What I have thus far
Camera panning still needs work.
This commit is contained in:
113
AudioPlayer.cpp
Normal file
113
AudioPlayer.cpp
Normal file
@@ -0,0 +1,113 @@
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#include "AudioPlayer.h"
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#include "SDL.h"
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#include "SDL_audio.h"
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#include <stdlib.h>
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#include <malloc.h>
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#include <string.h>
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#define NUM_SOUNDS 10
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static SDL_AudioSpec fmt;
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static bool initiated = false;
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AudioPlayer::AudioPlayer(void)
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{
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}
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AudioPlayer::~AudioPlayer(void)
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{
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SDL_CloseAudio();
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}
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void AudioPlayer::init()
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{
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initiated = true;
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extern void mixaudio(void *unused, Uint8 *stream, int len);
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fmt.freq = 22050;
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fmt.format = AUDIO_S16;
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fmt.channels = 2;
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fmt.samples = 1024; /* A good value for games */
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fmt.callback = mixaudio;
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fmt.userdata = NULL;
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/* Open the audio device and start playing sound! */
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if ( SDL_OpenAudio(&fmt, NULL) < 0 ) {
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fprintf(stderr, "Unable to open audio: %s\n", SDL_GetError());
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exit(1);
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}
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SDL_PauseAudio(0);
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}
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static struct sample {
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Uint8 *data;
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Uint32 dpos;
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Uint32 dlen;
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} sounds[NUM_SOUNDS];
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void mixaudio(void *unused, Uint8 *stream, int len)
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{
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int i;
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Uint32 amount;
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for ( i=0; i<NUM_SOUNDS; ++i ) {
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amount = (sounds[i].dlen-sounds[i].dpos);
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if ( amount > (Uint32)len ) {
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amount = len;
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}
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SDL_MixAudio(stream, &sounds[i].data[sounds[i].dpos], amount, SDL_MIX_MAXVOLUME);
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sounds[i].dpos += amount;
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}
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}
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void AudioPlayer::PlaySound(std::string fileString)
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{
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if(initiated)
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{
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char *file = new char[fileString.length() + 1];
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strcpy(file, fileString.c_str());
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int index;
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SDL_AudioSpec wave;
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Uint8 *data;
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Uint32 dlen;
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SDL_AudioCVT cvt;
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/* Look for an empty (or finished) sound slot */
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for ( index=0; index<NUM_SOUNDS; ++index ) {
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if ( sounds[index].dpos == sounds[index].dlen ) {
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break;
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}
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}
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if ( index == NUM_SOUNDS )
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return;
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/* Load the sound file and convert it to 16-bit stereo at 22kHz */
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if ( SDL_LoadWAV(file, &wave, &data, &dlen) == NULL ) {
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fprintf(stderr, "Couldn't load %s: %s\n", file, SDL_GetError());
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return;
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}
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SDL_BuildAudioCVT(&cvt, wave.format, wave.channels, wave.freq,
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AUDIO_S16, 2, fmt.freq);
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cvt.buf = (Uint8*)malloc(dlen*cvt.len_mult);
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memcpy(cvt.buf, data, dlen);
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cvt.len = dlen;
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SDL_ConvertAudio(&cvt);
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SDL_FreeWAV(data);
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/* Put the sound data in the slot (it starts playing immediately) */
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if ( sounds[index].data ) {
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free(sounds[index].data);
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}
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SDL_LockAudio();
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sounds[index].data = cvt.buf;
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sounds[index].dlen = cvt.len_cvt;
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sounds[index].dpos = 0;
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SDL_UnlockAudio();
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delete [] file;
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}
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else
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{
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OutputDebugString("Audio player not initialized, sound will not play\r\n");
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}
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}
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11
AudioPlayer.h
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11
AudioPlayer.h
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@@ -0,0 +1,11 @@
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#include <G3DAll.h>
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#pragma once
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class AudioPlayer
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{
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public:
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AudioPlayer(void);
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~AudioPlayer(void);
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static void PlaySound(std::string);
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static void init();
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};
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@@ -1,5 +1,4 @@
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#include "PhysicalInstance.h"
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bool canCollide = true;
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bool anchored = false;
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Vector3 size;
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@@ -8,6 +7,8 @@ Vector3 velocity;
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Vector3 rotVelocity;
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CoordinateFrame cFrame;
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Color3 color;
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bool changed = true;
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Box itemBox = Box();
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PhysicalInstance::PhysicalInstance(void)
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{
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@@ -31,6 +32,7 @@ void PhysicalInstance::setPosition(Vector3 pos)
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{
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position = pos;
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cFrame = CoordinateFrame(pos);
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changed = true;
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}
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CoordinateFrame PhysicalInstance::getCFrame()
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{
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@@ -40,8 +42,24 @@ void PhysicalInstance::setCFrame(CoordinateFrame coordinateFrame)
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{
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cFrame = coordinateFrame;
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position = coordinateFrame.translation;
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changed = true;
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}
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CoordinateFrame PhysicalInstance::getCFrameRenderBased()
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{
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return CoordinateFrame(getCFrame().rotation,Vector3(getCFrame().translation.x/2, getCFrame().translation.y/2, getCFrame().translation.z/2));
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}
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Box PhysicalInstance::getBox()
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{
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if(changed)
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{
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Box box = Box(Vector3(0+size.x/4, 0+size.y/4, 0+size.z/4) ,Vector3(0-size.x/4,0-size.y/4,0-size.z/4));
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CoordinateFrame c = getCFrameRenderBased();
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itemBox = c.toWorldSpace(box);
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}
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return itemBox;
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}
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PhysicalInstance::~PhysicalInstance(void)
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{
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@@ -16,6 +16,8 @@ public:
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void setPosition(Vector3);
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CoordinateFrame getCFrame();
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void setCFrame(CoordinateFrame);
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Box getBox();
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CoordinateFrame getCFrameRenderBased();
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private:
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Vector3 position;
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};
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BIN
content/sounds/SWITCH3.wav
Normal file
BIN
content/sounds/SWITCH3.wav
Normal file
Binary file not shown.
