Merge pull request #10 from andreja6/HWND

Hwnd
This commit is contained in:
andreja6
2018-04-23 14:09:23 -07:00
committed by GitHub
8 changed files with 211 additions and 58 deletions

14
ButtonListener.cpp Normal file
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@@ -0,0 +1,14 @@
#include "ButtonListener.h"
ButtonListener::ButtonListener(void)
{
}
ButtonListener::~ButtonListener(void)
{
}
void ButtonListener::onButton1MouseClick(TextButtonInstance* button)
{
}

18
ButtonListener.h Normal file
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@@ -0,0 +1,18 @@
#pragma once
#include "TextButtonInstance.h"
class TextButtonInstance;
class ButtonListener
{
public:
ButtonListener(void);
~ButtonListener(void);
virtual void onButton1MouseClick(TextButtonInstance*);
//virtual void onMouseOver(); //TODO
//virtual void onMouseOut(); //TODO
//virtual void onButton1MouseDown(); //TODO
//virtual void onButton1MouseUp(); //TODO
//virtual void onButton2MouseClick(); //TODO
//virtual void onButton2MouseDown(); //TODO
//virtual void onButton2MouseUp(); //TODO
//What to do now...
};

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@@ -230,6 +230,10 @@
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
>
<File
RelativePath=".\ButtonListener.cpp"
>
</File>
<File
RelativePath=".\Dialogs.rc"
>
@@ -270,15 +274,15 @@
RelativePath=".\TextButtonInstance.cpp"
>
</File>
<File
RelativePath=".\Work.cpp"
>
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl"
>
<File
RelativePath=".\ButtonListener.h"
>
</File>
<File
RelativePath=".\ImageButtonInstance.h"
>
@@ -295,18 +299,10 @@
RelativePath=".\resource.h"
>
</File>
<File
RelativePath=".\stdafx.h"
>
</File>
<File
RelativePath=".\TextButtonInstance.h"
>
</File>
<File
RelativePath=".\Work.h"
>
</File>
</Filter>
<Filter
Name="Resource Files"

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@@ -22,6 +22,7 @@ bool floatBottom;
bool floatRight;
bool floatCenter;
bool visible;
ButtonListener* buttonListener;
TextButtonInstance::TextButtonInstance(void)
{
@@ -40,11 +41,24 @@ TextButtonInstance::TextButtonInstance(void)
floatCenter = false;
visible = true;
className = "TextButton";
}
TextButtonInstance::~TextButtonInstance(void)
{
delete buttonListener;
}
void TextButtonInstance::setButtonListener(ButtonListener* listener)
{
buttonListener = listener;
}
void TextButtonInstance::onClick()
{
if(buttonListener != NULL)
{
buttonListener->onButton1MouseClick(this);
}
}
void TextButtonInstance::drawObj(RenderDevice* rd)

View File

@@ -1,6 +1,8 @@
#pragma once
#include "instance.h"
#pragma once
#include "ButtonListener.h"
class ButtonListener;
class TextButtonInstance :
public Instance
{
@@ -30,5 +32,6 @@ public:
bool visible;
int textSize;
void drawObj(G3D::RenderDevice*);
void setButtonListener(ButtonListener*);
void onClick();
};

23
Work.h
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@@ -1,23 +0,0 @@
#pragma once
#include "resource.h"
// Work dialog
class Work : public CDialog
{
DECLARE_DYNAMIC(Work)
public:
Work(CWnd* pParent = NULL); // standard constructor
virtual ~Work();
// Dialog Data
enum { IDD = IDD_ABOUT_DIALOG };
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
DECLARE_MESSAGE_MAP()
public:
afx_msg void OnBnClickedOk();
};

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content/cursor.png Normal file

