Added sound system
Added delete sound
This commit is contained in:
99
AudioPlayer.cpp
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99
AudioPlayer.cpp
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@@ -0,0 +1,99 @@
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#include "AudioPlayer.h"
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#include "SDL.h"
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#include "SDL_audio.h"
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#include <stdlib.h>
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#include <malloc.h>
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#include <string.h>
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#define NUM_SOUNDS 2
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SDL_AudioSpec fmt;
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AudioPlayer::AudioPlayer(void)
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{
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extern void mixaudio(void *unused, Uint8 *stream, int len);
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fmt.freq = 22050;
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fmt.format = AUDIO_S16;
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fmt.channels = 2;
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fmt.samples = 1024; /* A good value for games */
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fmt.callback = mixaudio;
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fmt.userdata = NULL;
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/* Open the audio device and start playing sound! */
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if ( SDL_OpenAudio(&fmt, NULL) < 0 ) {
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fprintf(stderr, "Unable to open audio: %s\n", SDL_GetError());
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exit(1);
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}
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SDL_PauseAudio(0);
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}
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AudioPlayer::~AudioPlayer(void)
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{
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SDL_CloseAudio();
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}
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struct sample {
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Uint8 *data;
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Uint32 dpos;
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Uint32 dlen;
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} sounds[NUM_SOUNDS];
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void mixaudio(void *unused, Uint8 *stream, int len)
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{
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int i;
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Uint32 amount;
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for ( i=0; i<NUM_SOUNDS; ++i ) {
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amount = (sounds[i].dlen-sounds[i].dpos);
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if ( amount > (Uint32)len ) {
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amount = len;
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}
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SDL_MixAudio(stream, &sounds[i].data[sounds[i].dpos], amount, SDL_MIX_MAXVOLUME);
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sounds[i].dpos += amount;
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}
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}
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void AudioPlayer::PlaySound(std::string fileString)
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{
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char *file = new char[fileString.length() + 1];
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strcpy(file, fileString.c_str());
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int index;
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SDL_AudioSpec wave;
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Uint8 *data;
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Uint32 dlen;
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SDL_AudioCVT cvt;
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/* Look for an empty (or finished) sound slot */
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for ( index=0; index<NUM_SOUNDS; ++index ) {
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if ( sounds[index].dpos == sounds[index].dlen ) {
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break;
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}
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}
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if ( index == NUM_SOUNDS )
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return;
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/* Load the sound file and convert it to 16-bit stereo at 22kHz */
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if ( SDL_LoadWAV(file, &wave, &data, &dlen) == NULL ) {
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fprintf(stderr, "Couldn't load %s: %s\n", file, SDL_GetError());
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return;
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}
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SDL_BuildAudioCVT(&cvt, wave.format, wave.channels, wave.freq,
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AUDIO_S16, 2, 22050);
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cvt.buf = (Uint8*)malloc(dlen*cvt.len_mult);
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memcpy(cvt.buf, data, dlen);
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cvt.len = dlen;
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SDL_ConvertAudio(&cvt);
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SDL_FreeWAV(data);
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/* Put the sound data in the slot (it starts playing immediately) */
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if ( sounds[index].data ) {
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free(sounds[index].data);
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}
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SDL_LockAudio();
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sounds[index].data = cvt.buf;
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sounds[index].dlen = cvt.len_cvt;
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sounds[index].dpos = 0;
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SDL_UnlockAudio();
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delete [] file;
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}
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10
AudioPlayer.h
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10
AudioPlayer.h
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@@ -0,0 +1,10 @@
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#include <G3DAll.h>
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#pragma once
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class AudioPlayer
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{
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public:
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AudioPlayer(void);
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~AudioPlayer(void);
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void PlaySound(std::string);
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};
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@@ -230,6 +230,10 @@
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Name="Source Files"
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Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
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>
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<File
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RelativePath=".\AudioPlayer.cpp"
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>
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</File>
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<File
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RelativePath=".\BaseButtonInstance.cpp"
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>
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@@ -283,6 +287,10 @@
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Name="Header Files"
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Filter="h;hpp;hxx;hm;inl"
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>
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<File
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RelativePath=".\AudioPlayer.h"
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>
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</File>
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<File
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RelativePath=".\BaseButtonInstance.h"
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>
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BIN
content/sounds/pageturn.wav
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BIN
content/sounds/pageturn.wav
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Binary file not shown.
7
main.cpp
7
main.cpp
@@ -16,6 +16,7 @@
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#include "PhysicalInstance.h"
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#include "TextButtonInstance.h"
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#include "ImageButtonInstance.h"
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#include "AudioPlayer.h"
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#if G3D_VER < 61000
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@@ -38,6 +39,7 @@ static int FPSVal[8] = {10, 20, 30, 60, 120, 240, INT_MAX,1};
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static int index = 2;
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static float TIMERVAL = 60.0F;
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static int SCOREVAL = 0;
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static AudioPlayer soundSystem;
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static G3D::TextureRef go = NULL;
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static G3D::TextureRef go_ovr = NULL;
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static G3D::TextureRef go_dn = NULL;
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@@ -269,6 +271,8 @@ public:
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void DeleteListener::onButton1MouseClick(BaseButtonInstance* button)
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{
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if(selectedInstance != NULL)
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{
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for(size_t i = 0; i < instances.size(); i++)
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@@ -279,6 +283,9 @@ void DeleteListener::onButton1MouseClick(BaseButtonInstance* button)
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instances.erase(instances.begin() + i);
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delete deleting;
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selectedInstance = NULL;
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soundSystem.PlaySound(GetFileInPath("/content/sounds/pageturn.wav"));
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}
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}
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