BIN
content/sounds/electronicpingshort.wav
Normal file
BIN
content/sounds/electronicpingshort.wav
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Binary file not shown.
BIN
content/sounds/pageturn.wav
Normal file
BIN
content/sounds/pageturn.wav
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Binary file not shown.
BIN
content/sounds/switch.wav
Normal file
BIN
content/sounds/switch.wav
Normal file
Binary file not shown.
445
main.cpp
445
main.cpp
@@ -16,7 +16,8 @@
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#include "PhysicalInstance.h"
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#include "TextButtonInstance.h"
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#include "ImageButtonInstance.h"
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#include "AudioPlayer.h"
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#include <limits.h>
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#if G3D_VER < 61000
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#error Requires G3D 6.10
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@@ -30,17 +31,23 @@ static std::vector<Instance*> instances_2D;
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static Instance* dataModel;
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GFontRef fntdominant = NULL;
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GFontRef fntlighttrek = NULL;
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Ray testRay;
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static bool democ = true;
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static std::string message = "";
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static G3D::RealTime messageTime = 0;
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static std::string tempPath = "";
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static G3D::RealTime inputTime = 0;
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static int FPSVal[8] = {10, 20, 30, 60, 120, 240, INT_MAX,1};
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static int index = 2;
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static std::string cameraSound = "";
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static std::string clickSound = "";
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static std::string dingSound = "";
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static float TIMERVAL = 60.0F;
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static int SCOREVAL = 0;
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static G3D::TextureRef go = NULL;
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static G3D::TextureRef go_ovr = NULL;
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static G3D::TextureRef go_dn = NULL;
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VARAreaRef varStatic = NULL;
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static float mousex = 0;
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static float mousey = 0;
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static int cursorid = 0;
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@@ -55,11 +62,14 @@ static bool backwards = false;
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static bool left = false;
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static bool right = false;
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static bool centerCam = false;
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static bool panRight = false;
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static bool tiltUp = false;
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static const int CURSOR = 0;
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static const int ARROWS = 1;
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static const int RESIZE = 2;
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static int mode = CURSOR;
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Vector3 cameraPos = Vector3(0,2,10);
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Vector3 focalPointT = Vector3(0,0,0);
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Vector2 oldMouse = Vector2(0,0);
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float moveRate = 0.5;
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Instance* selectedInstance = NULL;
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@@ -134,13 +144,23 @@ class App : public GApp {
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HWND getHWND();
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HWND getPropertyHWND();
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HWND getMainHWND();
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//void addHWND(HWND hwnd);
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Vector3 getFocalPoint();
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void setFocalPoint(Vector3 vect);
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private:
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HWND hwnd;
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HWND propertyHWnd;
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HWND mainHWnd;
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Vector3 focalPoint;
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};
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Vector3 App::getFocalPoint()
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{
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return focalPoint;
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}
