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25
.github/workflows/sync-develop.yml
vendored
Normal file
@@ -0,0 +1,25 @@
|
||||
name: Sync Back to Develop
|
||||
|
||||
on:
|
||||
push:
|
||||
branches:
|
||||
- master
|
||||
|
||||
jobs:
|
||||
sync-branches:
|
||||
runs-on: ubuntu-latest
|
||||
name: Syncing branches
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v2
|
||||
- name: Set up Node
|
||||
uses: actions/setup-node@v1
|
||||
with:
|
||||
node-version: 12
|
||||
- name: Opening pull request
|
||||
id: pull
|
||||
uses: tretuna/sync-branches@1.2.0
|
||||
with:
|
||||
GITHUB_TOKEN: ${{secrets.GITHUB_TOKEN}}
|
||||
FROM_BRANCH: 'master'
|
||||
TO_BRANCH: 'develop'
|
||||
11
.gitignore
vendored
@@ -36,12 +36,13 @@
|
||||
*.user
|
||||
*.pdb
|
||||
*.idb
|
||||
*.manifest
|
||||
*.htm
|
||||
*.res
|
||||
*.ilk
|
||||
*.dep
|
||||
|
||||
# ResEditor files
|
||||
*.aps
|
||||
|
||||
/Debug
|
||||
/Release
|
||||
stdout.txt
|
||||
@@ -52,6 +53,8 @@ G3DTest.suo
|
||||
G3DTest.suo
|
||||
stderr.txt
|
||||
desktop.ini
|
||||
main.cpp
|
||||
*.db
|
||||
G3DTest.sln
|
||||
|
||||
#Redist
|
||||
!Installer/Redist/*
|
||||
UpgradeLog.htm
|
||||
|
||||
BIN
B3dIcon.ico
Normal file
|
After Width: | Height: | Size: 108 KiB |
@@ -1,24 +1,24 @@
|
||||
# Microsoft Developer Studio Project File - Name="G3DTest" - Package Owner=<4>
|
||||
# Microsoft Developer Studio Project File - Name="Blocks3D" - Package Owner=<4>
|
||||
# Microsoft Developer Studio Generated Build File, Format Version 6.00
|
||||
# ** DO NOT EDIT **
|
||||
|
||||
# TARGTYPE "Win32 (x86) Application" 0x0101
|
||||
|
||||
CFG=G3DTest - Win32 Debug
|
||||
CFG=Blocks3D - Win32 Debug
|
||||
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
||||
!MESSAGE use the Export Makefile command and run
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "G3DTest.mak".
|
||||
!MESSAGE NMAKE /f "Blocks3D.mak".
|
||||
!MESSAGE
|
||||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "G3DTest.mak" CFG="G3DTest - Win32 Debug"
|
||||
!MESSAGE NMAKE /f "Blocks3D.mak" CFG="Blocks3D - Win32 Debug"
|
||||
!MESSAGE
|
||||
!MESSAGE Possible choices for configuration are:
|
||||
!MESSAGE
|
||||
!MESSAGE "G3DTest - Win32 Release" (based on "Win32 (x86) Application")
|
||||
!MESSAGE "G3DTest - Win32 Debug" (based on "Win32 (x86) Application")
|
||||
!MESSAGE "Blocks3D - Win32 Release" (based on "Win32 (x86) Application")
|
||||
!MESSAGE "Blocks3D - Win32 Debug" (based on "Win32 (x86) Application")
|
||||
!MESSAGE
|
||||
|
||||
# Begin Project
|
||||
@@ -29,7 +29,7 @@ CPP=cl.exe
|
||||
MTL=midl.exe
|
||||
RSC=rc.exe
|
||||
|
||||
!IF "$(CFG)" == "G3DTest - Win32 Release"
|
||||
!IF "$(CFG)" == "Blocks3D - Win32 Release"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 0
|
||||
@@ -54,7 +54,7 @@ LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
|
||||
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
|
||||
|
||||
!ELSEIF "$(CFG)" == "G3DTest - Win32 Debug"
|
||||
!ELSEIF "$(CFG)" == "Blocks3D - Win32 Debug"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 1
|
||||
@@ -83,8 +83,8 @@ LINK32=link.exe
|
||||
|
||||
# Begin Target
|
||||
|
||||
# Name "G3DTest - Win32 Release"
|
||||
# Name "G3DTest - Win32 Debug"
|
||||
# Name "Blocks3D - Win32 Release"
|
||||
# Name "Blocks3D - Win32 Debug"
|
||||
# Begin Group "Source Files"
|
||||
|
||||
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
|
||||
@@ -3,7 +3,7 @@ Microsoft Developer Studio Workspace File, Format Version 6.00
|
||||
|
||||
###############################################################################
|
||||
|
||||
Project: "G3DTest"=.\G3DTest.dsp - Package Owner=<4>
|
||||
Project: "Blocks3D"=.\Blocks3D.dsp - Package Owner=<4>
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
8
Blocks3D.exe.manifest
Normal file
@@ -0,0 +1,8 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
|
||||
<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0">
|
||||
<dependency>
|
||||
<dependentAssembly>
|
||||
<assemblyIdentity type="win32" name="Microsoft.Windows.Common-Controls" version="6.0.0.0" processorArchitecture="*" publicKeyToken="6595b64144ccf1df" language="*"/>
|
||||
</dependentAssembly>
|
||||
</dependency>
|
||||
</assembly>
|
||||
@@ -1,7 +1,7 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 9.00
|
||||
# Visual C++ Express 2005
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "G3DTest", "G3DTest.vcproj", "{6C4D6EEF-B1D1-456A-B850-92CAB17124BE}"
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Blocks3D", "Blocks3D.vcproj", "{6C4D6EEF-B1D1-456A-B850-92CAB17124BE}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
955
Blocks3D.vcproj
Normal file
@@ -0,0 +1,955 @@
|
||||
<?xml version="1.0" encoding="Windows-1252"?>
|
||||
<VisualStudioProject
|
||||
ProjectType="Visual C++"
|
||||
Version="8.00"
|
||||
Name="Blocks3D"
|
||||
ProjectGUID="{6C4D6EEF-B1D1-456A-B850-92CAB17124BE}"
|
||||
RootNamespace="Blocks3D"
|
||||
>
|
||||
<Platforms>
|
||||
<Platform
|
||||
Name="Win32"
|
||||
/>
|
||||
</Platforms>
|
||||
<ToolFiles>
|
||||
</ToolFiles>
|
||||
<Configurations>
|
||||
<Configuration
|
||||
Name="Release|Win32"
|
||||
OutputDirectory=".\Release"
|
||||
IntermediateDirectory=".\Release"
|
||||
ConfigurationType="1"
|
||||
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC60.vsprops"
|
||||
UseOfMFC="0"
|
||||
UseOfATL="0"
|
||||
ATLMinimizesCRunTimeLibraryUsage="false"
|
||||
CharacterSet="2"
|
||||
>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
PreprocessorDefinitions="NDEBUG"
|
||||
MkTypLibCompatible="true"
|
||||
SuppressStartupBanner="true"
|
||||
TargetEnvironment="1"
|
||||
TypeLibraryName=".\Release/Blocks3D.tlb"
|
||||
HeaderFileName=""
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="2"
|
||||
InlineFunctionExpansion="2"
|
||||
EnableIntrinsicFunctions="true"
|
||||
FavorSizeOrSpeed="1"
|
||||
OmitFramePointers="true"
|
||||
WholeProgramOptimization="true"
|
||||
AdditionalIncludeDirectories="".\src\include""
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS"
|
||||
StringPooling="true"
|
||||
RuntimeLibrary="2"
|
||||
EnableFunctionLevelLinking="true"
|
||||
PrecompiledHeaderFile=".\Release/Blocks3D.pch"
|
||||
AssemblerListingLocation=".\Release/"
|
||||
ObjectFile=".\Release/"
|
||||
ProgramDataBaseFileName=".\Release/"
|
||||
WarningLevel="3"
|
||||
SuppressStartupBanner="true"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManagedResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
PreprocessorDefinitions="NDEBUG"
|
||||
Culture="4105"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
AdditionalDependencies="Advapi32.lib Comctl32.lib Comdlg32.lib Shell32.lib ode.lib Ole32.lib"
|
||||
OutputFile="./Blocks3D.exe"
|
||||
LinkIncremental="1"
|
||||
SuppressStartupBanner="true"
|
||||
ProgramDatabaseFile=".\Release/Blocks3D.pdb"
|
||||
SubSystem="2"
|
||||
StackReserveSize="16777216"
|
||||
OptimizeReferences="2"
|
||||
EnableCOMDATFolding="2"
|
||||
OptimizeForWindows98="2"
|
||||
LinkTimeCodeGeneration="1"
|
||||
TargetMachine="1"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCALinkTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManifestTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXDCMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCBscMakeTool"
|
||||
SuppressStartupBanner="true"
|
||||
OutputFile=".\Release/Blocks3D.bsc"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCAppVerifierTool"
|
||||
/>
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||||
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|
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
>
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
>
|
||||
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|
||||
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|
||||
</Filter>
|
||||
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|
||||
Name="Properties"
|
||||
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|
||||
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|
||||
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|
||||
>
|
||||
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|
||||
<File
|
||||
RelativePath=".\src\include\Properties\Property.h"
|
||||
>
|
||||
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|
||||
</Filter>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Resource Files"
|
||||
Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
|
||||
>
|
||||
<File
|
||||
RelativePath=".\Blocks3D.exe.manifest"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
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|
||||
>
|
||||
</File>
|
||||
<File
|
||||
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|
||||
>
|
||||
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|
||||
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|
||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
</Files>
|
||||
<Globals>
|
||||
<Global
|
||||
Name="RESOURCE_FILE"
|
||||
Value="Dialogs.rc"
|
||||
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|
||||
</Globals>
|
||||
</VisualStudioProject>
|
||||
BIN
Dialogs.aps
129
Dialogs.rc
@@ -1,43 +1,86 @@
|
||||
// Generated by ResEdit 1.6.6
|
||||
// Copyright (C) 2006-2015
|
||||
// http://www.resedit.net
|
||||
|
||||
#include <windows.h>
|
||||
#include <commctrl.h>
|
||||
#include <richedit.h>
|
||||
#include "resource.h"
|
||||
|
||||
|
||||
|
||||
|
||||
//
|
||||
// Bitmap resources
|
||||
//
|
||||
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_CAN
|
||||
IDB_BITMAP1 BITMAP "Parts.bmp"
|
||||
|
||||
|
||||
|
||||
//
|
||||
// Dialog resources
|
||||
//
|
||||
LANGUAGE LANG_NEUTRAL, SUBLANG_NEUTRAL
|
||||
IDD_DIALOG1 DIALOG 0, 0, 295, 43
|
||||
STYLE DS_3DLOOK | DS_CENTER | DS_MODALFRAME | DS_SETFOREGROUND | DS_SHELLFONT | WS_CAPTION | WS_VISIBLE | WS_POPUP | WS_SYSMENU
|
||||
EXSTYLE WS_EX_WINDOWEDGE
|
||||
CAPTION "Insert Object"
|
||||
FONT 8, "Ms Shell Dlg"
|
||||
{
|
||||
EDITTEXT IDE_EDIT, 35, 6, 195, 14, ES_AUTOHSCROLL, WS_EX_LEFT
|
||||
LTEXT "Class:", 0, 10, 9, 20, 9, SS_LEFT, WS_EX_LEFT
|
||||
PUSHBUTTON "Cancel", IDCANCEL, 237, 24, 50, 14, 0, WS_EX_LEFT
|
||||
DEFPUSHBUTTON "OK", IDOK, 237, 6, 50, 14, 0, WS_EX_LEFT
|
||||
}
|
||||
|
||||
|
||||
|
||||
//
|
||||
// Icon resources
|
||||
//
|
||||
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_CAN
|
||||
IDI_ICON1 ICON "icon1.ico"
|
||||
// Generated by ResEdit 1.6.6
|
||||
// Copyright (C) 2006-2015
|
||||
// http://www.resedit.net
|
||||
|
||||
#include <windows.h>
|
||||
#include <commctrl.h>
|
||||
#include <richedit.h>
|
||||
#include "src/include/resource.h"
|
||||
#include "src/include/versioning.h"
|
||||
|
||||
|
||||
|
||||
|
||||
//
|
||||
// Bitmap resources
|
||||
//
|
||||
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_CAN
|
||||
IDB_BITMAP1 BITMAP "Parts.bmp"
|
||||
|
||||
LANGUAGE LANG_NEUTRAL, SUBLANG_NEUTRAL
|
||||
1 VERSIONINFO
|
||||
FILEVERSION APP_GENER,APP_MAJOR,APP_MINOR,APP_PATCH
|
||||
PRODUCTVERSION APP_GENER,APP_MAJOR,APP_MINOR,APP_PATCH
|
||||
FILEOS VOS__WINDOWS32
|
||||
FILETYPE VFT_APP
|
||||
FILESUBTYPE VFT2_UNKNOWN
|
||||
FILEFLAGSMASK 0
|
||||
FILEFLAGS 0
|
||||
{
|
||||
BLOCK "StringFileInfo"
|
||||
{
|
||||
BLOCK "100901B5"
|
||||
{
|
||||
VALUE "Comments", ""
|
||||
VALUE "CompanyName", "Blocks3D Team"
|
||||
VALUE "FileDescription", "Blocks 3D"
|
||||
VALUE "FileVersion", VER_STR(APP_VER_STRING)
|
||||
VALUE "InternalName", "Blocks3D"
|
||||
VALUE "LegalCopyright", "Blocks3D Team - 2022"
|
||||
VALUE "LegalTrademarks", ""
|
||||
VALUE "OriginalFilename", "Blocks3D.exe"
|
||||
VALUE "PrivateBuild", ""
|
||||
VALUE "ProductName", "Blocks3D"
|
||||
VALUE "ProductVersion", VER_STR(APP_VER_STRING)
|
||||
VALUE "SpecialBuild", ""
|
||||
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|
||||
}
|
||||
BLOCK "VarFileInfo"
|
||||
{
|
||||
VALUE "Translation", 0x1009, 0x01B5
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// Dialog resources
|
||||
//
|
||||
LANGUAGE LANG_NEUTRAL, SUBLANG_NEUTRAL
|
||||
IDD_DIALOG1 DIALOG 0, 0, 295, 43
|
||||
STYLE DS_3DLOOK | DS_CENTER | DS_MODALFRAME | DS_SETFOREGROUND | DS_SHELLFONT | WS_CAPTION | WS_VISIBLE | WS_POPUP | WS_SYSMENU
|
||||
EXSTYLE WS_EX_WINDOWEDGE
|
||||
CAPTION "Insert Object"
|
||||
FONT 8, "Ms Shell Dlg"
|
||||
{
|
||||
EDITTEXT IDC_EDIT1, 35, 6, 195, 14, ES_AUTOHSCROLL, WS_EX_LEFT
|
||||
LTEXT "Class:", 0, 10, 9, 20, 9, SS_LEFT, WS_EX_LEFT
|
||||
PUSHBUTTON "Cancel", IDCANCEL, 237, 24, 50, 14, 0, WS_EX_LEFT
|
||||
DEFPUSHBUTTON "OK", IDOK, 237, 6, 50, 14, 0, WS_EX_LEFT
|
||||
}
|
||||
|
||||
|
||||
|
||||
//
|
||||
// Icon resources
|
||||
//
|
||||
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_CAN
|
||||
IDI_ICON1 ICON "FatB3dIcon.ico"
|
||||
|
||||
|
||||
|
||||
//
|
||||
// Manifest resources
|
||||
//
|
||||
#ifndef _DEBUG
|
||||
LANGUAGE LANG_NEUTRAL, SUBLANG_NEUTRAL
|
||||
1 MANIFEST ".\\Blocks3D.exe.manifest"
|
||||
#endif
|
||||
17
Enum.h
@@ -1,17 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
namespace Enum
|
||||
{
|
||||
namespace SurfaceType
|
||||
{
|
||||
enum Value {
|
||||
Smooth, Snaps, Inlets, Glue, Weld, Spawn, Hinge, Motor, Bumps
|
||||
};
|
||||
}
|
||||
namespace Shape
|
||||
{
|
||||
enum Value {
|
||||
Ball = 0, Block = 1, Cylinder = 2
|
||||
};
|
||||
}
|
||||
}
|
||||
16
Enums.h
@@ -1,16 +0,0 @@
|
||||
#ifdef UENUMS
|
||||
#ifndef ENUM_H
|
||||
#define ENUM_H
|
||||
static enum BinType {GameTool, Grab, Clone, Hammer};
|
||||
static enum ControllerType {None, KeyboardRight, KeyboardLeft, Joypad1, Joypad2, Chase, Flee};
|
||||
//static enum JointType {UNK0, WeldJoint, SnapJoint, UNK3, Rotate, RotateP, RotateV, GlueJoint, UNK8, UNK9, None};
|
||||
static enum ActionType {Nothing, Pause, Lose, Draw, Win};
|
||||
static enum AffectType {NoChange, Increase, Decrease};
|
||||
static enum InputType {NoInput, LeftTread, RightTread, Steer, Throtle, UpDown, Action1, Action2, Action3, Action4, Action5, Constant, Sin};
|
||||
//static enum SurfaceConstraint {None, Hinge, SteppingMotor, Motor};
|
||||
static enum SurfaceType{Smooth, Snaps, Inlets, Glue, Weld, Spawn, Hinge, Motor, Bumps};
|
||||
static enum SoundType {NoSound, Boing, Bomb, Break, Click, Clock, Slingshot, Page, Ping, Snap, Splat, Step, StepOn, Swoosh, Victory};
|
||||
static enum PartType {Ball, Block, Cylinder};
|
||||
static enum KeywordFilterType {Include, Exclude};
|
||||
#endif
|
||||
#endif
|
||||
BIN
FatB3dIcon.ico
Normal file
|
After Width: | Height: | Size: 108 KiB |
BIN
G3DTest.aps
BIN
G3DTest.opt
32
G3DTest.plg
@@ -1,32 +0,0 @@
|
||||
<html>
|
||||
<body>
|
||||
<pre>
|
||||
<h1>Build Log</h1>
|
||||
<h3>
|
||||
--------------------Configuration: G3DTest - Win32 Debug--------------------
|
||||
</h3>
|
||||
<h3>Command Lines</h3>
|
||||
Creating temporary file "C:\Users\Andreja\AppData\Local\Temp\RSPFD70.tmp" with contents
|
||||
[
|
||||
/nologo /MLd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /Fp"Debug/G3DTest.pch" /YX /Fo"Debug/" /Fd"Debug/" /FD /GZ /c
|
||||
"C:\USERS\ANDREJA\G3D\G3DTest\main.cpp"
|
||||
]
|
||||
Creating command line "cl.exe @C:\Users\Andreja\AppData\Local\Temp\RSPFD70.tmp"
|
||||
Creating temporary file "C:\Users\Andreja\AppData\Local\Temp\RSPFD71.tmp" with contents
|
||||
[
|
||||
kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /incremental:yes /pdb:"Debug/G3DTest.pdb" /debug /machine:I386 /out:"Debug/G3DTest.exe" /pdbtype:sept
|
||||
.\Debug\main.obj
|
||||
]
|
||||
Creating command line "link.exe @C:\Users\Andreja\AppData\Local\Temp\RSPFD71.tmp"
|
||||
<h3>Output Window</h3>
|
||||
Compiling...
