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538 Commits
0.0.14
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v0.0.106.1
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|
|
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|
|
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|
|
4526fa68df | ||
|
|
acfd499cfb | ||
|
|
b12c753179 |
7
.gitignore
vendored
@@ -36,8 +36,6 @@
|
||||
*.user
|
||||
*.pdb
|
||||
*.idb
|
||||
*.manifest
|
||||
*.htm
|
||||
*.res
|
||||
*.ilk
|
||||
*.dep
|
||||
@@ -51,3 +49,8 @@ log.txt
|
||||
G3DTest.suo
|
||||
G3DTest.suo
|
||||
stderr.txt
|
||||
desktop.ini
|
||||
*.db
|
||||
|
||||
#Redist
|
||||
!Installer/Redist/*
|
||||
BIN
B3dIcon.ico
Normal file
|
After Width: | Height: | Size: 108 KiB |
@@ -1,24 +1,24 @@
|
||||
# Microsoft Developer Studio Project File - Name="G3DTest" - Package Owner=<4>
|
||||
# Microsoft Developer Studio Project File - Name="Blocks3D" - Package Owner=<4>
|
||||
# Microsoft Developer Studio Generated Build File, Format Version 6.00
|
||||
# ** DO NOT EDIT **
|
||||
|
||||
# TARGTYPE "Win32 (x86) Application" 0x0101
|
||||
|
||||
CFG=G3DTest - Win32 Debug
|
||||
CFG=Blocks3D - Win32 Debug
|
||||
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
||||
!MESSAGE use the Export Makefile command and run
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "G3DTest.mak".
|
||||
!MESSAGE NMAKE /f "Blocks3D.mak".
|
||||
!MESSAGE
|
||||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "G3DTest.mak" CFG="G3DTest - Win32 Debug"
|
||||
!MESSAGE NMAKE /f "Blocks3D.mak" CFG="Blocks3D - Win32 Debug"
|
||||
!MESSAGE
|
||||
!MESSAGE Possible choices for configuration are:
|
||||
!MESSAGE
|
||||
!MESSAGE "G3DTest - Win32 Release" (based on "Win32 (x86) Application")
|
||||
!MESSAGE "G3DTest - Win32 Debug" (based on "Win32 (x86) Application")
|
||||
!MESSAGE "Blocks3D - Win32 Release" (based on "Win32 (x86) Application")
|
||||
!MESSAGE "Blocks3D - Win32 Debug" (based on "Win32 (x86) Application")
|
||||
!MESSAGE
|
||||
|
||||
# Begin Project
|
||||
@@ -29,7 +29,7 @@ CPP=cl.exe
|
||||
MTL=midl.exe
|
||||
RSC=rc.exe
|
||||
|
||||
!IF "$(CFG)" == "G3DTest - Win32 Release"
|
||||
!IF "$(CFG)" == "Blocks3D - Win32 Release"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 0
|
||||
@@ -54,7 +54,7 @@ LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
|
||||
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
|
||||
|
||||
!ELSEIF "$(CFG)" == "G3DTest - Win32 Debug"
|
||||
!ELSEIF "$(CFG)" == "Blocks3D - Win32 Debug"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 1
|
||||
@@ -83,8 +83,8 @@ LINK32=link.exe
|
||||
|
||||
# Begin Target
|
||||
|
||||
# Name "G3DTest - Win32 Release"
|
||||
# Name "G3DTest - Win32 Debug"
|
||||
# Name "Blocks3D - Win32 Release"
|
||||
# Name "Blocks3D - Win32 Debug"
|
||||
# Begin Group "Source Files"
|
||||
|
||||
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
|
||||
@@ -3,7 +3,7 @@ Microsoft Developer Studio Workspace File, Format Version 6.00
|
||||
|
||||
###############################################################################
|
||||
|
||||
Project: "G3DTest"=.\G3DTest.dsp - Package Owner=<4>
|
||||
Project: "Blocks3D"=.\Blocks3D.dsp - Package Owner=<4>
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
14
Blocks3D.exe.manifest
Normal file
@@ -0,0 +1,14 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
|
||||
<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0">
|
||||
<assemblyIdentity
|
||||
version="0.0.106.1"
|
||||
processorArchitecture="*"
|
||||
name="Blocks3D.Blocks3D.Blocks3D"
|
||||
type="win32"
|
||||
/>
|
||||
<dependency>
|
||||
<dependentAssembly>
|
||||
<assemblyIdentity type="win32" name="Microsoft.Windows.Common-Controls" version="6.0.0.0" processorArchitecture="*" publicKeyToken="6595b64144ccf1df" language="*"/>
|
||||
</dependentAssembly>
|
||||
</dependency>
|
||||
</assembly>
|
||||
@@ -1,7 +1,7 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 9.00
|
||||
# Visual Studio 2005
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "G3DTest", "G3DTest.vcproj", "{6C4D6EEF-B1D1-456A-B850-92CAB17124BE}"
|
||||
# Visual C++ Express 2005
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Blocks3D", "Blocks3D.vcproj", "{6C4D6EEF-B1D1-456A-B850-92CAB17124BE}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
937
Blocks3D.vcproj
Normal file
@@ -0,0 +1,937 @@
|
||||
<?xml version="1.0" encoding="Windows-1252"?>
|
||||
<VisualStudioProject
|
||||
ProjectType="Visual C++"
|
||||
Version="8.00"
|
||||
Name="Blocks3D"
|
||||
ProjectGUID="{6C4D6EEF-B1D1-456A-B850-92CAB17124BE}"
|
||||
RootNamespace="Blocks3D"
|
||||
>
|
||||
<Platforms>
|
||||
<Platform
|
||||
Name="Win32"
|
||||
/>
|
||||
</Platforms>
|
||||
<ToolFiles>
|
||||
</ToolFiles>
|
||||
<Configurations>
|
||||
<Configuration
|
||||
Name="Release|Win32"
|
||||
OutputDirectory=".\Release"
|
||||
IntermediateDirectory=".\Release"
|
||||
ConfigurationType="1"
|
||||
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC60.vsprops"
|
||||
UseOfMFC="0"
|
||||
UseOfATL="0"
|
||||
ATLMinimizesCRunTimeLibraryUsage="false"
|
||||
CharacterSet="2"
|
||||
>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
PreprocessorDefinitions="NDEBUG"
|
||||
MkTypLibCompatible="true"
|
||||
SuppressStartupBanner="true"
|
||||
TargetEnvironment="1"
|
||||
TypeLibraryName=".\Release/Blocks3D.tlb"
|
||||
HeaderFileName=""
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="2"
|
||||
InlineFunctionExpansion="1"
|
||||
AdditionalIncludeDirectories="".\src\include""
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS"
|
||||
StringPooling="true"
|
||||
RuntimeLibrary="2"
|
||||
EnableFunctionLevelLinking="true"
|
||||
PrecompiledHeaderFile=".\Release/Blocks3D.pch"
|
||||
AssemblerListingLocation=".\Release/"
|
||||
ObjectFile=".\Release/"
|
||||
ProgramDataBaseFileName=".\Release/"
|
||||
WarningLevel="3"
|
||||
SuppressStartupBanner="true"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManagedResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
PreprocessorDefinitions="NDEBUG"
|
||||
Culture="4105"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
AdditionalDependencies="Advapi32.lib Comctl32.lib Comdlg32.lib Shell32.lib ode.lib OPCODE.lib Ole32.lib"
|
||||
OutputFile="./Blocks3D.exe"
|
||||
LinkIncremental="1"
|
||||
SuppressStartupBanner="true"
|
||||
ProgramDatabaseFile=".\Release/Blocks3D.pdb"
|
||||
SubSystem="2"
|
||||
TargetMachine="1"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCALinkTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManifestTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXDCMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCBscMakeTool"
|
||||
SuppressStartupBanner="true"
|
||||
OutputFile=".\Release/Blocks3D.bsc"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCAppVerifierTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebDeploymentTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Debug|Win32"
|
||||
OutputDirectory=".\Debug"
|
||||
IntermediateDirectory=".\Debug"
|
||||
ConfigurationType="1"
|
||||
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC60.vsprops"
|
||||
UseOfMFC="0"
|
||||
ATLMinimizesCRunTimeLibraryUsage="false"
|
||||
CharacterSet="2"
|
||||
ManagedExtensions="0"
|
||||
>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
PreprocessorDefinitions="_DEBUG"
|
||||
MkTypLibCompatible="true"
|
||||
SuppressStartupBanner="true"
|
||||
TargetEnvironment="1"
|
||||
TypeLibraryName=".\Debug/Blocks3D.tlb"
|
||||
HeaderFileName=""
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories=""C:\libraries\ode-0.5\include\drawstuff";.\src\include"
|
||||
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS"
|
||||
MinimalRebuild="false"
|
||||
BasicRuntimeChecks="0"
|
||||
RuntimeLibrary="3"
|
||||
EnableFunctionLevelLinking="false"
|
||||
PrecompiledHeaderFile=".\Debug/Blocks3D.pch"
|
||||
AssemblerListingLocation=".\Debug/"
|
||||
ObjectFile=".\Debug/"
|
||||
ProgramDataBaseFileName=".\Debug/"
|
||||
WarningLevel="3"
|
||||
SuppressStartupBanner="true"
|
||||
DebugInformationFormat="3"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManagedResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
PreprocessorDefinitions="_DEBUG"
|
||||
Culture="4105"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
AdditionalDependencies="Advapi32.lib UxTheme.lib Comctl32.lib Comdlg32.lib Shell32.lib Urlmon.lib ole32.lib oleaut32.lib uuid.lib ode.lib OPCODE.lib"
|
||||
OutputFile="./Blocks3D-Debug.exe"
|
||||
LinkIncremental="2"
|
||||
SuppressStartupBanner="true"
|
||||
GenerateDebugInformation="true"
|
||||
ProgramDatabaseFile=".\Debug/Blocks3D.pdb"
|
||||
SubSystem="1"
|
||||
TargetMachine="1"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCALinkTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManifestTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXDCMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCBscMakeTool"
|
||||
SuppressStartupBanner="true"
|
||||
OutputFile=".\Debug/Blocks3D.bsc"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCAppVerifierTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebDeploymentTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
</Configuration>
|
||||
</Configurations>
|
||||
<References>
|
||||
<AssemblyReference
|
||||
RelativePath="System.dll"
|
||||
AssemblyName="System, Version=2.0.0.0, PublicKeyToken=b77a5c561934e089, processorArchitecture=MSIL"
|
||||
/>
|
||||
<AssemblyReference
|
||||
RelativePath="System.Data.dll"
|
||||
AssemblyName="System.Data, Version=2.0.0.0, PublicKeyToken=b77a5c561934e089, processorArchitecture=x86"
|
||||
/>
|
||||
<AssemblyReference
|
||||
RelativePath="System.Drawing.dll"
|
||||
AssemblyName="System.Drawing, Version=2.0.0.0, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL"
|
||||
/>
|
||||
<AssemblyReference
|
||||
RelativePath="System.Windows.Forms.dll"
|
||||
AssemblyName="System.Windows.Forms, Version=2.0.0.0, PublicKeyToken=b77a5c561934e089, processorArchitecture=MSIL"
|
||||
/>
|
||||
<AssemblyReference
|
||||
RelativePath="System.XML.dll"
|
||||
AssemblyName="System.Xml, Version=2.0.0.0, PublicKeyToken=b77a5c561934e089, processorArchitecture=MSIL"
|
||||
/>
|
||||
</References>
|
||||
<Files>
|
||||
<Filter
|
||||
Name="Source Files"
|
||||
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
|
||||
>
|
||||
<File
|
||||
RelativePath=".\src\source\Application.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\AudioPlayer.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\ax.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\BrowserCallHandler.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\CameraController.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\ErrorFunctions.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\Globals.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\IEBrowser.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\IEDispatcher.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\main.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\Mouse.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\propertyGrid.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\PropertyWindow.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\Renderer.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\StringFunctions.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\TextureHandler.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\WindowFunctions.cpp"
|
||||
>
|
||||
</File>
|
||||
<Filter
|
||||
Name="Tool"
|
||||
>
|
||||
<File
|
||||
RelativePath=".\src\source\Tool\ArrowTool.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\Tool\SurfaceTool.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\Tool\Tool.cpp"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Listener"
|
||||
>
|
||||
<File
|
||||
RelativePath=".\src\source\Listener\ButtonListener.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\Listener\CameraButtonListener.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\Listener\DeleteListener.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\Listener\GUDButtonListener.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\Listener\MenuButtonListener.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\Listener\ModeSelectionListener.cpp"
|
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Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
|
||||
>
|
||||
<File
|
||||
RelativePath=".\Blocks3D.exe.manifest"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Dialogs.rc"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\icon1.ico"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Parts.bmp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\roblox_RN1_icon.ico"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
</Files>
|
||||
<Globals>
|
||||
<Global
|
||||
Name="RESOURCE_FILE"
|
||||
Value="Dialogs.rc"
|
||||
/>
|
||||
</Globals>
|
||||
</VisualStudioProject>
|
||||
BIN
Dialogs.aps
213
Dialogs.rc
@@ -1,158 +1,85 @@
|
||||
// Microsoft Visual C++ generated resource script.
|
||||
// Generated by ResEdit 1.6.6
|
||||
// Copyright (C) 2006-2015
|
||||
// http://www.resedit.net
|
||||
|
||||
#include <windows.h>
|
||||
#include <commctrl.h>
|
||||
#include <richedit.h>
|
||||
#include "src/include/resource.h"
|
||||
|
||||
|
||||
|
||||
|
||||
//
|
||||
#include "resource.h"
|
||||
|
||||
#define APSTUDIO_READONLY_SYMBOLS
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// Bitmap resources
|
||||
//
|
||||
// Generated from the TEXTINCLUDE 2 resource.
