Merge branch 'develop' of github.com:Vulpovile/G3D-Fun into feature/physics_sleep

This commit is contained in:
Vulpovile
2022-10-05 13:52:20 -07:00
11 changed files with 264 additions and 7 deletions

3
.gitignore vendored
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@@ -56,4 +56,5 @@ desktop.ini
*.db
#Redist
!Installer/Redist/*
!Installer/Redist/*
UpgradeLog.htm

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@@ -735,6 +735,14 @@
RelativePath=".\src\include\TextureHandler.h"
>
</File>
<File
RelativePath=".\src\include\ToolEnum.h"
>
</File>
<File
RelativePath=".\src\include\VS2005CompatShim.h"
>
</File>
<File
RelativePath=".\src\include\win32Defines.h"
>

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@@ -10,7 +10,7 @@
#define APP_GENER 0
#define APP_MAJOR 0
#define APP_MINOR 106
#define APP_PATCH 3
#define APP_PATCH 4
#define APP_VER_STRING APP_GENER.APP_MAJOR.APP_MINOR.APP_PATCH
#define VER_PREFIX( N ) v##N

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@@ -22,7 +22,7 @@
}
</style>
<body style="background-color: ButtonFace; margin: 0; padding: 5px; overflow: hidden; border: outset 2px;">
<span class="container" onmousedown="toolOvr(this)" onmouseup="toolOut(this)" onmouseout="toolOut(this)" onclick="alert(window.external.ToggleHopperBin(0))">
<span class="container" onmousedown="toolOvr(this)" onmouseup="toolOut(this)" onmouseout="toolOut(this)" onclick="window.external.ToggleHopperBin(0)">
<img src="../images/GameTool.png" />
</span>
<span class="container" onmousedown="toolOvr(this)" onmouseup="toolOut(this)" onmouseout="toolOut(this)" onclick="window.external.ToggleHopperBin(1)">

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@@ -7,10 +7,19 @@ class LevelInstance :
public:
LevelInstance(void);
~LevelInstance(void);
bool HighScoreIsGood;
Enum::ActionType::Value TimerUpAction;
Enum::AffectType::Value TimerAffectsScore;
bool RunOnOpen;
float timer;
int score;
virtual std::vector<PROPGRIDITEM> getProperties();
std::string winMessage;
std::string loseMessage;
virtual void PropUpdate(LPPROPGRIDITEM &pItem);
void winCondition();
void loseCondition();
void pauseCondition();
void drawCondition();
void Step(SimTime sdt);
};

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@@ -20,4 +20,16 @@ namespace Enum
Player = 7, KeyboardRight = 1, KeyboardLeft = 2, Joypad1 = 3, Joypad2 = 4, Chase = 5, Flee = 6, None = 0
};
}
namespace ActionType
{
enum Value {
Nothing = 0, Pause = 1, Lose = 2, Draw = 3, Win = 4
};
}
namespace AffectType
{
enum Value {
NoChange = 0, Increase = 1, Decrease = 2
};
}
}

11
src/include/ToolEnum.h Normal file
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@@ -0,0 +1,11 @@
#pragma once
namespace Enum
{
namespace Hopper
{
enum Value {
GameTool = 0, Grab = 1, Clone = 2, Hammer = 3, Slingshot = 4, Rocket = 5, Laser = 6
};
}
}

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@@ -0,0 +1,26 @@
#ifndef COMPAT_SHIM
#define COMPAT_SHIM
#include <sstream>
#include <string>
template<class T>
std::string toString(const T &value)
{
std::ostringstream os;
os << value;
return os.str();
}
namespace std
{
std::string to_string( int value ) {return toString(value);}
std::string to_string( long value ) {return toString(value);}
std::string to_string( long long value ) {return toString(value);}
std::string to_string( unsigned value ) {return toString(value);}
std::string to_string( unsigned long value ) {return toString(value);}
std::string to_string( unsigned long long value ) {return toString(value);}
std::string to_string( float value ) {return toString(value);}
std::string to_string( double value ) {return toString(value);}
std::string to_string( long double value ) {return toString(value);}
}
#endif