|
||||
main.cpp
|
||||
Linking...
|
||||
|
||||
|
||||
|
||||
<h3>Results</h3>
|
||||
G3DTest.exe - 0 error(s), 0 warning(s)
|
||||
</pre>
|
||||
</body>
|
||||
</html>
|
||||
579
G3DTest.vcproj
@@ -1,579 +0,0 @@
|
||||
<?xml version="1.0" encoding="Windows-1252"?>
|
||||
<VisualStudioProject
|
||||
ProjectType="Visual C++"
|
||||
Version="8.00"
|
||||
Name="G3DTest"
|
||||
ProjectGUID="{6C4D6EEF-B1D1-456A-B850-92CAB17124BE}"
|
||||
RootNamespace="G3DTest"
|
||||
>
|
||||
<Platforms>
|
||||
<Platform
|
||||
Name="Win32"
|
||||
/>
|
||||
</Platforms>
|
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||||
@@ -1,40 +0,0 @@
|
||||
#include <G3DAll.h>
|
||||
#include "Application.h"
|
||||
#include "Globals.h"
|
||||
#include "AudioPlayer.h"
|
||||
#include "GUDButtonListener.h"
|
||||
|
||||
void GUDButtonListener::onButton1MouseClick(BaseButtonInstance* button)
|
||||
{
|
||||
bool cont = false;
|
||||
for(size_t i = 0; i < g_selectedInstances.size(); i++)
|
||||
if(g_selectedInstances.at(i)->canDelete)
|
||||
{
|
||||
cont = true;
|
||||
break;
|
||||
}
|
||||
if(cont)
|
||||
{
|
||||
AudioPlayer::playSound(dingSound);
|
||||
if(button->name == "Duplicate")
|
||||
{
|
||||
std::vector<Instance*> newinst;
|
||||
for(size_t i = 0; i < g_selectedInstances.size(); i++)
|
||||
{
|
||||
if(g_selectedInstances.at(i)->canDelete)
|
||||
{
|
||||
Instance* tempinst = g_selectedInstances.at(i);
|
||||
|
||||
Instance* clonedInstance = g_selectedInstances.at(i)->clone();
|
||||
|
||||
newinst.push_back(tempinst);
|
||||
}
|
||||
/*tempinst->setPosition(Vector3(tempPos.x, tempPos.y + tempSize.y, tempPos.z));
|
||||
g_usableApp->cameraController.centerCamera(g_selectedInstances.at(0));*/
|
||||
}
|
||||
g_selectedInstances = newinst;
|
||||
if(g_selectedInstances.size() > 0)
|
||||
g_usableApp->_propWindow->UpdateSelected(newinst.at(0));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,28 +0,0 @@
|
||||
#include "GroupInstance.h"
|
||||
|
||||
GroupInstance::GroupInstance(void)
|
||||
{
|
||||
PVInstance::PVInstance();
|
||||
className = "GroupInstance";
|
||||
listicon = 12;
|
||||
}
|
||||
|
||||
GroupInstance::GroupInstance(const GroupInstance &oinst)
|
||||
{
|
||||
PVInstance::PVInstance(oinst);
|
||||
listicon = 12;
|
||||
}
|
||||
|
||||
GroupInstance::~GroupInstance(void)
|
||||
{
|
||||
}
|
||||
|
||||
std::vector<PROPGRIDITEM> GroupInstance::getProperties()
|
||||
{
|
||||
std::vector<PROPGRIDITEM> properties = PVInstance::getProperties();
|
||||
return properties;
|
||||
}
|
||||
void GroupInstance::PropUpdate(LPPROPGRIDITEM &pItem)
|
||||
{
|
||||
PVInstance::PropUpdate(pItem);
|
||||
}
|
||||
105
IEBrowser.cpp
@@ -1,105 +0,0 @@
|
||||
#ifndef WIN32_LEAN_AND_MEAN
|
||||
#define WIN32_LEAN_AND_MEAN
|
||||
#endif
|
||||
|
||||
|
||||
#include <windows.h>
|
||||
|
||||
#include "IEBrowser.h"
|
||||
#include "Globals.h"
|
||||
#include "ax.h"
|
||||
//#include "IEDispatcher.h"
|
||||
|
||||
void IEBrowser::Boop(char* test)
|
||||
{
|
||||
}
|
||||
|
||||
IEBrowser::IEBrowser(HWND attachHWnd) {
|
||||
MSG messages;
|
||||
while (PeekMessage (&messages, NULL, 0, 0,PM_REMOVE))
|
||||
{
|
||||
if (IsDialogMessage(hwnd, &messages) == 0)
|
||||
{
|
||||
TranslateMessage(&messages);
|
||||
DispatchMessage(&messages);
|
||||
}
|
||||
}
|
||||
hwnd = attachHWnd;
|
||||
spDocument = 0;
|
||||
webBrowser = 0;
|
||||
SendMessage(hwnd,AX_INPLACE,1,0);
|
||||
SendMessage(hwnd,AX_QUERYINTERFACE,(WPARAM)&IID_IWebBrowser2,(LPARAM)&webBrowser);
|
||||
}
|
||||
|
||||
IEBrowser::~IEBrowser(void) {
|
||||
if (webBrowser)
|
||||
{
|
||||
webBrowser->Release();
|
||||
}
|
||||
}
|
||||
|
||||
// Something goes here
|
||||
int IEBrowser::setExternal(IDispatch** ext)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
|
||||
bool IEBrowser::navigateSyncURL(wchar_t* url)
|
||||
{
|
||||
MSG messages;
|
||||
if (webBrowser)
|
||||
{
|
||||
webBrowser->Navigate(url,0,0,0,0);
|
||||
for (int i=1;i<1000;i++)
|
||||
{
|
||||
while (PeekMessage (&messages, NULL, 0, 0,PM_REMOVE))
|
||||
{
|
||||
if (IsDialogMessage(hwnd, &messages) == 0)
|
||||
{
|
||||
TranslateMessage(&messages);
|
||||
DispatchMessage(&messages);
|
||||
}
|
||||
}
|
||||
|
||||
Sleep(30);
|
||||
|
||||
HRESULT hresult = webBrowser->get_Document(&spDocument);
|
||||
if (SUCCEEDED(hresult) && (spDocument != 0))
|
||||
{
|
||||
|
||||
IOleObject* spOleObject;
|
||||
if (SUCCEEDED(spDocument->QueryInterface(IID_IOleObject,(void**)&spOleObject)))
|
||||
{
|
||||
IOleClientSite* spClientSite;
|
||||
hresult = spOleObject->GetClientSite(&spClientSite);
|
||||
if (SUCCEEDED(hresult) && spClientSite)
|
||||
{
|
||||
m_spDefaultDocHostUIHandler = spClientSite;
|
||||
ICustomDoc* spCustomDoc;
|
||||
|
||||
//IEDispatcher* spIEDispatcher;
|
||||
if (SUCCEEDED(m_spDefaultDocHostUIHandler->QueryInterface(IID_IDocHostUIHandler,(void**)&m_spHandler)))
|
||||
{
|
||||
if (SUCCEEDED(spDocument->QueryInterface(IID_ICustomDoc,(void**)&spCustomDoc)))
|
||||
{
|
||||
spCustomDoc->SetUIHandler(m_spHandler);
|
||||
|
||||
m_spHandler->GetExternal(&m_spExternal);
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
MessageBox(NULL,"Cannot read IWebBrowser2...",(g_PlaceholderName+" Crash").c_str(),MB_OK);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
23
IEBrowser.h
@@ -1,23 +0,0 @@
|
||||
//#include "WindowFunctions.h"
|
||||
#pragma once
|
||||
#include <mshtml.h>
|
||||
#include <exdisp.h>
|
||||
#include <Mshtmhst.h>
|
||||
|
||||
class IEBrowser {
|
||||
public:
|
||||
IEBrowser(HWND attachHWnd);
|
||||
~IEBrowser(void);
|
||||
bool navigateSyncURL(wchar_t* url);
|
||||
void Boop(char* test);
|
||||
private:
|
||||
IWebBrowser2* webBrowser;
|
||||
HWND hwnd;
|
||||
IDispatch* spDocument;
|
||||
IHTMLDocument* spDocument2;
|
||||
IDocHostUIHandler* m_spHandler;
|
||||
IDispatch* m_spExternal;
|
||||
IDispatch* m_newExternal;
|
||||
IOleClientSite* m_spDefaultDocHostUIHandler;
|
||||
int setExternal(IDispatch** ext);
|
||||
};
|
||||
BIN
Installer/Redist/vcredist_x64.exe
Normal file
BIN
Installer/Redist/vcredist_x86.exe
Normal file
48
Installer/install_script.iss
Normal file
@@ -0,0 +1,48 @@
|
||||
;InnoSetupVersion=5.4.3
|
||||
#define AppVer GetFileVersion('..\Blocks3D.exe')
|
||||
|
||||
[Setup]
|
||||
AppName=Blocks3D
|
||||
AppVersion=v{#AppVer}
|
||||
AppId={{4C5DF268-0208-4CDE-A7F0-65F7E2CB5067}
|
||||
AppPublisherURL=http://blocks3d.com/
|
||||
AppSupportURL=http://blocks3d.com/
|
||||
AppUpdatesURL=http://blocks3d.com/
|
||||
DefaultDirName={%localappdata}\Blocks3D
|
||||
OutputBaseFilename=Blocks3D_Setup_v{#AppVer}
|
||||
Compression=lzma2
|
||||
PrivilegesRequired=lowest
|
||||
WizardImageFile=setup.bmp
|
||||
DefaultGroupName=Blocks3D
|
||||
|
||||
|
||||
[UninstallDelete]
|
||||
Type: filesandordirs; Name: "{app}"
|
||||
|
||||
[Files]
|
||||
Source: "Redist\vcredist_x86.exe"; DestDir: "{tmp}"; Flags: ignoreversion
|
||||
Source: "Redist\vcredist_x64.exe"; DestDir: "{tmp}"; Check: "IsWin64"; Flags: ignoreversion
|
||||
Source: "..\content\*"; DestDir: "{app}\content"; Flags: ignoreversion recursesubdirs
|
||||
Source: "..\SDL.DLL"; DestDir: "{app}"; Flags: ignoreversion recursesubdirs
|
||||
Source: "..\Blocks3D.exe"; DestDir: "{app}"; Flags: ignoreversion recursesubdirs
|
||||
|
||||
[Registry]
|
||||
|
||||
|
||||
[Run]
|
||||
Filename: "{tmp}\vcredist_x86.exe"; Parameters: "/q"; Tasks: instvc;
|
||||
Filename: "{tmp}\vcredist_x64.exe"; Parameters: "/q"; Tasks: instvc; Check: "IsWin64";
|
||||
Filename: "iexplore.exe"; Parameters: "http://www.blocks3d.com/FirstInstall"; Description: Start playing Blocks3D; Flags: shellexec postinstall nowait skipifsilent
|
||||
|
||||
[Icons]
|
||||
Name: "{group}\Play Blocks3D"; Filename: "{%programfiles}\Internet Explorer\iexplore.exe"; Parameters: "http://www.blocks3d.com/Games"; IconFilename: "{app}\Blocks3D.exe"; Tasks: startscut;
|
||||
Name: "{group}\Blocks3D Editor"; Filename: "{app}\Blocks3D.exe"; Tasks: startscut;
|
||||
|
||||
Name: "{userdesktop}\Play Blocks3D"; Filename: "{%programfiles}\Internet Explorer\iexplore.exe"; Parameters: "http://www.blocks3d.com/Games"; IconFilename: "{app}\Blocks3D.exe"; Tasks: startscut;
|
||||
Name: "{userdesktop}\Blocks3D Editor"; Filename: "{app}\Blocks3D.exe"; Tasks: desktopicon
|
||||
|
||||
[Tasks]
|
||||
Name: "instvc"; Description: "Install Visual C++ Redistributable 2005 SP1 (Requires elevated permissions)";
|
||||
Name: "desktopicon"; Description: "Create Desktop Icons";
|
||||
Name: "startscut"; Description: "Create Start Menu Icons";
|
||||
|
||||
BIN
Installer/setup.bmp
Normal file
|
After Width: | Height: | Size: 151 KiB |
BIN
Installer/setup.png
Normal file
|
After Width: | Height: | Size: 6.4 KiB |
6
ODE Copyright.txt
Normal file
@@ -0,0 +1,6 @@
|
||||
Open Dynamics Engine
|
||||
|
||||
Copyright (c) 2001-2004,
|
||||
Russell L. Smith.
