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BIN
G3DTest.opt
BIN
G3DTest.opt
Binary file not shown.
32
G3DTest.plg
32
G3DTest.plg
@@ -1,32 +0,0 @@
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<html>
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||||
<body>
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||||
<pre>
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||||
<h1>Build Log</h1>
|
||||
<h3>
|
||||
--------------------Configuration: G3DTest - Win32 Debug--------------------
|
||||
</h3>
|
||||
<h3>Command Lines</h3>
|
||||
Creating temporary file "C:\Users\Andreja\AppData\Local\Temp\RSPFD70.tmp" with contents
|
||||
[
|
||||
/nologo /MLd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /Fp"Debug/G3DTest.pch" /YX /Fo"Debug/" /Fd"Debug/" /FD /GZ /c
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Creating command line "cl.exe @C:\Users\Andreja\AppData\Local\Temp\RSPFD70.tmp"
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Creating temporary file "C:\Users\Andreja\AppData\Local\Temp\RSPFD71.tmp" with contents
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[
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<h3>Output Window</h3>
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Compiling...
|
||||
main.cpp
|
||||
Linking...
|
||||
|
||||
|
||||
|
||||
<h3>Results</h3>
|
||||
G3DTest.exe - 0 error(s), 0 warning(s)
|
||||
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BIN
G3DTest.suo
BIN
G3DTest.suo
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||||
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|
||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCAppVerifierTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebDeploymentTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
</Configuration>
|
||||
</Configurations>
|
||||
<References>
|
||||
</References>
|
||||
<Files>
|
||||
<Filter
|
||||
Name="Header Files"
|
||||
Filter="h;hpp;hxx;hm;inl"
|
||||
>
|
||||
<File
|
||||
RelativePath="ImageButtonInstance.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="Instance.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="PhysicalInstance.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="TextButtonInstance.h"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Resource Files"
|
||||
Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
|
||||
>
|
||||
<File
|
||||
RelativePath="ImageButtonInstance.cpp"
|
||||
>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
PreprocessorDefinitions=""
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
PreprocessorDefinitions=""
|
||||
/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="Instance.cpp"
|
||||
>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
PreprocessorDefinitions=""
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
PreprocessorDefinitions=""
|
||||
/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="main.cpp"
|
||||
>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
PreprocessorDefinitions=""
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
PreprocessorDefinitions=""
|
||||
/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="PhysicalInstance.cpp"
|
||||
>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
PreprocessorDefinitions=""
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
PreprocessorDefinitions=""
|
||||
/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="TextButtonInstance.cpp"
|
||||
>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
PreprocessorDefinitions=""
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
PreprocessorDefinitions=""
|
||||
/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Source Files"
|
||||
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
|
||||
>
|
||||
</Filter>
|
||||
</Files>
|
||||
<Globals>
|
||||
</Globals>
|
||||
</VisualStudioProject>
|
||||
21
ImageButtonInstance.cpp
Normal file
21
ImageButtonInstance.cpp
Normal file
@@ -0,0 +1,21 @@
|
||||
#include "ImageButtonInstance.h"
|
||||
G3D::TextureRef image = NULL;
|
||||
int openGLID = 0;
|
||||
G3D::TextureRef image_ovr = NULL;
|
||||
int openGLID_ovr = 0;
|
||||
G3D::TextureRef image_dn = NULL;
|
||||
int openGLID_dn = 0;
|
||||
ImageButtonInstance::ImageButtonInstance(G3D::TextureRef newImage = NULL, G3D::TextureRef overImage = NULL, G3D::TextureRef downImage = NULL)