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@@ -323,6 +323,9 @@ void Application::onSimulation(RealTime rdt, SimTime sdt, SimTime idt) {
if(_dataModel->isRunning())
{
LevelInstance* Level = _dataModel->getLevel();
Level->Step(sdt);
// XplicitNgine Start
std::vector<PartInstance *> toDelete;
for(size_t i = 0; i < _dataModel->getWorkspace()->partObjects.size(); i++)

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@@ -1,3 +1,4 @@
#include "DataModelV2/DataModelInstance.h"
#include "DataModelV2/LevelInstance.h"
LevelInstance::LevelInstance(void)
@@ -16,6 +17,61 @@ LevelInstance::~LevelInstance(void)
}
static TCHAR* strActionType(int option)
{
switch(option)
{
case Enum::ActionType::Nothing:
return "Nothing";
case Enum::ActionType::Pause:
return "Pause";
case Enum::ActionType::Lose:
return "Lose";
case Enum::ActionType::Draw:
return "Draw";
case Enum::ActionType::Win:
return "Win";
}
return "Nothing";
}
static Enum::ActionType::Value EnumActionType(TCHAR* option)
{
if(strcmp("Nothing", option) == 0)
return Enum::ActionType::Nothing;
if(strcmp("Pause", option) == 0)
return Enum::ActionType::Pause;
if(strcmp("Lose", option) == 0)
return Enum::ActionType::Lose;
if(strcmp("Draw", option) == 0)
return Enum::ActionType::Draw;
return Enum::ActionType::Win;
}
static TCHAR* strAffectType(int option)
{
switch(option)
{
case Enum::AffectType::NoChange:
return "NoChange";
case Enum::AffectType::Increase:
return "Increase";
case Enum::AffectType::Decrease:
return "Decrease";
}
return "NoChange";
}
static Enum::AffectType::Value EnumAffectType(TCHAR* option)
{
if(strcmp("NoChange", option) == 0)
return Enum::AffectType::NoChange;
if(strcmp("Increase", option) == 0)
return Enum::AffectType::Increase;
return Enum::AffectType::Decrease;
}
char timerTxt[12];
char scoreTxt[12];
std::vector<PROPGRIDITEM> LevelInstance::getProperties()
@@ -29,12 +85,28 @@ std::vector<PROPGRIDITEM> LevelInstance::getProperties()
"The message that shows when the player wins.",
(LPARAM)winMessage.c_str(),
PIT_EDIT));
properties.push_back(createPGI("Messages",
"LoseMessage",
"The message that shows when the player loses.",
(LPARAM)loseMessage.c_str(),
PIT_EDIT));
properties.push_back(createPGI(
"Gameplay",
"HighScoreIsGood",
"Some temporary string here",
(LPARAM)HighScoreIsGood,
PIT_CHECK
));
properties.push_back(createPGI(
"Gameplay",
"RunOnOpen",
"Some temporary string here",
(LPARAM)RunOnOpen,
PIT_CHECK
));
sprintf_s(timerTxt, "%g", timer);
sprintf_s(scoreTxt, "%d", score);
@@ -43,11 +115,28 @@ std::vector<PROPGRIDITEM> LevelInstance::getProperties()
"The amount of time in seconds the player has to complete this level.\r\n\r\nPut 0 if time is limitless.",
(LPARAM)timerTxt,
PIT_EDIT));
properties.push_back(createPGI("Gameplay",
"InitialScoreValue",
"The amount of points the player starts with.",
(LPARAM)scoreTxt,
PIT_EDIT));
properties.push_back(createPGI("Gameplay",
"TimerUpAction",
"Some temporary string here",
(LPARAM)strActionType(TimerUpAction),
PIT_COMBO,
TEXT("Nothing\0Pause\0Lose\0Draw\0Win\0")
));
properties.push_back(createPGI("Gameplay",
"TimerAffectsScore",
"Some temporary string here",
(LPARAM)strAffectType(TimerAffectsScore),
PIT_COMBO,
TEXT("NoChange\0Increase\0Decrease\0")
));
return properties;
}
void LevelInstance::PropUpdate(LPPROPGRIDITEM &pItem)
@@ -68,6 +157,87 @@ void LevelInstance::PropUpdate(LPPROPGRIDITEM &pItem)
{
winMessage = (LPSTR)pItem->lpCurValue;
}
else if(strcmp(pItem->lpszPropName, "TimerUpAction") == 0)
{
TimerUpAction = EnumActionType((TCHAR*)pItem->lpCurValue);
}
else if(strcmp(pItem->lpszPropName, "TimerAffectsScore") == 0)
{
TimerAffectsScore = EnumAffectType((TCHAR*)pItem->lpCurValue);
}
else if(strcmp(pItem->lpszPropName, "HighScoreIsGood") == 0)
{
HighScoreIsGood = pItem->lpCurValue == TRUE;
}
else if(strcmp(pItem->lpszPropName, "RunOnOpen") == 0)
{
RunOnOpen = pItem->lpCurValue == TRUE;
}
else
Instance::PropUpdate(pItem);
}
void LevelInstance::winCondition()
{
DataModelInstance* DataModel = (DataModelInstance*)getParent(); //If level parent gets changed to something other than Datamodel it could cause nasty data corruption bugs
DataModel->setMessage(winMessage);
DataModel->toggleRun();
}
void LevelInstance::loseCondition()
{
DataModelInstance* DataModel = (DataModelInstance*)getParent();
DataModel->setMessage(loseMessage);
DataModel->toggleRun();
}
void LevelInstance::pauseCondition()
{
DataModelInstance* DataModel = (DataModelInstance*)getParent();
DataModel->toggleRun();
}
void LevelInstance::drawCondition()
{
DataModelInstance* DataModel = (DataModelInstance*)getParent();
DataModel->toggleRun();
}
void LevelInstance::Step(SimTime sdt)
{
switch(TimerAffectsScore)
{
case Enum::AffectType::NoChange:
break;
case Enum::AffectType::Increase:
score += 1;
break;
case Enum::AffectType::Decrease:
if (score > 0)
score -= 1;
break;
}
if (timer >= 0.1f){ //Due to timing used this could cause the number go into negatives for one step
timer -= sdt;
}
else{
timer = 0.0f;
switch(TimerUpAction)
{
case Enum::ActionType::Nothing:
break;
case Enum::ActionType::Pause:
pauseCondition();
break;
case Enum::ActionType::Lose:
loseCondition();
break;
case Enum::ActionType::Draw:
drawCondition();
break;
case Enum::ActionType::Win:
winCondition();
break;
}
}
}