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void App::setFocalPoint(Vector3 vect)
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{
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focalPoint=vect;
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}
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App *usableApp = NULL;
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HWND App::getHWND()
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@@ -158,6 +178,7 @@ HWND App::getMainHWND()
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Demo::Demo(App* _app) : GApplet(_app), app(_app) {
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varStatic = VARArea::create(1024 * 1024);
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}
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@@ -172,6 +193,8 @@ void clearInstances()
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void OnError(int err, std::string msg = "")
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{
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usableApp->window()->setInputCaptureCount(0);
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usableApp->window()->setMouseVisible(true);
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std::string emsg = "An unexpected error has occured and DUOM 5 has to quit. We're sorry!" + msg;
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clearInstances();
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//DialogBox(NULL, MAKEINTRESOURCE(IDD_DIALOG1), NULL, NULL);
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@@ -241,6 +264,7 @@ public:
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void CameraButtonListener::onButton1MouseClick(BaseButtonInstance* button)
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{
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AudioPlayer::PlaySound(cameraSound);
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CoordinateFrame frame = usableApp->debugCamera.getCoordinateFrame();
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if(button->name == "CenterCam")
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centerCam = true;
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@@ -248,14 +272,91 @@ void CameraButtonListener::onButton1MouseClick(BaseButtonInstance* button)
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cameraPos = Vector3(cameraPos.x, cameraPos.y, cameraPos.z) + frame.lookVector()*2;
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else if(button->name == "ZoomOut")
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cameraPos = Vector3(cameraPos.x, cameraPos.y, cameraPos.z) - frame.lookVector()*2;
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else if(button->name == "PanRight")
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panRight = true;
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else if(button->name == "TiltUp")
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tiltUp = true;
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}
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class GUDButtonListener : public ButtonListener {
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public:
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void onButton1MouseClick(BaseButtonInstance*);
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};
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void GUDButtonListener::onButton1MouseClick(BaseButtonInstance* button)
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{
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if(selectedInstance != NULL)
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{
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AudioPlayer::PlaySound(dingSound);
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if(button->name == "Duplicate")
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{
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}
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}
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}
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class RotateButtonListener : public ButtonListener {
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public:
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void onButton1MouseClick(BaseButtonInstance*);
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};
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void RotateButtonListener::onButton1MouseClick(BaseButtonInstance* button)
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{
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if(selectedInstance != NULL)
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{
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AudioPlayer::PlaySound(clickSound);
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if(selectedInstance->className == "Part")
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{
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PhysicalInstance* part = (PhysicalInstance*) selectedInstance;
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if(button->name == "Tilt")
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part->setCFrame(part->getCFrame()*Matrix3::fromEulerAnglesXYZ(0,0,toRadians(90)));
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else if(button->name == "Rotate")
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part->setCFrame(part->getCFrame()*Matrix3::fromEulerAnglesXYZ(0,toRadians(90),0));
