Merge pull request #100 from Vulpovile/release/0.0.107.0
Release 0.0.107.0
This commit is contained in:
@@ -1,11 +1,5 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
|
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<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0">
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<assemblyIdentity
|
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version="0.0.106.2"
|
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processorArchitecture="*"
|
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name="Blocks3D.Blocks3D.Blocks3D"
|
||||
type="win32"
|
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/>
|
||||
<dependency>
|
||||
<dependentAssembly>
|
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<assemblyIdentity type="win32" name="Microsoft.Windows.Common-Controls" version="6.0.0.0" processorArchitecture="*" publicKeyToken="6595b64144ccf1df" language="*"/>
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@@ -49,7 +49,11 @@
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<Tool
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Name="VCCLCompilerTool"
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Optimization="2"
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InlineFunctionExpansion="1"
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InlineFunctionExpansion="2"
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EnableIntrinsicFunctions="true"
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FavorSizeOrSpeed="1"
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OmitFramePointers="true"
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WholeProgramOptimization="true"
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AdditionalIncludeDirectories="".\src\include""
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PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS"
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StringPooling="true"
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@@ -75,12 +79,17 @@
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/>
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="Advapi32.lib Comctl32.lib Comdlg32.lib Shell32.lib ode.lib OPCODE.lib Ole32.lib"
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AdditionalDependencies="Advapi32.lib Comctl32.lib Comdlg32.lib Shell32.lib ode.lib Ole32.lib"
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OutputFile="./Blocks3D.exe"
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LinkIncremental="1"
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SuppressStartupBanner="true"
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ProgramDatabaseFile=".\Release/Blocks3D.pdb"
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SubSystem="2"
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StackReserveSize="16777216"
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OptimizeReferences="2"
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EnableCOMDATFolding="2"
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OptimizeForWindows98="2"
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LinkTimeCodeGeneration="1"
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TargetMachine="1"
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/>
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<Tool
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@@ -172,13 +181,14 @@
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/>
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="Advapi32.lib UxTheme.lib Comctl32.lib Comdlg32.lib Shell32.lib Urlmon.lib ole32.lib oleaut32.lib uuid.lib ode.lib OPCODE.lib"
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AdditionalDependencies="Advapi32.lib UxTheme.lib Comctl32.lib Comdlg32.lib Shell32.lib Urlmon.lib ole32.lib oleaut32.lib uuid.lib oded.lib"
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OutputFile="./Blocks3D-Debug.exe"
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LinkIncremental="2"
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SuppressStartupBanner="true"
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GenerateDebugInformation="true"
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ProgramDatabaseFile=".\Debug/Blocks3D.pdb"
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SubSystem="1"
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StackReserveSize="16777216"
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TargetMachine="1"
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/>
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<Tool
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12
Dialogs.rc
12
Dialogs.rc
@@ -6,17 +6,7 @@
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#include <commctrl.h>
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#include <richedit.h>
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#include "src/include/resource.h"
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#define APP_GENER 0
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#define APP_MAJOR 0
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#define APP_MINOR 106
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#define APP_PATCH 4
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#define APP_VER_STRING APP_GENER.APP_MAJOR.APP_MINOR.APP_PATCH
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#define VER_PREFIX( N ) v##N
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#define HSTR( N ) #N
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#define STR( N ) HSTR( N )
|
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#define VER_STR( N ) STR( VER_PREFIX( N ) )
|
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#include "src/include/versioning.h"
|
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|
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6473
Physics Test/1524_doll_7place_9-26-3007.rbxl
Normal file
6473
Physics Test/1524_doll_7place_9-26-3007.rbxl
Normal file
File diff suppressed because it is too large
Load Diff
155680
Physics Test/1622_arkitects_place_3-24-2006.rbxl
Normal file
155680
Physics Test/1622_arkitects_place_3-24-2006.rbxl
Normal file
File diff suppressed because it is too large
Load Diff
67987
Physics Test/1792_drummerdude952s_place_7-8-2006.rbxl
Normal file
67987
Physics Test/1792_drummerdude952s_place_7-8-2006.rbxl
Normal file
File diff suppressed because it is too large
Load Diff
74058
Physics Test/2006_Pirate_Ship.rbxl
Normal file
74058
Physics Test/2006_Pirate_Ship.rbxl
Normal file
File diff suppressed because it is too large
Load Diff
588
Physics Test/Cylinder.rbxl
Normal file
588
Physics Test/Cylinder.rbxl
Normal file
@@ -0,0 +1,588 @@
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<External>null</External>
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<Ref name="PrimaryPart">null</Ref>
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<bool name="archivable">true</bool>
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</Properties>
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<Item class="Camera" referent="RBX1">
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<Properties>
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<bool name="ControllerFlagShown">true</bool>
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<token name="FormFactor">0</token>
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<float name="FrontParamA">-0.5</float>
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<token name="FrontSurfaceInput">0</token>
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<float name="LeftParamB">0.5</float>
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<token name="LeftSurfaceInput">0</token>
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<string name="Name">Smooth Block Model</string>
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<float name="RightParamA">-0.5</float>
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<float name="RightParamB">0.5</float>
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<token name="RightSurfaceInput">0</token>
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<Vector3 name="RotVelocity">
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<X>0</X>
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<Y>0</Y>
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<Z>0</Z>
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<float name="TopParamB">0.5</float>
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<token name="TopSurface">0</token>
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<token name="TopSurfaceInput">0</token>
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<float name="Transparency">0</float>
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<Y>0</Y>
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
<token name="BackSurfaceInput">0</token>
|
||||
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|
