New Enums
All 05-era enums added (might be more, idk tbh)
This commit is contained in:
4
ActionType.h
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4
ActionType.h
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#ifndef ACTIONTYPE_H
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#define ACTIONTYPE_H
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static enum ActionType {Nothing, Pause, Lose, Draw, Win};
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#endif
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4
AffectType.h
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4
AffectType.h
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#ifndef AFFECTTYPE_H
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#define AFFECTTYPE_H
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static enum AffectType {NoChange, Increase, Decrease};
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#endif
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4
BinType.h
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4
BinType.h
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#ifndef BINTYPE_H
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#define BINTYPE_H
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static enum ActionType {GameTool, Grab, Clone, Hammer};
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#endif
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4
ControllerType.h
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4
ControllerType.h
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#ifndef CONTROLLERTYPE_H
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#define CONTROLLERTYPE_H
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static enum ControllerType {None, KeyboardRight, KeyboardLeft, Joypad1, Joypad2, Chase, Flee};
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#endif
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@@ -169,6 +169,7 @@
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/>
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="advapi32.lib"
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OutputFile="./G3DTest-Debug.exe"
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LinkIncremental="2"
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SuppressStartupBanner="true"
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4
InputType.h
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InputType.h
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#ifndef INPUTTYPE_H
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#define INPUTTYPE_H
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static enum InputType {NoInput, LeftTread, RightTread, Steer, Throtle, UpDown, Action1, Action2, Action3, Action4, Action5, Constant, Sin};
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#endif
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4
JointType.h
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4
JointType.h
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#ifndef JOINTTYPE_H
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#define JOINTTYPE_H
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static enum ActionType {UNK0, Weld, Snap, UNK3, Rotate, RotateP, RotateV, Glue, UNK8, UNK9, None};
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#endif
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4
KeywordFilterType.h
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4
KeywordFilterType.h
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#ifndef KEYWORDFILTERTYPE_H
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#define KEYWORDFILTERTYPE_H
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static enum KeywordFilterType {Include, Exclude};
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#endif
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4
PartType.h
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4
PartType.h
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#ifndef PARTTYPE_H
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#define PARTTYPE_H
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static enum PartType {Ball, Block, Cylinder};
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#endif
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4
SoundType.h
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4
SoundType.h
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#ifndef SOUNDTYPE_H
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#define SOUNDTYPE_H
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static enum SoundType {NoSound, Boing, Bomb, Break, Click, Clock, Slingshot, Page, Ping, Snap, Splat, Step, StepOn, Swoosh, Victory};
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#endif
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4
SurfaceConstraint.h
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4
SurfaceConstraint.h
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#ifndef SURFACECONSTRAINT_H
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#define SURFACECONSTRAINT_H
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static enum SurfaceConstraint {None, Hinge, SteppingMotor, Motor};
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#endif
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4
SurfaceType.h
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4
SurfaceType.h
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#ifndef SURFACETYPE_H
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#define SURFACETYPE_H
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static enum SurfaceType {Smooth, Bumps, Weld, Snaps, Inlet};
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#endif
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2
main.cpp
2
main.cpp
@@ -693,7 +693,7 @@ void Demo::onInit() {
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test->color = Color3(0.2F,0.3F,1);
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test->setSize(Vector3(24,1,24));
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test->setPosition(Vector3(0,0,0));
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test->setCFrame(test->getCFrame() * Matrix3::fromEulerAnglesXYZ(0,toRadians(40),toRadians(40)));
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test->setCFrame(test->getCFrame() * Matrix3::fromEulerAnglesXYZ(0,toRadians(0),toRadians(0)));
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