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}
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}
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}
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void deleteInstance()
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{
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if(selectedInstance != NULL)
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{
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for(size_t i = 0; i < instances.size(); i++)
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{
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if(instances.at(i) == selectedInstance)
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{
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Instance* deleting = instances.at(i);
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instances.erase(instances.begin() + i);
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delete deleting;
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selectedInstance = NULL;
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AudioPlayer::PlaySound(GetFileInPath("/content/sounds/pageturn.wav"));
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}
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}
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}
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}
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class DeleteListener : public ButtonListener {
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public:
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void onButton1MouseClick(BaseButtonInstance*);
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};
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void DeleteListener::onButton1MouseClick(BaseButtonInstance* button)
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{
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deleteInstance();
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}
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class ModeSelectionListener : public ButtonListener {
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public:
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void onButton1MouseClick(BaseButtonInstance*);
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};
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void ModeSelectionListener::onButton1MouseClick(BaseButtonInstance* button)
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{
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CoordinateFrame frame = usableApp->debugCamera.getCoordinateFrame();
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@@ -407,6 +508,51 @@ void initGUI()
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button->fontLocationRelativeTo = Vector2(10, 0);
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button->setAllColorsSame();
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button = makeTextButton();
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button->boxBegin = Vector2(0,215);
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button->boxEnd = Vector2(80,235);
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button->textOutlineColor = Color4(0.5F,0.5F,0.5F,0.5F);
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button->textColor = Color3::white();
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button->boxColor = Color4::clear();
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button->textSize = 12;
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button->title = "Group";
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button->setAllColorsSame();
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button->font = fntlighttrek;
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button->fontLocationRelativeTo = Vector2(10, 0);
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button->parent = dataModel;
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button = makeTextButton();
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button->boxBegin = Vector2(0,240);
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button->boxEnd = Vector2(80,260);
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button->textOutlineColor = Color4(0.5F,0.5F,0.5F,0.5F);
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button->textColor = Color3::white();
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button->boxColor = Color4::clear();
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button->textSize = 12;
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button->title = "UnGroup";
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button->setAllColorsSame();
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button->font = fntlighttrek;
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button->fontLocationRelativeTo = Vector2(10, 0);
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button->parent = dataModel;
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button = makeTextButton();
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button->boxBegin = Vector2(0,265);
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button->boxEnd = Vector2(80,285);
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button->textOutlineColor = Color4(0.5F,0.5F,0.5F,0.5F);
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button->textColor = Color3::white();
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button->boxColor = Color4::clear();
