</R02>
<R10>-0</R10>
<R11>1</R11>
<R12>-0</R12>
<R20>-0</R20>
<R21>0</R21>
<R22>-1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<token name="Controller">0</token>
<bool name="ControllerFlagShown">true</bool>
<bool name="DraggingV1">false</bool>
<float name="Elasticity">0.5</float>
<token name="FormFactor">1</token>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">true</bool>
<string name="Name">Baseplate</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<bool name="archivable">true</bool>
<token name="shape">1</token>
<Vector3 name="size">
<X>512</X>
<Y>1.20000005</Y>
<Z>512</Z>
</Vector3>
</Properties>
</Item>
<Item class="Part" referent="RBX3">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">28</int>
<CoordinateFrame name="CFrame">
<X>-2</X>
<Y>5.69999981</Y>
<Z>1</Z>
<R00>-1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>-1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<token name="Controller">0</token>
<bool name="ControllerFlagShown">true</bool>
<bool name="DraggingV1">false</bool>
<float name="Elasticity">0.5</float>
<token name="FormFactor">0</token>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<string name="Name">Smooth Block Model</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<bool name="archivable">true</bool>
<token name="shape">1</token>
<Vector3 name="size">
<X>2</X>
<Y>9</Y>
<Z>2</Z>
</Vector3>
</Properties>
</Item>
<Item class="Part" referent="RBX4">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">28</int>
<CoordinateFrame name="CFrame">
<X>6</X>
<Y>5.69999981</Y>
<Z>1</Z>
<R00>-1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>-1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<token name="Controller">0</token>
<bool name="ControllerFlagShown">true</bool>
<bool name="DraggingV1">false</bool>
<float name="Elasticity">0.5</float>
<token name="FormFactor">0</token>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<string name="Name">Smooth Block Model</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<bool name="archivable">true</bool>
<token name="shape">1</token>
<Vector3 name="size">
<X>2</X>
<Y>9</Y>
<Z>2</Z>
</Vector3>
</Properties>
</Item>
<Item class="Part" referent="RBX5">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">28</int>
<CoordinateFrame name="CFrame">
<X>6</X>
<Y>5.69999981</Y>
<Z>-7</Z>
<R00>-1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>-1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<token name="Controller">0</token>
<bool name="ControllerFlagShown">true</bool>
<bool name="DraggingV1">false</bool>
<float name="Elasticity">0.5</float>
<token name="FormFactor">0</token>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<string name="Name">Smooth Block Model</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<bool name="archivable">true</bool>
<token name="shape">1</token>
<Vector3 name="size">
<X>2</X>
<Y>9</Y>
<Z>2</Z>
</Vector3>
</Properties>
</Item>
<Item class="Part" referent="RBX6">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">28</int>
<CoordinateFrame name="CFrame">
<X>-2</X>
<Y>5.69999981</Y>
<Z>-7</Z>
<R00>-1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>-1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<token name="Controller">0</token>
<bool name="ControllerFlagShown">true</bool>
<bool name="DraggingV1">false</bool>
<float name="Elasticity">0.5</float>
<token name="FormFactor">0</token>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<string name="Name">Smooth Block Model</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<bool name="archivable">true</bool>
<token name="shape">1</token>
<Vector3 name="size">
<X>2</X>
<Y>9</Y>
<Z>2</Z>
</Vector3>
</Properties>
</Item>
<Item class="Part" referent="RBX7">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">28</int>
<CoordinateFrame name="CFrame">