|
||||
//
|
||||
#include "afxres.h"
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
#undef APSTUDIO_READONLY_SYMBOLS
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// English (U.S.) resources
|
||||
|
||||
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
|
||||
#ifdef _WIN32
|
||||
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
|
||||
#pragma code_page(1252)
|
||||
#endif //_WIN32
|
||||
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// TEXTINCLUDE
|
||||
//
|
||||
|
||||
1 TEXTINCLUDE
|
||||
BEGIN
|
||||
"resource.h\0"
|
||||
END
|
||||
|
||||
2 TEXTINCLUDE
|
||||
BEGIN
|
||||
"#include ""afxres.h""\r\n"
|
||||
"\0"
|
||||
END
|
||||
|
||||
3 TEXTINCLUDE
|
||||
BEGIN
|
||||
"\r\n"
|
||||
"\0"
|
||||
END
|
||||
|
||||
#endif // APSTUDIO_INVOKED
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Dialog
|
||||
//
|
||||
|
||||
IDD_TOOLBOX DIALOGEX 0, 0, 368, 77
|
||||
STYLE DS_SETFONT | DS_FIXEDSYS | WS_CHILD
|
||||
FONT 8, "MS Shell Dlg", 0, 0, 0x0
|
||||
BEGIN
|
||||
CONTROL "",IDC_AXBROWSER1,"{A8F8E829-06DA-11D2-8D70-00A0C98B28E2}",WS_TABSTOP,7,7,354,63
|
||||
END
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// DESIGNINFO
|
||||
//
|
||||
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
GUIDELINES DESIGNINFO
|
||||
BEGIN
|
||||
IDD_TOOLBOX, DIALOG
|
||||
BEGIN
|
||||
LEFTMARGIN, 7
|
||||
RIGHTMARGIN, 361
|
||||
TOPMARGIN, 7
|
||||
BOTTOMMARGIN, 70
|
||||
END
|
||||
END
|
||||
#endif // APSTUDIO_INVOKED
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Dialog Info
|
||||
//
|
||||
|
||||
IDD_TOOLBOX DLGINIT
|
||||
BEGIN
|
||||
IDC_AXBROWSER1, 0x376, 76, 0
|
||||
0x0000, 0x0000, 0xb293, 0x0000, 0x0048, 0x0000, 0x0003, 0x0008, 0xf20b,
|
||||
0x4757, 0x0020, 0x0000, 0x005f, 0x0065, 0x0078, 0x0074, 0x0065, 0x006e,
|
||||
0x0074, 0x0078, 0x36e1, 0x0000, 0x0003, 0x0008, 0xf20a, 0x4757, 0xffe0,
|
||||
0xffff, 0x005f, 0x0065, 0x0078, 0x0074, 0x0065, 0x006e, 0x0074, 0x0079,
|
||||
0x0a8b, 0x0000,
|
||||
0
|
||||
END
|
||||
|
||||
#endif // English (U.S.) resources
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// English (Canada) resources
|
||||
|
||||
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENC)
|
||||
#ifdef _WIN32
|
||||
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_CAN
|
||||
#pragma code_page(1252)
|
||||
#endif //_WIN32
|
||||
IDB_BITMAP1 BITMAP "Parts.bmp"
|
||||
|
||||
LANGUAGE LANG_NEUTRAL, SUBLANG_NEUTRAL
|
||||
1 VERSIONINFO
|
||||
FILEVERSION 0,0,106,1
|
||||
PRODUCTVERSION 0,0,106,1
|
||||
FILEOS VOS__WINDOWS32
|
||||
FILETYPE VFT_APP
|
||||
FILESUBTYPE VFT2_UNKNOWN
|
||||
FILEFLAGSMASK 0
|
||||
FILEFLAGS 0
|
||||
{
|
||||
BLOCK "StringFileInfo"
|
||||
{
|
||||
BLOCK "100901B5"
|
||||
{
|
||||
VALUE "Comments", ""
|
||||
VALUE "CompanyName", "Blocks3D Team"
|
||||
VALUE "FileDescription", "Blocks 3D"
|
||||
VALUE "FileVersion", "v0.0.106.1"
|
||||
VALUE "InternalName", "Blocks3D"
|
||||
VALUE "LegalCopyright", "Blocks3D Team - 2022"
|
||||
VALUE "LegalTrademarks", ""
|
||||
VALUE "OriginalFilename", "Blocks3D.exe"
|
||||
VALUE "PrivateBuild", ""
|
||||
VALUE "ProductName", "Blocks3D"
|
||||
VALUE "ProductVersion", "v0.0.106.1"
|
||||
VALUE "SpecialBuild", ""
|
||||
}
|
||||
}
|
||||
BLOCK "VarFileInfo"
|
||||
{
|
||||
VALUE "Translation", 0x1009, 0x01B5
|
||||
}
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Dialog
|
||||
// Dialog resources
|
||||
//
|
||||
|
||||
IDD_ABOUT_DIALOG DIALOGEX 0, 0, 226, 151
|
||||
STYLE DS_SETFONT | DS_MODALFRAME | DS_3DLOOK | DS_FIXEDSYS | WS_MINIMIZEBOX | WS_MAXIMIZEBOX | WS_POPUP | WS_CAPTION | WS_SYSMENU
|
||||
CAPTION "About"
|
||||
FONT 8, "MS Shell Dlg", 400, 0, 0x1
|
||||
BEGIN
|
||||
DEFPUSHBUTTON "OK",IDOK,169,130,50,14
|
||||
PUSHBUTTON "Cancel",IDCANCEL,112,130,50,14
|
||||
END
|
||||
LANGUAGE LANG_NEUTRAL, SUBLANG_NEUTRAL
|
||||
IDD_DIALOG1 DIALOG 0, 0, 295, 43
|
||||
STYLE DS_3DLOOK | DS_CENTER | DS_MODALFRAME | DS_SETFOREGROUND | DS_SHELLFONT | WS_CAPTION | WS_VISIBLE | WS_POPUP | WS_SYSMENU
|
||||
EXSTYLE WS_EX_WINDOWEDGE
|
||||
CAPTION "Insert Object"
|
||||
FONT 8, "Ms Shell Dlg"
|
||||
{
|
||||
EDITTEXT IDC_EDIT1, 35, 6, 195, 14, ES_AUTOHSCROLL, WS_EX_LEFT
|
||||
LTEXT "Class:", 0, 10, 9, 20, 9, SS_LEFT, WS_EX_LEFT
|
||||
PUSHBUTTON "Cancel", IDCANCEL, 237, 24, 50, 14, 0, WS_EX_LEFT
|
||||
DEFPUSHBUTTON "OK", IDOK, 237, 6, 50, 14, 0, WS_EX_LEFT
|
||||
}
|
||||
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// DESIGNINFO
|
||||
// Icon resources
|
||||
//
|
||||
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
GUIDELINES DESIGNINFO
|
||||
BEGIN
|
||||
IDD_ABOUT_DIALOG, DIALOG
|
||||
BEGIN
|
||||
LEFTMARGIN, 7
|
||||
RIGHTMARGIN, 219
|
||||
TOPMARGIN, 7
|
||||
BOTTOMMARGIN, 144
|
||||
END
|
||||
END
|
||||
#endif // APSTUDIO_INVOKED
|
||||
|
||||
#endif // English (Canada) resources
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_CAN
|
||||
IDI_ICON1 ICON "FatB3dIcon.ico"
|
||||
|
||||
|
||||
|
||||
#ifndef APSTUDIO_INVOKED
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Generated from the TEXTINCLUDE 3 resource.
|
||||
// Manifest resources
|
||||
//
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
#endif // not APSTUDIO_INVOKED
|
||||
|
||||
#ifndef _DEBUG
|
||||
LANGUAGE LANG_NEUTRAL, SUBLANG_NEUTRAL
|
||||
1 MANIFEST ".\\Blocks3D.exe.manifest"
|
||||
#endif
|
||||
13
Documentation/index.html
Normal file
@@ -0,0 +1,13 @@
|
||||
<html>
|
||||
<head>
|
||||
<title> RBX05R Documentation </title>
|
||||
<meta charset="utf-8">
|
||||
</head>
|
||||
<body>
|
||||
<div class="content" style="text-align:center;">
|
||||
<h1> ROBLOX 2005 Recreation documentation </h1>
|
||||
<br>
|
||||
<h4> Current for: r360 </h4>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
BIN
FatB3dIcon.ico
Normal file
|
After Width: | Height: | Size: 108 KiB |
BIN
G3DTest.opt
32
G3DTest.plg
@@ -1,32 +0,0 @@
|
||||
<html>
|
||||
<body>
|
||||
<pre>
|
||||
<h1>Build Log</h1>
|
||||
<h3>
|
||||
--------------------Configuration: G3DTest - Win32 Debug--------------------
|
||||
</h3>
|
||||
<h3>Command Lines</h3>
|
||||
Creating temporary file "C:\Users\Andreja\AppData\Local\Temp\RSPFD70.tmp" with contents
|
||||
[
|
||||
/nologo /MLd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /Fp"Debug/G3DTest.pch" /YX /Fo"Debug/" /Fd"Debug/" /FD /GZ /c
|
||||
"C:\USERS\ANDREJA\G3D\G3DTest\main.cpp"
|
||||
]
|
||||
Creating command line "cl.exe @C:\Users\Andreja\AppData\Local\Temp\RSPFD70.tmp"
|
||||
Creating temporary file "C:\Users\Andreja\AppData\Local\Temp\RSPFD71.tmp" with contents
|
||||
[
|
||||
kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /incremental:yes /pdb:"Debug/G3DTest.pdb" /debug /machine:I386 /out:"Debug/G3DTest.exe" /pdbtype:sept
|
||||
.\Debug\main.obj
|
||||
]
|
||||
Creating command line "link.exe @C:\Users\Andreja\AppData\Local\Temp\RSPFD71.tmp"
|
||||
<h3>Output Window</h3>
|
||||
Compiling...
|
||||
main.cpp
|
||||
Linking...
|
||||
|
||||
|
||||
|
||||
<h3>Results</h3>
|
||||
G3DTest.exe - 0 error(s), 0 warning(s)
|
||||
</pre>
|
||||
</body>
|
||||
</html>
|
||||
BIN
G3DTest.suo
303
G3DTest.vcproj
@@ -1,303 +0,0 @@
|
||||
<?xml version="1.0" encoding="Windows-1252"?>
|
||||
<VisualStudioProject
|
||||
ProjectType="Visual C++"
|
||||
Version="8.00"
|
||||
Name="G3DTest"
|
||||
ProjectGUID="{6C4D6EEF-B1D1-456A-B850-92CAB17124BE}"
|
||||
RootNamespace="G3DTest"
|
||||
>
|
||||
<Platforms>
|
||||
<Platform
|
||||
Name="Win32"
|
||||
/>
|
||||
</Platforms>
|
||||
<ToolFiles>
|
||||
</ToolFiles>
|
||||
<Configurations>
|
||||
<Configuration
|
||||
Name="Release|Win32"
|
||||
OutputDirectory=".\Release"
|
||||
IntermediateDirectory=".\Release"
|
||||
ConfigurationType="1"
|
||||
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC60.vsprops"
|
||||
UseOfMFC="0"
|
||||
ATLMinimizesCRunTimeLibraryUsage="false"
|
||||
CharacterSet="2"
|
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>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
PreprocessorDefinitions="NDEBUG"
|
||||
MkTypLibCompatible="true"
|
||||
SuppressStartupBanner="true"
|
||||
TargetEnvironment="1"
|
||||
TypeLibraryName=".\Release/G3DTest.tlb"
|
||||
HeaderFileName=""
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="2"
|
||||
InlineFunctionExpansion="1"
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS"
|
||||
StringPooling="true"
|
||||
RuntimeLibrary="0"
|
||||
EnableFunctionLevelLinking="true"
|
||||
PrecompiledHeaderFile=".\Release/G3DTest.pch"
|
||||
AssemblerListingLocation=".\Release/"
|
||||
ObjectFile=".\Release/"
|
||||
ProgramDataBaseFileName=".\Release/"
|
||||
WarningLevel="3"
|
||||
SuppressStartupBanner="true"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManagedResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
PreprocessorDefinitions="NDEBUG"
|
||||
Culture="4105"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
OutputFile=".\Release/G3DTest.exe"
|
||||
LinkIncremental="1"
|
||||
SuppressStartupBanner="true"
|
||||
ProgramDatabaseFile=".\Release/G3DTest.pdb"
|
||||
SubSystem="2"
|
||||
TargetMachine="1"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCALinkTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManifestTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXDCMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCBscMakeTool"
|
||||
SuppressStartupBanner="true"
|
||||
OutputFile=".\Release/G3DTest.bsc"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCAppVerifierTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebDeploymentTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Debug|Win32"
|
||||
OutputDirectory=".\Debug"
|
||||
IntermediateDirectory=".\Debug"
|
||||
ConfigurationType="1"
|
||||
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC60.vsprops"
|
||||
UseOfMFC="0"
|
||||
ATLMinimizesCRunTimeLibraryUsage="false"
|
||||
CharacterSet="2"
|
||||
ManagedExtensions="0"
|
||||
>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
PreprocessorDefinitions="_DEBUG"
|
||||
MkTypLibCompatible="true"
|
||||
SuppressStartupBanner="true"
|
||||
TargetEnvironment="1"
|
||||
TypeLibraryName=".\Debug/G3DTest.tlb"
|
||||
HeaderFileName=""
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS"
|
||||
MinimalRebuild="false"
|
||||
BasicRuntimeChecks="0"
|
||||
RuntimeLibrary="2"
|
||||
PrecompiledHeaderFile=".\Debug/G3DTest.pch"
|
||||
AssemblerListingLocation=".\Debug/"
|
||||
ObjectFile=".\Debug/"
|
||||
ProgramDataBaseFileName=".\Debug/"
|
||||
WarningLevel="3"
|
||||
SuppressStartupBanner="true"
|
||||
DebugInformationFormat="3"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManagedResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
PreprocessorDefinitions="_DEBUG"
|
||||
Culture="4105"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
OutputFile=".\Debug/G3DTest.exe"
|
||||
LinkIncremental="2"
|
||||
SuppressStartupBanner="true"
|
||||
GenerateDebugInformation="true"
|
||||
ProgramDatabaseFile=".\Debug/G3DTest.pdb"
|
||||
SubSystem="2"
|
||||
TargetMachine="1"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCALinkTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManifestTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXDCMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCBscMakeTool"
|
||||
SuppressStartupBanner="true"
|
||||
OutputFile=".\Debug/G3DTest.bsc"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCAppVerifierTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebDeploymentTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
</Configuration>
|
||||
</Configurations>
|
||||
<References>
|
||||
<AssemblyReference
|
||||
RelativePath="System.dll"
|
||||
AssemblyName="System, Version=2.0.0.0, PublicKeyToken=b77a5c561934e089, processorArchitecture=MSIL"
|
||||
/>
|
||||
<AssemblyReference
|
||||
RelativePath="System.Data.dll"
|
||||
AssemblyName="System.Data, Version=2.0.0.0, PublicKeyToken=b77a5c561934e089, processorArchitecture=x86"
|
||||
/>
|
||||
<AssemblyReference
|
||||
RelativePath="System.Drawing.dll"
|
||||
AssemblyName="System.Drawing, Version=2.0.0.0, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL"
|
||||
/>
|
||||
<AssemblyReference
|
||||
RelativePath="System.Windows.Forms.dll"
|
||||
AssemblyName="System.Windows.Forms, Version=2.0.0.0, PublicKeyToken=b77a5c561934e089, processorArchitecture=MSIL"
|
||||
/>
|
||||
<AssemblyReference
|
||||
RelativePath="System.XML.dll"
|
||||
AssemblyName="System.Xml, Version=2.0.0.0, PublicKeyToken=b77a5c561934e089, processorArchitecture=MSIL"
|
||||
/>
|
||||
</References>
|
||||
<Files>
|
||||
<Filter
|
||||
Name="Source Files"
|
||||
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
|
||||
>
|
||||
<File
|
||||
RelativePath=".\Dialogs.rc"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Instance.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="main.cpp"
|
||||
>
|
||||
<FileConfiguration
|
||||
Name="Release|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
PreprocessorDefinitions=""
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
PreprocessorDefinitions=""
|
||||
/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\PhysicalInstance.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\TextButtonInstance.cpp"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Header Files"
|
||||
Filter="h;hpp;hxx;hm;inl"
|
||||
>
|
||||
<File
|
||||
RelativePath=".\Instance.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\PhysicalInstance.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\resource.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\TextButtonInstance.h"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Resource Files"
|
||||
Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
|
||||
>
|
||||
</Filter>
|
||||
</Files>
|
||||
<Globals>
|
||||
<Global
|
||||
Name="RESOURCE_FILE"
|
||||
Value="Dialogs.rc"
|
||||
/>
|
||||
</Globals>
|
||||
</VisualStudioProject>
|
||||
BIN