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button->textSize = 12;
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button->title = "Duplicate";
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button->setAllColorsSame();
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button->font = fntlighttrek;
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button->fontLocationRelativeTo = Vector2(10, 0);
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button->parent = dataModel;
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button->name = "Duplicate";
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button->setButtonListener(new GUDButtonListener());
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ImageButtonInstance* instance = makeImageButton(go, go_ovr, go_dn);
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instance->name = "go";
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instance->size = Vector2(65,65);
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@@ -453,6 +599,8 @@ void initGUI()
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instance->size = Vector2(30,30);
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instance->position = Vector2(10, 175);
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instance->parent = dataModel;
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instance->name = "Rotate";
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instance->setButtonListener(new RotateButtonListener());
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instance = makeImageButton(
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Texture::fromFile(GetFileInPath("/content/images/SelectionTilt.png")),
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@@ -462,6 +610,8 @@ void initGUI()
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instance->size = Vector2(30,30);
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instance->position = Vector2(40, 175);
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instance->parent = dataModel;
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instance->name = "Tilt";
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instance->setButtonListener(new RotateButtonListener());
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instance = makeImageButton(
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@@ -472,15 +622,8 @@ void initGUI()
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instance->size = Vector2(40,46);
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instance->position = Vector2(20, 284);
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instance->parent = dataModel;
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instance = makeImageButton(
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Texture::fromFile(GetFileInPath("/content/images/Delete.png")),
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Texture::fromFile(GetFileInPath("/content/images/Delete_ovr.png")),
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Texture::fromFile(GetFileInPath("/content/images/Delete_dn.png")),
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Texture::fromFile(GetFileInPath("/content/images/Delete_ds.png")));
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instance->size = Vector2(40,46);
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instance->position = Vector2(20, 284);
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instance->parent = dataModel;
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instance->name = "Delete";
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instance->setButtonListener(new DeleteListener());
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instance = makeImageButton(
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Texture::fromFile(GetFileInPath("/content/images/CameraZoomIn.png")),
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@@ -584,27 +727,22 @@ void Demo::onInit() {
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test->parent = dataModel;
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test->color = Color3(0.2F,0.3F,1);
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test->size = Vector3(24,1,24);
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test->setCFrame(CoordinateFrame(Matrix3::fromEulerAnglesXYZ(toRadians(90),toRadians(45),toRadians(45)), Vector3(0,0,0)));
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selectedInstance = test;
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test->setPosition(Vector3(0,0,0));
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test->setCFrame(test->getCFrame() * Matrix3::fromEulerAnglesXYZ(0,toRadians(90),0));
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//selectedInstance = test;
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test = makePart();
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test->parent = dataModel;
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test->color = Color3(.5F,1,.5F);
|
||||
test->size = Vector3(4,1,2);
|
||||
test->setPosition(Vector3(10,1,0));
|
||||
test = makePart();
|
||||
test->parent = dataModel;
|
||||
test->color = Color3(.5F,1,.5F);
|
||||
test->size = Vector3(4,1,2);
|
||||
test->setPosition(Vector3(-10,1,0));
|
||||
|
||||
test = makePart();
|
||||
test->parent = dataModel;
|
||||
test->color = Color3::gray();
|
||||
test->color = Color3(.5F,1,.5F);
|
||||
test->size = Vector3(4,1,2);
|
||||
test->setPosition(Vector3(-7,2,0));
|
||||
test->setPosition(Vector3(10,1,0));
|
||||
|
||||
test = makePart();
