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313 Commits
optimizati
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1
.gitattributes
vendored
Normal file
@@ -0,0 +1 @@
|
||||
* text=false
|
||||
25
.github/workflows/sync-develop.yml
vendored
Normal file
@@ -0,0 +1,25 @@
|
||||
name: Sync Back to Develop
|
||||
|
||||
on:
|
||||
push:
|
||||
branches:
|
||||
- master
|
||||
|
||||
jobs:
|
||||
sync-branches:
|
||||
runs-on: ubuntu-latest
|
||||
name: Syncing branches
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v2
|
||||
- name: Set up Node
|
||||
uses: actions/setup-node@v1
|
||||
with:
|
||||
node-version: 12
|
||||
- name: Opening pull request
|
||||
id: pull
|
||||
uses: tretuna/sync-branches@1.2.0
|
||||
with:
|
||||
GITHUB_TOKEN: ${{secrets.GITHUB_TOKEN}}
|
||||
FROM_BRANCH: 'master'
|
||||
TO_BRANCH: 'develop'
|
||||
15
.gitignore
vendored
@@ -36,11 +36,14 @@
|
||||
*.user
|
||||
*.pdb
|
||||
*.idb
|
||||
*.manifest
|
||||
*.htm
|
||||
*.res
|
||||
*.ilk
|
||||
*.dep
|
||||
*.bin
|
||||
*.7z
|
||||
|
||||
# ResEditor files
|
||||
*.aps
|
||||
|
||||
/Debug
|
||||
/Release
|
||||
@@ -52,6 +55,10 @@ G3DTest.suo
|
||||
G3DTest.suo
|
||||
stderr.txt
|
||||
desktop.ini
|
||||
main.cpp
|
||||
*.db
|
||||
G3DTest.sln
|
||||
|
||||
#Redist
|
||||
!Installer/Redist/*
|
||||
UpgradeLog.htm
|
||||
click_output.JPEG
|
||||
click_output.PNG
|
||||
|
||||
945
Application.cpp
@@ -1,945 +0,0 @@
|
||||
#include <G3DAll.h>
|
||||
#include <initguid.h>
|
||||
#include <iomanip>
|
||||
#include "Instance.h"
|
||||
#include "resource.h"
|
||||
#include "PartInstance.h"
|
||||
#include "TextButtonInstance.h"
|
||||
#include "ImageButtonInstance.h"
|
||||
#include "DataModelInstance.h"
|
||||
#include "CameraController.h"
|
||||
#include "AudioPlayer.h"
|
||||
#include "Globals.h"
|
||||
#include "Application.h"
|
||||
#include "win32Defines.h"
|
||||
#include "WindowFunctions.h"
|
||||
#include <limits.h>
|
||||
#include <mshtml.h>
|
||||
#include <exdisp.h>
|
||||
#include <vector>
|
||||
#include <string>
|
||||
#include "ax.h"
|
||||
#include <cguid.h>
|
||||
#include "IEBrowser.h"
|
||||
#include "PropertyWindow.h"
|
||||
#include <commctrl.h>
|
||||
#include "StringFunctions.h"
|
||||
#include "GuiRoot.h"
|
||||
|
||||
#include "GUDButtonListener.h"
|
||||
#include "ModeSelectionListener.h"
|
||||
#include "DeleteListener.h"
|
||||
#include "CameraButtonListener.h"
|
||||
#include "RotateButtonListener.h"
|
||||
|
||||
Ray testRay;
|
||||
static int cursorid = 0;
|
||||
static int cursorOvrid = 0;
|
||||
static int currentcursorid = 0;
|
||||
static G3D::TextureRef cursor = NULL;
|
||||
static G3D::TextureRef cursorOvr = NULL;
|
||||
static bool mouseMovedBeginMotion = false;
|
||||
static POINT oldGlobalMouse;
|
||||
Vector2 oldMouse = Vector2(0,0);
|
||||
float moveRate = 0.5;
|
||||
|
||||
void Application::clearInstances()
|
||||
{
|
||||
delete _dataModel;
|
||||
}
|
||||
|
||||
PartInstance* Application::makePart()
|
||||
{
|
||||
PartInstance* part = new PartInstance();
|
||||
return part;
|
||||
}
|
||||
|
||||
void Application::setFocus(bool focus)
|
||||
{
|
||||
if(_propWindow != NULL)
|
||||
if(focus)
|
||||
{
|
||||
ShowWindow(_propWindow->_hwndProp, SW_SHOW);
|
||||
SetWindowPos(_propWindow->_hwndProp, HWND_TOPMOST, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE | SWP_NOACTIVATE);
|
||||
}
|
||||
else
|
||||
{
|
||||
SetWindowPos(_propWindow->_hwndProp, HWND_NOTOPMOST, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE | SWP_NOACTIVATE);
|
||||
}
|
||||
}
|
||||
|
||||
Application::Application(HWND parentWindow) : _propWindow(NULL) { //: GApp(settings,window) {
|
||||
|
||||
|
||||
std::string tempPath = ((std::string)getenv("temp")) + "/"+g_PlaceholderName;
|
||||
CreateDirectory(tempPath.c_str(), NULL);
|
||||
|
||||
_hWndMain = parentWindow;
|
||||
|
||||
HMODULE hThisInstance = GetModuleHandle(NULL);
|
||||
|
||||
_hwndToolbox = CreateWindowEx(
|
||||
WS_EX_ACCEPTFILES,
|
||||
"AX",
|
||||
"{8856F961-340A-11D0-A96B-00C04FD705A2}",
|
||||
WS_CHILD | WS_VISIBLE,
|
||||
0,
|
||||
560,
|
||||
800,
|
||||
60,
|
||||
_hWndMain, // parent
|
||||
NULL, // menu
|
||||
hThisInstance,
|
||||
NULL
|
||||
);
|
||||
|
||||
_hwndRenderer = CreateWindowEx(
|
||||
WS_EX_ACCEPTFILES,
|
||||
"G3DWindow",
|
||||
"3D",
|
||||
WS_CHILD,
|
||||
CW_USEDEFAULT,
|
||||
CW_USEDEFAULT,
|
||||
1,
|
||||
1,
|
||||
_hWndMain, // parent
|
||||
NULL, // menu
|
||||
hThisInstance,
|
||||
NULL
|
||||
);
|
||||
_settings.window.resizable = true;
|
||||
_settings.writeLicenseFile = false;
|
||||
_settings.logFilename = tempPath + "/g3dlog.txt";
|
||||
_settings.window.center = true;
|
||||
Win32Window* window = Win32Window::create(_settings.window,_hwndRenderer);
|
||||
ShowWindow(_hwndRenderer, SW_SHOW);
|
||||
ShowWindow(_hWndMain, SW_SHOW);
|
||||
|
||||
quit=false;
|
||||
rightButtonHolding=false;
|
||||
mouseOnScreen=false;
|
||||
// GApp replacement
|
||||
renderDevice = new RenderDevice();
|
||||
if (window != NULL) {
|
||||
renderDevice->init(window, NULL);
|
||||
}
|
||||
else
|
||||
{
|
||||
MessageBox(NULL,"Window not found!","Error",MB_OK | MB_ICONSTOP);
|
||||
return;
|
||||
}
|
||||
|
||||
_window = renderDevice->window();
|
||||
_window->makeCurrent();
|
||||
|
||||
SetWindowLongPtr(_hWndMain,GWL_USERDATA,(LONG)this);
|
||||
SetWindowLongPtr(_hwndRenderer,GWL_USERDATA,(LONG)this);
|
||||
_propWindow = new PropertyWindow(0, 0, 200, 640, hThisInstance);
|
||||
IEBrowser* webBrowser = new IEBrowser(_hwndToolbox);
|
||||
webBrowser->navigateSyncURL(L"http://androdome.com/g3d/toolbox/");
|
||||
}
|
||||
|
||||
|
||||
void Application::deleteInstance()
|
||||
{
|
||||
if(g_selectedInstances.size() > 0)
|
||||
{
|
||||
size_t undeletable = 0;
|
||||
while(g_selectedInstances.size() > undeletable)
|
||||
{
|
||||
if(g_selectedInstances.at(0)->canDelete)
|
||||
{
|
||||
AudioPlayer::playSound(GetFileInPath("/content/sounds/pageturn.wav"));
|
||||
Instance* selectedInstance = g_selectedInstances.at(0);
|
||||
if(selectedInstance->getParent() != NULL)
|
||||
selectedInstance->getParent()->removeChild(selectedInstance);
|
||||
delete selectedInstance;
|
||||
selectedInstance = NULL;
|
||||
g_selectedInstances.erase(g_selectedInstances.begin());
|
||||
}
|
||||
else
|
||||
{
|
||||
undeletable++;
|
||||
}
|
||||
}
|
||||
}
|
||||
if(g_selectedInstances.size() == 0)
|
||||
g_usableApp->_propWindow->ClearProperties();
|
||||
}
|
||||
|
||||
void Application::onInit() {
|
||||
|
||||
// Called before Application::run() beings
|
||||
cameraController.setFrame(Vector3(0,2,10));
|
||||
_dataModel = new DataModelInstance();
|
||||
_dataModel->setParent(NULL);
|
||||
_dataModel->name = "undefined";
|
||||
_dataModel->font = g_fntdominant;
|
||||
g_dataModel = _dataModel;
|
||||
|
||||
//initGUI();
|
||||
|
||||
#ifdef LEGACY_LOAD_G3DFUN_LEVEL
|
||||
PartInstance* test = makePart();
|
||||
test->setParent(_dataModel->getWorkspace());
|
||||
test->color = Color3(0.2F,0.3F,1);
|
||||
test->setSize(Vector3(24,1,24));
|
||||
test->setPosition(Vector3(0,0,0));
|
||||
test->setCFrame(test->getCFrame() * Matrix3::fromEulerAnglesXYZ(0,toRadians(0),toRadians(0)));
|
||||
|
||||
|
||||
|
||||
test = makePart();
|
||||
test->setParent(_dataModel->getWorkspace());
|
||||
test->color = Color3(.5F,1,.5F);
|
||||
test->setSize(Vector3(4,1,2));
|
||||
test->setPosition(Vector3(-10,1,0));
|
||||
test = makePart();
|
||||
test->setParent(_dataModel->getWorkspace());
|
||||
test->color = Color3(.5F,1,.5F);
|
||||
test->setSize(Vector3(4,1,2));
|
||||
test->setPosition(Vector3(10,1,0));
|
||||
|
||||
test = makePart();
|
||||
test->setParent(_dataModel->getWorkspace());
|
||||
test->color = Color3::gray();
|
||||
test->setSize(Vector3(4,1,2));
|
||||
test->setPosition(Vector3(7,2,0));
|
||||
|
||||
test = makePart();
|
||||
test->setParent(_dataModel->getWorkspace());
|
||||
test->color = Color3::gray();
|
||||
test->setSize(Vector3(4,1,2));
|
||||
test->setPosition(Vector3(-7,2,0));
|
||||
|
||||
test = makePart();
|
||||
test->setParent(_dataModel->getWorkspace());
|
||||
test->color = Color3::gray();
|
||||
test->setSize(Vector3(4,1,2));
|
||||
test->setPosition(Vector3(4,3,0));
|
||||
|
||||
test = makePart();
|
||||
test->setParent(_dataModel->getWorkspace());
|
||||
test->color = Color3::gray();
|
||||
test->setSize(Vector3(4,1,2));
|
||||
test->setPosition(Vector3(-5,3,0));
|
||||
|
||||
test = makePart();
|
||||
test->setParent(_dataModel->getWorkspace());
|
||||
test->color = Color3::gray();
|
||||
test->setSize(Vector3(4,1,2));
|
||||
test->setPosition(Vector3(1,4,0));
|
||||
|
||||
test = makePart();
|
||||
test->setParent(_dataModel->getWorkspace());
|
||||
test->color = Color3::gray();
|
||||
test->setSize(Vector3(4,1,2));
|
||||
test->setPosition(Vector3(-3,4,0));
|
||||
|
||||
test = makePart();
|
||||
test->setParent(_dataModel->getWorkspace());
|
||||
test->color = Color3::gray();
|
||||
test->setSize(Vector3(4,1,2));
|
||||
test->setPosition(Vector3(-2,5,0));
|
||||
|
||||
|
||||
|
||||
|
||||
test = makePart();
|
||||
test->setParent(_dataModel->getWorkspace());
|
||||
test->color = Color3::gray();
|
||||
test->setSize(Vector3(4,1,2));
|
||||
test->setPosition(Vector3(0,6,0));
|
||||
|
||||
test = makePart();
|
||||
test->setParent(_dataModel->getWorkspace());
|
||||
test->color = Color3::gray();
|
||||
test->setSize(Vector3(4,1,2));
|
||||
test->setPosition(Vector3(2,7,0));
|
||||
#else
|
||||
_dataModel->debugGetOpen();
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
|
||||
//setDesiredFrameRate(60);
|
||||
|
||||
|
||||
|
||||
|
||||
//GApplet::onInit();
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void Application::onCleanup() {
|
||||
clearInstances();
|
||||
sky->~Sky();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
void Application::onLogic() {
|
||||
// Add non-simulation game logic and AI code here
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
void Application::onNetwork() {
|
||||
// Poll net messages here
|
||||
}
|
||||
|
||||
|
||||
//double getVectorDistance(Vector3 vector1, Vector3 vector2)
|
||||
//{
|
||||
// return pow(pow((double)vector1.x - (double)vector2.x, 2) + pow((double)vector1.y - (double)vector2.y, 2) + pow((double)vector1.z - (double)vector2.z, 2), 0.5);
|
||||
//}
|
||||
|
||||
std::vector<Instance*> Application::getSelection()
|
||||
{
|
||||
return g_selectedInstances;
|
||||
}
|
||||
void Application::onSimulation(RealTime rdt, SimTime sdt, SimTime idt) {
|
||||
|
||||
|
||||
|
||||
_dataModel->getGuiRoot()->update();
|
||||
|
||||
if(_dataModel->name != _title)
|
||||
{
|
||||
_title = _dataModel->name;
|
||||
std::string text = "Game \"" + _title + "\"";
|
||||
SetWindowText(_hWndMain, text.c_str());
|
||||
|
||||
}
|
||||
|
||||
cameraController.update(this);
|
||||
|
||||
}
|
||||
|
||||
/*double getOSVersion() {
|
||||
OSVERSIONINFO osvi;
|
||||
|
||||
ZeroMemory(&osvi, sizeof(OSVERSIONINFO));
|
||||
osvi.dwOSVersionInfoSize = sizeof(OSVERSIONINFO);
|
||||
|
||||
GetVersionEx(&osvi);
|
||||
std::string version = Convert(osvi.dwMajorVersion) + "." + Convert(osvi.dwMinorVersion);
|
||||
return ::atof(version.c_str());
|
||||
}*/
|
||||
/*
|
||||
bool IsHolding(int button)
|
||||
{
|
||||
return (GetKeyState(button) >> 1)>0;
|
||||
}
|
||||
|
||||
*/
|
||||
|
||||
void Application::onUserInput(UserInput* ui) {
|
||||
|
||||
/*
|
||||
if(GetHoldKeyState(VK_LCONTROL))
|
||||
{
|
||||
if(GetHoldKeyState('D'))
|
||||
{
|
||||
_messageTime = System::time();
|
||||
if(debugMode())
|
||||
_message = "Debug Mode Disabled";
|
||||
else
|
||||
_message = "Debug Mode Enabled";
|
||||
setDebugMode(!debugMode());
|
||||
}
|
||||
}
|
||||
*/
|
||||
if(GetHoldKeyState(VK_F8))
|
||||
{
|
||||
_dataModel->getGuiRoot()->setDebugMessage("FOV Set to 10", System::time());
|
||||
}
|
||||
//}
|
||||
|
||||
//_dataModel->mousex = ui->getMouseX();
|
||||
//_dataModel->mousey = ui->getMouseY();
|
||||
_dataModel->mouseButton1Down = (GetKeyState(VK_LBUTTON) & 0x100) != 0;
|
||||
|
||||
if (GetHoldKeyState(VK_LBUTTON)) {
|
||||
if (_dragging) {
|
||||
PartInstance* part = NULL;
|
||||
if(g_selectedInstances.size() > 0)
|
||||
part = (PartInstance*) g_selectedInstances.at(0);
|
||||
Ray dragRay = cameraController.getCamera()->worldRay(_dataModel->mousex, _dataModel->mousey, renderDevice->getViewport());
|
||||
std::vector<Instance*> instances = _dataModel->getWorkspace()->getAllChildren();
|
||||
for(size_t i = 0; i < instances.size(); i++)
|
||||
{
|
||||
if(PartInstance* moveTo = dynamic_cast<PartInstance*>(instances.at(i)))
|
||||
{
|
||||
float __time = testRay.intersectionTime(moveTo->getBox());
|
||||
float __nearest=std::numeric_limits<float>::infinity();
|
||||
if (__time != inf())
|
||||
{
|
||||
if (__nearest>__time)
|
||||
{
|
||||
// BROKEN
|
||||
//Vector3 closest = (dragRay.closestPoint(moveTo->getPosition()) * 2);
|
||||
//part->setPosition(closest);
|
||||
//part->setPosition(Vector3(floor(closest.x),part->getPosition().y,floor(closest.z)));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Sleep(10);
|
||||
}
|
||||
}
|
||||
// Camera KB Handling {
|
||||
if (GetKPBool(VK_OEM_COMMA)) //Left
|
||||
g_usableApp->cameraController.panLeft();
|
||||
else if (GetKPBool(VK_OEM_PERIOD)) // Right
|
||||
g_usableApp->cameraController.panRight();
|
||||
else if (GetKPBool(0x49)) // Zoom In (I)
|
||||
g_usableApp->cameraController.Zoom(1);
|
||||
else if (GetKPBool(0x4F)) // Zoom Out (O)
|
||||
g_usableApp->cameraController.Zoom(-1);
|
||||
// }
|
||||
|
||||
//readMouseGUIInput();
|
||||
// Add other key handling here
|
||||
}
|
||||
|
||||
void Application::makeFlag(Vector3 &vec, RenderDevice* &rd)
|
||||
{
|
||||
|
||||
Vector3 up = Vector3(vec.x, vec.y+3, vec.z);
|
||||
rd->setColor(Color3::blue());
|
||||
rd->beforePrimitive();
|
||||
|
||||
glBegin(GL_LINES);
|
||||
glVertex3f(vec.x, vec.y, vec.z);
|
||||
glVertex3f(up.x, up.y, up.z);
|
||||
glEnd();
|
||||
|
||||
glBegin( GL_TRIANGLES );
|
||||
glVertex3f(up.x, up.y-1, up.z);
|
||||
glVertex3f(up.x, up.y-0.5, up.z-1);
|
||||
glVertex3f(up.x, up.y, up.z);
|
||||
|
||||
glVertex3f(up.x, up.y, up.z);
|
||||
glVertex3f(up.x, up.y-0.5, up.z-1);
|
||||
glVertex3f(up.x, up.y-1, up.z);
|
||||
|
||||
glEnd();
|
||||
rd->afterPrimitive();
|
||||
rd->setColor(Color3::white());
|
||||
//I know how i will approach this now
|
||||
}
|
||||
|
||||
void Application::setMode(int mode)
|
||||
{
|
||||
_mode = mode;
|
||||
}
|
||||
int Application::getMode()
|
||||
{
|
||||
return _mode;
|
||||
}
|
||||
|
||||
|
||||
void Application::drawOutline(Vector3 from, Vector3 to, RenderDevice* rd, LightingParameters lighting, Vector3 size, Vector3 pos, CoordinateFrame c)
|
||||
{
|
||||
|
||||
Color3 outline = Color3::cyan();//Color3(0.098F,0.6F,1.0F);
|
||||
float offsetSize = 0.05F;
|
||||
//X
|
||||
Draw::box(c.toWorldSpace(Box(Vector3(from.x - offsetSize, from.y + offsetSize, from.z + offsetSize), Vector3(to.x + offsetSize, from.y - offsetSize, from.z - offsetSize))), rd, outline, Color4::clear());
|
||||
Draw::box(c.toWorldSpace(Box(Vector3(from.x - offsetSize, to.y + offsetSize, from.z + offsetSize), Vector3(to.x + offsetSize, to.y - offsetSize, from.z - offsetSize))), rd, outline, Color4::clear());
|
||||
Draw::box(c.toWorldSpace(Box(Vector3(from.x - offsetSize, to.y + offsetSize, to.z + offsetSize), Vector3(to.x + offsetSize, to.y - offsetSize, to.z - offsetSize))), rd, outline, Color4::clear());
|
||||
Draw::box(c.toWorldSpace(Box(Vector3(from.x - offsetSize, from.y + offsetSize, to.z + offsetSize), Vector3(to.x + offsetSize, from.y - offsetSize, to.z - offsetSize))), rd, outline, Color4::clear());
|
||||
//Y
|
||||
Draw::box(c.toWorldSpace(Box(Vector3(from.x + offsetSize, from.y - offsetSize + 0.1, from.z + offsetSize), Vector3(from.x - offsetSize, to.y + offsetSize - 0.1, from.z - offsetSize))), rd, outline, Color4::clear());
|
||||
Draw::box(c.toWorldSpace(Box(Vector3(to.x + offsetSize, from.y - offsetSize + 0.1, from.z + offsetSize), Vector3(to.x - offsetSize, to.y + offsetSize - 0.1, from.z - offsetSize))), rd, outline, Color4::clear());
|
||||
Draw::box(c.toWorldSpace(Box(Vector3(to.x + offsetSize, from.y - offsetSize + 0.1, to.z + offsetSize), Vector3(to.x - offsetSize, to.y + offsetSize-0.1, to.z - offsetSize))), rd, outline, Color4::clear());
|
||||
Draw::box(c.toWorldSpace(Box(Vector3(from.x + offsetSize, from.y - offsetSize + 0.1, to.z + offsetSize), Vector3(from.x - offsetSize, to.y + offsetSize - 0.1, to.z - offsetSize))), rd, outline, Color4::clear());
|
||||
|
||||
//Z
|
||||
Draw::box(c.toWorldSpace(Box(Vector3(from.x + offsetSize, from.y + offsetSize, from.z - offsetSize), Vector3(from.x - offsetSize, from.y - offsetSize, to.z + offsetSize))), rd, outline, Color4::clear());
|
||||
Draw::box(c.toWorldSpace(Box(Vector3(from.x + offsetSize, to.y + offsetSize, from.z - offsetSize), Vector3(from.x - offsetSize, to.y - offsetSize, to.z + offsetSize))), rd, outline, Color4::clear());
|
||||
Draw::box(c.toWorldSpace(Box(Vector3(to.x + offsetSize, from.y + offsetSize, from.z - offsetSize), Vector3(to.x - offsetSize, from.y - offsetSize, to.z + offsetSize))), rd, outline, Color4::clear());
|
||||
Draw::box(c.toWorldSpace(Box(Vector3(to.x + offsetSize, to.y + offsetSize, from.z - offsetSize), Vector3(to.x - offsetSize, to.y - offsetSize, to.z + offsetSize))), rd, outline, Color4::clear());
|
||||
|
||||
if(_mode == ARROWS)
|
||||
{
|
||||
rd->setLight(0, NULL);
|
||||
rd->setAmbientLightColor(Color3(1,1,1));
|
||||
|
||||
AABox box;
|
||||
c.toWorldSpace(Box(from, to)).getBounds(box);
|
||||
float max = box.high().y - pos.y;
|
||||
|
||||
Draw::arrow(pos, Vector3(0, 1.5+max, 0), rd);
|
||||
Draw::arrow(pos, Vector3(0, (-1.5)-max, 0), rd);
|
||||
|
||||
max = box.high().x - pos.x;
|
||||
|
||||
Draw::arrow(pos, Vector3(1.5+max, 0, 0), rd);
|
||||
Draw::arrow(pos, Vector3((-1.5)-max, 0, 0), rd);
|
||||
|
||||
max = box.high().z - pos.z;
|
||||
|
||||
Draw::arrow(pos, Vector3(0, 0, 1.5+max), rd);
|
||||
Draw::arrow(pos, Vector3(0, 0, (-1.5)-max), rd);
|
||||
|
||||
|
||||
|
||||
rd->setAmbientLightColor(lighting.ambient);
|
||||
rd->setLight(0, GLight::directional(lighting.lightDirection, lighting.lightColor));
|
||||
}
|
||||
else if(_mode == RESIZE)
|
||||
{
|
||||
Color3 sphereColor = outline;
|
||||
rd->setLight(0, NULL);
|
||||
rd->setAmbientLightColor(Color3(1,1,1));
|
||||
Vector3 gamepoint = pos;
|
||||
Vector3 camerapoint = rd->getCameraToWorldMatrix().translation;
|
||||
float distance = pow(pow((double)gamepoint.x - (double)camerapoint.x, 2) + pow((double)gamepoint.y - (double)camerapoint.y, 2) + pow((double)gamepoint.z - (double)camerapoint.z, 2), 0.5);
|
||||
if(distance < 200)
|
||||
{
|
||||
|
||||
float multiplier = distance * 0.025F/2;
|
||||
if(multiplier < 0.25F)
|
||||
multiplier = 0.25F;
|
||||
Vector3 position = pos + (c.lookVector()*((size.z/2)+1));
|
||||
Draw::sphere(Sphere(position, multiplier), rd, sphereColor, Color4::clear());
|
||||
position = pos - (c.lookVector()*((size.z/2)+1));
|
||||
Draw::sphere(Sphere(position, multiplier), rd, sphereColor, Color4::clear());
|
||||
|
||||
position = pos + (c.rightVector()*((size.x/2)+1));
|
||||
Draw::sphere(Sphere(position, multiplier), rd, sphereColor, Color4::clear());
|
||||
position = pos - (c.rightVector()*((size.x/2)+1));
|
||||
Draw::sphere(Sphere(position, multiplier), rd, sphereColor, Color4::clear());
