Changed how window works
Controls now work
This commit is contained in:
18
main.cpp
18
main.cpp
@@ -1199,17 +1199,10 @@ LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
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height = rect.bottom - rect.top;
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}
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SetWindowPos(g3DWind, NULL, 0, 0, width, height, NULL);
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SetActiveWindow(g3DWind);
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}
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break;
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default:
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{
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if(app != 0)
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{
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HWND g3DWind = app->getHWND();
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SetActiveWindow(g3DWind);
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}
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return DefWindowProc(hwnd, msg, wParam, lParam);
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}
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}
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@@ -1286,7 +1279,16 @@ int main(int argc, char** argv) {
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height = rect.bottom - rect.top;
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}
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SetWindowPos(hwnd, NULL, 0, 0, width, height, NULL);
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SetWindowLong(hwnd, GWL_STYLE, WS_VISIBLE | WS_CHILD);
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LONG lStyle = GetWindowLong(hwnd, GWL_STYLE);
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lStyle &= ~(WS_CAPTION | WS_THICKFRAME | WS_MINIMIZEBOX | WS_MAXIMIZEBOX | WS_SYSMENU);
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SetWindowLong(hwnd, GWL_STYLE, lStyle);
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LONG lExStyle = GetWindowLong(hwnd, GWL_EXSTYLE);
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lExStyle &= ~(WS_EX_DLGMODALFRAME | WS_EX_CLIENTEDGE | WS_EX_STATICEDGE);
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SetWindowLong(hwnd, GWL_EXSTYLE, lExStyle);
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//SetWindowLong(hwnd, GWL_STYLE, WS_VISIBLE | WS_CHILD);
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SetWindowLongPtr(hwndMain, GWL_USERDATA, (LONG)&app);
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app.run();
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return 0;
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