|
||||
{
|
||||
|
||||
image = newImage;
|
||||
openGLID = image->getOpenGLID();
|
||||
image_ovr = overImage;
|
||||
openGLID_ovr = image_ovr->getOpenGLID();
|
||||
image_dn = downImage;
|
||||
openGLID_dn = image_dn->getOpenGLID();
|
||||
}
|
||||
|
||||
ImageButtonInstance::~ImageButtonInstance(void)
|
||||
{
|
||||
}
|
||||
10
ImageButtonInstance.h
Normal file
10
ImageButtonInstance.h
Normal file
@@ -0,0 +1,10 @@
|
||||
#pragma once
|
||||
#include "instance.h"
|
||||
|
||||
class ImageButtonInstance :
|
||||
public Instance
|
||||
{
|
||||
public:
|
||||
ImageButtonInstance(G3D::TextureRef,G3D::TextureRef,G3D::TextureRef);
|
||||
~ImageButtonInstance(void);
|
||||
};
|
||||
@@ -1,3 +1,4 @@
|
||||
#include <G3DAll.h>
|
||||
#pragma once
|
||||
|
||||
class Instance
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
#include <G3DAll.h>
|
||||
#include "PhysicalInstance.h"
|
||||
|
||||
bool canCollide = true;
|
||||
@@ -27,3 +26,5 @@ PhysicalInstance::~PhysicalInstance(void)
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
69
TextButtonInstance.cpp
Normal file
69
TextButtonInstance.cpp
Normal file
@@ -0,0 +1,69 @@
|
||||
#include "TextButtonInstance.h"
|
||||
Vector2 boxBegin;
|
||||
Vector2 boxEnd;
|
||||
Vector2 fontLocationRelativeTo;
|
||||
Color4 textColor;
|
||||
Color4 textOutlineColor;
|
||||
Color4 boxColor;
|
||||
Color4 boxOutlineColor;
|
||||
Color4 textColorOvr;
|
||||
Color4 textOutlineColorOvr;
|
||||
Color4 boxColorOvr;
|
||||
Color4 boxOutlineColorOvr;
|
||||
Color4 textColorDn;
|
||||
Color4 textOutlineColorDn;
|
||||
Color4 boxColorDn;
|
||||
Color4 boxOutlineColorDn;
|
||||
bool centeredWithinBox;
|
||||
std::string title;
|
||||
G3D::GFontRef* font;
|
||||
int textSize;
|
||||
bool floatBottom;
|
||||
bool floatRight;
|
||||
bool floatCenter;
|
||||
bool visible;
|
||||
|
||||
TextButtonInstance::TextButtonInstance(void)
|
||||
{
|
||||
boxBegin = Vector2(0,0);
|
||||
boxEnd = Vector2(0,0);
|
||||
fontLocationRelativeTo = Vector2(0,0);
|
||||
centeredWithinBox = false;
|
||||
title = "TextBox";
|
||||
textColor = Color4(1, 1, 1, 1);
|
||||
textOutlineColor = Color4(0, 0, 0, 0);
|
||||
boxColor = Color4(0.6F,0.6F,0.6F,0.4F);
|
||||
boxOutlineColor = Color4(0, 0, 0, 0);
|
||||
textSize = 12;
|
||||
floatBottom = false;
|
||||
floatRight = false;
|
||||
floatCenter = false;
|
||||
visible = true;
|
||||
className = "TextButton";
|
||||
|
||||
}
|
||||
|
||||
TextButtonInstance::~TextButtonInstance(void)
|
||||
{
|
||||
}
|
||||
|
||||
void TextButtonInstance::drawObj(RenderDevice* rd)
|
||||
{
|
||||
Vector3 point1;
|
||||
Vector3 point2;
|
||||
if(floatBottom)
|
||||
{
|
||||
point1 = Vector3(boxBegin.x, rd->getHeight() + boxBegin.y,0);
|
||||
point2 = Vector3(boxEnd.x, rd->getHeight() + boxEnd.y,0);
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
point1 = Vector3(boxBegin.x, boxBegin.y,0);
|
||||
point2 = Vector3(boxEnd.x, boxEnd.y,0);
|
||||
}
|
||||
Draw::box(Box(point1, point2), rd, boxColor, boxOutlineColor);
|
||||
Vector2 RelativeTo = Vector2(point1.x + fontLocationRelativeTo.x, point1.y + fontLocationRelativeTo.y);
|
||||
font->draw2D(rd, title, RelativeTo, textSize, textColor, textOutlineColor);
|
||||
|
||||
}
|
||||
34
TextButtonInstance.h
Normal file
34
TextButtonInstance.h
Normal file
@@ -0,0 +1,34 @@
|
||||
#pragma once
|
||||
#include "instance.h"
|
||||
|
||||
class TextButtonInstance :
|
||||
public Instance
|
||||
{
|
||||
public:
|
||||
TextButtonInstance(void);
|
||||
~TextButtonInstance(void);
|
||||
Vector2 boxBegin;
|
||||
Vector2 boxEnd;
|
||||
Vector2 fontLocationRelativeTo;
|
||||
Color4 textColor;
|
||||
Color4 textOutlineColor;
|
||||
Color4 boxColor;
|
||||
Color4 boxOutlineColor;
|
||||
Color4 textColorOvr;
|
||||
Color4 textOutlineColorOvr;
|
||||
Color4 boxColorOvr;
|
||||
Color4 boxOutlineColorOvr;
|
||||
Color4 textColorDn;
|
||||
Color4 textOutlineColorDn;
|
||||
Color4 boxColorDn;
|
||||
Color4 boxOutlineColorDn;
|
||||
bool centeredWithinBox;
|
||||
std::string title;
|
||||
G3D::GFontRef font;
|
||||
bool floatBottom;
|
||||
bool floatRight;
|
||||
bool visible;
|
||||
int textSize;
|
||||
void drawObj(G3D::RenderDevice*);
|
||||
|
||||
};
|
||||
BIN
content/font/comics-small.fnt
Normal file
BIN
content/font/comics-small.fnt
Normal file
Binary file not shown.