|
||||
|
||||
position = pos + (c.upVector()*((size.y/2)+1));
|
||||
Draw::sphere(Sphere(position, multiplier), rd, sphereColor, Color4::clear());
|
||||
position = pos - (c.upVector()*((size.y/2)+1));
|
||||
Draw::sphere(Sphere(position, multiplier), rd, sphereColor, Color4::clear());
|
||||
}
|
||||
rd->setAmbientLightColor(lighting.ambient);
|
||||
rd->setLight(0, GLight::directional(lighting.lightDirection, lighting.lightColor));
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void Application::exitApplication()
|
||||
{
|
||||
//endApplet = true;
|
||||
//endProgram = true;
|
||||
}
|
||||
|
||||
|
||||
void Application::onGraphics(RenderDevice* rd) {
|
||||
|
||||
G3D::uint8 num = 0;
|
||||
POINT mousepos;
|
||||
mouseOnScreen = true;
|
||||
if (GetCursorPos(&mousepos))
|
||||
{
|
||||
POINT pointm = mousepos;
|
||||
if (ScreenToClient(_hWndMain, &mousepos))
|
||||
{
|
||||
//mouseOnScreen = true;
|
||||
//POINT pointm;
|
||||
///GetCursorPos(&pointm);
|
||||
if(_hwndRenderer != WindowFromPoint(pointm)) //OLD: mousepos.x < 1 || mousepos.y < 1 || mousepos.x >= rd->getViewport().width()-1 || mousepos.y >= rd->getViewport().height()-1
|
||||
{
|
||||
mouseOnScreen = false;
|
||||
//ShowCursor(true);
|
||||
_window->setMouseVisible(true);
|
||||
//rd->window()->setInputCaptureCount(0);
|
||||
}
|
||||
else
|
||||
{
|
||||
mouseOnScreen = true;
|
||||
//SetCursor(NULL);
|
||||
_window->setMouseVisible(false);
|
||||
//rd->window()->setInputCaptureCount(1);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
if(Globals::useMousePoint)
|
||||
{
|
||||
mousepos = Globals::mousepoint;
|
||||
ScreenToClient(_hWndMain, &mousepos);
|
||||
}
|
||||
|
||||
LightingParameters lighting(G3D::toSeconds(11, 00, 00, AM));
|
||||
renderDevice->setProjectionAndCameraMatrix(*cameraController.getCamera());
|
||||
|
||||
// Cyan background
|
||||
//renderDevice->setColorClearValue(Color3(0.0f, 0.5f, 1.0f));
|
||||
|
||||
renderDevice->clear(sky.isNull(), true, true);
|
||||
if (sky.notNull()) {
|
||||
sky->render(renderDevice, lighting);
|
||||
}
|
||||
|
||||
// Setup lighting
|
||||
renderDevice->enableLighting();
|
||||
|
||||
renderDevice->setShadeMode(RenderDevice::SHADE_SMOOTH);
|
||||
renderDevice->setAmbientLightColor(Color3(1,1,1));
|
||||
|
||||
renderDevice->setLight(0, GLight::directional(lighting.lightDirection, lighting.lightColor));
|
||||
renderDevice->setAmbientLightColor(lighting.ambient);
|
||||
|
||||
rd->beforePrimitive();
|
||||
CoordinateFrame forDraw = rd->getObjectToWorldMatrix();
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
glEnableClientState(GL_COLOR_ARRAY);
|
||||
glEnableClientState(GL_NORMAL_ARRAY);
|
||||
_dataModel->getWorkspace()->render(rd);
|
||||
glDisableClientState(GL_VERTEX_ARRAY);
|
||||
glDisableClientState(GL_COLOR_ARRAY);
|
||||
glDisableClientState(GL_NORMAL_ARRAY);
|
||||
rd->setObjectToWorldMatrix(forDraw);
|
||||
rd->afterPrimitive();
|
||||
|
||||
if(g_selectedInstances.size() > 0)
|
||||
{
|
||||
for(size_t i = 0; i < g_selectedInstances.size(); i++)
|
||||
{
|
||||
if(PartInstance* part = dynamic_cast<PartInstance*>(g_selectedInstances.at(i)))
|
||||
{
|
||||
Vector3 size = part->getSize();
|
||||
Vector3 pos = part->getPosition();
|
||||
drawOutline(Vector3(0+size.x/2, 0+size.y/2, 0+size.z/2) ,Vector3(0-size.x/2,0-size.y/2,0-size.z/2), rd, lighting, Vector3(size.x/2, size.y/2, size.z/2), Vector3(pos.x, pos.y, pos.z), part->getCFrameRenderBased());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//Vector3 gamepoint = Vector3(0, 5, 0);
|
||||
//Vector3 camerapoint = rd->getCameraToWorldMatrix().translation;
|
||||
//float distance = pow(pow((double)gamepoint.x - (double)camerapoint.x, 2) + pow((double)gamepoint.y - (double)camerapoint.y, 2) + pow((double)gamepoint.z - (double)camerapoint.z, 2), 0.5);
|
||||
//if(distance < 50 && distance > -50)
|
||||
|
||||
//{
|
||||
// if(distance < 0)
|
||||
// distance = distance*-1;
|
||||
// fntdominant->draw3D(rd, "Testing", CoordinateFrame(rd->getCameraToWorldMatrix().rotation, gamepoint), 0.04*distance, Color3::yellow(), Color3::black(), G3D::GFont::XALIGN_CENTER, G3D::GFont::YALIGN_CENTER);
|
||||
//}
|
||||
|
||||
renderDevice->disableLighting();
|
||||
|
||||
if (sky.notNull()) {
|
||||
sky->renderLensFlare(renderDevice, lighting);
|
||||
}
|
||||
renderDevice->push2D();
|
||||
_dataModel->getGuiRoot()->renderGUI(renderDevice, m_graphicsWatch.FPS());
|
||||
rd->pushState();
|
||||
rd->beforePrimitive();
|
||||
|
||||
if(Globals::showMouse && mouseOnScreen)
|
||||
{
|
||||
glEnable( GL_TEXTURE_2D );
|
||||
glEnable(GL_BLEND);// you enable blending function
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
std::vector<Instance*> instances = _dataModel->getWorkspace()->getAllChildren();
|
||||
currentcursorid = cursorid;
|
||||
for(size_t i = 0; i < instances.size(); i++)
|
||||
{
|
||||
if(PartInstance* test = dynamic_cast<PartInstance*>(instances.at(i)))
|
||||
{
|
||||
float time = cameraController.getCamera()->worldRay(_dataModel->mousex, _dataModel->mousey, renderDevice->getViewport()).intersectionTime(test->getBox());
|
||||
//float time = testRay.intersectionTime(test->getBox());
|
||||
if (time != inf())
|
||||
{
|
||||
currentcursorid = cursorOvrid;
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
glBindTexture( GL_TEXTURE_2D, currentcursorid);
|
||||
|
||||
|
||||
glBegin( GL_QUADS );
|
||||
glTexCoord2d(0.0,0.0);
|
||||
glVertex2f(mousepos.x-64, mousepos.y-64);
|
||||
glTexCoord2d( 1.0,0.0 );
|
||||
glVertex2f(mousepos.x+64, mousepos.y-64);
|
||||
glTexCoord2d(1.0,1.0 );
|
||||
glVertex2f(mousepos.x+64, mousepos.y+64 );
|
||||
glTexCoord2d( 0.0,1.0 );
|
||||
glVertex2f( mousepos.x-64, mousepos.y+64 );
|
||||
glEnd();
|
||||
|
||||
glDisable( GL_TEXTURE_2D );
|
||||
}
|
||||
|
||||
rd->afterPrimitive();
|
||||
rd->popState();
|
||||
renderDevice->pop2D();
|
||||
}
|
||||
|
||||
void Application::onKeyPressed(int key)
|
||||
{
|
||||
if(key==VK_DELETE)
|
||||
{
|
||||
deleteInstance();
|
||||
}
|
||||
if (GetHoldKeyState(VK_RCONTROL))
|
||||
{
|
||||
if (key=='O')
|
||||
{
|
||||
_dataModel->getOpen();
|
||||
}
|
||||
}
|
||||
}
|
||||
void Application::onKeyUp(int key)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void Application::onMouseLeftPressed(HWND hwnd,int x,int y)
|
||||
{
|
||||
//Removed set focus
|
||||
|
||||
|
||||
std::cout << "Click: " << x << "," << y << std::endl;
|
||||
|
||||
bool onGUI = _dataModel->getGuiRoot()->mouseInGUI(renderDevice, x, y);
|
||||
|
||||
|
||||
if(!onGUI)
|
||||
{
|
||||
testRay = cameraController.getCamera()->worldRay(_dataModel->mousex, _dataModel->mousey, renderDevice->getViewport());
|
||||
float nearest=std::numeric_limits<float>::infinity();
|
||||
Vector3 camPos = cameraController.getCamera()->getCoordinateFrame().translation;
|
||||
std::vector<Instance*> instances = _dataModel->getWorkspace()->getAllChildren();
|
||||
bool objFound = false;
|
||||
for(size_t i = 0; i < instances.size(); i++)
|
||||
{
|
||||
if(PartInstance* test = dynamic_cast<PartInstance*>(instances.at(i)))
|
||||
{
|
||||
float time = testRay.intersectionTime(test->getBox());
|
||||
|
||||
if (time != inf())
|
||||
{
|
||||
objFound = true;
|
||||
if (nearest>time)
|
||||
{
|
||||
nearest=time;
|
||||
bool found = false;
|
||||
for(size_t i = 0; i < g_selectedInstances.size(); i++)
|
||||
{
|
||||
if(g_selectedInstances.at(i) == test)
|
||||
{
|
||||
found = true;
|
||||
//ShowWindow(_propWindow->_hwndProp, SW_SHOW);
|
||||
//SetActiveWindow(_propWindow->_hwndProp);
|
||||
//SetForegroundWindow(_propWindow->_hwndProp);
|
||||
break;
|
||||
}
|
||||
}
|
||||
if(!found)
|
||||
{
|
||||
g_selectedInstances.clear();
|
||||
g_selectedInstances.push_back(test);
|
||||
}
|
||||
selectInstance(test, _propWindow);
|
||||
//_message = "Dragging = true.";
|
||||
//_messageTime = System::time();
|
||||
//_dragging = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if(!objFound)
|
||||
selectInstance(_dataModel,_propWindow);
|
||||
}
|
||||
}
|
||||
|
||||
void Application::selectInstance(Instance* selectedInstance, PropertyWindow* propWindow)
|
||||
{
|
||||
g_selectedInstances.clear();
|
||||
g_selectedInstances.push_back(selectedInstance);
|
||||
propWindow->UpdateSelected(selectedInstance);
|
||||
|
||||
}
|
||||
G3D::RenderDevice* Application::getRenderDevice()
|
||||
{
|
||||
return renderDevice;
|
||||
}
|
||||
|
||||
void Application::onMouseLeftUp(G3D::RenderDevice* renderDevice, int x, int y)
|
||||
{
|
||||
//std::cout << "Release: " << x << "," << y << std::endl;
|
||||
_dataModel->getGuiRoot()->onMouseLeftUp(renderDevice, x, y);
|
||||
_dragging = false;
|
||||
//_message = "Dragging = false.";
|
||||
//_messageTime = System::time();
|
||||
|
||||
}
|
||||
|
||||
void Application::onMouseRightPressed(int x,int y)
|
||||
{
|
||||
}
|
||||
void Application::onMouseRightUp(int x,int y)
|
||||
{
|
||||
}
|
||||
void Application::onMouseMoved(int x,int y)
|
||||
{
|
||||
oldMouse = _dataModel->getMousePos();
|
||||
_dataModel->mousex = x;
|
||||
_dataModel->mousey = y;
|
||||
|
||||
}
|
||||
void Application::onMouseWheel(int x,int y,short delta)
|
||||
{
|
||||
if (mouseOnScreen==true)
|
||||
if (cameraController.onMouseWheel(x, y, delta))
|
||||
{
|
||||
AudioPlayer::playSound(cameraSound);
|
||||
}
|
||||
}
|
||||
|
||||
void Application::run() {
|
||||
g_usableApp = this;
|
||||
//setDebugMode(false);
|
||||
//debugController.setActive(false);
|
||||
/*
|
||||
if (!createWindowClass("ToolWindowClass",ToolProc,GetModuleHandle(0)))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
HWND propertyHWnd = CreateWindowEx(
|
||||
WS_EX_TOOLWINDOW,"ToolWindowClass", "ToolWindow",
|
||||
WS_SYSMENU | WS_VISIBLE | WS_CHILD,
|
||||
0, 0, 800, 64,
|
||||
hWndMain, NULL, GetModuleHandle(0), NULL);
|
||||
|
||||
ShowWindow(propertyHWnd,SW_SHOW);
|
||||
*/
|
||||
UpdateWindow(_hWndMain);
|
||||
|
||||
// Load objects here=
|
||||
cursor = Texture::fromFile(GetFileInPath("/content/images/ArrowCursor.png"));
|
||||
cursorOvr = Texture::fromFile(GetFileInPath("/content/images/DragCursor.png"));
|
||||
Globals::surface = Texture::fromFile(GetFileInPath("/content/images/surfacebr.png"));
|
||||
Globals::surfaceId = Globals::surface->getOpenGLID();
|
||||
cameraSound = GetFileInPath("/content/sounds/SWITCH3.wav");
|
||||
clickSound = GetFileInPath("/content/sounds/switch.wav");
|
||||
dingSound = GetFileInPath("/content/sounds/electronicpingshort.wav");
|
||||
sky = Sky::create(NULL, ExePath() + "/content/sky/");
|
||||
cursorid = cursor->openGLID();
|
||||
currentcursorid = cursorid;
|
||||
cursorOvrid = cursorOvr->openGLID();
|
||||
RealTime now=0, lastTime=0;
|
||||
double simTimeRate = 1.0f;
|
||||
float fps=30.0f;
|
||||
|
||||
RealTime desiredFrameDuration=1.0/fps;
|
||||
onInit();
|
||||
RealTime lastWaitTime=0;
|
||||
|
||||
MSG messages;
|
||||
//RECT cRect;
|
||||
//GetClientRect(_hWndMain,&cRect);
|
||||
//renderDevice->notifyResize(cRect.right,cRect.bottom);
|
||||
//Rect2D viewportRect = Rect2D::xywh(0,0,cRect.right,cRect.bottom);
|
||||
//renderDevice->setViewport(viewportRect);
|
||||
//window()->setInputCaptureCount(1);
|
||||
resizeWithParent(_hWndMain);
|
||||
|
||||
while (!quit)
|
||||
{
|
||||
|
||||
lastTime = now;
|
||||
now = System::getTick();
|
||||
RealTime timeStep = now - lastTime;
|
||||
|
||||
m_userInputWatch.tick();
|
||||
onUserInput(userInput);
|
||||
//m_moduleManager->onUserInput(_userInput);
|
||||
m_userInputWatch.tock();
|
||||
|
||||
m_simulationWatch.tick();
|
||||
//debugController.doSimulation(clamp(timeStep, 0.0, 0.1));
|
||||
//g3dCamera.setCoordinateFrame
|
||||
//(debugController.getCoordinateFrame());
|
||||
|
||||
double rate = simTimeRate;
|
||||
RealTime rdt = timeStep;
|
||||
SimTime sdt = timeStep * rate;
|
||||
SimTime idt = desiredFrameDuration * rate;
|
||||
|
||||
onSimulation(rdt,sdt,idt);
|
||||
m_simulationWatch.tock();
|
||||
|
||||
m_waitWatch.tick();
|
||||
{
|
||||
RealTime now = System::time();
|
||||
// Compute accumulated time
|
||||
System::sleep(max(0.0, desiredFrameDuration - (now - lastWaitTime)));
|
||||
lastWaitTime = System::time();
|
||||
}
|
||||
m_waitWatch.tock();
|
||||
|
||||
m_graphicsWatch.tick();
|
||||
renderDevice->beginFrame();
|
||||
renderDevice->pushState();
|
||||
onGraphics(renderDevice);
|
||||
renderDevice->popState();
|
||||
//renderDebugInfo();
|
||||
renderDevice->endFrame();
|
||||
//debugText.clear();
|
||||
m_graphicsWatch.tock();
|
||||
|
||||
while (PeekMessage (&messages, NULL, 0, 0,PM_REMOVE))
|
||||
{
|
||||
if (IsDialogMessage(_hWndMain, &messages) == 0)
|
||||
{
|
||||
TranslateMessage(&messages);
|
||||
DispatchMessage(&messages);
|
||||
}
|
||||
}
|
||||
}
|
||||
onCleanup();
|
||||
}
|
||||
void Application::resizeWithParent(HWND parentWindow)
|
||||
{
|
||||
RECT rect;
|
||||
GetClientRect(parentWindow,&rect);
|
||||
SetWindowPos(_hwndRenderer,NULL,0,0,rect.right,rect.bottom-60,SWP_NOMOVE);
|
||||
SetWindowPos(_hwndToolbox,NULL,0,rect.bottom-60,rect.right,60,SWP_NOACTIVATE | SWP_SHOWWINDOW);
|
||||
GetClientRect(_hwndRenderer,&rect);
|
||||
int viewWidth=rect.right;
|
||||
int viewHeight=rect.bottom;
|
||||
renderDevice->notifyResize(viewWidth,viewHeight);
|
||||
Rect2D viewportRect = Rect2D::xywh(0,0,viewWidth,viewHeight);
|
||||
renderDevice->setViewport(viewportRect);
|
||||
|
||||
}
|
||||
|
||||
void Application::QuitApp()
|
||||
{
|
||||
PostQuitMessage(0);
|
||||
quit=true;
|
||||
}
|
||||
|
||||
void Application::onCreate(HWND parentWindow)
|
||||
{
|
||||
//SetWindowLongPtr(hwndRenderer,GWL_USERDATA,(LONG)this);
|
||||
//SetWindowLongPtr(hwndToolbox,GWL_USERDATA,(LONG)this);
|
||||
//SetWindowLongPtr(hwndMain,GWL_USERDATA,(LONG)&app);
|
||||
}
|
||||
112
AudioPlayer.cpp
@@ -1,112 +0,0 @@
|
||||
#include "AudioPlayer.h"
|
||||
#include "SDL.h"
|
||||
#include "SDL_audio.h"
|
||||
#include <stdlib.h>
|
||||
#include <malloc.h>
|
||||
#include <string.h>
|
||||
#define NUM_SOUNDS 10
|
||||
static SDL_AudioSpec fmt;
|
||||
static bool initiated = false;
|
||||
|
||||
AudioPlayer::AudioPlayer(void)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
AudioPlayer::~AudioPlayer(void)
|
||||
{
|
||||
SDL_CloseAudio();
|
||||
}
|
||||
|
||||
void AudioPlayer::init()
|
||||
{
|
||||
initiated = true;
|
||||
extern void mixaudio(void *unused, Uint8 *stream, int len);
|
||||
fmt.freq = 22050;
|
||||
fmt.format = AUDIO_S16;
|
||||
fmt.channels = 2;
|
||||
fmt.samples = 1024; /* A good value for games */
|
||||
fmt.callback = mixaudio;
|
||||
fmt.userdata = NULL;
|
||||
|
||||
/* Open the audio device and start playing sound! */
|
||||
if ( SDL_OpenAudio(&fmt, NULL) < 0 ) {
|
||||
fprintf(stderr, "Unable to open audio: %s\n", SDL_GetError());
|
||||
}
|
||||
SDL_PauseAudio(0);
|
||||
}
|
||||
|
||||
static struct sample {
|
||||
Uint8 *data;
|
||||
Uint32 dpos;
|
||||
Uint32 dlen;
|
||||
} sounds[NUM_SOUNDS];
|
||||
|
||||
void mixaudio(void *unused, Uint8 *stream, int len)
|
||||
{
|
||||
int i;
|
||||
Uint32 amount;
|
||||
|
||||
for ( i=0; i<NUM_SOUNDS; ++i ) {
|
||||
amount = (sounds[i].dlen-sounds[i].dpos);
|
||||
if ( amount > (Uint32)len ) {
|
||||
amount = len;
|
||||
}
|
||||
SDL_MixAudio(stream, &sounds[i].data[sounds[i].dpos], amount, SDL_MIX_MAXVOLUME);
|
||||
sounds[i].dpos += amount;
|
||||
}
|
||||
}
|
||||
|
||||
void AudioPlayer::playSound(std::string fileString)
|
||||
{
|
||||
|
||||
if(initiated)
|
||||
{
|
||||
char *file = new char[fileString.length() + 1];
|
||||
strcpy(file, fileString.c_str());
|
||||
|
||||
|
||||
int index;
|
||||
SDL_AudioSpec wave;
|
||||
Uint8 *data;
|
||||
Uint32 dlen;
|
||||
SDL_AudioCVT cvt;
|
||||
|
||||
/* Look for an empty (or finished) sound slot */
|
||||
for ( index=0; index<NUM_SOUNDS; ++index ) {
|
||||
if ( sounds[index].dpos == sounds[index].dlen ) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
if ( index == NUM_SOUNDS )
|
||||
return;
|
||||
|
||||
/* Load the sound file and convert it to 16-bit stereo at 22kHz */
|
||||
if ( SDL_LoadWAV(file, &wave, &data, &dlen) == NULL ) {
|
||||
fprintf(stderr, "Couldn't load %s: %s\n", file, SDL_GetError());
|
||||
return;
|
||||
}
|
||||
SDL_BuildAudioCVT(&cvt, wave.format, wave.channels, wave.freq,
|
||||
AUDIO_S16, 2, fmt.freq);
|
||||
cvt.buf = (Uint8*)malloc(dlen*cvt.len_mult);
|
||||
memcpy(cvt.buf, data, dlen);
|
||||
cvt.len = dlen;
|
||||
SDL_ConvertAudio(&cvt);
|
||||
SDL_FreeWAV(data);
|
||||
|
||||
/* Put the sound data in the slot (it starts playing immediately) */
|
||||
if ( sounds[index].data ) {
|
||||
free(sounds[index].data);
|
||||
}
|
||||
SDL_LockAudio();
|
||||
sounds[index].data = cvt.buf;
|
||||
sounds[index].dlen = cvt.len_cvt;
|
||||
sounds[index].dpos = 0;
|
||||
SDL_UnlockAudio();
|
||||
delete [] file;
|
||||
}
|
||||
else
|
||||
{
|
||||
OutputDebugString("Audio player not initialized, sound will not play\r\n");
|
||||
}
|
||||
}
|
||||
BIN
B3dIcon.ico
Normal file
|
After Width: | Height: | Size: 108 KiB |
37
Blocks3D VS2003.sln
Normal file
@@ -0,0 +1,37 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 8.00
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Blocks3D", "Blocks3D VS2003.vcproj", "{6C4D6EEF-B1D1-456A-B850-92CAB17124BE}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfiguration) = preSolution
|
||||
Debug = Debug
|
||||
Release = Release
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectDependencies) = postSolution
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfiguration) = postSolution
|
||||
{6C4D6EEF-B1D1-456A-B850-92CAB17124BE}.Debug.ActiveCfg = Debug|Win32
|
||||
{6C4D6EEF-B1D1-456A-B850-92CAB17124BE}.Debug.Build.0 = Debug|Win32
|
||||
{6C4D6EEF-B1D1-456A-B850-92CAB17124BE}.Release.ActiveCfg = Release|Win32
|
||||
{6C4D6EEF-B1D1-456A-B850-92CAB17124BE}.Release.Build.0 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityAddIns) = postSolution
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Win32 = Debug|Win32
|
||||
Release|Win32 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{6C4D6EEF-B1D1-456A-B850-92CAB17124BE}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{6C4D6EEF-B1D1-456A-B850-92CAB17124BE}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{6C4D6EEF-B1D1-456A-B850-92CAB17124BE}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{6C4D6EEF-B1D1-456A-B850-92CAB17124BE}.Release|Win32.Build.0 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
20
Blocks3D VS2003.sln.old
Normal file
@@ -0,0 +1,20 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 7.10
|
||||
# Visual C++ Express 2005
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Blocks3D", "Blocks3D VS2003.vcproj", "{6C4D6EEF-B1D1-456A-B850-92CAB17124BE}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Win32 = Debug|Win32
|
||||
Release|Win32 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{6C4D6EEF-B1D1-456A-B850-92CAB17124BE}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{6C4D6EEF-B1D1-456A-B850-92CAB17124BE}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{6C4D6EEF-B1D1-456A-B850-92CAB17124BE}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{6C4D6EEF-B1D1-456A-B850-92CAB17124BE}.Release|Win32.Build.0 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
717
Blocks3D VS2003.vcproj
Normal file
@@ -0,0 +1,717 @@
|
||||
<?xml version="1.0" encoding="Windows-1252"?>
|
||||
<VisualStudioProject
