386 Commits

Author SHA1 Message Date
andreja6
ae174c1fdc Test 2019-11-07 21:13:03 -08:00
Cosmo224
4d13650c6d remove part type file 2019-11-07 21:33:38 +00:00
DirtPiper
913fc16657 removed parttype
ffsdf
2019-11-07 16:20:09 -05:00
andreja6
44c2928c6a Made spheres actual "spheres" 2019-11-07 10:59:03 -08:00
andreja6
7b87773abf Added shapes, found and fixed possible memory leak 2019-11-07 10:28:19 -08:00
Cosmo224
b2240a4ad0 Update copyright + more user friendly HWND failed message 2019-11-06 19:57:38 +00:00
andreja6
8848d37d0f Initialize propWindow with NULL first 2019-11-06 11:29:56 -08:00
andreja6
b8c23348ba ? 2019-11-06 11:21:47 -08:00
andreja6
782504278c Prop window null? 2019-11-06 11:08:37 -08:00
andreja6
a4ef9bbad1 Maybe rush condition? 2019-11-06 10:49:16 -08:00
andreja6
559dfea041 Works very, very well now 2019-11-05 23:10:32 -08:00
andreja6
01bc10f852 Attempted to make property window always on top... ineffective 2019-11-05 22:51:27 -08:00
andreja6
f9a1eea0d2 Made legacy renderer faster 2019-11-05 22:32:28 -08:00
MusicalProgrammer
5501b7a5d7 Fixed random level loading bug. 2019-11-05 22:06:35 -05:00
MusicalProgrammer
68ccf1be6e More file error handling. 2019-11-05 21:24:01 -05:00
MusicalProgrammer
6eed189855 Added an error message if a level fails to load. 2019-11-05 20:47:06 -05:00
andreja6
39173f34a1 Tried to make old renderer suck less 2019-11-05 13:19:11 -08:00
andreja6
55f3ff8964 Made it possible to switch between legacy renderer and new renderer in code 2019-11-05 13:14:24 -08:00
andreja6
bb01d01950 I didn't push that yet? 2019-11-04 21:21:49 -08:00
andreja6
22ed6acc7f Added FPS counter on debug 2019-11-04 21:09:38 -08:00
MusicalProgrammer
72057499ce Update .gitignore 2019-11-05 00:08:01 -05:00
MusicalProgrammer
2292a82a85 Update G3DTest.sln 2019-11-05 00:07:47 -05:00
MusicalProgrammer
aa11f5f120 GUI separated from Application.cpp 2019-11-04 23:57:31 -05:00
MusicalProgrammer
1fe59aa9ff Updated project file, deleted clone file 2019-11-04 20:55:35 -05:00
MusicalProgrammer
5e449d8882 Big cleanup... Expect bugs 2019-11-04 20:37:32 -05:00
Cosmo224
f1d0d48dfa add icon to some errors + replace old comments 2019-11-04 22:51:49 +00:00
andreja6
1e27e105b7 Show entire error when in debug mode 2019-11-03 23:50:55 -08:00
andreja6
476610fe06 Finally got rid of truncation errors 2019-11-03 23:46:43 -08:00
andreja6
7898df7a8e Changed icons, added Todo, fixed location of icons in properties combo box 2019-11-03 23:23:34 -08:00
Vulpovile
552be1ec54 Merge pull request #31 from Vulpovile/property-window
Property window fixes
2019-11-03 18:16:14 -08:00
MusicalProgrammer
6b3230abd0 Update PartInstance.cpp
NameShown fixed.
2019-11-02 22:12:35 -04:00
MusicalProgrammer
718bce5289 Camera properly focuses on Part again. 2019-11-02 21:20:23 -04:00
MusicalProgrammer
55f59e46e0 Explorer fixed, and renamed SetProperties()
SetProperties() doesn't describe what it actually does.
Changed to:
UpdateSelected()
2019-11-02 20:27:18 -04:00
andreja6
bc8742b5f5 Now has icons 2019-11-02 12:26:01 -07:00
MusicalProgrammer
08d8dc4df0 IEBrowser gets the external object. Nothing else. 2019-11-02 14:51:44 -04:00
DirtPiper
d8ba0dcfc8 Fixed level names on import 2019-11-02 14:02:01 -04:00
MusicalProgrammer
6be44fa9f1 Merge branch 'MusicalProgrammer'
Expect bugs
2019-10-26 18:07:45 -04:00
Vulpovile
284cd129e0 Added the licence, for some reason wasn't here 2019-06-12 08:41:45 +02:00
andreja6
fdc4f4e647 Something 2019-05-15 12:20:17 -07:00
andreja6
3417a34f37 Sped up rendering 2019-05-15 12:16:51 -07:00
Cosmo224
7f0b358f80 Create Documentation 2019-03-16 17:18:16 +00:00
Cosmo224
bf291d6fe3 I don't think we need comic sans {#2}
yeah.png
2019-03-16 17:03:26 +00:00
Cosmo224
3f6d032c10 I don't think we need comic sans 2019-03-16 17:03:07 +00:00
DirtPiper
d16bf9e39b Added Spawn to SurfaceType 2018-12-10 21:45:39 -05:00
andreja6
828584a2d9 Run on R 2018-12-03 14:37:39 -08:00
andreja6
69d78f139f Removed unsafe functions 2018-11-01 13:52:11 -07:00
andreja6
d51bde7330 Fixed unsafe function 2018-10-31 20:40:25 -07:00
MusicalProgrammer
d12654b4d3 Merge remote-tracking branch 'origin/Brickcolors' into MusicalProgrammer 2018-10-30 19:29:57 -04:00
MusicalProgrammer
5a20b4aefc Objects now clear on load. 2018-10-30 19:19:30 -04:00
MusicalProgrammer
08a3f9f307 Open now works by pressing CTRL+O 2018-10-30 19:14:17 -04:00
andreja6
77ce5c9a5a Brickcolors 2018-10-30 15:10:41 -07:00
andreja6
8a097f7eb1 Completely removed shadows 2018-10-30 13:31:57 -07:00
MusicalProgrammer
e9a13b8163 2005 Model works, but is mirrored 2018-10-30 16:10:24 -04:00
DirtPiper
78875d3b7e Update .gitignore 2018-10-29 15:55:59 -04:00
MusicalProgrammer
33a43c5072 Merge branch 'master' into MusicalProgrammer 2018-10-29 14:33:27 -04:00
MusicalProgrammer
f2347970c4 Updated vcproj 2018-10-28 21:03:16 -04:00
MusicalProgrammer
d0b0ffd7f1 Very unstable and broken XML loader added. 2018-10-28 21:00:34 -04:00
andreja6
ab242470b6 Added tilt and rotate to drag, made drag a bit cleaner 2018-10-27 21:14:24 -07:00
andreja6
03eceeae93 Merge pull request #27 from andreja6/Shadows
Dragging
2018-10-27 20:39:25 -07:00
andreja6
2919f4ebaa Disabled shadows 2018-10-27 20:38:33 -07:00
andreja6
1dd930af49 fixed crashing 2018-10-27 20:32:48 -07:00
andreja6
98e73cd7ca Kinda sorta works 2018-10-27 19:40:41 -07:00
MusicalProgrammer
057d86e05a Using new part dragging code... (Needs adjusting) 2018-10-27 19:32:28 -04:00
andreja6
89f9e0bfa2 Moving works-ish, fixed box selection 2018-10-27 11:21:09 -07:00
andreja6
61d07a8557 "Drag" 2018-10-27 09:00:39 -07:00
andreja6
948835df98 Shadows work (?) 2018-10-26 19:43:46 -07:00
andreja6
e83a67ade2 hm 2018-10-27 02:24:08 -07:00
MusicalProgrammer
6ec4ab466d RapidXML imported and ready to test 2018-10-26 18:09:36 -04:00
andreja6
f5f5f269d5 Fixed CoordinateFrame 2018-10-26 14:03:00 -07:00
andreja6
d492e438d2 Fixed camera a bit 2018-10-26 13:34:55 -07:00
andreja6
1700258001 Added dynamic cast to camera to prevent corrupted CFrame 2018-10-26 13:28:44 -07:00
andreja6
ff5b855e12 Fixed bevels going mentally insane on duplicate 2018-10-26 13:15:54 -07:00
DirtPiper
c9bb2ae72b Bevel fix
Made more accurate.
2018-10-25 22:33:45 -04:00
andreja6
5773584f48 made bevels a bit bigger 2018-10-25 19:01:14 -07:00
andreja6
7e2eb2c694 Parts with "ShowName" enabled now do what they are supposed to. Huzzah! 2018-10-25 18:56:00 -07:00
andreja6
f7d6781698 Fixed properties 2018-10-25 18:18:08 -07:00
andreja6
30a05af3b2 Added postrender 2018-10-25 18:16:39 -07:00
MusicalProgrammer
b1af53995a Parts now recolor properly again. 2018-10-25 20:51:15 -04:00
MusicalProgrammer
866d644c63 Manual merge... (Improved renderer, and added bevels.) 2018-10-25 20:29:38 -04:00
MusicalProgrammer
1108af7cf3 Bevels Added, and improved rendernig performance. 2018-10-25 20:10:14 -04:00
andreja6
7b4abe3efe Made properties "dynamically update", no longer simply says NO when object makes no sense 2018-10-25 15:43:45 -07:00
andreja6
5dd6ae7d9c Physixxxxx 2018-10-25 12:58:56 -07:00
andreja6
0566dd0217 Removed unneeded include 2018-10-25 11:50:40 -07:00
andreja6
99d5a1de38 Made parent selectable if exists 2018-10-25 10:06:52 -07:00
DirtPiper
5020de484c name fix for accuracy
hnnnnng dat accuracy boiii
2018-10-25 12:48:59 -04:00
andreja6
62208a14a5 Made LevelInstance (DataModel V1.1_01?) 2018-10-25 09:45:13 -07:00
andreja6
d7b491e073 Merge pull request #25 from andreja6/datamodel-v1.1
Datamodel v1.1
2018-10-24 20:50:09 -07:00
andreja6
c50d2a8166 Added basic shape stuff 2018-10-24 20:49:26 -07:00
andreja6
d2e0b29051 Changed icon 2018-10-24 20:34:14 -07:00
andreja6
4df67897dc Datamodel V1.1 2018-10-24 19:45:51 -07:00
andreja6
0f0be7f0b9 Attempted to fix dinging
On phone, can't test
2018-10-24 16:44:33 -07:00
andreja6
581f8a3413 made delete work 2018-10-24 15:14:24 -07:00
andreja6
0174605a3e Made mouse way less awkward 2018-10-24 14:40:46 -07:00
andreja6
edf1bc701b The closest i've gotten so far to images on the property grid 2018-10-24 14:14:38 -07:00
andreja6
69d55d0a5c Merge pull request #24 from andreja6/master
Request to merge master into MusicalProgrammer branch, to work on bevels.