BIN
content/font/comics.fnt
Normal file
BIN
content/font/comics.fnt
Normal file
Binary file not shown.
BIN
content/images/rico16c.png
Normal file
BIN
content/images/rico16c.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 484 B |
BIN
content/images/rico256c.png
Normal file
BIN
content/images/rico256c.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 792 B |
330
main.cpp
330
main.cpp
@@ -11,9 +11,9 @@
|
||||
@author Morgan McGuire, matrix@graphics3d.com
|
||||
*/
|
||||
#include <G3DAll.h>
|
||||
#include "resource.h"
|
||||
#include "Instance.h"
|
||||
#include "PhysicalInstance.h"
|
||||
#include "TextButtonInstance.h"
|
||||
|
||||
#if G3D_VER < 61000
|
||||
#error Requires G3D 6.10
|
||||
@@ -22,6 +22,7 @@ static const float VNUM = 0.01F;
|
||||
static std::string title = "";
|
||||
static const std::string VERSION = "PRE-ALPHA ";
|
||||
static std::vector<Instance*> instances;
|
||||
static std::vector<Instance*> instances_2D;
|
||||
static Instance* dataModel;
|
||||
static GFontRef fntdominant = NULL;
|
||||
static GFontRef fntlighttrek = NULL;
|
||||
@@ -32,9 +33,16 @@ static int FPSVal[8] = {10, 20, 30, 60, 120, 240, INT_MAX,1};
|
||||
static int index = 2;
|
||||
static float TIMERVAL = 60.0F;
|
||||
static int SCOREVAL = 0;
|
||||
static int sep = 125;
|
||||
static int spacing = 25;
|
||||
static G3D::TextureRef go = NULL;
|
||||
static G3D::TextureRef go_ovr = NULL;
|
||||
static G3D::TextureRef go_dn = NULL;
|
||||
static float mousex = 0;
|
||||
static float mousey = 0;
|
||||
static int go_id = 0;
|
||||
static int go_ovr_id = 0;
|
||||
static int go_dn_id = 0;
|
||||
static bool mouseButton1Down = false;
|
||||
static bool running = true;
|
||||
/**
|
||||
This simple demo applet uses the debug mode as the regular
|
||||
rendering mode so you can fly around the scene.
|
||||
@@ -102,17 +110,149 @@ PhysicalInstance* makePart()
|
||||
return part;
|
||||
}
|
||||
|
||||
TextButtonInstance* makeTextButton()
|
||||
{
|
||||
TextButtonInstance* part = new TextButtonInstance();
|
||||
instances.push_back(part);
|
||||
instances_2D.push_back(part);
|
||||
return part;
|
||||
}
|
||||
|
||||
|
||||
void initGUI()
|
||||
{
|
||||
TextButtonInstance* button = makeTextButton();
|
||||
button->boxBegin = Vector2(0, -24);
|
||||
button->boxEnd = Vector2(80, 0);
|
||||
button->floatBottom = true;
|
||||
button->parent = dataModel;
|
||||
button->font = fntlighttrek;
|
||||
button->textColor = Color3(0,255,255);
|
||||
button->textOutlineColor = Color4::clear();
|
||||
button->title = "Hopper";
|
||||
button->fontLocationRelativeTo = Vector2(10, 3);
|
||||
|
||||
button = makeTextButton();
|
||||
button->boxBegin = Vector2(0, -48);
|
||||
button->boxEnd = Vector2(80, -24);
|
||||
button->floatBottom = true;
|
||||
button->parent = dataModel;
|
||||
button->font = fntlighttrek;
|
||||
button->textColor = Color3(0,255,255);
|
||||
button->textOutlineColor = Color4::clear();
|
||||
button->title = "Controller";
|
||||
button->fontLocationRelativeTo = Vector2(10, 3);
|
||||
|
||||
button = makeTextButton();
|
||||
button->boxBegin = Vector2(0, -72);
|
||||
button->boxEnd = Vector2(80, -48);
|
||||
button->floatBottom = true;
|
||||
button->parent = dataModel;
|
||||
button->font = fntlighttrek;
|
||||
button->textColor = Color3(0,255,255);
|
||||
button->textOutlineColor = Color4::clear();
|
||||