|
||||
ProjectType="Visual C++"
|
||||
Version="7.10"
|
||||
Name="Blocks3D"
|
||||
ProjectGUID="{6C4D6EEF-B1D1-456A-B850-92CAB17124BE}"
|
||||
RootNamespace="Blocks3D">
|
||||
<Platforms>
|
||||
<Platform
|
||||
Name="Win32"/>
|
||||
</Platforms>
|
||||
<Configurations>
|
||||
<Configuration
|
||||
Name="Release|Win32"
|
||||
OutputDirectory=".\Release"
|
||||
IntermediateDirectory=".\Release"
|
||||
ConfigurationType="1"
|
||||
UseOfMFC="0"
|
||||
UseOfATL="0"
|
||||
ATLMinimizesCRunTimeLibraryUsage="FALSE"
|
||||
CharacterSet="2">
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="3"
|
||||
InlineFunctionExpansion="2"
|
||||
EnableIntrinsicFunctions="TRUE"
|
||||
FavorSizeOrSpeed="1"
|
||||
OmitFramePointers="TRUE"
|
||||
WholeProgramOptimization="TRUE"
|
||||
AdditionalIncludeDirectories="".\src\include""
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;NO_SDL_MAIN;_ATL_STATIC_REGISTRY"
|
||||
StringPooling="TRUE"
|
||||
RuntimeLibrary="2"
|
||||
EnableFunctionLevelLinking="TRUE"
|
||||
RuntimeTypeInfo="TRUE"
|
||||
PrecompiledHeaderFile=".\Release/Blocks3D.pch"
|
||||
AssemblerListingLocation=".\Release/"
|
||||
ObjectFile=".\Release/"
|
||||
ProgramDataBaseFileName=".\Release/"
|
||||
WarningLevel="3"
|
||||
SuppressStartupBanner="TRUE"/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
AdditionalDependencies="Advapi32.lib Comctl32.lib Comdlg32.lib Shell32.lib ode.lib Ole32.lib"
|
||||
OutputFile="./Blocks3D.exe"
|
||||
LinkIncremental="1"
|
||||
SuppressStartupBanner="TRUE"
|
||||
ProgramDatabaseFile=".\Release/Blocks3D.pdb"
|
||||
SubSystem="2"
|
||||
StackReserveSize="16777216"
|
||||
OptimizeReferences="2"
|
||||
EnableCOMDATFolding="2"
|
||||
OptimizeForWindows98="2"
|
||||
LinkTimeCodeGeneration="TRUE"
|
||||
TargetMachine="1"/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
PreprocessorDefinitions="NDEBUG"
|
||||
MkTypLibCompatible="TRUE"
|
||||
SuppressStartupBanner="TRUE"
|
||||
TargetEnvironment="1"
|
||||
TypeLibraryName=".\Release/Blocks3D.tlb"
|
||||
HeaderFileName=""/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"/>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
PreprocessorDefinitions="NDEBUG"
|
||||
Culture="4105"/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"/>
|
||||
<Tool
|
||||
Name="VCWebDeploymentTool"/>
|
||||
<Tool
|
||||
Name="VCManagedWrapperGeneratorTool"/>
|
||||
<Tool
|
||||
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Debug|Win32"
|
||||
OutputDirectory=".\Debug"
|
||||
IntermediateDirectory=".\Debug"
|
||||
ConfigurationType="1"
|
||||
UseOfMFC="0"
|
||||
ATLMinimizesCRunTimeLibraryUsage="FALSE"
|
||||
CharacterSet="2"
|
||||
ManagedExtensions="FALSE">
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories=".\src\include"
|
||||
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_ATL_STATIC_REGISTRY;NO_SDL_MAIN"
|
||||
MinimalRebuild="FALSE"
|
||||
BasicRuntimeChecks="0"
|
||||
RuntimeLibrary="3"
|
||||
EnableFunctionLevelLinking="FALSE"
|
||||
EnableEnhancedInstructionSet="0"
|
||||
RuntimeTypeInfo="TRUE"
|
||||
PrecompiledHeaderFile=".\Debug/Blocks3D.pch"
|
||||
AssemblerListingLocation=".\Debug/"
|
||||
ObjectFile=".\Debug/"
|
||||
ProgramDataBaseFileName=".\Debug/"
|
||||
WarningLevel="3"
|
||||
SuppressStartupBanner="TRUE"
|
||||
DebugInformationFormat="3"/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
AdditionalDependencies="Advapi32.lib UxTheme.lib Comctl32.lib Comdlg32.lib Shell32.lib Urlmon.lib ole32.lib oleaut32.lib uuid.lib oded.lib"
|
||||
OutputFile="./Blocks3D-Debug.exe"
|
||||
LinkIncremental="2"
|
||||
SuppressStartupBanner="TRUE"
|
||||
AdditionalLibraryDirectories=""
|
||||
GenerateDebugInformation="TRUE"
|
||||
ProgramDatabaseFile=".\Debug/Blocks3D.pdb"
|
||||
SubSystem="1"
|
||||
StackReserveSize="16777216"
|
||||
TargetMachine="1"/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
PreprocessorDefinitions="_DEBUG"
|
||||
MkTypLibCompatible="TRUE"
|
||||
SuppressStartupBanner="TRUE"
|
||||
TargetEnvironment="1"
|
||||
TypeLibraryName=".\Debug/Blocks3D.tlb"
|
||||
HeaderFileName=""/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"/>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
PreprocessorDefinitions="_DEBUG"
|
||||
Culture="4105"/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"/>
|
||||
<Tool
|
||||
Name="VCWebDeploymentTool"/>
|
||||
<Tool
|
||||
Name="VCManagedWrapperGeneratorTool"/>
|
||||
<Tool
|
||||
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
|
||||
</Configuration>
|
||||
</Configurations>
|
||||
<References>
|
||||
<AssemblyReference
|
||||
RelativePath="System.dll"/>
|
||||
<AssemblyReference
|
||||
RelativePath="System.Data.dll"/>
|
||||
<AssemblyReference
|
||||
RelativePath="System.Drawing.dll"/>
|
||||
<AssemblyReference
|
||||
RelativePath="System.Windows.Forms.dll"/>
|
||||
<AssemblyReference
|
||||
RelativePath="System.XML.dll"/>
|
||||
</References>
|
||||
<Files>
|
||||
<Filter
|
||||
Name="Source Files"
|
||||
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
|
||||
<File
|
||||
RelativePath=".\src\source\Application.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\AudioPlayer.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\ax.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\BrowserCallHandler.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\CameraController.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\ErrorFunctions.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\Globals.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\IEBrowser.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\IEDispatcher.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\main.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\Mouse.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\propertyGrid.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\PropertyWindow.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\Renderer.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\StringFunctions.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\TextureHandler.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\WindowFunctions.cpp">
|
||||
</File>
|
||||
<Filter
|
||||
Name="Tool">
|
||||
<File
|
||||
RelativePath=".\src\source\Tool\ArrowTool.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\Tool\DraggerTool.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\Tool\SurfaceTool.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\Tool\Tool.cpp">
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Listener">
|
||||
<File
|
||||
RelativePath=".\src\source\Listener\ButtonListener.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\Listener\CameraButtonListener.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\Listener\DeleteListener.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\Listener\GUDButtonListener.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\Listener\MenuButtonListener.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\Listener\ModeSelectionListener.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\Listener\RotateButtonListener.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\Listener\ToolbarListener.cpp">
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="DataModelV2">
|
||||
<File
|
||||
RelativePath=".\src\source\DataModelV2\DataModelInstance.cpp">
|
||||
<FileConfiguration
|
||||
Name="Release|Win32">
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
ObjectFile="$(IntDir)\$(InputName)1.obj"/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32">
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
ObjectFile="$(IntDir)\$(InputName)1.obj"/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\DataModelV2\GroupInstance.cpp">
|
||||
<FileConfiguration
|
||||
Name="Release|Win32">
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
ObjectFile="$(IntDir)\$(InputName)1.obj"/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32">
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
ObjectFile="$(IntDir)\$(InputName)1.obj"/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\DataModelV2\Instance.cpp">
|
||||
<FileConfiguration
|
||||
Name="Release|Win32">
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
ObjectFile="$(IntDir)\$(InputName)1.obj"/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32">
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
ObjectFile="$(IntDir)\$(InputName)1.obj"/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\DataModelV2\LevelInstance.cpp">
|
||||
<FileConfiguration
|
||||
Name="Release|Win32">
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
ObjectFile="$(IntDir)\$(InputName)1.obj"/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32">
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
ObjectFile="$(IntDir)\$(InputName)1.obj"/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\DataModelV2\LightingInstance.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\DataModelV2\PartInstance.cpp">
|
||||
<FileConfiguration
|
||||
Name="Release|Win32">
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
ObjectFile="$(IntDir)\$(InputName)1.obj"/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32">
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
ObjectFile="$(IntDir)\$(InputName)1.obj"/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\DataModelV2\PVInstance.cpp">
|
||||
<FileConfiguration
|
||||
Name="Release|Win32">
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
ObjectFile="$(IntDir)\$(InputName)1.obj"/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32">
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
ObjectFile="$(IntDir)\$(InputName)1.obj"/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\DataModelV2\SelectionService.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\DataModelV2\SoundInstance.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\DataModelV2\SoundService.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\DataModelV2\ThumbnailGeneratorInstance.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\DataModelV2\WorkspaceInstance.cpp">
|
||||
<FileConfiguration
|
||||
Name="Release|Win32">
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
ObjectFile="$(IntDir)\$(InputName)1.obj"/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32">
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
ObjectFile="$(IntDir)\$(InputName)1.obj"/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<Filter
|
||||
Name="Gui">
|
||||
<File
|
||||
RelativePath=".\src\source\DataModelV2\BaseButtonInstance.cpp">
|
||||
<FileConfiguration
|
||||
Name="Release|Win32">
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
ObjectFile="$(IntDir)\$(InputName)1.obj"/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32">
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
ObjectFile="$(IntDir)\$(InputName)1.obj"/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\DataModelV2\BaseGuiInstance.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\DataModelV2\GuiRootInstance.cpp">
|
||||
<FileConfiguration
|
||||
Name="Release|Win32">
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
ObjectFile="$(IntDir)\$(InputName)1.obj"/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32">
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
ObjectFile="$(IntDir)\$(InputName)1.obj"/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\DataModelV2\ImageButtonInstance.cpp">
|
||||
<FileConfiguration
|
||||
Name="Release|Win32">
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
ObjectFile="$(IntDir)\$(InputName)1.obj"/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32">
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
ObjectFile="$(IntDir)\$(InputName)1.obj"/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
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|
||||
<FileConfiguration
|
||||
Name="Release|Win32">
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
ObjectFile="$(IntDir)\$(InputName)1.obj"/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32">
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
ObjectFile="$(IntDir)\$(InputName)1.obj"/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\DataModelV2\ToggleImageButtonInstance.cpp">
|
||||
<FileConfiguration
|
||||
Name="Release|Win32">
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
ObjectFile="$(IntDir)\$(InputName)1.obj"/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32">
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
ObjectFile="$(IntDir)\$(InputName)1.obj"/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="XplicitNgine">
|
||||
<File
|
||||
RelativePath=".\src\source\XplicitNgine\XplicitNgine.cpp">
|
||||
<FileConfiguration
|
||||
Name="Release|Win32">
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
</Filter>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Helpers">
|
||||
<File
|
||||
RelativePath=".\src\source\base64.cpp">
|
||||
</File>
|
||||
</Filter>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Header Files"
|
||||
Filter="h;hpp;hxx;hm;inl">
|
||||
<File
|
||||
RelativePath=".\src\include\Application.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\AudioPlayer.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\ax.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\BrowserCallHandler.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\CameraController.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\Enum.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\ErrorFunctions.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\Faces.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\Globals.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\IEBrowser.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\IEDispatcher.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\Mouse.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\propertyGrid.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\PropertyWindow.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\Renderer.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\resource.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\StringFunctions.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\TextureHandler.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\ToolEnum.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\versioning.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\VS2005CompatShim.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\win32Defines.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\WindowFunctions.h">
|
||||
</File>
|
||||
<Filter
|
||||
Name="RapidXML">
|
||||
<File
|
||||
RelativePath=".\src\include\rapidxml\rapidxml.hpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\rapidxml\rapidxml_iterators.hpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\rapidxml\rapidxml_print.hpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\rapidxml\rapidxml_utils.hpp">
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Listener">
|
||||
<File
|
||||
RelativePath=".\src\include\Listener\ButtonListener.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\Listener\CameraButtonListener.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\Listener\DeleteListener.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\Listener\GUDButtonListener.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\Listener\MenuButtonListener.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\Listener\ModeSelectionListener.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\Listener\RotateButtonListener.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\Listener\ToolbarListener.h">
|
||||
</File>
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||||
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|
||||
RelativePath=".\src\include\DataModel\WorkspaceInstance.h">
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Tool">
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||||
<File
|
||||
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|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\Tool\DraggerTool.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\Tool\SurfaceTool.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\Tool\Tool.h">
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="DataModelV2">
|
||||
<File
|
||||
RelativePath=".\src\include\DataModelV2\DataModelInstance.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\DataModelV2\GroupInstance.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\DataModelV2\Instance.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\DataModelV2\LevelInstance.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\DataModelV2\LightingInstance.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\DataModelV2\PartInstance.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\DataModelV2\PVInstance.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\DataModelV2\SelectionService.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\DataModelV2\SoundInstance.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\DataModelV2\SoundService.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\DataModelV2\ThumbnailGeneratorInstance.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\DataModelV2\WorkspaceInstance.h">
|
||||
</File>
|
||||
<Filter
|
||||
Name="Gui">
|
||||
<File
|
||||
RelativePath=".\src\include\DataModelV2\BaseButtonInstance.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\DataModelV2\BaseGuiInstance.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\DataModelV2\GuiRootInstance.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\DataModelV2\ImageButtonInstance.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\DataModelV2\TextButtonInstance.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\DataModelV2\ToggleImageButtonInstance.h">
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="XplicitNgine">
|
||||
<File
|
||||
RelativePath=".\src\include\XplicitNgine\XplicitNgine.h">
|
||||
</File>
|
||||
</Filter>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Helpers">
|
||||
<File
|
||||
RelativePath=".\src\include\base64.h">
|
||||
</File>
|
||||
</Filter>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Resource Files"
|
||||
Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe">
|
||||
<File
|
||||
RelativePath=".\Dialogs.rc">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\icon1.ico">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Parts.bmp">
|
||||
</File>
|
||||
<File
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||||
RelativePath=".\roblox_RN1_icon.ico">
|
||||
</File>
|
||||
</Filter>
|
||||
</Files>
|
||||
<Globals>
|
||||
<Global
|
||||
Name="RESOURCE_FILE"
|
||||
Value="Dialogs.rc"/>
|
||||
</Globals>
|
||||
</VisualStudioProject>
|
||||
@@ -1,24 +1,24 @@
|
||||
# Microsoft Developer Studio Project File - Name="G3DTest" - Package Owner=<4>
|
||||
# Microsoft Developer Studio Project File - Name="Blocks3D" - Package Owner=<4>
|
||||
# Microsoft Developer Studio Generated Build File, Format Version 6.00
|
||||
# ** DO NOT EDIT **
|
||||
|
||||
# TARGTYPE "Win32 (x86) Application" 0x0101
|
||||
|
||||
CFG=G3DTest - Win32 Debug
|
||||
CFG=Blocks3D - Win32 Debug
|
||||
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
||||
!MESSAGE use the Export Makefile command and run
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "G3DTest.mak".