|
||||
|
||||
All rights reserved.
|
||||
@@ -1,42 +0,0 @@
|
||||
#include "PVInstance.h"
|
||||
|
||||
PVInstance::PVInstance(void)
|
||||
{
|
||||
Instance::Instance();
|
||||
nameShown = false;
|
||||
className = "PVInstance";
|
||||
listicon = 0;
|
||||
}
|
||||
|
||||
PVInstance::PVInstance(const PVInstance &oinst)
|
||||
{
|
||||
Instance::Instance(oinst);
|
||||
}
|
||||
|
||||
PVInstance::~PVInstance(void)
|
||||
{
|
||||
}
|
||||
|
||||
void PVInstance::postRender(RenderDevice* rd)
|
||||
{
|
||||
}
|
||||
|
||||
std::vector<PROPGRIDITEM> PVInstance::getProperties()
|
||||
{
|
||||
std::vector<PROPGRIDITEM> properties = Instance::getProperties();
|
||||
properties.push_back(createPGI(
|
||||
"Item",
|
||||
"NameShown",
|
||||
"This chooses whether the item name is shown",
|
||||
nameShown,
|
||||
PIT_CHECK));
|
||||
return properties;
|
||||
}
|
||||
void PVInstance::PropUpdate(LPPROPGRIDITEM &pItem)
|
||||
{
|
||||
if(strcmp(pItem->lpszPropName, "NameShown") == 0)
|
||||
{
|
||||
nameShown = (bool)pItem->lpCurValue;
|
||||
}
|
||||
else Instance::PropUpdate(pItem);
|
||||
}
|
||||
15
PVInstance.h
@@ -1,15 +0,0 @@
|
||||
#pragma once
|
||||
#include "instance.h"
|
||||
|
||||
class PVInstance :
|
||||
public Instance
|
||||
{
|
||||
public:
|
||||
PVInstance(void);
|
||||
~PVInstance(void);
|
||||
PVInstance(const PVInstance &oinst);
|
||||
virtual void postRender(RenderDevice* rd);
|
||||
virtual std::vector<PROPGRIDITEM> getProperties();
|
||||
virtual void PropUpdate(LPPROPGRIDITEM &pItem);
|
||||
bool nameShown;
|
||||
};
|
||||
6473
Physics Test/1524_doll_7place_9-26-3007.rbxl
Normal file
155680
Physics Test/1622_arkitects_place_3-24-2006.rbxl
Normal file
67987
Physics Test/1792_drummerdude952s_place_7-8-2006.rbxl
Normal file
74058
Physics Test/2006_Pirate_Ship.rbxl
Normal file
588
Physics Test/Cylinder.rbxl
Normal file
@@ -0,0 +1,588 @@
|
||||
<roblox xmlns:xmime="http://www.w3.org/2005/05/xmlmime" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://www.roblox.com/roblox.xsd" version="4">
|
||||
<External>null</External>
|
||||
<External>nil</External>
|
||||
<Item class="Workspace" referent="RBX0">
|
||||
<Properties>
|
||||
<token name="Controller">0</token>
|
||||
<bool name="ControllerFlagShown">true</bool>
|
||||
<Ref name="CurrentCamera">RBX1</Ref>
|
||||
<double name="DistributedGameTime">0</double>
|
||||
<CoordinateFrame name="ModelInPrimary">
|
||||
<X>0</X>
|
||||
<Y>0</Y>
|
||||
<Z>0</Z>
|
||||
<R00>1</R00>
|
||||
<R01>0</R01>
|
||||
<R02>0</R02>
|
||||
<R10>0</R10>
|
||||
<R11>1</R11>
|
||||
<R12>0</R12>
|
||||
<R20>0</R20>
|
||||
<R21>0</R21>
|
||||
<R22>1</R22>
|
||||
</CoordinateFrame>
|
||||
<string name="Name">Workspace</string>
|
||||
<Ref name="PrimaryPart">null</Ref>
|
||||
<bool name="archivable">true</bool>
|
||||
</Properties>
|
||||
<Item class="Camera" referent="RBX1">
|
||||
<Properties>
|
||||
<Ref name="CameraSubject">null</Ref>
|
||||
<token name="CameraType">0</token>
|
||||
<CoordinateFrame name="CoordinateFrame">
|
||||
<X>-2.9603548</X>
|
||||
<Y>115.389259</Y>
|
||||
<Z>44.9416084</Z>
|
||||
<R00>0.112786211</R00>
|
||||
<R01>0.522245169</R01>
|
||||
<R02>-0.845304191</R02>
|
||||
<R10>-2.22539209e-009</R10>
|
||||
<R11>0.850732446</R11>
|
||||
<R12>0.525598884</R12>
|
||||
<R20>0.993619263</R20>
|
||||
<R21>-0.0592803061</R21>
|
||||
<R22>0.0959508941</R22>
|
||||
</CoordinateFrame>
|
||||
<CoordinateFrame name="Focus">
|
||||
<X>13.9457293</X>
|
||||
<Y>104.877281</Y>
|
||||
<Z>43.0225906</Z>
|
||||
<R00>1</R00>
|
||||
<R01>0</R01>
|
||||
<R02>0</R02>
|
||||
<R10>0</R10>
|
||||
<R11>1</R11>
|
||||
<R12>0</R12>
|
||||
<R20>0</R20>
|
||||
<R21>0</R21>
|
||||
<R22>1</R22>
|
||||
</CoordinateFrame>
|
||||
<string name="Name">Camera</string>
|
||||
<bool name="archivable">true</bool>
|
||||
</Properties>
|
||||
</Item>
|
||||
<Item class="Part" referent="RBX2">
|
||||
<Properties>
|
||||
<bool name="Anchored">false</bool>
|
||||
<float name="BackParamA">-0.5</float>
|
||||
<float name="BackParamB">0.5</float>
|
||||
<token name="BackSurface">0</token>
|
||||
<token name="BackSurfaceInput">0</token>
|
||||
<float name="BottomParamA">-0.5</float>
|
||||
<float name="BottomParamB">0.5</float>
|
||||
<token name="BottomSurface">0</token>
|
||||
<token name="BottomSurfaceInput">0</token>
|
||||
<int name="BrickColor">21</int>
|
||||
<CoordinateFrame name="CFrame">
|
||||
<X>87.0174942</X>
|
||||
<Y>48.0466728</Y>
|
||||
<Z>25.0001202</Z>
|
||||
<R00>-0.969314575</R00>
|
||||
<R01>0.245822206</R01>
|
||||
<R02>4.6762093e-006</R02>
|
||||
<R10>0.245822206</R10>
|
||||
<R11>0.969314933</R11>
|
||||
<R12>6.9744442e-007</R12>
|
||||
<R20>-4.35209677e-006</R20>
|
||||
<R21>1.87532066e-006</R21>
|
||||
<R22>-0.999999642</R22>
|
||||
</CoordinateFrame>
|
||||
<bool name="CanCollide">true</bool>
|
||||
<token name="Controller">0</token>
|
||||
<bool name="ControllerFlagShown">true</bool>
|
||||
<bool name="DraggingV1">false</bool>
|
||||
<float name="Elasticity">0.5</float>
|
||||
<token name="FormFactor">0</token>
|
||||
<float name="Friction">0.300000012</float>
|
||||
<float name="FrontParamA">-0.5</float>
|
||||
<float name="FrontParamB">0.5</float>
|
||||
<token name="FrontSurface">0</token>
|
||||
<token name="FrontSurfaceInput">0</token>
|
||||
<float name="LeftParamA">-0.5</float>
|
||||
<float name="LeftParamB">0.5</float>
|
||||
<token name="LeftSurface">0</token>
|
||||
<token name="LeftSurfaceInput">0</token>
|
||||
<bool name="Locked">false</bool>
|
||||
<string name="Name">Smooth Block Model</string>
|
||||
<float name="Reflectance">0</float>
|
||||
<float name="RightParamA">-0.5</float>
|
||||
<float name="RightParamB">0.5</float>
|
||||
<token name="RightSurface">0</token>
|
||||
<token name="RightSurfaceInput">0</token>
|
||||
<Vector3 name="RotVelocity">
|
||||
<X>0</X>
|
||||
<Y>0</Y>
|
||||
<Z>0</Z>
|
||||
</Vector3>
|
||||
<float name="TopParamA">-0.5</float>
|
||||
<float name="TopParamB">0.5</float>
|
||||
<token name="TopSurface">0</token>
|
||||
<token name="TopSurfaceInput">0</token>
|
||||
<float name="Transparency">0</float>
|
||||
<Vector3 name="Velocity">
|
||||
<X>0</X>
|
||||
<Y>0</Y>
|
||||
<Z>0</Z>
|
||||
</Vector3>
|
||||
<bool name="archivable">true</bool>
|
||||
<token name="shape">2</token>
|
||||
<Vector3 name="size">
|
||||
<X>6</X>
|
||||
<Y>6</Y>
|
||||
<Z>6</Z>
|
||||
</Vector3>
|
||||
</Properties>
|
||||
</Item>
|
||||
<Item class="Part" referent="RBX3">
|
||||
<Properties>
|
||||
<bool name="Anchored">true</bool>
|
||||
<float name="BackParamA">-0.5</float>
|
||||
<float name="BackParamB">0.5</float>
|
||||
<token name="BackSurface">0</token>
|
||||
<token name="BackSurfaceInput">0</token>
|
||||
<float name="BottomParamA">-0.5</float>
|
||||
<float name="BottomParamB">0.5</float>
|
||||
<token name="BottomSurface">4</token>
|
||||
<token name="BottomSurfaceInput">0</token>
|
||||
<int name="BrickColor">23</int>
|
||||
<CoordinateFrame name="CFrame">
|
||||
<X>108.911415</X>
|
||||
<Y>38.7803154</Y>
|
||||
<Z>27.5002155</Z>
|
||||
<R00>-0.969314575</R00>
|
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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|
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
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||||
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586202
Physics Test/Roblox HQ.rbxl
Normal file
20133
Physics Test/phys-test-room-collapse.rbxl
Normal file
49308
Physics Test/phys-test-tower-collapse.rbxl
Normal file
41924
Physics Test/phys-test-tower-stable.rbxl
Normal file
578
Physics Test/phys_test_004.rbxl
Normal file
@@ -0,0 +1,578 @@
|
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|
||||
<token name="FormFactor">0</token>
|
||||
<float name="Friction">0.300000012</float>
|
||||
<float name="FrontParamA">-0.5</float>
|
||||
<float name="FrontParamB">0.5</float>
|
||||
<token name="FrontSurface">0</token>
|
||||
<token name="FrontSurfaceInput">0</token>
|
||||
<float name="LeftParamA">-0.5</float>
|
||||
<float name="LeftParamB">0.5</float>
|
||||
<token name="LeftSurface">0</token>
|
||||
<token name="LeftSurfaceInput">0</token>
|
||||
<bool name="Locked">false</bool>
|
||||
<string name="Name">Part</string>
|
||||
<float name="Reflectance">0</float>
|
||||
<float name="RightParamA">-0.5</float>
|
||||
<float name="RightParamB">0.5</float>
|
||||
<token name="RightSurface">0</token>
|
||||
<token name="RightSurfaceInput">0</token>
|
||||
<Vector3 name="RotVelocity">
|
||||
<X>0</X>
|
||||
<Y>0</Y>
|
||||
<Z>0</Z>
|
||||
</Vector3>
|
||||
<float name="TopParamA">-0.5</float>
|
||||
<float name="TopParamB">0.5</float>
|
||||
<token name="TopSurface">0</token>
|
||||
<token name="TopSurfaceInput">0</token>
|
||||
<float name="Transparency">0</float>
|
||||
<Vector3 name="Velocity">
|
||||
<X>0</X>
|
||||
<Y>0</Y>
|
||||
<Z>0</Z>
|
||||
</Vector3>
|
||||
<bool name="archivable">true</bool>
|
||||
<token name="shape">1</token>
|
||||
<Vector3 name="size">
|
||||
<X>16</X>
|
||||
<Y>16</Y>
|
||||
<Z>16</Z>
|
||||
</Vector3>
|
||||
</Properties>
|
||||
</Item>
|
||||
<Item class="Part">
|
||||
<Properties>
|
||||
<bool name="Anchored">false</bool>
|
||||
<float name="BackParamA">-0.5</float>
|
||||
<float name="BackParamB">0.5</float>
|
||||
<token name="BackSurface">0</token>
|
||||
<token name="BackSurfaceInput">0</token>
|
||||
<float name="BottomParamA">-0.5</float>
|
||||
<float name="BottomParamB">0.5</float>
|
||||
<token name="BottomSurface">0</token>
|
||||
<token name="BottomSurfaceInput">0</token>
|
||||
<int name="BrickColor">23</int>
|
||||
<CoordinateFrame name="CFrame">
|
||||
<X>0</X>
|
||||
<Y>93.3000031</Y>
|
||||
<Z>73</Z>
|
||||
<R00>1</R00>
|
||||
<R01>0</R01>
|
||||
<R02>0</R02>
|
||||
<R10>0</R10>
|
||||
<R11>1</R11>
|
||||
<R12>0</R12>
|
||||
<R20>0</R20>
|
||||
<R21>0</R21>
|
||||
<R22>1</R22>
|
||||
</CoordinateFrame>
|
||||
<bool name="CanCollide">true</bool>
|
||||
<bool name="CastsShadows">false</bool>
|
||||
<token name="Controller">0</token>
|
||||
<bool name="ControllerFlagShown">true</bool>
|
||||
<bool name="Cullable">true</bool>
|
||||
<bool name="DraggingV1">false</bool>
|
||||
<float name="Elasticity">0.5</float>
|
||||
<token name="FormFactor">0</token>
|
||||
<float name="Friction">0.300000012</float>
|
||||
<float name="FrontParamA">-0.5</float>
|
||||
<float name="FrontParamB">0.5</float>
|
||||
<token name="FrontSurface">0</token>
|
||||
<token name="FrontSurfaceInput">0</token>
|
||||
<float name="LeftParamA">-0.5</float>
|
||||
<float name="LeftParamB">0.5</float>
|
||||
<token name="LeftSurface">0</token>
|
||||
<token name="LeftSurfaceInput">0</token>
|
||||
<bool name="Locked">false</bool>
|
||||
<string name="Name">Part</string>
|
||||
<float name="Reflectance">0</float>
|
||||
<float name="RightParamA">-0.5</float>
|
||||
<float name="RightParamB">0.5</float>
|
||||
<token name="RightSurface">0</token>
|
||||
<token name="RightSurfaceInput">0</token>
|
||||
<Vector3 name="RotVelocity">
|
||||
<X>0</X>
|
||||
<Y>0</Y>
|
||||
<Z>0</Z>
|
||||
</Vector3>
|
||||
<float name="TopParamA">-0.5</float>
|
||||
<float name="TopParamB">0.5</float>
|
||||
<token name="TopSurface">0</token>
|
||||
<token name="TopSurfaceInput">0</token>
|
||||
<float name="Transparency">0</float>
|
||||