||||
<float name="BottomParamB">0.5</float>
|
||||
<token name="BottomSurface">4</token>
|
||||
<token name="BottomSurfaceInput">0</token>
|
||||
<int name="BrickColor">23</int>
|
||||
<CoordinateFrame name="CFrame">
|
||||
<X>140.499786</X>
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||||
<Y>24.7802944</Y>
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||||
<Z>47.911438</Z>
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||||
<R00>4.35209677e-006</R00>
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
<R22>4.6762093e-006</R22>
|
||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<token name="RightSurface">0</token>
|
||||
<token name="RightSurfaceInput">0</token>
|
||||
<Vector3 name="RotVelocity">
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<float name="TopParamA">-0.5</float>
|
||||
<float name="TopParamB">0.5</float>
|
||||
<token name="TopSurface">3</token>
|
||||
<token name="TopSurfaceInput">0</token>
|
||||
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|
||||
<Vector3 name="Velocity">
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
<X>53</X>
|
||||
<Y>1.20000005</Y>
|
||||
<Z>1</Z>
|
||||
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|
||||
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|
||||
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|
||||
<Item class="Part" referent="RBX7">
|
||||
<Properties>
|
||||
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|
||||
<float name="BackParamA">-0.5</float>
|
||||
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|
||||
<token name="BackSurface">0</token>
|
||||
<token name="BackSurfaceInput">0</token>
|
||||
<float name="BottomParamA">-0.5</float>
|
||||
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|
||||
<token name="BottomSurface">4</token>
|
||||
<token name="BottomSurfaceInput">0</token>
|
||||
<int name="BrickColor">23</int>
|
||||
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|
||||
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|
||||
<Y>24.7802944</Y>
|
||||
<Z>47.9114227</Z>
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||||
<R00>4.35515585e-006</R00>
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||||
<R01>-1.85873387e-006</R01>
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||||
<R02>0.999999881</R02>
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||||
<R10>0.245822236</R10>
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||||
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||||
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||||
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||||
<R22>4.67732343e-006</R22>
|
||||
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||||
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|
||||
<token name="Controller">0</token>
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||||
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|
||||
<bool name="DraggingV1">false</bool>
|
||||
<float name="Elasticity">0.5</float>
|
||||
<token name="FormFactor">1</token>
|
||||
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|
||||
<float name="FrontParamA">-0.5</float>
|
||||
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|
||||
<token name="FrontSurface">0</token>
|
||||
<token name="FrontSurfaceInput">0</token>
|
||||
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|
||||
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|
||||
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|
||||
<token name="LeftSurfaceInput">0</token>
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
</Item>
|
||||
</Item>
|
||||
<Item class="RunService" referent="RBX8">
|
||||
<Properties>
|
||||
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|
||||
<bool name="archivable">true</bool>
|
||||
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|
||||
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|
||||
<External>RBX9</External>
|
||||
<External>RBX10</External>
|
||||
<Item class="Players" referent="RBX11">
|
||||
<Properties>
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<Item class="StarterPack" referent="RBX12">
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<External>RBX14</External>
|
||||
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|
||||
<External>RBX16</External>
|
||||
<External>RBX17</External>
|
||||
<External>RBX18</External>
|
||||
<External>RBX19</External>
|
||||
<External>RBX20</External>
|
||||
<External>RBX21</External>
|
||||
<External>RBX22</External>
|
||||
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|
||||
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|
||||
<External>RBX25</External>
|
||||
<External>RBX26</External>
|
||||
<External>RBX27</External>
|
||||
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|
||||
<Item class="ContentProvider" referent="RBX28">
|
||||
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|
||||
<string name="Name">Instance</string>
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
<External>RBX30</External>
|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
</Item>
|
||||
<External>RBX36</External>
|
||||
</roblox>
|
||||
586202
Physics Test/Roblox HQ.rbxl
Normal file
586202
Physics Test/Roblox HQ.rbxl
Normal file
File diff suppressed because it is too large
Load Diff
20133
Physics Test/phys-test-room-collapse.rbxl
Normal file
20133
Physics Test/phys-test-room-collapse.rbxl
Normal file
File diff suppressed because it is too large
Load Diff
49308
Physics Test/phys-test-tower-collapse.rbxl
Normal file
49308
Physics Test/phys-test-tower-collapse.rbxl
Normal file
File diff suppressed because it is too large
Load Diff
41924
Physics Test/phys-test-tower-stable.rbxl
Normal file
41924
Physics Test/phys-test-tower-stable.rbxl
Normal file
File diff suppressed because it is too large
Load Diff
578
Physics Test/phys_test_004.rbxl
Normal file
578
Physics Test/phys_test_004.rbxl
Normal file
@@ -0,0 +1,578 @@
|
||||
<roblox xmlns:xmime="http://www.w3.org/2005/05/xmlmime" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://www.roblox.com/roblox.xsd" version="4">
|
||||
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|
||||
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|
||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
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|
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||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<X>2</X>
|
||||
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|
||||
<Z>2</Z>
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<float name="BackParamB">0.5</float>
|
||||
<token name="BackSurface">0</token>
|
||||
<token name="BackSurfaceInput">0</token>
|
||||
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|
||||
<float name="BottomParamB">0.5</float>
|
||||
<token name="BottomSurface">0</token>
|
||||
<token name="BottomSurfaceInput">0</token>
|
||||
<int name="BrickColor">23</int>
|
||||
<CoordinateFrame name="CFrame">
|
||||
<X>0</X>
|
||||
<Y>79.3000031</Y>
|
||||
<Z>-62</Z>
|
||||
<R00>1</R00>
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<float name="FrontParamB">0.5</float>
|
||||
<token name="FrontSurface">0</token>
|
||||
<token name="FrontSurfaceInput">0</token>
|
||||
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|
||||
<float name="LeftParamB">0.5</float>
|
||||
<token name="LeftSurface">0</token>
|
||||
<token name="LeftSurfaceInput">0</token>
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<token name="RightSurface">0</token>
|
||||
<token name="RightSurfaceInput">0</token>
|
||||
<Vector3 name="RotVelocity">
|
||||
<X>0</X>
|
||||
<Y>0</Y>
|
||||
<Z>0</Z>
|
||||
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|
||||
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|
||||
<float name="TopParamB">0.5</float>
|
||||
<token name="TopSurface">0</token>
|
||||
<token name="TopSurfaceInput">0</token>
|
||||
<float name="Transparency">0</float>
|
||||
<Vector3 name="Velocity">
|
||||
<X>0</X>
|
||||
<Y>0</Y>
|
||||
<Z>0</Z>
|
||||
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|
||||
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|
||||
<token name="shape">1</token>
|
||||
<Vector3 name="size">
|
||||
<X>4</X>
|
||||
<Y>4</Y>
|
||||
<Z>4</Z>
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<float name="BackParamB">0.5</float>
|
||||
<token name="BackSurface">0</token>
|
||||
<token name="BackSurfaceInput">0</token>
|
||||
<float name="BottomParamA">-0.5</float>
|
||||
<float name="BottomParamB">0.5</float>
|
||||
<token name="BottomSurface">0</token>
|
||||
<token name="BottomSurfaceInput">0</token>
|
||||
<int name="BrickColor">23</int>
|
||||
<CoordinateFrame name="CFrame">
|
||||
<X>0</X>
|
||||
<Y>81.3000031</Y>
|
||||
<Z>-25</Z>
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<float name="FrontParamB">0.5</float>
|
||||
<token name="FrontSurface">0</token>
|
||||
<token name="FrontSurfaceInput">0</token>
|
||||
<float name="LeftParamA">-0.5</float>