|
||||
!MESSAGE NMAKE /f "Blocks3D.mak".
|
||||
!MESSAGE
|
||||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "G3DTest.mak" CFG="G3DTest - Win32 Debug"
|
||||
!MESSAGE NMAKE /f "Blocks3D.mak" CFG="Blocks3D - Win32 Debug"
|
||||
!MESSAGE
|
||||
!MESSAGE Possible choices for configuration are:
|
||||
!MESSAGE
|
||||
!MESSAGE "G3DTest - Win32 Release" (based on "Win32 (x86) Application")
|
||||
!MESSAGE "G3DTest - Win32 Debug" (based on "Win32 (x86) Application")
|
||||
!MESSAGE "Blocks3D - Win32 Release" (based on "Win32 (x86) Application")
|
||||
!MESSAGE "Blocks3D - Win32 Debug" (based on "Win32 (x86) Application")
|
||||
!MESSAGE
|
||||
|
||||
# Begin Project
|
||||
@@ -29,7 +29,7 @@ CPP=cl.exe
|
||||
MTL=midl.exe
|
||||
RSC=rc.exe
|
||||
|
||||
!IF "$(CFG)" == "G3DTest - Win32 Release"
|
||||
!IF "$(CFG)" == "Blocks3D - Win32 Release"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 0
|
||||
@@ -54,7 +54,7 @@ LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
|
||||
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
|
||||
|
||||
!ELSEIF "$(CFG)" == "G3DTest - Win32 Debug"
|
||||
!ELSEIF "$(CFG)" == "Blocks3D - Win32 Debug"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 1
|
||||
@@ -83,8 +83,8 @@ LINK32=link.exe
|
||||
|
||||
# Begin Target
|
||||
|
||||
# Name "G3DTest - Win32 Release"
|
||||
# Name "G3DTest - Win32 Debug"
|
||||
# Name "Blocks3D - Win32 Release"
|
||||
# Name "Blocks3D - Win32 Debug"
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||||
# Begin Group "Source Files"
|
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|
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# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
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|
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###############################################################################
|
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|
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Project: "G3DTest"=.\G3DTest.dsp - Package Owner=<4>
|
||||
Project: "Blocks3D"=.\Blocks3D.dsp - Package Owner=<4>
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
13
Blocks3D.exe.manifest
Normal file
@@ -0,0 +1,13 @@
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||||
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
|
||||
<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0">
|
||||
<dependency>
|
||||
<dependentAssembly>
|
||||
<assemblyIdentity type="win32" name="Microsoft.Windows.Common-Controls" version="6.0.0.0" processorArchitecture="*" publicKeyToken="6595b64144ccf1df" language="*"/>
|
||||
</dependentAssembly>
|
||||
</dependency>
|
||||
<dependency>
|
||||
<dependentAssembly>
|
||||
<assemblyIdentity type="win32" name="Microsoft.VC80.CRT" version="8.0.50727.6195" processorArchitecture="x86" publicKeyToken="1fc8b3b9a1e18e3b"></assemblyIdentity>
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||||
</dependentAssembly>
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</dependency>
|
||||
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||||
@@ -1,7 +1,7 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 9.00
|
||||
# Visual C++ Express 2005
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "G3DTest", "G3DTest.vcproj", "{6C4D6EEF-B1D1-456A-B850-92CAB17124BE}"
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Blocks3D", "Blocks3D.vcproj", "{6C4D6EEF-B1D1-456A-B850-92CAB17124BE}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
992
Blocks3D.vcproj
Normal file
@@ -0,0 +1,992 @@
|
||||
<?xml version="1.0" encoding="Windows-1252"?>
|
||||
<VisualStudioProject
|
||||
ProjectType="Visual C++"
|
||||
Version="8.00"
|
||||
Name="Blocks3D"
|
||||
ProjectGUID="{6C4D6EEF-B1D1-456A-B850-92CAB17124BE}"
|
||||
RootNamespace="Blocks3D"
|
||||
>
|
||||
<Platforms>
|
||||
<Platform
|
||||
Name="Win32"
|
||||
/>
|
||||
</Platforms>
|
||||
<ToolFiles>
|
||||
</ToolFiles>
|
||||
<Configurations>
|
||||
<Configuration
|
||||
Name="Release|Win32"
|
||||
OutputDirectory=".\Release"
|
||||
IntermediateDirectory=".\Release"
|
||||
ConfigurationType="1"
|
||||
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC60.vsprops"
|
||||
UseOfMFC="0"
|
||||
UseOfATL="0"
|
||||
ATLMinimizesCRunTimeLibraryUsage="false"
|
||||
CharacterSet="2"
|
||||
>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
PreprocessorDefinitions="NDEBUG"
|
||||
MkTypLibCompatible="true"
|
||||
SuppressStartupBanner="true"
|
||||
TargetEnvironment="1"
|
||||
TypeLibraryName=".\Release/Blocks3D.tlb"
|
||||
HeaderFileName=""
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="2"
|
||||
InlineFunctionExpansion="2"
|
||||
EnableIntrinsicFunctions="true"
|
||||
FavorSizeOrSpeed="1"
|
||||
OmitFramePointers="true"
|
||||
WholeProgramOptimization="true"
|
||||
AdditionalIncludeDirectories="".\src\include""
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_ATL_STATIC_REGISTRY;NO_SDL_MAIN"
|
||||
StringPooling="true"
|
||||
RuntimeLibrary="2"
|
||||
EnableFunctionLevelLinking="true"
|
||||
PrecompiledHeaderFile=".\Release/Blocks3D.pch"
|
||||
AssemblerListingLocation=".\Release/"
|
||||
ObjectFile=".\Release/"
|
||||
ProgramDataBaseFileName=".\Release/"
|
||||
WarningLevel="3"
|
||||
SuppressStartupBanner="true"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManagedResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
PreprocessorDefinitions="NDEBUG"
|
||||
Culture="4105"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
AdditionalDependencies="Advapi32.lib Comctl32.lib Comdlg32.lib Shell32.lib ode.lib Ole32.lib"
|
||||
OutputFile="./Blocks3D.exe"
|
||||
LinkIncremental="1"
|
||||
SuppressStartupBanner="true"
|
||||
ProgramDatabaseFile=".\Release/Blocks3D.pdb"
|
||||
SubSystem="2"
|
||||
StackReserveSize="16777216"
|
||||
OptimizeReferences="2"
|
||||
EnableCOMDATFolding="2"
|
||||
OptimizeForWindows98="2"
|
||||
LinkTimeCodeGeneration="1"
|
||||
TargetMachine="1"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCALinkTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManifestTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXDCMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCBscMakeTool"
|
||||
SuppressStartupBanner="true"
|
||||
OutputFile=".\Release/Blocks3D.bsc"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCAppVerifierTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebDeploymentTool"
|
||||
/>
|
||||
<Tool
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||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
ObjectFile="$(IntDir)\$(InputName)1.obj"
|
||||
XMLDocumentationFileName="$(IntDir)\$(InputName)1.xdc"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="XplicitNgine"
|
||||
>
|
||||
<File
|
||||
RelativePath=".\src\source\XplicitNgine\XplicitNgine.cpp"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Helpers"
|
||||
>
|
||||
<File
|
||||
RelativePath=".\src\source\base64.cpp"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Header Files"
|
||||
Filter="h;hpp;hxx;hm;inl"
|
||||
>
|
||||
<File
|
||||
RelativePath=".\src\include\Application.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\AudioPlayer.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\ax.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\BrowserCallHandler.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\CameraController.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\Enum.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\ErrorFunctions.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\Faces.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\Globals.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\IEBrowser.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\IEDispatcher.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\Mouse.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\propertyGrid.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\PropertyWindow.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\Renderer.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\resource.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\StringFunctions.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\TextureHandler.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\ToolEnum.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\versioning.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\VS2005CompatShim.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\win32Defines.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\WindowFunctions.h"
|
||||
>
|
||||
</File>
|
||||
<Filter
|
||||
Name="RapidXML"
|
||||
>
|
||||
<File
|
||||
RelativePath=".\src\include\rapidxml\rapidxml.hpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\rapidxml\rapidxml_iterators.hpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\rapidxml\rapidxml_print.hpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\rapidxml\rapidxml_utils.hpp"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Listener"
|
||||
>
|
||||
<File
|
||||
RelativePath=".\src\include\Listener\ButtonListener.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\Listener\CameraButtonListener.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\Listener\DeleteListener.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\Listener\GUDButtonListener.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\Listener\MenuButtonListener.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\Listener\ModeSelectionListener.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\Listener\RotateButtonListener.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\Listener\ToolbarListener.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\DataModel\WorkspaceInstance.h"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Tool"
|
||||
>
|
||||
<File
|
||||
RelativePath=".\src\include\Tool\ArrowTool.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\Tool\DraggerTool.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\Tool\SurfaceTool.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\Tool\Tool.h"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="DataModelV2"
|
||||
>
|
||||
<File
|
||||
RelativePath=".\src\include\DataModelV2\DataModelInstance.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\DataModelV2\GroupInstance.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\DataModelV2\Instance.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\DataModelV2\LevelInstance.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\DataModelV2\LightingInstance.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\DataModelV2\PartInstance.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\DataModelV2\PVInstance.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\DataModelV2\SelectionService.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\DataModelV2\SoundInstance.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\DataModelV2\SoundService.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\DataModelV2\ThumbnailGeneratorInstance.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\DataModelV2\WorkspaceInstance.h"
|
||||
>
|
||||
</File>
|
||||
<Filter
|
||||
Name="Gui"
|
||||
>
|
||||
<File
|
||||
RelativePath=".\src\include\DataModelV2\BaseButtonInstance.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\DataModelV2\BaseGuiInstance.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\DataModelV2\GuiRootInstance.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\DataModelV2\ImageButtonInstance.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\DataModelV2\TextButtonInstance.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\DataModelV2\ToggleImageButtonInstance.h"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="XplicitNgine"
|
||||
>
|
||||
<File
|
||||
RelativePath=".\src\include\XplicitNgine\XplicitNgine.h"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Helpers"
|
||||
>
|
||||
<File
|
||||
RelativePath=".\src\include\base64.h"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Resource Files"
|
||||
Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
|
||||
>
|
||||
<File
|
||||
RelativePath=".\Blocks3D.exe.manifest"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Dialogs.rc"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\icon1.ico"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Parts.bmp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\roblox_RN1_icon.ico"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
</Files>
|
||||
<Globals>
|
||||
<Global
|
||||
Name="RESOURCE_FILE"
|
||||
Value="Dialogs.rc"
|
||||
/>
|
||||
</Globals>
|
||||
</VisualStudioProject>
|
||||
BIN
Dialogs.aps
51
Dialogs.rc
@@ -5,7 +5,8 @@
|
||||
#include <windows.h>
|
||||
#include <commctrl.h>
|
||||
#include <richedit.h>
|
||||
#include "resource.h"
|
||||
#include "src/include/resource.h"
|
||||
#include "src/include/versioning.h"
|
||||
|
||||
|
||||
|
||||
@@ -16,7 +17,39 @@
|
||||
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_CAN
|
||||
IDB_BITMAP1 BITMAP "Parts.bmp"
|
||||
|
||||
|
||||
LANGUAGE LANG_NEUTRAL, SUBLANG_NEUTRAL
|
||||
1 VERSIONINFO
|
||||
FILEVERSION APP_GENER,APP_MAJOR,APP_MINOR,APP_PATCH
|
||||
PRODUCTVERSION APP_GENER,APP_MAJOR,APP_MINOR,APP_PATCH
|
||||
FILEOS VOS__WINDOWS32
|
||||
FILETYPE VFT_APP
|
||||
FILESUBTYPE VFT2_UNKNOWN
|
||||
FILEFLAGSMASK 0
|
||||
FILEFLAGS 0
|
||||
{
|
||||
BLOCK "StringFileInfo"
|
||||
{
|
||||
BLOCK "100901B5"
|
||||
{
|
||||
VALUE "Comments", ""
|
||||
VALUE "CompanyName", "Blocks3D Team"
|
||||
VALUE "FileDescription", "Blocks 3D"
|
||||
VALUE "FileVersion", VER_STR(APP_VER_STRING)
|
||||
VALUE "InternalName", "Blocks3D"
|
||||
VALUE "LegalCopyright", "Blocks3D Team 2018-2023"
|
||||
VALUE "LegalTrademarks", ""
|
||||
VALUE "OriginalFilename", "Blocks3D.exe"
|
||||
VALUE "PrivateBuild", ""
|
||||
VALUE "ProductName", "Blocks3D"
|
||||
VALUE "ProductVersion", VER_STR(APP_VER_STRING)
|
||||
VALUE "SpecialBuild", ""
|
||||
}
|
||||
}
|
||||
BLOCK "VarFileInfo"
|
||||
{
|
||||
VALUE "Translation", 0x1009, 0x01B5
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// Dialog resources
|
||||
@@ -28,7 +61,7 @@ EXSTYLE WS_EX_WINDOWEDGE
|
||||
CAPTION "Insert Object"
|
||||
FONT 8, "Ms Shell Dlg"
|
||||
{
|
||||
EDITTEXT IDE_EDIT, 35, 6, 195, 14, ES_AUTOHSCROLL, WS_EX_LEFT
|
||||
EDITTEXT IDC_EDIT1, 35, 6, 195, 14, ES_AUTOHSCROLL, WS_EX_LEFT
|
||||
LTEXT "Class:", 0, 10, 9, 20, 9, SS_LEFT, WS_EX_LEFT
|
||||
PUSHBUTTON "Cancel", IDCANCEL, 237, 24, 50, 14, 0, WS_EX_LEFT
|
||||
DEFPUSHBUTTON "OK", IDOK, 237, 6, 50, 14, 0, WS_EX_LEFT
|
||||
@@ -40,4 +73,14 @@ FONT 8, "Ms Shell Dlg"
|
||||
// Icon resources
|
||||
//
|
||||
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_CAN
|
||||
IDI_ICON1 ICON "icon1.ico"
|
||||
IDI_ICON1 ICON "FatB3dIcon.ico"
|
||||
|
||||
|
||||
|
||||
//
|
||||
// Manifest resources
|
||||
//
|
||||
#ifndef _DEBUG
|
||||
LANGUAGE LANG_NEUTRAL, SUBLANG_NEUTRAL
|
||||
1 MANIFEST ".\\Blocks3D.exe.manifest"
|
||||
#endif
|
||||
@@ -1,13 +0,0 @@
|
||||
<html>
|
||||
<head>
|
||||
<title> RBX05R Documentation </title>
|
||||
<meta charset="utf-8">
|
||||
</head>
|
||||
<body>
|
||||
<div class="content" style="text-align:center;">
|
||||
<h1> ROBLOX 2005 Recreation documentation </h1>
|
||||
<br>
|
||||
<h4> Current for: r360 </h4>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
17
Enum.h
@@ -1,17 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
namespace Enum
|
||||
{
|
||||
namespace SurfaceType
|
||||
{
|
||||
enum Value {
|
||||
Smooth, Snaps, Inlets, Glue, Weld, Spawn, Hinge, Motor, Bumps
|
||||
};
|
||||
}
|
||||
namespace Shape
|
||||
{
|
||||
enum Value {
|
||||
Ball = 0, Block = 1, Cylinder = 2
|
||||
};
|
||||
}
|
||||
}
|
||||
16
Enums.h
@@ -1,16 +0,0 @@
|
||||
#ifdef UENUMS
|
||||
#ifndef ENUM_H
|
||||
#define ENUM_H
|
||||
static enum BinType {GameTool, Grab, Clone, Hammer};
|
||||
static enum ControllerType {None, KeyboardRight, KeyboardLeft, Joypad1, Joypad2, Chase, Flee};
|
||||
//static enum JointType {UNK0, WeldJoint, SnapJoint, UNK3, Rotate, RotateP, RotateV, GlueJoint, UNK8, UNK9, None};
|
||||
static enum ActionType {Nothing, Pause, Lose, Draw, Win};
|
||||
static enum AffectType {NoChange, Increase, Decrease};
|
||||
static enum InputType {NoInput, LeftTread, RightTread, Steer, Throtle, UpDown, Action1, Action2, Action3, Action4, Action5, Constant, Sin};
|
||||
//static enum SurfaceConstraint {None, Hinge, SteppingMotor, Motor};
|
||||
static enum SurfaceType{Smooth, Snaps, Inlets, Glue, Weld, Spawn, Hinge, Motor, Bumps};
|
||||
static enum SoundType {NoSound, Boing, Bomb, Break, Click, Clock, Slingshot, Page, Ping, Snap, Splat, Step, StepOn, Swoosh, Victory};
|
||||
static enum PartType {Ball, Block, Cylinder};
|
||||
static enum KeywordFilterType {Include, Exclude};
|
||||
#endif
|
||||
#endif
|
||||
BIN
FatB3dIcon.ico
Normal file
|
After Width: | Height: | Size: 108 KiB |
BIN
G3DTest.aps
BIN
G3DTest.opt
32
G3DTest.plg
@@ -1,32 +0,0 @@
|
||||
<html>
|
||||
<body>
|
||||
<pre>
|
||||
<h1>Build Log</h1>
|
||||
<h3>
|
||||
--------------------Configuration: G3DTest - Win32 Debug--------------------
|
||||
</h3>
|
||||
<h3>Command Lines</h3>
|
||||
Creating temporary file "C:\Users\Andreja\AppData\Local\Temp\RSPFD70.tmp" with contents
|
||||
[
|
||||
/nologo /MLd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /Fp"Debug/G3DTest.pch" /YX /Fo"Debug/" /Fd"Debug/" /FD /GZ /c
|
||||
"C:\USERS\ANDREJA\G3D\G3DTest\main.cpp"
|
||||
]
|
||||
Creating command line "cl.exe @C:\Users\Andreja\AppData\Local\Temp\RSPFD70.tmp"
|
||||
Creating temporary file "C:\Users\Andreja\AppData\Local\Temp\RSPFD71.tmp" with contents
|
||||
[
|
||||
kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /incremental:yes /pdb:"Debug/G3DTest.pdb" /debug /machine:I386 /out:"Debug/G3DTest.exe" /pdbtype:sept
|
||||
.\Debug\main.obj
|
||||
]
|
||||
Creating command line "link.exe @C:\Users\Andreja\AppData\Local\Temp\RSPFD71.tmp"
|
||||
<h3>Output Window</h3>
|
||||
Compiling...
|
||||
main.cpp
|
||||
Linking...
