Made cylinder tops flatter
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@@ -841,8 +841,8 @@ void PartInstance::render(RenderDevice* rd) {
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for(int i = 0; i < 13; i++)
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{
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//Get the next point
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float y = radius * cos(((double)i-0.523599) * pi()/6);
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float z = radius * sin(((double)i-0.523599) * pi()/6);
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float y = radius * cos(((double)i-G3D::toRadians(29)) * pi()/6);
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float z = radius * sin(((double)i-G3D::toRadians(29)) * pi()/6);
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xy[i] = Vector2(y,z);
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}
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for(int i = 0; i < 12; i++)
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