Installer/Redist/vcredist_x64.exe
Normal file
BIN
Installer/Redist/vcredist_x86.exe
Normal file
48
Installer/install_script.iss
Normal file
@@ -0,0 +1,48 @@
|
||||
;InnoSetupVersion=5.4.3
|
||||
#define AppVer GetFileVersion('..\Blocks3D.exe')
|
||||
|
||||
[Setup]
|
||||
AppName=Blocks3D
|
||||
AppVersion=v{#AppVer}
|
||||
AppId={{4C5DF268-0208-4CDE-A7F0-65F7E2CB5067}
|
||||
AppPublisherURL=http://blocks3d.com/
|
||||
AppSupportURL=http://blocks3d.com/
|
||||
AppUpdatesURL=http://blocks3d.com/
|
||||
DefaultDirName={%localappdata}\Blocks3D
|
||||
OutputBaseFilename=Blocks3D_Setup_v{#AppVer}
|
||||
Compression=lzma2
|
||||
PrivilegesRequired=lowest
|
||||
WizardImageFile=setup.bmp
|
||||
DefaultGroupName=Blocks3D
|
||||
|
||||
|
||||
[UninstallDelete]
|
||||
Type: filesandordirs; Name: "{app}"
|
||||
|
||||
[Files]
|
||||
Source: "Redist\vcredist_x86.exe"; DestDir: "{tmp}"; Flags: ignoreversion
|
||||
Source: "Redist\vcredist_x64.exe"; DestDir: "{tmp}"; Check: "IsWin64"; Flags: ignoreversion
|
||||
Source: "..\content\*"; DestDir: "{app}\content"; Flags: ignoreversion recursesubdirs
|
||||
Source: "..\SDL.DLL"; DestDir: "{app}"; Flags: ignoreversion recursesubdirs
|
||||
Source: "..\Blocks3D.exe"; DestDir: "{app}"; Flags: ignoreversion recursesubdirs
|
||||
|
||||
[Registry]
|
||||
|
||||
|
||||
[Run]
|
||||
Filename: "{tmp}\vcredist_x86.exe"; Parameters: "/q"; Tasks: instvc;
|
||||
Filename: "{tmp}\vcredist_x64.exe"; Parameters: "/q"; Tasks: instvc; Check: "IsWin64";
|
||||
Filename: "iexplore.exe"; Parameters: "http://www.blocks3d.com/FirstInstall"; Description: Start playing Blocks3D; Flags: shellexec postinstall nowait skipifsilent
|
||||
|
||||
[Icons]
|
||||
Name: "{group}\Play Blocks3D"; Filename: "{%programfiles}\Internet Explorer\iexplore.exe"; Parameters: "http://www.blocks3d.com/Games"; IconFilename: "{app}\Blocks3D.exe"; Tasks: startscut;
|
||||
Name: "{group}\Blocks3D Editor"; Filename: "{app}\Blocks3D.exe"; Tasks: startscut;
|
||||
|
||||
Name: "{userdesktop}\Play Blocks3D"; Filename: "{%programfiles}\Internet Explorer\iexplore.exe"; Parameters: "http://www.blocks3d.com/Games"; IconFilename: "{app}\Blocks3D.exe"; Tasks: startscut;
|
||||
Name: "{userdesktop}\Blocks3D Editor"; Filename: "{app}\Blocks3D.exe"; Tasks: desktopicon
|
||||
|
||||
[Tasks]
|
||||
Name: "instvc"; Description: "Install Visual C++ Redistributable 2005 SP1 (Requires elevated permissions)";
|
||||
Name: "desktopicon"; Description: "Create Desktop Icons";
|
||||
Name: "startscut"; Description: "Create Start Menu Icons";
|
||||
|
||||
BIN
Installer/setup.bmp
Normal file
|
After Width: | Height: | Size: 151 KiB |
BIN
Installer/setup.png
Normal file
|
After Width: | Height: | Size: 6.4 KiB |
21
Instance.cpp
@@ -1,21 +0,0 @@
|
||||
#include <G3DAll.h>
|
||||
#include "Instance.h"
|
||||
|
||||
std::string name;
|
||||
Instance* parent;
|
||||
static std::string className = "Instance";
|
||||
|
||||
Instance::Instance(void)
|
||||
{
|
||||
name = "Default Game Instance";
|
||||
className = "Part";
|
||||
}
|
||||
|
||||
Instance::~Instance(void)
|
||||
{
|
||||
name = "Default Game Instance";
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
12
Instance.h
@@ -1,12 +0,0 @@
|
||||
#include <G3DAll.h>
|
||||
#pragma once
|
||||
|
||||
class Instance
|
||||
{
|
||||
public:
|
||||
Instance(void);
|
||||
~Instance(void);
|
||||
std::string name;
|
||||
Instance* parent; // Another pointer.
|
||||
std::string className;
|
||||
};
|
||||
339
LICENSE
Normal file
@@ -0,0 +1,339 @@
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 2, June 1991
|
||||
|
||||
Copyright (C) 1989, 1991 Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The licenses for most software are designed to take away your
|
||||
freedom to share and change it. By contrast, the GNU General Public
|
||||
License is intended to guarantee your freedom to share and change free
|
||||
software--to make sure the software is free for all its users. This
|
||||
General Public License applies to most of the Free Software
|
||||
Foundation's software and to any other program whose authors commit to
|
||||
using it. (Some other Free Software Foundation software is covered by
|
||||
the GNU Lesser General Public License instead.) You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
this service if you wish), that you receive source code or can get it
|
||||
if you want it, that you can change the software or use pieces of it
|
||||
in new free programs; and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to make restrictions that forbid
|
||||
anyone to deny you these rights or to ask you to surrender the rights.
|
||||
These restrictions translate to certain responsibilities for you if you
|
||||
distribute copies of the software, or if you modify it.
|
||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must give the recipients all the rights that
|
||||
you have. You must make sure that they, too, receive or can get the
|
||||
source code. And you must show them these terms so they know their
|
||||
rights.
|
||||
|
||||
We protect your rights with two steps: (1) copyright the software, and
|
||||
(2) offer you this license which gives you legal permission to copy,
|
||||
distribute and/or modify the software.
|
||||
|
||||
Also, for each author's protection and ours, we want to make certain
|
||||
that everyone understands that there is no warranty for this free
|
||||
software. If the software is modified by someone else and passed on, we
|
||||
want its recipients to know that what they have is not the original, so
|
||||
that any problems introduced by others will not reflect on the original
|
||||
authors' reputations.
|
||||
|
||||
Finally, any free program is threatened constantly by software
|
||||
patents. We wish to avoid the danger that redistributors of a free
|
||||
program will individually obtain patent licenses, in effect making the
|
||||
program proprietary. To prevent this, we have made it clear that any
|
||||
patent must be licensed for everyone's free use or not licensed at all.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
|
||||
|
||||
0. This License applies to any program or other work which contains
|
||||
a notice placed by the copyright holder saying it may be distributed
|
||||
under the terms of this General Public License. The "Program", below,
|
||||
refers to any such program or work, and a "work based on the Program"
|
||||
means either the Program or any derivative work under copyright law:
|
||||
that is to say, a work containing the Program or a portion of it,
|
||||
either verbatim or with modifications and/or translated into another
|
||||
language. (Hereinafter, translation is included without limitation in
|
||||
the term "modification".) Each licensee is addressed as "you".
|
||||
|
||||
Activities other than copying, distribution and modification are not
|
||||
covered by this License; they are outside its scope. The act of
|
||||
running the Program is not restricted, and the output from the Program
|
||||
is covered only if its contents constitute a work based on the
|
||||
Program (independent of having been made by running the Program).
|
||||
Whether that is true depends on what the Program does.
|
||||
|
||||
1. You may copy and distribute verbatim copies of the Program's
|
||||
source code as you receive it, in any medium, provided that you
|
||||
conspicuously and appropriately publish on each copy an appropriate
|
||||
copyright notice and disclaimer of warranty; keep intact all the
|
||||
notices that refer to this License and to the absence of any warranty;
|
||||
and give any other recipients of the Program a copy of this License
|
||||
along with the Program.
|
||||
|
||||
You may charge a fee for the physical act of transferring a copy, and
|
||||
you may at your option offer warranty protection in exchange for a fee.
|
||||
|
||||
2. You may modify your copy or copies of the Program or any portion
|
||||
of it, thus forming a work based on the Program, and copy and
|
||||
distribute such modifications or work under the terms of Section 1
|
||||
above, provided that you also meet all of these conditions:
|
||||
|
||||
a) You must cause the modified files to carry prominent notices
|
||||
stating that you changed the files and the date of any change.
|
||||
|
||||
b) You must cause any work that you distribute or publish, that in
|
||||
whole or in part contains or is derived from the Program or any
|
||||
part thereof, to be licensed as a whole at no charge to all third
|
||||
parties under the terms of this License.
|
||||
|
||||
c) If the modified program normally reads commands interactively
|
||||
when run, you must cause it, when started running for such
|
||||
interactive use in the most ordinary way, to print or display an
|
||||
announcement including an appropriate copyright notice and a
|
||||
notice that there is no warranty (or else, saying that you provide
|
||||
a warranty) and that users may redistribute the program under
|
||||
these conditions, and telling the user how to view a copy of this
|
||||
License. (Exception: if the Program itself is interactive but
|
||||
does not normally print such an announcement, your work based on
|
||||
the Program is not required to print an announcement.)
|
||||
|
||||
These requirements apply to the modified work as a whole. If
|
||||
identifiable sections of that work are not derived from the Program,
|
||||
and can be reasonably considered independent and separate works in
|
||||
themselves, then this License, and its terms, do not apply to those
|
||||
sections when you distribute them as separate works. But when you
|
||||
distribute the same sections as part of a whole which is a work based
|
||||
on the Program, the distribution of the whole must be on the terms of
|
||||
this License, whose permissions for other licensees extend to the
|
||||
entire whole, and thus to each and every part regardless of who wrote it.
|
||||
|
||||
Thus, it is not the intent of this section to claim rights or contest
|
||||
your rights to work written entirely by you; rather, the intent is to
|
||||
exercise the right to control the distribution of derivative or
|
||||
collective works based on the Program.
|
||||
|
||||
In addition, mere aggregation of another work not based on the Program
|
||||
with the Program (or with a work based on the Program) on a volume of
|
||||
a storage or distribution medium does not bring the other work under
|
||||
the scope of this License.
|
||||
|
||||
3. You may copy and distribute the Program (or a work based on it,
|
||||
under Section 2) in object code or executable form under the terms of
|
||||
Sections 1 and 2 above provided that you also do one of the following:
|
||||
|
||||
a) Accompany it with the complete corresponding machine-readable
|
||||
source code, which must be distributed under the terms of Sections
|
||||
1 and 2 above on a medium customarily used for software interchange; or,
|
||||
|
||||
b) Accompany it with a written offer, valid for at least three
|
||||
years, to give any third party, for a charge no more than your
|
||||
cost of physically performing source distribution, a complete
|
||||
machine-readable copy of the corresponding source code, to be
|
||||
distributed under the terms of Sections 1 and 2 above on a medium
|
||||
customarily used for software interchange; or,
|
||||
|
||||
c) Accompany it with the information you received as to the offer
|
||||
to distribute corresponding source code. (This alternative is
|
||||
allowed only for noncommercial distribution and only if you
|
||||
received the program in object code or executable form with such
|
||||
an offer, in accord with Subsection b above.)
|
||||
|
||||
The source code for a work means the preferred form of the work for
|
||||
making modifications to it. For an executable work, complete source
|
||||
code means all the source code for all modules it contains, plus any
|
||||
associated interface definition files, plus the scripts used to
|
||||
control compilation and installation of the executable. However, as a
|
||||
special exception, the source code distributed need not include
|
||||
anything that is normally distributed (in either source or binary
|
||||
form) with the major components (compiler, kernel, and so on) of the
|
||||
operating system on which the executable runs, unless that component
|
||||
itself accompanies the executable.
|
||||
|
||||
If distribution of executable or object code is made by offering
|
||||
access to copy from a designated place, then offering equivalent
|
||||
access to copy the source code from the same place counts as
|
||||
distribution of the source code, even though third parties are not
|
||||
compelled to copy the source along with the object code.
|
||||
|
||||
4. You may not copy, modify, sublicense, or distribute the Program
|
||||
except as expressly provided under this License. Any attempt
|
||||
otherwise to copy, modify, sublicense or distribute the Program is
|
||||
void, and will automatically terminate your rights under this License.
|
||||
However, parties who have received copies, or rights, from you under
|
||||
this License will not have their licenses terminated so long as such
|
||||
parties remain in full compliance.
|
||||
|
||||
5. You are not required to accept this License, since you have not
|
||||
signed it. However, nothing else grants you permission to modify or
|
||||
distribute the Program or its derivative works. These actions are
|
||||
prohibited by law if you do not accept this License. Therefore, by
|
||||
modifying or distributing the Program (or any work based on the
|
||||
Program), you indicate your acceptance of this License to do so, and
|
||||
all its terms and conditions for copying, distributing or modifying
|
||||
the Program or works based on it.