|
||||
|
||||
|
||||
|
||||
<h3>Results</h3>
|
||||
G3DTest.exe - 0 error(s), 0 warning(s)
|
||||
</pre>
|
||||
</body>
|
||||
</html>
|
||||
579
G3DTest.vcproj
@@ -1,579 +0,0 @@
|
||||
<?xml version="1.0" encoding="Windows-1252"?>
|
||||
<VisualStudioProject
|
||||
ProjectType="Visual C++"
|
||||
Version="8.00"
|
||||
Name="G3DTest"
|
||||
ProjectGUID="{6C4D6EEF-B1D1-456A-B850-92CAB17124BE}"
|
||||
RootNamespace="G3DTest"
|
||||
>
|
||||
<Platforms>
|
||||
<Platform
|
||||
Name="Win32"
|
||||
/>
|
||||
</Platforms>
|
||||
<ToolFiles>
|
||||
</ToolFiles>
|
||||
<Configurations>
|
||||
<Configuration
|
||||
Name="Release|Win32"
|
||||
OutputDirectory=".\Release"
|
||||
IntermediateDirectory=".\Release"
|
||||
ConfigurationType="1"
|
||||
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||||
@@ -1,40 +0,0 @@
|
||||
#include <G3DAll.h>
|
||||
#include "Application.h"
|
||||
#include "Globals.h"
|
||||
#include "AudioPlayer.h"
|
||||
#include "GUDButtonListener.h"
|
||||
|
||||
void GUDButtonListener::onButton1MouseClick(BaseButtonInstance* button)
|
||||
{
|
||||
bool cont = false;
|
||||
for(size_t i = 0; i < g_selectedInstances.size(); i++)
|
||||
if(g_selectedInstances.at(i)->canDelete)
|
||||
{
|
||||
cont = true;
|
||||
break;
|
||||
}
|
||||
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|
||||
{
|
||||
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|
||||
if(button->name == "Duplicate")
|
||||
{
|
||||
std::vector<Instance*> newinst;
|
||||
for(size_t i = 0; i < g_selectedInstances.size(); i++)
|
||||
{
|
||||
if(g_selectedInstances.at(i)->canDelete)
|
||||
{
|
||||
Instance* tempinst = g_selectedInstances.at(i);
|
||||
|
||||
Instance* clonedInstance = g_selectedInstances.at(i)->clone();
|
||||
|
||||
newinst.push_back(tempinst);
|
||||
}
|
||||
/*tempinst->setPosition(Vector3(tempPos.x, tempPos.y + tempSize.y, tempPos.z));
|
||||
g_usableApp->cameraController.centerCamera(g_selectedInstances.at(0));*/
|
||||
}
|
||||
g_selectedInstances = newinst;
|
||||
if(g_selectedInstances.size() > 0)
|
||||
g_usableApp->_propWindow->UpdateSelected(newinst.at(0));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,28 +0,0 @@
|
||||
#include "GroupInstance.h"
|
||||
|
||||
GroupInstance::GroupInstance(void)
|
||||
{
|
||||
PVInstance::PVInstance();
|
||||
className = "GroupInstance";
|
||||
listicon = 12;
|
||||
}
|
||||
|
||||
GroupInstance::GroupInstance(const GroupInstance &oinst)
|
||||
{
|
||||
PVInstance::PVInstance(oinst);
|
||||
listicon = 12;
|
||||
}
|
||||
|
||||
GroupInstance::~GroupInstance(void)
|
||||
{
|
||||
}
|
||||
|
||||
std::vector<PROPGRIDITEM> GroupInstance::getProperties()
|
||||
{
|
||||
std::vector<PROPGRIDITEM> properties = PVInstance::getProperties();
|
||||
return properties;
|
||||
}
|
||||
void GroupInstance::PropUpdate(LPPROPGRIDITEM &pItem)
|
||||
{
|
||||
PVInstance::PropUpdate(pItem);
|
||||
}
|
||||
105
IEBrowser.cpp
@@ -1,105 +0,0 @@
|
||||
#ifndef WIN32_LEAN_AND_MEAN
|
||||
#define WIN32_LEAN_AND_MEAN
|
||||
#endif
|
||||
|
||||
|
||||
#include <windows.h>
|
||||
|
||||
#include "IEBrowser.h"
|
||||
#include "Globals.h"
|
||||
#include "ax.h"
|
||||
//#include "IEDispatcher.h"
|
||||
|
||||
void IEBrowser::Boop(char* test)
|
||||
{
|
||||
}
|
||||
|
||||
IEBrowser::IEBrowser(HWND attachHWnd) {
|
||||
MSG messages;
|
||||
while (PeekMessage (&messages, NULL, 0, 0,PM_REMOVE))
|
||||
{
|
||||
if (IsDialogMessage(hwnd, &messages) == 0)
|
||||
{
|
||||
TranslateMessage(&messages);
|
||||
DispatchMessage(&messages);
|
||||
}
|
||||
}
|
||||
hwnd = attachHWnd;
|
||||
spDocument = 0;
|
||||
webBrowser = 0;
|
||||
SendMessage(hwnd,AX_INPLACE,1,0);
|
||||
SendMessage(hwnd,AX_QUERYINTERFACE,(WPARAM)&IID_IWebBrowser2,(LPARAM)&webBrowser);
|
||||
}
|
||||
|
||||
IEBrowser::~IEBrowser(void) {
|
||||
if (webBrowser)
|
||||
{
|
||||
webBrowser->Release();
|
||||
}
|
||||
}
|
||||
|
||||
// Something goes here
|
||||
int IEBrowser::setExternal(IDispatch** ext)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
|
||||
bool IEBrowser::navigateSyncURL(wchar_t* url)
|
||||
{
|
||||
MSG messages;
|
||||
if (webBrowser)
|
||||
{
|
||||
webBrowser->Navigate(url,0,0,0,0);
|
||||
for (int i=1;i<1000;i++)
|
||||
{
|
||||
while (PeekMessage (&messages, NULL, 0, 0,PM_REMOVE))
|
||||
{
|
||||
if (IsDialogMessage(hwnd, &messages) == 0)
|
||||
{
|
||||
TranslateMessage(&messages);
|
||||
DispatchMessage(&messages);
|
||||
}
|
||||
}
|
||||
|
||||
Sleep(30);
|
||||
|
||||
HRESULT hresult = webBrowser->get_Document(&spDocument);
|
||||
if (SUCCEEDED(hresult) && (spDocument != 0))
|
||||
{
|
||||
|
||||
IOleObject* spOleObject;
|
||||
if (SUCCEEDED(spDocument->QueryInterface(IID_IOleObject,(void**)&spOleObject)))
|
||||
{
|
||||
IOleClientSite* spClientSite;
|
||||
hresult = spOleObject->GetClientSite(&spClientSite);
|
||||
if (SUCCEEDED(hresult) && spClientSite)
|
||||
{
|
||||
m_spDefaultDocHostUIHandler = spClientSite;
|
||||
ICustomDoc* spCustomDoc;
|
||||
|
||||
//IEDispatcher* spIEDispatcher;
|
||||
if (SUCCEEDED(m_spDefaultDocHostUIHandler->QueryInterface(IID_IDocHostUIHandler,(void**)&m_spHandler)))
|
||||
{
|
||||
if (SUCCEEDED(spDocument->QueryInterface(IID_ICustomDoc,(void**)&spCustomDoc)))
|
||||
{
|
||||
spCustomDoc->SetUIHandler(m_spHandler);
|
||||
|
||||
m_spHandler->GetExternal(&m_spExternal);
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
MessageBox(NULL,"Cannot read IWebBrowser2...",(g_PlaceholderName+" Crash").c_str(),MB_OK);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
23
IEBrowser.h
@@ -1,23 +0,0 @@
|
||||
//#include "WindowFunctions.h"
|
||||
#pragma once
|
||||
#include <mshtml.h>
|
||||
#include <exdisp.h>
|
||||
#include <Mshtmhst.h>
|
||||
|
||||
class IEBrowser {
|
||||
public:
|
||||
IEBrowser(HWND attachHWnd);
|
||||
~IEBrowser(void);
|
||||
bool navigateSyncURL(wchar_t* url);
|
||||
void Boop(char* test);
|
||||
private:
|
||||
IWebBrowser2* webBrowser;
|
||||
HWND hwnd;
|
||||
IDispatch* spDocument;
|
||||
IHTMLDocument* spDocument2;
|
||||
IDocHostUIHandler* m_spHandler;
|
||||
IDispatch* m_spExternal;
|
||||
IDispatch* m_newExternal;
|
||||
IOleClientSite* m_spDefaultDocHostUIHandler;
|
||||
int setExternal(IDispatch** ext);
|
||||
};
|
||||
BIN
Installer/Redist/msvcp71.dll
Normal file
BIN
Installer/Redist/msvcr71.dll
Normal file
BIN
Installer/Redist/vcredist_x64.exe
Normal file
BIN
Installer/Redist/vcredist_x86.exe
Normal file
49
Installer/install_script.iss
Normal file
@@ -0,0 +1,49 @@
|
||||
;InnoSetupVersion=5.4.3
|
||||
;ONLY USE THIS IF YOU COMPILED WITH VISUAL STUDIO 2005!!!
|
||||
#define AppVer GetFileVersion('..\Blocks3D.exe')
|
||||
|
||||
[Setup]
|
||||
AppName=Blocks3D
|
||||
AppVersion=v{#AppVer}
|
||||
AppId={{4C5DF268-0208-4CDE-A7F0-65F7E2CB5067}
|
||||
AppPublisherURL=http://blocks3d.com/
|
||||
AppSupportURL=http://blocks3d.com/
|
||||
AppUpdatesURL=http://blocks3d.com/
|
||||
DefaultDirName={%localappdata}\Blocks3D
|
||||
OutputBaseFilename=Blocks3D_Setup_v{#AppVer}
|
||||
Compression=lzma2
|
||||
PrivilegesRequired=lowest
|
||||
WizardImageFile=setup.bmp
|
||||
DefaultGroupName=Blocks3D
|
||||
|
||||
|
||||
[UninstallDelete]
|
||||
Type: filesandordirs; Name: "{app}"
|
||||
|
||||
[Files]
|
||||
Source: "Redist\vcredist_x86.exe"; DestDir: "{tmp}"; Flags: ignoreversion
|
||||
;Source: "Redist\vcredist_x64.exe"; DestDir: "{tmp}"; Check: "IsWin64"; Flags: ignoreversion
|
||||
Source: "..\content\*"; DestDir: "{app}\content"; Flags: ignoreversion recursesubdirs
|
||||
;Source: "..\SDL.DLL"; DestDir: "{app}"; Flags: ignoreversion recursesubdirs
|
||||
Source: "..\Blocks3D.exe"; DestDir: "{app}"; Flags: ignoreversion recursesubdirs
|
||||
|
||||
[Registry]
|
||||
|
||||
|
||||
[Run]
|
||||
Filename: "{tmp}\vcredist_x86.exe"; Parameters: "/q"; Tasks: instvc;
|
||||
;Filename: "{tmp}\vcredist_x64.exe"; Parameters: "/q"; Tasks: instvc; Check: "IsWin64";
|
||||
Filename: "iexplore.exe"; Parameters: "http://www.blocks3d.com/FirstInstall"; Description: Start playing Blocks3D; Flags: shellexec postinstall nowait skipifsilent
|
||||
|
||||
[Icons]
|
||||
Name: "{group}\Play Blocks3D"; Filename: "{%programfiles}\Internet Explorer\iexplore.exe"; Parameters: "http://www.blocks3d.com/Games"; IconFilename: "{app}\Blocks3D.exe"; Tasks: startscut;
|
||||
Name: "{group}\Blocks3D Editor"; Filename: "{app}\Blocks3D.exe"; Tasks: startscut;
|
||||
|
||||
Name: "{userdesktop}\Play Blocks3D"; Filename: "{%programfiles}\Internet Explorer\iexplore.exe"; Parameters: "http://www.blocks3d.com/Games"; IconFilename: "{app}\Blocks3D.exe"; Tasks: startscut;
|
||||
Name: "{userdesktop}\Blocks3D Editor"; Filename: "{app}\Blocks3D.exe"; Tasks: desktopicon
|
||||
|
||||
[Tasks]
|
||||
Name: "instvc"; Description: "Install Visual C++ Redistributable 2005 SP1 (Requires elevated permissions)";
|
||||
Name: "desktopicon"; Description: "Create Desktop Icons";
|
||||
Name: "startscut"; Description: "Create Start Menu Icons";
|
||||
|
||||
52
Installer/install_script_floppy.iss
Normal file
@@ -0,0 +1,52 @@
|
||||
;InnoSetupVersion=5.4.3
|
||||
;ONLY USE THIS IF YOU COMPILED WITH VISUAL STUDIO 2005!!!
|
||||
#define AppVer GetFileVersion('..\Blocks3D.exe')
|
||||
|
||||
[Setup]
|
||||
AppName=Blocks3D
|
||||
AppVersion=v{#AppVer}
|
||||
AppId={{4C5DF268-0208-4CDE-A7F0-65F7E2CB5067}
|
||||
AppPublisherURL=http://blocks3d.com/
|
||||
AppSupportURL=http://blocks3d.com/
|
||||
AppUpdatesURL=http://blocks3d.com/
|
||||
DefaultDirName={%localappdata}\Blocks3D
|
||||
OutputBaseFilename=B3DSTP
|
||||
Compression=lzma2
|
||||
PrivilegesRequired=lowest
|
||||
WizardImageFile=setup.bmp
|
||||
DefaultGroupName=Blocks3D
|
||||
DiskSpanning=yes
|
||||
SlicesPerDisk=1
|
||||
DiskSliceSize=1457664
|
||||
|
||||
|
||||
[UninstallDelete]
|
||||
Type: filesandordirs; Name: "{app}"
|
||||
|
||||
[Files]
|
||||
Source: "Redist\vcredist_x86.exe"; DestDir: "{tmp}"; Flags: ignoreversion
|
||||
;Source: "Redist\vcredist_x64.exe"; DestDir: "{tmp}"; Check: "IsWin64"; Flags: ignoreversion
|
||||
Source: "..\content\*"; DestDir: "{app}\content"; Flags: ignoreversion recursesubdirs
|
||||
;Source: "..\SDL.DLL"; DestDir: "{app}"; Flags: ignoreversion recursesubdirs
|
||||
Source: "..\Blocks3D.exe"; DestDir: "{app}"; Flags: ignoreversion recursesubdirs
|
||||
|
||||
[Registry]
|
||||
|
||||
|
||||
[Run]
|
||||
Filename: "{tmp}\vcredist_x86.exe"; Parameters: "/q"; Tasks: instvc;
|
||||
;Filename: "{tmp}\vcredist_x64.exe"; Parameters: "/q"; Tasks: instvc; Check: "IsWin64";
|
||||
Filename: "iexplore.exe"; Parameters: "http://www.blocks3d.com/FirstInstall"; Description: Start playing Blocks3D; Flags: shellexec postinstall nowait skipifsilent
|
||||
|
||||
[Icons]
|
||||
Name: "{group}\Play Blocks3D"; Filename: "{%programfiles}\Internet Explorer\iexplore.exe"; Parameters: "http://www.blocks3d.com/Games"; IconFilename: "{app}\Blocks3D.exe"; Tasks: startscut;
|
||||
Name: "{group}\Blocks3D Editor"; Filename: "{app}\Blocks3D.exe"; Tasks: startscut;
|
||||
|
||||
Name: "{userdesktop}\Play Blocks3D"; Filename: "{%programfiles}\Internet Explorer\iexplore.exe"; Parameters: "http://www.blocks3d.com/Games"; IconFilename: "{app}\Blocks3D.exe"; Tasks: startscut;
|
||||
Name: "{userdesktop}\Blocks3D Editor"; Filename: "{app}\Blocks3D.exe"; Tasks: desktopicon
|
||||
|
||||
[Tasks]
|
||||
Name: "instvc"; Description: "Install Visual C++ Redistributable 2005 SP1 (Requires elevated permissions)";
|
||||
Name: "desktopicon"; Description: "Create Desktop Icons";
|
||||
Name: "startscut"; Description: "Create Start Menu Icons";
|
||||
|
||||
48
Installer/install_script_floppy_vs2003.iss
Normal file
@@ -0,0 +1,48 @@
|
||||
;InnoSetupVersion=5.4.3
|
||||
;ONLY USE THIS IF YOU COMPILED WITH VISUAL STUDIO 2003!!!
|
||||
#define AppVer GetFileVersion('..\Blocks3D.exe')
|
||||
|
||||
[Setup]
|
||||
AppName=Blocks3D
|
||||
AppVersion=v{#AppVer}
|
||||
AppId={{4C5DF268-0208-4CDE-A7F0-65F7E2CB5067}
|
||||
AppPublisherURL=http://blocks3d.com/
|
||||
AppSupportURL=http://blocks3d.com/
|
||||
AppUpdatesURL=http://blocks3d.com/
|
||||
DefaultDirName={%localappdata}\Blocks3D
|
||||
OutputBaseFilename=B3DSTP
|
||||
Compression=lzma2
|
||||
PrivilegesRequired=lowest
|
||||
WizardImageFile=setup.bmp
|
||||
DefaultGroupName=Blocks3D
|
||||
DiskSpanning=yes
|
||||
SlicesPerDisk=1
|
||||
DiskSliceSize=1457664
|
||||
|
||||
|
||||
[UninstallDelete]
|
||||
Type: filesandordirs; Name: "{app}"
|
||||
|
||||
[Files]
|
||||
Source: "Redist\msvcr71.dll"; DestDir: "{app}"; Flags: ignoreversion
|
||||
Source: "Redist\msvcp71.dll"; DestDir: "{app}"; Flags: ignoreversion
|
||||
Source: "..\content\*"; DestDir: "{app}\content"; Flags: ignoreversion recursesubdirs
|
||||
Source: "..\Blocks3D.exe"; DestDir: "{app}"; Flags: ignoreversion recursesubdirs
|
||||
|
||||
[Registry]
|
||||
|
||||
|
||||
[Run]
|
||||
Filename: "iexplore.exe"; Parameters: "http://www.blocks3d.com/FirstInstall"; Description: Start playing Blocks3D; Flags: shellexec postinstall nowait skipifsilent
|
||||
|
||||
[Icons]
|
||||
Name: "{group}\Play Blocks3D"; Filename: "{%programfiles}\Internet Explorer\iexplore.exe"; Parameters: "http://www.blocks3d.com/Games"; IconFilename: "{app}\Blocks3D.exe"; Tasks: startscut;
|
||||
Name: "{group}\Blocks3D Editor"; Filename: "{app}\Blocks3D.exe"; Tasks: startscut;
|
||||
|
||||
Name: "{userdesktop}\Play Blocks3D"; Filename: "{%programfiles}\Internet Explorer\iexplore.exe"; Parameters: "http://www.blocks3d.com/Games"; IconFilename: "{app}\Blocks3D.exe"; Tasks: startscut;
|
||||
Name: "{userdesktop}\Blocks3D Editor"; Filename: "{app}\Blocks3D.exe"; Tasks: desktopicon
|
||||
|
||||
[Tasks]
|
||||
Name: "desktopicon"; Description: "Create Desktop Icons";
|
||||
Name: "startscut"; Description: "Create Start Menu Icons";
|
||||
|
||||
45
Installer/install_script_vs2003.iss
Normal file
@@ -0,0 +1,45 @@
|
||||
;InnoSetupVersion=5.4.3
|
||||
;ONLY USE THIS IF YOU COMPILED WITH VISUAL STUDIO 2003!!!
|
||||
#define AppVer GetFileVersion('..\Blocks3D.exe')
|
||||
|
||||
[Setup]
|
||||
AppName=Blocks3D
|
||||
AppVersion=v{#AppVer}
|
||||
AppId={{4C5DF268-0208-4CDE-A7F0-65F7E2CB5067}
|
||||
AppPublisherURL=http://blocks3d.com/
|
||||
AppSupportURL=http://blocks3d.com/
|
||||
AppUpdatesURL=http://blocks3d.com/
|
||||
DefaultDirName={%localappdata}\Blocks3D
|
||||
OutputBaseFilename=Blocks3D_Setup_v{#AppVer}
|
||||
Compression=lzma2
|
||||
PrivilegesRequired=lowest
|
||||
WizardImageFile=setup.bmp
|
||||
DefaultGroupName=Blocks3D
|
||||
|
||||
|
||||
[UninstallDelete]
|
||||
Type: filesandordirs; Name: "{app}"
|
||||
|
||||
[Files]
|
||||
Source: "Redist\msvcp71.dll"; DestDir: "{app}"; Flags: ignoreversion
|
||||
Source: "Redist\msvcr71.dll"; DestDir: "{app}"; Flags: ignoreversion
|
||||
Source: "..\content\*"; DestDir: "{app}\content"; Flags: ignoreversion recursesubdirs
|
||||
Source: "..\Blocks3D.exe"; DestDir: "{app}"; Flags: ignoreversion recursesubdirs
|
||||
|
||||
[Registry]
|
||||
|
||||
|
||||
[Run]
|
||||
Filename: "iexplore.exe"; Parameters: "http://www.blocks3d.com/FirstInstall"; Description: Start playing Blocks3D; Flags: shellexec postinstall nowait skipifsilent
|
||||
|
||||
[Icons]
|
||||
Name: "{group}\Play Blocks3D"; Filename: "{%programfiles}\Internet Explorer\iexplore.exe"; Parameters: "http://www.blocks3d.com/Games"; IconFilename: "{app}\Blocks3D.exe"; Tasks: startscut;
|
||||
Name: "{group}\Blocks3D Editor"; Filename: "{app}\Blocks3D.exe"; Tasks: startscut;
|
||||
|
||||
Name: "{userdesktop}\Play Blocks3D"; Filename: "{%programfiles}\Internet Explorer\iexplore.exe"; Parameters: "http://www.blocks3d.com/Games"; IconFilename: "{app}\Blocks3D.exe"; Tasks: startscut;
|
||||
Name: "{userdesktop}\Blocks3D Editor"; Filename: "{app}\Blocks3D.exe"; Tasks: desktopicon
|
||||
|
||||
[Tasks]
|
||||
Name: "desktopicon"; Description: "Create Desktop Icons";
|
||||
Name: "startscut"; Description: "Create Start Menu Icons";
|
||||
|
||||
BIN
Installer/setup.bmp
Normal file
|
After Width: | Height: | Size: 151 KiB |
@@ -1,73 +0,0 @@
|
||||
#include "LevelInstance.h"
|
||||
|
||||
LevelInstance::LevelInstance(void)
|
||||
{
|
||||
Instance::Instance();
|
||||
name = "Level";
|
||||
winMessage = "You Won!";
|
||||
loseMessage = "You Lost. Try Again";
|
||||
timer = 60.0F;
|
||||
score = 0;
|
||||
canDelete = false;
|
||||
}
|
||||
|
||||
LevelInstance::~LevelInstance(void)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
char timerTxt[12];
|
||||
char scoreTxt[12];
|
||||
std::vector<PROPGRIDITEM> LevelInstance::getProperties()
|
||||
{
|
||||
std::vector<PROPGRIDITEM> properties = Instance::getProperties();
|
||||
|
||||
|
||||
|
||||
properties.push_back(createPGI("Messages",
|
||||
"WinMessage",
|
||||
"The message that shows when the player wins.",
|
||||
(LPARAM)winMessage.c_str(),
|
||||
PIT_EDIT));
|
||||
properties.push_back(createPGI("Messages",
|
||||
"LoseMessage",
|
||||
"The message that shows when the player loses.",
|
||||
(LPARAM)loseMessage.c_str(),
|
||||
PIT_EDIT));
|
||||
|
||||
|
||||
sprintf_s(timerTxt, "%g", timer);
|
||||
sprintf_s(scoreTxt, "%d", score);
|
||||
properties.push_back(createPGI("Gameplay",
|
||||
"InitialTimerValue",
|
||||
"The ammount of time in seconds the player has to complete this level.\r\n\r\nPut 0 if time is limitless.",
|
||||
(LPARAM)timerTxt,
|
||||
PIT_EDIT));
|
||||
properties.push_back(createPGI("Gameplay",
|
||||
"InitialScoreValue",
|
||||
"The ammount of points the player starts with.",
|
||||
(LPARAM)scoreTxt,
|
||||
PIT_EDIT));
|
||||
return properties;
|
||||
}
|
||||
void LevelInstance::PropUpdate(LPPROPGRIDITEM &pItem)
|
||||
{
|
||||
if(strcmp(pItem->lpszPropName, "InitialTimerValue") == 0)
|
||||
{
|
||||
timer = atoi((LPSTR)pItem->lpCurValue);
|
||||
}
|
||||
if(strcmp(pItem->lpszPropName, "InitialScoreValue") == 0)
|
||||
{
|
||||
score = atof((LPSTR)pItem->lpCurValue);
|
||||
}
|
||||
if(strcmp(pItem->lpszPropName, "LoseMessage") == 0)
|
||||
{
|
||||
loseMessage = (LPSTR)pItem->lpCurValue;
|
||||
}
|
||||
if(strcmp(pItem->lpszPropName, "WinMessage") == 0)
|
||||
{
|
||||
winMessage = (LPSTR)pItem->lpCurValue;
|
||||
}
|
||||
else
|
||||
Instance::PropUpdate(pItem);
|
||||
}
|
||||
6
ODE Copyright.txt
Normal file
@@ -0,0 +1,6 @@
|
||||
Open Dynamics Engine
|
||||
|
||||
Copyright (c) 2001-2004,
|
||||
Russell L. Smith.