|
||||
<float name="LeftParamB">0.5</float>
|
||||
<token name="LeftSurface">0</token>
|
||||
<token name="LeftSurfaceInput">0</token>
|
||||
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|
||||
<string name="Name">Part</string>
|
||||
<float name="Reflectance">0</float>
|
||||
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|
||||
<float name="RightParamB">0.5</float>
|
||||
<token name="RightSurface">0</token>
|
||||
<token name="RightSurfaceInput">0</token>
|
||||
<Vector3 name="RotVelocity">
|
||||
<X>0</X>
|
||||
<Y>0</Y>
|
||||
<Z>0</Z>
|
||||
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|
||||
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|
||||
<float name="TopParamB">0.5</float>
|
||||
<token name="TopSurface">0</token>
|
||||
<token name="TopSurfaceInput">0</token>
|
||||
<float name="Transparency">0</float>
|
||||
<Vector3 name="Velocity">
|
||||
<X>0</X>
|
||||
<Y>0</Y>
|
||||
<Z>0</Z>
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<X>8</X>
|
||||
<Y>8</Y>
|
||||
<Z>8</Z>
|
||||
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|
||||
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|
||||
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|
||||
<Item class="Part">
|
||||
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|
||||
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|
||||
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|
||||
<float name="BackParamB">0.5</float>
|
||||
<token name="BackSurface">0</token>
|
||||
<token name="BackSurfaceInput">0</token>
|
||||
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|
||||
<float name="BottomParamB">0.5</float>
|
||||
<token name="BottomSurface">0</token>
|
||||
<token name="BottomSurfaceInput">0</token>
|
||||
<int name="BrickColor">23</int>
|
||||
<CoordinateFrame name="CFrame">
|
||||
<X>0</X>
|
||||
<Y>85.3000031</Y>
|
||||
<Z>18</Z>
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<bool name="DraggingV1">false</bool>
|
||||
<float name="Elasticity">0.5</float>
|
||||
<token name="FormFactor">0</token>
|
||||
<float name="Friction">0.300000012</float>
|
||||
<float name="FrontParamA">-0.5</float>
|
||||
<float name="FrontParamB">0.5</float>
|
||||
<token name="FrontSurface">0</token>
|
||||
<token name="FrontSurfaceInput">0</token>
|
||||
<float name="LeftParamA">-0.5</float>
|
||||
<float name="LeftParamB">0.5</float>
|
||||
<token name="LeftSurface">0</token>
|
||||
<token name="LeftSurfaceInput">0</token>
|
||||
<bool name="Locked">false</bool>
|
||||
<string name="Name">Part</string>
|
||||
<float name="Reflectance">0</float>
|
||||
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|
||||
<float name="RightParamB">0.5</float>
|
||||
<token name="RightSurface">0</token>
|
||||
<token name="RightSurfaceInput">0</token>
|
||||
<Vector3 name="RotVelocity">
|
||||
<X>0</X>
|
||||
<Y>0</Y>
|
||||
<Z>0</Z>
|
||||
</Vector3>
|
||||
<float name="TopParamA">-0.5</float>
|
||||
<float name="TopParamB">0.5</float>
|
||||
<token name="TopSurface">0</token>
|
||||
<token name="TopSurfaceInput">0</token>
|
||||
<float name="Transparency">0</float>
|
||||
<Vector3 name="Velocity">
|
||||
<X>0</X>
|
||||
<Y>0</Y>
|
||||
<Z>0</Z>
|
||||
</Vector3>
|
||||
<bool name="archivable">true</bool>
|
||||
<token name="shape">1</token>
|
||||
<Vector3 name="size">
|
||||
<X>16</X>
|
||||
<Y>16</Y>
|
||||
<Z>16</Z>
|
||||
</Vector3>
|
||||
</Properties>
|
||||
</Item>
|
||||
<Item class="Part">
|
||||
<Properties>
|
||||
<bool name="Anchored">false</bool>
|
||||
<float name="BackParamA">-0.5</float>
|
||||
<float name="BackParamB">0.5</float>
|
||||
<token name="BackSurface">0</token>
|
||||
<token name="BackSurfaceInput">0</token>
|
||||
<float name="BottomParamA">-0.5</float>
|
||||
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|
||||
<token name="BottomSurface">0</token>
|
||||
<token name="BottomSurfaceInput">0</token>
|
||||
<int name="BrickColor">23</int>
|
||||
<CoordinateFrame name="CFrame">
|
||||
<X>0</X>
|
||||
<Y>93.3000031</Y>
|
||||
<Z>73</Z>
|
||||
<R00>1</R00>
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<R20>0</R20>
|
||||
<R21>0</R21>
|
||||
<R22>1</R22>
|
||||
</CoordinateFrame>
|
||||
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|
||||
<bool name="CastsShadows">false</bool>
|
||||
<token name="Controller">0</token>
|
||||
<bool name="ControllerFlagShown">true</bool>
|
||||
<bool name="Cullable">true</bool>
|
||||
<bool name="DraggingV1">false</bool>
|
||||
<float name="Elasticity">0.5</float>
|
||||
<token name="FormFactor">0</token>
|
||||
<float name="Friction">0.300000012</float>
|
||||
<float name="FrontParamA">-0.5</float>
|
||||
<float name="FrontParamB">0.5</float>
|
||||
<token name="FrontSurface">0</token>
|
||||
<token name="FrontSurfaceInput">0</token>
|
||||
<float name="LeftParamA">-0.5</float>
|
||||
<float name="LeftParamB">0.5</float>
|
||||
<token name="LeftSurface">0</token>
|
||||
<token name="LeftSurfaceInput">0</token>
|
||||
<bool name="Locked">false</bool>
|
||||
<string name="Name">Part</string>
|
||||
<float name="Reflectance">0</float>
|
||||
<float name="RightParamA">-0.5</float>
|
||||
<float name="RightParamB">0.5</float>
|
||||
<token name="RightSurface">0</token>
|
||||
<token name="RightSurfaceInput">0</token>
|
||||
<Vector3 name="RotVelocity">
|
||||
<X>0</X>
|
||||
<Y>0</Y>
|
||||
<Z>0</Z>
|
||||
</Vector3>
|
||||
<float name="TopParamA">-0.5</float>
|
||||
<float name="TopParamB">0.5</float>
|
||||
<token name="TopSurface">0</token>
|
||||
<token name="TopSurfaceInput">0</token>
|
||||
<float name="Transparency">0</float>
|
||||
<Vector3 name="Velocity">
|
||||
<X>0</X>
|
||||
<Y>0</Y>
|
||||
<Z>0</Z>
|
||||
</Vector3>
|
||||
<bool name="archivable">true</bool>
|
||||
<token name="shape">1</token>
|
||||
<Vector3 name="size">
|
||||
<X>32</X>
|
||||
<Y>32</Y>
|
||||
<Z>32</Z>
|
||||
</Vector3>
|
||||
</Properties>
|
||||
</Item>
|
||||
</Item>
|
||||
<External>RBX2</External>
|
||||
<External>RBX3</External>
|
||||
<Item class="Players">
|
||||
<Properties>
|
||||
<string name="Name">Players</string>
|
||||
<bool name="archivable">true</bool>
|
||||
<int name="maxPlayers">10</int>
|
||||
</Properties>
|
||||
</Item>
|
||||
<Item class="StarterPack">
|
||||
<Properties>
|
||||
<string name="Name">StarterPack</string>
|
||||
<bool name="archivable">true</bool>
|
||||
</Properties>
|
||||
</Item>
|
||||
<Item class="SoundService">
|
||||
<Properties>
|
||||
<string name="Name">SoundService</string>
|
||||
<bool name="archivable">true</bool>
|
||||
<float name="distancefactor">10</float>
|
||||
<float name="dopplerscale">1</float>
|
||||
<float name="rolloffscale">1</float>
|
||||
</Properties>
|
||||
<External>RBX4</External>
|
||||
<External>RBX5</External>
|
||||
<External>RBX6</External>
|
||||
<External>RBX7</External>
|
||||
<External>RBX8</External>
|
||||
<External>RBX9</External>
|
||||
<External>RBX10</External>
|
||||
<External>RBX11</External>
|
||||
<External>RBX12</External>
|
||||
<External>RBX13</External>
|
||||
<External>RBX14</External>
|
||||
<External>RBX15</External>
|
||||
<External>RBX16</External>
|
||||
<External>RBX17</External>
|
||||
</Item>
|
||||
<Item class="Lighting">
|
||||
<Properties>
|
||||
<Color3 name="BottomAmbientV9">4286220152</Color3>
|
||||
<Color3 name="ClearColor">4278190080</Color3>
|
||||
<string name="Name">Lighting</string>
|
||||
<Color3 name="SpotLightV9">4290822336</Color3>
|
||||
<string name="TimeOfDay">14:00:00</string>
|
||||
<Color3 name="TopAmbientV9">4292006362</Color3>
|
||||
<bool name="archivable">true</bool>
|
||||
</Properties>
|
||||
</Item>
|
||||
<Item class="ControllerService">
|
||||
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23888
Physics Test/phys_test_005.rbxl
Normal file
23888
Physics Test/phys_test_005.rbxl
Normal file
File diff suppressed because it is too large
Load Diff
660
Physics Test/phys_test_stable.rbxl
Normal file
660
Physics Test/phys_test_stable.rbxl
Normal file
@@ -0,0 +1,660 @@
|
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|
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|
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|
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|
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|
||||
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||||
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|
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|
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|
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|
||||
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|
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|
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|
||||
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|
||||
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|
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|
||||
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||||
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|