<X>2</X>
<Y>11.1999998</Y>
<Z>-3</Z>
<R00>-1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>-1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<token name="Controller">0</token>
<bool name="ControllerFlagShown">true</bool>
<bool name="DraggingV1">false</bool>
<float name="Elasticity">0.5</float>
<token name="FormFactor">0</token>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<string name="Name">Smooth Block Model</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<bool name="archivable">true</bool>
<token name="shape">1</token>
<Vector3 name="size">
<X>10</X>
<Y>2</Y>
<Z>10</Z>
</Vector3>
</Properties>
</Item>
<Item class="Part" referent="RBX8">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">28</int>
<CoordinateFrame name="CFrame">
<X>2</X>
<Y>13.1999998</Y>
<Z>-3</Z>
<R00>-1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>-1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<token name="Controller">0</token>
<bool name="ControllerFlagShown">true</bool>
<bool name="DraggingV1">false</bool>
<float name="Elasticity">0.5</float>
<token name="FormFactor">0</token>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<string name="Name">Smooth Block Model</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<bool name="archivable">true</bool>
<token name="shape">1</token>
<Vector3 name="size">
<X>6</X>
<Y>2</Y>
<Z>6</Z>
</Vector3>
</Properties>
</Item>
</Item>
<Item class="RunService" referent="RBX9">
<Properties>
<string name="Name">Run Service</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<External>RBX10</External>
<External>RBX11</External>
<Item class="Players" referent="RBX12">
<Properties>
<int name="MaxPlayers">12</int>
<string name="Name">Players</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="StarterPack" referent="RBX13">
<Properties>
<string name="Name">StarterPack</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="SoundService" referent="RBX14">
<Properties>
<token name="AmbientReverb">0</token>
<float name="DistanceFactor">10</float>
<float name="DopplerScale">1</float>
<string name="Name">Soundscape</string>
<float name="RolloffScale">1</float>
<bool name="archivable">true</bool>
</Properties>
<External>RBX15</External>
<External>RBX16</External>
<External>RBX17</External>
<External>RBX18</External>
<External>RBX19</External>
<External>RBX20</External>
<External>RBX21</External>
<External>RBX22</External>
<External>RBX23</External>
<External>RBX24</External>
<External>RBX25</External>
<External>RBX26</External>
<External>RBX27</External>
<External>RBX28</External>
</Item>
<Item class="ContentProvider" referent="RBX29">
<Properties>
<string name="Name">Instance</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="PhysicsService" referent="RBX30">
<Properties>
<string name="Name">PhysicsService</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<External>RBX31</External>
<Item class="Selection" referent="RBX32">
<Properties>
<string name="Name">Selection</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<External>RBX33</External>
<Item class="Lighting" referent="RBX34">
<Properties>
<Color3 name="Ambient">4286611584</Color3>
<float name="Brightness">1</float>
<Color3 name="ColorShift_Bottom">4278190080</Color3>
<Color3 name="ColorShift_Top">4278190080</Color3>
<float name="GeographicLatitude">41.7332993</float>
<string name="Name">Lighting</string>
<Color3 name="ShadowColor">4289967032</Color3>
<string name="TimeOfDay">14:00:00</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="ControllerService" referent="RBX35">
<Properties>
<string name="Name">Instance</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="ChangeHistoryService" referent="RBX36">
<Properties>
<string name="Name">ChangeHistoryService</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<External>RBX37</External>
</roblox>