|
||||
|
||||
All rights reserved.
|
||||
@@ -1,42 +0,0 @@
|
||||
#include "PVInstance.h"
|
||||
|
||||
PVInstance::PVInstance(void)
|
||||
{
|
||||
Instance::Instance();
|
||||
nameShown = false;
|
||||
className = "PVInstance";
|
||||
listicon = 0;
|
||||
}
|
||||
|
||||
PVInstance::PVInstance(const PVInstance &oinst)
|
||||
{
|
||||
Instance::Instance(oinst);
|
||||
}
|
||||
|
||||
PVInstance::~PVInstance(void)
|
||||
{
|
||||
}
|
||||
|
||||
void PVInstance::postRender(RenderDevice* rd)
|
||||
{
|
||||
}
|
||||
|
||||
std::vector<PROPGRIDITEM> PVInstance::getProperties()
|
||||
{
|
||||
std::vector<PROPGRIDITEM> properties = Instance::getProperties();
|
||||
properties.push_back(createPGI(
|
||||
"Item",
|
||||
"NameShown",
|
||||
"This chooses whether the item name is shown",
|
||||
nameShown,
|
||||
PIT_CHECK));
|
||||
return properties;
|
||||
}
|
||||
void PVInstance::PropUpdate(LPPROPGRIDITEM &pItem)
|
||||
{
|
||||
if(strcmp(pItem->lpszPropName, "NameShown") == 0)
|
||||
{
|
||||
nameShown = (bool)pItem->lpCurValue;
|
||||
}
|
||||
else Instance::PropUpdate(pItem);
|
||||
}
|
||||
15
PVInstance.h
@@ -1,15 +0,0 @@
|
||||
#pragma once
|
||||
#include "instance.h"
|
||||
|
||||
class PVInstance :
|
||||
public Instance
|
||||
{
|
||||
public:
|
||||
PVInstance(void);
|
||||
~PVInstance(void);
|
||||
PVInstance(const PVInstance &oinst);
|
||||
virtual void postRender(RenderDevice* rd);
|
||||
virtual std::vector<PROPGRIDITEM> getProperties();
|
||||
virtual void PropUpdate(LPPROPGRIDITEM &pItem);
|
||||
bool nameShown;
|
||||
};
|
||||
1028
PartInstance.cpp
@@ -1,72 +0,0 @@
|
||||
#pragma once
|
||||
#include "PVInstance.h"
|
||||
#include "Enum.h"
|
||||
|
||||
#define NEW_BOX_RENDER
|
||||
|
||||
class PartInstance : public PVInstance
|
||||
{
|
||||
public:
|
||||
PartInstance(void);
|
||||
PartInstance(const PartInstance &oinst);
|
||||
Instance* clone() const { return new PartInstance(*this); }
|
||||
virtual void PartInstance::postRender(RenderDevice* rd);
|
||||
~PartInstance(void);
|
||||
virtual void render(RenderDevice*);
|
||||
Vector3 velocity;
|
||||
Enum::SurfaceType::Value top;
|
||||
Enum::SurfaceType::Value front;
|
||||
Enum::SurfaceType::Value right;
|
||||
Enum::SurfaceType::Value back;
|
||||
Enum::SurfaceType::Value left;
|
||||
Enum::SurfaceType::Value bottom;
|
||||
Enum::Shape::Value shape;
|
||||
CoordinateFrame cFrame;
|
||||
Color3 color;
|
||||
Vector3 getPosition();
|
||||
void setPosition(Vector3);
|
||||
CoordinateFrame getCFrame();
|
||||
void setCFrame(CoordinateFrame);
|
||||
Box getBox();
|
||||
Box getScaledBox();
|
||||
CoordinateFrame getCFrameRenderBased();
|
||||
Vector3 getSize();
|
||||
void setSize(Vector3);
|
||||
void setShape(Enum::Shape::Value shape);
|
||||
bool canCollide;
|
||||
bool anchored;
|
||||
Vector3 rotVelocity;
|
||||
bool collides(Box);
|
||||
virtual std::vector<PROPGRIDITEM> getProperties();
|
||||
virtual void PropUpdate(LPPROPGRIDITEM &pItem);
|
||||
#ifdef NEW_BOX_RENDER
|
||||
void addVertex(Vector3 vertexPos,Color3 color);
|
||||
void addNormals(Vector3 normal);
|
||||
void addSingularNormal(Vector3 normal);
|
||||
void addTriangle(Vector3 vertexPos,Vector3 vertexPos2, Vector3 vertexPos3);
|
||||
void addSmoothTriangle(Vector3 vertexPos,Vector3 vertexPos2, Vector3 vertexPos3);
|
||||
void makeSmoothFace(int vertex1, int vertex2, int vertex3);
|
||||
void addPlus(Vector3 v1);
|
||||
void addPlus2(Vector3 v1);
|
||||
void debugPrintVertexIDs(RenderDevice* rd, GFontRef font, Matrix3 camRot);
|
||||
void makeFace(int vertex1, int vertex2, int vertex3);
|
||||
bool isUniqueVertex(Vector3 pos);
|
||||
#endif
|
||||
private:
|
||||
Vector3 position;
|
||||
Vector3 size;
|
||||
float _bevelSize;
|
||||
int _parseVert;
|
||||
int _debugTimer;
|
||||
std::vector<Vector3> _debugUniqueVertices;
|
||||
#ifdef NEW_BOX_RENDER
|
||||
std::vector<GLfloat> _vertices;
|
||||
std::vector<GLfloat> _normals;
|
||||
#else
|
||||
GLfloat _vertices[96];
|
||||
#endif
|
||||
std::vector<GLushort> _indices;
|
||||
bool changed;
|
||||
Box itemBox;
|
||||
GLuint glList;
|
||||
};
|
||||
BIN
Parts.bmp
|
Before Width: | Height: | Size: 11 KiB After Width: | Height: | Size: 11 KiB |
6473
Physics Test/1524_doll_7place_9-26-3007.rbxl
Normal file
155680
Physics Test/1622_arkitects_place_3-24-2006.rbxl
Normal file
67987
Physics Test/1792_drummerdude952s_place_7-8-2006.rbxl
Normal file
74058
Physics Test/2006_Pirate_Ship.rbxl
Normal file
588
Physics Test/Cylinder.rbxl
Normal file
@@ -0,0 +1,588 @@
|
||||
<roblox xmlns:xmime="http://www.w3.org/2005/05/xmlmime" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://www.roblox.com/roblox.xsd" version="4">
|
||||
<External>null</External>
|
||||
<External>nil</External>
|
||||
<Item class="Workspace" referent="RBX0">
|
||||
<Properties>
|
||||
<token name="Controller">0</token>
|
||||
<bool name="ControllerFlagShown">true</bool>
|
||||
<Ref name="CurrentCamera">RBX1</Ref>
|
||||
<double name="DistributedGameTime">0</double>
|
||||
<CoordinateFrame name="ModelInPrimary">
|
||||
<X>0</X>
|
||||
<Y>0</Y>
|
||||
<Z>0</Z>
|
||||
<R00>1</R00>
|
||||
<R01>0</R01>
|
||||
<R02>0</R02>
|
||||
<R10>0</R10>
|
||||
<R11>1</R11>
|
||||
<R12>0</R12>
|
||||
<R20>0</R20>
|
||||
<R21>0</R21>
|
||||
<R22>1</R22>
|
||||
</CoordinateFrame>
|
||||
<string name="Name">Workspace</string>
|
||||
<Ref name="PrimaryPart">null</Ref>
|
||||
<bool name="archivable">true</bool>
|
||||
</Properties>
|
||||
<Item class="Camera" referent="RBX1">
|
||||
<Properties>
|
||||
<Ref name="CameraSubject">null</Ref>
|
||||
<token name="CameraType">0</token>
|
||||
<CoordinateFrame name="CoordinateFrame">
|
||||
<X>-2.9603548</X>
|
||||
<Y>115.389259</Y>
|
||||
<Z>44.9416084</Z>
|
||||
<R00>0.112786211</R00>
|
||||
<R01>0.522245169</R01>
|
||||
<R02>-0.845304191</R02>
|
||||
<R10>-2.22539209e-009</R10>
|
||||
<R11>0.850732446</R11>
|
||||
<R12>0.525598884</R12>
|
||||
<R20>0.993619263</R20>
|
||||
<R21>-0.0592803061</R21>
|
||||
<R22>0.0959508941</R22>
|
||||
</CoordinateFrame>
|
||||
<CoordinateFrame name="Focus">
|
||||
<X>13.9457293</X>
|
||||
<Y>104.877281</Y>
|
||||
<Z>43.0225906</Z>
|
||||
<R00>1</R00>
|
||||
<R01>0</R01>
|
||||
<R02>0</R02>
|
||||
<R10>0</R10>
|
||||
<R11>1</R11>
|
||||
<R12>0</R12>
|
||||
<R20>0</R20>
|
||||
<R21>0</R21>
|
||||
<R22>1</R22>
|
||||
</CoordinateFrame>
|
||||
<string name="Name">Camera</string>
|
||||
<bool name="archivable">true</bool>
|
||||
</Properties>
|
||||
</Item>
|
||||
<Item class="Part" referent="RBX2">
|
||||
<Properties>
|
||||
<bool name="Anchored">false</bool>
|
||||
<float name="BackParamA">-0.5</float>
|
||||
<float name="BackParamB">0.5</float>
|
||||
<token name="BackSurface">0</token>
|
||||
<token name="BackSurfaceInput">0</token>
|
||||
<float name="BottomParamA">-0.5</float>
|
||||
<float name="BottomParamB">0.5</float>
|
||||
<token name="BottomSurface">0</token>
|
||||
<token name="BottomSurfaceInput">0</token>
|
||||
<int name="BrickColor">21</int>
|
||||
<CoordinateFrame name="CFrame">
|
||||
<X>87.0174942</X>
|
||||
<Y>48.0466728</Y>
|
||||
<Z>25.0001202</Z>
|
||||
<R00>-0.969314575</R00>
|
||||
<R01>0.245822206</R01>
|
||||
<R02>4.6762093e-006</R02>
|
||||
<R10>0.245822206</R10>
|
||||
<R11>0.969314933</R11>
|
||||
<R12>6.9744442e-007</R12>
|
||||
<R20>-4.35209677e-006</R20>
|
||||
<R21>1.87532066e-006</R21>
|
||||
<R22>-0.999999642</R22>
|
||||
</CoordinateFrame>
|
||||
<bool name="CanCollide">true</bool>
|
||||
<token name="Controller">0</token>
|
||||
<bool name="ControllerFlagShown">true</bool>
|
||||
<bool name="DraggingV1">false</bool>
|
||||
<float name="Elasticity">0.5</float>
|
||||
<token name="FormFactor">0</token>
|
||||
<float name="Friction">0.300000012</float>
|
||||
<float name="FrontParamA">-0.5</float>
|
||||
<float name="FrontParamB">0.5</float>
|
||||
<token name="FrontSurface">0</token>
|
||||
<token name="FrontSurfaceInput">0</token>
|
||||
<float name="LeftParamA">-0.5</float>
|
||||
<float name="LeftParamB">0.5</float>
|
||||
<token name="LeftSurface">0</token>
|
||||
<token name="LeftSurfaceInput">0</token>
|
||||
<bool name="Locked">false</bool>
|
||||
<string name="Name">Smooth Block Model</string>
|
||||
<float name="Reflectance">0</float>
|
||||
<float name="RightParamA">-0.5</float>
|
||||
<float name="RightParamB">0.5</float>
|
||||
<token name="RightSurface">0</token>
|
||||
<token name="RightSurfaceInput">0</token>
|
||||
<Vector3 name="RotVelocity">
|
||||
<X>0</X>
|
||||
<Y>0</Y>
|
||||
<Z>0</Z>
|
||||
</Vector3>
|
||||
<float name="TopParamA">-0.5</float>
|
||||
<float name="TopParamB">0.5</float>
|
||||
<token name="TopSurface">0</token>
|
||||
<token name="TopSurfaceInput">0</token>
|
||||
<float name="Transparency">0</float>
|
||||
<Vector3 name="Velocity">
|
||||
<X>0</X>
|
||||
<Y>0</Y>
|
||||
<Z>0</Z>
|
||||
</Vector3>
|
||||
<bool name="archivable">true</bool>
|
||||
<token name="shape">2</token>
|
||||
<Vector3 name="size">
|
||||
<X>6</X>
|
||||
<Y>6</Y>
|
||||
<Z>6</Z>
|
||||
</Vector3>
|
||||
</Properties>
|
||||
</Item>
|
||||
<Item class="Part" referent="RBX3">
|
||||
<Properties>
|
||||
<bool name="Anchored">true</bool>
|
||||
<float name="BackParamA">-0.5</float>
|
||||
<float name="BackParamB">0.5</float>
|
||||
<token name="BackSurface">0</token>
|
||||
<token name="BackSurfaceInput">0</token>
|
||||
<float name="BottomParamA">-0.5</float>
|
||||
<float name="BottomParamB">0.5</float>
|
||||
<token name="BottomSurface">4</token>
|
||||
<token name="BottomSurfaceInput">0</token>
|
||||
<int name="BrickColor">23</int>
|
||||
<CoordinateFrame name="CFrame">
|
||||
<X>108.911415</X>
|
||||
<Y>38.7803154</Y>
|
||||
<Z>27.5002155</Z>
|
||||
<R00>-0.969314575</R00>
|
||||
<R01>0.245822206</R01>
|
||||
<R02>4.6762093e-006</R02>
|
||||
<R10>0.245822206</R10>
|
||||
<R11>0.969314933</R11>
|
||||
<R12>6.9744442e-007</R12>
|
||||
<R20>-4.35209677e-006</R20>
|
||||
<R21>1.87532066e-006</R21>
|
||||
<R22>-0.999999642</R22>
|
||||
</CoordinateFrame>
|
||||
<bool name="CanCollide">true</bool>
|
||||
<token name="Controller">0</token>
|
||||
<bool name="ControllerFlagShown">true</bool>
|
||||
<bool name="DraggingV1">false</bool>
|
||||
<float name="Elasticity">0.5</float>
|
||||
<token name="FormFactor">1</token>
|
||||
<float name="Friction">0.300000012</float>
|
||||
<float name="FrontParamA">-0.5</float>
|
||||
<float name="FrontParamB">0.5</float>
|
||||
<token name="FrontSurface">0</token>
|
||||
<token name="FrontSurfaceInput">0</token>
|
||||
<float name="LeftParamA">-0.5</float>
|
||||
<float name="LeftParamB">0.5</float>
|
||||
<token name="LeftSurface">0</token>
|
||||
<token name="LeftSurfaceInput">0</token>
|
||||
<bool name="Locked">false</bool>
|
||||
<string name="Name">Smooth Block Model</string>
|
||||
<float name="Reflectance">0</float>
|
||||
<float name="RightParamA">-0.5</float>
|
||||
<float name="RightParamB">0.5</float>
|
||||
<token name="RightSurface">0</token>
|
||||
<token name="RightSurfaceInput">0</token>
|
||||
<Vector3 name="RotVelocity">
|
||||
<X>0</X>
|
||||
<Y>0</Y>
|
||||
<Z>0</Z>
|
||||
</Vector3>
|
||||
<float name="TopParamA">-0.5</float>
|
||||
<float name="TopParamB">0.5</float>
|
||||
<token name="TopSurface">3</token>
|
||||
<token name="TopSurfaceInput">0</token>
|
||||
<float name="Transparency">0</float>
|
||||
<Vector3 name="Velocity">
|
||||
<X>0</X>
|
||||
<Y>0</Y>
|
||||
<Z>0</Z>
|
||||
</Vector3>
|
||||
<bool name="archivable">true</bool>
|
||||
<token name="shape">1</token>
|
||||
<Vector3 name="size">
|
||||
<X>53</X>
|
||||
<Y>1.20000005</Y>
|
||||
<Z>1</Z>
|
||||
</Vector3>
|
||||
</Properties>
|
||||
</Item>
|
||||
<Item class="Part" referent="RBX4">
|
||||
<Properties>
|
||||
<bool name="Anchored">true</bool>
|
||||
<float name="BackParamA">-0.5</float>
|
||||
<float name="BackParamB">0.5</float>
|
||||
<token name="BackSurface">0</token>
|
||||
<token name="BackSurfaceInput">0</token>
|
||||
<float name="BottomParamA">-0.5</float>
|
||||
<float name="BottomParamB">0.5</float>
|
||||
<token name="BottomSurface">4</token>
|
||||
<token name="BottomSurfaceInput">0</token>
|
||||
<int name="BrickColor">23</int>
|
||||
<CoordinateFrame name="CFrame">
|
||||
<X>141.499893</X>
|
||||
<Y>38.1177788</Y>
|
||||
<Z>27.0499611</Z>
|
||||
<R00>1</R00>
|
||||
<R01>-1.07914104e-006</R01>
|
||||
<R02>-4.49890285e-006</R02>
|
||||
<R10>-5.98966139e-008</R10>
|
||||
<R11>0.969315231</R11>
|
||||
<R12>-0.245820925</R12>
|
||||
<R20>4.6261307e-006</R20>
|
||||
<R21>0.245820925</R21>
|
||||
<R22>0.969315231</R22>
|
||||
</CoordinateFrame>
|
||||
<bool name="CanCollide">true</bool>
|
||||
<token name="Controller">0</token>
|
||||
<bool name="ControllerFlagShown">true</bool>
|
||||
<bool name="DraggingV1">false</bool>
|
||||
<float name="Elasticity">0.5</float>
|
||||
<token name="FormFactor">1</token>
|
||||
<float name="Friction">0.300000012</float>
|
||||
<float name="FrontParamA">-0.5</float>
|
||||
<float name="FrontParamB">0.5</float>
|
||||
<token name="FrontSurface">0</token>
|
||||
<token name="FrontSurfaceInput">0</token>
|
||||
<float name="LeftParamA">-0.5</float>
|
||||
<float name="LeftParamB">0.5</float>
|
||||
<token name="LeftSurface">0</token>
|
||||
<token name="LeftSurfaceInput">0</token>
|
||||
<bool name="Locked">false</bool>
|
||||
<string name="Name">Smooth Block Model</string>
|
||||
<float name="Reflectance">0</float>
|
||||
<float name="RightParamA">-0.5</float>
|
||||
<float name="RightParamB">0.5</float>
|
||||
<token name="RightSurface">0</token>
|
||||
<token name="RightSurfaceInput">0</token>
|
||||
<Vector3 name="RotVelocity">
|
||||
<X>0</X>
|
||||
<Y>0</Y>
|
||||
<Z>0</Z>
|
||||
</Vector3>
|
||||
<float name="TopParamA">-0.5</float>
|
||||
<float name="TopParamB">0.5</float>
|
||||
<token name="TopSurface">3</token>
|
||||
<token name="TopSurfaceInput">0</token>
|
||||
<float name="Transparency">0</float>
|
||||
<Vector3 name="Velocity">
|
||||
<X>0</X>
|
||||
<Y>0</Y>
|
||||
<Z>0</Z>
|
||||
</Vector3>
|
||||
<bool name="archivable">true</bool>
|
||||
<token name="shape">1</token>
|
||||
<Vector3 name="size">
|
||||
<X>1</X>
|
||||
<Y>16.8000011</Y>
|
||||
<Z>12</Z>
|
||||
</Vector3>
|
||||
</Properties>
|
||||
</Item>
|
||||
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586202
Physics Test/Roblox HQ.rbxl
Normal file
20133
Physics Test/phys-test-room-collapse.rbxl
Normal file
49308
Physics Test/phys-test-tower-collapse.rbxl
Normal file
41924
Physics Test/phys-test-tower-stable.rbxl
Normal file
578
Physics Test/phys_test_004.rbxl
Normal file
@@ -0,0 +1,578 @@
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||||
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|
||||
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|
||||
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|
||||
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|
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||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
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||||
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||||
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||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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|
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||||
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|
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||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<Vector3 name="RotVelocity">
|
||||
<X>0</X>
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<CoordinateFrame name="CFrame">
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<token name="LeftSurfaceInput">0</token>
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<token name="RightSurface">0</token>
|
||||
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|
||||
<Vector3 name="RotVelocity">
|
||||
<X>0</X>
|
||||
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|
||||
<Z>0</Z>
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<token name="TopSurfaceInput">0</token>
|
||||
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|
||||
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|
||||
<X>0</X>
|
||||
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|
||||
<Z>0</Z>
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<Z>8</Z>
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<token name="BackSurface">0</token>