|
||||
|
||||
6. Each time you redistribute the Program (or any work based on the
|
||||
Program), the recipient automatically receives a license from the
|
||||
original licensor to copy, distribute or modify the Program subject to
|
||||
these terms and conditions. You may not impose any further
|
||||
restrictions on the recipients' exercise of the rights granted herein.
|
||||
You are not responsible for enforcing compliance by third parties to
|
||||
this License.
|
||||
|
||||
7. If, as a consequence of a court judgment or allegation of patent
|
||||
infringement or for any other reason (not limited to patent issues),
|
||||
conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot
|
||||
distribute so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you
|
||||
may not distribute the Program at all. For example, if a patent
|
||||
license would not permit royalty-free redistribution of the Program by
|
||||
all those who receive copies directly or indirectly through you, then
|
||||
the only way you could satisfy both it and this License would be to
|
||||
refrain entirely from distribution of the Program.
|
||||
|
||||
If any portion of this section is held invalid or unenforceable under
|
||||
any particular circumstance, the balance of the section is intended to
|
||||
apply and the section as a whole is intended to apply in other
|
||||
circumstances.
|
||||
|
||||
It is not the purpose of this section to induce you to infringe any
|
||||
patents or other property right claims or to contest validity of any
|
||||
such claims; this section has the sole purpose of protecting the
|
||||
integrity of the free software distribution system, which is
|
||||
implemented by public license practices. Many people have made
|
||||
generous contributions to the wide range of software distributed
|
||||
through that system in reliance on consistent application of that
|
||||
system; it is up to the author/donor to decide if he or she is willing
|
||||
to distribute software through any other system and a licensee cannot
|
||||
impose that choice.
|
||||
|
||||
This section is intended to make thoroughly clear what is believed to
|
||||
be a consequence of the rest of this License.
|
||||
|
||||
8. If the distribution and/or use of the Program is restricted in
|
||||
certain countries either by patents or by copyrighted interfaces, the
|
||||
original copyright holder who places the Program under this License
|
||||
may add an explicit geographical distribution limitation excluding
|
||||
those countries, so that distribution is permitted only in or among
|
||||
countries not thus excluded. In such case, this License incorporates
|
||||
the limitation as if written in the body of this License.
|
||||
|
||||
9. The Free Software Foundation may publish revised and/or new versions
|
||||
of the General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the Program
|
||||
specifies a version number of this License which applies to it and "any
|
||||
later version", you have the option of following the terms and conditions
|
||||
either of that version or of any later version published by the Free
|
||||
Software Foundation. If the Program does not specify a version number of
|
||||
this License, you may choose any version ever published by the Free Software
|
||||
Foundation.
|
||||
|
||||
10. If you wish to incorporate parts of the Program into other free
|
||||
programs whose distribution conditions are different, write to the author
|
||||
to ask for permission. For software which is copyrighted by the Free
|
||||
Software Foundation, write to the Free Software Foundation; we sometimes
|
||||
make exceptions for this. Our decision will be guided by the two goals
|
||||
of preserving the free status of all derivatives of our free software and
|
||||
of promoting the sharing and reuse of software generally.
|
||||
|
||||
NO WARRANTY
|
||||
|
||||
11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY
|
||||
FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN
|
||||
OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES
|
||||
PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED
|
||||
OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
|
||||
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS
|
||||
TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE
|
||||
PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING,
|
||||
REPAIR OR CORRECTION.
|
||||
|
||||
12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR
|
||||
REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
|
||||
INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING
|
||||
OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED
|
||||
TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY
|
||||
YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER
|
||||
PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE
|
||||
POSSIBILITY OF SUCH DAMAGES.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
convey the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program is interactive, make it output a short notice like this
|
||||
when it starts in an interactive mode:
|
||||
|
||||
Gnomovision version 69, Copyright (C) year name of author
|
||||
Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, the commands you use may
|
||||
be called something other than `show w' and `show c'; they could even be
|
||||
mouse-clicks or menu items--whatever suits your program.
|
||||
|
||||
You should also get your employer (if you work as a programmer) or your
|
||||
school, if any, to sign a "copyright disclaimer" for the program, if
|
||||
necessary. Here is a sample; alter the names:
|
||||
|
||||
Yoyodyne, Inc., hereby disclaims all copyright interest in the program
|
||||
`Gnomovision' (which makes passes at compilers) written by James Hacker.
|
||||
|
||||
<signature of Ty Coon>, 1 April 1989
|
||||
Ty Coon, President of Vice
|
||||
|
||||
This General Public License does not permit incorporating your program into
|
||||
proprietary programs. If your program is a subroutine library, you may
|
||||
consider it more useful to permit linking proprietary applications with the
|
||||
library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License.
|
||||
6
ODE Copyright.txt
Normal file
@@ -0,0 +1,6 @@
|
||||
Open Dynamics Engine
|
||||
|
||||
Copyright (c) 2001-2004,
|
||||
Russell L. Smith.
|
||||
|
||||
All rights reserved.
|
||||
@@ -1,28 +0,0 @@
|
||||
#include "PhysicalInstance.h"
|
||||
|
||||
bool canCollide = true;
|
||||
bool anchored = false;
|
||||
Vector3 size;
|
||||
Vector3 position;
|
||||
Vector3 velocity;
|
||||
Vector3 rotVelocity;
|
||||
Color3 color;
|
||||
|
||||
PhysicalInstance::PhysicalInstance(void)
|
||||
{
|
||||
name = "Default PhysicalInstance";
|
||||
className = "Part";
|
||||
canCollide = true;
|
||||
anchored = true;
|
||||
size = Vector3(2,1,4);
|
||||
position = Vector3(0,0,0);
|
||||
color = Color3::gray();
|
||||
velocity = Vector3(0,0,0);
|
||||
rotVelocity = Vector3(0,0,0);
|
||||
}
|
||||
|
||||
PhysicalInstance::~PhysicalInstance(void)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
@@ -1,15 +0,0 @@
|
||||
#pragma once
|
||||
#include "instance.h"
|
||||
|
||||
class PhysicalInstance :
|
||||
public Instance
|
||||
{
|
||||
public:
|
||||
PhysicalInstance(void);
|
||||
~PhysicalInstance(void);
|
||||
Vector3 size;
|
||||
Vector3 position;
|
||||
Vector3 velocity;
|
||||
Vector3 rotvelocity;
|
||||
Color3 color;
|
||||
};
|
||||
10
README.md
Normal file
@@ -0,0 +1,10 @@
|
||||
# ROBLOX 2005 Recreation Project
|
||||
## Why are we doing this?
|
||||
ROBLOX in 2005 was a different game, based around minigames with win and lose conditions rather than a 3D building game. Since this build of the client is presumed lost despite having around 100 users, we have to recreate it. We are using era-appropriate tools for this as well (Visual Studio 2005 and 2005-era compilers), as well as G3D 6.10, the era-appropriate version of the Graphics3D graphics library used by ROBLOX to this day.
|
||||
|
||||
## Features
|
||||
Equivalent to known features of 05 as it stood in October 2005 with the 'Morgan McGuire builds'
|
||||
|
||||
## Credits
|
||||
- Morgan McGuire, creator of G3D - his old pre-2006 website for the only existing colour pictures of 2005 era roblox on the internet, as well as a couple of helpful emails. He assisted roblox development in the 2004-2006 timeframe.
|
||||
- David Baszucki and Erik Cassel (1967-2013, RIP) - for creating roblox
|
||||
@@ -1,40 +0,0 @@
|
||||
#include "TextButtonInstance.h"
|
||||
Vector2 boxBegin;
|
||||
Vector2 boxEnd;
|
||||
Vector2 fontLocationRelativeTo;
|
||||
Color4 textColor;
|
||||
Color4 textOutlineColor;
|
||||
Color4 boxColor;
|
||||
Color4 boxOutlineColor;
|
||||
Color4 textColorOvr;
|
||||
Color4 textOutlineColorOvr;
|
||||
Color4 boxColorOvr;
|
||||
Color4 boxOutlineColorOvr;
|
||||
Color4 textColorDn;
|
||||
Color4 textOutlineColorDn;
|
||||
Color4 boxColorDn;
|
||||
Color4 boxOutlineColorDn;
|
||||
bool centeredWithinBox;
|
||||
std::string title;
|
||||
G3D::GFontRef font;
|
||||
int textSize;
|
||||
|
||||
|
||||
TextButtonInstance::TextButtonInstance(void)
|
||||
{
|
||||
boxBegin = Vector2(0,0);
|
||||
boxEnd = Vector2(0,0);
|
||||
fontLocationRelativeTo = Vector2(0,0);
|
||||
centeredWithinBox = false;
|
||||
title = "TextBox";
|
||||
textColor = Color4(1, 1, 1, 1);
|
||||
textOutlineColor = Color4(0, 0, 0, 0);
|
||||
boxColor = Color4(0.6F,0.6F,0.6F,0.4F);
|
||||
boxOutlineColor = Color4(0, 0, 0, 0);
|
||||
textSize = 12;
|
||||
|
||||
}
|
||||
|
||||
TextButtonInstance::~TextButtonInstance(void)
|
||||
{
|
||||
}
|
||||
BIN
content/cursor.png
Normal file
|
After Width: | Height: | Size: 576 B |
BIN
content/cursor2.png
Normal file
|
After Width: | Height: | Size: 637 B |
|
Before Width: | Height: | Size: 4.2 KiB |
BIN
content/images/ArrowCursor.png
Normal file
|
After Width: | Height: | Size: 2.0 KiB |
BIN
content/images/ArrowFarCursor.png
Normal file
|
After Width: | Height: | Size: 2.1 KiB |
BIN
content/images/BumpTool.png
Normal file
|
After Width: | Height: | Size: 2.4 KiB |
BIN
content/images/BumpTool_dn.png
Normal file
|
After Width: | Height: | Size: 2.4 KiB |
BIN
content/images/CameraZoomIn.png
Normal file
|
After Width: | Height: | Size: 1.2 KiB |
BIN
content/images/CameraZoomIn_dn.png
Normal file
|
After Width: | Height: | Size: 955 B |
BIN
content/images/CameraZoomIn_ovr.png
Normal file
|
After Width: | Height: | Size: 971 B |
BIN
content/images/CameraZoomOut.png
Normal file
|
After Width: | Height: | Size: 1.5 KiB |
BIN
content/images/CameraZoomOut_dn.png
Normal file
|
After Width: | Height: | Size: 1.2 KiB |
BIN
content/images/CameraZoomOut_ovr.png
Normal file
|
After Width: | Height: | Size: 1.2 KiB |
BIN
content/images/Clone.png
Normal file
|
After Width: | Height: | Size: 6.1 KiB |
BIN
content/images/GameTool.png
Normal file
|
After Width: | Height: | Size: 1.9 KiB |
BIN
content/images/GlueTool.png
Normal file
|
After Width: | Height: | Size: 950 B |
BIN
content/images/GlueTool_dn.png
Normal file
|
After Width: | Height: | Size: 1.1 KiB |
BIN
content/images/Grab.png
Normal file
|
After Width: | Height: | Size: 3.4 KiB |
BIN
content/images/GrabRotateCursor.png
Normal file
|
After Width: | Height: | Size: 2.8 KiB |
BIN
content/images/Hammer.png
Normal file
|
After Width: | Height: | Size: 5.2 KiB |
BIN
content/images/Laser.png
Normal file
|
After Width: | Height: | Size: 7.8 KiB |
|
Before Width: | Height: | Size: 2.6 KiB |
|
Before Width: | Height: | Size: 2.9 KiB |
|
Before Width: | Height: | Size: 2.1 KiB |
|
Before Width: | Height: | Size: 3.5 KiB |
BIN
content/images/RightMotorFastTool.png
Normal file
|
After Width: | Height: | Size: 3.5 KiB |
BIN
content/images/RightMotorFastTool_dn.png
Normal file
|
After Width: | Height: | Size: 4.4 KiB |
BIN
content/images/RightMotorTool.png
Normal file
|
After Width: | Height: | Size: 3.4 KiB |
BIN
content/images/RightMotorTool_dn.png
Normal file
|
After Width: | Height: | Size: 4.4 KiB |
BIN
content/images/Rocket.png
Normal file
|
After Width: | Height: | Size: 1.3 KiB |
BIN
content/images/ScaleTool.png
Normal file
|
After Width: | Height: | Size: 2.4 KiB |
BIN
content/images/ScaleTool_dn.png
Normal file
|
After Width: | Height: | Size: 3.0 KiB |
BIN
content/images/ScaleTool_ds.png
Normal file
|
After Width: | Height: | Size: 2.4 KiB |
BIN
content/images/ScaleTool_ovr.png
Normal file
|
After Width: | Height: | Size: 2.4 KiB |
BIN
content/images/Slingshot.png
Normal file
|
After Width: | Height: | Size: 6.0 KiB |
BIN
content/images/SmoothTool.png
Normal file
|
After Width: | Height: | Size: 1.0 KiB |
BIN