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||||
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|
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|
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|
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|
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|
||||
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|
||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
<float name="Transparency">0</float>
|
||||
<Vector3 name="Velocity">
|
||||
<X>0</X>
|
||||
<Y>0</Y>
|
||||
<Z>0</Z>
|
||||
</Vector3>
|
||||
<bool name="archivable">true</bool>
|
||||
<token name="shape">1</token>
|
||||
<Vector3 name="size">
|
||||
<X>2</X>
|
||||
<Y>9</Y>
|
||||
<Z>2</Z>
|
||||
</Vector3>
|
||||
</Properties>
|
||||
</Item>
|
||||
<Item class="Part" referent="RBX7">
|
||||
<Properties>
|
||||
<bool name="Anchored">false</bool>
|
||||
<float name="BackParamA">-0.5</float>
|
||||
<float name="BackParamB">0.5</float>
|
||||
<token name="BackSurface">0</token>
|
||||
<token name="BackSurfaceInput">0</token>
|
||||
<float name="BottomParamA">-0.5</float>
|
||||
<float name="BottomParamB">0.5</float>
|
||||
<token name="BottomSurface">4</token>
|
||||
<token name="BottomSurfaceInput">0</token>
|
||||
<int name="BrickColor">28</int>
|
||||
<CoordinateFrame name="CFrame">
|
||||
<X>2</X>
|
||||
<Y>11.1999998</Y>
|
||||
<Z>-3</Z>
|
||||
<R00>-1</R00>
|
||||
<R01>0</R01>
|
||||
<R02>0</R02>
|
||||
<R10>0</R10>
|
||||
<R11>1</R11>
|
||||
<R12>0</R12>
|
||||
<R20>0</R20>
|
||||
<R21>0</R21>
|
||||
<R22>-1</R22>
|
||||
</CoordinateFrame>
|
||||
<bool name="CanCollide">true</bool>
|
||||
<token name="Controller">0</token>
|
||||
<bool name="ControllerFlagShown">true</bool>
|
||||
<bool name="DraggingV1">false</bool>
|
||||
<float name="Elasticity">0.5</float>
|
||||
<token name="FormFactor">0</token>
|
||||
<float name="Friction">0.300000012</float>
|
||||
<float name="FrontParamA">-0.5</float>
|
||||
<float name="FrontParamB">0.5</float>
|
||||
<token name="FrontSurface">0</token>
|
||||
<token name="FrontSurfaceInput">0</token>
|
||||
<float name="LeftParamA">-0.5</float>
|
||||
<float name="LeftParamB">0.5</float>
|
||||
<token name="LeftSurface">0</token>
|
||||
<token name="LeftSurfaceInput">0</token>
|
||||
<bool name="Locked">false</bool>
|
||||
<string name="Name">Smooth Block Model</string>
|
||||
<float name="Reflectance">0</float>
|
||||
<float name="RightParamA">-0.5</float>
|
||||
<float name="RightParamB">0.5</float>
|
||||
<token name="RightSurface">0</token>
|
||||
<token name="RightSurfaceInput">0</token>
|
||||
<Vector3 name="RotVelocity">
|
||||
<X>0</X>
|
||||
<Y>0</Y>
|
||||
<Z>0</Z>
|
||||
</Vector3>
|
||||
<float name="TopParamA">-0.5</float>
|
||||
<float name="TopParamB">0.5</float>
|
||||
<token name="TopSurface">3</token>
|
||||
<token name="TopSurfaceInput">0</token>
|
||||
<float name="Transparency">0</float>
|
||||
<Vector3 name="Velocity">
|
||||
<X>0</X>
|
||||
<Y>0</Y>
|
||||
<Z>0</Z>
|
||||
</Vector3>
|
||||
<bool name="archivable">true</bool>
|
||||
<token name="shape">1</token>
|
||||
<Vector3 name="size">
|
||||
<X>10</X>
|
||||
<Y>2</Y>
|
||||
<Z>10</Z>
|
||||
</Vector3>
|
||||
</Properties>
|
||||
</Item>
|
||||
<Item class="Part" referent="RBX8">
|
||||
<Properties>
|
||||
<bool name="Anchored">false</bool>
|
||||
<float name="BackParamA">-0.5</float>
|
||||
<float name="BackParamB">0.5</float>
|
||||
<token name="BackSurface">0</token>
|
||||
<token name="BackSurfaceInput">0</token>
|
||||
<float name="BottomParamA">-0.5</float>
|
||||
<float name="BottomParamB">0.5</float>
|
||||
<token name="BottomSurface">4</token>
|
||||
<token name="BottomSurfaceInput">0</token>
|
||||
<int name="BrickColor">28</int>
|
||||
<CoordinateFrame name="CFrame">
|
||||
<X>2</X>
|
||||
<Y>13.1999998</Y>
|
||||
<Z>-3</Z>
|
||||
<R00>-1</R00>
|
||||
<R01>0</R01>
|
||||
<R02>0</R02>
|
||||
<R10>0</R10>
|
||||
<R11>1</R11>
|
||||
<R12>0</R12>
|
||||
<R20>0</R20>
|
||||
<R21>0</R21>
|
||||
<R22>-1</R22>
|
||||
</CoordinateFrame>
|
||||
<bool name="CanCollide">true</bool>
|
||||
<token name="Controller">0</token>
|
||||
<bool name="ControllerFlagShown">true</bool>
|
||||
<bool name="DraggingV1">false</bool>
|
||||
<float name="Elasticity">0.5</float>
|
||||
<token name="FormFactor">0</token>
|
||||
<float name="Friction">0.300000012</float>
|
||||
<float name="FrontParamA">-0.5</float>
|
||||
<float name="FrontParamB">0.5</float>
|
||||
<token name="FrontSurface">0</token>
|
||||
<token name="FrontSurfaceInput">0</token>
|
||||
<float name="LeftParamA">-0.5</float>
|
||||
<float name="LeftParamB">0.5</float>
|
||||
<token name="LeftSurface">0</token>
|
||||
<token name="LeftSurfaceInput">0</token>
|
||||
<bool name="Locked">false</bool>
|
||||
<string name="Name">Smooth Block Model</string>
|
||||
<float name="Reflectance">0</float>
|
||||
<float name="RightParamA">-0.5</float>
|
||||
<float name="RightParamB">0.5</float>
|
||||
<token name="RightSurface">0</token>
|
||||
<token name="RightSurfaceInput">0</token>
|
||||
<Vector3 name="RotVelocity">
|
||||
<X>0</X>
|
||||
<Y>0</Y>
|
||||
<Z>0</Z>
|
||||
</Vector3>
|
||||
<float name="TopParamA">-0.5</float>
|
||||
<float name="TopParamB">0.5</float>
|
||||
<token name="TopSurface">3</token>
|
||||
<token name="TopSurfaceInput">0</token>
|
||||
<float name="Transparency">0</float>
|
||||
<Vector3 name="Velocity">
|
||||
<X>0</X>
|
||||
<Y>0</Y>
|
||||
<Z>0</Z>
|
||||
</Vector3>
|
||||
<bool name="archivable">true</bool>
|
||||
<token name="shape">1</token>
|
||||
<Vector3 name="size">
|
||||
<X>6</X>
|
||||
<Y>2</Y>
|
||||
<Z>6</Z>
|
||||
</Vector3>
|
||||
</Properties>
|
||||
</Item>
|
||||
</Item>
|
||||
<Item class="RunService" referent="RBX9">
|
||||
<Properties>
|
||||
<string name="Name">Run Service</string>
|
||||
<bool name="archivable">true</bool>
|
||||
</Properties>
|
||||
</Item>
|
||||
<External>RBX10</External>
|
||||
<External>RBX11</External>
|
||||
<Item class="Players" referent="RBX12">
|
||||
<Properties>
|
||||
<int name="MaxPlayers">12</int>
|
||||
<string name="Name">Players</string>
|
||||
<bool name="archivable">true</bool>
|
||||
</Properties>
|
||||
</Item>
|
||||
<Item class="StarterPack" referent="RBX13">
|
||||
<Properties>
|
||||
<string name="Name">StarterPack</string>
|
||||
<bool name="archivable">true</bool>
|
||||
</Properties>
|
||||
</Item>
|
||||
<Item class="SoundService" referent="RBX14">
|
||||
<Properties>
|
||||
<token name="AmbientReverb">0</token>
|
||||
<float name="DistanceFactor">10</float>
|
||||
<float name="DopplerScale">1</float>
|
||||
<string name="Name">Soundscape</string>
|
||||
<float name="RolloffScale">1</float>
|
||||
<bool name="archivable">true</bool>
|
||||
</Properties>
|
||||
<External>RBX15</External>
|
||||
<External>RBX16</External>
|
||||
<External>RBX17</External>
|
||||
<External>RBX18</External>
|
||||
<External>RBX19</External>
|
||||
<External>RBX20</External>
|
||||
<External>RBX21</External>
|
||||
<External>RBX22</External>
|
||||
<External>RBX23</External>
|
||||
<External>RBX24</External>
|
||||
<External>RBX25</External>
|
||||
<External>RBX26</External>
|
||||
<External>RBX27</External>
|
||||
<External>RBX28</External>
|
||||
</Item>
|
||||
<Item class="ContentProvider" referent="RBX29">
|
||||
<Properties>
|
||||
<string name="Name">Instance</string>
|
||||
<bool name="archivable">true</bool>
|
||||
</Properties>
|
||||
</Item>
|
||||
<Item class="PhysicsService" referent="RBX30">
|
||||
<Properties>
|
||||
<string name="Name">PhysicsService</string>
|
||||
<bool name="archivable">true</bool>
|
||||
</Properties>
|
||||
</Item>
|
||||
<External>RBX31</External>
|
||||
<Item class="Selection" referent="RBX32">
|
||||
<Properties>
|
||||
<string name="Name">Selection</string>
|
||||
<bool name="archivable">true</bool>
|
||||
</Properties>
|
||||
</Item>
|
||||
<External>RBX33</External>
|
||||
<Item class="Lighting" referent="RBX34">
|
||||
<Properties>
|
||||
<Color3 name="Ambient">4286611584</Color3>
|
||||
<float name="Brightness">1</float>
|
||||
<Color3 name="ColorShift_Bottom">4278190080</Color3>
|
||||
<Color3 name="ColorShift_Top">4278190080</Color3>
|
||||
<float name="GeographicLatitude">41.7332993</float>
|
||||
<string name="Name">Lighting</string>
|
||||
<Color3 name="ShadowColor">4289967032</Color3>
|
||||
<string name="TimeOfDay">14:00:00</string>
|
||||
<bool name="archivable">true</bool>
|
||||
</Properties>
|
||||
</Item>
|
||||
<Item class="ControllerService" referent="RBX35">
|
||||
<Properties>
|
||||
<string name="Name">Instance</string>
|
||||
<bool name="archivable">true</bool>
|
||||
</Properties>
|
||||
</Item>
|
||||
<Item class="ChangeHistoryService" referent="RBX36">
|
||||
<Properties>
|
||||
<string name="Name">ChangeHistoryService</string>
|
||||
<bool name="archivable">true</bool>
|
||||
</Properties>
|
||||
</Item>
|
||||
<External>RBX37</External>
|
||||
</roblox>
|
||||
BIN
ode-0.5.7z
BIN
ode-0.5.7z
Binary file not shown.