2018-10-24 13:46:15 -07:00
andreja6
99ab8e1620 Fixed an oops 2018-10-24 13:44:50 -07:00
andreja6
ebe7ad682e Added MeasureItem case 2018-10-24 13:02:31 -07:00
andreja6
abe406990b Made properties explorer "work" and added bitmaps 2018-10-24 12:54:12 -07:00
andreja6
78c6dec932 Fixed 2018-10-24 11:19:17 -07:00
andreja6
2c65001536 Fixed crash on duplicate 2018-10-24 11:07:27 -07:00
andreja6
07a2eb4d98 Instances call constructor of base class 2018-10-24 11:02:13 -07:00
andreja6
ea072e424a Removed file that should not be here 2018-10-24 10:50:50 -07:00
andreja6
8b3da447a4 Prevented workspace duplication 2018-10-24 10:50:08 -07:00
andreja6
77615c5b8f Commented out code that produced warnings 2018-10-24 10:38:46 -07:00
andreja6
dc6c002250 Added some stuff to the Properties page 2018-10-24 10:20:05 -07:00
andreja6
70fba67b6e Made instances call parent function on properties, Deselecting everything opens Datamodel in the property grid
Instances now call the parent method after setting/getting properties,
Made delete no longer delete workspace
2018-10-24 09:55:49 -07:00
andreja6
1159be9b1b Fixed Color3 2018-10-24 05:47:21 -07:00
andreja6
6752c5da68 Added size 2018-10-23 21:38:53 -07:00
andreja6
77b7c3e62b Changed name to Color3 2018-10-23 21:33:17 -07:00
andreja6
7d7552d141 Added color3 2018-10-23 21:32:55 -07:00
andreja6
7f7e015706 Added new way of dealing with enums 2018-10-23 19:42:42 -07:00
MusicalProgrammer
ebbbbb3a69 Renamed selectedInstances to g_selectedInstances 2018-10-23 21:54:52 -04:00
MusicalProgrammer
b608a3ab9e PropertyGrid Selection Explorer Implemented 2018-10-23 21:43:29 -04:00
andreja6
ccf3ade099 Changed the way enums work 2018-10-23 17:42:15 -07:00
MusicalProgrammer
3c2ae53449 Added a ComboBox 2018-10-23 18:35:23 -04:00
andreja6
421498e1fe Made parts deselectable 2018-10-23 15:15:08 -07:00
andreja6
8909ded488 Made window show on double click 2018-10-23 15:09:08 -07:00
andreja6
5114ceb4b7 Removed navigate for now, made char work 2018-10-23 14:11:28 -07:00
andreja6
1472b7d6a5 Made it use addresses 2018-10-23 13:43:56 -07:00
andreja6
52d2cbf5dd Removed useless class, properties work 2018-10-23 13:42:10 -07:00
andreja6
e4529a949a Kinda sorta works 2018-10-23 12:46:54 -07:00
andreja6
6d1428ced9 Added properties to PhysicalInstance 2018-10-23 12:29:36 -07:00
MusicalProgrammer
0f700aeda5 Fixed PropertyWindow Procedure 2018-10-23 15:22:22 -04:00
DirtPiper
7273ee9ce0 struct removal and stopped parts from moving up 2018-10-23 14:00:28 -04:00
andreja6
1a7cd2e250 Failed at adding a struct, i may just use two vectors 2018-10-23 07:25:47 -07:00
andreja6
99f78be344 Added update property method 2018-10-23 06:52:06 -07:00
andreja6
ee528d1245 Changed how properties work 2018-10-23 06:49:41 -07:00
willemsteller
18b856602c Move duplicated part up 2018-10-23 09:52:45 +02:00
andreja6
0dcd054da3 Properties work 2018-10-22 22:59:41 -07:00
andreja6
268a0cd2ee Keep getting access violation exceptions 2018-10-22 22:01:46 -07:00
andreja6
c71dcb8a91 What 2018-10-22 21:05:50 -07:00
andreja6
24306c04ec Tried something, it kinda works 2018-10-22 21:04:21 -07:00
andreja6
b986815fcb Changed how properties work 2018-10-22 20:35:23 -07:00
andreja6
a70cc31d28 Class cleanup 2018-10-22 18:59:05 -07:00
andreja6
b097cb15e4 Added properties 2018-10-22 18:20:28 -07:00
andreja6
b18ebfb56f Merge branch 'master' of https://github.com/andreja6/G3D-Fun 2018-10-22 12:16:53 -07:00
andreja6
eade3d8e93 Fixed deselect on rotate 2018-10-22 12:16:50 -07:00
MusicalProgrammer
ccf440a65e _redraw(HWND) is now just _redraw() 2018-10-22 15:02:44 -04:00
DirtPiper
551a0e4b9e more propertygrid testing 2018-10-22 14:50:23 -04:00
DirtPiper
4afe95ae26 Merge branch 'master' of https://github.com/andreja6/G3D-Fun 2018-10-22 14:25:26 -04:00
DirtPiper
c6151b58e2 zip 2018-10-22 14:25:25 -04:00
andreja6
6f91ad5881 Added required H and CPP files to VCProj 2018-10-22 11:24:42 -07:00
MusicalProgrammer
09d9af492f PropertyGrid successfully implemented. 2018-10-22 14:19:51 -04:00
DirtPiper
bd37f8e22d tab 2018-10-22 14:00:31 -04:00
DirtPiper
c5485fbf55 Merge branch 'master' of https://github.com/andreja6/G3D-Fun 2018-10-22 13:07:07 -04:00
DirtPiper
f02272976a a bunch of nothing 2018-10-22 13:07:05 -04:00
andreja6
0b9429d1bd Fixed icon 2018-10-22 09:54:08 -07:00
DirtPiper
43e606f08e Merge branch 'master' of https://github.com/andreja6/G3D-Fun 2018-10-22 12:39:10 -04:00
DirtPiper
8fd2cb8f68 spaces 2018-10-22 12:39:08 -04:00
andreja6
a19103c896 Made property grid tool window 2018-10-22 09:34:53 -07:00
DarkKnight64
06660a9f46 erik was born in 1967, not 1969 2018-10-22 17:31:11 +01:00
DarkKnight64
aa1c2df26c Readme 2018-10-22 17:29:53 +01:00
DirtPiper
03d696a8fa test failed 2018-10-22 10:57:14 -04:00
andreja6
240b342870 Made minimize and maximize hide 2018-10-22 06:58:15 -07:00
DirtPiper
ef9e6c798b Added Dependencies 2018-10-22 09:49:34 -04:00
MusicalProgrammer
a29c59f8d2 Property Grid added, but not showing yet 2018-10-21 23:25:10 -04:00
andreja6
aa2e62d2b5 Fixed memory leak 2018-10-21 19:30:21 -07:00
andreja6
19f125dcc6 Made propertygrid work, added enums yet again 2018-10-21 19:19:00 -07:00
DirtPiper
0f3ccb8045 readded the enums
yeet
2018-10-21 22:11:28 -04:00
andreja6
2134c66124 Tried to add property grid 2018-10-21 18:25:42 -07:00
DirtPiper
5806b48bae Merge branch 'master' of https://github.com/andreja6/G3D-Fun 2018-10-21 21:09:52 -04:00
DirtPiper
507b0a9ace New Enums
All 05-era enums added (might be more, idk tbh)
2018-10-21 21:09:49 -04:00
andreja6
679dbe69b8 Attempted a thing 2018-10-21 17:30:38 -07:00
andreja6
4f766d8617 wat 2018-10-21 17:00:00 -07:00
andreja6
90e74e5133 Duplicate works! 2018-10-21 16:11:31 -07:00
andreja6
1c9b93d6ab Hm 2018-10-21 16:07:47 -07:00
andreja6
5eafaa401a NOT a good solution 2018-10-21 16:05:14 -07:00
andreja6
e0ba49a03c Attempted to make duplicate 2018-10-21 15:36:17 -07:00
andreja6
2725f6da58 Removed terrible instance type check, added dynamic casting 2018-10-21 13:44:53 -07:00
andreja6
8985579159 Made selected a vector 2018-09-18 19:24:12 -07:00
andreja6
c03160c3fd Did a test and failed, removed reference to ATL 2018-09-18 18:43:23 -07:00
andreja6
9193dfcabb Disabled textures 2018-08-08 17:35:24 -07:00
scottbeebiwan
c4df4131df hopefully fixed navigation canceled problems on xp, added all files to vcproj/sln, webbrowser error shows "placeholder crash" as title instead of just the name 2018-07-07 18:23:01 -07:00
MusicalProgrammer
374d3d3627 Merge branch 'master' of https://github.com/andreja6/G3D-Fun 2018-07-07 20:55:46 -04:00
MusicalProgrammer
fe65f8945c IEBrowser class added 2018-07-07 20:55:18 -04:00
scottbeebiwan
db4c46cf20 WHAT ARE YOU DOING
IM TAKING A PIIIIISSS
IM AN ENEMY YOUR SUPPOSED TO JUMP AT ME MOTHERFOCKUR
2018-07-07 13:09:20 -07:00
andreja6
c00e52a9e2 Fixed message 2018-07-07 12:57:00 -07:00
andreja6
c65ac42d64 OMFG 2018-07-07 12:56:06 -07:00
andreja6
95d041bf5e Fixed string 2018-07-07 12:54:27 -07:00
scottbeebiwan
89d2d0b981 did you know im fucking stupid 2018-07-07 12:53:50 -07:00
scottbeebiwan
0417060c1b *someone somehow undid commit 341866b god dman it* 2018-07-07 12:50:05 -07:00
andreja6
e7ea4c4b72 It compiles 👍 2018-07-07 12:46:28 -07:00
andreja6
bbab248209 l i n k e r e r r o r s 2018-07-07 12:41:08 -07:00
andreja6
4401fb8773 Thing that sorta kinda works 2018-07-07 12:39:31 -07:00
scottbeebiwan
3bbfeae228 Merge branch 'master' of https://github.com/andreja6/G3D-Fun 2018-07-07 12:12:12 -07:00
scottbeebiwan
4bb2098fe1 ignore desktop.ini 2018-07-07 12:11:45 -07:00
andreja6
ee1258b177 help 2018-07-07 12:07:32 -07:00
scottbeebiwan
341866b8bb placeholderName now shows on failed to create hwnd screen instead of "Hypercube" 2018-07-07 01:01:51 -07:00
andreja6
dae6dd5390 Failed miserably at external functions 2018-07-06 22:38:27 -07:00
MusicalProgrammer
03fd38aaa7 IWebBrowser2 added and is functional. 2018-07-06 19:23:52 -04:00
andreja6
f99d18f6ae Added AX 2018-07-06 12:42:03 -07:00
andreja6
a47268830b Added web browser variable 2018-07-06 11:48:25 -07:00
scottbeebiwan
838f69944e un-break my commit,
make a easy way to change placeholder name
2018-07-05 21:02:37 -07:00
scottbeebiwan
c6d6c3fd40 Merge branch 'master' of https://github.com/andreja6/G3D-Fun 2018-07-05 20:49:28 -07:00
andreja6
bf946ead54 Changed placeholder name to another placeholder name 2018-07-05 20:02:51 -07:00
scottbeebiwan
2a2d6a777b Keyboard camera controls.
