Changed some images, Added camera button listeners

This commit is contained in:
andreja6
2018-04-24 22:00:46 -07:00
parent 1f7c5b28f8
commit d738a804e6
9 changed files with 36 additions and 6 deletions

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@@ -54,6 +54,7 @@ static bool forwards = false;
static bool backwards = false;
static bool left = false;
static bool right = false;
static bool centerCam = false;
static const int CURSOR = 0;
static const int ARROWS = 1;
static const int RESIZE = 2;
@@ -233,16 +234,20 @@ ImageButtonInstance* makeImageButton(G3D::TextureRef newImage = NULL, G3D::Textu
class ForwardButtonListener : public ButtonListener {
class CameraButtonListener : public ButtonListener {
public:
void onButton1MouseClick(BaseButtonInstance*);
};
void ForwardButtonListener::onButton1MouseClick(BaseButtonInstance*)
void CameraButtonListener::onButton1MouseClick(BaseButtonInstance* button)
{
CoordinateFrame frame = usableApp->renderDevice->getCameraToWorldMatrix();
cameraPos = Vector3(cameraPos.x, cameraPos.y, cameraPos.z) + frame.lookVector()*2;
CoordinateFrame frame = usableApp->debugCamera.getCoordinateFrame();
if(button->name == "CenterCam")
centerCam = true;
else if(button->name == "ZoomIn")
cameraPos = Vector3(cameraPos.x, cameraPos.y, cameraPos.z) + frame.lookVector()*2;
else if(button->name == "ZoomOut")
cameraPos = Vector3(cameraPos.x, cameraPos.y, cameraPos.z) - frame.lookVector()*2;
}
@@ -451,7 +456,8 @@ void initGUI()
instance->floatRight = true;
instance->position = Vector2(-77, -90);
instance->parent = dataModel;
instance->setButtonListener(new ForwardButtonListener());
instance->name = "ZoomIn";
instance->setButtonListener(new CameraButtonListener());
instance = makeImageButton(
Texture::fromFile(GetFileInPath("/content/images/CameraZoomOut.png")),
@@ -462,6 +468,8 @@ void initGUI()
instance->floatRight = true;
instance->position = Vector2(-77, -31);
instance->parent = dataModel;
instance->name = "ZoomOut";
instance->setButtonListener(new CameraButtonListener());
instance = makeImageButton(
Texture::fromFile(GetFileInPath("/content/images/CameraPanLeft.png")),
@@ -472,6 +480,8 @@ void initGUI()
instance->floatRight = true;
instance->position = Vector2(-110, -50);
instance->parent = dataModel;
instance->name = "PanLeft";
instance->setButtonListener(new CameraButtonListener());
instance = makeImageButton(
Texture::fromFile(GetFileInPath("/content/images/CameraPanRight.png")),
@@ -482,6 +492,8 @@ void initGUI()
instance->floatRight = true;
instance->position = Vector2(-45, -50);
instance->parent = dataModel;
instance->name = "PanRight";
instance->setButtonListener(new CameraButtonListener());
instance = makeImageButton(
Texture::fromFile(GetFileInPath("/content/images/CameraCenter.png")),
@@ -492,6 +504,8 @@ void initGUI()
instance->floatRight = true;
instance->position = Vector2(-77, -60);
instance->parent = dataModel;
instance->name = "CenterCam";
instance->setButtonListener(new CameraButtonListener());
instance = makeImageButton(
Texture::fromFile(GetFileInPath("/content/images/CameraTiltUp.png")),
@@ -502,6 +516,8 @@ void initGUI()
instance->floatRight = true;
instance->position = Vector2(-105, -75);
instance->parent = dataModel;
instance->name = "TiltUp";
instance->setButtonListener(new CameraButtonListener());
instance = makeImageButton(
Texture::fromFile(GetFileInPath("/content/images/CameraTiltDown.png")),
@@ -512,6 +528,8 @@ void initGUI()
instance->floatRight = true;
instance->position = Vector2(-40, -75);
instance->parent = dataModel;
instance->name = "TiltDown";
instance->setButtonListener(new CameraButtonListener());
}
@@ -679,6 +697,17 @@ void Demo::onSimulation(RealTime rdt, SimTime sdt, SimTime idt) {
cameraPos = Vector3(cameraPos.x, cameraPos.y, cameraPos.z) + frame.rightVector()*moveRate;
}
app->debugCamera.setPosition(cameraPos);
if(centerCam)
{
CoordinateFrame frame = CoordinateFrame(app->debugCamera.getCoordinateFrame().translation);
if(selectedInstance == NULL)
frame.lookAt(Vector3(0,0,0));
else
frame.lookAt(((PhysicalInstance*)selectedInstance)->getPosition());
app->debugController.setCoordinateFrame(frame);
centerCam = false;
}
}
@@ -985,6 +1014,7 @@ void Demo::onGraphics(RenderDevice* rd) {
LightingParameters lighting(G3D::toSeconds(11, 00, 00, AM));
app->renderDevice->setProjectionAndCameraMatrix(app->debugCamera);