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BIN
ode-0.6.zip Normal file

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View File

@@ -7,10 +7,19 @@ class LevelInstance :
public:
LevelInstance(void);
~LevelInstance(void);
bool HighScoreIsGood;
Enum::ActionType::Value TimerUpAction;
Enum::AffectType::Value TimerAffectsScore;
bool RunOnOpen;
float timer;
int score;
virtual std::vector<PROPGRIDITEM> getProperties();
std::string winMessage;
std::string loseMessage;
virtual void PropUpdate(LPPROPGRIDITEM &pItem);
void winCondition();
void loseCondition();
void pauseCondition();
void drawCondition();
void Step(SimTime sdt);
};

View File

@@ -20,4 +20,16 @@ namespace Enum
Player = 7, KeyboardRight = 1, KeyboardLeft = 2, Joypad1 = 3, Joypad2 = 4, Chase = 5, Flee = 6, None = 0
};
}
namespace ActionType
{
enum Value {
Nothing = 0, Pause = 1, Lose = 2, Draw = 3, Win = 4
};
}
namespace AffectType
{
enum Value {
NoChange = 0, Increase = 1, Decrease = 2
};
}
}

View File

@@ -13,6 +13,7 @@ public:
void onSelect(Mouse mouse);
void onKeyDown(int key);
void onKeyUp(int key);
void roundDeg(float &degree);
private:
bool lctrlDown;
bool rctrlDown;
@@ -20,4 +21,5 @@ private:
int mouseDownStarty;
bool dragging;
bool mouseDown;
Vector3 draggingPartOffset;
};

View File

@@ -15,5 +15,5 @@ public:
void step(float stepSize);
void createBody(PartInstance* partInstance);
void deleteBody(PartInstance* partInstance);
void updateBody(PartInstance* partInstance, CoordinateFrame * cFrame);
void updateBody(PartInstance* partInstance);
};

23
src/include/versioning.h Normal file
View File

@@ -0,0 +1,23 @@
#ifndef APP_GENER
//#define SNAPSHOT_VERSION
#define APP_GENER 0
#define APP_MAJOR 0
#define APP_MINOR 107
#define APP_PATCH 0
#define APP_VER_STRING APP_GENER.APP_MAJOR.APP_MINOR.APP_PATCH
#ifdef SNAPSHOT_VERSION
#define VER_PREFIX( N ) v##N-SNAPSHOT
#else
#define VER_PREFIX( N ) v##N
#endif
#define HSTR( N ) #N
#define STR( N ) HSTR( N )
#define VER_STR( N ) STR( VER_PREFIX( N ) )
#endif

View File

@@ -323,6 +323,9 @@ void Application::onSimulation(RealTime rdt, SimTime sdt, SimTime idt) {
if(_dataModel->isRunning())
{
LevelInstance* Level = _dataModel->getLevel();
Level->Step(sdt);
// XplicitNgine Start
std::vector<PartInstance *> toDelete;
for(size_t i = 0; i < _dataModel->getWorkspace()->partObjects.size(); i++)
@@ -339,13 +342,14 @@ void Application::onSimulation(RealTime rdt, SimTime sdt, SimTime idt) {
{
PartInstance * p = toDelete.back();
toDelete.pop_back();
g_dataModel->getSelectionService()->removeSelected(p);
if(g_dataModel->getSelectionService()->isSelected(p))
g_dataModel->getSelectionService()->removeSelected(p);
p->setParent(NULL);
delete p;
}
for(int i = 0; i < 6; i++)
for(int i = 0; i < 4; i++)
{
_dataModel->getEngine()->step(0.1F);
_dataModel->getEngine()->step(0.03F);
}
onLogic();
@@ -565,12 +569,12 @@ void Application::onGraphics(RenderDevice* rd) {
renderDevice->setShininess(70);
renderDevice->setSpecularCoefficient(Color3(0.1F, 0.1F, 0.1F));
//renderDevice->setShininess(70);
//renderDevice->setSpecularCoefficient(Color3(0.1F, 0.1F, 0.1F));
//float lightAmbient[] = { 0.5F, 0.6F, 0.9F, 1.0F };
//float lightDiffuse[] = { 0.6F, 0.4F, 0.9F, 1.0F };
//float lightSpecular[] = { 0.8F, 0.6F, 1.0F, 1.0F };
//float lightAmbient[] = { 0.5F, 0.5F, 0.5F, 1.0F };
//float lightDiffuse[] = { 0.6F, 0.6F, 0.6F, 1.0F };
//float lightSpecular[] = { 0.8F, 0.8F, 0.8F, 1.0F };
//glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, lightAmbient);
//glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, lightDiffuse);