<Vector3 name="Velocity">
|
||||
<X>0</X>
|
||||
<Y>0</Y>
|
||||
<Z>0</Z>
|
||||
</Vector3>
|
||||
<bool name="archivable">true</bool>
|
||||
<token name="shape">1</token>
|
||||
<Vector3 name="size">
|
||||
<X>32</X>
|
||||
<Y>32</Y>
|
||||
<Z>32</Z>
|
||||
</Vector3>
|
||||
</Properties>
|
||||
</Item>
|
||||
</Item>
|
||||
<External>RBX2</External>
|
||||
<External>RBX3</External>
|
||||
<Item class="Players">
|
||||
<Properties>
|
||||
<string name="Name">Players</string>
|
||||
<bool name="archivable">true</bool>
|
||||
<int name="maxPlayers">10</int>
|
||||
</Properties>
|
||||
</Item>
|
||||
<Item class="StarterPack">
|
||||
<Properties>
|
||||
<string name="Name">StarterPack</string>
|
||||
<bool name="archivable">true</bool>
|
||||
</Properties>
|
||||
</Item>
|
||||
<Item class="SoundService">
|
||||
<Properties>
|
||||
<string name="Name">SoundService</string>
|
||||
<bool name="archivable">true</bool>
|
||||
<float name="distancefactor">10</float>
|
||||
<float name="dopplerscale">1</float>
|
||||
<float name="rolloffscale">1</float>
|
||||
</Properties>
|
||||
<External>RBX4</External>
|
||||
<External>RBX5</External>
|
||||
<External>RBX6</External>
|
||||
<External>RBX7</External>
|
||||
<External>RBX8</External>
|
||||
<External>RBX9</External>
|
||||
<External>RBX10</External>
|
||||
<External>RBX11</External>
|
||||
<External>RBX12</External>
|
||||
<External>RBX13</External>
|
||||
<External>RBX14</External>
|
||||
<External>RBX15</External>
|
||||
<External>RBX16</External>
|
||||
<External>RBX17</External>
|
||||
</Item>
|
||||
<Item class="Lighting">
|
||||
<Properties>
|
||||
<Color3 name="BottomAmbientV9">4286220152</Color3>
|
||||
<Color3 name="ClearColor">4278190080</Color3>
|
||||
<string name="Name">Lighting</string>
|
||||
<Color3 name="SpotLightV9">4290822336</Color3>
|
||||
<string name="TimeOfDay">14:00:00</string>
|
||||
<Color3 name="TopAmbientV9">4292006362</Color3>
|
||||
<bool name="archivable">true</bool>
|
||||
</Properties>
|
||||
</Item>
|
||||
<Item class="ControllerService">
|
||||
<Properties>
|
||||
<string name="Name">Instance</string>
|
||||
<bool name="archivable">true</bool>
|
||||
</Properties>
|
||||
</Item>
|
||||
<External>RBX18</External>
|
||||
<External>RBX19</External>
|
||||
<External>RBX20</External>
|
||||
</roblox>
|
||||
23888
Physics Test/phys_test_005.rbxl
Normal file
660
Physics Test/phys_test_stable.rbxl
Normal file
@@ -0,0 +1,660 @@
|
||||
<roblox xmlns:xmime="http://www.w3.org/2005/05/xmlmime" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://www.roblox.com/roblox.xsd" version="4">
|
||||
<External>null</External>
|
||||
<External>nil</External>
|
||||
<Item class="Workspace" referent="RBX0">
|
||||
<Properties>
|
||||
<token name="Controller">0</token>
|
||||
<bool name="ControllerFlagShown">true</bool>
|
||||
<Ref name="CurrentCamera">RBX1</Ref>
|
||||
<double name="DistributedGameTime">0</double>
|
||||
<CoordinateFrame name="ModelInPrimary">
|
||||
<X>0</X>
|
||||
<Y>0</Y>
|
||||
<Z>0</Z>
|
||||
<R00>1</R00>
|
||||
<R01>0</R01>
|
||||
<R02>0</R02>
|
||||
<R10>0</R10>
|
||||
<R11>1</R11>
|
||||
<R12>0</R12>
|
||||
<R20>0</R20>
|
||||
<R21>0</R21>
|
||||
<R22>1</R22>
|
||||
</CoordinateFrame>
|
||||
<string name="Name">Workspace</string>
|
||||
<Ref name="PrimaryPart">null</Ref>
|
||||
<bool name="archivable">true</bool>
|
||||
</Properties>
|
||||
<Item class="Camera" referent="RBX1">
|
||||
<Properties>
|
||||
<Ref name="CameraSubject">null</Ref>
|
||||
<token name="CameraType">0</token>
|
||||
<CoordinateFrame name="CoordinateFrame">
|
||||
<X>-62.3436203</X>
|
||||
<Y>290.964996</Y>
|
||||
<Z>130.047195</Z>
|
||||
<R00>0.900759101</R00>
|
||||
<R01>0.385544956</R01>
|
||||
<R02>-0.199970409</R02>
|
||||
<R10>3.07713033e-009</R10>
|
||||
<R11>0.460422784</R11>
|
||||
<R12>0.887699783</R12>
|
||||
<R20>0.434319079</R20>
|
||||
<R21>-0.799603641</R21>
|
||||
<R22>0.414730012</R22>
|
||||
</CoordinateFrame>
|
||||
<CoordinateFrame name="Focus">
|
||||
<X>-58.3442116</X>
|
||||
<Y>273.210999</Y>
|
||||
<Z>121.752594</Z>
|
||||
<R00>1</R00>
|
||||
<R01>0</R01>
|
||||
<R02>0</R02>
|
||||
<R10>0</R10>
|
||||
<R11>1</R11>
|
||||
<R12>0</R12>
|
||||
<R20>0</R20>
|
||||
<R21>0</R21>
|
||||
<R22>1</R22>
|
||||
</CoordinateFrame>
|
||||
<string name="Name">Camera</string>
|
||||
<bool name="archivable">true</bool>
|
||||
</Properties>
|
||||
</Item>
|
||||
<Item class="Part" referent="RBX2">
|
||||
<Properties>
|
||||
<bool name="Anchored">true</bool>
|
||||
<float name="BackParamA">-0.5</float>
|
||||
<float name="BackParamB">0.5</float>
|
||||
<token name="BackSurface">0</token>
|
||||
<token name="BackSurfaceInput">0</token>
|
||||
<float name="BottomParamA">-0.5</float>
|
||||
<float name="BottomParamB">0.5</float>
|
||||
<token name="BottomSurface">4</token>
|
||||
<token name="BottomSurfaceInput">0</token>
|
||||
<int name="BrickColor">37</int>
|
||||
<CoordinateFrame name="CFrame">
|
||||
<X>0</X>
|
||||
<Y>0.600000024</Y>
|
||||
<Z>0</Z>
|
||||
<R00>-1</R00>
|
||||
<R01>0</R01>
|
||||
<R02>-0</R02>
|
||||
<R10>-0</R10>
|
||||
<R11>1</R11>
|
||||
<R12>-0</R12>
|
||||
<R20>-0</R20>
|
||||
<R21>0</R21>
|
||||
<R22>-1</R22>
|
||||
</CoordinateFrame>
|
||||
<bool name="CanCollide">true</bool>
|
||||
<token name="Controller">0</token>
|
||||
<bool name="ControllerFlagShown">true</bool>
|
||||
<bool name="DraggingV1">false</bool>
|
||||
<float name="Elasticity">0.5</float>
|
||||
<token name="FormFactor">1</token>
|
||||
<float name="Friction">0.300000012</float>
|
||||
<float name="FrontParamA">-0.5</float>
|
||||
<float name="FrontParamB">0.5</float>
|
||||
<token name="FrontSurface">0</token>
|
||||
<token name="FrontSurfaceInput">0</token>
|
||||
<float name="LeftParamA">-0.5</float>
|
||||
<float name="LeftParamB">0.5</float>
|
||||
<token name="LeftSurface">0</token>
|
||||
<token name="LeftSurfaceInput">0</token>
|
||||
<bool name="Locked">true</bool>
|
||||
<string name="Name">Baseplate</string>
|
||||
<float name="Reflectance">0</float>
|
||||
<float name="RightParamA">-0.5</float>
|
||||
<float name="RightParamB">0.5</float>
|
||||
<token name="RightSurface">0</token>
|
||||
<token name="RightSurfaceInput">0</token>
|
||||
<Vector3 name="RotVelocity">
|
||||
<X>0</X>
|
||||
<Y>0</Y>
|
||||
<Z>0</Z>
|
||||
</Vector3>
|
||||
<float name="TopParamA">-0.5</float>
|
||||
<float name="TopParamB">0.5</float>
|
||||
<token name="TopSurface">3</token>
|
||||
<token name="TopSurfaceInput">0</token>
|
||||
<float name="Transparency">0</float>
|
||||
<Vector3 name="Velocity">
|
||||
<X>0</X>
|
||||
<Y>0</Y>
|
||||
<Z>0</Z>
|
||||
</Vector3>
|
||||
<bool name="archivable">true</bool>
|
||||
<token name="shape">1</token>
|
||||
<Vector3 name="size">
|
||||
<X>512</X>
|
||||
<Y>1.20000005</Y>
|
||||
<Z>512</Z>
|
||||
</Vector3>
|
||||
</Properties>
|
||||
</Item>
|
||||
<Item class="Part" referent="RBX3">
|
||||
<Properties>
|
||||
<bool name="Anchored">false</bool>
|
||||
<float name="BackParamA">-0.5</float>
|
||||
<float name="BackParamB">0.5</float>
|
||||
<token name="BackSurface">0</token>
|
||||
<token name="BackSurfaceInput">0</token>
|
||||
<float name="BottomParamA">-0.5</float>
|
||||
<float name="BottomParamB">0.5</float>
|
||||
<token name="BottomSurface">4</token>
|
||||
<token name="BottomSurfaceInput">0</token>
|
||||
<int name="BrickColor">28</int>
|
||||
<CoordinateFrame name="CFrame">
|
||||
<X>-2</X>
|
||||
<Y>5.69999981</Y>
|
||||
<Z>1</Z>
|
||||
<R00>-1</R00>
|
||||
<R01>0</R01>
|
||||
<R02>0</R02>
|
||||
<R10>0</R10>
|
||||
<R11>1</R11>
|
||||
<R12>0</R12>
|
||||
<R20>0</R20>
|
||||
<R21>0</R21>
|
||||
<R22>-1</R22>
|
||||
</CoordinateFrame>
|
||||
<bool name="CanCollide">true</bool>
|
||||
<token name="Controller">0</token>
|
||||
<bool name="ControllerFlagShown">true</bool>
|
||||
<bool name="DraggingV1">false</bool>
|
||||
<float name="Elasticity">0.5</float>
|
||||
<token name="FormFactor">0</token>
|
||||
<float name="Friction">0.300000012</float>
|
||||
<float name="FrontParamA">-0.5</float>
|
||||
<float name="FrontParamB">0.5</float>
|
||||
<token name="FrontSurface">0</token>
|
||||
<token name="FrontSurfaceInput">0</token>
|
||||
<float name="LeftParamA">-0.5</float>
|
||||
<float name="LeftParamB">0.5</float>
|
||||
<token name="LeftSurface">0</token>
|
||||
<token name="LeftSurfaceInput">0</token>
|
||||
<bool name="Locked">false</bool>
|
||||
<string name="Name">Smooth Block Model</string>
|
||||
<float name="Reflectance">0</float>
|
||||
<float name="RightParamA">-0.5</float>
|
||||
<float name="RightParamB">0.5</float>
|
||||
<token name="RightSurface">0</token>
|
||||
<token name="RightSurfaceInput">0</token>
|
||||
<Vector3 name="RotVelocity">
|
||||
<X>0</X>
|
||||
<Y>0</Y>
|
||||
<Z>0</Z>
|
||||
</Vector3>
|
||||
<float name="TopParamA">-0.5</float>
|
||||
<float name="TopParamB">0.5</float>
|
||||
<token name="TopSurface">3</token>
|
||||
<token name="TopSurfaceInput">0</token>
|
||||
<float name="Transparency">0</float>
|
||||
<Vector3 name="Velocity">
|
||||
<X>0</X>
|
||||
<Y>0</Y>
|
||||
<Z>0</Z>
|
||||
</Vector3>
|
||||
<bool name="archivable">true</bool>
|
||||
<token name="shape">1</token>
|
||||
<Vector3 name="size">
|
||||
<X>2</X>
|
||||
<Y>9</Y>
|
||||
<Z>2</Z>
|
||||
</Vector3>
|
||||
</Properties>
|
||||
</Item>
|
||||
<Item class="Part" referent="RBX4">
|
||||
<Properties>
|
||||
<bool name="Anchored">false</bool>
|
||||
<float name="BackParamA">-0.5</float>
|
||||
<float name="BackParamB">0.5</float>
|
||||
<token name="BackSurface">0</token>
|
||||
<token name="BackSurfaceInput">0</token>
|
||||
<float name="BottomParamA">-0.5</float>
|
||||
<float name="BottomParamB">0.5</float>
|
||||
<token name="BottomSurface">4</token>
|
||||
<token name="BottomSurfaceInput">0</token>
|
||||
<int name="BrickColor">28</int>
|
||||
<CoordinateFrame name="CFrame">
|
||||
<X>6</X>
|
||||
<Y>5.69999981</Y>
|
||||
<Z>1</Z>
|
||||
<R00>-1</R00>
|
||||
<R01>0</R01>
|
||||
<R02>0</R02>
|
||||
<R10>0</R10>
|
||||
<R11>1</R11>
|
||||
<R12>0</R12>
|
||||
<R20>0</R20>
|
||||
<R21>0</R21>
|
||||
<R22>-1</R22>
|
||||
</CoordinateFrame>
|
||||
<bool name="CanCollide">true</bool>
|
||||
<token name="Controller">0</token>
|
||||
<bool name="ControllerFlagShown">true</bool>
|
||||
<bool name="DraggingV1">false</bool>
|
||||
<float name="Elasticity">0.5</float>
|
||||
<token name="FormFactor">0</token>
|
||||
<float name="Friction">0.300000012</float>
|
||||
<float name="FrontParamA">-0.5</float>
|
||||
<float name="FrontParamB">0.5</float>
|
||||
<token name="FrontSurface">0</token>
|
||||
<token name="FrontSurfaceInput">0</token>
|
||||
<float name="LeftParamA">-0.5</float>
|
||||
<float name="LeftParamB">0.5</float>
|
||||
<token name="LeftSurface">0</token>
|
||||
<token name="LeftSurfaceInput">0</token>
|
||||
<bool name="Locked">false</bool>
|
||||
<string name="Name">Smooth Block Model</string>
|
||||
<float name="Reflectance">0</float>
|
||||
<float name="RightParamA">-0.5</float>
|
||||
<float name="RightParamB">0.5</float>
|
||||
<token name="RightSurface">0</token>
|
||||
<token name="RightSurfaceInput">0</token>
|
||||
<Vector3 name="RotVelocity">
|
||||
<X>0</X>
|
||||
<Y>0</Y>
|
||||
<Z>0</Z>
|
||||
</Vector3>
|
||||
<float name="TopParamA">-0.5</float>
|
||||
<float name="TopParamB">0.5</float>