content/images/SmoothTool_dn.png
Normal file
|
After Width: | Height: | Size: 1.1 KiB |
|
Before Width: | Height: | Size: 2.7 KiB |
|
Before Width: | Height: | Size: 3.0 KiB |
|
Before Width: | Height: | Size: 2.0 KiB |
|
Before Width: | Height: | Size: 2.7 KiB |
|
Before Width: | Height: | Size: 2.7 KiB |
BIN
content/images/surface.png
Normal file
|
After Width: | Height: | Size: 14 KiB |
BIN
content/images/surfacebr.png
Normal file
|
After Width: | Height: | Size: 14 KiB |
122
content/page/color.html
Normal file
@@ -0,0 +1,122 @@
|
||||
<html>
|
||||
<script>
|
||||
|
||||
</script>
|
||||
<style>
|
||||
img{
|
||||
height: 100%;
|
||||
}
|
||||
.container
|
||||
{
|
||||
height: 47px;
|
||||
width: 50px;
|
||||
margin-right: 10px;
|
||||
}
|
||||
.color
|
||||
{
|
||||
border-style: inset;
|
||||
border-width: 2px;
|
||||
width:16px;
|
||||
height:16px;
|
||||
font-size: 0;
|
||||
|
||||
display:inline-block;
|
||||
*display:inline;
|
||||
*zoom:1;
|
||||
}
|
||||
#currentcolor
|
||||
{
|
||||
width; 80%;
|
||||
height: 80%;
|
||||
border-style: inset;
|
||||
border-width: 2px;
|
||||
}
|
||||
.colorPicker
|
||||
{
|
||||
width: 32px;
|
||||
height: 32px;
|
||||
}
|
||||
</style>
|
||||
<script>
|
||||
var currentcolor = "white"; //This will be queried from the application later
|
||||
function setColor(btn)
|
||||
{
|
||||
var color = btn.style.backgroundColor;
|
||||
var clInt = parseInt(color.replace("#","0x"));
|
||||
document.getElementById("currentcolor").style.backgroundColor = color;
|
||||
window.external.SetColor(clInt);
|
||||
}
|
||||
|
||||
|
||||
|
||||
function decimalColorToHTMLcolor(number) {
|
||||
//Found at https://bytes.com/topic/javascript/insights/636088-function-convert-decimal-color-number-into-html-hex-color-string
|
||||
var intnumber = number - 0;
|
||||
var red, green, blue;
|
||||
var template = "#000000";
|
||||
red = (intnumber&0x0000ff) << 16;
|
||||
green = intnumber&0x00ff00;
|
||||
blue = (intnumber&0xff0000) >>> 16;
|
||||
intnumber = red|green|blue;
|
||||
var HTMLcolor = intnumber.toString(16);
|
||||
HTMLcolor = template.substring(0,7 - HTMLcolor.length) + HTMLcolor;
|
||||
return HTMLcolor;
|
||||
}
|
||||
|
||||
function hex2decInt(hex)
|
||||
{
|
||||
return parseInt(hex, 16);
|
||||
}
|
||||
|
||||
function queryColor()
|
||||
{
|
||||
var color = window.external.ChooseColor();
|
||||
if(color != null)
|
||||
{
|
||||
color = decimalColorToHTMLcolor(color);
|
||||
document.getElementById("currentcolor").style.backgroundColor = color;
|
||||
}
|
||||
}
|
||||
</script>
|
||||
<body style="background-color: ButtonFace; margin: 0; padding: 5px; overflow: hidden; border: outset 2px;">
|
||||
<table height="100%">
|
||||
<tr>
|
||||
<th>
|
||||
<div class="color" onclick="setColor(this)" style="background-color: #000000"></div>
|
||||
<div class="color" onclick="setColor(this)" style="background-color: #808080"></div>
|
||||
<div class="color" onclick="setColor(this)" style="background-color: #800000"></div>
|
||||
<div class="color" onclick="setColor(this)" style="background-color: #808000"></div>
|
||||
<div class="color" onclick="setColor(this)" style="background-color: #008000"></div>
|
||||
<div class="color" onclick="setColor(this)" style="background-color: #008080"></div>
|
||||
<div class="color" onclick="setColor(this)" style="background-color: #000080"></div>
|
||||
<div class="color" onclick="setColor(this)" style="background-color: #800080"></div>
|
||||
<div class="color" onclick="setColor(this)" style="background-color: #808040"></div>
|
||||
<div class="color" onclick="setColor(this)" style="background-color: #004040"></div>
|
||||
<div class="color" onclick="setColor(this)" style="background-color: #0080FF"></div>
|
||||
<div class="color" onclick="setColor(this)" style="background-color: #004080"></div>
|
||||
<div class="color" onclick="setColor(this)" style="background-color: #8000FF"></div>
|
||||
<div class="color" onclick="setColor(this)" style="background-color: #804000"></div><br>
|
||||
<div class="color" onclick="setColor(this)" style="background-color: #FFFFFF"></div>
|
||||
<div class="color" onclick="setColor(this)" style="background-color: #C0C0C0"></div>
|
||||
<div class="color" onclick="setColor(this)" style="background-color: #FF0000"></div>
|
||||
<div class="color" onclick="setColor(this)" style="background-color: #FFFF00"></div>
|
||||
<div class="color" onclick="setColor(this)" style="background-color: #00FF00"></div>
|
||||
<div class="color" onclick="setColor(this)" style="background-color: #00FFFF"></div>
|
||||
<div class="color" onclick="setColor(this)" style="background-color: #0000FF"></div>
|
||||
<div class="color" onclick="setColor(this)" style="background-color: #FF00FF"></div>
|
||||
<div class="color" onclick="setColor(this)" style="background-color: #FFFF80"></div>
|
||||
<div class="color" onclick="setColor(this)" style="background-color: #00FF80"></div>
|
||||
<div class="color" onclick="setColor(this)" style="background-color: #80FFFF"></div>
|
||||
<div class="color" onclick="setColor(this)" style="background-color: #8080FF"></div>
|
||||
<div class="color" onclick="setColor(this)" style="background-color: #FF0080"></div>
|
||||
<div class="color" onclick="setColor(this)" style="background-color: #FF8040"></div>
|
||||
</th>
|
||||
<td>
|
||||
<button onclick="queryColor();" class='colorPicker'>
|
||||
<div id='currentcolor' style="background-color:white;">
|
||||
</button>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</body>
|
||||
</html>
|
||||
21
content/page/controller.html
Normal file
@@ -0,0 +1,21 @@
|
||||
<html>
|
||||
<script>
|
||||
function toolOvr(image)
|
||||
{
|
||||
if(image.src.indexOf("_dn.png") == -1)
|
||||
image.src = image.src.replace(".png", "_dn.png");
|
||||
}
|
||||
function toolOut(image)
|
||||
{
|
||||
if(image.src.indexOf("_dn.png") != -1)
|
||||
image.src = image.src.replace("_dn.png",".png");
|
||||
}
|
||||
</script>
|
||||
<body style="background-color: ButtonFace; margin: 0; padding: 5px; overflow: hidden; border: outset 2px;">
|
||||
<img src="../images/Controller1Tool.png" onclick="window.external.SetController(1)" onmousedown="toolOvr(this)" onmouseup="toolOut(this)"/>
|
||||
<img src="../images/Controller2Tool.png" onclick="window.external.SetController(2)" onmousedown="toolOvr(this)" onmouseup="toolOut(this)"/>
|
||||
<img src="../images/ControllerAI1Tool.png" onclick="window.external.SetController(5)" onmousedown="toolOvr(this)" onmouseup="toolOut(this)"/>
|
||||
<img src="../images/ControllerAI2Tool.png" onclick="window.external.SetController(6)" onmousedown="toolOvr(this)" onmouseup="toolOut(this)"/>
|
||||
<img src="../images/ControllerNoneTool.png" onclick="window.external.SetController(0)" onmousedown="toolOvr(this)" onmouseup="toolOut(this)"/>
|
||||
</body>
|
||||
</html>
|
||||
47
content/page/hopper.html
Normal file
@@ -0,0 +1,47 @@
|
||||
<html>
|
||||
<script>
|
||||
function toolOvr(image)
|
||||
{
|
||||
image.style.backgroundColor = "#cccccc";
|
||||
}
|
||||
function toolOut(image)
|
||||
{
|
||||
|
||||
image.style.backgroundColor = "transparent";
|
||||
}
|
||||
</script>
|
||||
<style>
|
||||
img{
|
||||
height: 100%;
|
||||
}
|
||||
.container
|
||||
{
|
||||
height: 47px;
|
||||
width: 50px;
|
||||
margin-right: 10px;
|
||||
}
|
||||
</style>
|
||||
<body style="background-color: ButtonFace; margin: 0; padding: 5px; overflow: hidden; border: outset 2px;">
|
||||
<span class="container" onmousedown="toolOvr(this)" onmouseup="toolOut(this)" onmouseout="toolOut(this)" onclick="alert(window.external.ToggleHopperBin(0))">
|
||||
<img src="../images/GameTool.png" />
|
||||
</span>
|
||||
<span class="container" onmousedown="toolOvr(this)" onmouseup="toolOut(this)" onmouseout="toolOut(this)" onclick="window.external.ToggleHopperBin(1)">
|
||||
<img src="../images/Grab.png" />
|
||||
</span>
|
||||
<span class="container" onmousedown="toolOvr(this)" onmouseup="toolOut(this)" onmouseout="toolOut(this)" onclick="window.external.ToggleHopperBin(2)">
|
||||
<img src="../images/Clone.png" />
|
||||
</span>
|
||||
<span class="container" onmousedown="toolOvr(this)" onmouseup="toolOut(this)" onmouseout="toolOut(this)" onclick="window.external.ToggleHopperBin(3)">
|
||||
<img src="../images/Hammer.png" />
|
||||
</span>
|
||||
<span class="container" onmousedown="toolOvr(this)" onmouseup="toolOut(this)" onmouseout="toolOut(this)" onclick="window.external.ToggleHopperBin(4)">
|
||||
<img src="../images/Slingshot.png" />
|
||||
</span>
|
||||
<span class="container" onmousedown="toolOvr(this)" onmouseup="toolOut(this)" onmouseout="toolOut(this)" onclick="window.external.ToggleHopperBin(5)">
|
||||
<img src="../images/Rocket.png" />
|
||||
</span>
|
||||
<span class="container" onmousedown="toolOvr(this)" onmouseup="toolOut(this)" onmouseout="toolOut(this)" onclick="window.external.ToggleHopperBin(6)">
|
||||
<img src="../images/Laser.png" />
|
||||
</span>
|
||||
</body>
|
||||
</html>
|
||||
23
content/page/surface.html
Normal file
@@ -0,0 +1,23 @@
|
||||
<html>
|
||||
<script>
|
||||
function toolOvr(image)
|
||||
{
|
||||
if(image.src.indexOf("_dn.png") == -1)
|
||||
image.src = image.src.replace(".png", "_dn.png");
|
||||
}
|
||||
function toolOut(image)
|
||||
{
|
||||
if(image.src.indexOf("_dn.png") != -1)
|
||||
image.src = image.src.replace("_dn.png",".png");
|
||||
}
|
||||
</script>
|
||||
<body style="background-color: ButtonFace; margin: 0; padding: 5px; overflow: hidden; border: outset 2px;">
|
||||
<img src="../images/FlatTool.png" onmouseout="toolOut(this)" onclick="window.external.SetSurface(0, 0)" onmousedown="toolOvr(this)" onmouseup="toolOut(this)"/>
|
||||
<img src="../images/BumpTool.png" onmouseout="toolOut(this)" onclick="window.external.SetSurface(1, 0)" onmousedown="toolOvr(this)" onmouseup="toolOut(this)"/>
|
||||
<img src="../images/HingeTool.png" onmouseout="toolOut(this)" onclick="window.external.SetSurface(2, 0)" onmousedown="toolOvr(this)" onmouseup="toolOut(this)"/>
|
||||
<img src="../images/LeftMotorTool.png" onmouseout="toolOut(this)" onclick="window.external.SetSurface(3, 1)" onmousedown="toolOvr(this)" onmouseup="toolOut(this)"/>
|
||||
<img src="../images/LeftMotorFastTool.png" onmouseout="toolOut(this)" onclick="window.external.SetSurface(3, 2)" onmousedown="toolOvr(this)" onmouseup="toolOut(this)"/>
|
||||
<img src="../images/RightMotorTool.png" onmouseout="toolOut(this)" onclick="window.external.SetSurface(3, 3)" onmousedown="toolOvr(this)" onmouseup="toolOut(this)"/>
|
||||
<img src="../images/RightMotorFastTool.png" onmouseout="toolOut(this)" onclick="window.external.SetSurface(3, 4)" onmousedown="toolOvr(this)" onmouseup="toolOut(this)"/>
|
||||
</body>
|
||||
</html>
|
||||
BIN
content/sounds/SWITCH3.wav
Normal file
BIN
content/sounds/electronicpingshort.wav
Normal file
BIN
content/sounds/pageturn.wav
Normal file
BIN
content/sounds/switch.wav
Normal file
526
main.cpp
@@ -1,526 +0,0 @@
|
||||
/**
|
||||
@file demos/main.cpp
|
||||
|
||||
This is a sample main.cpp to get you started with G3D. It is
|
||||
designed to make writing an application easy. Although the
|
||||
GApp/GApplet infrastructure is helpful for most projects,
|
||||
you are not restricted to using it-- choose the level of
|
||||
support that is best for your project (see the G3D Map in the
|
||||
documentation).
|
||||
|
||||
@author Morgan McGuire, matrix@graphics3d.com
|
||||
*/
|
||||
#include <G3DAll.h>
|
||||
#include "resource.h"
|
||||
#include "Instance.h"
|
||||
#include "PhysicalInstance.h"
|
||||
|
||||
#if G3D_VER < 61000
|
||||
#error Requires G3D 6.10
|
||||
#endif
|
||||
static const float VNUM = 0.01F;
|
||||
static std::string title = "";
|
||||
static const std::string VERSION = "PRE-ALPHA ";
|
||||
static std::vector<Instance*> instances;
|
||||
static Instance* dataModel;
|
||||
static GFontRef fntdominant = NULL;
|
||||
static GFontRef fntlighttrek = NULL;
|
||||
static bool democ = true;
|
||||
static std::string message = "";
|
||||
static G3D::RealTime messageTime = 0;
|
||||
static int FPSVal[8] = {10, 20, 30, 60, 120, 240, INT_MAX,1};
|
||||
static int index = 2;
|
||||
static float TIMERVAL = 60.0F;
|
||||
static int SCOREVAL = 0;
|
||||
static int sep = 125;
|
||||
static int spacing = 25;
|
||||
static G3D::TextureRef go = NULL;
|
||||
/**
|
||||
This simple demo applet uses the debug mode as the regular
|
||||
rendering mode so you can fly around the scene.
|
||||
*/
|
||||
class Demo : public GApplet {
|
||||
|
||||
public:
|
||||
|
||||
// Add state that should be visible to this applet.
|
||||
// If you have multiple applets that need to share
|
||||
// state, put it in the App.