button->title = "Color";
|
||||
button->fontLocationRelativeTo = Vector2(10, 3);
|
||||
|
||||
button = makeTextButton();
|
||||
button->boxBegin = Vector2(0, -96);
|
||||
button->boxEnd = Vector2(80, -72);
|
||||
button->floatBottom = true;
|
||||
button->parent = dataModel;
|
||||
button->font = fntlighttrek;
|
||||
button->textColor = Color3(0,255,255);
|
||||
button->textOutlineColor = Color4::clear();
|
||||
button->title = "Surface";
|
||||
button->fontLocationRelativeTo = Vector2(10, 3);
|
||||
|
||||
button = makeTextButton();
|
||||
button->boxBegin = Vector2(0, -120);
|
||||
button->boxEnd = Vector2(80, -96);
|
||||
button->floatBottom = true;
|
||||
button->parent = dataModel;
|
||||
button->font = fntlighttrek;
|
||||
button->textColor = Color3(0,255,255);
|
||||
button->boxOutlineColor = Color3(0,255,255);
|
||||
button->title = "Model";
|
||||
button->fontLocationRelativeTo = Vector2(10, 3);
|
||||
|
||||
button = makeTextButton();
|
||||
button->boxBegin = Vector2(0, 0);
|
||||
button->boxEnd = Vector2(125, 25);
|
||||
button->parent = dataModel;
|
||||
button->font = fntlighttrek;
|
||||
button->textColor = Color3::white();
|
||||
button->boxColor = Color4::clear();
|
||||
button->textOutlineColor = Color4(0.5F,0.5F,0.5F,0.5F);
|
||||
button->title = "File";
|
||||
button->textSize = 16;
|
||||
button->fontLocationRelativeTo = Vector2(10, 0);
|
||||
|
||||
button = makeTextButton();
|
||||
button->boxBegin = Vector2(125, 0);
|
||||
button->boxEnd = Vector2(250, 25);
|
||||
button->parent = dataModel;
|
||||
button->font = fntlighttrek;
|
||||
button->textColor = Color3::white();
|
||||
button->boxColor = Color4::clear();
|
||||
button->textOutlineColor = Color4(0.5F,0.5F,0.5F,0.5F);
|
||||
button->title = "Edit";
|
||||
button->textSize = 16;
|
||||
button->fontLocationRelativeTo = Vector2(10, 0);
|
||||
|
||||
button = makeTextButton();
|
||||
button->boxBegin = Vector2(250, 0);
|
||||
button->boxEnd = Vector2(375, 25);
|
||||
button->parent = dataModel;
|
||||
button->font = fntlighttrek;
|
||||
button->textColor = Color3::white();
|
||||
button->boxColor = Color4::clear();
|
||||
button->textOutlineColor = Color4(0.5F,0.5F,0.5F,0.5F);
|
||||
button->title = "View";
|
||||
button->textSize = 16;
|
||||
button->fontLocationRelativeTo = Vector2(10, 0);
|
||||
|
||||
button = makeTextButton();
|
||||
button->boxBegin = Vector2(375, 0);
|
||||
button->boxEnd = Vector2(500, 25);
|
||||
button->parent = dataModel;
|
||||
button->font = fntlighttrek;
|
||||
button->textColor = Color3::white();
|
||||
button->boxColor = Color4::clear();
|
||||
button->textOutlineColor = Color4(0.5F,0.5F,0.5F,0.5F);
|
||||
button->title = "Insert";
|
||||
button->textSize = 16;
|
||||
button->fontLocationRelativeTo = Vector2(10, 0);
|
||||
|
||||
button = makeTextButton();
|
||||
button->boxBegin = Vector2(500, 0);
|
||||
button->boxEnd = Vector2(625, 25);
|
||||
button->parent = dataModel;
|
||||
button->font = fntlighttrek;
|
||||
button->textColor = Color3::white();
|
||||
button->boxColor = Color4::clear();
|
||||
button->textOutlineColor = Color4(0.5F,0.5F,0.5F,0.5F);
|
||||
button->title = "Format";
|
||||
button->textSize = 16;
|
||||
button->fontLocationRelativeTo = Vector2(10, 0);
|
||||
}
|
||||
|
||||
void Demo::onInit() {
|
||||
|
||||
// Called before Demo::run() beings
|
||||
|
||||
|
||||