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171
main.cpp
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@@ -10,25 +10,25 @@
@author Morgan McGuire, matrix@graphics3d.com
*/
//Compile for 95 and higher
#define WINVER 0x0400
#include <G3DAll.h>
#include "Instance.h"
#include "resource.h"
#include "PhysicalInstance.h"
#include "TextButtonInstance.h"
#if G3D_VER < 61000
#error Requires G3D 6.10
#endif
HWND hwnd;
static const float VNUM = 0.01F;
static std::string title = "";
static const std::string VERSION = "PRE-ALPHA ";
static std::vector<Instance*> instances;
static std::vector<Instance*> instances_2D;
static Instance* dataModel;
static GFontRef fntdominant = NULL;
static GFontRef fntlighttrek = NULL;
GFontRef fntdominant = NULL;
GFontRef fntlighttrek = NULL;
static bool democ = true;
static std::string message = "";
static G3D::RealTime messageTime = 0;
@@ -44,8 +44,12 @@ static float mousey = 0;
static int go_id = 0;
static int go_ovr_id = 0;
static int go_dn_id = 0;
static int cursorid = 0;
static G3D::TextureRef cursor = NULL;
static bool mouseButton1Down = false;
static bool running = true;
static bool mouseMovedBeginMotion = false;
static bool showMouse = true;
/**
This simple demo applet uses the debug mode as the regular
rendering mode so you can fly around the scene.
@@ -90,7 +94,7 @@ public:
Demo* applet;
App(const GAppSettings& settings);
App(const GAppSettings& settings, GWindow* wnd);
~App();
};
@@ -246,11 +250,12 @@ void Demo::onInit() {
dataModel = new Instance();
//dataModel->name = "undefined";
dataModel->parent = NULL;
dataModel->name = "undefined";
initGUI();
PhysicalInstance* test = makePart();
test->parent = dataModel;
test->color = Color3(0.2F,0.3F,1);
@@ -258,6 +263,7 @@ void Demo::onInit() {
test = makePart();
test->parent = dataModel;
test->color = Color3(.5F,1,.5F);
@@ -322,6 +328,7 @@ void Demo::onInit() {
test->color = Color3::gray();
test->size = Vector3(4,1,2);
test->position = Vector3(-2,7,0);
@@ -341,7 +348,9 @@ void Demo::onInit() {
void clearInstances()
{
for(size_t i = 0; i < instances.size(); i++)
{
delete instances.at(i);
}
delete dataModel;
}
void OnError(int err, std::string msg = "")
@@ -355,10 +364,21 @@ void OnError(int err, std::string msg = "")
void Demo::onCleanup() {
clearInstances();
go->~Texture();
go_ovr->~Texture();
go_dn->~Texture();
go_dn.~ReferenceCountedPointer();
delete go_dn.pointer();
go.~ReferenceCountedPointer();
delete go.pointer();
go_ovr.~ReferenceCountedPointer();
delete go_ovr.pointer();
app->sky->~Sky();
}
void Demo::onLogic() {
// Add non-simulation game logic and AI code here
}
@@ -401,16 +421,24 @@ void Demo::onUserInput(UserInput* ui) {
endApplet = true;
app->endProgram = true;
}
if(mouseMovedBeginMotion)
{
mouseMovedBeginMotion = false;
app->debugController.setActive(true);
}
if(ui->keyPressed(SDL_RIGHT_MOUSE_KEY))
{
app->debugController.setActive(true);
showMouse = false;
app->window()->setRelativeMousePosition(app->window()->width()/2, app->window()->height()/2);
mouseMovedBeginMotion = true;
}
else if(ui->keyReleased(SDL_RIGHT_MOUSE_KEY))
{
showMouse = true;
app->debugController.setActive(false);
}
if(ui->keyPressed(SDLK_LSHIFT))
{
app->debugController.setMoveRate(20);
@@ -491,12 +519,27 @@ std::string GetFileInPath(std::string file)
void makeFlag(Vector3 &vec, RenderDevice* &rd)
{
Vector3 up = Vector3(vec.x, vec.y+3, vec.z);
Draw::lineSegment(G3D::LineSegment::fromTwoPoints(vec, up), rd, Color3::blue());
G3D::Array<Vector2> parray;
parray.push(Vector2(up.x, up.y));
parray.push(Vector2(up.x-1, up.y-.5));
parray.push(Vector2(up.x, up.y-1));
Draw::poly2D(parray, rd, Color3::blue());
//Draw::lineSegment(G3D::LineSegment::fromTwoPoints(vec, up), rd, Color3::blue(), 3);
rd->setColor(Color3::blue());
rd->beforePrimitive();
glBegin(GL_LINES);
glVertex3f(vec.x, vec.y, vec.z);
glVertex3f(up.x, up.y, up.z);
glEnd();
glBegin( GL_TRIANGLES );
glVertex3f(up.x, up.y-1, up.z);
glVertex3f(up.x, up.y-0.5, up.z-1);
glVertex3f(up.x, up.y, up.z);
glVertex3f(up.x, up.y, up.z);
glVertex3f(up.x, up.y-0.5, up.z-1);
glVertex3f(up.x, up.y-1, up.z);
glEnd();
rd->afterPrimitive();
rd->setColor(Color3::white());
//I know how i will approach this now
}
@@ -531,6 +574,21 @@ void drawButtons(RenderDevice* rd)
}
void Demo::onGraphics(RenderDevice* rd) {
Vector2 mousepos = Vector2(0,0);
G3D::uint8 num = 0;
rd->window()->getRelativeMouseState(mousepos, num);
bool mouseOnScreen = true;