View File

@@ -1,3 +1,4 @@
#include "DataModelV2/DataModelInstance.h"
#include "DataModelV2/LevelInstance.h"
LevelInstance::LevelInstance(void)
@@ -16,6 +17,61 @@ LevelInstance::~LevelInstance(void)
}
static TCHAR* strActionType(int option)
{
switch(option)
{
case Enum::ActionType::Nothing:
return "Nothing";
case Enum::ActionType::Pause:
return "Pause";
case Enum::ActionType::Lose:
return "Lose";
case Enum::ActionType::Draw:
return "Draw";
case Enum::ActionType::Win:
return "Win";
}
return "Nothing";
}
static Enum::ActionType::Value EnumActionType(TCHAR* option)
{
if(strcmp("Nothing", option) == 0)
return Enum::ActionType::Nothing;
if(strcmp("Pause", option) == 0)
return Enum::ActionType::Pause;
if(strcmp("Lose", option) == 0)
return Enum::ActionType::Lose;
if(strcmp("Draw", option) == 0)
return Enum::ActionType::Draw;
return Enum::ActionType::Win;
}
static TCHAR* strAffectType(int option)
{
switch(option)
{
case Enum::AffectType::NoChange:
return "NoChange";
case Enum::AffectType::Increase:
return "Increase";
case Enum::AffectType::Decrease:
return "Decrease";
}
return "NoChange";
}
static Enum::AffectType::Value EnumAffectType(TCHAR* option)
{
if(strcmp("NoChange", option) == 0)
return Enum::AffectType::NoChange;
if(strcmp("Increase", option) == 0)
return Enum::AffectType::Increase;
return Enum::AffectType::Decrease;
}
char timerTxt[12];
char scoreTxt[12];
std::vector<PROPGRIDITEM> LevelInstance::getProperties()
@@ -29,12 +85,28 @@ std::vector<PROPGRIDITEM> LevelInstance::getProperties()
"The message that shows when the player wins.",
(LPARAM)winMessage.c_str(),
PIT_EDIT));
properties.push_back(createPGI("Messages",
"LoseMessage",
"The message that shows when the player loses.",
(LPARAM)loseMessage.c_str(),
PIT_EDIT));
properties.push_back(createPGI(
"Gameplay",
"HighScoreIsGood",
"Some temporary string here",
(LPARAM)HighScoreIsGood,
PIT_CHECK
));
properties.push_back(createPGI(
"Gameplay",
"RunOnOpen",
"Some temporary string here",
(LPARAM)RunOnOpen,
PIT_CHECK
));
sprintf_s(timerTxt, "%g", timer);
sprintf_s(scoreTxt, "%d", score);
@@ -43,11 +115,28 @@ std::vector<PROPGRIDITEM> LevelInstance::getProperties()
"The amount of time in seconds the player has to complete this level.\r\n\r\nPut 0 if time is limitless.",
(LPARAM)timerTxt,
PIT_EDIT));
properties.push_back(createPGI("Gameplay",
"InitialScoreValue",
"The amount of points the player starts with.",
(LPARAM)scoreTxt,
PIT_EDIT));
properties.push_back(createPGI("Gameplay",
"TimerUpAction",
"Some temporary string here",
(LPARAM)strActionType(TimerUpAction),
PIT_COMBO,
TEXT("Nothing\0Pause\0Lose\0Draw\0Win\0")
));
properties.push_back(createPGI("Gameplay",
"TimerAffectsScore",
"Some temporary string here",
(LPARAM)strAffectType(TimerAffectsScore),
PIT_COMBO,
TEXT("NoChange\0Increase\0Decrease\0")
));
return properties;
}
void LevelInstance::PropUpdate(LPPROPGRIDITEM &pItem)
@@ -68,6 +157,87 @@ void LevelInstance::PropUpdate(LPPROPGRIDITEM &pItem)
{
winMessage = (LPSTR)pItem->lpCurValue;
}
else if(strcmp(pItem->lpszPropName, "TimerUpAction") == 0)
{
TimerUpAction = EnumActionType((TCHAR*)pItem->lpCurValue);
}
else if(strcmp(pItem->lpszPropName, "TimerAffectsScore") == 0)
{
TimerAffectsScore = EnumAffectType((TCHAR*)pItem->lpCurValue);
}
else if(strcmp(pItem->lpszPropName, "HighScoreIsGood") == 0)
{
HighScoreIsGood = pItem->lpCurValue == TRUE;
}
else if(strcmp(pItem->lpszPropName, "RunOnOpen") == 0)
{
RunOnOpen = pItem->lpCurValue == TRUE;
}
else
Instance::PropUpdate(pItem);
}
void LevelInstance::winCondition()
{
DataModelInstance* DataModel = (DataModelInstance*)getParent(); //If level parent gets changed to something other than Datamodel it could cause nasty data corruption bugs
DataModel->setMessage(winMessage);
DataModel->toggleRun();
}
void LevelInstance::loseCondition()
{
DataModelInstance* DataModel = (DataModelInstance*)getParent();
DataModel->setMessage(loseMessage);
DataModel->toggleRun();
}
void LevelInstance::pauseCondition()
{
DataModelInstance* DataModel = (DataModelInstance*)getParent();
DataModel->toggleRun();
}
void LevelInstance::drawCondition()
{
DataModelInstance* DataModel = (DataModelInstance*)getParent();
DataModel->toggleRun();
}
void LevelInstance::Step(SimTime sdt)
{
switch(TimerAffectsScore)
{
case Enum::AffectType::NoChange:
break;
case Enum::AffectType::Increase:
score += 1;
break;
case Enum::AffectType::Decrease:
if (score > 0)
score -= 1;
break;
}
if (timer >= 0.1f){ //Due to timing used this could cause the number go into negatives for one step
timer -= sdt;
}
else{
timer = 0.0f;
switch(TimerUpAction)
{
case Enum::ActionType::Nothing:
break;
case Enum::ActionType::Pause:
pauseCondition();
break;
case Enum::ActionType::Lose:
loseCondition();
break;
case Enum::ActionType::Draw:
drawCondition();
break;
case Enum::ActionType::Win:
winCondition();
break;
}
}
}