|
||||
<token name="TopSurface">3</token>
|
||||
<token name="TopSurfaceInput">0</token>
|
||||
<float name="Transparency">0</float>
|
||||
<Vector3 name="Velocity">
|
||||
<X>0</X>
|
||||
<Y>0</Y>
|
||||
<Z>0</Z>
|
||||
</Vector3>
|
||||
<bool name="archivable">true</bool>
|
||||
<token name="shape">1</token>
|
||||
<Vector3 name="size">
|
||||
<X>2</X>
|
||||
<Y>9</Y>
|
||||
<Z>2</Z>
|
||||
</Vector3>
|
||||
</Properties>
|
||||
</Item>
|
||||
<Item class="Part" referent="RBX5">
|
||||
<Properties>
|
||||
<bool name="Anchored">false</bool>
|
||||
<float name="BackParamA">-0.5</float>
|
||||
<float name="BackParamB">0.5</float>
|
||||
<token name="BackSurface">0</token>
|
||||
<token name="BackSurfaceInput">0</token>
|
||||
<float name="BottomParamA">-0.5</float>
|
||||
<float name="BottomParamB">0.5</float>
|
||||
<token name="BottomSurface">4</token>
|
||||
<token name="BottomSurfaceInput">0</token>
|
||||
<int name="BrickColor">28</int>
|
||||
<CoordinateFrame name="CFrame">
|
||||
<X>6</X>
|
||||
<Y>5.69999981</Y>
|
||||
<Z>-7</Z>
|
||||
<R00>-1</R00>
|
||||
<R01>0</R01>
|
||||
<R02>0</R02>
|
||||
<R10>0</R10>
|
||||
<R11>1</R11>
|
||||
<R12>0</R12>
|
||||
<R20>0</R20>
|
||||
<R21>0</R21>
|
||||
<R22>-1</R22>
|
||||
</CoordinateFrame>
|
||||
<bool name="CanCollide">true</bool>
|
||||
<token name="Controller">0</token>
|
||||
<bool name="ControllerFlagShown">true</bool>
|
||||
<bool name="DraggingV1">false</bool>
|
||||
<float name="Elasticity">0.5</float>
|
||||
<token name="FormFactor">0</token>
|
||||
<float name="Friction">0.300000012</float>
|
||||
<float name="FrontParamA">-0.5</float>
|
||||
<float name="FrontParamB">0.5</float>
|
||||
<token name="FrontSurface">0</token>
|
||||
<token name="FrontSurfaceInput">0</token>
|
||||
<float name="LeftParamA">-0.5</float>
|
||||
<float name="LeftParamB">0.5</float>
|
||||
<token name="LeftSurface">0</token>
|
||||
<token name="LeftSurfaceInput">0</token>
|
||||
<bool name="Locked">false</bool>
|
||||
<string name="Name">Smooth Block Model</string>
|
||||
<float name="Reflectance">0</float>
|
||||
<float name="RightParamA">-0.5</float>
|
||||
<float name="RightParamB">0.5</float>
|
||||
<token name="RightSurface">0</token>
|
||||
<token name="RightSurfaceInput">0</token>
|
||||
<Vector3 name="RotVelocity">
|
||||
<X>0</X>
|
||||
<Y>0</Y>
|
||||
<Z>0</Z>
|
||||
</Vector3>
|
||||
<float name="TopParamA">-0.5</float>
|
||||
<float name="TopParamB">0.5</float>
|
||||
<token name="TopSurface">3</token>
|
||||
<token name="TopSurfaceInput">0</token>
|
||||
<float name="Transparency">0</float>
|
||||
<Vector3 name="Velocity">
|
||||
<X>0</X>
|
||||
<Y>0</Y>
|
||||
<Z>0</Z>
|
||||
</Vector3>
|
||||
<bool name="archivable">true</bool>
|
||||
<token name="shape">1</token>
|
||||
<Vector3 name="size">
|
||||
<X>2</X>
|
||||
<Y>9</Y>
|
||||
<Z>2</Z>
|
||||
</Vector3>
|
||||
</Properties>
|
||||
</Item>
|
||||
<Item class="Part" referent="RBX6">
|
||||
<Properties>
|
||||
<bool name="Anchored">false</bool>
|
||||
<float name="BackParamA">-0.5</float>
|
||||
<float name="BackParamB">0.5</float>
|
||||
<token name="BackSurface">0</token>
|
||||
<token name="BackSurfaceInput">0</token>
|
||||
<float name="BottomParamA">-0.5</float>
|
||||
<float name="BottomParamB">0.5</float>
|
||||
<token name="BottomSurface">4</token>
|
||||
<token name="BottomSurfaceInput">0</token>
|
||||
<int name="BrickColor">28</int>
|
||||
<CoordinateFrame name="CFrame">
|
||||
<X>-2</X>
|
||||
<Y>5.69999981</Y>
|
||||
<Z>-7</Z>
|
||||
<R00>-1</R00>
|
||||
<R01>0</R01>
|
||||
<R02>0</R02>
|
||||
<R10>0</R10>
|
||||
<R11>1</R11>
|
||||
<R12>0</R12>
|
||||
<R20>0</R20>
|
||||
<R21>0</R21>
|
||||
<R22>-1</R22>
|
||||
</CoordinateFrame>
|
||||
<bool name="CanCollide">true</bool>
|
||||
<token name="Controller">0</token>
|
||||
<bool name="ControllerFlagShown">true</bool>
|
||||
<bool name="DraggingV1">false</bool>
|
||||
<float name="Elasticity">0.5</float>
|
||||
<token name="FormFactor">0</token>
|
||||
<float name="Friction">0.300000012</float>
|
||||
<float name="FrontParamA">-0.5</float>
|
||||
<float name="FrontParamB">0.5</float>
|
||||
<token name="FrontSurface">0</token>
|
||||
<token name="FrontSurfaceInput">0</token>
|
||||
<float name="LeftParamA">-0.5</float>
|
||||
<float name="LeftParamB">0.5</float>
|
||||
<token name="LeftSurface">0</token>
|
||||
<token name="LeftSurfaceInput">0</token>
|
||||
<bool name="Locked">false</bool>
|
||||
<string name="Name">Smooth Block Model</string>
|
||||
<float name="Reflectance">0</float>
|
||||
<float name="RightParamA">-0.5</float>
|
||||
<float name="RightParamB">0.5</float>
|
||||
<token name="RightSurface">0</token>
|
||||
<token name="RightSurfaceInput">0</token>
|
||||
<Vector3 name="RotVelocity">
|
||||
<X>0</X>
|
||||
<Y>0</Y>
|
||||
<Z>0</Z>
|
||||
</Vector3>
|
||||
<float name="TopParamA">-0.5</float>
|
||||
<float name="TopParamB">0.5</float>
|
||||
<token name="TopSurface">3</token>
|
||||
<token name="TopSurfaceInput">0</token>
|
||||
<float name="Transparency">0</float>
|
||||
<Vector3 name="Velocity">
|
||||
<X>0</X>
|
||||
<Y>0</Y>
|
||||
<Z>0</Z>
|
||||
</Vector3>
|
||||
<bool name="archivable">true</bool>
|
||||
<token name="shape">1</token>
|
||||
<Vector3 name="size">
|
||||
<X>2</X>
|
||||
<Y>9</Y>
|
||||
<Z>2</Z>
|
||||
</Vector3>
|
||||
</Properties>
|
||||
</Item>
|
||||
<Item class="Part" referent="RBX7">
|
||||
<Properties>
|
||||
<bool name="Anchored">false</bool>
|
||||
<float name="BackParamA">-0.5</float>
|
||||
<float name="BackParamB">0.5</float>
|
||||
<token name="BackSurface">0</token>
|
||||
<token name="BackSurfaceInput">0</token>
|
||||
<float name="BottomParamA">-0.5</float>
|
||||
<float name="BottomParamB">0.5</float>
|
||||
<token name="BottomSurface">4</token>
|
||||
<token name="BottomSurfaceInput">0</token>
|
||||
<int name="BrickColor">28</int>
|
||||
<CoordinateFrame name="CFrame">
|
||||
<X>2</X>
|
||||
<Y>11.1999998</Y>
|
||||
<Z>-3</Z>
|
||||
<R00>-1</R00>
|
||||
<R01>0</R01>
|
||||
<R02>0</R02>
|
||||
<R10>0</R10>
|
||||
<R11>1</R11>
|
||||
<R12>0</R12>
|
||||
<R20>0</R20>
|
||||
<R21>0</R21>
|
||||
<R22>-1</R22>
|
||||
</CoordinateFrame>
|
||||
<bool name="CanCollide">true</bool>
|
||||
<token name="Controller">0</token>
|
||||
<bool name="ControllerFlagShown">true</bool>
|
||||
<bool name="DraggingV1">false</bool>
|
||||
<float name="Elasticity">0.5</float>
|
||||
<token name="FormFactor">0</token>
|
||||
<float name="Friction">0.300000012</float>
|
||||
<float name="FrontParamA">-0.5</float>
|
||||
<float name="FrontParamB">0.5</float>
|
||||
<token name="FrontSurface">0</token>
|
||||
<token name="FrontSurfaceInput">0</token>
|
||||
<float name="LeftParamA">-0.5</float>
|
||||
<float name="LeftParamB">0.5</float>
|
||||
<token name="LeftSurface">0</token>
|
||||
<token name="LeftSurfaceInput">0</token>
|
||||
<bool name="Locked">false</bool>
|
||||
<string name="Name">Smooth Block Model</string>
|
||||
<float name="Reflectance">0</float>
|
||||
<float name="RightParamA">-0.5</float>
|
||||
<float name="RightParamB">0.5</float>
|
||||
<token name="RightSurface">0</token>
|
||||
<token name="RightSurfaceInput">0</token>
|
||||
<Vector3 name="RotVelocity">
|
||||
<X>0</X>
|
||||
<Y>0</Y>
|
||||
<Z>0</Z>
|
||||
</Vector3>
|
||||
<float name="TopParamA">-0.5</float>
|
||||
<float name="TopParamB">0.5</float>
|
||||
<token name="TopSurface">3</token>
|
||||
<token name="TopSurfaceInput">0</token>
|
||||
<float name="Transparency">0</float>
|
||||
<Vector3 name="Velocity">
|
||||
<X>0</X>
|
||||
<Y>0</Y>
|
||||
<Z>0</Z>
|
||||
</Vector3>
|
||||
<bool name="archivable">true</bool>
|
||||
<token name="shape">1</token>
|
||||
<Vector3 name="size">
|
||||
<X>10</X>
|
||||
<Y>2</Y>
|
||||
<Z>10</Z>
|
||||
</Vector3>
|
||||
</Properties>
|
||||
</Item>
|
||||
<Item class="Part" referent="RBX8">
|
||||
<Properties>
|
||||
<bool name="Anchored">false</bool>
|
||||
<float name="BackParamA">-0.5</float>
|
||||
<float name="BackParamB">0.5</float>
|
||||
<token name="BackSurface">0</token>
|
||||
<token name="BackSurfaceInput">0</token>
|
||||
<float name="BottomParamA">-0.5</float>
|
||||
<float name="BottomParamB">0.5</float>
|
||||
<token name="BottomSurface">4</token>
|
||||
<token name="BottomSurfaceInput">0</token>
|
||||
<int name="BrickColor">28</int>
|
||||
<CoordinateFrame name="CFrame">
|
||||
<X>2</X>
|
||||
<Y>13.1999998</Y>
|
||||
<Z>-3</Z>
|
||||
<R00>-1</R00>
|
||||
<R01>0</R01>
|
||||
<R02>0</R02>
|
||||
<R10>0</R10>
|
||||
<R11>1</R11>
|
||||
<R12>0</R12>
|
||||
<R20>0</R20>
|
||||
<R21>0</R21>
|
||||
<R22>-1</R22>
|
||||
</CoordinateFrame>
|
||||
<bool name="CanCollide">true</bool>
|
||||
<token name="Controller">0</token>
|
||||
<bool name="ControllerFlagShown">true</bool>
|
||||
<bool name="DraggingV1">false</bool>
|
||||
<float name="Elasticity">0.5</float>
|
||||
<token name="FormFactor">0</token>
|
||||
<float name="Friction">0.300000012</float>
|
||||
<float name="FrontParamA">-0.5</float>
|
||||
<float name="FrontParamB">0.5</float>
|
||||
<token name="FrontSurface">0</token>
|
||||
<token name="FrontSurfaceInput">0</token>
|
||||
<float name="LeftParamA">-0.5</float>
|
||||
<float name="LeftParamB">0.5</float>
|
||||
<token name="LeftSurface">0</token>
|
||||
<token name="LeftSurfaceInput">0</token>
|
||||
<bool name="Locked">false</bool>
|
||||
<string name="Name">Smooth Block Model</string>
|
||||
<float name="Reflectance">0</float>
|
||||
<float name="RightParamA">-0.5</float>
|
||||
<float name="RightParamB">0.5</float>
|
||||
<token name="RightSurface">0</token>
|
||||
<token name="RightSurfaceInput">0</token>
|
||||
<Vector3 name="RotVelocity">
|
||||
<X>0</X>
|
||||
<Y>0</Y>
|
||||
<Z>0</Z>
|
||||
</Vector3>
|
||||
<float name="TopParamA">-0.5</float>
|
||||
<float name="TopParamB">0.5</float>
|
||||
<token name="TopSurface">3</token>
|
||||
<token name="TopSurfaceInput">0</token>
|
||||
<float name="Transparency">0</float>
|
||||
<Vector3 name="Velocity">
|
||||
<X>0</X>
|
||||
<Y>0</Y>
|
||||
<Z>0</Z>
|
||||
</Vector3>
|
||||
<bool name="archivable">true</bool>
|
||||
<token name="shape">1</token>
|
||||
<Vector3 name="size">
|
||||
<X>6</X>
|
||||
<Y>2</Y>
|
||||
<Z>6</Z>
|
||||
</Vector3>
|
||||
</Properties>
|
||||
</Item>
|
||||
</Item>
|
||||
<Item class="RunService" referent="RBX9">
|
||||
<Properties>
|
||||
<string name="Name">Run Service</string>
|
||||
<bool name="archivable">true</bool>
|
||||
</Properties>
|
||||
</Item>
|
||||
<External>RBX10</External>
|
||||
<External>RBX11</External>
|
||||
<Item class="Players" referent="RBX12">
|
||||
<Properties>
|
||||
<int name="MaxPlayers">12</int>
|
||||
<string name="Name">Players</string>
|
||||
<bool name="archivable">true</bool>
|
||||
</Properties>
|
||||
</Item>
|
||||
<Item class="StarterPack" referent="RBX13">
|
||||
<Properties>
|
||||
<string name="Name">StarterPack</string>
|
||||
<bool name="archivable">true</bool>
|
||||
</Properties>
|
||||
</Item>
|
||||
<Item class="SoundService" referent="RBX14">
|
||||
<Properties>
|
||||
<token name="AmbientReverb">0</token>
|
||||
<float name="DistanceFactor">10</float>
|
||||
<float name="DopplerScale">1</float>
|
||||
<string name="Name">Soundscape</string>
|
||||
<float name="RolloffScale">1</float>
|
||||