|
||||
test->parent = dataModel;
|
||||
@@ -616,31 +754,38 @@ void Demo::onInit() {
|
||||
test->parent = dataModel;
|
||||
test->color = Color3::gray();
|
||||
test->size = Vector3(4,1,2);
|
||||
test->setPosition(Vector3(-4,3,0));
|
||||
test->setPosition(Vector3(-7,2,0));
|
||||
|
||||
test = makePart();
|
||||
test->parent = dataModel;
|
||||
test->color = Color3::gray();
|
||||
test->size = Vector3(4,1,2);
|
||||
test->setPosition(Vector3(5,3,0));
|
||||
test->setPosition(Vector3(4,3,0));
|
||||
|
||||
test = makePart();
|
||||
test->parent = dataModel;
|
||||
test->color = Color3::gray();
|
||||
test->size = Vector3(4,1,2);
|
||||
test->setPosition(Vector3(-1,4,0));
|
||||
test->setPosition(Vector3(-5,3,0));
|
||||
|
||||
test = makePart();
|
||||
test->parent = dataModel;
|
||||
test->color = Color3::gray();
|
||||
test->size = Vector3(4,1,2);
|
||||
test->setPosition(Vector3(3,4,0));
|
||||
test->setPosition(Vector3(1,4,0));
|
||||
|
||||
test = makePart();
|
||||
test->parent = dataModel;
|
||||
test->color = Color3::gray();
|
||||
test->size = Vector3(4,1,2);
|
||||
test->setPosition(Vector3(2,5,0));
|
||||
test->setPosition(Vector3(-3,4,0));
|
||||
|
||||
test = makePart();
|
||||
test->parent = dataModel;
|
||||
test->color = Color3::gray();
|
||||
test->size = Vector3(4,1,2);
|
||||
test->setPosition(Vector3(-2,5,0));
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -653,8 +798,8 @@ void Demo::onInit() {
|
||||
test = makePart();
|
||||
test->parent = dataModel;
|
||||
test->color = Color3::gray();
|
||||
test->size = Vector3(4,1,2);
|
||||
test->setPosition(Vector3(-2,7,0));
|
||||
test->size = Vector3(-4,-1,-2);
|
||||
test->setPosition(Vector3(2,7,0));
|
||||
|
||||
|
||||
|
||||
@@ -694,6 +839,19 @@ void Demo::onCleanup() {
|
||||
|
||||
void Demo::onLogic() {
|
||||
// Add non-simulation game logic and AI code here
|
||||
for(size_t i = 0; i < instances_2D.size(); i++)
|
||||
{
|
||||
if(instances_2D.at(i)->name == "Delete")
|
||||
{
|
||||
ImageButtonInstance* button = (ImageButtonInstance*)instances_2D.at(i);
|
||||
if(selectedInstance == NULL)
|
||||
button->disabled = true;
|
||||
else
|
||||
button->disabled = false;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -702,6 +860,11 @@ void Demo::onNetwork() {
|
||||
}
|
||||
|
||||
|
||||
double getVectorDistance(Vector3 vector1, Vector3 vector2)
|
||||
{
|
||||
return pow(pow((double)vector1.x - (double)vector2.x, 2) + pow((double)vector1.y - (double)vector2.y, 2) + pow((double)vector1.z - (double)vector2.z, 2), 0.5);
|
||||
}
|
||||
|
||||
void Demo::onSimulation(RealTime rdt, SimTime sdt, SimTime idt) {
|
||||
if(dataModel->name != title)
|
||||
{
|
||||
@@ -731,16 +894,79 @@ void Demo::onSimulation(RealTime rdt, SimTime sdt, SimTime idt) {
|
||||
right = false;
|
||||
cameraPos = Vector3(cameraPos.x, cameraPos.y, cameraPos.z) + frame.rightVector()*moveRate;
|
||||
}
|
||||
app->debugCamera.setPosition(cameraPos);
|
||||
//app->debugCamera.setPosition(cameraPos);
|
||||
if(centerCam)
|
||||
{
|
||||
CoordinateFrame frame = CoordinateFrame(app->debugCamera.getCoordinateFrame().translation);
|
||||
Vector3 focalPos;
|
||||
if(selectedInstance == NULL)
|
||||
frame.lookAt(Vector3(0,0,0));
|
||||
{
|
||||
focalPos=Vector3(0,0,0);
|
||||
frame.lookAt(focalPos);
|
||||
app->setFocalPoint(focalPos);
|
||||
}
|
||||
else
|
||||
frame.lookAt(((PhysicalInstance*)selectedInstance)->getPosition());
|
||||
{
|
||||
focalPos=((PhysicalInstance*)selectedInstance)->getPosition();
|
||||
frame.lookAt(focalPos);
|
||||
app->setFocalPoint(focalPos);
|
||||
}
|
||||
|
||||
app->debugController.setCoordinateFrame(frame);
|
||||
centerCam = false;
|
||||
|
||||
}
|
||||
|
||||
float camAngleY=0;
|
||||
float camAngleX=0;
|
||||
float camAngleZ=0;
|
||||
//test+=0.1f;
|
||||
|
||||
|
||||
//app->debugController.setCoordinateFrame(cf);
|
||||
|
||||
//app->setFocalPoint(Vector3(0,0,0));
|
||||
|
||||
if(panRight)
|
||||
{
|
||||
|
||||
float addOrSubtractThis=toRadians(45);
|
||||
Vector3 camPos = frame.translation;
|
||||
Vector3 focalPoint = app->getFocalPoint();
|
||||
CoordinateFrame localFrame = CoordinateFrame();
|
||||
CoordinateFrame cf = CoordinateFrame(Vector3(focalPoint.x,focalPoint.y,focalPoint.z));
|
||||
cf.lookAt(Vector3(camPos.x,focalPoint.y,camPos.z));
|
||||
cf=cf*Matrix3::fromEulerAnglesXYZ(0,addOrSubtractThis,0);
|
||||
float distd = (Vector3(camPos.x,0,camPos.z)-Vector3(focalPoint.x,0,focalPoint.z)).magnitude();
|
||||
cf=cf+cf.lookVector()*distd; // Distance
|
||||
cf=cf+Vector3(0,camPos.y,0);
|
||||
cf.lookAt(focalPoint);
|
||||
panRight = false;
|
||||
Vector3 camerapoint = frame.translation;
|
||||
messageTime = System::time();
|
||||
cameraPos=camPos;
|
||||
|
||||
app->debugController.setCoordinateFrame(cf);
|
||||
}
|
||||
|
||||
if(tiltUp)
|
||||
{
|
||||
tiltUp = false;
|
||||
CoordinateFrame frame = CoordinateFrame(app->debugCamera.getCoordinateFrame().rotation, app->debugCamera.getCoordinateFrame().translation);
|
||||
Vector3 camerapoint = frame.translation;
|
||||
|
||||
Vector3 focalPoint = camerapoint + frame.lookVector() * 25;
|
||||
float distance = pow(pow((double)focalPoint.x - (double)camerapoint.x, 2) + pow((double)camerapoint.y - (double)camerapoint.y, 2) + pow((double)focalPoint.z - (double)camerapoint.z, 2), 0.5);
|
||||
float x = distance * cos(22.5 * G3D::pi() / 180) + focalPoint.x;
|
||||
float z = distance * sin(22.5 * G3D::pi() / 180) + focalPoint.z;
|
||||
camerapoint = Vector3(camerapoint.x, camerapoint.y+2, camerapoint.z);
|
||||
|
||||