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@@ -2,7 +2,6 @@
#define WIN32_LEAN_AND_MEAN
#endif
#include <windows.h>
#include <Commdlg.h>
#include "IEBrowser.h"
@@ -11,6 +10,9 @@
#include "ax.h"
#include "Tool/SurfaceTool.h"
#include "Application.h"
#include "Enum.h"
#include "ToolEnum.h"
#include "VS2005CompatShim.h"
HRESULT IEBrowser::doExternal(std::wstring funcName,
DISPID dispIdMember,
@@ -30,9 +32,24 @@ HRESULT IEBrowser::doExternal(std::wstring funcName,
}
else if (funcName==L"ToggleHopperBin")
{
pVarResult->vt = VT_INT;
pVarResult->intVal = 5;
//MessageBox(NULL, "BOOP", "Boopity boop",MB_OK);
MessageBox(NULL, "BOOP", "Boopity boop",MB_OK);
/*To-do Make enums in ToolEnum work with this properly,
commented code is not fully tested.*/
/*MessageBox(NULL,
std::to_string(pDispParams->rgvarg->intVal).c_str(),
"Is it working?",
MB_OK);
Enum::Hopper::Value cont = (Enum::Hopper::Value)pDispParams->rgvarg->intVal;
switch (cont)
{
case GameTool
case Grab
break;
}*/
return S_OK;
}
else if (funcName==L"SetController")
{