Comma: Pan Left
Period: Pan Right
I: Zoom in
O: Zoom out
2018-07-05 18:06:27 -07:00
MusicalProgrammer
5c90258546 Quick initialization fix. Small mouse bug fixed too. 2018-06-12 14:24:14 -04:00
andreja6
018c4a1557 Added basic textures for now 2018-06-10 21:02:38 -07:00
andreja6
0bd49da8f4 Merge branch 'master' of https://github.com/andreja6/G3D-Fun 2018-06-10 20:26:46 -07:00
andreja6
1926dfa686 Added surfaces 2018-06-10 20:26:33 -07:00
andreja6
1c337b0cdc test 2018-06-05 00:00:59 -07:00
andreja6
54b19ba659 Added "Oh No!" to test gitlab 2018-06-04 23:55:55 -07:00
MusicalProgrammer
336b978fd3 Disabled editing inside the ComboBox. 2018-06-04 23:01:45 -04:00
MusicalProgrammer
90c609d06d Child windows added. 2018-06-04 22:58:20 -04:00
andreja6
22e018e138 replaced DLL 2018-06-04 08:52:35 -07:00
andreja6
a676a44fea updated VCPROJ 2018-06-02 21:30:56 -07:00
MusicalProgrammer
cd7785ce06 Bye bye GApp. We need more control. 2018-06-02 21:27:10 -04:00
MusicalProgrammer
fb3513c6f6 WindowFunctions.cpp added for annoyingly long win32 stuff. 2018-06-02 19:22:01 -04:00
andreja6
0cf7813bea Made mouse cursor not flicker 2018-06-02 15:24:32 -07:00
andreja6
39f68e1acc Removed many useless variables 2018-06-02 14:54:15 -07:00
MusicalProgrammer
be124fff75 Merge pull request #22 from andreja6/MusicalProgrammer
Fixed a camera zooming bug.
2018-06-02 16:37:34 -04:00
MusicalProgrammer
db9e030b53 Fixed a camera zooming bug. 2018-06-02 16:29:34 -04:00
MusicalProgrammer
b1a7aac481 Merge pull request #21 from andreja6/MusicalProgrammer
Musical programmer
2018-06-02 15:21:02 -04:00
MusicalProgrammer
e03a438169 Cleaned up old code. 2018-06-02 15:16:58 -04:00
MusicalProgrammer
f934a3fa38 Merge branch 'master' into MusicalProgrammer 2018-06-02 15:08:49 -04:00
andreja6
8f72e8e666 Removed inner border on 9x machines 2018-06-02 12:06:19 -07:00
MusicalProgrammer
da9d64c56f Big camera improvements. 2018-06-02 15:04:52 -04:00
andreja6
e5f7c7d1cc Fixed mouse down issues on buttons
Bypassed isHolding(VK_LBUTTON) with (GetKeyState(VK_LBUTTON) & 0x100) != 0; temporarily
2018-06-01 23:23:28 -07:00
andreja6
08b4d062e9 Added todo comment 2018-06-01 23:10:22 -07:00
andreja6
a8bfa1b4cd No longer pushing and poping state for each button drawn 2018-06-01 23:07:00 -07:00
andreja6
312ea44922 Made rendering slightly more efficient (Draw::Box is really not effective) 2018-06-01 23:04:06 -07:00
andreja6
6accc7e366 fixed vcproj 2018-06-01 19:28:37 -07:00
andreja6
f16d626f0d Merge pull request #20 from andreja6/MusicalProgrammer
Musical programmer
2018-06-01 18:46:43 -07:00
MusicalProgrammer
636d39bd2d Final cleanup 2018-06-01 21:35:32 -04:00
MusicalProgrammer
6730ddc7bc Pan and tilt restored. 2018-06-01 20:53:57 -04:00
MusicalProgrammer
b66d676254 Custom unstable camera added. 2018-06-01 19:16:50 -04:00
MusicalProgrammer
a6eb176ec3 Fixed cursor displacement issues, and stopped ClipCursor from firing. 2018-05-31 21:23:15 -04:00
MusicalProgrammer
8816e96ba3 Mouse hover, and part selection is now functional. 2018-05-31 19:59:17 -04:00
MusicalProgrammer
5aaf134ba8 GUI Mouse clicks now functional. 2018-05-31 19:27:07 -04:00
MusicalProgrammer
66391f69c4 Various user input functions added. 2018-05-31 19:13:08 -04:00
MusicalProgrammer
b40a2559f6 App class removed. It's no longer used. 2018-05-31 15:09:07 -04:00
MusicalProgrammer
741f4eaf14 Merge branch 'master' into MusicalProgrammer 2018-05-31 14:12:17 -04:00
andreja6
be7e532ead Merge pull request #19 from andreja6/dialogs
Literally did nothing even close to dialogs
2018-05-30 22:04:05 -07:00
MusicalProgrammer
72954be880 3D Viewport resizing added. (Resizes very smooth!) 2018-05-30 23:47:01 -04:00
MusicalProgrammer
a16953c8a0 Keyboard Controls changed to Win32 API. 2018-05-30 22:42:48 -04:00
MusicalProgrammer
b2c0fb58da Changed SDL Window to Win32Window. 2018-05-30 21:46:53 -04:00
MusicalProgrammer
828c0dcb41 Merge branch 'master' into MusicalProgrammer 2018-05-30 21:19:46 -04:00
MusicalProgrammer
cd0f1617cb Revert "Polishing panning"
This reverts commit 2bdef97edf.
2018-05-30 20:47:05 -04:00
andreja6
2607fc8551 Exit on alt+f4 rather than ESC 2018-05-03 12:13:14 -07:00
andreja6
1de2fb6811 Set controls to UHJK 2018-05-03 11:41:08 -07:00
andreja6
c84a2173c8 Removed repeat function 2018-05-03 11:09:45 -07:00
andreja6
c38ede1bd1 Added message functions to DataModel 2018-05-02 19:59:49 -07:00
andreja6
0f609662bb Literally nothing changed 2018-05-02 19:12:41 -07:00
andreja6
512655b448 Changed spacing 2018-05-02 17:10:29 -07:00
andreja6
4fea98467d Added versioning 2018-05-02 17:09:18 -07:00
andreja6
29dad6bd8d Cleaned up useless code and comments 2018-05-02 17:04:36 -07:00
andreja6
e04f53c071 Changed how buttons render 2018-05-02 16:47:14 -07:00
willemsteller
4b580ef5ad Added part dragging 2018-05-02 09:47:53 +02:00
andreja6
5232d5e97f No longer exit on audio failure 2018-05-01 23:56:32 -07:00
andreja6
011d817321 Merge pull request #18 from andreja6/datamodel-V1
Finished Datamodel v1
2018-05-01 21:44:04 -07:00
andreja6
60c7a386f0 Changed how selection boxes work 2018-05-01 21:43:18 -07:00
andreja6
3ee06b6c62 Made guiroot a child of datamodel 2018-05-01 21:00:46 -07:00
andreja6
57b407c894 Made timer and score a part of Workspace 2018-05-01 20:10:52 -07:00
andreja6
9999eb62e4 Changed how render works 2018-05-01 19:58:58 -07:00
andreja6
930aee06dc Finished new datamodel
Not very efficient, but its somewhere
2018-05-01 15:02:04 -07:00
andreja6
e6ca1cd502 changed AudioPlayer::PlaySound() to AudioPlayer::playSound() 2018-05-01 12:14:54 -07:00
andreja6
c875454b40 Created bare workspace and datamodel classes 2018-05-01 11:47:23 -07:00
andreja6
388962a5e7 Finished base for new datamodel 2018-05-01 11:33:24 -07:00
andreja6
9986f2ee5f Made class name getter, can not be set outside of class 2018-04-30 21:43:02 -07:00
andreja6
529821ab9f Made size getters and setters 2018-04-30 18:05:14 -07:00
andreja6
d72d09f95d Merge pull request #17 from Zmxhawrhbg/master
add a build instructions page
2018-04-30 11:31:01 -07:00
zmxhawrhbg
d810c213f6 remove linkes 2018-04-30 11:27:53 -07:00
MusicalProgrammer
2bdef97edf Polishing panning 2018-04-30 12:02:52 -04:00
zmxhawrhbg
ce66ec6f5d do some stuff to the file
now it can properly exist
2018-04-30 08:23:18 -07:00
MusicalProgrammer
df5076e90f Pan left added. Whoops 2018-04-30 11:22:25 -04:00
zmxhawrhbg
faaa59f58b add some sort of building instructions 2018-04-30 08:12:30 -07:00
MusicalProgrammer
78ece8c2a2 Panning done? 2018-04-30 11:04:05 -04:00
andreja6
8dff73d5f5 added test squares to resize and arrows 2018-04-30 01:07:23 -07:00
andreja6
4bdb1d6939 Changed how panning works 2018-04-29 23:55:53 -07:00
MusicalProgrammer
59510383e6 What I have thus far
Camera panning still needs work.