|
||||
|
||||
class App* app;
|
||||
|
||||
Demo(App* app);
|
||||
|
||||
virtual ~Demo() {}
|
||||
|
||||
virtual void onInit();
|
||||
|
||||
virtual void onLogic();
|
||||
|
||||
virtual void onNetwork();
|
||||
|
||||
virtual void onSimulation(RealTime rdt, SimTime sdt, SimTime idt);
|
||||
|
||||
virtual void onGraphics(RenderDevice* rd);
|
||||
|
||||
virtual void onUserInput(UserInput* ui);
|
||||
|
||||
virtual void onCleanup();
|
||||
|
||||
};
|
||||
|
||||
|
||||
|
||||
class App : public GApp {
|
||||
protected:
|
||||
void main();
|
||||
public:
|
||||
SkyRef sky;
|
||||
|
||||
Demo* applet;
|
||||
|
||||
App(const GAppSettings& settings);
|
||||
|
||||
~App();
|
||||
};
|
||||
|
||||
Demo::Demo(App* _app) : GApplet(_app), app(_app) {
|
||||
}
|
||||
|
||||
#include <sstream>
|
||||
std::string Convert (float number){
|
||||
std::ostringstream buff;
|
||||
buff<<number;
|
||||
return buff.str();
|
||||
}
|
||||
|
||||
|
||||
PhysicalInstance* makePart()
|
||||
{
|
||||
PhysicalInstance* part = new PhysicalInstance();
|
||||
instances.push_back(part);
|
||||
return part;
|
||||
}
|
||||
|
||||
void Demo::onInit() {
|
||||
|
||||
// Called before Demo::run() beings
|
||||
dataModel = new Instance();
|
||||
//dataModel->name = "undefined";
|
||||
dataModel->parent = NULL;
|
||||
|
||||
PhysicalInstance* test = makePart();
|
||||
test->parent = dataModel;
|
||||
test->color = Color3(0.2F,0.3F,1);
|
||||
test->size = Vector3(24,1,24);
|
||||
|
||||
|
||||
test = makePart();
|
||||
test->parent = dataModel;
|
||||
test->color = Color3(.5F,1,.5F);
|
||||
test->size = Vector3(4,1,2);
|
||||
test->position = Vector3(10,1,0);
|
||||
test = makePart();
|
||||
test->parent = dataModel;
|
||||
test->color = Color3(.5F,1,.5F);
|
||||
test->size = Vector3(4,1,2);
|
||||
test->position = Vector3(-10,1,0);
|
||||
|
||||
test = makePart();
|
||||
test->parent = dataModel;
|
||||
test->color = Color3::gray();
|
||||
test->size = Vector3(4,1,2);
|
||||
test->position = Vector3(-7,2,0);
|
||||
|
||||
test = makePart();
|
||||
test->parent = dataModel;
|
||||
test->color = Color3::gray();
|
||||
test->size = Vector3(4,1,2);
|
||||
test->position = Vector3(7,2,0);
|
||||
|
||||
test = makePart();
|
||||
test->parent = dataModel;
|
||||
test->color = Color3::gray();
|
||||
test->size = Vector3(4,1,2);
|
||||
test->position = Vector3(-4,3,0);
|
||||
|
||||
test = makePart();
|
||||
test->parent = dataModel;
|
||||
test->color = Color3::gray();
|
||||
test->size = Vector3(4,1,2);
|
||||
test->position = Vector3(5,3,0);
|
||||
|
||||
test = makePart();
|
||||
test->parent = dataModel;
|
||||
test->color = Color3::gray();
|
||||
test->size = Vector3(4,1,2);
|
||||
test->position = Vector3(-1,4,0);
|
||||
|
||||
test = makePart();
|
||||
test->parent = dataModel;
|
||||
test->color = Color3::gray();
|
||||
test->size = Vector3(4,1,2);
|
||||
test->position = Vector3(3,4,0);
|
||||
|
||||
test = makePart();
|
||||
test->parent = dataModel;
|
||||
test->color = Color3::gray();
|
||||
test->size = Vector3(4,1,2);
|
||||
test->position = Vector3(2,5,0);
|
||||
|
||||
test = makePart();
|
||||
test->parent = dataModel;
|
||||
test->color = Color3::gray();
|
||||
test->size = Vector3(4,1,2);
|
||||
test->position = Vector3(0,6,0);
|
||||
|
||||
test = makePart();
|
||||
test->parent = dataModel;
|
||||
test->color = Color3::gray();
|
||||
test->size = Vector3(4,1,2);
|
||||
test->position = Vector3(-2,7,0);
|
||||
|
||||
|
||||
|
||||
setDesiredFrameRate(FPSVal[index]);
|
||||
app->debugCamera.setPosition(Vector3(0, 2, 10));
|
||||
app->debugCamera.lookAt(Vector3(0, 2, 0));
|
||||
//std::string str = "Dynamica Duomillenium 5 Version " + VERSION + Convert(VNUM);
|
||||
//title = dataModel->name;
|
||||
|
||||
|
||||
|
||||
GApplet::onInit();
|
||||
}
|
||||
|
||||
|
||||
|
||||
void clearInstances()
|
||||
{
|
||||
for(size_t i = 0; i < instances.size(); i++)
|
||||
delete instances.at(i);
|
||||
delete dataModel;
|
||||
}
|
||||
void OnError(int err, std::string msg = "")
|
||||
{
|
||||
std::string emsg = "An unexpected error has occured and DUOM 5 has to quit. We're sorry!" + msg;
|
||||
clearInstances();
|
||||
//DialogBox(NULL, MAKEINTRESOURCE(IDD_DIALOG1), NULL, NULL);
|
||||
MessageBox(NULL, emsg.c_str(),"Dynamica Crash", MB_OK);
|
||||
exit(err);
|
||||
}
|
||||
|
||||
void Demo::onCleanup() {
|
||||
clearInstances();
|
||||
}
|
||||
|
||||
|
||||
|
||||
void Demo::onLogic() {
|
||||
// Add non-simulation game logic and AI code here
|
||||
}
|
||||
|
||||
|
||||
void Demo::onNetwork() {
|
||||
// Poll net messages here
|
||||
}
|
||||
|
||||
|
||||
void Demo::onSimulation(RealTime rdt, SimTime sdt, SimTime idt) {
|
||||
if(dataModel->name != title)
|
||||
{
|
||||
title = dataModel->name;
|
||||
app->renderDevice->setCaption("Game \"" + title + "\"");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void readMouseGUIInput()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void Demo::onUserInput(UserInput* ui) {
|
||||
if (ui->keyPressed(SDLK_ESCAPE)) {
|
||||
// Even when we aren't in debug mode, quit on escape.
|
||||
endApplet = true;
|
||||
app->endProgram = true;
|
||||
}
|
||||
if(ui->keyPressed(SDL_RIGHT_MOUSE_KEY))
|
||||
{
|
||||
app->debugController.setActive(true);
|
||||
}
|
||||
if(ui->keyPressed(SDLK_KP_PLUS))
|
||||
{
|
||||
spacing++;
|
||||
messageTime = System::time();
|
||||
message = "Spacing set to " + Convert(spacing);
|
||||
}
|
||||
if(ui->keyPressed(SDLK_KP_MINUS))
|
||||
{
|
||||
spacing--;
|
||||
messageTime = System::time();
|
||||
message = "Spacing set to " + Convert(spacing);
|
||||
|
||||
OnError(3423);
|
||||
}
|
||||
else if(ui->keyReleased(SDL_RIGHT_MOUSE_KEY))
|
||||
{
|
||||
app->debugController.setActive(false);
|
||||
}
|
||||
|
||||
|
||||
if(ui->keyPressed(SDLK_LSHIFT))
|
||||
{
|
||||
app->debugController.setMoveRate(20);
|
||||
|
||||
|
||||
}
|
||||
else if(ui->keyReleased(SDLK_LSHIFT))
|
||||
{
|
||||
app->debugController.setMoveRate(10);
|
||||
}
|
||||
|
||||
if(ui->keyDown(SDLK_LCTRL))
|
||||
{
|
||||
if(ui->keyPressed('d'))
|
||||
{
|
||||
messageTime = System::time();
|
||||
if(app->debugMode())
|
||||
message = "Debug Mode Disabled";
|
||||
else
|
||||
message = "Debug Mode Enabled";
|
||||
app->setDebugMode(!app->debugMode());
|
||||
}
|
||||
}
|
||||
if(ui->keyPressed(SDLK_F8))
|
||||
{
|
||||
index++;
|
||||
if(index >= 7)
|
||||
{
|
||||
index = 0;
|
||||
}
|
||||
messageTime = System::time();
|
||||
message = "FPS has been set to " + Convert(FPSVal[index]);
|
||||
setDesiredFrameRate(FPSVal[index]);
|
||||
}
|
||||
readMouseGUIInput();
|
||||
// Add other key handling here
|
||||
}
|
||||
|
||||
|
||||
|
||||
std::string ExePath() {
|
||||
char buffer[MAX_PATH];
|
||||
GetModuleFileName( NULL, buffer, MAX_PATH );
|
||||
std::string::size_type pos = std::string( buffer ).find_last_of( "\\/" );
|
||||
return std::string( buffer ).substr( 0, pos);
|
||||
}
|
||||
|
||||
std::string GetFileInPath(std::string file)
|
||||
{
|
||||
std::string name = ExePath() + file;
|
||||
struct stat buf;
|
||||
if (stat(name.c_str(), &buf) != -1)
|
||||
{
|
||||
return name;
|
||||
}
|
||||
else
|
||||
OnError(202, " \r\nFile not found: " + name);
|
||||
return NULL;
|
||||
|
||||
|
||||
}
|
||||
|
||||
void makeFlag(Vector3 &vec, RenderDevice* &rd)
|
||||
{
|
||||
Vector3 up = Vector3(vec.x, vec.y+3, vec.z);
|
||||
Draw::lineSegment(G3D::LineSegment::fromTwoPoints(vec, up), rd, Color3::blue());
|
||||
G3D::Array<Vector2> parray;
|
||||
parray.push(Vector2(up.x, up.y));
|
||||
parray.push(Vector2(up.x-1, up.y-.5));
|
||||
parray.push(Vector2(up.x, up.y-1));
|
||||
Draw::poly2D(parray, rd, Color3::blue());
|
||||
//rd->pushState();
|
||||
//rd->beginPrimitive(RenderDevice::QUADS);
|
||||
//rd->setColor(Color4(0,0,1,1));
|
||||
// rd->sendVertex(up);
|
||||
// rd->sendVertex(Vector3(up.x-1, up.y-1, up.z));
|
||||
// rd->sendVertex(Vector3(up.x, up.y-2, up.z));
|
||||
//rd->endPrimitive();
|
||||
//rd->popState();
|
||||
}
|
||||
|
||||
void Demo::onGraphics(RenderDevice* rd) {
|
||||
LightingParameters lighting(G3D::toSeconds(11, 00, 00, AM));
|
||||
app->renderDevice->setProjectionAndCameraMatrix(app->debugCamera);
|
||||
|
||||
// Cyan background
|
||||
app->renderDevice->setColorClearValue(Color3(0.0f, 0.5f, 1.0f));
|
||||
|
||||
app->renderDevice->clear(app->sky.isNull(), true, true);
|
||||
if (app->sky.notNull()) {
|
||||
app->sky->render(app->renderDevice, lighting);
|
||||
}
|
||||
|
||||
|
||||
|
||||
// Setup lighting
|
||||
app->renderDevice->enableLighting();
|
||||
|
||||
app->renderDevice->setAmbientLightColor(Color3(1,1,1));
|
||||
Draw::axes(CoordinateFrame(Vector3(0, 0, 0)), app->renderDevice);
|
||||
|
||||
|
||||
//makeFlag(Vector3(1, 0.5, 0.5), rd);
|
||||
|
||||
|
||||
|
||||
app->renderDevice->setLight(0, GLight::directional(lighting.lightDirection, lighting.lightColor));
|
||||
app->renderDevice->setAmbientLightColor(lighting.ambient);
|
||||
|
||||
//Draw::box(G3D::Box(Vector3(4.0/2,1.0/2,2.0/2),Vector3(0,0,0)), rd, Color3::gray(), Color4(0,0,0,0));
|
||||
for(size_t i = 0; i < instances.size(); i++)
|
||||
{
|
||||
Instance* instance = instances.at(i);
|
||||
if(instance->className == "Part" && instance->parent != NULL)
|
||||
{
|
||||
PhysicalInstance* part = (PhysicalInstance*)instance;
|
||||
Vector3 size = part->size;
|
||||
Vector3 pos = part->position;
|
||||
Draw::box(Box(Vector3((pos.x-size.x/2)/2,(pos.y-size.y/2)/2,(pos.z-size.z/2)/2),Vector3((pos.x+size.x/2)/2,(pos.y+size.y/2)/2,(pos.z+size.z/2)/2)), app->renderDevice, part->color, Color4::clear());
|
||||
}
|
||||
|
||||
}
|
||||
//Draw::cylinder(G3D::Cylinder::Cylinder(Vector3(0,5,0),Vector3(0,10,0),1),app->renderDevice,Color4(0,0,1,0.5),Color4(0,0,0,0));
|
||||
|
||||
|
||||
|
||||
app->renderDevice->disableLighting();
|
||||
|
||||
if (app->sky.notNull()) {
|
||||
app->sky->renderLensFlare(app->renderDevice, lighting);
|
||||
}
|
||||
app->renderDevice->push2D();
|
||||
|
||||
//std::string str = ;
|
||||
|
||||
int offset = 25;
|
||||
if(app->debugMode())
|
||||
{
|
||||
offset = 60;
|
||||
}
|
||||
|
||||
if(System::time() - 3 < messageTime)
|
||||
{
|
||||
fntdominant->draw2D(rd, message, Vector2((rd->getWidth()/2)-(fntdominant->get2DStringBounds(message, 20).x/2),(rd->getHeight()/2)-(fntdominant->get2DStringBounds(message, 20).y/2)), 20, Color3::yellow(), Color3::black());
|
||||
}
|
||||
|
||||
fntdominant->draw2D(rd, "Timer: " + Convert(TIMERVAL), Vector2(rd->getWidth() - 120, 0+offset), 20, Color3::fromARGB(0x81C518), Color3::black());
|
||||
fntdominant->draw2D(rd, "Score: " + Convert(SCOREVAL), Vector2(rd->getWidth() - 120, 25+offset), 20, Color3::fromARGB(0x81C518), Color3::black());
|
||||
//fntlighttrek->draw2D(rd, "Button: " + button, Vector2(10,30 + offset), 15, Color3::white(), Color3::black());
|
||||
|
||||
//GUI Boxes
|
||||
|
||||
|
||||
Draw::box(G3D::Box(Vector3(0,offset,0),Vector3(80,330+offset,0)),rd,Color4(0.6F,0.6F,0.6F,0.4F), Color4(0,0,0,0));
|
||||
Draw::box(G3D::Box(Vector3(0,rd->getHeight() - 120,0),Vector3(80,rd->getHeight(),0)),rd,Color4(0.6F,0.6F,0.6F,0.4F), Color4(0,0,0,0));
|
||||
|
||||