dataModel = new Instance();
|
||||
//dataModel->name = "undefined";
|
||||
dataModel->parent = NULL;
|
||||
|
||||
initGUI();
|
||||
|
||||
PhysicalInstance* test = makePart();
|
||||
test->parent = dataModel;
|
||||
test->color = Color3(0.2F,0.3F,1);
|
||||
test->size = Vector3(24,1,24);
|
||||
|
||||
|
||||
|
||||
test = makePart();
|
||||
@@ -185,12 +325,12 @@ void Demo::onInit() {
|
||||
setDesiredFrameRate(FPSVal[index]);
|
||||
app->debugCamera.setPosition(Vector3(0, 2, 10));
|
||||
app->debugCamera.lookAt(Vector3(0, 2, 0));
|
||||
//std::string str = "Dynamica Duomillenium 5 Version " + VERSION + Convert(VNUM);
|
||||
//title = dataModel->name;
|
||||
|
||||
|
||||
|
||||
|
||||
GApplet::onInit();
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -206,7 +346,7 @@ void OnError(int err, std::string msg = "")
|
||||
std::string emsg = "An unexpected error has occured and DUOM 5 has to quit. We're sorry!" + msg;
|
||||
clearInstances();
|
||||
//DialogBox(NULL, MAKEINTRESOURCE(IDD_DIALOG1), NULL, NULL);
|
||||
MessageBox(NULL, emsg.c_str(),"Dynamica Crash", MB_OK);
|
||||
MessageBoxA(NULL, emsg.c_str(),"Dynamica Crash", MB_OK);
|
||||
exit(err);
|
||||
}
|
||||
|
||||
@@ -235,7 +375,24 @@ void Demo::onSimulation(RealTime rdt, SimTime sdt, SimTime idt) {
|
||||
}
|
||||
|
||||
|
||||
//void readMouseGUIInput()
|
||||
//{
|
||||
|
||||
//}
|
||||
|
||||
double getOSVersion() {
|
||||
OSVERSIONINFO osvi;
|
||||
|
||||
ZeroMemory(&osvi, sizeof(OSVERSIONINFO));
|
||||
osvi.dwOSVersionInfoSize = sizeof(OSVERSIONINFO);
|
||||
|
||||
GetVersionEx(&osvi);
|
||||
std::string version = Convert(osvi.dwMajorVersion) + "." + Convert(osvi.dwMinorVersion);
|
||||
return ::atof(version.c_str());
|
||||
}
|
||||
|
||||
void Demo::onUserInput(UserInput* ui) {
|
||||
|
||||
if (ui->keyPressed(SDLK_ESCAPE)) {
|
||||
// Even when we aren't in debug mode, quit on escape.
|
||||
endApplet = true;
|
||||
@@ -245,20 +402,6 @@ void Demo::onUserInput(UserInput* ui) {
|
||||
{
|
||||
app->debugController.setActive(true);
|
||||
}
|
||||
if(ui->keyPressed(SDLK_KP_PLUS))
|
||||
{
|
||||
spacing++;
|
||||
messageTime = System::time();
|
||||
message = "Spacing set to " + Convert(spacing);
|
||||
}
|
||||
if(ui->keyPressed(SDLK_KP_MINUS))
|
||||
{
|
||||
spacing--;
|
||||
messageTime = System::time();
|
||||
message = "Spacing set to " + Convert(spacing);
|
||||
|
||||
OnError(3423);
|
||||
}
|
||||
else if(ui->keyReleased(SDL_RIGHT_MOUSE_KEY))
|
||||
{
|
||||
app->debugController.setActive(false);
|
||||
@@ -268,6 +411,8 @@ void Demo::onUserInput(UserInput* ui) {
|
||||
if(ui->keyPressed(SDLK_LSHIFT))
|
||||
{
|
||||
app->debugController.setMoveRate(20);
|
||||
|
||||
|
||||
}
|
||||
else if(ui->keyReleased(SDLK_LSHIFT))
|
||||
{
|
||||
@@ -282,10 +427,18 @@ void Demo::onUserInput(UserInput* ui) {
|
||||
if(app->debugMode())
|
||||
message = "Debug Mode Disabled";
|
||||
else
|
||||
message = "Debug Mode Enabled";
|
||||
message = "Debug Mode Enabled, Soon to be depricated";
|
||||
app->setDebugMode(!app->debugMode());
|
||||
}
|
||||
}
|
||||
if(ui->keyDown(SDLK_LCTRL))
|
||||
{
|
||||
if(ui->keyPressed('v'))
|
||||
{
|
||||
messageTime = System::time();
|
||||
message = Convert(getOSVersion());
|
||||
}
|
||||
}
|
||||
if(ui->keyPressed(SDLK_F8))
|
||||
{
|
||||
index++;
|
||||
@@ -297,13 +450,18 @@ void Demo::onUserInput(UserInput* ui) {