2018-04-29 23:47:40 -04:00
andreja6
f0f16a3a69 Tried changing how window starts 2018-04-29 20:00:00 -07:00
andreja6
09c6a73e80 Made rotation closer to real 2018-04-29 18:58:22 -07:00
andreja6
3108021007 Made part selection better 2018-04-29 18:33:13 -07:00
andreja6
fa3a0f9aa4 Merge branch 'master' of https://github.com/andreja6/G3D-Fun 2018-04-29 16:31:14 -07:00
MusicalProgrammer
f45e8afb37 Quick part selection fix
A Part in front of the camera can now be selected if other parts are behind it.
2018-04-29 18:49:57 -04:00
andreja6
739f116895 Added rotate sound
Next required thing: Collision check
2018-04-29 12:00:30 -07:00
andreja6
f281103ca1 Rotation and Selection 2018-04-29 11:40:35 -07:00
andreja6
b7d14dcf2a Added part selection 2018-04-29 01:54:02 -07:00
andreja6
5659a1e13c Changed README.md 2018-04-28 23:26:17 -07:00
andreja6
fb48c4d85d Changed how camera pan works 2018-04-28 23:22:54 -07:00
andreja6
ce3ca419e8 Merge pull request #16 from andreja6/duplicate-button
Duplicate button
2018-04-28 20:18:05 -07:00
andreja6
c3b9e1f6c8 Removed unnecessary code 2018-04-28 20:16:48 -07:00
andreja6
9ba0db1ab9 semi-working pan right 2018-04-28 20:09:51 -07:00
andreja6
70d9aded42 Attempted pan left, what
Camera makes no sence
2018-04-28 19:57:51 -07:00
andreja6
a99f58b62f "Delete" key also deletes 2018-04-27 15:27:02 -07:00
andreja6
fcb1ad05fd Changed how boxes are rendered
PhysicalInstance now has a getBox() method that returns a Box the same way it would have been rendered, also added is a getCFrameRenderBased() which returns the CFrame that would have been used in the render pass
2018-04-27 15:05:51 -07:00
DarkKnight64
50f8c7ec10 create README 2018-04-27 20:28:40 +01:00
andreja6
4094631f30 Made most fake buttons actual buttons 2018-04-27 12:19:49 -07:00
andreja6
1cae1135b9 Merge pull request #15 from andreja6/sound
Added sound and sound effects
2018-04-27 09:19:54 -07:00
andreja6
f78ca49ec0 Added try/catch 2018-04-27 09:18:48 -07:00
andreja6
e9c7607a4b Added init check 2018-04-27 00:04:04 -07:00
andreja6
6d49e266dd Made AudioPlayer's play and init method static 2018-04-26 21:41:07 -07:00
andreja6
78cdb01ef1 changed how bitrate is set 2018-04-26 21:28:22 -07:00
andreja6
1ed434c858 removed useless arial fonts 2018-04-26 20:11:36 -07:00
andreja6
f4acbaacdc Added camera click 2018-04-26 20:07:19 -07:00
andreja6
e777f3ccc4 Added sound system
Added delete sound
2018-04-26 20:01:37 -07:00
andreja6
9e61c9e4d2 Fixed bad operator 2018-04-26 13:36:57 -07:00
andreja6
3fb730ceba Merge pull request #14 from andreja6/raycasting-part-selection
Added delete functionality
2018-04-26 13:35:15 -07:00
andreja6
811ac871a3 Added delete functionality 2018-04-26 11:57:04 -07:00
andreja6
54ed0299c0 Merge pull request #13 from andreja6/bevels
Bevels
2018-04-26 11:18:28 -07:00
andreja6
09fcd72e43 Changed shade mode 2018-04-26 11:17:54 -07:00
andreja6
0371836dc8 Attempted to make bevel code 2018-04-26 11:15:41 -07:00
andreja6
74e423e9f8 Added code to unlock mouse on message box 2018-04-25 21:32:28 -07:00
andreja6
9868937c08 Merge branch 'master' of https://github.com/andreja6/G3D-Fun 2018-04-25 14:39:04 -07:00
andreja6
5c500859a3 Removed dialog test on 'U' 2018-04-25 14:38:55 -07:00
andreja6
1274a8deca Merge pull request #12 from andreja6/buttons
Added button listeners, added some buttons, Made window use HWND rather than SDL
2018-04-25 14:36:03 -07:00
andreja6
4bbd82b715 Merge pull request #11 from andreja6/window
Now uses HWND rather than an SDL Window
2018-04-25 14:35:21 -07:00
andreja6
827e610b8c Added selected in button class
Basically active, it will probably be renamed
2018-04-25 14:34:27 -07:00
andreja6
10f3a25c54 Changed how selection boxes are rendered 2018-04-25 14:17:33 -07:00
andreja6
e650d4afbc Removed useless images 2018-04-25 05:58:33 -07:00
andreja6
d738a804e6 Changed some images, Added camera button listeners 2018-04-24 22:00:46 -07:00
andreja6
1f7c5b28f8 Test of forward button 2018-04-24 20:24:34 -07:00
andreja6
a9d533e447 YAY 2018-04-24 19:35:53 -07:00
andreja6
a9f91c8a9e Changed how window works
Controls now work
2018-04-24 19:17:49 -07:00
andreja6
04f1ac813e Controller still broken but window size works 2018-04-24 19:02:48 -07:00
andreja6
2b2672b9fd Now resizes with hwnd
but controls are dead asgassdsad
2018-04-24 18:23:07 -07:00
andreja6
d0bba08f3a Controlls dont work 2018-04-24 18:11:29 -07:00
andreja6
3f222b75d8 Tried adding dialog and main window 2018-04-24 18:01:26 -07:00
andreja6
560245e005 Im not sure what changed 2018-04-24 17:20:04 -07:00
andreja6
cbd680a6ac Changed the way blocks are rendered 2018-04-24 17:13:04 -07:00
andreja6
f6b301a836 Added click listener to TextButton 2018-04-24 12:44:24 -07:00
andreja6
d1a1ebd016 Added mouse click functions to image button
Added destructor for images
Deleting listener now on exit
2018-04-24 12:39:53 -07:00
andreja6
9ffe37c21a Fixed issue with disabled images 2018-04-24 00:59:03 -07:00
andreja6
30aa99ff0b Changed how the scale disabled icon looks 2018-04-24 00:35:57 -07:00
andreja6
3ee0075f1d Added scale tool image 2018-04-24 00:34:34 -07:00
andreja6
05da8e2270 Added "disabled" bool to button
Changed null check
2018-04-23 23:40:58 -07:00
andreja6
68ac692314 Added final GUI components 2018-04-23 23:25:06 -07:00
andreja6
a4176510b9 Changed class organization 2018-04-23 22:05:41 -07:00
andreja6
55e890bdc1 Made BaseButton class
Buttons now children of BaseButton
Buttons now render over and down modes
Text buttons now exist
Buttons render differently
2018-04-23 22:02:12 -07:00
andreja6
98d3358fd5 Added resize, cursor, and arrows mode
Added selection box rendering
Added arrow rendering
added resize rendering
2018-04-23 20:09:01 -07:00
andreja6
68edb442d3 Mouse now stays where you left it 2018-04-23 17:53:41 -07:00
andreja6
20e8c63d5c Changed how the camera works
Added arrow key controlled camera
Removed WASD camera movement
FPS is now locked to 30 Frames P/S
Mouse wheel now moves the camera
2018-04-23 17:51:03 -07:00
andreja6
5d8e4bc040 Merge pull request #10 from andreja6/HWND
Hwnd
2018-04-23 14:09:23 -07:00
andreja6
71cf1e39f3 Delete stdafx.h 2018-04-23 21:09:05 +00:00
andreja6
21be7a4c73 Delete Work.cpp 2018-04-23 21:08:08 +00:00
andreja6
e7df4b26f0 Merge pull request #8 from andreja6/dialogui
Added test dialog
2018-04-23 14:04:41 -07:00
andreja6
11788fa37c Changed the way controllerflags are rendered, they work now 2018-04-23 11:35:02 -07:00
andreja6
e29ad28a06 Test of hover text 2018-04-22 23:32:36 -07:00
andreja6
9d30c2aed7 Tried doing stuff with fonts 2018-04-22 22:52:50 -07:00
andreja6
c62df67db2 Changed default DataModel name to "undefined" 2018-04-22 21:09:43 -07:00
andreja6
c9e997c794 Added mouse cursors 2018-04-22 20:44:29 -07:00
andreja6
8a6d7d0d8d added new line 2018-04-22 19:57:12 -07:00
andreja6
6cea4397f2 Changed window to SDL, can now access bare HWND component 2018-04-22 19:51:14 -07:00
andreja6
f0fffa71d4 Tried something 2018-04-22 15:05:45 -07:00
andreja6
49c117d5d7 Removed MFC 2018-04-22 12:32:37 -07:00
andreja6
19913cb665 Added base class for button listening
Fixed a few memory leaks
2018-04-20 18:55:55 -07:00
andreja6
810488e20c Added test dialog 2018-04-20 06:59:37 -07:00
andreja6
a91bc4c5b5 Reverted to old sln 2018-04-19 22:26:57 -07:00
andreja6
45e28f96dc Merge branch 'master' of https://github.com/andreja6/G3D-Fun 2018-04-19 21:57:29 -07:00
andreja6
b521f1c86f Fixed solution 2018-04-19 21:57:26 -07:00
andreja6
1d4082bdd0 Merge pull request #7 from andreja6/guiinstance
Fixed names
2018-04-19 21:45:04 -07:00
andreja6
df6cee3e11 Fixed names 2018-04-19 21:44:30 -07:00
andreja6
15e1868fc2 Merge pull request #6 from andreja6/guiinstance
Merge Guiinstance
2018-04-19 21:42:11 -07:00
andreja6
113115b6df Changed the way releases compile 2018-04-19 21:41:03 -07:00
andreja6
2445d076a1 Reset Solution 2018-04-19 21:36:31 -07:00
andreja6
8fc8549a6c Added deprication notice to debug mode 2018-04-19 20:42:11 -07:00
andreja6
bb3aac25c5 put drawButton in its class, and not in main loop 2018-04-19 20:30:30 -07:00
andreja6
09fa95d4a0 Added dialog 2018-04-19 19:40:15 -07:00
andreja6
acd87e351b Made test work on offset 2018-04-19 18:17:19 -07:00
andreja6
8d53e8ff0f Removed useless debug comments and code 2018-04-19 18:07:48 -07:00
andreja6
b900e918b4 Converted most menu buttons to TextButton, No longer hard coded
Removed useless values
MUCH faster now!