BIN
ode-0.6.zip
Normal file
BIN
ode-0.6.zip
Normal file
Binary file not shown.
@@ -7,10 +7,19 @@ class LevelInstance :
|
||||
public:
|
||||
LevelInstance(void);
|
||||
~LevelInstance(void);
|
||||
bool HighScoreIsGood;
|
||||
Enum::ActionType::Value TimerUpAction;
|
||||
Enum::AffectType::Value TimerAffectsScore;
|
||||
bool RunOnOpen;
|
||||
float timer;
|
||||
int score;
|
||||
virtual std::vector<PROPGRIDITEM> getProperties();
|
||||
std::string winMessage;
|
||||
std::string loseMessage;
|
||||
virtual void PropUpdate(LPPROPGRIDITEM &pItem);
|
||||
void winCondition();
|
||||
void loseCondition();
|
||||
void pauseCondition();
|
||||
void drawCondition();
|
||||
void Step(SimTime sdt);
|
||||
};
|
||||
|
||||
@@ -20,4 +20,16 @@ namespace Enum
|
||||
Player = 7, KeyboardRight = 1, KeyboardLeft = 2, Joypad1 = 3, Joypad2 = 4, Chase = 5, Flee = 6, None = 0
|
||||
};
|
||||
}
|
||||
namespace ActionType
|
||||
{
|
||||
enum Value {
|
||||
Nothing = 0, Pause = 1, Lose = 2, Draw = 3, Win = 4
|
||||
};
|
||||
}
|
||||
namespace AffectType
|
||||
{
|
||||
enum Value {
|
||||
NoChange = 0, Increase = 1, Decrease = 2
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -13,6 +13,7 @@ public:
|
||||
void onSelect(Mouse mouse);
|
||||
void onKeyDown(int key);
|
||||
void onKeyUp(int key);
|
||||
void roundDeg(float °ree);
|
||||
private:
|
||||
bool lctrlDown;
|
||||
bool rctrlDown;
|
||||
@@ -20,4 +21,5 @@ private:
|
||||
int mouseDownStarty;
|
||||
bool dragging;
|
||||
bool mouseDown;
|
||||
Vector3 draggingPartOffset;
|
||||
};
|
||||
|
||||
@@ -15,5 +15,5 @@ public:
|
||||
void step(float stepSize);
|
||||
void createBody(PartInstance* partInstance);
|
||||
void deleteBody(PartInstance* partInstance);
|
||||
void updateBody(PartInstance* partInstance, CoordinateFrame * cFrame);
|
||||
void updateBody(PartInstance* partInstance);
|
||||
};
|
||||
23
src/include/versioning.h
Normal file
23
src/include/versioning.h
Normal file
@@ -0,0 +1,23 @@
|
||||
#ifndef APP_GENER
|
||||
|
||||
//#define SNAPSHOT_VERSION
|
||||
|
||||
#define APP_GENER 0
|
||||
#define APP_MAJOR 0
|
||||
#define APP_MINOR 107
|
||||
#define APP_PATCH 0
|
||||
#define APP_VER_STRING APP_GENER.APP_MAJOR.APP_MINOR.APP_PATCH
|
||||
|
||||
|
||||
#ifdef SNAPSHOT_VERSION
|
||||
#define VER_PREFIX( N ) v##N-SNAPSHOT
|
||||
#else
|
||||
#define VER_PREFIX( N ) v##N
|
||||
#endif
|
||||
|
||||
|
||||
#define HSTR( N ) #N
|
||||
#define STR( N ) HSTR( N )
|
||||
#define VER_STR( N ) STR( VER_PREFIX( N ) )
|
||||
|
||||
#endif
|
||||
@@ -323,6 +323,9 @@ void Application::onSimulation(RealTime rdt, SimTime sdt, SimTime idt) {
|
||||
|
||||
if(_dataModel->isRunning())
|
||||
{
|
||||
LevelInstance* Level = _dataModel->getLevel();
|
||||
Level->Step(sdt);
|
||||
|
||||
// XplicitNgine Start
|
||||
std::vector<PartInstance *> toDelete;
|
||||
for(size_t i = 0; i < _dataModel->getWorkspace()->partObjects.size(); i++)
|
||||
@@ -339,13 +342,14 @@ void Application::onSimulation(RealTime rdt, SimTime sdt, SimTime idt) {
|
||||
{
|
||||
PartInstance * p = toDelete.back();
|
||||
toDelete.pop_back();
|
||||
g_dataModel->getSelectionService()->removeSelected(p);
|
||||
if(g_dataModel->getSelectionService()->isSelected(p))
|
||||
g_dataModel->getSelectionService()->removeSelected(p);
|
||||
p->setParent(NULL);
|
||||
delete p;
|
||||
}
|
||||
for(int i = 0; i < 6; i++)
|
||||
for(int i = 0; i < 4; i++)
|
||||
{
|
||||
_dataModel->getEngine()->step(0.1F);
|
||||
_dataModel->getEngine()->step(0.03F);
|
||||
}
|
||||
onLogic();
|
||||
|
||||
@@ -565,12 +569,12 @@ void Application::onGraphics(RenderDevice* rd) {
|
||||
|
||||
|
||||
|
||||
renderDevice->setShininess(70);
|
||||
renderDevice->setSpecularCoefficient(Color3(0.1F, 0.1F, 0.1F));
|
||||
//renderDevice->setShininess(70);
|
||||
//renderDevice->setSpecularCoefficient(Color3(0.1F, 0.1F, 0.1F));
|
||||
|
||||
//float lightAmbient[] = { 0.5F, 0.6F, 0.9F, 1.0F };
|
||||
//float lightDiffuse[] = { 0.6F, 0.4F, 0.9F, 1.0F };
|
||||
//float lightSpecular[] = { 0.8F, 0.6F, 1.0F, 1.0F };
|
||||
//float lightAmbient[] = { 0.5F, 0.5F, 0.5F, 1.0F };
|
||||
//float lightDiffuse[] = { 0.6F, 0.6F, 0.6F, 1.0F };
|
||||
//float lightSpecular[] = { 0.8F, 0.8F, 0.8F, 1.0F };
|
||||
|
||||
//glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, lightAmbient);
|
||||
//glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, lightDiffuse);
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
#include "DataModelV2/DataModelInstance.h"
|
||||
#include "DataModelV2/LevelInstance.h"
|
||||
|
||||
LevelInstance::LevelInstance(void)
|
||||
@@ -16,6 +17,61 @@ LevelInstance::~LevelInstance(void)
|
||||
}
|
||||
|
||||
|
||||
static TCHAR* strActionType(int option)
|
||||
{
|
||||
switch(option)
|
||||
{
|
||||
case Enum::ActionType::Nothing:
|
||||
return "Nothing";
|
||||
case Enum::ActionType::Pause:
|
||||
return "Pause";
|
||||
case Enum::ActionType::Lose:
|
||||
return "Lose";
|
||||
case Enum::ActionType::Draw:
|
||||
return "Draw";
|
||||
case Enum::ActionType::Win:
|
||||
return "Win";
|
||||
}
|
||||
return "Nothing";
|
||||
}
|
||||
|
||||
static Enum::ActionType::Value EnumActionType(TCHAR* option)
|
||||
{
|
||||
if(strcmp("Nothing", option) == 0)
|
||||
return Enum::ActionType::Nothing;
|
||||
if(strcmp("Pause", option) == 0)
|
||||
return Enum::ActionType::Pause;
|
||||
if(strcmp("Lose", option) == 0)
|
||||
return Enum::ActionType::Lose;
|
||||
if(strcmp("Draw", option) == 0)
|
||||
return Enum::ActionType::Draw;
|
||||
return Enum::ActionType::Win;
|
||||
}
|
||||
|
||||
static TCHAR* strAffectType(int option)
|
||||
{
|
||||
switch(option)
|
||||
{
|
||||
case Enum::AffectType::NoChange:
|
||||
return "NoChange";
|
||||
case Enum::AffectType::Increase:
|
||||
return "Increase";
|
||||
case Enum::AffectType::Decrease:
|
||||
return "Decrease";
|
||||
}
|
||||
return "NoChange";
|
||||
}
|
||||
|
||||
static Enum::AffectType::Value EnumAffectType(TCHAR* option)
|
||||
{
|
||||
if(strcmp("NoChange", option) == 0)
|
||||
return Enum::AffectType::NoChange;
|
||||
if(strcmp("Increase", option) == 0)
|
||||
return Enum::AffectType::Increase;
|
||||
return Enum::AffectType::Decrease;
|
||||
}
|
||||
|
||||
|
||||
char timerTxt[12];
|
||||
char scoreTxt[12];
|
||||
std::vector<PROPGRIDITEM> LevelInstance::getProperties()
|
||||
@@ -29,12 +85,28 @@ std::vector<PROPGRIDITEM> LevelInstance::getProperties()
|
||||
"The message that shows when the player wins.",
|
||||
(LPARAM)winMessage.c_str(),
|
||||
PIT_EDIT));
|
||||
|
||||
properties.push_back(createPGI("Messages",
|
||||
"LoseMessage",
|
||||
"The message that shows when the player loses.",
|
||||
(LPARAM)loseMessage.c_str(),
|
||||
PIT_EDIT));
|
||||
|
||||
properties.push_back(createPGI(
|
||||
"Gameplay",
|
||||
"HighScoreIsGood",
|
||||
"Some temporary string here",
|
||||
(LPARAM)HighScoreIsGood,
|
||||
PIT_CHECK
|
||||
));
|
||||
|
||||
properties.push_back(createPGI(
|
||||
"Gameplay",
|
||||
"RunOnOpen",
|
||||
"Some temporary string here",
|
||||
(LPARAM)RunOnOpen,
|
||||
PIT_CHECK
|
||||
));
|
||||
|
||||
sprintf_s(timerTxt, "%g", timer);
|
||||
sprintf_s(scoreTxt, "%d", score);
|
||||
@@ -43,11 +115,28 @@ std::vector<PROPGRIDITEM> LevelInstance::getProperties()
|
||||
"The amount of time in seconds the player has to complete this level.\r\n\r\nPut 0 if time is limitless.",
|
||||
(LPARAM)timerTxt,
|
||||
PIT_EDIT));
|
||||
|
||||
properties.push_back(createPGI("Gameplay",
|
||||
"InitialScoreValue",
|
||||
"The amount of points the player starts with.",
|
||||
(LPARAM)scoreTxt,
|
||||
PIT_EDIT));
|
||||
|
||||
properties.push_back(createPGI("Gameplay",
|
||||
"TimerUpAction",
|
||||
"Some temporary string here",
|
||||
(LPARAM)strActionType(TimerUpAction),
|
||||
PIT_COMBO,
|
||||
TEXT("Nothing\0Pause\0Lose\0Draw\0Win\0")
|
||||
));
|
||||
|
||||
properties.push_back(createPGI("Gameplay",
|
||||
"TimerAffectsScore",
|
||||
"Some temporary string here",
|
||||
(LPARAM)strAffectType(TimerAffectsScore),
|
||||
PIT_COMBO,
|
||||
TEXT("NoChange\0Increase\0Decrease\0")
|
||||
));
|
||||
return properties;
|
||||
}
|
||||
void LevelInstance::PropUpdate(LPPROPGRIDITEM &pItem)
|
||||
@@ -68,6 +157,87 @@ void LevelInstance::PropUpdate(LPPROPGRIDITEM &pItem)
|
||||
{
|
||||
winMessage = (LPSTR)pItem->lpCurValue;
|
||||
}
|
||||
else if(strcmp(pItem->lpszPropName, "TimerUpAction") == 0)
|
||||
{
|
||||
TimerUpAction = EnumActionType((TCHAR*)pItem->lpCurValue);
|
||||
}
|
||||
else if(strcmp(pItem->lpszPropName, "TimerAffectsScore") == 0)
|
||||
{
|
||||
TimerAffectsScore = EnumAffectType((TCHAR*)pItem->lpCurValue);
|
||||
}
|
||||
else if(strcmp(pItem->lpszPropName, "HighScoreIsGood") == 0)
|
||||
{
|
||||
HighScoreIsGood = pItem->lpCurValue == TRUE;
|
||||
}
|
||||
else if(strcmp(pItem->lpszPropName, "RunOnOpen") == 0)
|
||||
{
|
||||
RunOnOpen = pItem->lpCurValue == TRUE;
|
||||
}
|
||||
else
|
||||
Instance::PropUpdate(pItem);
|
||||
}
|
||||
|
||||
void LevelInstance::winCondition()
|
||||
{
|
||||
DataModelInstance* DataModel = (DataModelInstance*)getParent(); //If level parent gets changed to something other than Datamodel it could cause nasty data corruption bugs
|
||||
DataModel->setMessage(winMessage);
|
||||
DataModel->toggleRun();
|
||||
}
|
||||
|
||||
void LevelInstance::loseCondition()
|
||||
{
|
||||
DataModelInstance* DataModel = (DataModelInstance*)getParent();
|
||||
DataModel->setMessage(loseMessage);
|
||||
DataModel->toggleRun();
|
||||
}
|
||||
|
||||
void LevelInstance::pauseCondition()
|
||||
{
|
||||
DataModelInstance* DataModel = (DataModelInstance*)getParent();
|
||||
DataModel->toggleRun();
|
||||
}
|
||||
|
||||
void LevelInstance::drawCondition()
|
||||
{
|
||||
DataModelInstance* DataModel = (DataModelInstance*)getParent();
|
||||
DataModel->toggleRun();
|
||||
}
|
||||
|
||||
void LevelInstance::Step(SimTime sdt)
|
||||
{
|
||||
switch(TimerAffectsScore)
|
||||
{
|
||||
case Enum::AffectType::NoChange:
|
||||
break;
|
||||
case Enum::AffectType::Increase:
|
||||
score += 1;
|
||||
break;
|
||||
case Enum::AffectType::Decrease:
|
||||
if (score > 0)
|
||||
score -= 1;
|
||||
break;
|
||||
}
|
||||
if (timer >= 0.1f){ //Due to timing used this could cause the number go into negatives for one step
|
||||
timer -= sdt;
|
||||
}
|
||||
else{
|
||||
timer = 0.0f;
|
||||
switch(TimerUpAction)
|
||||
{
|
||||
case Enum::ActionType::Nothing:
|
||||
break;
|
||||
case Enum::ActionType::Pause:
|
||||
pauseCondition();
|
||||
break;
|
||||
case Enum::ActionType::Lose:
|
||||
loseCondition();
|
||||
break;
|
||||
case Enum::ActionType::Draw:
|
||||
drawCondition();
|
||||
break;
|
||||
case Enum::ActionType::Win:
|
||||
winCondition();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -117,7 +117,10 @@ void PartInstance::setSurface(int face, Enum::SurfaceType::Value surface)
|
||||
|
||||
void PartInstance::setParent(Instance* prnt)
|
||||
{
|
||||
g_dataModel->getEngine()->deleteBody(this);
|
||||
if(this->physBody != NULL)
|
||||
{
|
||||
g_dataModel->getEngine()->deleteBody(this);
|
||||
}
|
||||
Instance * cparent = getParent();
|
||||
while(cparent != NULL)
|
||||
{
|
||||
@@ -202,8 +205,11 @@ void PartInstance::setSize(Vector3 newSize)
|
||||
|
||||
size = Vector3(sizex, sizey, sizez);
|
||||
|
||||
g_dataModel->getEngine()->deleteBody(this);
|
||||
g_dataModel->getEngine()->createBody(this);
|
||||
if(this->physBody != NULL)
|
||||
{
|
||||
g_dataModel->getEngine()->deleteBody(this);
|
||||