if(mousepos.x < 5 || mousepos.y < 5 || mousepos.x > rd->getViewport().width()-5 || mousepos.y > rd->getViewport().height()-5)
{
mouseOnScreen = false;
rd->window()->setInputCaptureCount(0);
}
else
{
mouseOnScreen = true;
rd->window()->setInputCaptureCount(1);
}
LightingParameters lighting(G3D::toSeconds(11, 00, 00, AM));
app->renderDevice->setProjectionAndCameraMatrix(app->debugCamera);
@@ -550,7 +608,7 @@ void Demo::onGraphics(RenderDevice* rd) {
app->renderDevice->setAmbientLightColor(Color3(1,1,1));
Draw::axes(CoordinateFrame(Vector3(0, 0, 0)), app->renderDevice);
//makeFlag(Vector3(1, 0.5, 0.5), rd);
makeFlag(Vector3(-1, 3.5, 0), rd);
@@ -565,13 +623,26 @@ void Demo::onGraphics(RenderDevice* rd) {
PhysicalInstance* part = (PhysicalInstance*)instance;
Vector3 size = part->size;
Vector3 pos = part->position;
Draw::box(Box(Vector3((pos.x-size.x/2)/2,(pos.y-size.y/2)/2,(pos.z-size.z/2)/2),Vector3((pos.x+size.x/2)/2,(pos.y+size.y/2)/2,(pos.z+size.z/2)/2)), app->renderDevice, part->color, Color4::clear());
Vector3 pos2 = Vector3((pos.x-size.x/2)/2,(pos.y-size.y/2)/2,(pos.z-size.z/2)/2);
Vector3 pos3 = Vector3((pos.x+size.x/2)/2,(pos.y+size.y/2)/2,(pos.z+size.z/2)/2);
Draw::box(Box(pos2 ,pos3), app->renderDevice, part->color, Color4::clear());
}
}
Vector3 gamepoint = Vector3(0, 5, 0);
Vector3 camerapoint = rd->getCameraToWorldMatrix().translation;
float distance = pow(pow((double)gamepoint.x - (double)camerapoint.x, 2) + pow((double)gamepoint.y - (double)camerapoint.y, 2) + pow((double)gamepoint.z - (double)camerapoint.z, 2), 0.5);
if(distance < 50 && distance > -50)
{
if(distance < 0)
distance = distance*-1;
fntdominant->draw3D(rd, "Testing", CoordinateFrame(rd->getCameraToWorldMatrix().rotation, gamepoint), 0.04*distance, Color3::yellow(), Color3::black(), G3D::GFont::XALIGN_CENTER, G3D::GFont::YALIGN_CENTER);
}
app->renderDevice->disableLighting();
if (app->sky.notNull()) {
@@ -663,10 +734,42 @@ void Demo::onGraphics(RenderDevice* rd) {
glDisable( GL_TEXTURE_2D );
if(showMouse && mouseOnScreen)
{
glEnable( GL_TEXTURE_2D );
glEnable(GL_BLEND);// you enable blending function
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glBindTexture( GL_TEXTURE_2D, cursorid);
glBegin( GL_QUADS );
glTexCoord2d(0.0,0.0);
glVertex2f(mousepos.x-40, mousepos.y-40);
glTexCoord2d( 1.0,0.0 );
glVertex2f(mousepos.x+40, mousepos.y-40);
glTexCoord2d(1.0,1.0 );
glVertex2f(mousepos.x+40, mousepos.y+40 );
glTexCoord2d( 0.0,1.0 );
glVertex2f( mousepos.x-40, mousepos.y+40 );
glEnd();
glDisable( GL_TEXTURE_2D );
}
rd->afterPrimitive();
rd->popState();
drawButtons(rd);
app->renderDevice->pop2D();
@@ -681,18 +784,20 @@ void App::main() {
go = Texture::fromFile(GetFileInPath("/content/images/Run.png"));
go_ovr = Texture::fromFile(GetFileInPath("/content/images/Run_ovr.png"));
go_dn = Texture::fromFile(GetFileInPath("/content/images/Run_dn.png"));
cursor = Texture::fromFile(GetFileInPath("/content/cursor.png"));
go_id = go->getOpenGLID();
go_dn_id = go_dn->getOpenGLID();
go_ovr_id = go_ovr->getOpenGLID();
fntdominant = GFont::fromFile(GetFileInPath("/content/font/dominant.fnt"));
fntlighttrek = GFont::fromFile(GetFileInPath("/content/font/lighttrek.fnt"));
sky = Sky::create(NULL, ExePath() + "/content/sky/");
cursorid = cursor->openGLID();
applet->run();
}
App::App(const GAppSettings& settings) : GApp(settings) {
App::App(const GAppSettings& settings, GWindow* wnd) : GApp(settings, wnd) {
applet = new Demo(this);
}
@@ -701,7 +806,27 @@ App::~App() {
delete applet;
}
LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
switch(msg)
{
case WM_CLOSE:
DestroyWindow(hwnd);
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
default:
return DefWindowProc(hwnd, msg, wParam, lParam);
}
return 0;
}
int main(int argc, char** argv) {
//_CrtSetDbgFlag( _CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF );
//_CrtSetBreakAlloc(1279);
GAppSettings settings;
if(getOSVersion() > 5.0)
settings.window.defaultIconFilename = GetFileInPath("/content/images/rico.png");
@@ -709,8 +834,14 @@ int main(int argc, char** argv) {
settings.window.defaultIconFilename = GetFileInPath("/content/images/rico256c.png");
settings.window.resizable = true;
settings.writeLicenseFile = false;
App app = App(settings);
//app.window()->setIcon(ExePath() + "/content/images/rico.png");
//Using the damned SDL window now
SDLWindow* wnd = new SDLWindow(settings.window);
//wnd->setInputCaptureCount(200);
wnd->setMouseVisible(false);
App app = App(settings, wnd);
HWND hwnd = wnd->win32HWND();
app.run();
return 0;
}
}