View File

@@ -117,7 +117,10 @@ void PartInstance::setSurface(int face, Enum::SurfaceType::Value surface)
void PartInstance::setParent(Instance* prnt)
{
g_dataModel->getEngine()->deleteBody(this);
if(this->physBody != NULL)
{
g_dataModel->getEngine()->deleteBody(this);
}
Instance * cparent = getParent();
while(cparent != NULL)
{
@@ -202,8 +205,11 @@ void PartInstance::setSize(Vector3 newSize)
size = Vector3(sizex, sizey, sizez);
g_dataModel->getEngine()->deleteBody(this);
g_dataModel->getEngine()->createBody(this);
if(this->physBody != NULL)
{
g_dataModel->getEngine()->deleteBody(this);
g_dataModel->getEngine()->createBody(this);
}
}
Vector3 PartInstance::getSize()
{
@@ -224,8 +230,11 @@ void PartInstance::setShape(Enum::Shape::Value shape)
this->shape = shape;
this->setSize(this->getSize());
}
g_dataModel->getEngine()->deleteBody(this);
g_dataModel->getEngine()->createBody(this);
if(this->physBody != NULL)
{
g_dataModel->getEngine()->deleteBody(this);
g_dataModel->getEngine()->createBody(this);
}
changed = true;
}
@@ -233,13 +242,22 @@ void PartInstance::setPosition(Vector3 pos)
{
position = pos;
setCFrame(CoordinateFrame(cFrame.rotation, pos));
if (anchored)
{
g_dataModel->getEngine()->deleteBody(this);
g_dataModel->getEngine()->createBody(this);
}
}
void PartInstance::setAnchored(bool anchored)
{
this->anchored = anchored;
g_dataModel->getEngine()->deleteBody(this);
g_dataModel->getEngine()->createBody(this);
if(this->physBody != NULL)
{
g_dataModel->getEngine()->deleteBody(this);
g_dataModel->getEngine()->createBody(this);
}
}
bool PartInstance::isAnchored()
@@ -254,15 +272,14 @@ CoordinateFrame PartInstance::getCFrame()
}
void PartInstance::setCFrame(CoordinateFrame coordinateFrame)
{
g_dataModel->getEngine()->updateBody(this, &coordinateFrame);
setCFrameNoSync(coordinateFrame);
g_dataModel->getEngine()->updateBody(this);
}
void PartInstance::setCFrameNoSync(CoordinateFrame coordinateFrame)
{
cFrame = coordinateFrame;
position = coordinateFrame.translation;
changed = true;
}
bool PartInstance::collides(PartInstance * part)