|
||||
<token name="BackSurfaceInput">0</token>
|
||||
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|
||||
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|
||||
<token name="BottomSurface">0</token>
|
||||
<token name="BottomSurfaceInput">0</token>
|
||||
<int name="BrickColor">23</int>
|
||||
<CoordinateFrame name="CFrame">
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<bool name="DraggingV1">false</bool>
|
||||
<float name="Elasticity">0.5</float>
|
||||
<token name="FormFactor">0</token>
|
||||
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|
||||
<float name="FrontParamA">-0.5</float>
|
||||
<float name="FrontParamB">0.5</float>
|
||||
<token name="FrontSurface">0</token>
|
||||
<token name="FrontSurfaceInput">0</token>
|
||||
<float name="LeftParamA">-0.5</float>
|
||||
<float name="LeftParamB">0.5</float>
|
||||
<token name="LeftSurface">0</token>
|
||||
<token name="LeftSurfaceInput">0</token>
|
||||
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|
||||
<string name="Name">Part</string>
|
||||
<float name="Reflectance">0</float>
|
||||
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|
||||
<float name="RightParamB">0.5</float>
|
||||
<token name="RightSurface">0</token>
|
||||
<token name="RightSurfaceInput">0</token>
|
||||
<Vector3 name="RotVelocity">
|
||||
<X>0</X>
|
||||
<Y>0</Y>
|
||||
<Z>0</Z>
|
||||
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|
||||
<float name="TopParamA">-0.5</float>
|
||||
<float name="TopParamB">0.5</float>
|
||||
<token name="TopSurface">0</token>
|
||||
<token name="TopSurfaceInput">0</token>
|
||||
<float name="Transparency">0</float>
|
||||
<Vector3 name="Velocity">
|
||||
<X>0</X>
|
||||
<Y>0</Y>
|
||||
<Z>0</Z>
|
||||
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|
||||
<bool name="archivable">true</bool>
|
||||
<token name="shape">1</token>
|
||||
<Vector3 name="size">
|
||||
<X>16</X>
|
||||
<Y>16</Y>
|
||||
<Z>16</Z>
|
||||
</Vector3>
|
||||
</Properties>
|
||||
</Item>
|
||||
<Item class="Part">
|
||||
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|
||||
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|
||||
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|
||||
<float name="BackParamB">0.5</float>
|
||||
<token name="BackSurface">0</token>
|
||||
<token name="BackSurfaceInput">0</token>
|
||||
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|
||||
<float name="BottomParamB">0.5</float>
|
||||
<token name="BottomSurface">0</token>
|
||||
<token name="BottomSurfaceInput">0</token>
|
||||
<int name="BrickColor">23</int>
|
||||
<CoordinateFrame name="CFrame">
|
||||
<X>0</X>
|
||||
<Y>93.3000031</Y>
|
||||
<Z>73</Z>
|
||||
<R00>1</R00>
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<R21>0</R21>
|
||||
<R22>1</R22>
|
||||
</CoordinateFrame>
|
||||
<bool name="CanCollide">true</bool>
|
||||
<bool name="CastsShadows">false</bool>
|
||||
<token name="Controller">0</token>
|
||||
<bool name="ControllerFlagShown">true</bool>
|
||||
<bool name="Cullable">true</bool>
|
||||
<bool name="DraggingV1">false</bool>
|
||||
<float name="Elasticity">0.5</float>
|
||||
<token name="FormFactor">0</token>
|
||||
<float name="Friction">0.300000012</float>
|
||||
<float name="FrontParamA">-0.5</float>
|
||||
<float name="FrontParamB">0.5</float>
|
||||
<token name="FrontSurface">0</token>
|
||||
<token name="FrontSurfaceInput">0</token>
|
||||
<float name="LeftParamA">-0.5</float>
|
||||
<float name="LeftParamB">0.5</float>
|
||||
<token name="LeftSurface">0</token>
|
||||
<token name="LeftSurfaceInput">0</token>
|
||||
<bool name="Locked">false</bool>
|
||||
<string name="Name">Part</string>
|
||||
<float name="Reflectance">0</float>
|
||||
<float name="RightParamA">-0.5</float>
|
||||
<float name="RightParamB">0.5</float>
|
||||
<token name="RightSurface">0</token>
|
||||
<token name="RightSurfaceInput">0</token>
|
||||
<Vector3 name="RotVelocity">
|
||||
<X>0</X>
|
||||
<Y>0</Y>
|
||||
<Z>0</Z>
|
||||
</Vector3>
|
||||
<float name="TopParamA">-0.5</float>
|
||||
<float name="TopParamB">0.5</float>
|
||||
<token name="TopSurface">0</token>
|
||||
<token name="TopSurfaceInput">0</token>
|
||||
<float name="Transparency">0</float>
|
||||
<Vector3 name="Velocity">
|
||||
<X>0</X>
|
||||
<Y>0</Y>
|
||||
<Z>0</Z>
|
||||
</Vector3>
|
||||
<bool name="archivable">true</bool>
|
||||
<token name="shape">1</token>
|
||||
<Vector3 name="size">
|
||||
<X>32</X>
|
||||
<Y>32</Y>
|
||||
<Z>32</Z>
|
||||
</Vector3>
|
||||
</Properties>
|
||||
</Item>
|
||||
</Item>
|
||||
<External>RBX2</External>
|
||||
<External>RBX3</External>
|
||||
<Item class="Players">
|
||||
<Properties>
|
||||
<string name="Name">Players</string>
|
||||
<bool name="archivable">true</bool>
|
||||
<int name="maxPlayers">10</int>
|
||||
</Properties>
|
||||
</Item>
|
||||
<Item class="StarterPack">
|
||||
<Properties>
|
||||
<string name="Name">StarterPack</string>
|
||||
<bool name="archivable">true</bool>
|
||||
</Properties>
|
||||
</Item>
|
||||
<Item class="SoundService">
|
||||
<Properties>
|
||||
<string name="Name">SoundService</string>
|
||||
<bool name="archivable">true</bool>
|
||||
<float name="distancefactor">10</float>
|
||||
<float name="dopplerscale">1</float>
|
||||
<float name="rolloffscale">1</float>
|
||||
</Properties>
|
||||
<External>RBX4</External>
|
||||
<External>RBX5</External>
|
||||
<External>RBX6</External>
|
||||
<External>RBX7</External>
|
||||
<External>RBX8</External>
|
||||
<External>RBX9</External>
|
||||
<External>RBX10</External>
|
||||
<External>RBX11</External>
|
||||
<External>RBX12</External>
|
||||
<External>RBX13</External>
|
||||
<External>RBX14</External>
|
||||
<External>RBX15</External>
|
||||
<External>RBX16</External>
|
||||
<External>RBX17</External>
|
||||
</Item>
|
||||
<Item class="Lighting">
|
||||
<Properties>
|
||||
<Color3 name="BottomAmbientV9">4286220152</Color3>
|
||||
<Color3 name="ClearColor">4278190080</Color3>
|
||||
<string name="Name">Lighting</string>
|
||||
<Color3 name="SpotLightV9">4290822336</Color3>
|
||||
<string name="TimeOfDay">14:00:00</string>
|
||||
<Color3 name="TopAmbientV9">4292006362</Color3>
|
||||
<bool name="archivable">true</bool>
|
||||
</Properties>
|
||||
</Item>
|
||||
<Item class="ControllerService">
|
||||
<Properties>
|
||||
<string name="Name">Instance</string>
|
||||
<bool name="archivable">true</bool>
|
||||
</Properties>
|
||||
</Item>
|
||||
<External>RBX18</External>
|
||||
<External>RBX19</External>
|
||||
<External>RBX20</External>
|
||||
</roblox>
|
||||
23888
Physics Test/phys_test_005.rbxl
Normal file
660
Physics Test/phys_test_stable.rbxl
Normal file
@@ -0,0 +1,660 @@
|
||||
<roblox xmlns:xmime="http://www.w3.org/2005/05/xmlmime" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://www.roblox.com/roblox.xsd" version="4">
|
||||
<External>null</External>
|
||||
<External>nil</External>
|
||||
<Item class="Workspace" referent="RBX0">
|
||||
<Properties>
|
||||
<token name="Controller">0</token>
|
||||
<bool name="ControllerFlagShown">true</bool>
|
||||
<Ref name="CurrentCamera">RBX1</Ref>
|
||||
<double name="DistributedGameTime">0</double>
|
||||
<CoordinateFrame name="ModelInPrimary">
|
||||
<X>0</X>
|
||||
<Y>0</Y>
|
||||
<Z>0</Z>
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<R00>1</R00>
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|
||||
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|
||||
<R22>1</R22>
|
||||
</CoordinateFrame>
|
||||
<string name="Name">Workspace</string>
|
||||
<Ref name="PrimaryPart">null</Ref>
|
||||
<bool name="archivable">true</bool>
|
||||
</Properties>
|
||||
<Item class="Camera" referent="RBX1">
|
||||
<Properties>
|
||||
<Ref name="CameraSubject">null</Ref>
|
||||
<token name="CameraType">0</token>
|
||||
<CoordinateFrame name="CoordinateFrame">
|
||||
<X>-62.3436203</X>
|
||||
<Y>290.964996</Y>
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<Z>130.047195</Z>
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<R00>0.900759101</R00>
|
||||
<R01>0.385544956</R01>
|
||||
<R02>-0.199970409</R02>
|
||||
<R10>3.07713033e-009</R10>
|
||||
<R11>0.460422784</R11>
|
||||
<R12>0.887699783</R12>
|
||||
<R20>0.434319079</R20>
|
||||
<R21>-0.799603641</R21>
|
||||
<R22>0.414730012</R22>
|
||||
</CoordinateFrame>
|
||||
<CoordinateFrame name="Focus">
|
||||
<X>-58.3442116</X>
|
||||
<Y>273.210999</Y>
|
||||
<Z>121.752594</Z>
|
||||
<R00>1</R00>
|
||||
<R01>0</R01>
|
||||
<R02>0</R02>
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<R10>0</R10>
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||||
<R11>1</R11>
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||||
<R12>0</R12>
|
||||
<R20>0</R20>
|
||||
<R21>0</R21>
|
||||
<R22>1</R22>
|
||||
</CoordinateFrame>
|
||||
<string name="Name">Camera</string>
|
||||
<bool name="archivable">true</bool>
|
||||
</Properties>
|
||||
</Item>
|
||||
<Item class="Part" referent="RBX2">
|
||||
<Properties>
|
||||
<bool name="Anchored">true</bool>
|
||||
<float name="BackParamA">-0.5</float>
|
||||
<float name="BackParamB">0.5</float>
|
||||
<token name="BackSurface">0</token>
|
||||
<token name="BackSurfaceInput">0</token>
|
||||
<float name="BottomParamA">-0.5</float>
|
||||
<float name="BottomParamB">0.5</float>
|
||||
<token name="BottomSurface">4</token>
|
||||
<token name="BottomSurfaceInput">0</token>
|
||||
<int name="BrickColor">37</int>
|
||||
<CoordinateFrame name="CFrame">
|
||||
<X>0</X>
|
||||
<Y>0.600000024</Y>
|
||||
<Z>0</Z>
|
||||
<R00>-1</R00>
|
||||
<R01>0</R01>
|
||||
<R02>-0</R02>
|
||||
<R10>-0</R10>
|
||||
<R11>1</R11>
|
||||
<R12>-0</R12>
|
||||
<R20>-0</R20>
|
||||
<R21>0</R21>
|
||||
<R22>-1</R22>
|
||||
</CoordinateFrame>
|
||||
<bool name="CanCollide">true</bool>
|
||||
<token name="Controller">0</token>
|
||||
<bool name="ControllerFlagShown">true</bool>
|
||||
<bool name="DraggingV1">false</bool>
|
||||
<float name="Elasticity">0.5</float>
|
||||
<token name="FormFactor">1</token>
|
||||
<float name="Friction">0.300000012</float>
|
||||
<float name="FrontParamA">-0.5</float>
|
||||
<float name="FrontParamB">0.5</float>
|
||||
<token name="FrontSurface">0</token>
|
||||
<token name="FrontSurfaceInput">0</token>
|
||||
<float name="LeftParamA">-0.5</float>
|
||||
<float name="LeftParamB">0.5</float>
|
||||
<token name="LeftSurface">0</token>
|
||||
<token name="LeftSurfaceInput">0</token>
|
||||
<bool name="Locked">true</bool>
|
||||
<string name="Name">Baseplate</string>
|
||||
<float name="Reflectance">0</float>
|
||||
<float name="RightParamA">-0.5</float>
|
||||
<float name="RightParamB">0.5</float>
|
||||
<token name="RightSurface">0</token>
|
||||
<token name="RightSurfaceInput">0</token>
|
||||
<Vector3 name="RotVelocity">
|
||||
<X>0</X>
|
||||
<Y>0</Y>
|
||||
<Z>0</Z>
|
||||
</Vector3>
|
||||
<float name="TopParamA">-0.5</float>
|
||||
<float name="TopParamB">0.5</float>
|
||||
<token name="TopSurface">3</token>
|
||||
<token name="TopSurfaceInput">0</token>
|
||||
<float name="Transparency">0</float>
|
||||
<Vector3 name="Velocity">
|
||||
<X>0</X>
|
||||
<Y>0</Y>
|
||||
<Z>0</Z>
|
||||
</Vector3>
|
||||
<bool name="archivable">true</bool>
|
||||
<token name="shape">1</token>
|
||||
<Vector3 name="size">
|
||||
<X>512</X>
|
||||
<Y>1.20000005</Y>
|
||||
<Z>512</Z>
|
||||
</Vector3>
|
||||
</Properties>
|
||||
</Item>
|
||||
<Item class="Part" referent="RBX3">
|
||||
<Properties>
|
||||
<bool name="Anchored">false</bool>
|
||||
<float name="BackParamA">-0.5</float>
|
||||
<float name="BackParamB">0.5</float>
|
||||
<token name="BackSurface">0</token>
|
||||
<token name="BackSurfaceInput">0</token>
|
||||
<float name="BottomParamA">-0.5</float>
|
||||
<float name="BottomParamB">0.5</float>
|
||||
<token name="BottomSurface">4</token>
|
||||
<token name="BottomSurfaceInput">0</token>
|
||||
<int name="BrickColor">28</int>
|
||||
<CoordinateFrame name="CFrame">
|
||||
<X>-2</X>
|
||||
<Y>5.69999981</Y>
|
||||
<Z>1</Z>
|
||||
<R00>-1</R00>
|
||||
<R01>0</R01>
|
||||
<R02>0</R02>
|
||||
<R10>0</R10>
|
||||
<R11>1</R11>
|
||||
<R12>0</R12>
|
||||
<R20>0</R20>
|
||||
<R21>0</R21>
|
||||
<R22>-1</R22>
|
||||
</CoordinateFrame>
|
||||
<bool name="CanCollide">true</bool>
|
||||
<token name="Controller">0</token>
|
||||
<bool name="ControllerFlagShown">true</bool>
|
||||
<bool name="DraggingV1">false</bool>
|
||||
<float name="Elasticity">0.5</float>
|
||||
<token name="FormFactor">0</token>
|
||||
<float name="Friction">0.300000012</float>
|
||||
<float name="FrontParamA">-0.5</float>
|
||||
<float name="FrontParamB">0.5</float>
|
||||
<token name="FrontSurface">0</token>
|
||||
<token name="FrontSurfaceInput">0</token>
|
||||
<float name="LeftParamA">-0.5</float>
|
||||
<float name="LeftParamB">0.5</float>
|
||||
<token name="LeftSurface">0</token>
|
||||
<token name="LeftSurfaceInput">0</token>
|
||||
<bool name="Locked">false</bool>
|
||||
<string name="Name">Smooth Block Model</string>
|
||||
<float name="Reflectance">0</float>
|
||||
<float name="RightParamA">-0.5</float>
|
||||
<float name="RightParamB">0.5</float>
|
||||
<token name="RightSurface">0</token>
|
||||
<token name="RightSurfaceInput">0</token>
|
||||
<Vector3 name="RotVelocity">
|
||||
<X>0</X>
|
||||
<Y>0</Y>
|
||||
<Z>0</Z>
|
||||
</Vector3>
|
||||
<float name="TopParamA">-0.5</float>
|
||||
<float name="TopParamB">0.5</float>
|
||||
<token name="TopSurface">3</token>
|
||||
<token name="TopSurfaceInput">0</token>
|
||||
<float name="Transparency">0</float>
|
||||
<Vector3 name="Velocity">
|
||||
<X>0</X>
|
||||
<Y>0</Y>
|
||||
<Z>0</Z>
|
||||
</Vector3>
|
||||
<bool name="archivable">true</bool>
|
||||
<token name="shape">1</token>
|
||||
<Vector3 name="size">
|
||||
<X>2</X>
|
||||
<Y>9</Y>
|
||||
<Z>2</Z>
|
||||
</Vector3>
|
||||
</Properties>
|
||||
</Item>
|
||||
<Item class="Part" referent="RBX4">
|
||||
<Properties>
|
||||
<bool name="Anchored">false</bool>
|
||||
<float name="BackParamA">-0.5</float>
|
||||
<float name="BackParamB">0.5</float>
|
||||
<token name="BackSurface">0</token>
|
||||
<token name="BackSurfaceInput">0</token>
|
||||
<float name="BottomParamA">-0.5</float>
|
||||
<float name="BottomParamB">0.5</float>
|
||||
<token name="BottomSurface">4</token>
|
||||
<token name="BottomSurfaceInput">0</token>
|
||||
<int name="BrickColor">28</int>
|
||||
<CoordinateFrame name="CFrame">
|
||||
<X>6</X>
|
||||
<Y>5.69999981</Y>
|
||||
<Z>1</Z>
|
||||
<R00>-1</R00>
|
||||
<R01>0</R01>
|
||||
<R02>0</R02>
|
||||
<R10>0</R10>
|
||||
<R11>1</R11>
|
||||
<R12>0</R12>
|
||||
<R20>0</R20>
|
||||
<R21>0</R21>
|
||||
<R22>-1</R22>
|
||||
</CoordinateFrame>
|
||||
<bool name="CanCollide">true</bool>
|
||||
<token name="Controller">0</token>
|
||||
<bool name="ControllerFlagShown">true</bool>
|
||||
<bool name="DraggingV1">false</bool>
|
||||
<float name="Elasticity">0.5</float>
|
||||
<token name="FormFactor">0</token>
|
||||
<float name="Friction">0.300000012</float>
|
||||
<float name="FrontParamA">-0.5</float>
|
||||
<float name="FrontParamB">0.5</float>
|
||||
<token name="FrontSurface">0</token>
|
||||
<token name="FrontSurfaceInput">0</token>
|
||||
<float name="LeftParamA">-0.5</float>
|
||||
<float name="LeftParamB">0.5</float>
|
||||
<token name="LeftSurface">0</token>
|
||||
<token name="LeftSurfaceInput">0</token>
|
||||
<bool name="Locked">false</bool>
|
||||
<string name="Name">Smooth Block Model</string>
|
||||
<float name="Reflectance">0</float>
|
||||
<float name="RightParamA">-0.5</float>
|
||||
<float name="RightParamB">0.5</float>
|
||||
<token name="RightSurface">0</token>
|
||||
<token name="RightSurfaceInput">0</token>
|
||||
<Vector3 name="RotVelocity">
|
||||
<X>0</X>
|
||||
<Y>0</Y>
|
||||
<Z>0</Z>
|
||||
</Vector3>
|
||||
<float name="TopParamA">-0.5</float>
|
||||
<float name="TopParamB">0.5</float>
|
||||
<token name="TopSurface">3</token>
|
||||
<token name="TopSurfaceInput">0</token>
|
||||
<float name="Transparency">0</float>
|
||||
<Vector3 name="Velocity">
|
||||
<X>0</X>
|
||||
<Y>0</Y>
|
||||
<Z>0</Z>
|
||||
</Vector3>
|
||||
<bool name="archivable">true</bool>
|
||||
<token name="shape">1</token>
|
||||
<Vector3 name="size">
|
||||
<X>2</X>
|
||||
<Y>9</Y>
|
||||
<Z>2</Z>
|
||||
</Vector3>
|
||||
</Properties>
|
||||
</Item>
|
||||
<Item class="Part" referent="RBX5">
|
||||
<Properties>
|
||||
<bool name="Anchored">false</bool>
|
||||