CoordinateFrame newFrame = CoordinateFrame(camerapoint);
|
||||
newFrame.lookAt(focalPoint);
|
||||
cameraPos = camerapoint;
|
||||
app->debugController.setCoordinateFrame(newFrame);
|
||||
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
@@ -762,6 +988,7 @@ double getOSVersion() {
|
||||
return ::atof(version.c_str());
|
||||
}
|
||||
|
||||
//User Input
|
||||
void Demo::onUserInput(UserInput* ui) {
|
||||
|
||||
if (ui->keyPressed(SDLK_ESCAPE)) {
|
||||
@@ -800,15 +1027,22 @@ void Demo::onUserInput(UserInput* ui) {
|
||||
|
||||
if(ui->keyPressed(SDL_MOUSE_WHEEL_UP_KEY))
|
||||
{
|
||||
AudioPlayer::PlaySound(cameraSound);
|
||||
CoordinateFrame frame = app->debugCamera.getCoordinateFrame();
|
||||
cameraPos = cameraPos + frame.lookVector()*2;
|
||||
}
|
||||
if(ui->keyPressed(SDL_MOUSE_WHEEL_DOWN_KEY))
|
||||
{
|
||||
AudioPlayer::PlaySound(cameraSound);
|
||||
CoordinateFrame frame = app->debugCamera.getCoordinateFrame();
|
||||
cameraPos = cameraPos - frame.lookVector()*2;
|
||||
}
|
||||
|
||||
if(ui->keyPressed(SDLK_DELETE))
|
||||
{
|
||||
deleteInstance();
|
||||
}
|
||||
|
||||
if(ui->keyDown(SDLK_LCTRL))
|
||||
{
|
||||
if(ui->keyPressed('d'))
|
||||
@@ -861,6 +1095,51 @@ void Demo::onUserInput(UserInput* ui) {
|
||||
right = true;
|
||||
}
|
||||
|
||||
if(ui->keyPressed(SDL_LEFT_MOUSE_KEY))
|
||||
{
|
||||
bool onGUI = false;
|
||||
for(size_t i = 0; i < instances_2D.size(); i++)
|
||||
{
|
||||
if(instances_2D.at(i)->className == "TextButton" || instances_2D.at(i)->className == "ImageButton")
|
||||
{
|
||||
BaseButtonInstance* button = (BaseButtonInstance*)instances_2D.at(i);
|
||||
if(button->mouseInButton(ui->mouseXY().x, ui->mouseXY().y, app->renderDevice))
|
||||
{
|
||||
onGUI = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
if(!onGUI)
|
||||
{
|
||||
selectedInstance = NULL;
|
||||
testRay = app->debugCamera.worldRay(mousex, mousey, app->renderDevice->getViewport());
|
||||
float nearest=std::numeric_limits<float>::infinity();
|
||||
Vector3 camPos = app->debugCamera.getCoordinateFrame().translation;
|
||||
for(size_t i = 0; i < instances.size(); i++)
|
||||
{
|
||||
if(instances.at(i)->className == "Part" && instances.at(i)->parent == dataModel)
|
||||
{
|
||||
PhysicalInstance* test = (PhysicalInstance*)instances.at(i);
|
||||
float time = testRay.intersectionTime(test->getBox());
|
||||
if (time != inf())
|
||||
{
|
||||
if (nearest>time)
|
||||
{
|
||||
nearest=time;
|
||||
selectedInstance = test;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
//message = Convert(closest);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
if(ui->keyReleased(SDL_LEFT_MOUSE_KEY))
|
||||
{
|
||||
|
||||
@@ -1020,10 +1299,35 @@ void Demo::exitApplication()
|
||||
app->endProgram = true;
|
||||
}
|
||||
|
||||
void makeBeveledBox(Box box, RenderDevice* rd, Color4 color, CoordinateFrame cFrame)
|
||||
{
|
||||
Vector3 v0, v1, v2, v3;
|
||||
//glDiffuse();
|
||||
rd->setColor(color);
|
||||
rd->setObjectToWorldMatrix(CoordinateFrame());
|
||||
rd->beginPrimitive(RenderDevice::QUADS);
|
||||
for (int f = 0; f < 6; ++f) {
|
||||
box.getFaceCorners(f, v0, v1, v2, v3);
|
||||
glShadeModel(GL_SMOOTH);
|
||||
//rd->setNormal((v1 - v0).cross(v3 - v0).direction());
|
||||
rd->sendVertex(v0);
|
||||
rd->sendVertex(v1);
|
||||
rd->sendVertex(v2);
|
||||
rd->sendVertex(v3);
|
||||
}
|
||||
rd->setColor(Color3::white());
|
||||
rd->endPrimitive();
|
||||
}
|
||||
|
||||
|
||||
void Demo::onGraphics(RenderDevice* rd) {
|
||||
|
||||
|
||||
float angle, x, z;
|
||||
app->debugCamera.getCoordinateFrame().rotation.toEulerAnglesXYZ(x, angle, z);
|
||||
//message = Convert(toDegrees(angle)) + " X: " + Convert(app->debugCamera.getCoordinateFrame().translation.x) + " Z: " + Convert(app->debugCamera.getCoordinateFrame().translation.z);
|
||||
//messageTime = System::time();
|
||||
|
||||
CoordinateFrame frame = CoordinateFrame(app->debugCamera.getCoordinateFrame().rotation, app->debugCamera.getCoordinateFrame().translation);
|
||||
Vector2 mousepos = Vector2(0,0);
|
||||
G3D::uint8 num = 0;
|
||||
rd->window()->getRelativeMouseState(mousepos, num);
|
||||
@@ -1056,45 +1360,46 @@ void Demo::onGraphics(RenderDevice* rd) {
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
// Setup lighting
|
||||
app->renderDevice->enableLighting();
|
||||
|
||||
app->renderDevice->setShadeMode(RenderDevice::SHADE_SMOOTH);
|
||||
app->renderDevice->setAmbientLightColor(Color3(1,1,1));
|
||||
Draw::axes(CoordinateFrame(Vector3(0, 0, 0)), app->renderDevice);
|
||||
|
||||
makeFlag(Vector3(-1, 3.5, 0), rd);
|
||||
//Draw::axes(CoordinateFrame(Vector3(0, 0, 0)), app->renderDevice);
|
||||
//makeFlag(Vector3(-1, 3.5, 0), rd);
|
||||
|
||||
//Vector3 vector = app->debugCamera.getCoordinateFrame().translation + app->debugCamera.getCoordinateFrame().lookVector()*20;
|
||||
|
||||
app->renderDevice->setLight(0, GLight::directional(lighting.lightDirection, lighting.lightColor));
|
||||
app->renderDevice->setAmbientLightColor(lighting.ambient);
|
||||
|
||||
//app->renderDevice->pushState();
|
||||
//app->renderDevice->popState();
|
||||
|
||||
for(size_t i = 0; i < instances.size(); i++)
|
||||
{
|
||||
Instance* instance = instances.at(i);
|
||||
if(instance->className == "Part" && instance->parent != NULL)
|
||||
{
|
||||
|
||||
PhysicalInstance* part = (PhysicalInstance*)instance;
|
||||
Vector3 size = part->size;
|
||||
Vector3 pos = part->getCFrame().translation;
|
||||
rd->setObjectToWorldMatrix(CoordinateFrame());
|
||||
Vector3 pos2 = Vector3((pos.x-size.x/2)/2,(pos.y-size.y/2)/2,(pos.z-size.z/2)/2);