View File

@@ -25,7 +25,13 @@ void ArrowTool::onButton1MouseDown(Mouse mouse)
g_dataModel->getSelectionService()->clearSelection();
PartInstance * target = mouse.getTarget();
if(target != NULL)
{
Vector3 mousePos = mouse.getPosition(g_dataModel->getSelectionService()->getSelection());
Vector3 targetPos = target->getPosition();
g_dataModel->getSelectionService()->addSelected(target);
draggingPartOffset = targetPos-mousePos;
}
if(g_dataModel->getSelectionService()->getSelection().size() == 0)
g_dataModel->getSelectionService()->addSelected(g_dataModel);
}
@@ -51,7 +57,40 @@ void ArrowTool::onMouseMoved(Mouse mouse)
{
if(PartInstance * part = dynamic_cast<PartInstance *>(g_dataModel->getSelectionService()->getSelection()[i]))
{
part->setPosition(mouse.getPosition(g_dataModel->getSelectionService()->getSelection()));
Vector3 mousePos = mouse.getPosition(g_dataModel->getSelectionService()->getSelection());
Vector3 vec = mousePos + draggingPartOffset;
vec.x = (ceil(vec.x / 1) * 1);
vec.y = (ceil(vec.y / 1) * 1);
vec.z = (ceil(vec.z / 1) * 1);
if ( ((int)part->getSize().x)%2 == 1 )
vec.x += 0.5;
vec.y = mousePos.y + part->getSize().y/2 - 0.5;
if ( ((int)part->getSize().z)%2 == 1 )
vec.z += 0.5;
Matrix3 rot = part->getCFrame().rotation;
Vector3 rotEulerAngles;
rot.toEulerAnglesXYZ(rotEulerAngles.x, rotEulerAngles.y, rotEulerAngles.z);
rotEulerAngles = Vector3(
rotEulerAngles.x * 180 / M_PI,
rotEulerAngles.y * 180 / M_PI,
rotEulerAngles.z * 180 / M_PI
);
roundDeg(rotEulerAngles.x);
roundDeg(rotEulerAngles.y);
roundDeg(rotEulerAngles.z);
rot = rot.fromEulerAnglesXYZ( rotEulerAngles.x * (M_PI / 180), rotEulerAngles.y * (M_PI / 180), rotEulerAngles.z * (M_PI / 180) );
part->setPosition(vec);
part->setCFrame(CoordinateFrame(rot, vec));
}
}
return;
@@ -75,4 +114,20 @@ void ArrowTool::onKeyUp(int key)
{
if(key == VK_CONTROL)
lctrlDown = false;
}
void ArrowTool::roundDeg(float &degree)
{
if ( ( degree < 0 && degree > -45 ) || ( degree > 0 && degree < 45 ) )
{
degree = 0;
}
else if ( ( degree < 0 && degree > -90 ) || ( degree > 45 && degree < 90 ) )
{
degree = 90;
}
else if ( ( degree < 0 && degree > -180 ) || ( degree > 90 && degree < 180 ) )
{
degree = 180;
}
}