2018-04-19 18:03:12 -07:00
andreja6
067a744cda Changed className TextButtonInstance to TextButton to match naming convention 2018-04-19 17:19:02 -07:00
andreja6
3e4c128347 Added bare bones TextButton rendering
(Yes, it took that many lines of code)
2018-04-19 17:18:26 -07:00
andreja6
acbe509c05 Fixed errors
Changed bit depth
2018-04-19 00:15:16 -07:00
andreja6
1bb0c6eb6f Removed broken image 2018-04-18 23:56:10 -07:00
andreja6
8889494848 Removed unneded font 2018-04-18 23:55:21 -07:00
andreja6
8a780d6f0b Added some images 2018-04-18 23:53:32 -07:00
andreja6
0a2b508290 Added down state
-Added mouse down state
-Commented out useless function
-Added temporary default value to ovr_id
-Added temporary images go_dn and go_dn_id
-Removed debug spacing increase and decrease key press code (causes crashes by design and was useless)
2018-04-18 22:50:31 -07:00
andreja6
33e3aeb16e Commented out useless function 2018-04-18 20:42:15 -07:00
andreja6
4526fa68df Added mouseover testing, will be moved to instances 2018-04-18 20:39:36 -07:00
andreja6
acfd499cfb GO BUTTON TEXTURE!
YES!
2018-04-18 19:56:48 -07:00
andreja6
b12c753179 Added visible and float booleans 2018-04-13 20:09:20 -07:00
andreja6
7d623bb99d Added Over and Out options on text buttons 2018-04-13 14:14:35 -07:00
andreja6
21684a6ea3 Added properties to TextButtonInstance
Why wont the go button become textured aaaaaaaaaaaaaaaa
2018-04-12 22:44:51 -07:00
andreja6
5306ec6809 Fixed include issues 2018-04-12 19:25:17 -07:00
andreja6
fe2f8cf160 Added GUI instances
Added toolbox dialog
TODO: Port GUI buttons to instances
2018-04-12 18:25:17 -07:00
mario64crashed@gmail.com
36999b0307 Add toolbox images
from http://roblox.com/UI/Imags/
2018-04-12 19:31:10 +01:00
andreja6
f4d01e48fa Merge pull request #5 from andreja6/ui
Merged to wrong branch
2018-04-12 11:04:02 -07:00
andreja6
0816390509 Merge pull request #3 from DarkKnight64/master
delete most of the fonts we don't need
2018-04-12 11:00:27 -07:00
andreja6
9ce3a1a26c Merge pull request #4 from andreja6/ui
Merge UI
2018-04-12 11:00:00 -07:00
mario64crashed@gmail.com
2797bdb4a5 delete most of the fonts we don't need
kept arial because it's pretty common and the fonts we already have
(dominant/light-trek, which is actually Eras Demi ITC or something)
2018-04-12 11:32:34 +01:00
andreja6
ce7b221a11 im not sure what changed but ok 2018-04-11 14:43:15 -07:00
andreja6
2776546ab7 Added about screen template 2018-04-11 14:03:33 -07:00
andreja6
49013a7da8 Removed test dialog 2018-04-11 11:50:13 -07:00
andreja6
ede16aa880 Created dialogs resource 2018-04-11 11:49:48 -07:00
andreja6
7fad41ff53 Removed CLR due to crashing 2018-04-11 11:16:41 -07:00
187 changed files with 16344 additions and 1007 deletions

5
.gitignore vendored
View File

@@ -50,3 +50,8 @@ log.txt
*.suo *.suo
G3DTest.suo G3DTest.suo
G3DTest.suo G3DTest.suo
stderr.txt
desktop.ini
main.cpp
*.db
G3DTest.sln

953
Application.cpp Normal file
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@@ -0,0 +1,953 @@
#include <G3DAll.h>
#include <initguid.h>
#include <iomanip>
#include "Instance.h"
#include "resource.h"
#include "PartInstance.h"
#include "TextButtonInstance.h"
#include "ImageButtonInstance.h"
#include "DataModelInstance.h"
#include "CameraController.h"
#include "AudioPlayer.h"
#include "Globals.h"
#include "Application.h"
#include "win32Defines.h"
#include "WindowFunctions.h"
#include <limits.h>
#include <mshtml.h>
#include <exdisp.h>
#include <vector>
#include <string>
#include "ax.h"
#include <cguid.h>
#include "IEBrowser.h"
#include "PropertyWindow.h"
#include <commctrl.h>
#include "StringFunctions.h"
#include "GuiRoot.h"
#include "GUDButtonListener.h"
#include "ModeSelectionListener.h"
#include "DeleteListener.h"
#include "CameraButtonListener.h"
#include "RotateButtonListener.h"
Ray testRay;
static int cursorid = 0;
static int cursorOvrid = 0;
static int currentcursorid = 0;
static G3D::TextureRef cursor = NULL;
static G3D::TextureRef cursorOvr = NULL;
static bool mouseMovedBeginMotion = false;
static POINT oldGlobalMouse;
Vector2 oldMouse = Vector2(0,0);
float moveRate = 0.5;
void Application::clearInstances()
{
delete _dataModel;
}
PartInstance* Application::makePart()
{
PartInstance* part = new PartInstance();
return part;
}
void Application::setFocus(bool focus)
{
if(_propWindow != NULL)
if(focus)
{
ShowWindow(_propWindow->_hwndProp, SW_SHOW);
SetWindowPos(_propWindow->_hwndProp, HWND_TOPMOST, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE | SWP_NOACTIVATE);
}
else
{
SetWindowPos(_propWindow->_hwndProp, HWND_NOTOPMOST, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE | SWP_NOACTIVATE);
}
}
Application::Application(HWND parentWindow) : _propWindow(NULL) { //: GApp(settings,window) {
std::string tempPath = ((std::string)getenv("temp")) + "/"+g_PlaceholderName;
CreateDirectory(tempPath.c_str(), NULL);
_hWndMain = parentWindow;
HMODULE hThisInstance = GetModuleHandle(NULL);
_hwndToolbox = CreateWindowEx(
WS_EX_ACCEPTFILES,
"AX",
"{8856F961-340A-11D0-A96B-00C04FD705A2}",
WS_CHILD | WS_VISIBLE,
0,
560,
800,
60,
_hWndMain, // parent
NULL, // menu
hThisInstance,
NULL
);
_hwndRenderer = CreateWindowEx(
WS_EX_ACCEPTFILES,
"G3DWindow",
"3D",
WS_CHILD,
CW_USEDEFAULT,
CW_USEDEFAULT,
1,
1,
_hWndMain, // parent
NULL, // menu
hThisInstance,
NULL
);
_settings.window.resizable = true;
_settings.writeLicenseFile = false;
_settings.logFilename = tempPath + "/g3dlog.txt";
_settings.window.center = true;
Win32Window* window = Win32Window::create(_settings.window,_hwndRenderer);
ShowWindow(_hwndRenderer, SW_SHOW);
ShowWindow(_hWndMain, SW_SHOW);
quit=false;
rightButtonHolding=false;
mouseOnScreen=false;
// GApp replacement
renderDevice = new RenderDevice();
if (window != NULL) {
renderDevice->init(window, NULL);
}
else
{
MessageBox(NULL,"Window not found!","Error",MB_OK | MB_ICONSTOP);
return;
}
_window = renderDevice->window();
_window->makeCurrent();
SetWindowLongPtr(_hWndMain,GWL_USERDATA,(LONG)this);
SetWindowLongPtr(_hwndRenderer,GWL_USERDATA,(LONG)this);
_propWindow = new PropertyWindow(0, 0, 200, 640, hThisInstance);
IEBrowser* webBrowser = new IEBrowser(_hwndToolbox);
webBrowser->navigateSyncURL(L"http://androdome.com/g3d/toolbox/");
}
void Application::deleteInstance()
{
if(g_selectedInstances.size() > 0)
{
size_t undeletable = 0;
while(g_selectedInstances.size() > undeletable)
{
if(g_selectedInstances.at(0)->canDelete)
{
AudioPlayer::playSound(GetFileInPath("/content/sounds/pageturn.wav"));
Instance* selectedInstance = g_selectedInstances.at(0);
if(selectedInstance->getParent() != NULL)
selectedInstance->getParent()->removeChild(selectedInstance);
delete selectedInstance;
selectedInstance = NULL;
g_selectedInstances.erase(g_selectedInstances.begin());
}
else
{
undeletable++;
}
}
}
if(g_selectedInstances.size() == 0)
g_usableApp->_propWindow->ClearProperties();
}
void Application::onInit() {
// Called before Application::run() beings
cameraController.setFrame(Vector3(0,2,10));
_dataModel = new DataModelInstance();
_dataModel->setParent(NULL);
_dataModel->name = "undefined";
_dataModel->font = g_fntdominant;
g_dataModel = _dataModel;
//initGUI();
#ifdef LEGACY_LOAD_G3DFUN_LEVEL
PartInstance* test = makePart();
test->setParent(_dataModel->getWorkspace());
test->color = Color3(0.2F,0.3F,1);
test->setSize(Vector3(24,1,24));
test->setPosition(Vector3(0,0,0));
test->setCFrame(test->getCFrame() * Matrix3::fromEulerAnglesXYZ(0,toRadians(0),toRadians(0)));
test = makePart();
test->setParent(_dataModel->getWorkspace());
test->color = Color3(.5F,1,.5F);
test->setSize(Vector3(4,1,2));
test->setPosition(Vector3(-10,1,0));
test = makePart();
test->setParent(_dataModel->getWorkspace());
test->color = Color3(.5F,1,.5F);