|
||||
message = "FPS has been set to " + Convert(FPSVal[index]);
|
||||
setDesiredFrameRate(FPSVal[index]);
|
||||
}
|
||||
|
||||
mousex = ui->getMouseX();
|
||||
mousey = ui->getMouseY();
|
||||
mouseButton1Down = ui->keyDown(SDL_LEFT_MOUSE_KEY);
|
||||
//readMouseGUIInput();
|
||||
// Add other key handling here
|
||||
}
|
||||
|
||||
|
||||
|
||||
std::string ExePath() {
|
||||
char buffer[MAX_PATH];
|
||||
GetModuleFileName( NULL, buffer, MAX_PATH );
|
||||
GetModuleFileNameA( NULL, buffer, MAX_PATH );
|
||||
std::string::size_type pos = std::string( buffer ).find_last_of( "\\/" );
|
||||
return std::string( buffer ).substr( 0, pos);
|
||||
}
|
||||
@@ -332,14 +490,37 @@ void makeFlag(Vector3 &vec, RenderDevice* &rd)
|
||||
parray.push(Vector2(up.x-1, up.y-.5));
|
||||
parray.push(Vector2(up.x, up.y-1));
|
||||
Draw::poly2D(parray, rd, Color3::blue());
|
||||
//rd->pushState();
|
||||
//rd->beginPrimitive(RenderDevice::QUADS);
|
||||
//rd->setColor(Color4(0,0,1,1));
|
||||
// rd->sendVertex(up);
|
||||
// rd->sendVertex(Vector3(up.x-1, up.y-1, up.z));
|
||||
// rd->sendVertex(Vector3(up.x, up.y-2, up.z));
|
||||
//rd->endPrimitive();
|
||||
//rd->popState();
|
||||
//I know how i will approach this now
|
||||
}
|
||||
|
||||
|
||||
|
||||
bool mouseInArea(float point1x, float point1y, float point2x, float point2y)
|
||||
{
|
||||
|
||||
|
||||
if(mousex >= point1x && mousey >= point1y)
|
||||
{
|
||||
if(mousex < point2x && mousey < point2y)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
void drawButtons(RenderDevice* rd)
|
||||
{
|
||||
for(size_t i = 0; i < instances_2D.size(); i++)
|
||||
{
|
||||
Instance* instance = instances_2D.at(i);
|
||||
if(instance->className == "TextButton" && instance->parent == dataModel)
|
||||
{
|
||||
TextButtonInstance* tbi = (TextButtonInstance*)instance;
|
||||
tbi->drawObj(rd);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Demo::onGraphics(RenderDevice* rd) {
|
||||
@@ -362,7 +543,6 @@ void Demo::onGraphics(RenderDevice* rd) {
|
||||
app->renderDevice->setAmbientLightColor(Color3(1,1,1));
|
||||
Draw::axes(CoordinateFrame(Vector3(0, 0, 0)), app->renderDevice);
|
||||
|
||||
|
||||
//makeFlag(Vector3(1, 0.5, 0.5), rd);
|
||||
|
||||
|
||||
@@ -370,7 +550,6 @@ void Demo::onGraphics(RenderDevice* rd) {
|
||||
app->renderDevice->setLight(0, GLight::directional(lighting.lightDirection, lighting.lightColor));
|
||||
app->renderDevice->setAmbientLightColor(lighting.ambient);
|
||||
|
||||
//Draw::box(G3D::Box(Vector3(4.0/2,1.0/2,2.0/2),Vector3(0,0,0)), rd, Color3::gray(), Color4(0,0,0,0));
|
||||
for(size_t i = 0; i < instances.size(); i++)
|
||||
{
|
||||
Instance* instance = instances.at(i);
|
||||
@@ -383,8 +562,7 @@ void Demo::onGraphics(RenderDevice* rd) {
|
||||
}
|
||||
|
||||
}
|
||||
//Draw::cylinder(G3D::Cylinder::Cylinder(Vector3(0,5,0),Vector3(0,10,0),1),app->renderDevice,Color4(0,0,1,0.5),Color4(0,0,0,0));
|
||||
|
||||
|
||||
|
||||
|
||||
app->renderDevice->disableLighting();
|
||||
@@ -409,14 +587,12 @@ void Demo::onGraphics(RenderDevice* rd) {
|
||||
|
||||
fntdominant->draw2D(rd, "Timer: " + Convert(TIMERVAL), Vector2(rd->getWidth() - 120, 0+offset), 20, Color3::fromARGB(0x81C518), Color3::black());
|
||||
fntdominant->draw2D(rd, "Score: " + Convert(SCOREVAL), Vector2(rd->getWidth() - 120, 25+offset), 20, Color3::fromARGB(0x81C518), Color3::black());