<bool name="archivable">true</bool>
|
||||
</Properties>
|
||||
<External>RBX15</External>
|
||||
<External>RBX16</External>
|
||||
<External>RBX17</External>
|
||||
<External>RBX18</External>
|
||||
<External>RBX19</External>
|
||||
<External>RBX20</External>
|
||||
<External>RBX21</External>
|
||||
<External>RBX22</External>
|
||||
<External>RBX23</External>
|
||||
<External>RBX24</External>
|
||||
<External>RBX25</External>
|
||||
<External>RBX26</External>
|
||||
<External>RBX27</External>
|
||||
<External>RBX28</External>
|
||||
</Item>
|
||||
<Item class="ContentProvider" referent="RBX29">
|
||||
<Properties>
|
||||
<string name="Name">Instance</string>
|
||||
<bool name="archivable">true</bool>
|
||||
</Properties>
|
||||
</Item>
|
||||
<Item class="PhysicsService" referent="RBX30">
|
||||
<Properties>
|
||||
<string name="Name">PhysicsService</string>
|
||||
<bool name="archivable">true</bool>
|
||||
</Properties>
|
||||
</Item>
|
||||
<External>RBX31</External>
|
||||
<Item class="Selection" referent="RBX32">
|
||||
<Properties>
|
||||
<string name="Name">Selection</string>
|
||||
<bool name="archivable">true</bool>
|
||||
</Properties>
|
||||
</Item>
|
||||
<External>RBX33</External>
|
||||
<Item class="Lighting" referent="RBX34">
|
||||
<Properties>
|
||||
<Color3 name="Ambient">4286611584</Color3>
|
||||
<float name="Brightness">1</float>
|
||||
<Color3 name="ColorShift_Bottom">4278190080</Color3>
|
||||
<Color3 name="ColorShift_Top">4278190080</Color3>
|
||||
<float name="GeographicLatitude">41.7332993</float>
|
||||
<string name="Name">Lighting</string>
|
||||
<Color3 name="ShadowColor">4289967032</Color3>
|
||||
<string name="TimeOfDay">14:00:00</string>
|
||||
<bool name="archivable">true</bool>
|
||||
</Properties>
|
||||
</Item>
|
||||
<Item class="ControllerService" referent="RBX35">
|
||||
<Properties>
|
||||
<string name="Name">Instance</string>
|
||||
<bool name="archivable">true</bool>
|
||||
</Properties>
|
||||
</Item>
|
||||
<Item class="ChangeHistoryService" referent="RBX36">
|
||||
<Properties>
|
||||
<string name="Name">ChangeHistoryService</string>
|
||||
<bool name="archivable">true</bool>
|
||||
</Properties>
|
||||
</Item>
|
||||
<External>RBX37</External>
|
||||
</roblox>
|
||||
@@ -1,9 +0,0 @@
|
||||
#include "ShapeRenderer.h"
|
||||
|
||||
ShapeRenderer::ShapeRenderer(void)
|
||||
{
|
||||
}
|
||||
|
||||
ShapeRenderer::~ShapeRenderer(void)
|
||||
{
|
||||
}
|
||||
BIN
content/images/ArrowFarCursor.png
Normal file
|
After Width: | Height: | Size: 2.1 KiB |
BIN
content/images/BumpTool.png
Normal file
|
After Width: | Height: | Size: 2.4 KiB |
BIN
content/images/BumpTool_dn.png
Normal file
|
After Width: | Height: | Size: 2.4 KiB |
BIN
content/images/Clone.png
Normal file
|
After Width: | Height: | Size: 6.1 KiB |
BIN
content/images/GameTool.png
Normal file
|
After Width: | Height: | Size: 1.9 KiB |
BIN
content/images/GlueTool.png
Normal file
|
After Width: | Height: | Size: 950 B |
BIN
content/images/GlueTool_dn.png
Normal file
|
After Width: | Height: | Size: 1.1 KiB |
BIN
content/images/Grab.png
Normal file
|
After Width: | Height: | Size: 3.4 KiB |
BIN
content/images/Hammer.png
Normal file
|
After Width: | Height: | Size: 5.2 KiB |
BIN
content/images/Laser.png
Normal file
|
After Width: | Height: | Size: 7.8 KiB |
BIN
content/images/RightMotorFastTool.png
Normal file
|
After Width: | Height: | Size: 3.5 KiB |
BIN
content/images/RightMotorFastTool_dn.png
Normal file
|
After Width: | Height: | Size: 4.4 KiB |
BIN
content/images/RightMotorTool.png
Normal file
|
After Width: | Height: | Size: 3.4 KiB |
BIN
content/images/RightMotorTool_dn.png
Normal file
|
After Width: | Height: | Size: 4.4 KiB |
BIN
content/images/Rocket.png
Normal file
|
After Width: | Height: | Size: 1.3 KiB |
BIN
content/images/Slingshot.png
Normal file
|
After Width: | Height: | Size: 6.0 KiB |
BIN
content/images/SmoothTool.png
Normal file
|
After Width: | Height: | Size: 1.0 KiB |
BIN
content/images/SmoothTool_dn.png
Normal file
|
After Width: | Height: | Size: 1.1 KiB |
122
content/page/color.html
Normal file
@@ -0,0 +1,122 @@
|
||||
<html>
|
||||
<script>
|
||||
|
||||
</script>
|
||||
<style>
|
||||
img{
|
||||
height: 100%;
|
||||
}
|
||||
.container
|
||||
{
|
||||
height: 47px;
|
||||
width: 50px;
|
||||
margin-right: 10px;
|
||||
}
|
||||
.color
|
||||
{
|
||||
border-style: inset;
|
||||
border-width: 2px;
|
||||
width:16px;
|
||||
height:16px;
|
||||
font-size: 0;
|
||||
|
||||
display:inline-block;
|
||||
*display:inline;
|
||||
*zoom:1;
|
||||
}
|
||||
#currentcolor
|
||||
{
|
||||
width; 80%;
|
||||
height: 80%;
|
||||
border-style: inset;
|
||||
border-width: 2px;
|
||||
}
|
||||
.colorPicker
|
||||
{
|
||||
width: 32px;
|
||||
height: 32px;
|
||||
}
|
||||
</style>
|
||||
<script>
|
||||
var currentcolor = "white"; //This will be queried from the application later
|
||||
function setColor(btn)
|
||||
{
|
||||
var color = btn.style.backgroundColor;
|
||||
var clInt = parseInt(color.replace("#","0x"));
|
||||
document.getElementById("currentcolor").style.backgroundColor = color;
|
||||
window.external.SetColor(clInt);
|
||||
}
|
||||
|
||||
|
||||
|
||||
function decimalColorToHTMLcolor(number) {
|
||||
//Found at https://bytes.com/topic/javascript/insights/636088-function-convert-decimal-color-number-into-html-hex-color-string
|
||||
var intnumber = number - 0;
|
||||
var red, green, blue;
|
||||
var template = "#000000";
|
||||
red = (intnumber&0x0000ff) << 16;
|
||||
green = intnumber&0x00ff00;
|
||||
blue = (intnumber&0xff0000) >>> 16;
|
||||
intnumber = red|green|blue;
|
||||
var HTMLcolor = intnumber.toString(16);
|
||||
HTMLcolor = template.substring(0,7 - HTMLcolor.length) + HTMLcolor;
|
||||
return HTMLcolor;
|
||||
}
|
||||
|
||||
function hex2decInt(hex)
|
||||
{
|
||||
return parseInt(hex, 16);
|
||||
}
|
||||
|
||||
function queryColor()
|
||||
{
|
||||
var color = window.external.ChooseColor();
|
||||
if(color != null)
|
||||
{
|
||||
color = decimalColorToHTMLcolor(color);
|
||||
document.getElementById("currentcolor").style.backgroundColor = color;
|
||||
}
|
||||
}
|
||||
</script>
|
||||
<body style="background-color: ButtonFace; margin: 0; padding: 5px; overflow: hidden; border: outset 2px;">
|
||||
<table height="100%">
|
||||
<tr>
|
||||
<th>
|
||||
<div class="color" onclick="setColor(this)" style="background-color: #000000"></div>
|
||||
<div class="color" onclick="setColor(this)" style="background-color: #808080"></div>
|
||||
<div class="color" onclick="setColor(this)" style="background-color: #800000"></div>
|
||||
<div class="color" onclick="setColor(this)" style="background-color: #808000"></div>
|
||||
<div class="color" onclick="setColor(this)" style="background-color: #008000"></div>
|
||||
<div class="color" onclick="setColor(this)" style="background-color: #008080"></div>
|
||||
<div class="color" onclick="setColor(this)" style="background-color: #000080"></div>
|
||||
<div class="color" onclick="setColor(this)" style="background-color: #800080"></div>
|
||||
<div class="color" onclick="setColor(this)" style="background-color: #808040"></div>
|
||||
<div class="color" onclick="setColor(this)" style="background-color: #004040"></div>
|
||||
<div class="color" onclick="setColor(this)" style="background-color: #0080FF"></div>
|
||||
<div class="color" onclick="setColor(this)" style="background-color: #004080"></div>
|
||||
<div class="color" onclick="setColor(this)" style="background-color: #8000FF"></div>
|
||||
<div class="color" onclick="setColor(this)" style="background-color: #804000"></div><br>
|
||||
<div class="color" onclick="setColor(this)" style="background-color: #FFFFFF"></div>
|
||||
<div class="color" onclick="setColor(this)" style="background-color: #C0C0C0"></div>
|
||||
<div class="color" onclick="setColor(this)" style="background-color: #FF0000"></div>
|
||||
<div class="color" onclick="setColor(this)" style="background-color: #FFFF00"></div>
|
||||
<div class="color" onclick="setColor(this)" style="background-color: #00FF00"></div>
|
||||
<div class="color" onclick="setColor(this)" style="background-color: #00FFFF"></div>
|
||||
<div class="color" onclick="setColor(this)" style="background-color: #0000FF"></div>
|
||||
<div class="color" onclick="setColor(this)" style="background-color: #FF00FF"></div>
|
||||
<div class="color" onclick="setColor(this)" style="background-color: #FFFF80"></div>
|
||||
<div class="color" onclick="setColor(this)" style="background-color: #00FF80"></div>
|
||||
<div class="color" onclick="setColor(this)" style="background-color: #80FFFF"></div>
|
||||
<div class="color" onclick="setColor(this)" style="background-color: #8080FF"></div>
|
||||
<div class="color" onclick="setColor(this)" style="background-color: #FF0080"></div>
|
||||
<div class="color" onclick="setColor(this)" style="background-color: #FF8040"></div>
|
||||
</th>
|
||||
<td>
|
||||
<button onclick="queryColor();" class='colorPicker'>
|
||||
<div id='currentcolor' style="background-color:white;">
|
||||
</button>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</body>
|
||||
</html>
|
||||
21
content/page/controller.html
Normal file
@@ -0,0 +1,21 @@
|
||||
<html>
|
||||
<script>
|
||||
function toolOvr(image)
|
||||
{
|
||||
if(image.src.indexOf("_dn.png") == -1)
|
||||
image.src = image.src.replace(".png", "_dn.png");
|
||||
}
|
||||
function toolOut(image)
|
||||
{
|
||||
if(image.src.indexOf("_dn.png") != -1)
|
||||
image.src = image.src.replace("_dn.png",".png");
|
||||
}
|
||||
</script>
|
||||
<body style="background-color: ButtonFace; margin: 0; padding: 5px; overflow: hidden; border: outset 2px;">
|
||||
<img src="../images/Controller1Tool.png" onclick="window.external.SetController(1)" onmousedown="toolOvr(this)" onmouseup="toolOut(this)"/>
|
||||
<img src="../images/Controller2Tool.png" onclick="window.external.SetController(2)" onmousedown="toolOvr(this)" onmouseup="toolOut(this)"/>
|
||||
<img src="../images/ControllerAI1Tool.png" onclick="window.external.SetController(5)" onmousedown="toolOvr(this)" onmouseup="toolOut(this)"/>
|
||||
<img src="../images/ControllerAI2Tool.png" onclick="window.external.SetController(6)" onmousedown="toolOvr(this)" onmouseup="toolOut(this)"/>
|
||||
<img src="../images/ControllerNoneTool.png" onclick="window.external.SetController(0)" onmousedown="toolOvr(this)" onmouseup="toolOut(this)"/>
|
||||
</body>
|
||||
</html>
|
||||
47
content/page/hopper.html
Normal file
@@ -0,0 +1,47 @@
|
||||
<html>
|
||||
<script>
|
||||
function toolOvr(image)
|
||||
{
|
||||
image.style.backgroundColor = "#cccccc";
|
||||
}
|
||||
function toolOut(image)
|
||||
{
|
||||
|
||||
image.style.backgroundColor = "transparent";
|
||||
}
|
||||
</script>
|
||||
<style>
|
||||
img{
|
||||
height: 100%;
|
||||
}
|
||||
.container
|
||||
{
|
||||
height: 47px;
|
||||
width: 50px;
|
||||
margin-right: 10px;
|
||||
}
|
||||
</style>
|
||||
<body style="background-color: ButtonFace; margin: 0; padding: 5px; overflow: hidden; border: outset 2px;">
|
||||
<span class="container" onmousedown="toolOvr(this)" onmouseup="toolOut(this)" onmouseout="toolOut(this)" onclick="window.external.ToggleHopperBin(0)">
|
||||
<img src="../images/GameTool.png" />
|
||||
</span>
|
||||