test->setSize(Vector3(4,1,2));
test->setPosition(Vector3(10,1,0));
test = makePart();
test->setParent(_dataModel->getWorkspace());
test->color = Color3::gray();
test->setSize(Vector3(4,1,2));
test->setPosition(Vector3(7,2,0));
test = makePart();
test->setParent(_dataModel->getWorkspace());
test->color = Color3::gray();
test->setSize(Vector3(4,1,2));
test->setPosition(Vector3(-7,2,0));
test = makePart();
test->setParent(_dataModel->getWorkspace());
test->color = Color3::gray();
test->setSize(Vector3(4,1,2));
test->setPosition(Vector3(4,3,0));
test = makePart();
test->setParent(_dataModel->getWorkspace());
test->color = Color3::gray();
test->setSize(Vector3(4,1,2));
test->setPosition(Vector3(-5,3,0));
test = makePart();
test->setParent(_dataModel->getWorkspace());
test->color = Color3::gray();
test->setSize(Vector3(4,1,2));
test->setPosition(Vector3(1,4,0));
test = makePart();
test->setParent(_dataModel->getWorkspace());
test->color = Color3::gray();
test->setSize(Vector3(4,1,2));
test->setPosition(Vector3(-3,4,0));
test = makePart();
test->setParent(_dataModel->getWorkspace());
test->color = Color3::gray();
test->setSize(Vector3(4,1,2));
test->setPosition(Vector3(-2,5,0));
test = makePart();
test->setParent(_dataModel->getWorkspace());
test->color = Color3::gray();
test->setSize(Vector3(4,1,2));
test->setPosition(Vector3(0,6,0));
test = makePart();
test->setParent(_dataModel->getWorkspace());
test->color = Color3::gray();
test->setSize(Vector3(4,1,2));
test->setPosition(Vector3(2,7,0));
#else
_dataModel->debugGetOpen();
#endif
//setDesiredFrameRate(60);
//GApplet::onInit();
}
void Application::onCleanup() {
clearInstances();
sky->~Sky();
}
void Application::onLogic() {
// Add non-simulation game logic and AI code here
}
void Application::onNetwork() {
// Poll net messages here
}
//double getVectorDistance(Vector3 vector1, Vector3 vector2)
//{
// return pow(pow((double)vector1.x - (double)vector2.x, 2) + pow((double)vector1.y - (double)vector2.y, 2) + pow((double)vector1.z - (double)vector2.z, 2), 0.5);
//}
std::vector<Instance*> Application::getSelection()
{
return g_selectedInstances;
}
void Application::onSimulation(RealTime rdt, SimTime sdt, SimTime idt) {
_dataModel->getGuiRoot()->update();
if(_dataModel->name != _title)
{
_title = _dataModel->name;
std::string text = "Game \"" + _title + "\"";
SetWindowText(_hWndMain, text.c_str());
}
cameraController.update(this);
}
/*double getOSVersion() {
OSVERSIONINFO osvi;
ZeroMemory(&osvi, sizeof(OSVERSIONINFO));
osvi.dwOSVersionInfoSize = sizeof(OSVERSIONINFO);
GetVersionEx(&osvi);
std::string version = Convert(osvi.dwMajorVersion) + "." + Convert(osvi.dwMinorVersion);
return ::atof(version.c_str());
}*/
/*
bool IsHolding(int button)
{
return (GetKeyState(button) >> 1)>0;
}
*/
void Application::onUserInput(UserInput* ui) {
/*
if(GetHoldKeyState(VK_LCONTROL))
{
if(GetHoldKeyState('D'))
{
_messageTime = System::time();
if(debugMode())
_message = "Debug Mode Disabled";
else
_message = "Debug Mode Enabled";
setDebugMode(!debugMode());
}
}
*/
if(GetHoldKeyState(VK_F8))
{
_dataModel->getGuiRoot()->setDebugMessage("FOV Set to 10", System::time());
}
//}
//_dataModel->mousex = ui->getMouseX();
//_dataModel->mousey = ui->getMouseY();
_dataModel->mouseButton1Down = (GetKeyState(VK_LBUTTON) & 0x100) != 0;
if (GetHoldKeyState(VK_LBUTTON)) {
if (_dragging) {
PartInstance* part = NULL;
if(g_selectedInstances.size() > 0)
part = (PartInstance*) g_selectedInstances.at(0);
Ray dragRay = cameraController.getCamera()->worldRay(_dataModel->mousex, _dataModel->mousey, renderDevice->getViewport());
std::vector<Instance*> instances = _dataModel->getWorkspace()->getAllChildren();
for(size_t i = 0; i < instances.size(); i++)
{
if(PartInstance* moveTo = dynamic_cast<PartInstance*>(instances.at(i)))
{
float __time = testRay.intersectionTime(moveTo->getBox());
float __nearest=std::numeric_limits<float>::infinity();
if (__time != inf())
{
if (__nearest>__time)
{
// BROKEN
//Vector3 closest = (dragRay.closestPoint(moveTo->getPosition()) * 2);
//part->setPosition(closest);
//part->setPosition(Vector3(floor(closest.x),part->getPosition().y,floor(closest.z)));
}
}
}
}
Sleep(10);
}
}
// Camera KB Handling {
if (GetKPBool(VK_OEM_COMMA)) //Left
g_usableApp->cameraController.panLeft();
else if (GetKPBool(VK_OEM_PERIOD)) // Right
g_usableApp->cameraController.panRight();
else if (GetKPBool(0x49)) // Zoom In (I)
g_usableApp->cameraController.Zoom(1);
else if (GetKPBool(0x4F)) // Zoom Out (O)
g_usableApp->cameraController.Zoom(-1);
// }
//readMouseGUIInput();
// Add other key handling here
}
void Application::makeFlag(Vector3 &vec, RenderDevice* &rd)
{
Vector3 up = Vector3(vec.x, vec.y+3, vec.z);
rd->setColor(Color3::blue());
rd->beforePrimitive();
glBegin(GL_LINES);
glVertex3f(vec.x, vec.y, vec.z);
glVertex3f(up.x, up.y, up.z);
glEnd();
glBegin( GL_TRIANGLES );
glVertex3f(up.x, up.y-1, up.z);
glVertex3f(up.x, up.y-0.5, up.z-1);
glVertex3f(up.x, up.y, up.z);
glVertex3f(up.x, up.y, up.z);
glVertex3f(up.x, up.y-0.5, up.z-1);
glVertex3f(up.x, up.y-1, up.z);
glEnd();
rd->afterPrimitive();
rd->setColor(Color3::white());
//I know how i will approach this now
}
void Application::setMode(int mode)
{
_mode = mode;
}
int Application::getMode()
{
return _mode;
}
void Application::drawOutline(Vector3 from, Vector3 to, RenderDevice* rd, LightingParameters lighting, Vector3 size, Vector3 pos, CoordinateFrame c)
{
Color3 outline = Color3::cyan();//Color3(0.098F,0.6F,1.0F);
float offsetSize = 0.05F;
//X
Draw::box(c.toWorldSpace(Box(Vector3(from.x - offsetSize, from.y + offsetSize, from.z + offsetSize), Vector3(to.x + offsetSize, from.y - offsetSize, from.z - offsetSize))), rd, outline, Color4::clear());
Draw::box(c.toWorldSpace(Box(Vector3(from.x - offsetSize, to.y + offsetSize, from.z + offsetSize), Vector3(to.x + offsetSize, to.y - offsetSize, from.z - offsetSize))), rd, outline, Color4::clear());
Draw::box(c.toWorldSpace(Box(Vector3(from.x - offsetSize, to.y + offsetSize, to.z + offsetSize), Vector3(to.x + offsetSize, to.y - offsetSize, to.z - offsetSize))), rd, outline, Color4::clear());
Draw::box(c.toWorldSpace(Box(Vector3(from.x - offsetSize, from.y + offsetSize, to.z + offsetSize), Vector3(to.x + offsetSize, from.y - offsetSize, to.z - offsetSize))), rd, outline, Color4::clear());
//Y
Draw::box(c.toWorldSpace(Box(Vector3(from.x + offsetSize, from.y - offsetSize + 0.1, from.z + offsetSize), Vector3(from.x - offsetSize, to.y + offsetSize - 0.1, from.z - offsetSize))), rd, outline, Color4::clear());
Draw::box(c.toWorldSpace(Box(Vector3(to.x + offsetSize, from.y - offsetSize + 0.1, from.z + offsetSize), Vector3(to.x - offsetSize, to.y + offsetSize - 0.1, from.z - offsetSize))), rd, outline, Color4::clear());
Draw::box(c.toWorldSpace(Box(Vector3(to.x + offsetSize, from.y - offsetSize + 0.1, to.z + offsetSize), Vector3(to.x - offsetSize, to.y + offsetSize-0.1, to.z - offsetSize))), rd, outline, Color4::clear());
Draw::box(c.toWorldSpace(Box(Vector3(from.x + offsetSize, from.y - offsetSize + 0.1, to.z + offsetSize), Vector3(from.x - offsetSize, to.y + offsetSize - 0.1, to.z - offsetSize))), rd, outline, Color4::clear());
//Z
Draw::box(c.toWorldSpace(Box(Vector3(from.x + offsetSize, from.y + offsetSize, from.z - offsetSize), Vector3(from.x - offsetSize, from.y - offsetSize, to.z + offsetSize))), rd, outline, Color4::clear());
Draw::box(c.toWorldSpace(Box(Vector3(from.x + offsetSize, to.y + offsetSize, from.z - offsetSize), Vector3(from.x - offsetSize, to.y - offsetSize, to.z + offsetSize))), rd, outline, Color4::clear());
Draw::box(c.toWorldSpace(Box(Vector3(to.x + offsetSize, from.y + offsetSize, from.z - offsetSize), Vector3(to.x - offsetSize, from.y - offsetSize, to.z + offsetSize))), rd, outline, Color4::clear());