|
||||
//fntlighttrek->draw2D(rd, "Button: " + button, Vector2(10,30 + offset), 15, Color3::white(), Color3::black());
|
||||
|
||||
//GUI Boxes
|
||||
|
||||
|
||||
Draw::box(G3D::Box(Vector3(0,offset,0),Vector3(80,330+offset,0)),rd,Color4(0.6F,0.6F,0.6F,0.4F), Color4(0,0,0,0));
|
||||
Draw::box(G3D::Box(Vector3(0,rd->getHeight() - 120,0),Vector3(80,rd->getHeight(),0)),rd,Color4(0.6F,0.6F,0.6F,0.4F), Color4(0,0,0,0));
|
||||
|
||||
//Draw::box(G3D::Box(Vector3(0,rd->getHeight() - 120,0),Vector3(80,rd->getHeight(),0)),rd,Color4(0.6F,0.6F,0.6F,0.4F), Color4(0,0,0,0));
|
||||
Draw::box(G3D::Box(Vector3(rd->getWidth() - 120,rd->getHeight() - 120,0),Vector3(rd->getWidth(),rd->getHeight(),0)),rd,Color4(0.6F,0.6F,0.6F,0.4F), Color4(0,0,0,0));
|
||||
|
||||
|
||||
@@ -427,20 +603,15 @@ void Demo::onGraphics(RenderDevice* rd) {
|
||||
fntlighttrek->draw2D(rd, "CameraMenu", Vector2(rd->getWidth()-(fntlighttrek->get2DStringBounds("CameraMenu", 14).x+1),rd->getHeight() - 120), 14, Color3::white(), Color4(0.5F,0.5F,0.5F,0.5F));
|
||||
|
||||
|
||||
/*
|
||||
fntlighttrek->draw2D(rd, "Model", Vector2(10,rd->getHeight() - (120 - spacing*0)), 12, Color3(0,255,255), Color4(0,0,0,0));
|
||||
fntlighttrek->draw2D(rd, "Surface", Vector2(10,rd->getHeight() - (120 - spacing*1)), 12, Color3(0,255,255), Color4(0,0,0,0));
|
||||
fntlighttrek->draw2D(rd, "Color", Vector2(10,rd->getHeight() - (120 - spacing*2)), 12, Color3(0,255,255), Color4(0,0,0,0));
|
||||
fntlighttrek->draw2D(rd, "Controller", Vector2(10,rd->getHeight() - (120 - spacing*3)), 12, Color3(0,255,255), Color4(0,0,0,0));
|
||||
fntlighttrek->draw2D(rd, "Hopper", Vector2(10,rd->getHeight() - (120 - spacing*4)), 12, Color3(0,255,255), Color4(0,0,0,0));
|
||||
*/
|
||||
|
||||
|
||||
//Top menu
|
||||
fntlighttrek->draw2D(rd,"File", Vector2(10+0*sep,0), 16, Color3::white(), Color4(0.5F,0.5F,0.5F,0.5F));
|
||||
fntlighttrek->draw2D(rd,"Edit", Vector2(10+1*sep,0), 16, Color3::white(), Color4(0.5F,0.5F,0.5F,0.5F));
|
||||
fntlighttrek->draw2D(rd,"View", Vector2(10+2*sep,0), 16, Color3::white(), Color4(0.5F,0.5F,0.5F,0.5F));
|
||||
fntlighttrek->draw2D(rd,"Insert", Vector2(10+3*sep,0), 16, Color3::white(), Color4(0.5F,0.5F,0.5F,0.5F));
|
||||
fntlighttrek->draw2D(rd,"Format", Vector2(10+4*sep,0), 16, Color3::white(), Color4(0.5F,0.5F,0.5F,0.5F));
|
||||
|
||||
//Tools menu
|
||||
Draw::box(G3D::Box(Vector3(5, 165+offset,0),Vector3(75, 165+offset,0)),rd,Color4(0.6F,0.6F,0.6F,0.4F), Color4(0.6F,0.6F,0.6F,0.4F));
|
||||
fntlighttrek->draw2D(rd,"Group", Vector2(10,170+offset), 12, Color3::white(), Color4(0.5F,0.5F,0.5F,0.5F));
|
||||
@@ -451,28 +622,45 @@ void Demo::onGraphics(RenderDevice* rd) {
|
||||
//app->debugFont->draw2D("Dynamica 2004-2005 Simulation Client version " + VERSION + str, Vector2(0,0), 20, Color3::white(), Color3::black());
|
||||
//app->debugFont->draw2D("Debug Mode Enabled", Vector2(0,30), 20, Color3::white(), Color3::black());
|
||||
|
||||
|
||||
|
||||
//rd->pushState();
|
||||
|
||||
//rd->setTexture(0, go);
|
||||
|
||||
rd->pushState();
|
||||
rd->beforePrimitive();
|
||||
|
||||
/*rd->enableAlphaWrite();
|
||||
rd->setTexCoord(0, Vector2(0.0F, 0.0F));
|
||||
rd->setTexCoord(0, Vector2(1.0F, 0.0F));
|
||||
rd->setTexCoord(0, Vector2(0.0F, 1.0F));
|
||||
rd->setTexCoord(0, Vector2(1.0F, 1.0F));
|
||||