<float name="BackParamA">-0.5</float>
|
||||
<float name="BackParamB">0.5</float>
|
||||
<token name="BackSurface">0</token>
|
||||
<token name="BackSurfaceInput">0</token>
|
||||
<float name="BottomParamA">-0.5</float>
|
||||
<float name="BottomParamB">0.5</float>
|
||||
<token name="BottomSurface">4</token>
|
||||
<token name="BottomSurfaceInput">0</token>
|
||||
<int name="BrickColor">28</int>
|
||||
<CoordinateFrame name="CFrame">
|
||||
<X>6</X>
|
||||
<Y>5.69999981</Y>
|
||||
<Z>-7</Z>
|
||||
<R00>-1</R00>
|
||||
<R01>0</R01>
|
||||
<R02>0</R02>
|
||||
<R10>0</R10>
|
||||
<R11>1</R11>
|
||||
<R12>0</R12>
|
||||
<R20>0</R20>
|
||||
<R21>0</R21>
|
||||
<R22>-1</R22>
|
||||
</CoordinateFrame>
|
||||
<bool name="CanCollide">true</bool>
|
||||
<token name="Controller">0</token>
|
||||
<bool name="ControllerFlagShown">true</bool>
|
||||
<bool name="DraggingV1">false</bool>
|
||||
<float name="Elasticity">0.5</float>
|
||||
<token name="FormFactor">0</token>
|
||||
<float name="Friction">0.300000012</float>
|
||||
<float name="FrontParamA">-0.5</float>
|
||||
<float name="FrontParamB">0.5</float>
|
||||
<token name="FrontSurface">0</token>
|
||||
<token name="FrontSurfaceInput">0</token>
|
||||
<float name="LeftParamA">-0.5</float>
|
||||
<float name="LeftParamB">0.5</float>
|
||||
<token name="LeftSurface">0</token>
|
||||
<token name="LeftSurfaceInput">0</token>
|
||||
<bool name="Locked">false</bool>
|
||||
<string name="Name">Smooth Block Model</string>
|
||||
<float name="Reflectance">0</float>
|
||||
<float name="RightParamA">-0.5</float>
|
||||
<float name="RightParamB">0.5</float>
|
||||
<token name="RightSurface">0</token>
|
||||
<token name="RightSurfaceInput">0</token>
|
||||
<Vector3 name="RotVelocity">
|
||||
<X>0</X>
|
||||
<Y>0</Y>
|
||||
<Z>0</Z>
|
||||
</Vector3>
|
||||
<float name="TopParamA">-0.5</float>
|
||||
<float name="TopParamB">0.5</float>
|
||||
<token name="TopSurface">3</token>
|
||||
<token name="TopSurfaceInput">0</token>
|
||||
<float name="Transparency">0</float>
|
||||
<Vector3 name="Velocity">
|
||||
<X>0</X>
|
||||
<Y>0</Y>
|
||||
<Z>0</Z>
|
||||
</Vector3>
|
||||
<bool name="archivable">true</bool>
|
||||
<token name="shape">1</token>
|
||||
<Vector3 name="size">
|
||||
<X>2</X>
|
||||
<Y>9</Y>
|
||||
<Z>2</Z>
|
||||
</Vector3>
|
||||
</Properties>
|
||||
</Item>
|
||||
<Item class="Part" referent="RBX6">
|
||||
<Properties>
|
||||
<bool name="Anchored">false</bool>
|
||||
<float name="BackParamA">-0.5</float>
|
||||
<float name="BackParamB">0.5</float>
|
||||
<token name="BackSurface">0</token>
|
||||
<token name="BackSurfaceInput">0</token>
|
||||
<float name="BottomParamA">-0.5</float>
|
||||
<float name="BottomParamB">0.5</float>
|
||||
<token name="BottomSurface">4</token>
|
||||
<token name="BottomSurfaceInput">0</token>
|
||||
<int name="BrickColor">28</int>
|
||||
<CoordinateFrame name="CFrame">
|
||||
<X>-2</X>
|
||||
<Y>5.69999981</Y>
|
||||
<Z>-7</Z>
|
||||
<R00>-1</R00>
|
||||
<R01>0</R01>
|
||||
<R02>0</R02>
|
||||
<R10>0</R10>
|
||||
<R11>1</R11>
|
||||
<R12>0</R12>
|
||||
<R20>0</R20>
|
||||
<R21>0</R21>
|
||||
<R22>-1</R22>
|
||||
</CoordinateFrame>
|
||||
<bool name="CanCollide">true</bool>
|
||||
<token name="Controller">0</token>
|
||||
<bool name="ControllerFlagShown">true</bool>
|
||||
<bool name="DraggingV1">false</bool>
|
||||
<float name="Elasticity">0.5</float>
|
||||
<token name="FormFactor">0</token>
|
||||
<float name="Friction">0.300000012</float>
|
||||
<float name="FrontParamA">-0.5</float>
|
||||
<float name="FrontParamB">0.5</float>
|
||||
<token name="FrontSurface">0</token>
|
||||
<token name="FrontSurfaceInput">0</token>
|
||||
<float name="LeftParamA">-0.5</float>
|
||||
<float name="LeftParamB">0.5</float>
|
||||
<token name="LeftSurface">0</token>
|
||||
<token name="LeftSurfaceInput">0</token>
|
||||
<bool name="Locked">false</bool>
|
||||
<string name="Name">Smooth Block Model</string>
|
||||
<float name="Reflectance">0</float>
|
||||
<float name="RightParamA">-0.5</float>
|
||||
<float name="RightParamB">0.5</float>
|
||||
<token name="RightSurface">0</token>
|
||||
<token name="RightSurfaceInput">0</token>
|
||||
<Vector3 name="RotVelocity">
|
||||
<X>0</X>
|
||||
<Y>0</Y>
|
||||
<Z>0</Z>
|
||||
</Vector3>
|
||||
<float name="TopParamA">-0.5</float>
|
||||
<float name="TopParamB">0.5</float>
|
||||
<token name="TopSurface">3</token>
|
||||
<token name="TopSurfaceInput">0</token>
|
||||
<float name="Transparency">0</float>
|
||||
<Vector3 name="Velocity">
|
||||
<X>0</X>
|
||||
<Y>0</Y>
|
||||
<Z>0</Z>
|
||||
</Vector3>
|
||||
<bool name="archivable">true</bool>
|
||||
<token name="shape">1</token>
|
||||
<Vector3 name="size">
|
||||
<X>2</X>
|
||||
<Y>9</Y>
|
||||
<Z>2</Z>
|
||||
</Vector3>
|
||||
</Properties>
|
||||
</Item>
|
||||
<Item class="Part" referent="RBX7">
|
||||
<Properties>
|
||||
<bool name="Anchored">false</bool>
|
||||
<float name="BackParamA">-0.5</float>
|
||||
<float name="BackParamB">0.5</float>
|
||||
<token name="BackSurface">0</token>
|
||||
<token name="BackSurfaceInput">0</token>
|
||||
<float name="BottomParamA">-0.5</float>
|
||||
<float name="BottomParamB">0.5</float>
|
||||
<token name="BottomSurface">4</token>
|
||||
<token name="BottomSurfaceInput">0</token>
|
||||
<int name="BrickColor">28</int>
|
||||
<CoordinateFrame name="CFrame">
|
||||
<X>2</X>
|
||||
<Y>11.1999998</Y>
|
||||
<Z>-3</Z>
|
||||
<R00>-1</R00>
|
||||
<R01>0</R01>
|
||||
<R02>0</R02>
|
||||
<R10>0</R10>
|
||||
<R11>1</R11>
|
||||
<R12>0</R12>
|
||||
<R20>0</R20>
|
||||
<R21>0</R21>
|
||||
<R22>-1</R22>
|
||||
</CoordinateFrame>
|
||||
<bool name="CanCollide">true</bool>
|
||||
<token name="Controller">0</token>
|
||||
<bool name="ControllerFlagShown">true</bool>
|
||||
<bool name="DraggingV1">false</bool>
|
||||
<float name="Elasticity">0.5</float>
|
||||
<token name="FormFactor">0</token>
|
||||
<float name="Friction">0.300000012</float>
|
||||
<float name="FrontParamA">-0.5</float>
|
||||
<float name="FrontParamB">0.5</float>
|
||||
<token name="FrontSurface">0</token>
|
||||
<token name="FrontSurfaceInput">0</token>
|
||||
<float name="LeftParamA">-0.5</float>
|
||||
<float name="LeftParamB">0.5</float>
|
||||
<token name="LeftSurface">0</token>
|
||||
<token name="LeftSurfaceInput">0</token>
|
||||
<bool name="Locked">false</bool>
|
||||
<string name="Name">Smooth Block Model</string>
|
||||
<float name="Reflectance">0</float>
|
||||
<float name="RightParamA">-0.5</float>
|
||||
<float name="RightParamB">0.5</float>
|
||||
<token name="RightSurface">0</token>
|
||||
<token name="RightSurfaceInput">0</token>
|
||||
<Vector3 name="RotVelocity">
|
||||
<X>0</X>
|
||||
<Y>0</Y>
|
||||
<Z>0</Z>
|
||||
</Vector3>
|
||||
<float name="TopParamA">-0.5</float>
|
||||
<float name="TopParamB">0.5</float>
|
||||
<token name="TopSurface">3</token>
|
||||
<token name="TopSurfaceInput">0</token>
|
||||
<float name="Transparency">0</float>
|
||||
<Vector3 name="Velocity">
|
||||
<X>0</X>
|
||||
<Y>0</Y>
|
||||
<Z>0</Z>
|
||||
</Vector3>
|
||||
<bool name="archivable">true</bool>
|
||||
<token name="shape">1</token>
|
||||
<Vector3 name="size">
|
||||
<X>10</X>
|
||||
<Y>2</Y>
|
||||
<Z>10</Z>
|
||||
</Vector3>
|
||||
</Properties>
|
||||
</Item>
|
||||
<Item class="Part" referent="RBX8">
|
||||
<Properties>
|
||||
<bool name="Anchored">false</bool>
|
||||
<float name="BackParamA">-0.5</float>
|
||||
<float name="BackParamB">0.5</float>
|
||||
<token name="BackSurface">0</token>
|
||||
<token name="BackSurfaceInput">0</token>
|
||||
<float name="BottomParamA">-0.5</float>
|
||||
<float name="BottomParamB">0.5</float>
|
||||
<token name="BottomSurface">4</token>
|
||||
<token name="BottomSurfaceInput">0</token>
|
||||
<int name="BrickColor">28</int>
|
||||
<CoordinateFrame name="CFrame">
|
||||
<X>2</X>
|
||||
<Y>13.1999998</Y>
|
||||
<Z>-3</Z>
|
||||
<R00>-1</R00>
|
||||
<R01>0</R01>
|
||||
<R02>0</R02>
|
||||
<R10>0</R10>
|
||||
<R11>1</R11>
|
||||
<R12>0</R12>
|
||||
<R20>0</R20>
|
||||
<R21>0</R21>
|
||||
<R22>-1</R22>
|
||||
</CoordinateFrame>
|
||||
<bool name="CanCollide">true</bool>
|
||||
<token name="Controller">0</token>
|
||||
<bool name="ControllerFlagShown">true</bool>
|
||||
<bool name="DraggingV1">false</bool>
|
||||
<float name="Elasticity">0.5</float>
|
||||
<token name="FormFactor">0</token>
|
||||
<float name="Friction">0.300000012</float>
|
||||
<float name="FrontParamA">-0.5</float>
|
||||
<float name="FrontParamB">0.5</float>
|
||||
<token name="FrontSurface">0</token>
|
||||
<token name="FrontSurfaceInput">0</token>
|
||||
<float name="LeftParamA">-0.5</float>
|
||||
<float name="LeftParamB">0.5</float>
|
||||
<token name="LeftSurface">0</token>
|
||||
<token name="LeftSurfaceInput">0</token>
|
||||
<bool name="Locked">false</bool>
|
||||
<string name="Name">Smooth Block Model</string>
|
||||
<float name="Reflectance">0</float>
|
||||
<float name="RightParamA">-0.5</float>
|
||||
<float name="RightParamB">0.5</float>
|
||||
<token name="RightSurface">0</token>
|
||||
<token name="RightSurfaceInput">0</token>
|
||||
<Vector3 name="RotVelocity">
|
||||
<X>0</X>
|
||||
<Y>0</Y>
|
||||
<Z>0</Z>
|
||||
</Vector3>
|
||||
<float name="TopParamA">-0.5</float>
|
||||
<float name="TopParamB">0.5</float>
|
||||
<token name="TopSurface">3</token>
|
||||
<token name="TopSurfaceInput">0</token>
|
||||
<float name="Transparency">0</float>
|
||||
<Vector3 name="Velocity">
|
||||
<X>0</X>
|
||||
<Y>0</Y>
|
||||
<Z>0</Z>
|
||||
</Vector3>
|
||||
<bool name="archivable">true</bool>
|
||||
<token name="shape">1</token>
|
||||
<Vector3 name="size">
|
||||
<X>6</X>
|
||||
<Y>2</Y>
|
||||
<Z>6</Z>
|
||||
</Vector3>
|
||||
</Properties>
|
||||
</Item>
|
||||
</Item>
|
||||
<Item class="RunService" referent="RBX9">
|
||||
<Properties>
|
||||
<string name="Name">Run Service</string>
|
||||
<bool name="archivable">true</bool>
|
||||
</Properties>
|
||||
</Item>
|
||||
<External>RBX10</External>
|
||||
<External>RBX11</External>
|
||||
<Item class="Players" referent="RBX12">
|
||||
<Properties>
|
||||
<int name="MaxPlayers">12</int>
|
||||
<string name="Name">Players</string>
|
||||
<bool name="archivable">true</bool>
|
||||
</Properties>
|
||||
</Item>
|
||||
<Item class="StarterPack" referent="RBX13">
|
||||
<Properties>
|
||||
<string name="Name">StarterPack</string>
|
||||
<bool name="archivable">true</bool>
|
||||
</Properties>
|
||||
</Item>
|
||||
<Item class="SoundService" referent="RBX14">
|
||||
<Properties>
|
||||
<token name="AmbientReverb">0</token>
|
||||
<float name="DistanceFactor">10</float>
|
||||
<float name="DopplerScale">1</float>
|
||||
<string name="Name">Soundscape</string>
|
||||
<float name="RolloffScale">1</float>
|
||||
<bool name="archivable">true</bool>
|
||||
</Properties>
|
||||
<External>RBX15</External>
|
||||
<External>RBX16</External>
|
||||
<External>RBX17</External>
|
||||
<External>RBX18</External>
|
||||
<External>RBX19</External>
|
||||
<External>RBX20</External>
|
||||
<External>RBX21</External>
|
||||
<External>RBX22</External>
|
||||
<External>RBX23</External>
|
||||
<External>RBX24</External>
|
||||
<External>RBX25</External>
|
||||
<External>RBX26</External>
|
||||
<External>RBX27</External>
|
||||
<External>RBX28</External>
|
||||
</Item>
|
||||
<Item class="ContentProvider" referent="RBX29">
|
||||
<Properties>
|
||||
<string name="Name">Instance</string>
|
||||
<bool name="archivable">true</bool>
|
||||
</Properties>
|
||||
</Item>
|
||||
<Item class="PhysicsService" referent="RBX30">
|
||||
<Properties>
|
||||
<string name="Name">PhysicsService</string>
|
||||
<bool name="archivable">true</bool>
|
||||
</Properties>
|
||||
</Item>
|
||||
<External>RBX31</External>
|
||||
<Item class="Selection" referent="RBX32">
|
||||
<Properties>
|
||||
<string name="Name">Selection</string>
|
||||
<bool name="archivable">true</bool>
|
||||
</Properties>
|
||||
</Item>
|
||||
<External>RBX33</External>
|
||||
<Item class="Lighting" referent="RBX34">
|
||||
<Properties>
|
||||
<Color3 name="Ambient">4286611584</Color3>
|
||||
<float name="Brightness">1</float>
|
||||
<Color3 name="ColorShift_Bottom">4278190080</Color3>
|
||||
<Color3 name="ColorShift_Top">4278190080</Color3>
|
||||
<float name="GeographicLatitude">41.7332993</float>
|
||||
<string name="Name">Lighting</string>
|
||||
<Color3 name="ShadowColor">4289967032</Color3>
|
||||
<string name="TimeOfDay">14:00:00</string>
|
||||
<bool name="archivable">true</bool>
|
||||
</Properties>
|
||||
</Item>
|
||||
<Item class="ControllerService" referent="RBX35">
|
||||
<Properties>
|
||||
<string name="Name">Instance</string>
|
||||
<bool name="archivable">true</bool>
|
||||
</Properties>
|
||||
</Item>
|
||||
<Item class="ChangeHistoryService" referent="RBX36">
|
||||
<Properties>
|
||||
<string name="Name">ChangeHistoryService</string>
|
||||
<bool name="archivable">true</bool>
|
||||
</Properties>
|
||||
</Item>
|
||||
<External>RBX37</External>
|
||||
</roblox>
|
||||
@@ -1,3 +1,6 @@
|
||||
# IMPORTANT -- READ BEFORE CONTRIBUTING
|
||||
Work on DataModel V3 will be starting November 3rd at 3PM PDT! This will mean **many PRs involving DataModel V2 may be immediately rejected until completion!** Progress on DataModelV3 can be tracked/contributed to on the feature/datamodel_v3 branch during this time.
|
||||
|
||||
# ROBLOX 2005 Recreation Project
|
||||
## Why are we doing this?
|
||||
ROBLOX in 2005 was a different game, based around minigames with win and lose conditions rather than a 3D building game. Since this build of the client is presumed lost despite having around 100 users, we have to recreate it. We are using era-appropriate tools for this as well (Visual Studio 2005 and 2005-era compilers), as well as G3D 6.10, the era-appropriate version of the Graphics3D graphics library used by ROBLOX to this day.
|
||||
|
||||
@@ -1,9 +0,0 @@
|
||||
#include "ShapeRenderer.h"
|
||||
|
||||
ShapeRenderer::ShapeRenderer(void)
|
||||
{
|
||||
}
|
||||
|
||||
ShapeRenderer::~ShapeRenderer(void)
|
||||
{
|
||||
}
|
||||
@@ -1,14 +0,0 @@
|
||||
#include "WorkspaceInstance.h"
|
||||
|
||||
|
||||
WorkspaceInstance::WorkspaceInstance(void)
|
||||
{
|
||||
GroupInstance::GroupInstance();
|
||||
name = "Workspace";
|
||||
className = "Workspace";
|
||||
canDelete = false;
|
||||
}
|
||||
|
||||
WorkspaceInstance::~WorkspaceInstance(void)
|
||||
{
|
||||
}
|
||||
|
Before Width: | Height: | Size: 576 B |
|
Before Width: | Height: | Size: 637 B |
|
Before Width: | Height: | Size: 2.0 KiB |
BIN
content/images/BumpTool.png
Normal file
|
After Width: | Height: | Size: 2.4 KiB |
BIN
content/images/BumpTool_dn.png
Normal file
|
After Width: | Height: | Size: 2.4 KiB |
BIN
content/images/Clone.png
Normal file
|
After Width: | Height: | Size: 6.1 KiB |
|
Before Width: | Height: | Size: 2.0 KiB |
|
Before Width: | Height: | Size: 353 B |
|
Before Width: | Height: | Size: 433 B |
|
Before Width: | Height: | Size: 628 B |
|
Before Width: | Height: | Size: 595 B |
BIN
content/images/GameTool.png
Normal file
|
After Width: | Height: | Size: 1.9 KiB |
|
Before Width: | Height: | Size: 665 B |
BIN
content/images/GlueTool.png
Normal file
|
After Width: | Height: | Size: 950 B |
BIN
content/images/GlueTool_dn.png
Normal file
|
After Width: | Height: | Size: 1.1 KiB |
BIN
content/images/Grab.png
Normal file
|
After Width: | Height: | Size: 3.4 KiB |
|
Before Width: | Height: | Size: 2.2 KiB |
|
Before Width: | Height: | Size: 2.8 KiB |
BIN
content/images/Hammer.png
Normal file
|
After Width: | Height: | Size: 5.2 KiB |
|
Before Width: | Height: | Size: 2.4 KiB |
|
Before Width: | Height: | Size: 3.9 KiB |
|
Before Width: | Height: | Size: 2.8 KiB |
|
Before Width: | Height: | Size: 627 B |
BIN
content/images/Laser.png
Normal file
|
After Width: | Height: | Size: 7.8 KiB |
|
Before Width: | Height: | Size: 788 B |
|
Before Width: | Height: | Size: 660 B |
|
Before Width: | Height: | Size: 552 B |
BIN
content/images/RightMotorFastTool.png
Normal file
|
After Width: | Height: | Size: 3.5 KiB |
BIN
content/images/RightMotorFastTool_dn.png
Normal file
|
After Width: | Height: | Size: 4.4 KiB |
BIN
content/images/RightMotorTool.png
Normal file
|
After Width: | Height: | Size: 3.4 KiB |
BIN
content/images/RightMotorTool_dn.png
Normal file
|
After Width: | Height: | Size: 4.4 KiB |
BIN
content/images/Rocket.png
Normal file
|
After Width: | Height: | Size: 1.3 KiB |