Draw::box(c.toWorldSpace(Box(Vector3(to.x + offsetSize, to.y + offsetSize, from.z - offsetSize), Vector3(to.x - offsetSize, to.y - offsetSize, to.z + offsetSize))), rd, outline, Color4::clear());
if(_mode == ARROWS)
{
rd->setLight(0, NULL);
rd->setAmbientLightColor(Color3(1,1,1));
AABox box;
c.toWorldSpace(Box(from, to)).getBounds(box);
float max = box.high().y - pos.y;
Draw::arrow(pos, Vector3(0, 1.5+max, 0), rd);
Draw::arrow(pos, Vector3(0, (-1.5)-max, 0), rd);
max = box.high().x - pos.x;
Draw::arrow(pos, Vector3(1.5+max, 0, 0), rd);
Draw::arrow(pos, Vector3((-1.5)-max, 0, 0), rd);
max = box.high().z - pos.z;
Draw::arrow(pos, Vector3(0, 0, 1.5+max), rd);
Draw::arrow(pos, Vector3(0, 0, (-1.5)-max), rd);
rd->setAmbientLightColor(lighting.ambient);
rd->setLight(0, GLight::directional(lighting.lightDirection, lighting.lightColor));
}
else if(_mode == RESIZE)
{
Color3 sphereColor = outline;
rd->setLight(0, NULL);
rd->setAmbientLightColor(Color3(1,1,1));
Vector3 gamepoint = pos;
Vector3 camerapoint = rd->getCameraToWorldMatrix().translation;
float distance = pow(pow((double)gamepoint.x - (double)camerapoint.x, 2) + pow((double)gamepoint.y - (double)camerapoint.y, 2) + pow((double)gamepoint.z - (double)camerapoint.z, 2), 0.5);
if(distance < 200)
{
float multiplier = distance * 0.025F/2;
if(multiplier < 0.25F)
multiplier = 0.25F;
Vector3 position = pos + (c.lookVector()*((size.z/2)+1));
Draw::sphere(Sphere(position, multiplier), rd, sphereColor, Color4::clear());
position = pos - (c.lookVector()*((size.z/2)+1));
Draw::sphere(Sphere(position, multiplier), rd, sphereColor, Color4::clear());
position = pos + (c.rightVector()*((size.x/2)+1));
Draw::sphere(Sphere(position, multiplier), rd, sphereColor, Color4::clear());
position = pos - (c.rightVector()*((size.x/2)+1));
Draw::sphere(Sphere(position, multiplier), rd, sphereColor, Color4::clear());
position = pos + (c.upVector()*((size.y/2)+1));
Draw::sphere(Sphere(position, multiplier), rd, sphereColor, Color4::clear());
position = pos - (c.upVector()*((size.y/2)+1));
Draw::sphere(Sphere(position, multiplier), rd, sphereColor, Color4::clear());
}
rd->setAmbientLightColor(lighting.ambient);
rd->setLight(0, GLight::directional(lighting.lightDirection, lighting.lightColor));
}
}
void Application::exitApplication()
{
//endApplet = true;
//endProgram = true;
}
void Application::onGraphics(RenderDevice* rd) {
G3D::uint8 num = 0;
POINT mousepos;
mouseOnScreen = true;
if (GetCursorPos(&mousepos))
{
POINT pointm = mousepos;
if (ScreenToClient(_hWndMain, &mousepos))
{
//mouseOnScreen = true;
//POINT pointm;
///GetCursorPos(&pointm);
if(_hwndRenderer != WindowFromPoint(pointm)) //OLD: mousepos.x < 1 || mousepos.y < 1 || mousepos.x >= rd->getViewport().width()-1 || mousepos.y >= rd->getViewport().height()-1
{
mouseOnScreen = false;
//ShowCursor(true);
_window->setMouseVisible(true);
//rd->window()->setInputCaptureCount(0);
}
else
{
mouseOnScreen = true;
//SetCursor(NULL);
_window->setMouseVisible(false);
//rd->window()->setInputCaptureCount(1);
}
}
}
if(Globals::useMousePoint)
{
mousepos = Globals::mousepoint;
ScreenToClient(_hWndMain, &mousepos);
}
LightingParameters lighting(G3D::toSeconds(11, 00, 00, AM));
renderDevice->setProjectionAndCameraMatrix(*cameraController.getCamera());
// Cyan background
//renderDevice->setColorClearValue(Color3(0.0f, 0.5f, 1.0f));
renderDevice->clear(sky.isNull(), true, true);
if (sky.notNull()) {
sky->render(renderDevice, lighting);
}
// Setup lighting
renderDevice->enableLighting();
renderDevice->setShadeMode(RenderDevice::SHADE_SMOOTH);
renderDevice->setAmbientLightColor(Color3(1,1,1));
renderDevice->setLight(0, GLight::directional(lighting.lightDirection, lighting.lightColor));
renderDevice->setAmbientLightColor(lighting.ambient);
rd->beforePrimitive();
CoordinateFrame forDraw = rd->getObjectToWorldMatrix();
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_COLOR_ARRAY);
glEnableClientState(GL_NORMAL_ARRAY);
for (unsigned int i = 0; i < _dataModel->getWorkspace()->__pvVector.size(); i++)
{
_dataModel->getWorkspace()->__pvVector[i]->render(rd);
}
//_dataModel->getWorkspace()->render(rd);
glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_COLOR_ARRAY);
glDisableClientState(GL_NORMAL_ARRAY);
rd->setObjectToWorldMatrix(forDraw);
rd->afterPrimitive();
if(g_selectedInstances.size() > 0)
{
for(size_t i = 0; i < g_selectedInstances.size(); i++)
{
if(PartInstance* part = dynamic_cast<PartInstance*>(g_selectedInstances.at(i)))
{
Vector3 size = part->getSize();
Vector3 pos = part->getPosition();
drawOutline(Vector3(0+size.x/2, 0+size.y/2, 0+size.z/2) ,Vector3(0-size.x/2,0-size.y/2,0-size.z/2), rd, lighting, Vector3(size.x/2, size.y/2, size.z/2), Vector3(pos.x, pos.y, pos.z), part->getCFrameRenderBased());
}
}
}
//Vector3 gamepoint = Vector3(0, 5, 0);
//Vector3 camerapoint = rd->getCameraToWorldMatrix().translation;
//float distance = pow(pow((double)gamepoint.x - (double)camerapoint.x, 2) + pow((double)gamepoint.y - (double)camerapoint.y, 2) + pow((double)gamepoint.z - (double)camerapoint.z, 2), 0.5);
//if(distance < 50 && distance > -50)
//{
// if(distance < 0)
// distance = distance*-1;
// fntdominant->draw3D(rd, "Testing", CoordinateFrame(rd->getCameraToWorldMatrix().rotation, gamepoint), 0.04*distance, Color3::yellow(), Color3::black(), G3D::GFont::XALIGN_CENTER, G3D::GFont::YALIGN_CENTER);
//}
renderDevice->disableLighting();
if (sky.notNull()) {
sky->renderLensFlare(renderDevice, lighting);
}
renderDevice->push2D();
_dataModel->getGuiRoot()->renderGUI(renderDevice, m_graphicsWatch.FPS());
rd->pushState();
rd->beforePrimitive();
if(Globals::showMouse && mouseOnScreen)
{
glEnable( GL_TEXTURE_2D );
glEnable(GL_BLEND);// you enable blending function
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
std::vector<Instance*> instances = _dataModel->getWorkspace()->getAllChildren();
currentcursorid = cursorid;
for(size_t i = 0; i < instances.size(); i++)
{
if(PartInstance* test = dynamic_cast<PartInstance*>(instances.at(i)))
{
float time = cameraController.getCamera()->worldRay(_dataModel->mousex, _dataModel->mousey, renderDevice->getViewport()).intersectionTime(test->getBox());
//float time = testRay.intersectionTime(test->getBox());
if (time != inf())
{
currentcursorid = cursorOvrid;
break;
}
}
}
glBindTexture( GL_TEXTURE_2D, currentcursorid);
glBegin( GL_QUADS );
glTexCoord2d(0.0,0.0);
glVertex2f(mousepos.x-64, mousepos.y-64);
glTexCoord2d( 1.0,0.0 );
glVertex2f(mousepos.x+64, mousepos.y-64);
glTexCoord2d(1.0,1.0 );
glVertex2f(mousepos.x+64, mousepos.y+64 );
glTexCoord2d( 0.0,1.0 );
glVertex2f( mousepos.x-64, mousepos.y+64 );
glEnd();
glDisable( GL_TEXTURE_2D );
}
rd->afterPrimitive();
rd->popState();
renderDevice->pop2D();
}
void Application::onKeyPressed(int key)
{
if(key==VK_DELETE)
{
deleteInstance();
}
if (GetHoldKeyState(VK_RCONTROL))
{
if (key=='O')
{
_dataModel->getOpen();
}
}
}
void Application::onKeyUp(int key)
{
}
void Application::onMouseLeftPressed(HWND hwnd,int x,int y)
{
//Removed set focus
std::cout << "Click: " << x << "," << y << std::endl;
bool onGUI = _dataModel->getGuiRoot()->mouseInGUI(renderDevice, x, y);
if(!onGUI)
{
testRay = cameraController.getCamera()->worldRay(_dataModel->mousex, _dataModel->mousey, renderDevice->getViewport());
float nearest=std::numeric_limits<float>::infinity();
Vector3 camPos = cameraController.getCamera()->getCoordinateFrame().translation;
std::vector<Instance*> instances = _dataModel->getWorkspace()->getAllChildren();
bool objFound = false;
for(size_t i = 0; i < instances.size(); i++)
{
if(PartInstance* test = dynamic_cast<PartInstance*>(instances.at(i)))
{
float time = testRay.intersectionTime(test->getBox());