<span class="container" onmousedown="toolOvr(this)" onmouseup="toolOut(this)" onmouseout="toolOut(this)" onclick="window.external.ToggleHopperBin(1)">
|
||||
<img src="../images/Grab.png" />
|
||||
</span>
|
||||
<span class="container" onmousedown="toolOvr(this)" onmouseup="toolOut(this)" onmouseout="toolOut(this)" onclick="window.external.ToggleHopperBin(2)">
|
||||
<img src="../images/Clone.png" />
|
||||
</span>
|
||||
<span class="container" onmousedown="toolOvr(this)" onmouseup="toolOut(this)" onmouseout="toolOut(this)" onclick="window.external.ToggleHopperBin(3)">
|
||||
<img src="../images/Hammer.png" />
|
||||
</span>
|
||||
<span class="container" onmousedown="toolOvr(this)" onmouseup="toolOut(this)" onmouseout="toolOut(this)" onclick="window.external.ToggleHopperBin(4)">
|
||||
<img src="../images/Slingshot.png" />
|
||||
</span>
|
||||
<span class="container" onmousedown="toolOvr(this)" onmouseup="toolOut(this)" onmouseout="toolOut(this)" onclick="window.external.ToggleHopperBin(5)">
|
||||
<img src="../images/Rocket.png" />
|
||||
</span>
|
||||
<span class="container" onmousedown="toolOvr(this)" onmouseup="toolOut(this)" onmouseout="toolOut(this)" onclick="window.external.ToggleHopperBin(6)">
|
||||
<img src="../images/Laser.png" />
|
||||
</span>
|
||||
</body>
|
||||
</html>
|
||||
23
content/page/surface.html
Normal file
@@ -0,0 +1,23 @@
|
||||
<html>
|
||||
<script>
|
||||
function toolOvr(image)
|
||||
{
|
||||
if(image.src.indexOf("_dn.png") == -1)
|
||||
image.src = image.src.replace(".png", "_dn.png");
|
||||
}
|
||||
function toolOut(image)
|
||||
{
|
||||
if(image.src.indexOf("_dn.png") != -1)
|
||||
image.src = image.src.replace("_dn.png",".png");
|
||||
}
|
||||
</script>
|
||||
<body style="background-color: ButtonFace; margin: 0; padding: 5px; overflow: hidden; border: outset 2px;">
|
||||
<img src="../images/FlatTool.png" onmouseout="toolOut(this)" onclick="window.external.SetSurface(0, 0)" onmousedown="toolOvr(this)" onmouseup="toolOut(this)"/>
|
||||
<img src="../images/BumpTool.png" onmouseout="toolOut(this)" onclick="window.external.SetSurface(1, 0)" onmousedown="toolOvr(this)" onmouseup="toolOut(this)"/>
|
||||
<img src="../images/HingeTool.png" onmouseout="toolOut(this)" onclick="window.external.SetSurface(2, 0)" onmousedown="toolOvr(this)" onmouseup="toolOut(this)"/>
|
||||
<img src="../images/LeftMotorTool.png" onmouseout="toolOut(this)" onclick="window.external.SetSurface(3, 1)" onmousedown="toolOvr(this)" onmouseup="toolOut(this)"/>
|
||||
<img src="../images/LeftMotorFastTool.png" onmouseout="toolOut(this)" onclick="window.external.SetSurface(3, 2)" onmousedown="toolOvr(this)" onmouseup="toolOut(this)"/>
|
||||
<img src="../images/RightMotorTool.png" onmouseout="toolOut(this)" onclick="window.external.SetSurface(3, 3)" onmousedown="toolOvr(this)" onmouseup="toolOut(this)"/>
|
||||
<img src="../images/RightMotorFastTool.png" onmouseout="toolOut(this)" onclick="window.external.SetSurface(3, 4)" onmousedown="toolOvr(this)" onmouseup="toolOut(this)"/>
|
||||
</body>
|
||||
</html>
|
||||
BIN
ode-0.6.zip
Normal file
BIN
roblox_RN1_icon.ico
Normal file
|
After Width: | Height: | Size: 29 KiB |
@@ -1,9 +1,12 @@
|
||||
#pragma once
|
||||
#include <G3DAll.h>
|
||||
#include "PropertyWindow.h"
|
||||
#include "TextButtonInstance.h"
|
||||
#include "ImageButtonInstance.h"
|
||||
#include "DataModelV2/TextButtonInstance.h"
|
||||
#include "DataModelV2/ImageButtonInstance.h"
|
||||
#include "CameraController.h"
|
||||
#include "IEBrowser.h"
|
||||
#include "Mouse.h"
|
||||
#include "Tool/Tool.h"
|
||||
//#include "GuiRoot.h"
|
||||
|
||||
class TextButtonInstance;
|
||||
@@ -25,11 +28,10 @@ class Application { // : public GApp {
|
||||
virtual void onUserInput(UserInput* ui);
|
||||
virtual void onCleanup();
|
||||
void clearInstances();
|
||||
void navigateToolbox(std::string);
|
||||
PartInstance* makePart();
|
||||
void drawButtons(RenderDevice* rd);
|
||||
void drawOutline(Vector3 from, Vector3 to, RenderDevice* rd, LightingParameters lighting, Vector3 size, Vector3 pos, CoordinateFrame c);
|
||||
void makeFlag(Vector3 &vec, RenderDevice* &rd);
|
||||
std::vector<Instance*> getSelection();
|
||||
void deleteInstance();
|
||||
void run();
|
||||
void QuitApp();
|
||||
@@ -45,6 +47,7 @@ class Application { // : public GApp {
|
||||
void onMouseWheel(int x, int y, short delta);
|
||||
void setFocus(bool isFocused);
|
||||
int getMode();
|
||||
void unSetMode();
|
||||
CameraController cameraController;
|
||||
UserInput* userInput;
|
||||
PropertyWindow* _propWindow;
|
||||
@@ -52,7 +55,13 @@ class Application { // : public GApp {
|
||||
RenderDevice* getRenderDevice();
|
||||
void selectInstance(Instance* selectedInstance,PropertyWindow* propWindow);
|
||||
void setMode(int mode);
|
||||
|
||||
Tool * tool;
|
||||
void changeTool(Tool *);
|
||||
Mouse mouse;
|
||||
bool viewportHasFocus();
|
||||
private:
|
||||
bool mouseMoveState;
|
||||
RenderDevice* renderDevice;
|
||||
//void initGUI();
|
||||
HWND _hWndMain;
|
||||
@@ -72,6 +81,7 @@ class Application { // : public GApp {
|
||||
int _mode;
|
||||
GAppSettings _settings;
|
||||
double lightProjX, lightProjY, lightProjNear, lightProjFar;
|
||||
IEBrowser* webBrowser;
|
||||
protected:
|
||||
Stopwatch m_graphicsWatch;
|
||||
Stopwatch m_logicWatch;
|
||||
@@ -1,7 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
#include <G3DAll.h>
|
||||
#include "Instance.h"
|
||||
#include "DataModelV2/Instance.h"
|
||||
#include "Globals.h"
|
||||
#include <string>
|
||||
|
||||
@@ -19,12 +19,14 @@ class CameraController {
|
||||
void lookAt(const Vector3& position);
|
||||
void refreshZoom(const CoordinateFrame& frame);
|
||||
void pan(CoordinateFrame* frame,float spdX,float spdY);
|
||||
void panLock(CoordinateFrame* frame,float spdX,float spdY);
|
||||
void update(Application* app);
|
||||
void centerCamera(Instance* selection);
|
||||
void panLeft();
|
||||
void panRight();
|
||||
void tiltUp();
|
||||
void tiltDown();
|
||||
void zoomExtents();
|
||||
void Zoom(short delta);
|
||||
bool onMouseWheel(int x, int y, short delta);
|
||||
GCamera* getCamera();
|
||||
@@ -1,6 +1,6 @@
|
||||
#pragma once
|
||||
#include "instance.h"
|
||||
#include "ButtonListener.h"
|
||||
#include "Instance.h"
|
||||
#include "Listener/ButtonListener.h"
|
||||
|
||||
class ButtonListener;
|
||||
class Instance;
|
||||
@@ -14,7 +14,7 @@ public:
|
||||
virtual void drawObj(RenderDevice* rd, Vector2 mousePos, bool mouseDown);
|
||||
virtual bool mouseInButton(float, float, RenderDevice* rd);
|
||||
virtual void onMouseClick();
|
||||
void setButtonListener(ButtonListener*);
|
||||
void setButtonListener(ButtonListener&);
|
||||
bool floatBottom;
|
||||
bool floatRight;
|
||||
bool floatCenter;
|
||||
49
src/include/DataModelV2/BaseGuiInstance.h
Normal file
@@ -0,0 +1,49 @@
|
||||
#pragma once
|
||||
#include "Instance.h"
|
||||
|
||||
struct UDim
|
||||
{
|
||||
float scale;
|
||||
float offset;
|
||||
UDim()
|
||||
{
|
||||
scale = offset = 0;
|
||||
}
|
||||
UDim(float scale_, float offset_)
|
||||
{
|
||||
scale = scale_;
|
||||
offset = offset_;
|
||||
}
|
||||
};
|
||||
|
||||
struct UDim2
|
||||
{
|
||||
UDim x;
|
||||
UDim y;
|
||||
UDim2(UDim x_, UDim y_)
|
||||
{
|
||||
x = x_;
|
||||
y = y_;
|
||||
}
|
||||
UDim2(float scale_x, float offset_x, float scale_y, float offset_y)
|
||||
{
|
||||
x = UDim(scale_x, offset_x);
|
||||
y = UDim(scale_y, offset_y);
|
||||
}
|
||||
};
|
||||
|
||||
class Instance;
|
||||
|
||||
class BaseGuiInstance : public Instance
|
||||
{
|
||||
public:
|
||||
BaseGuiInstance(void);
|
||||
virtual ~BaseGuiInstance(void);
|
||||
virtual void render(RenderDevice* rd);
|
||||
virtual bool mouseHovered(float, float, RenderDevice* rd);
|
||||
UDim2 position;
|
||||
UDim2 size;
|
||||
protected:
|
||||
bool mouseInArea(float, float, float, float, float, float);
|
||||
class ButtonListener* listener;
|
||||
};
|
||||
@@ -2,10 +2,12 @@
|
||||
#include "WorkspaceInstance.h"
|
||||
#include "LevelInstance.h"
|
||||
#include "PartInstance.h"
|
||||
#include "SelectionService.h"
|
||||
#include "rapidxml/rapidxml.hpp"
|
||||
#include "GuiRoot.h"
|
||||
#include "GuiRootInstance.h"
|
||||
#include "XplicitNgine/XplicitNgine.h"
|
||||
|
||||
class GuiRoot;
|
||||
class GuiRootInstance;
|
||||
|
||||
class DataModelInstance :
|
||||
public Instance
|
||||
@@ -22,23 +24,19 @@ public:
|
||||
bool readXMLFileStream(std::ifstream* file);
|
||||
void drawMessage(RenderDevice*);
|
||||
WorkspaceInstance* getWorkspace();
|
||||
WorkspaceInstance* workspace;
|
||||
LevelInstance * level;
|
||||
LevelInstance * getLevel();
|
||||
GuiRoot* guiRoot;
|
||||
XplicitNgine * getEngine();
|
||||
std::string message;
|
||||
std::string _loadedFileName;
|
||||
bool showMessage;
|
||||
G3D::GFontRef font;
|
||||
GuiRoot* getGuiRoot();
|
||||
float mousex;
|
||||
float mousey;
|
||||
Vector2 getMousePos();
|
||||
void setMousePos(int x,int y);
|
||||
void setMousePos(Vector2 pos);
|
||||
bool mouseButton1Down;
|
||||
GuiRootInstance* getGuiRoot();
|
||||
SelectionService* getSelectionService();
|
||||
PartInstance* makePart();
|
||||
void clearLevel();
|
||||
void toggleRun();
|
||||
bool isRunning();
|
||||
void resetEngine();
|
||||
#if _DEBUG
|
||||
void modXMLLevel(float modY);
|
||||
#endif
|
||||
@@ -51,4 +49,10 @@ private:
|
||||
std::string _errMsg;
|
||||
bool _legacyLoad;
|
||||
float _modY;
|
||||
WorkspaceInstance* workspace;
|
||||
LevelInstance * level;
|
||||
GuiRootInstance* guiRoot;
|
||||
SelectionService* selectionService;
|
||||
bool running;
|
||||
XplicitNgine * xplicitNgine;
|
||||
};
|
||||
@@ -1,5 +1,5 @@
|
||||
#pragma once
|
||||
#include "PVInstance.h"
|
||||
#include "PartInstance.h"
|
||||
|
||||
class GroupInstance :
|
||||
public PVInstance
|
||||
@@ -10,4 +10,7 @@ public:
|
||||
GroupInstance(const GroupInstance &oinst);
|
||||
virtual std::vector<PROPGRIDITEM> getProperties();
|
||||
virtual void PropUpdate(LPPROPGRIDITEM &pItem);
|
||||
std::vector<Instance *> unGroup();
|
||||
PartInstance * primaryPart;
|
||||
void render(RenderDevice * r);
|
||||
};
|
||||
@@ -5,10 +5,11 @@ class ImageButtonInstance;
|
||||
|
||||
class TextButtonInstance;
|
||||
|
||||
class GuiRoot : public Instance
|
||||
class GuiRootInstance : public Instance
|
||||
{
|
||||
public:
|
||||
GuiRoot();
|
||||
GuiRootInstance();
|
||||
GuiRootInstance::~GuiRootInstance();
|
||||
TextButtonInstance* makeTextButton();
|
||||
void drawButtons(RenderDevice* rd);
|
||||
ImageButtonInstance* makeImageButton(G3D::TextureRef newImage, G3D::TextureRef overImage, G3D::TextureRef downImage, G3D::TextureRef disableImage);
|
||||
@@ -1,6 +1,8 @@
|
||||
#pragma once
|
||||
#include <G3DAll.h>
|
||||
#include "propertyGrid.h"
|
||||
#include "map"
|
||||
//#include "Properties/BoolProperty.h"
|
||||
|
||||
class Instance
|
||||
{
|
||||
@@ -17,7 +19,7 @@ public:
|
||||
Instance* findFirstChild(std::string);
|
||||
std::vector<Instance* > getChildren();
|
||||
std::vector<Instance* > getAllChildren();
|
||||
void setParent(Instance*);
|
||||
virtual void setParent(Instance*);
|
||||
void setName(std::string newName);
|
||||
void addChild(Instance*);
|
||||
void removeChild(Instance*);
|
||||
@@ -31,5 +33,6 @@ protected:
|
||||
std::string className;
|
||||
Instance* parent; // Another pointer.