rd->setTextureCombineMode(0, RenderDevice::CombineMode::TEX_ADD);
|
||||
rd->beginPrimitive(RenderDevice::QUADS);
|
||||
rd->sendVertex(Vector2(10,25));
|
||||
rd->sendVertex(Vector2(70,25));
|
||||
rd->sendVertex(Vector2(70,85));
|
||||
rd->sendVertex(Vector2(10,85));
|
||||
rd->endPrimitive();
|
||||
rd->setTexture(0, NULL);
|
||||
//rd->popState();*/
|
||||
|
||||
|
||||
glEnable( GL_TEXTURE_2D );
|
||||
glEnable(GL_BLEND);// you enable blending function
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
if(mouseInArea(10,25,70,85))
|
||||
{
|
||||
if(mouseButton1Down)
|
||||
glBindTexture( GL_TEXTURE_2D, go_dn_id);
|
||||
else
|
||||
glBindTexture( GL_TEXTURE_2D, go_ovr_id);
|
||||
}
|
||||
else
|
||||
glBindTexture( GL_TEXTURE_2D, go_id);
|
||||
|
||||
glBegin( GL_QUADS );
|
||||
glTexCoord2d(0.0,0.0);
|
||||
glVertex2f( 10, 0+offset );
|
||||
glTexCoord2d( 1.0,0.0 );
|
||||
glVertex2f( 70, 0+offset );
|
||||
glTexCoord2d( 1.0,1.0 );
|
||||
glVertex2f( 70, 60+offset );
|
||||
glTexCoord2d( 0.0,1.0 );
|
||||
glVertex2f( 10, 60+offset );
|
||||
glEnd();
|
||||
|
||||
glDisable( GL_TEXTURE_2D );
|
||||
|
||||
rd->afterPrimitive();
|
||||
|
||||
rd->popState();
|
||||
|
||||
drawButtons(rd);
|
||||
|
||||
app->renderDevice->pop2D();
|
||||
}
|
||||
@@ -484,6 +672,11 @@ void App::main() {
|
||||
debugController.setActive(false);
|
||||
// Load objects here
|
||||
go = Texture::fromFile(GetFileInPath("/content/images/Run.png"));
|
||||
go_ovr = Texture::fromFile(GetFileInPath("/content/images/Run_ovr.png"));
|
||||
go_dn = Texture::fromFile(GetFileInPath("/content/images/Run_dn.png"));
|
||||
go_id = go->getOpenGLID();
|
||||
go_dn_id = go_dn->getOpenGLID();
|
||||
go_ovr_id = go_ovr->getOpenGLID();
|
||||
fntdominant = GFont::fromFile(GetFileInPath("/content/font/dominant.fnt"));
|
||||
fntlighttrek = GFont::fromFile(GetFileInPath("/content/font/lighttrek.fnt"));
|
||||
sky = Sky::create(NULL, ExePath() + "/content/sky/");
|
||||
@@ -503,13 +696,12 @@ App::~App() {
|
||||
|
||||
int main(int argc, char** argv) {
|
||||
GAppSettings settings;
|
||||
//settings.debugFontName = "lighttrek.fnt";
|
||||
//settings.useNetwork = false;
|
||||
//settings.window.width = 1024;
|
||||
//settings.window.height = 768;
|
||||
settings.window.defaultIconFilename = GetFileInPath("/content/images/rico.png");
|
||||
if(getOSVersion() > 5.0)
|
||||
settings.window.defaultIconFilename = GetFileInPath("/content/images/rico.png");
|
||||
else
|
||||
settings.window.defaultIconFilename = GetFileInPath("/content/images/rico256c.png");
|
||||
settings.window.resizable = true;
|
||||
|
||||
settings.writeLicenseFile = false;
|
||||
App app = App(settings);
|
||||
//app.window()->setIcon(ExePath() + "/content/images/rico.png");
|
||||
app.run();
|
||||
|
||||
16
resource.h
16
resource.h
@@ -1,16 +0,0 @@
|
||||
//{{NO_DEPENDENCIES}}
|
||||
// Microsoft Visual C++ generated include file.
|
||||
// Used by Dialogs.rc
|
||||
//
|
||||
#define IDD_ABOUT_DIALOG 102
|
||||
|
||||
// Next default values for new objects
|
||||
//
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
#ifndef APSTUDIO_READONLY_SYMBOLS
|
||||
#define _APS_NEXT_RESOURCE_VALUE 105
|
||||
#define _APS_NEXT_COMMAND_VALUE 40004
|
||||
#define _APS_NEXT_CONTROL_VALUE 1001
|
||||
#define _APS_NEXT_SYMED_VALUE 101
|
||||
#endif
|
||||
#endif
|
||||
Reference in New Issue
Block a user