View File

@@ -1,21 +1,26 @@
#include "XplicitNgine/XplicitNgine.h"
#include "Globals.h"
#define SIDE (0.5f)
#define MASS (1.0)
//#define SIDE (0.5f)
//#define MASS (1.0)
// constraints
#define MAX_BODIES 65535
#define OBJ_DENSITY (5.0)
#define MAX_CONTACT_PER_BODY 4
//#define MAX_BODIES 65535
//#define OBJ_DENSITY (5.0)
//#define MAX_CONTACT_PER_BODY 4
XplicitNgine::XplicitNgine()
{
physWorld = dWorldCreate();
physSpace = dHashSpaceCreate(0);
contactgroup = dJointGroupCreate(0);
dWorldSetGravity(physWorld, 0, -0.5, 0);
dWorldSetGravity(physWorld, 0, -9.8F, 0);
dWorldSetAutoDisableFlag(physWorld, 1);
dWorldSetAutoDisableLinearThreshold(physWorld, 0.5F);
dWorldSetAutoDisableAngularThreshold(physWorld, 0.5F);
dWorldSetAutoDisableSteps(physWorld, 20);
this->name = "PhysicsService";
//dGeomID ground_geom = dCreatePlane(physSpace, 0, 1, 0, 0);
@@ -35,6 +40,7 @@ void collisionCallback(void *data, dGeomID o1, dGeomID o2)
dBodyID b1 = dGeomGetBody(o1);
dBodyID b2 = dGeomGetBody(o2);
if (b1 && b2 && dAreConnected(b1, b2))
return;
@@ -48,7 +54,7 @@ void collisionCallback(void *data, dGeomID o1, dGeomID o2)
// Define contact surface properties
contact[i].surface.bounce = 0.5; //Elasticity
contact[i].surface.mu = 0.3F; //Friction
contact[i].surface.mu = 0.4F; //Friction
contact[i].surface.slip1 = 0.0;
contact[i].surface.slip2 = 0.0;
contact[i].surface.soft_erp = 0.8F;
@@ -70,8 +76,36 @@ void XplicitNgine::deleteBody(PartInstance* partInstance)
{
if(partInstance->physBody != NULL)
{
while(dBodyGetNumJoints(partInstance->physBody) > 0) {
dJointDestroy(dBodyGetJoint(partInstance->physBody, 0));
dBodyEnable(partInstance->physBody);
dGeomEnable(partInstance->physGeom[0]);
if(partInstance->isAnchored())
{
dGeomSetBody(partInstance->physGeom[0], partInstance->physBody);
dGeomEnable(partInstance->physGeom[0]);
updateBody(partInstance);
step(0.03F);
}
for(int i = 0; i < dBodyGetNumJoints(partInstance->physBody); i++) {
dBodyID b1 = dJointGetBody(dBodyGetJoint(partInstance->physBody, i), 0);
dBodyID b2 = dJointGetBody(dBodyGetJoint(partInstance->physBody, i), 1);
if(b1 != NULL)
{
dBodyEnable(b1);
PartInstance * part = (PartInstance *)dBodyGetData(b1);
if(part != NULL)
dGeomEnable(part->physGeom[0]);
}
if(b2 != NULL)
{
dBodyEnable(b2);
PartInstance * part = (PartInstance *)dBodyGetData(b2);
if(part != NULL)
dGeomEnable(part->physGeom[0]);
}
dJointDestroy(dBodyGetJoint(partInstance->physBody, i));
}
dBodyDestroy(partInstance->physBody);
dGeomDestroy(partInstance->physGeom[0]);
@@ -84,12 +118,16 @@ void XplicitNgine::createBody(PartInstance* partInstance)
// calculate collisions
//dSpaceCollide (physSpace,0,&collisionCallback);
Vector3 partSize = partInstance->getSize();
Vector3 partPosition = partInstance->getPosition();
if(partInstance->physBody == NULL)
{