|
||||
PROPGRIDITEM createPGI(LPSTR catalog, LPSTR propName, LPSTR propDesc, LPARAM curVal, INT type, TCHAR choices[] = NULL);
|
||||
|
||||
private:
|
||||
static const std::map<std::string, Instance> g_logLevelsDescriptions;
|
||||
};
|
||||
@@ -7,10 +7,19 @@ class LevelInstance :
|
||||
public:
|
||||
LevelInstance(void);
|
||||
~LevelInstance(void);
|
||||
bool HighScoreIsGood;
|
||||
Enum::ActionType::Value TimerUpAction;
|
||||
Enum::AffectType::Value TimerAffectsScore;
|
||||
bool RunOnOpen;
|
||||
float timer;
|
||||
int score;
|
||||
virtual std::vector<PROPGRIDITEM> getProperties();
|
||||
std::string winMessage;
|
||||
std::string loseMessage;
|
||||
virtual void PropUpdate(LPPROPGRIDITEM &pItem);
|
||||
void winCondition();
|
||||
void loseCondition();
|
||||
void pauseCondition();
|
||||
void drawCondition();
|
||||
void Step(SimTime sdt);
|
||||
};
|
||||
36
src/include/DataModelV2/PVInstance.h
Normal file
@@ -0,0 +1,36 @@
|
||||
#pragma once
|
||||
#include "instance.h"
|
||||
#include "enum.h"
|
||||
#include <ode/ode.h>
|
||||
|
||||
class PVInstance :
|
||||
public Instance
|
||||
{
|
||||
public:
|
||||
PVInstance(void);
|
||||
~PVInstance(void);
|
||||
PVInstance(const PVInstance &oinst);
|
||||
virtual void postRender(RenderDevice* rd);
|
||||
virtual std::vector<PROPGRIDITEM> getProperties();
|
||||
virtual void PropUpdate(LPPROPGRIDITEM &pItem);
|
||||
bool nameShown;
|
||||
bool controllerFlagShown;
|
||||
Enum::Controller::Value controller;
|
||||
protected:
|
||||
CoordinateFrame cFrame;
|
||||
static G3D::Color3 getControllerColor(int controller)
|
||||
{
|
||||
switch(controller)
|
||||
{
|
||||
case Enum::Controller::KeyboardLeft:
|
||||
return Color3::red();
|
||||
case Enum::Controller::KeyboardRight:
|
||||
return Color3::blue();
|
||||
case Enum::Controller::Chase:
|
||||
return Color3::black();
|
||||
case Enum::Controller::Flee:
|
||||
return Color3::yellow();
|
||||
}
|
||||
return Color3::gray();
|
||||
}
|
||||
};
|
||||
@@ -1,19 +1,23 @@
|
||||
#pragma once
|
||||
#include "PVInstance.h"
|
||||
#include "Enum.h"
|
||||
|
||||
#define NEW_BOX_RENDER
|
||||
#define _USE_MATH_DEFINES
|
||||
#include <cmath>
|
||||
|
||||
class PartInstance : public PVInstance
|
||||
{
|
||||
public:
|
||||
|
||||
PartInstance(void);
|
||||
PartInstance(const PartInstance &oinst);
|
||||
Instance* clone() const { return new PartInstance(*this); }
|
||||
virtual void PartInstance::postRender(RenderDevice* rd);
|
||||
~PartInstance(void);
|
||||
Instance* clone() const { return new PartInstance(*this); }
|
||||
|
||||
//Rendering
|
||||
virtual void PartInstance::postRender(RenderDevice* rd);
|
||||
virtual void render(RenderDevice*);
|
||||
Vector3 velocity;
|
||||
|
||||
//Surfaces
|
||||
Enum::SurfaceType::Value top;
|
||||
Enum::SurfaceType::Value front;
|
||||
Enum::SurfaceType::Value right;
|
||||
@@ -21,52 +25,55 @@ public:
|
||||
Enum::SurfaceType::Value left;
|
||||
Enum::SurfaceType::Value bottom;
|
||||
Enum::Shape::Value shape;
|
||||
CoordinateFrame cFrame;
|
||||
|
||||
//Variables
|
||||
Color3 color;
|
||||
bool canCollide;
|
||||
dBodyID physBody;
|
||||
dGeomID physGeom[3];
|
||||
|
||||
//Getters
|
||||
Vector3 getPosition();
|
||||
void setPosition(Vector3);
|
||||
CoordinateFrame getCFrame();
|
||||
void setCFrame(CoordinateFrame);
|
||||
Box getBox();
|
||||
Box getScaledBox();
|
||||
CoordinateFrame getCFrameRenderBased();
|
||||
Vector3 getVelocity();
|
||||
Vector3 getRotVelocity();
|
||||
Vector3 getSize();
|
||||
Box getBox();
|
||||
Sphere getSphere();
|
||||
Box getScaledBox();
|
||||
CoordinateFrame getCFrame();
|
||||
|
||||
//Setters
|
||||
void setParent(Instance* parent);
|
||||
void setPosition(Vector3);
|
||||
void setVelocity(Vector3);
|
||||
void setRotVelocity(Vector3);
|
||||
void setCFrame(CoordinateFrame);
|
||||
void setCFrameNoSync(CoordinateFrame);
|
||||
void setSize(Vector3);
|
||||
void setShape(Enum::Shape::Value shape);
|
||||
bool canCollide;
|
||||
bool anchored;
|
||||
Vector3 rotVelocity;
|
||||
void setChanged();
|
||||
void setSurface(int face, Enum::SurfaceType::Value surface);
|
||||
void setAnchored(bool anchored);
|
||||
bool isAnchored();
|
||||
float getMass();
|
||||
bool isDragging();
|
||||
void setDragging(bool value);
|
||||
|
||||
//Collision
|
||||
bool collides(PartInstance * part);
|
||||
bool collides(Box);
|
||||
|
||||
//Properties
|
||||
virtual std::vector<PROPGRIDITEM> getProperties();
|
||||
virtual void PropUpdate(LPPROPGRIDITEM &pItem);
|
||||
#ifdef NEW_BOX_RENDER
|
||||
void addVertex(Vector3 vertexPos,Color3 color);
|
||||
void addNormals(Vector3 normal);
|
||||
void addSingularNormal(Vector3 normal);
|
||||
void addTriangle(Vector3 vertexPos,Vector3 vertexPos2, Vector3 vertexPos3);
|
||||
void addSmoothTriangle(Vector3 vertexPos,Vector3 vertexPos2, Vector3 vertexPos3);
|
||||
void makeSmoothFace(int vertex1, int vertex2, int vertex3);
|
||||
void addPlus(Vector3 v1);
|
||||
void addPlus2(Vector3 v1);
|
||||
void debugPrintVertexIDs(RenderDevice* rd, GFontRef font, Matrix3 camRot);
|
||||
void makeFace(int vertex1, int vertex2, int vertex3);
|
||||
bool isUniqueVertex(Vector3 pos);
|
||||
#endif
|
||||
private:
|
||||
bool anchored;
|
||||
Vector3 position;
|
||||
Vector3 size;
|
||||
float _bevelSize;
|
||||
int _parseVert;
|
||||
int _debugTimer;
|
||||
std::vector<Vector3> _debugUniqueVertices;
|
||||
#ifdef NEW_BOX_RENDER
|
||||
std::vector<GLfloat> _vertices;
|
||||
std::vector<GLfloat> _normals;
|
||||
#else
|
||||
GLfloat _vertices[96];
|
||||
#endif
|
||||
std::vector<GLushort> _indices;
|
||||
Vector3 velocity;
|
||||
Vector3 rotVelocity;
|
||||
bool changed;
|
||||
bool dragging;
|
||||
Box itemBox;
|
||||
GLuint glList;
|
||||
};
|
||||
};
|
||||
21
src/include/DataModelV2/SelectionService.h
Normal file
@@ -0,0 +1,21 @@
|
||||
#pragma once
|
||||
#include "Instance.h"
|
||||
#include "PropertyWindow.h"
|
||||
|
||||
class SelectionService : public Instance
|
||||
{
|
||||
public:
|
||||
SelectionService(void);
|
||||
~SelectionService(void);
|
||||
SelectionService(const SelectionService &oinst);
|
||||
std::vector<Instance *> getSelection();
|
||||
void clearSelection();
|
||||
bool isSelected(Instance * instance);
|
||||
void addSelected(Instance * instance);
|
||||
void removeSelected(Instance * instance);
|
||||
void addSelected(const std::vector<Instance *> &instances);
|
||||
void setPropertyWindow(PropertyWindow * propertyWindow);
|
||||
private:
|
||||
std::vector<Instance *> selection;
|
||||
PropertyWindow * propertyWindow;
|
||||
};
|
||||
29
src/include/DataModelV2/ToggleImageButtonInstance.h
Normal file
@@ -0,0 +1,29 @@
|
||||
#pragma once
|
||||
#include "imagebuttoninstance.h"
|
||||
|
||||
|
||||
class ToggleImageButtonInstance : public ImageButtonInstance
|
||||
{
|
||||
public:
|
||||
//ImageButtonInstance(G3D::TextureRef);
|
||||
//ImageButtonInstance(G3D::TextureRef,G3D::TextureRef);
|
||||
//ImageButtonInstance(G3D::TextureRef,G3D::TextureRef,G3D::TextureRef);
|
||||
ToggleImageButtonInstance(G3D::TextureRef newImage,G3D::TextureRef overImage = NULL,
|
||||
G3D::TextureRef downImage = NULL,
|
||||
G3D::TextureRef disableImage = NULL,
|
||||
G3D::TextureRef newImage2 = NULL,
|
||||
G3D::TextureRef overImage2 = NULL,
|
||||
G3D::TextureRef downImage2 = NULL,
|
||||
G3D::TextureRef disableImage2 = NULL);
|
||||
~ToggleImageButtonInstance(void);
|
||||
void drawObj(RenderDevice*, Vector2, bool);
|
||||
bool checked;
|
||||
G3D::TextureRef image2;
|
||||
int openGLID2;
|
||||
G3D::TextureRef image_ovr2;
|
||||
int openGLID2_ovr;
|
||||
G3D::TextureRef image_dn2;
|
||||
int openGLID2_dn;
|
||||
G3D::TextureRef image_ds2;
|
||||
int openGLID2_ds;
|
||||
};
|
||||
@@ -1,5 +1,6 @@
|
||||
#pragma once
|
||||
#include "GroupInstance.h"
|
||||
#include "PartInstance.h"
|
||||
|
||||
class WorkspaceInstance :
|
||||
public GroupInstance
|
||||
@@ -7,4 +8,7 @@ class WorkspaceInstance :
|
||||
public:
|
||||
WorkspaceInstance(void);
|
||||
~WorkspaceInstance(void);
|
||||
void clearChildren();
|
||||
void zoomToExtents();
|
||||
std::vector<PartInstance *> partObjects;
|
||||
};
|
||||
35
src/include/Enum.h
Normal file
@@ -0,0 +1,35 @@
|
||||
#pragma once
|
||||
|
||||
namespace Enum
|
||||
{
|
||||
namespace SurfaceType
|
||||
{
|
||||
enum Value {
|
||||
Smooth = 0, Bumps = 1, Hinge = 2, Motor = 3, StepperMotor = 4, Spawn = 5
|
||||
};
|
||||
}
|
||||
namespace Shape
|
||||
{
|
||||
enum Value {
|
||||
Ball = 0, Block = 1, Cylinder = 2
|
||||
};
|
||||
}
|
||||
namespace Controller
|
||||
{
|
||||
enum Value {
|
||||
Player = 7, KeyboardRight = 1, KeyboardLeft = 2, Joypad1 = 3, Joypad2 = 4, Chase = 5, Flee = 6, None = 0
|
||||
};
|
||||
}
|
||||
namespace ActionType
|
||||
{
|
||||
enum Value {
|
||||
Nothing = 0, Pause = 1, Lose = 2, Draw = 3, Win = 4
|
||||
};
|
||||
}
|
||||
namespace AffectType
|
||||
{
|
||||
enum Value {
|
||||
NoChange = 0, Increase = 1, Decrease = 2
|
||||
};
|
||||
}
|
||||
}
|
||||
9
src/include/Faces.h
Normal file
@@ -0,0 +1,9 @@
|
||||
#ifndef FACES_H
|
||||
#define FACES_H
|
||||
#define TOP 3
|
||||
#define BOTTOM 5
|
||||
#define LEFT 1
|
||||
#define RIGHT 4
|
||||
#define FRONT 0
|
||||
#define BACK 2
|
||||
#endif
|
||||
@@ -1,6 +1,6 @@
|
||||
#pragma once
|
||||
#include "DataModelInstance.h"
|
||||
#include <G3DAll.h>
|
||||
#include "DataModelV2/DataModelInstance.h"
|
||||
#include "XplicitNgine/XplicitNgine.h"
|
||||
|
||||
class Application;
|
||||
|
||||
@@ -10,7 +10,7 @@ public:
|
||||
Globals(void);
|
||||
~Globals(void);
|
||||
static DataModelInstance* dataModel;
|
||||
static bool showMouse;
|
||||
//static bool showMouse;
|
||||
static POINT mousepoint;
|
||||
static bool useMousePoint;
|
||||
static const int gen;
|
||||
@@ -19,19 +19,23 @@ public:
|
||||
static const int patch;
|
||||
static G3D::TextureRef surface;
|
||||
static int surfaceId;
|
||||
static const std::string g_PlaceholderName;
|
||||
static const std::string g_appName;
|
||||
static COLORREF g_acrCustClr[16]; //Will be dynamic later
|
||||
static HWND mainHwnd;
|
||||
};
|
||||
|
||||
extern std::vector<Instance*> postRenderStack;
|
||||
extern std::vector<Instance*> g_selectedInstances;
|
||||
extern bool running;
|
||||
extern DataModelInstance* g_dataModel;
|
||||
extern XplicitNgine* g_xplicitNgine;
|
||||
extern Application* g_usableApp;
|
||||
|
||||
extern GFontRef g_fntdominant;
|
||||
extern GFontRef g_fntlighttrek;
|
||||
|
||||
extern COLORREF g_acrCustClr[16]; //Will be dynamic later
|
||||
extern std::string cameraSound;
|
||||
extern std::string clickSound;
|
||||
extern std::string dingSound;
|
||||
const std::string g_PlaceholderName = "HyperCube";
|
||||
extern HWND mainHwnd;
|
||||
const std::string g_appName = "Blocks3D";
|
||||
28
src/include/IEBrowser.h
Normal file
@@ -0,0 +1,28 @@
|
||||
//#include "WindowFunctions.h"
|
||||
#pragma once
|
||||
#include "Globals.h"
|
||||
#pragma once
|
||||
#include <mshtml.h>
|
||||
#include <exdisp.h>
|
||||
#include <Mshtmhst.h>
|
||||
#include "IEDispatcher.h"
|
||||
#include "AudioPlayer.h"
|
||||
|
||||
class IEBrowser {
|
||||
public:
|
||||
IEBrowser(HWND attachHWnd);
|
||||
~IEBrowser(void);
|
||||
bool navigateSyncURL(wchar_t* url);
|
||||
HRESULT doExternal(std::wstring funcName,
|
||||
DISPID dispIdMember,
|
||||
REFIID riid,
|
||||
LCID lcid,
|
||||
WORD wFlags,
|
||||
DISPPARAMS FAR* pDispParams,
|
||||
VARIANT FAR* pVarResult,
|
||||
EXCEPINFO FAR* pExcepInfo,
|
||||
unsigned int FAR* puArgErr);
|
||||
private:
|
||||
IWebBrowser2* webBrowser;
|
||||
HWND parentHwnd;
|
||||
};
|
||||
@@ -2,11 +2,9 @@
|
||||
#include "oaidl.h"
|
||||
//DEFINE_GUID(CLSID_G3d, 0xB323F8E0L, 0x2E68, 0x11D0, 0x90, 0xEA, 0x00, 0xAA, 0x00, 0x60, 0xF8, 0x6F);
|
||||
|
||||
/*
|
||||
class IEDispatcher : public IDispatch
|
||||
{
|
||||
*/
|
||||
|
||||
/*
|
||||
EXTERN_C const IID IID_IDispatch;
|
||||
|
||||
#if defined(__cplusplus) && !defined(CINTERFACE)
|
||||
@@ -14,6 +12,7 @@ EXTERN_C const IID IID_IDispatch;
|
||||
MIDL_INTERFACE("B323F8E0-2E68-11D0-90EA-00AA0060F86F")
|
||||
IEDispatcher : public IDispatch
|
||||
{
|
||||
*/
|
||||
public:
|
||||
IEDispatcher(void);
|
||||
~IEDispatcher(void);
|
||||
@@ -27,4 +26,4 @@ public:
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
//#endif
|
||||
@@ -1,6 +1,6 @@
|
||||
#pragma once
|
||||
//#include "Application.h"
|
||||
//#include "BaseButtonInstance.h"
|
||||
#include "DataModelV2/BaseButtonInstance.h"
|
||||
|
||||
class BaseButtonInstance;
|
||||
|
||||
@@ -10,6 +10,7 @@ class ButtonListener
|
||||
ButtonListener();
|
||||
~ButtonListener(void);
|
||||
virtual void onButton1MouseClick(BaseButtonInstance*);
|
||||
bool doDelete;
|
||||
//virtual void onMouseOver(); //TODO
|
||||
//virtual void onMouseOut(); //TODO
|
||||
//virtual void onButton1MouseDown(); //TODO
|
||||
8
src/include/Listener/MenuButtonListener.h
Normal file
@@ -0,0 +1,8 @@
|
||||
#pragma once
|
||||
#include "buttonlistener.h"
|
||||
class MenuButtonListener :
|
||||
public ButtonListener
|
||||
{
|
||||
public:
|
||||
void onButton1MouseClick(BaseButtonInstance*);
|
||||
};
|
||||
13
src/include/Listener/ToolbarListener.h
Normal file
@@ -0,0 +1,13 @@
|
||||
#pragma once
|
||||
#include "buttonlistener.h"
|
||||
#pragma once
|
||||
#include <G3DAll.h>
|
||||
|
||||
class ToolbarListener : public ButtonListener
|
||||
{
|
||||
public:
|
||||
void onButton1MouseClick(BaseButtonInstance* button);
|
||||
void addButtonRef(BaseButtonInstance* button);
|
||||
private:
|
||||
std::vector<BaseButtonInstance*> btns;
|
||||
};
|
||||
34
src/include/Mouse.h
Normal file
@@ -0,0 +1,34 @@
|
||||
#pragma once
|
||||
#include "DataModelV2/PartInstance.h"
|
||||
#pragma once
|
||||
#include "DataModelV2/WorkspaceInstance.h"
|
||||
|
||||
struct MousePoint{
|
||||
Vector3 position;
|
||||
PartInstance * target;
|
||||
MousePoint(Vector3 pos, PartInstance * targ)
|
||||
{
|
||||
position = pos;
|
||||
target = targ;
|
||||
}
|
||||
};
|
||||
|
||||
#pragma once
|
||||
class Mouse
|
||||
{
|
||||
public:
|
||||
Mouse();
|
||||
~Mouse(void);
|
||||
int x, y;
|
||||
int oldx, oldy;
|
||||
PartInstance * getTarget();
|
||||
MousePoint getPositionAndPart(std::vector<Instance *> ignore = std::vector<Instance *>());
|
||||
Vector3 getPosition(std::vector<Instance *> ignore = std::vector<Instance *>());
|
||||
bool isMouseOnScreen();
|
||||
bool isMouseDown();
|
||||
void setMouseDown(bool mouseDown);
|
||||
G3D::Ray * getRay();
|
||||
G3D::Ray getLastRay();
|
||||
private:
|
||||
bool mouseDown;
|
||||
};
|
||||