g_dataModel->getEngine()->createBody(this);
|
||||
}
|
||||
}
|
||||
Vector3 PartInstance::getSize()
|
||||
{
|
||||
@@ -224,8 +230,11 @@ void PartInstance::setShape(Enum::Shape::Value shape)
|
||||
this->shape = shape;
|
||||
this->setSize(this->getSize());
|
||||
}
|
||||
g_dataModel->getEngine()->deleteBody(this);
|
||||
g_dataModel->getEngine()->createBody(this);
|
||||
if(this->physBody != NULL)
|
||||
{
|
||||
g_dataModel->getEngine()->deleteBody(this);
|
||||
g_dataModel->getEngine()->createBody(this);
|
||||
}
|
||||
changed = true;
|
||||
}
|
||||
|
||||
@@ -233,13 +242,22 @@ void PartInstance::setPosition(Vector3 pos)
|
||||
{
|
||||
position = pos;
|
||||
setCFrame(CoordinateFrame(cFrame.rotation, pos));
|
||||
|
||||
if (anchored)
|
||||
{
|
||||
g_dataModel->getEngine()->deleteBody(this);
|
||||
g_dataModel->getEngine()->createBody(this);
|
||||
}
|
||||
}
|
||||
|
||||
void PartInstance::setAnchored(bool anchored)
|
||||
{
|
||||
this->anchored = anchored;
|
||||
g_dataModel->getEngine()->deleteBody(this);
|
||||
g_dataModel->getEngine()->createBody(this);
|
||||
if(this->physBody != NULL)
|
||||
{
|
||||
g_dataModel->getEngine()->deleteBody(this);
|
||||
g_dataModel->getEngine()->createBody(this);
|
||||
}
|
||||
}
|
||||
|
||||
bool PartInstance::isAnchored()
|
||||
@@ -254,15 +272,14 @@ CoordinateFrame PartInstance::getCFrame()
|
||||
}
|
||||
void PartInstance::setCFrame(CoordinateFrame coordinateFrame)
|
||||
{
|
||||
g_dataModel->getEngine()->updateBody(this, &coordinateFrame);
|
||||
setCFrameNoSync(coordinateFrame);
|
||||
g_dataModel->getEngine()->updateBody(this);
|
||||
}
|
||||
|
||||
void PartInstance::setCFrameNoSync(CoordinateFrame coordinateFrame)
|
||||
{
|
||||
cFrame = coordinateFrame;
|
||||
position = coordinateFrame.translation;
|
||||
changed = true;
|
||||
}
|
||||
|
||||
bool PartInstance::collides(PartInstance * part)
|
||||
|
||||
@@ -25,7 +25,13 @@ void ArrowTool::onButton1MouseDown(Mouse mouse)
|
||||
g_dataModel->getSelectionService()->clearSelection();
|
||||
PartInstance * target = mouse.getTarget();
|
||||
if(target != NULL)
|
||||
{
|
||||
Vector3 mousePos = mouse.getPosition(g_dataModel->getSelectionService()->getSelection());
|
||||
Vector3 targetPos = target->getPosition();
|
||||
|
||||
g_dataModel->getSelectionService()->addSelected(target);
|
||||
draggingPartOffset = targetPos-mousePos;
|
||||
}
|
||||
if(g_dataModel->getSelectionService()->getSelection().size() == 0)
|
||||
g_dataModel->getSelectionService()->addSelected(g_dataModel);
|
||||
}
|
||||
@@ -51,7 +57,40 @@ void ArrowTool::onMouseMoved(Mouse mouse)
|
||||
{
|
||||
if(PartInstance * part = dynamic_cast<PartInstance *>(g_dataModel->getSelectionService()->getSelection()[i]))
|
||||
{
|
||||
part->setPosition(mouse.getPosition(g_dataModel->getSelectionService()->getSelection()));
|
||||
Vector3 mousePos = mouse.getPosition(g_dataModel->getSelectionService()->getSelection());
|
||||
Vector3 vec = mousePos + draggingPartOffset;
|
||||
|
||||
vec.x = (ceil(vec.x / 1) * 1);
|
||||
vec.y = (ceil(vec.y / 1) * 1);
|
||||
vec.z = (ceil(vec.z / 1) * 1);
|
||||
|
||||
if ( ((int)part->getSize().x)%2 == 1 )
|
||||
vec.x += 0.5;
|
||||
|
||||
vec.y = mousePos.y + part->getSize().y/2 - 0.5;
|
||||
|
||||
if ( ((int)part->getSize().z)%2 == 1 )
|
||||
vec.z += 0.5;
|
||||
|
||||
Matrix3 rot = part->getCFrame().rotation;
|
||||
Vector3 rotEulerAngles;
|
||||
|
||||
rot.toEulerAnglesXYZ(rotEulerAngles.x, rotEulerAngles.y, rotEulerAngles.z);
|
||||
|
||||
rotEulerAngles = Vector3(
|
||||
rotEulerAngles.x * 180 / M_PI,
|
||||
rotEulerAngles.y * 180 / M_PI,
|
||||
rotEulerAngles.z * 180 / M_PI
|
||||
);
|
||||
|
||||
roundDeg(rotEulerAngles.x);
|
||||
roundDeg(rotEulerAngles.y);
|
||||
roundDeg(rotEulerAngles.z);
|
||||
|
||||
rot = rot.fromEulerAnglesXYZ( rotEulerAngles.x * (M_PI / 180), rotEulerAngles.y * (M_PI / 180), rotEulerAngles.z * (M_PI / 180) );
|
||||
|
||||
part->setPosition(vec);
|
||||
part->setCFrame(CoordinateFrame(rot, vec));
|
||||
}
|
||||
}
|
||||
return;
|
||||
@@ -75,4 +114,20 @@ void ArrowTool::onKeyUp(int key)
|
||||
{
|
||||
if(key == VK_CONTROL)
|
||||
lctrlDown = false;
|
||||
}
|
||||
|
||||
void ArrowTool::roundDeg(float °ree)
|
||||
{
|
||||
if ( ( degree < 0 && degree > -45 ) || ( degree > 0 && degree < 45 ) )
|
||||
{
|
||||
degree = 0;
|
||||
}
|
||||
else if ( ( degree < 0 && degree > -90 ) || ( degree > 45 && degree < 90 ) )
|
||||
{
|
||||
degree = 90;
|
||||
}
|
||||
else if ( ( degree < 0 && degree > -180 ) || ( degree > 90 && degree < 180 ) )
|
||||
{
|
||||
degree = 180;
|
||||
}
|
||||
}
|
||||
@@ -1,21 +1,26 @@
|
||||
#include "XplicitNgine/XplicitNgine.h"
|
||||
#include "Globals.h"
|
||||
|
||||
#define SIDE (0.5f)
|
||||
#define MASS (1.0)
|
||||
//#define SIDE (0.5f)
|
||||
//#define MASS (1.0)
|
||||
|
||||
// constraints
|
||||
#define MAX_BODIES 65535
|
||||
#define OBJ_DENSITY (5.0)
|
||||
#define MAX_CONTACT_PER_BODY 4
|
||||
//#define MAX_BODIES 65535
|
||||
//#define OBJ_DENSITY (5.0)
|
||||
//#define MAX_CONTACT_PER_BODY 4
|
||||
|
||||
XplicitNgine::XplicitNgine()
|
||||
{
|
||||
|
||||
physWorld = dWorldCreate();
|
||||
physSpace = dHashSpaceCreate(0);
|
||||
contactgroup = dJointGroupCreate(0);
|
||||
|
||||
dWorldSetGravity(physWorld, 0, -0.5, 0);
|
||||
dWorldSetGravity(physWorld, 0, -9.8F, 0);
|
||||
dWorldSetAutoDisableFlag(physWorld, 1);
|
||||
dWorldSetAutoDisableLinearThreshold(physWorld, 0.5F);
|
||||
dWorldSetAutoDisableAngularThreshold(physWorld, 0.5F);
|
||||
dWorldSetAutoDisableSteps(physWorld, 20);
|
||||
|
||||
this->name = "PhysicsService";
|
||||
//dGeomID ground_geom = dCreatePlane(physSpace, 0, 1, 0, 0);
|
||||
@@ -35,6 +40,7 @@ void collisionCallback(void *data, dGeomID o1, dGeomID o2)