|
||||
Vector3 pos3 = Vector3((pos.x+size.x/2)/2,(pos.y+size.y/2)/2,(pos.z+size.z/2)/2);
|
||||
Box box = Box(Vector3(0+size.x/4, 0+size.y/4, 0+size.z/4) ,Vector3(0-size.x/4,0-size.y/4,0-size.z/4));
|
||||
CoordinateFrame c = CoordinateFrame(part->getCFrame().rotation,Vector3(part->getCFrame().translation.x/2, part->getCFrame().translation.y/2, part->getCFrame().translation.z/2));
|
||||
Draw::box(c.toWorldSpace(box), app->renderDevice, part->color, Color4::clear());
|
||||
Draw::box(part->getBox(), app->renderDevice, part->color, Color4::clear());
|
||||
if(selectedInstance == part)
|
||||
{
|
||||
drawOutline(Vector3(0+size.x/4, 0+size.y/4, 0+size.z/4) ,Vector3(0-size.x/4,0-size.y/4,0-size.z/4), rd, lighting, Vector3(size.x/2, size.y/2, size.z/2), Vector3(pos.x/2, pos.y/2, pos.z/2), c);
|
||||
Vector3 size = part->size;
|
||||
Vector3 pos = part->getCFrame().translation;
|
||||
drawOutline(Vector3(0+size.x/4, 0+size.y/4, 0+size.z/4) ,Vector3(0-size.x/4,0-size.y/4,0-size.z/4), rd, lighting, Vector3(size.x/2, size.y/2, size.z/2), Vector3(pos.x/2, pos.y/2, pos.z/2), part->getCFrameRenderBased());
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
Box box;
|
||||
|
||||
//Draw::ray(testRay, rd, Color3::orange(), 1);
|
||||
|
||||
Vector3 gamepoint = Vector3(0, 5, 0);
|
||||
/*Vector3 gamepoint = Vector3(0, 5, 0);
|
||||
Vector3 camerapoint = rd->getCameraToWorldMatrix().translation;
|
||||
float distance = pow(pow((double)gamepoint.x - (double)camerapoint.x, 2) + pow((double)gamepoint.y - (double)camerapoint.y, 2) + pow((double)gamepoint.z - (double)camerapoint.z, 2), 0.5);
|
||||
if(distance < 50 && distance > -50)
|
||||
@@ -1103,7 +1408,8 @@ void Demo::onGraphics(RenderDevice* rd) {
|
||||
if(distance < 0)
|
||||
distance = distance*-1;
|
||||
fntdominant->draw3D(rd, "Testing", CoordinateFrame(rd->getCameraToWorldMatrix().rotation, gamepoint), 0.04*distance, Color3::yellow(), Color3::black(), G3D::GFont::XALIGN_CENTER, G3D::GFont::YALIGN_CENTER);
|
||||
}
|
||||
}*/
|
||||
|
||||
app->renderDevice->disableLighting();
|
||||
|
||||
if (app->sky.notNull()) {
|
||||
@@ -1153,9 +1459,6 @@ void Demo::onGraphics(RenderDevice* rd) {
|
||||
|
||||
//Tools menu
|
||||
Draw::box(G3D::Box(Vector3(5, 185+offset,0),Vector3(75, 185+offset,0)),rd,Color4(0.6F,0.6F,0.6F,0.4F), Color4(0.6F,0.6F,0.6F,0.4F));
|
||||
fntlighttrek->draw2D(rd,"Group", Vector2(10,190+offset), 12, Color3::white(), Color4(0.5F,0.5F,0.5F,0.5F));
|
||||
fntlighttrek->draw2D(rd,"UnGroup", Vector2(10,215+offset), 12, Color3::white(), Color4(0.5F,0.5F,0.5F,0.5F));
|
||||
fntlighttrek->draw2D(rd,"Duplicate", Vector2(10,240+offset), 12, Color3::white(), Color4(0.5F,0.5F,0.5F,0.5F));
|
||||
fntlighttrek->draw2D(rd,"MENU", Vector2(10,307+offset), 14, Color3::white(), Color4(0.5F,0.5F,0.5F,0.5F));
|
||||
//G3D::GFont::draw2D("Debug Mode Enabled", Vector2(0,30), 20, Color3::white(), Color3::black());
|
||||
//app->debugFont->draw2D("Dynamica 2004-2005 Simulation Client version " + VERSION + str, Vector2(0,0), 20, Color3::white(), Color3::black());
|
||||
@@ -1220,6 +1523,9 @@ void App::main() {
|
||||
cursor = Texture::fromFile(GetFileInPath("/content/cursor2.png"));
|
||||
fntdominant = GFont::fromFile(GetFileInPath("/content/font/dominant.fnt"));
|
||||
fntlighttrek = GFont::fromFile(GetFileInPath("/content/font/lighttrek.fnt"));
|
||||
cameraSound = GetFileInPath("/content/sounds/SWITCH3.wav");
|
||||
clickSound = GetFileInPath("/content/sounds/switch.wav");
|
||||
dingSound = GetFileInPath("/content/sounds/electronicpingshort.wav");
|
||||
sky = Sky::create(NULL, ExePath() + "/content/sky/");
|
||||
cursorid = cursor->openGLID();
|
||||
applet->run();
|
||||
@@ -1283,6 +1589,25 @@ LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
|
||||
SetWindowPos(g3DWind, NULL, 0, 0, width, height, NULL);
|
||||
}
|
||||
break;
|
||||
case WM_MOUSEMOVE:
|
||||
{
|
||||
if(app != 0)
|
||||
{
|
||||
POINT p;
|
||||
if(GetCursorPos(&p))
|
||||
{
|
||||
HWND wnd = WindowFromPoint(p);
|
||||
if(wnd != app->getHWND())
|
||||
{
|
||||
app->window()->setInputCaptureCount(0);
|
||||
}
|
||||
else
|
||||
{
|
||||
app->window()->setInputCaptureCount(200);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
default:
|
||||
{
|
||||
return DefWindowProc(hwnd, msg, wParam, lParam);
|
||||
@@ -1294,14 +1619,21 @@ LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
|
||||
int main(int argc, char** argv) {
|
||||
//_CrtSetDbgFlag( _CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF );
|
||||
//_CrtSetBreakAlloc(1279);
|
||||
|
||||
try{
|
||||
tempPath = ((std::string)getenv("temp")) + "/Dynamica";
|
||||
CreateDirectory(tempPath.c_str(), NULL);
|
||||
|
||||
message = tempPath;
|
||||
messageTime = System::time();
|
||||
AudioPlayer::init();
|
||||
GAppSettings settings;
|
||||
settings.window.resizable = true;
|
||||
settings.window.fsaaSamples = 8;
|
||||
//settings.window.fsaaSamples = 8;
|
||||
settings.writeLicenseFile = false;
|
||||
settings.logFilename = tempPath + "/g3dlog.txt";
|
||||
settings.window.center = true;
|
||||
//Using the damned SDL window now
|
||||
SDLWindow* wnd = new SDLWindow(settings.window);
|
||||
G3D::SDLWindow* wnd = new SDLWindow(settings.window);
|
||||
//wnd->setInputCaptureCount(200);
|
||||
wnd->setMouseVisible(false);
|
||||
|
||||
@@ -1386,5 +1718,10 @@ int main(int argc, char** argv) {
|
||||
//messageTime = G3D::System::time();
|
||||
|
||||
app.run();
|
||||
}
|
||||
catch(std::exception)
|
||||
{
|
||||
OnError(-1);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user