Vector3 partSize = partInstance->getSize();
Vector3 partPosition = partInstance->getPosition();
Vector3 velocity = partInstance->getVelocity();
Vector3 rotVelocity = partInstance->getRotVelocity();
// init body
partInstance->physBody = dBodyCreate(physWorld);
dBodySetData(partInstance->physBody, partInstance);
// Create geom
if(partInstance->shape == Enum::Shape::Block)
@@ -114,7 +152,7 @@ void XplicitNgine::createBody(PartInstance* partInstance)
}
dMass mass;
mass.setBox(partSize.x, partSize.y, partSize.z, 0.7F);
mass.setBox(sqrt(partSize.x*2), sqrt(partSize.y*2), sqrt(partSize.z*2), 0.7F);
dBodySetMass(partInstance->physBody, &mass);
// Debug output
@@ -133,11 +171,13 @@ void XplicitNgine::createBody(PartInstance* partInstance)
partPosition.y,
partPosition.z);
dBodySetLinearVel(partInstance->physBody, velocity.x, velocity.y, velocity.z);
dBodySetAngularVel(partInstance->physBody, rotVelocity.x, rotVelocity.y, rotVelocity.z);
Matrix3 g3dRot = partInstance->getCFrame().rotation;
float rotation [12] = { g3dRot[0][0], g3dRot[0][1], g3dRot[0][2], 0,
g3dRot[1][0], g3dRot[1][1], g3dRot[1][2], 0,
g3dRot[2][0], g3dRot[2][1], g3dRot[2][2], 0};
dGeomSetRotation(partInstance->physGeom[0], rotation);
dBodySetRotation(partInstance->physBody, rotation);
@@ -149,6 +189,12 @@ void XplicitNgine::createBody(PartInstance* partInstance)
} else {
if(!partInstance->isAnchored())
{
const dReal* velocity = dBodyGetLinearVel(partInstance->physBody);
const dReal* rotVelocity = dBodyGetAngularVel(partInstance->physBody);
partInstance->setVelocity(Vector3(velocity[0],velocity[1],velocity[2]));
partInstance->setRotVelocity(Vector3(rotVelocity[0],rotVelocity[1],rotVelocity[2]));
const dReal* physPosition = dBodyGetPosition(partInstance->physBody);
// TODO: Rotation code
@@ -169,24 +215,28 @@ void XplicitNgine::createBody(PartInstance* partInstance)
void XplicitNgine::step(float stepSize)
{
dJointGroupEmpty(contactgroup);
dSpaceCollide (physSpace,0,&collisionCallback);
dWorldQuickStep(physWorld, stepSize);
dJointGroupEmpty(contactgroup);
//dWorldStepFast1(physWorld, stepSize*2, 100);
//dWorldStep(physWorld, stepSize);
}
void XplicitNgine::updateBody(PartInstance *partInstance, CoordinateFrame * cFrame)
void XplicitNgine::updateBody(PartInstance *partInstance)
{
if(partInstance->physBody != NULL)
{
Vector3 position = cFrame->translation;
Vector3 position = partInstance->getCFrame().translation;
dBodySetPosition(partInstance->physBody,
position[0],
position[1],
position[2]
);
dBodyEnable(partInstance->physBody);
dGeomEnable(partInstance->physGeom[0]);
Matrix3 g3dRot = cFrame->rotation;
Matrix3 g3dRot = partInstance->getCFrame().rotation;
float rotation [12] = { g3dRot[0][0], g3dRot[0][1], g3dRot[0][2], 0,
g3dRot[1][0], g3dRot[1][1], g3dRot[1][2], 0,
g3dRot[2][0], g3dRot[2][1], g3dRot[2][2], 0};