|
||||
|
||||
dBodyID b1 = dGeomGetBody(o1);
|
||||
dBodyID b2 = dGeomGetBody(o2);
|
||||
|
||||
if (b1 && b2 && dAreConnected(b1, b2))
|
||||
return;
|
||||
|
||||
@@ -48,7 +54,7 @@ void collisionCallback(void *data, dGeomID o1, dGeomID o2)
|
||||
// Define contact surface properties
|
||||
|
||||
contact[i].surface.bounce = 0.5; //Elasticity
|
||||
contact[i].surface.mu = 0.3F; //Friction
|
||||
contact[i].surface.mu = 0.4F; //Friction
|
||||
contact[i].surface.slip1 = 0.0;
|
||||
contact[i].surface.slip2 = 0.0;
|
||||
contact[i].surface.soft_erp = 0.8F;
|
||||
@@ -70,8 +76,36 @@ void XplicitNgine::deleteBody(PartInstance* partInstance)
|
||||
{
|
||||
if(partInstance->physBody != NULL)
|
||||
{
|
||||
while(dBodyGetNumJoints(partInstance->physBody) > 0) {
|
||||
dJointDestroy(dBodyGetJoint(partInstance->physBody, 0));
|
||||
dBodyEnable(partInstance->physBody);
|
||||
dGeomEnable(partInstance->physGeom[0]);
|
||||
if(partInstance->isAnchored())
|
||||
{
|
||||
dGeomSetBody(partInstance->physGeom[0], partInstance->physBody);
|
||||
dGeomEnable(partInstance->physGeom[0]);
|
||||
updateBody(partInstance);
|
||||
step(0.03F);
|
||||
}
|
||||
|
||||
for(int i = 0; i < dBodyGetNumJoints(partInstance->physBody); i++) {
|
||||
dBodyID b1 = dJointGetBody(dBodyGetJoint(partInstance->physBody, i), 0);
|
||||
dBodyID b2 = dJointGetBody(dBodyGetJoint(partInstance->physBody, i), 1);
|
||||
|
||||
if(b1 != NULL)
|
||||
{
|
||||
dBodyEnable(b1);
|
||||
PartInstance * part = (PartInstance *)dBodyGetData(b1);
|
||||
if(part != NULL)
|
||||
dGeomEnable(part->physGeom[0]);
|
||||
}
|
||||
|
||||
if(b2 != NULL)
|
||||
{
|
||||
dBodyEnable(b2);
|
||||
PartInstance * part = (PartInstance *)dBodyGetData(b2);
|
||||
if(part != NULL)
|
||||
dGeomEnable(part->physGeom[0]);
|
||||
}
|
||||
dJointDestroy(dBodyGetJoint(partInstance->physBody, i));
|
||||
}
|
||||
dBodyDestroy(partInstance->physBody);
|
||||
dGeomDestroy(partInstance->physGeom[0]);
|
||||
@@ -84,12 +118,16 @@ void XplicitNgine::createBody(PartInstance* partInstance)
|
||||
// calculate collisions
|
||||
//dSpaceCollide (physSpace,0,&collisionCallback);
|
||||
|
||||
Vector3 partSize = partInstance->getSize();
|
||||
Vector3 partPosition = partInstance->getPosition();
|
||||
if(partInstance->physBody == NULL)
|
||||
{
|
||||
|
||||
Vector3 partSize = partInstance->getSize();
|
||||
Vector3 partPosition = partInstance->getPosition();
|
||||
Vector3 velocity = partInstance->getVelocity();
|
||||
Vector3 rotVelocity = partInstance->getRotVelocity();
|
||||
// init body
|
||||
partInstance->physBody = dBodyCreate(physWorld);
|
||||
dBodySetData(partInstance->physBody, partInstance);
|
||||
|
||||
// Create geom
|
||||
if(partInstance->shape == Enum::Shape::Block)
|
||||
@@ -114,7 +152,7 @@ void XplicitNgine::createBody(PartInstance* partInstance)
|
||||
}
|
||||
|
||||
dMass mass;
|
||||
mass.setBox(partSize.x, partSize.y, partSize.z, 0.7F);
|
||||
mass.setBox(sqrt(partSize.x*2), sqrt(partSize.y*2), sqrt(partSize.z*2), 0.7F);
|
||||
dBodySetMass(partInstance->physBody, &mass);
|
||||
|
||||
// Debug output
|
||||
@@ -133,11 +171,13 @@ void XplicitNgine::createBody(PartInstance* partInstance)
|
||||
partPosition.y,
|
||||
partPosition.z);
|
||||
|
||||
dBodySetLinearVel(partInstance->physBody, velocity.x, velocity.y, velocity.z);
|
||||
dBodySetAngularVel(partInstance->physBody, rotVelocity.x, rotVelocity.y, rotVelocity.z);
|
||||
|
||||
Matrix3 g3dRot = partInstance->getCFrame().rotation;
|
||||
float rotation [12] = { g3dRot[0][0], g3dRot[0][1], g3dRot[0][2], 0,
|
||||
g3dRot[1][0], g3dRot[1][1], g3dRot[1][2], 0,
|
||||
g3dRot[2][0], g3dRot[2][1], g3dRot[2][2], 0};
|
||||
|
||||
dGeomSetRotation(partInstance->physGeom[0], rotation);
|
||||
dBodySetRotation(partInstance->physBody, rotation);
|
||||
|
||||
@@ -149,6 +189,12 @@ void XplicitNgine::createBody(PartInstance* partInstance)
|
||||
} else {
|
||||
if(!partInstance->isAnchored())
|
||||
{
|
||||
const dReal* velocity = dBodyGetLinearVel(partInstance->physBody);
|
||||
const dReal* rotVelocity = dBodyGetAngularVel(partInstance->physBody);
|
||||
|
||||
partInstance->setVelocity(Vector3(velocity[0],velocity[1],velocity[2]));
|
||||
partInstance->setRotVelocity(Vector3(rotVelocity[0],rotVelocity[1],rotVelocity[2]));
|
||||
|
||||
const dReal* physPosition = dBodyGetPosition(partInstance->physBody);
|
||||
|
||||
// TODO: Rotation code
|
||||
@@ -169,24 +215,28 @@ void XplicitNgine::createBody(PartInstance* partInstance)
|
||||
|
||||
void XplicitNgine::step(float stepSize)
|
||||
{
|
||||
dJointGroupEmpty(contactgroup);
|
||||
dSpaceCollide (physSpace,0,&collisionCallback);
|
||||
dWorldQuickStep(physWorld, stepSize);
|
||||
dJointGroupEmpty(contactgroup);
|
||||
//dWorldStepFast1(physWorld, stepSize*2, 100);
|
||||
//dWorldStep(physWorld, stepSize);
|
||||
}
|
||||
|
||||
void XplicitNgine::updateBody(PartInstance *partInstance, CoordinateFrame * cFrame)
|
||||
void XplicitNgine::updateBody(PartInstance *partInstance)
|
||||
{
|
||||
if(partInstance->physBody != NULL)
|
||||
{
|
||||
Vector3 position = cFrame->translation;
|
||||
Vector3 position = partInstance->getCFrame().translation;
|
||||
|
||||
dBodySetPosition(partInstance->physBody,
|
||||
position[0],
|
||||
position[1],
|
||||
position[2]
|
||||
);
|
||||
dBodyEnable(partInstance->physBody);
|
||||
dGeomEnable(partInstance->physGeom[0]);
|
||||
|
||||
Matrix3 g3dRot = cFrame->rotation;
|
||||
Matrix3 g3dRot = partInstance->getCFrame().rotation;
|
||||
float rotation [12] = { g3dRot[0][0], g3dRot[0][1], g3dRot[0][2], 0,
|
||||
g3dRot[1][0], g3dRot[1][1], g3dRot[1][2], 0,
|
||||
g3dRot[2][0], g3dRot[2][1], g3dRot[2][2], 0};
|
||||
|
||||
Reference in New Issue
Block a user