Draw::box(G3D::Box(Vector3(rd->getWidth() - 120,rd->getHeight() - 120,0),Vector3(rd->getWidth(),rd->getHeight(),0)),rd,Color4(0.6F,0.6F,0.6F,0.4F), Color4(0,0,0,0));
|
||||
|
||||
|
||||
//Camera menu title
|
||||
|
||||
|
||||
|
||||
fntlighttrek->draw2D(rd, "CameraMenu", Vector2(rd->getWidth()-(fntlighttrek->get2DStringBounds("CameraMenu", 14).x+1),rd->getHeight() - 120), 14, Color3::white(), Color4(0.5F,0.5F,0.5F,0.5F));
|
||||
|
||||
|
||||
fntlighttrek->draw2D(rd, "Model", Vector2(10,rd->getHeight() - (120 - spacing*0)), 12, Color3(0,255,255), Color4(0,0,0,0));
|
||||
fntlighttrek->draw2D(rd, "Surface", Vector2(10,rd->getHeight() - (120 - spacing*1)), 12, Color3(0,255,255), Color4(0,0,0,0));
|
||||
fntlighttrek->draw2D(rd, "Color", Vector2(10,rd->getHeight() - (120 - spacing*2)), 12, Color3(0,255,255), Color4(0,0,0,0));
|
||||
fntlighttrek->draw2D(rd, "Controller", Vector2(10,rd->getHeight() - (120 - spacing*3)), 12, Color3(0,255,255), Color4(0,0,0,0));
|
||||
fntlighttrek->draw2D(rd, "Hopper", Vector2(10,rd->getHeight() - (120 - spacing*4)), 12, Color3(0,255,255), Color4(0,0,0,0));
|
||||
|
||||
|
||||
//Top menu
|
||||
fntlighttrek->draw2D(rd,"File", Vector2(10+0*sep,0), 16, Color3::white(), Color4(0.5F,0.5F,0.5F,0.5F));
|
||||
fntlighttrek->draw2D(rd,"Edit", Vector2(10+1*sep,0), 16, Color3::white(), Color4(0.5F,0.5F,0.5F,0.5F));
|
||||
fntlighttrek->draw2D(rd,"View", Vector2(10+2*sep,0), 16, Color3::white(), Color4(0.5F,0.5F,0.5F,0.5F));
|
||||
fntlighttrek->draw2D(rd,"Insert", Vector2(10+3*sep,0), 16, Color3::white(), Color4(0.5F,0.5F,0.5F,0.5F));
|
||||
fntlighttrek->draw2D(rd,"Format", Vector2(10+4*sep,0), 16, Color3::white(), Color4(0.5F,0.5F,0.5F,0.5F));
|
||||
|
||||
//Tools menu
|
||||
Draw::box(G3D::Box(Vector3(5, 165+offset,0),Vector3(75, 165+offset,0)),rd,Color4(0.6F,0.6F,0.6F,0.4F), Color4(0.6F,0.6F,0.6F,0.4F));
|
||||
fntlighttrek->draw2D(rd,"Group", Vector2(10,170+offset), 12, Color3::white(), Color4(0.5F,0.5F,0.5F,0.5F));
|
||||
fntlighttrek->draw2D(rd,"UnGroup", Vector2(10,195+offset), 12, Color3::white(), Color4(0.5F,0.5F,0.5F,0.5F));
|
||||
fntlighttrek->draw2D(rd,"Duplicate", Vector2(10,220+offset), 12, Color3::white(), Color4(0.5F,0.5F,0.5F,0.5F));
|
||||
fntlighttrek->draw2D(rd,"MENU", Vector2(10,305+offset), 16, Color3::white(), Color4(0.5F,0.5F,0.5F,0.5F));
|
||||
//G3D::GFont::draw2D("Debug Mode Enabled", Vector2(0,30), 20, Color3::white(), Color3::black());
|
||||
//app->debugFont->draw2D("Dynamica 2004-2005 Simulation Client version " + VERSION + str, Vector2(0,0), 20, Color3::white(), Color3::black());
|
||||
//app->debugFont->draw2D("Debug Mode Enabled", Vector2(0,30), 20, Color3::white(), Color3::black());
|
||||
|
||||
|
||||
|
||||
rd->pushState();
|
||||
|
||||
rd->setTexture(0, go);
|
||||
|
||||
|
||||
rd->enableAlphaWrite();
|
||||
rd->setTexCoord(0, Vector2(0.0F, 0.0F));
|
||||
rd->setTexCoord(0, Vector2(1.0F, 0.0F));
|
||||
rd->setTexCoord(0, Vector2(0.0F, 1.0F));
|
||||
rd->setTexCoord(0, Vector2(1.0F, 1.0F));
|
||||
rd->setTextureCombineMode(0, RenderDevice::CombineMode::TEX_ADD);
|
||||
rd->beginPrimitive(RenderDevice::QUADS);
|
||||
rd->sendVertex(Vector2(10,25));
|
||||
rd->sendVertex(Vector2(70,25));
|
||||
rd->sendVertex(Vector2(70,85));
|
||||
rd->sendVertex(Vector2(10,85));
|
||||
rd->endPrimitive();
|
||||
rd->setTexture(0, NULL);
|
||||
rd->popState();
|
||||
|
||||
|
||||
app->renderDevice->pop2D();
|
||||
}
|
||||
|
||||
|
||||
|
||||
void App::main() {
|
||||
setDebugMode(false);
|
||||
debugController.setActive(false);
|
||||
// Load objects here
|
||||
go = Texture::fromFile(GetFileInPath("/content/images/Run.png"));
|
||||
fntdominant = GFont::fromFile(GetFileInPath("/content/font/dominant.fnt"));
|
||||
fntlighttrek = GFont::fromFile(GetFileInPath("/content/font/lighttrek.fnt"));
|
||||
sky = Sky::create(NULL, ExePath() + "/content/sky/");
|
||||
applet->run();
|
||||
}
|
||||
|
||||
|
||||
|
||||
App::App(const GAppSettings& settings) : GApp(settings) {
|
||||
applet = new Demo(this);
|
||||
}
|
||||
|
||||
|
||||
App::~App() {
|
||||
delete applet;
|
||||
}
|
||||
|
||||
int main(int argc, char** argv) {
|
||||
GAppSettings settings;
|
||||
//settings.debugFontName = "lighttrek.fnt";
|
||||
//settings.useNetwork = false;
|
||||
//settings.window.width = 1024;
|
||||
//settings.window.height = 768;
|
||||
settings.window.defaultIconFilename = GetFileInPath("/content/images/rico.png");
|
||||
settings.window.resizable = true;
|
||||
|
||||
App app = App(settings);
|
||||
//app.window()->setIcon(ExePath() + "/content/images/rico.png");
|
||||
app.run();
|
||||
return 0;
|
||||
}
|
||||
BIN
ode-0.5.7z
Normal file
19
resource.h
@@ -1,19 +0,0 @@
|
||||
//{{NO_DEPENDENCIES}}
|
||||
// Microsoft Visual C++ generated include file.
|
||||
// Used by Dialogs.rc
|
||||
//
|
||||
#define IDD_TOOLBOX 101
|
||||
#define IDD_ABOUT_DIALOG 102
|
||||
#define IDC_AXBROWSER1 1001
|
||||
#define IDC_BUTTON1 1002
|
||||
|
||||
// Next default values for new objects
|
||||
//
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
#ifndef APSTUDIO_READONLY_SYMBOLS
|
||||
#define _APS_NEXT_RESOURCE_VALUE 106
|
||||
#define _APS_NEXT_COMMAND_VALUE 40004
|
||||
#define _APS_NEXT_CONTROL_VALUE 1003
|
||||
#define _APS_NEXT_SYMED_VALUE 101
|
||||
#endif
|
||||
#endif
|
||||
BIN
roblox_RN1_icon.ico
Normal file
|
After Width: | Height: | Size: 29 KiB |
92
src/include/Application.h
Normal file
@@ -0,0 +1,92 @@
|
||||
#pragma once
|
||||
#include <G3DAll.h>
|
||||
#include "PropertyWindow.h"
|
||||
#include "DataModelV2/TextButtonInstance.h"
|
||||
#include "DataModelV2/ImageButtonInstance.h"
|
||||
#include "CameraController.h"
|
||||
#include "IEBrowser.h"
|
||||
#include "Mouse.h"
|
||||
#include "Tool/Tool.h"
|
||||
//#include "GuiRoot.h"
|
||||
|
||||
class TextButtonInstance;
|
||||
class ImageButtonInstance;
|
||||
class PartInstance;
|
||||
class CameraController;
|
||||
|
||||
class Application { // : public GApp {
|
||||
public:
|
||||
Application(HWND parentWindow);
|
||||
void Boop();
|
||||
virtual ~Application() {}
|
||||
virtual void exitApplication();
|
||||
virtual void onInit();
|
||||
virtual void onLogic();
|
||||
virtual void onNetwork();
|
||||
virtual void onSimulation(RealTime rdt, SimTime sdt, SimTime idt);
|
||||
virtual void onGraphics(RenderDevice* rd);
|
||||
virtual void onUserInput(UserInput* ui);
|
||||
virtual void onCleanup();
|
||||
void clearInstances();
|
||||
void navigateToolbox(std::string);
|
||||
PartInstance* makePart();
|
||||
void drawButtons(RenderDevice* rd);
|
||||
void drawOutline(Vector3 from, Vector3 to, RenderDevice* rd, LightingParameters lighting, Vector3 size, Vector3 pos, CoordinateFrame c);
|
||||
void deleteInstance();
|
||||
void run();
|
||||
void QuitApp();
|
||||
void resizeWithParent(HWND parentWindow);
|
||||
void onCreate(HWND parentWindow);
|
||||
void onKeyPressed(int key);
|
||||
void onKeyUp(int key);
|
||||
void onMouseLeftPressed(HWND hwnd,int x, int y);
|
||||
void onMouseLeftUp(RenderDevice* renderDevice, int x, int y);
|
||||
void onMouseRightPressed(int x, int y);
|
||||
void onMouseRightUp(int x, int y);
|
||||
void onMouseMoved(int x, int y);
|
||||
void onMouseWheel(int x, int y, short delta);
|
||||
void setFocus(bool isFocused);
|
||||
int getMode();
|
||||
void unSetMode();
|
||||
CameraController cameraController;
|
||||
UserInput* userInput;
|
||||
PropertyWindow* _propWindow;
|
||||
void generateShadowMap(const CoordinateFrame& lightViewMatrix) const;
|
||||
RenderDevice* getRenderDevice();
|
||||
void selectInstance(Instance* selectedInstance,PropertyWindow* propWindow);
|
||||
void setMode(int mode);
|
||||
|
||||
Tool * tool;
|
||||
void changeTool(Tool *);
|
||||
Mouse mouse;
|
||||
bool viewportHasFocus();
|
||||
private:
|
||||
bool mouseMoveState;
|
||||
RenderDevice* renderDevice;
|
||||
//void initGUI();
|
||||
HWND _hWndMain;
|
||||
SkyRef sky;
|
||||
bool quit;
|
||||
bool mouseOnScreen;
|
||||
bool rightButtonHolding;
|
||||
void main();
|
||||
GWindow* _window;
|
||||
HWND _hwndToolbox;
|
||||
HWND _buttonTest;
|
||||
HWND _hwndRenderer;
|
||||
DataModelInstance* _dataModel;
|
||||
G3D::TextureRef shadowMap;
|
||||
std::string _title;
|
||||
bool _dragging;
|
||||
int _mode;
|
||||
GAppSettings _settings;
|
||||
double lightProjX, lightProjY, lightProjNear, lightProjFar;
|
||||
IEBrowser* webBrowser;
|
||||
protected:
|
||||
Stopwatch m_graphicsWatch;
|
||||
Stopwatch m_logicWatch;
|
||||
Stopwatch m_networkWatch;
|
||||
Stopwatch m_userInputWatch;
|
||||
Stopwatch m_simulationWatch;
|
||||
Stopwatch m_waitWatch;
|
||||
};
|
||||
11
src/include/AudioPlayer.h
Normal file
@@ -0,0 +1,11 @@
|
||||
#include <G3DAll.h>
|
||||
#pragma once
|
||||
|
||||
class AudioPlayer
|
||||
{
|
||||
public:
|
||||
AudioPlayer(void);
|
||||
~AudioPlayer(void);
|
||||
static void playSound(std::string);
|
||||
static void init();
|
||||
};
|
||||
8
src/include/BrowserCallHandler.h
Normal file
@@ -0,0 +1,8 @@
|
||||
#pragma once
|
||||
#include <Mshtmhst.h>
|
||||
class BrowserCallHandler : IDocHostUIHandler
|
||||
{
|
||||
public:
|
||||
BrowserCallHandler(void);
|
||||
~BrowserCallHandler(void);
|
||||
};
|
||||
48
src/include/CameraController.h
Normal file
@@ -0,0 +1,48 @@
|
||||
#pragma once
|
||||
|
||||
#include <G3DAll.h>
|
||||
#include "DataModelV2/Instance.h"
|
||||
#include "Globals.h"
|
||||
#include <string>
|
||||
|
||||
#define CAM_ZOOM_MIN 0.1f
|
||||
#define CAM_ZOOM_MAX 100.f
|
||||
|
||||
class Application;
|
||||
|
||||
class CameraController {
|
||||
public:
|
||||
CameraController();
|
||||
G3D::CoordinateFrame getCoordinateFrame();
|
||||
|
||||
void setFrame(const CoordinateFrame& cf);
|
||||
void lookAt(const Vector3& position);
|
||||
void refreshZoom(const CoordinateFrame& frame);
|
||||
void pan(CoordinateFrame* frame,float spdX,float spdY);
|
||||
void panLock(CoordinateFrame* frame,float spdX,float spdY);
|
||||
void update(Application* app);
|
||||
void centerCamera(Instance* selection);
|
||||
void panLeft();
|
||||
void panRight();
|
||||
void tiltUp();
|
||||
void tiltDown();
|
||||
void zoomExtents();
|
||||
void Zoom(short delta);
|
||||
bool onMouseWheel(int x, int y, short delta);
|
||||
GCamera* getCamera();
|
||||
private:
|
||||
Vector3 translation;
|
||||
Vector3 focusPosition;
|
||||
float yaw;
|
||||
float pitch;
|
||||
float moveRate;
|
||||
float zoom;
|
||||
bool forwards;
|
||||
bool backwards;
|
||||
bool left;
|
||||
bool right;
|
||||
bool rightButtonHolding;
|
||||
POINT oldDesktopMouse;
|
||||
GCamera g3dCamera;
|
||||
std::string cameraSound;
|
||||
};
|
||||
26
src/include/DataModelV2/BaseButtonInstance.h
Normal file
@@ -0,0 +1,26 @@
|
||||
#pragma once
|
||||
#include "Instance.h"
|
||||
#include "Listener/ButtonListener.h"
|
||||
|
||||
class ButtonListener;
|
||||
class Instance;
|
||||
|
||||
class BaseButtonInstance : public Instance
|
||||
{
|
||||
public:
|
||||
BaseButtonInstance(void);
|
||||
virtual ~BaseButtonInstance(void);
|
||||
virtual void render(RenderDevice* rd);
|
||||
virtual void drawObj(RenderDevice* rd, Vector2 mousePos, bool mouseDown);
|
||||
virtual bool mouseInButton(float, float, RenderDevice* rd);
|
||||
virtual void onMouseClick();
|
||||
void setButtonListener(ButtonListener&);
|
||||
bool floatBottom;
|
||||
bool floatRight;
|
||||
bool floatCenter;
|
||||
volatile bool disabled;
|
||||
bool selected;
|
||||
protected:
|
||||
bool mouseInArea(float, float, float, float, float, float);
|
||||
class ButtonListener* listener;
|
||||
};
|
||||
49
src/include/DataModelV2/BaseGuiInstance.h
Normal file
@@ -0,0 +1,49 @@
|
||||
#pragma once
|
||||
#include "Instance.h"
|
||||
|
||||
struct UDim
|
||||
{
|
||||
float scale;
|
||||
float offset;
|
||||
UDim()
|
||||
{
|
||||
scale = offset = 0;
|
||||
}
|
||||
UDim(float scale_, float offset_)
|
||||
{
|
||||
scale = scale_;
|
||||
offset = offset_;
|
||||
}
|
||||
};
|
||||
|
||||
struct UDim2
|
||||
{
|
||||
UDim x;
|
||||
UDim y;
|
||||
UDim2(UDim x_, UDim y_)
|
||||
{
|
||||
x = x_;
|
||||
y = y_;
|
||||
}
|
||||
UDim2(float scale_x, float offset_x, float scale_y, float offset_y)
|
||||
{
|
||||
x = UDim(scale_x, offset_x);
|
||||
y = UDim(scale_y, offset_y);
|
||||
}
|
||||
};
|
||||
|
||||
class Instance;
|
||||
|
||||
class BaseGuiInstance : public Instance
|
||||
{
|
||||
public:
|
||||
BaseGuiInstance(void);
|
||||
virtual ~BaseGuiInstance(void);
|
||||
virtual void render(RenderDevice* rd);
|
||||
virtual bool mouseHovered(float, float, RenderDevice* rd);
|
||||
UDim2 position;
|
||||
UDim2 size;
|
||||
protected:
|
||||
bool mouseInArea(float, float, float, float, float, float);
|
||||
class ButtonListener* listener;
|
||||
};
|
||||
58
src/include/DataModelV2/DataModelInstance.h
Normal file
@@ -0,0 +1,58 @@
|
||||
#pragma once
|
||||
#include "WorkspaceInstance.h"
|
||||
#include "LevelInstance.h"
|
||||
#include "PartInstance.h"
|
||||
#include "SelectionService.h"
|
||||
#include "rapidxml/rapidxml.hpp"
|
||||
#include "GuiRootInstance.h"
|
||||
#include "XplicitNgine/XplicitNgine.h"
|
||||
|
||||
class GuiRootInstance;
|
||||
|
||||
class DataModelInstance :
|
||||
public Instance
|
||||
{
|
||||
public:
|
||||
DataModelInstance(void);
|
||||
~DataModelInstance(void);
|
||||
void setMessage(std::string);
|
||||
void setMessageBrickCount();
|
||||
void clearMessage();
|
||||
bool debugGetOpen();
|
||||
bool getOpen();
|
||||
bool load(const char* filename,bool clearObjects);
|
||||
bool readXMLFileStream(std::ifstream* file);
|
||||
void drawMessage(RenderDevice*);
|
||||
WorkspaceInstance* getWorkspace();
|
||||
LevelInstance * getLevel();
|
||||
XplicitNgine * getEngine();
|
||||
std::string message;
|
||||
std::string _loadedFileName;
|
||||
bool showMessage;
|
||||
G3D::GFontRef font;
|
||||
GuiRootInstance* getGuiRoot();
|
||||
SelectionService* getSelectionService();
|
||||
PartInstance* makePart();
|
||||
void clearLevel();
|
||||
void toggleRun();
|
||||
bool isRunning();
|
||||
void resetEngine();
|
||||
#if _DEBUG
|
||||
void modXMLLevel(float modY);
|
||||
#endif
|
||||
private:
|
||||
bool isBrickCount;
|
||||
bool scanXMLObject(rapidxml::xml_node<>* node);
|
||||
rapidxml::xml_node<>* getNode(rapidxml::xml_node<> * node,const char* name );
|
||||
float getFloatValue(rapidxml::xml_node<> * node,const char* name);
|
||||
bool _successfulLoad;
|
||||
std::string _errMsg;
|
||||
bool _legacyLoad;
|
||||
float _modY;
|
||||
WorkspaceInstance* workspace;
|
||||
LevelInstance * level;
|
||||
GuiRootInstance* guiRoot;
|
||||
SelectionService* selectionService;
|
||||
bool running;
|
||||
XplicitNgine * xplicitNgine;
|
||||
};
|
||||
16
src/include/DataModelV2/GroupInstance.h
Normal file
@@ -0,0 +1,16 @@
|
||||
#pragma once
|
||||
#include "PartInstance.h"
|
||||
|
||||
class GroupInstance :
|
||||
public PVInstance
|
||||
{
|
||||
public:
|
||||
GroupInstance(void);
|
||||
~GroupInstance(void);
|
||||
GroupInstance(const GroupInstance &oinst);
|
||||
virtual std::vector<PROPGRIDITEM> getProperties();
|
||||
virtual void PropUpdate(LPPROPGRIDITEM &pItem);
|
||||
std::vector<Instance *> unGroup();
|
||||
PartInstance * primaryPart;
|
||||
void render(RenderDevice * r);
|
||||
};
|
||||
24
src/include/DataModelV2/GuiRootInstance.h
Normal file
@@ -0,0 +1,24 @@
|
||||
#pragma once
|
||||
#include "Instance.h"
|
||||
|
||||
class ImageButtonInstance;
|
||||
|
||||
class TextButtonInstance;
|
||||
|
||||
class GuiRootInstance : public Instance
|
||||
{
|
||||
public:
|
||||
GuiRootInstance();
|
||||
GuiRootInstance::~GuiRootInstance();
|
||||
TextButtonInstance* makeTextButton();
|
||||
void drawButtons(RenderDevice* rd);
|
||||
ImageButtonInstance* makeImageButton(G3D::TextureRef newImage, G3D::TextureRef overImage, G3D::TextureRef downImage, G3D::TextureRef disableImage);
|
||||
void renderGUI(G3D::RenderDevice* rd, double fps);
|
||||
void setDebugMessage(std::string msg, G3D::RealTime msgTime);
|
||||
void update();
|
||||
bool mouseInGUI(G3D::RenderDevice* renderDevice,int x,int y);
|
||||
void onMouseLeftUp(G3D::RenderDevice* renderDevice, int x,int y);
|
||||
private:
|
||||
std::string _message;
|
||||
G3D::RealTime _messageTime;
|
||||
};
|
||||
27
src/include/DataModelV2/ImageButtonInstance.h
Normal file
@@ -0,0 +1,27 @@
|
||||
#pragma once
|
||||
#include "BaseButtonInstance.h"
|
||||
|
||||
class BaseButtonInstance;
|
||||
|
||||
class ImageButtonInstance : public BaseButtonInstance
|
||||
{
|
||||
public:
|
||||
//ImageButtonInstance(G3D::TextureRef);
|
||||
//ImageButtonInstance(G3D::TextureRef,G3D::TextureRef);
|
||||
//ImageButtonInstance(G3D::TextureRef,G3D::TextureRef,G3D::TextureRef);
|
||||
ImageButtonInstance(G3D::TextureRef,G3D::TextureRef,G3D::TextureRef,G3D::TextureRef);
|
||||
~ImageButtonInstance(void);
|
||||
void drawObj(RenderDevice*, Vector2, bool);
|
||||
Vector2 size;
|
||||
Vector2 position;
|
||||
|
||||
G3D::TextureRef image;
|
||||
int openGLID;
|
||||
G3D::TextureRef image_ovr;
|
||||
int openGLID_ovr;
|
||||
G3D::TextureRef image_dn;
|
||||
int openGLID_dn;
|
||||
G3D::TextureRef image_ds;
|
||||
int openGLID_ds;
|
||||
bool mouseInButton(float, float, RenderDevice*);
|
||||
};
|
||||
38
src/include/DataModelV2/Instance.h
Normal file
@@ -0,0 +1,38 @@
|
||||
#pragma once
|
||||
#include <G3DAll.h>
|
||||
#include "propertyGrid.h"
|
||||
#include "map"
|
||||
//#include "Properties/BoolProperty.h"
|
||||
|
||||
class Instance
|
||||
{
|
||||
public:
|
||||
bool canDelete;
|
||||
Instance(void);
|
||||
Instance(const Instance&);
|
||||
virtual ~Instance(void);
|
||||
std::string name;
|
||||
virtual void render(RenderDevice*);
|
||||
virtual void update();
|
||||
std::vector<Instance*> children; // All children.
|
||||
std::string getClassName();
|
||||
Instance* findFirstChild(std::string);
|
||||
std::vector<Instance* > getChildren();
|
||||
std::vector<Instance* > getAllChildren();
|
||||
virtual void setParent(Instance*);
|
||||
void setName(std::string newName);
|
||||
void addChild(Instance*);
|
||||
void removeChild(Instance*);
|
||||
void clearChildren();
|
||||
Instance* getParent();
|
||||
virtual Instance* clone() const { return new Instance(*this); }
|
||||
virtual std::vector<PROPGRIDITEM> getProperties();
|
||||
virtual void PropUpdate(LPPROPGRIDITEM &pItem);
|
||||
int listicon;
|
||||
protected:
|
||||
std::string className;
|
||||
Instance* parent; // Another pointer.
|
||||
PROPGRIDITEM createPGI(LPSTR catalog, LPSTR propName, LPSTR propDesc, LPARAM curVal, INT type, TCHAR choices[] = NULL);
|
||||
private:
|
||||
static const std::map<std::string, Instance> g_logLevelsDescriptions;
|
||||
};
|
||||
16
src/include/DataModelV2/LevelInstance.h
Normal file
@@ -0,0 +1,16 @@
|
||||
#pragma once
|
||||
#include "instance.h"
|
||||
|
||||
class LevelInstance :
|
||||
public Instance
|
||||
{
|
||||
public:
|
||||
LevelInstance(void);
|
||||
~LevelInstance(void);
|
||||
float timer;
|
||||
int score;
|
||||
virtual std::vector<PROPGRIDITEM> getProperties();
|
||||
std::string winMessage;
|
||||
std::string loseMessage;
|
||||
virtual void PropUpdate(LPPROPGRIDITEM &pItem);
|
||||
};
|
||||
36
src/include/DataModelV2/PVInstance.h
Normal file
@@ -0,0 +1,36 @@
|
||||
#pragma once
|
||||
#include "instance.h"
|
||||
#include "enum.h"
|
||||
#include <ode/ode.h>
|
||||
|
||||
class PVInstance :
|
||||
public Instance
|
||||
{
|
||||
public:
|
||||
PVInstance(void);
|
||||
~PVInstance(void);
|
||||
PVInstance(const PVInstance &oinst);
|
||||
virtual void postRender(RenderDevice* rd);
|
||||
virtual std::vector<PROPGRIDITEM> getProperties();
|
||||
virtual void PropUpdate(LPPROPGRIDITEM &pItem);
|
||||
bool nameShown;
|
||||
bool controllerFlagShown;
|
||||
Enum::Controller::Value controller;
|
||||
protected:
|
||||
CoordinateFrame cFrame;
|
||||
static G3D::Color3 getControllerColor(int controller)
|
||||
{
|
||||
switch(controller)
|
||||
{
|
||||
case Enum::Controller::KeyboardLeft:
|
||||
return Color3::red();
|
||||
case Enum::Controller::KeyboardRight:
|
||||
return Color3::blue();
|
||||
case Enum::Controller::Chase:
|
||||
return Color3::black();
|
||||
case Enum::Controller::Flee:
|
||||
return Color3::yellow();
|
||||
}
|
||||
return Color3::gray();
|
||||
}
|
||||
};
|
||||
76
src/include/DataModelV2/PartInstance.h
Normal file
@@ -0,0 +1,76 @@
|
||||
#pragma once
|
||||
#include "PVInstance.h"
|
||||
#include "Enum.h"
|
||||
#define _USE_MATH_DEFINES
|
||||
#include <cmath>
|
||||
|
||||
class PartInstance : public PVInstance
|
||||
{
|
||||
public:
|
||||
|
||||
PartInstance(void);
|
||||
PartInstance(const PartInstance &oinst);
|
||||
~PartInstance(void);
|
||||
Instance* clone() const { return new PartInstance(*this); }
|
||||
|
||||
//Rendering
|
||||
virtual void PartInstance::postRender(RenderDevice* rd);
|
||||
virtual void render(RenderDevice*);
|
||||
|
||||
//Surfaces
|
||||
Enum::SurfaceType::Value top;
|
||||
Enum::SurfaceType::Value front;
|
||||
Enum::SurfaceType::Value right;
|
||||
Enum::SurfaceType::Value back;
|
||||
Enum::SurfaceType::Value left;
|
||||
Enum::SurfaceType::Value bottom;
|
||||
Enum::Shape::Value shape;
|
||||
|
||||
//Variables
|
||||
Color3 color;
|
||||
bool canCollide;
|
||||
dBodyID physBody;
|
||||
dGeomID physGeom[3];
|
||||
|
||||
//Getters
|
||||
Vector3 getPosition();
|
||||
Vector3 getVelocity();
|
||||
Vector3 getRotVelocity();
|
||||
Vector3 getSize();
|
||||
Box getBox();
|
||||
Sphere getSphere();
|
||||
Box getScaledBox();
|
||||
CoordinateFrame getCFrame();
|
||||
|
||||
//Setters
|
||||
void setParent(Instance* parent);
|
||||
void setPosition(Vector3);
|
||||
void setVelocity(Vector3);
|
||||
void setRotVelocity(Vector3);
|
||||
void setCFrame(CoordinateFrame);
|
||||
void setCFrameNoSync(CoordinateFrame);
|
||||
void setSize(Vector3);
|
||||
void setShape(Enum::Shape::Value shape);
|
||||
void setChanged();
|
||||
void setSurface(int face, Enum::SurfaceType::Value surface);
|
||||
void setAnchored(bool anchored);
|
||||
bool isAnchored();
|
||||
float getMass();
|
||||
|
||||
//Collision
|
||||
bool collides(PartInstance * part);
|
||||
bool collides(Box);
|
||||
|
||||
//Properties
|
||||
virtual std::vector<PROPGRIDITEM> getProperties();
|
||||
virtual void PropUpdate(LPPROPGRIDITEM &pItem);
|
||||
private:
|
||||
bool anchored;
|
||||
Vector3 position;
|
||||
Vector3 size;
|
||||
Vector3 velocity;
|
||||
Vector3 rotVelocity;
|
||||
bool changed;
|
||||
Box itemBox;
|
||||
GLuint glList;
|
||||
};
|
||||