if (time != inf())
{
objFound = true;
if (nearest>time)
{
nearest=time;
bool found = false;
for(size_t i = 0; i < g_selectedInstances.size(); i++)
{
if(g_selectedInstances.at(i) == test)
{
found = true;
//ShowWindow(_propWindow->_hwndProp, SW_SHOW);
//SetActiveWindow(_propWindow->_hwndProp);
//SetForegroundWindow(_propWindow->_hwndProp);
break;
}
}
if(!found)
{
g_selectedInstances.clear();
g_selectedInstances.push_back(test);
}
selectInstance(test, _propWindow);
//_message = "Dragging = true.";
//_messageTime = System::time();
//_dragging = true;
}
}
}
}
if(!objFound)
selectInstance(_dataModel,_propWindow);
}
}
void Application::selectInstance(Instance* selectedInstance, PropertyWindow* propWindow)
{
g_selectedInstances.clear();
g_selectedInstances.push_back(selectedInstance);
propWindow->UpdateSelected(selectedInstance);
}
G3D::RenderDevice* Application::getRenderDevice()
{
return renderDevice;
}
void Application::onMouseLeftUp(G3D::RenderDevice* renderDevice, int x, int y)
{
//std::cout << "Release: " << x << "," << y << std::endl;
_dataModel->getGuiRoot()->onMouseLeftUp(renderDevice, x, y);
_dragging = false;
//_message = "Dragging = false.";
//_messageTime = System::time();
}
void Application::onMouseRightPressed(int x,int y)
{
}
void Application::onMouseRightUp(int x,int y)
{
}
void Application::onMouseMoved(int x,int y)
{
oldMouse = _dataModel->getMousePos();
_dataModel->mousex = x;
_dataModel->mousey = y;
}
void Application::onMouseWheel(int x,int y,short delta)
{
if (mouseOnScreen==true)
if (cameraController.onMouseWheel(x, y, delta))
{
AudioPlayer::playSound(cameraSound);
}
}
void Application::run() {
g_usableApp = this;
//setDebugMode(false);
//debugController.setActive(false);
/*
if (!createWindowClass("ToolWindowClass",ToolProc,GetModuleHandle(0)))
{
return;
}
HWND propertyHWnd = CreateWindowEx(
WS_EX_TOOLWINDOW,"ToolWindowClass", "ToolWindow",
WS_SYSMENU | WS_VISIBLE | WS_CHILD,
0, 0, 800, 64,
hWndMain, NULL, GetModuleHandle(0), NULL);
ShowWindow(propertyHWnd,SW_SHOW);
*/
UpdateWindow(_hWndMain);
// Load objects here=
cursor = Texture::fromFile(GetFileInPath("/content/images/ArrowCursor.png"));
cursorOvr = Texture::fromFile(GetFileInPath("/content/images/DragCursor.png"));
Globals::surface = Texture::fromFile(GetFileInPath("/content/images/surfacebr.png"));
Globals::surfaceId = Globals::surface->getOpenGLID();
cameraSound = GetFileInPath("/content/sounds/SWITCH3.wav");
clickSound = GetFileInPath("/content/sounds/switch.wav");
dingSound = GetFileInPath("/content/sounds/electronicpingshort.wav");
sky = Sky::create(NULL, ExePath() + "/content/sky/");
cursorid = cursor->openGLID();
currentcursorid = cursorid;
cursorOvrid = cursorOvr->openGLID();
RealTime now=0, lastTime=0;
double simTimeRate = 1.0f;
float fps=3000.0f;
RealTime desiredFrameDuration=1.0/fps;
onInit();
RealTime lastWaitTime=0;
MSG messages;
//RECT cRect;
//GetClientRect(_hWndMain,&cRect);
//renderDevice->notifyResize(cRect.right,cRect.bottom);
//Rect2D viewportRect = Rect2D::xywh(0,0,cRect.right,cRect.bottom);
//renderDevice->setViewport(viewportRect);
//window()->setInputCaptureCount(1);
resizeWithParent(_hWndMain);
while (!quit)
{
lastTime = now;
now = System::getTick();
RealTime timeStep = now - lastTime;
m_userInputWatch.tick();
onUserInput(userInput);
//m_moduleManager->onUserInput(_userInput);
m_userInputWatch.tock();
m_simulationWatch.tick();
//debugController.doSimulation(clamp(timeStep, 0.0, 0.1));
//g3dCamera.setCoordinateFrame
//(debugController.getCoordinateFrame());
double rate = simTimeRate;
RealTime rdt = timeStep;
SimTime sdt = timeStep * rate;
SimTime idt = desiredFrameDuration * rate;
onSimulation(rdt,sdt,idt);
m_simulationWatch.tock();
m_waitWatch.tick();
{
RealTime now = System::time();
// Compute accumulated time
System::sleep(max(0.0, desiredFrameDuration - (now - lastWaitTime)));
lastWaitTime = System::time();
}
m_waitWatch.tock();
m_graphicsWatch.tick();
renderDevice->beginFrame();
renderDevice->pushState();
onGraphics(renderDevice);
renderDevice->popState();
//renderDebugInfo();
renderDevice->endFrame();
//debugText.clear();
m_graphicsWatch.tock();
while (PeekMessage (&messages, NULL, 0, 0,PM_REMOVE))
{
if (IsDialogMessage(_hWndMain, &messages) == 0)
{
TranslateMessage(&messages);
DispatchMessage(&messages);
}
}
}
onCleanup();
}
void Application::resizeWithParent(HWND parentWindow)
{
RECT rect;
GetClientRect(parentWindow,&rect);
SetWindowPos(_hwndRenderer,NULL,0,0,rect.right,rect.bottom-60,SWP_NOMOVE);
SetWindowPos(_hwndToolbox,NULL,0,rect.bottom-60,rect.right,60,SWP_NOACTIVATE | SWP_SHOWWINDOW);
GetClientRect(_hwndRenderer,&rect);
int viewWidth=rect.right;
int viewHeight=rect.bottom;
renderDevice->notifyResize(viewWidth,viewHeight);
Rect2D viewportRect = Rect2D::xywh(0,0,viewWidth,viewHeight);
renderDevice->setViewport(viewportRect);
}
void Application::QuitApp()
{
PostQuitMessage(0);
quit=true;
}
void Application::onCreate(HWND parentWindow)
{
//SetWindowLongPtr(hwndRenderer,GWL_USERDATA,(LONG)this);
//SetWindowLongPtr(hwndToolbox,GWL_USERDATA,(LONG)this);
//SetWindowLongPtr(hwndMain,GWL_USERDATA,(LONG)&app);
}

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#pragma once
#include <G3DAll.h>
#include "PropertyWindow.h"
#include "TextButtonInstance.h"
#include "ImageButtonInstance.h"
#include "CameraController.h"
//#include "GuiRoot.h"
class TextButtonInstance;
class ImageButtonInstance;
class PartInstance;
class CameraController;
class Application { // : public GApp {
public:
Application(HWND parentWindow);
void Boop();
virtual ~Application() {}
virtual void exitApplication();
virtual void onInit();
virtual void onLogic();
virtual void onNetwork();
virtual void onSimulation(RealTime rdt, SimTime sdt, SimTime idt);
virtual void onGraphics(RenderDevice* rd);
virtual void onUserInput(UserInput* ui);
virtual void onCleanup();
void clearInstances();
PartInstance* makePart();
void drawButtons(RenderDevice* rd);
void drawOutline(Vector3 from, Vector3 to, RenderDevice* rd, LightingParameters lighting, Vector3 size, Vector3 pos, CoordinateFrame c);
void makeFlag(Vector3 &vec, RenderDevice* &rd);
std::vector<Instance*> getSelection();
void deleteInstance();
void run();
void QuitApp();
void resizeWithParent(HWND parentWindow);
void onCreate(HWND parentWindow);
void onKeyPressed(int key);
void onKeyUp(int key);
void onMouseLeftPressed(HWND hwnd,int x, int y);
void onMouseLeftUp(RenderDevice* renderDevice, int x, int y);
void onMouseRightPressed(int x, int y);
void onMouseRightUp(int x, int y);
void onMouseMoved(int x, int y);
void onMouseWheel(int x, int y, short delta);
void setFocus(bool isFocused);
int getMode();
CameraController cameraController;
UserInput* userInput;
PropertyWindow* _propWindow;
void generateShadowMap(const CoordinateFrame& lightViewMatrix) const;
RenderDevice* getRenderDevice();
void selectInstance(Instance* selectedInstance,PropertyWindow* propWindow);
void setMode(int mode);
private:
RenderDevice* renderDevice;
//void initGUI();
HWND _hWndMain;
SkyRef sky;
bool quit;
bool mouseOnScreen;
bool rightButtonHolding;
void main();
GWindow* _window;
HWND _hwndToolbox;
HWND _buttonTest;
HWND _hwndRenderer;
DataModelInstance* _dataModel;
G3D::TextureRef shadowMap;
std::string _title;
bool _dragging;
int _mode;
GAppSettings _settings;
double lightProjX, lightProjY, lightProjNear, lightProjFar;
protected:
Stopwatch m_graphicsWatch;
Stopwatch m_logicWatch;
Stopwatch m_networkWatch;
Stopwatch m_userInputWatch;
Stopwatch m_simulationWatch;
Stopwatch m_waitWatch;
};

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#include "AudioPlayer.h"
#include "SDL.h"
#include "SDL_audio.h"
#include <stdlib.h>
#include <malloc.h>
#include <string.h>
#define NUM_SOUNDS 10
static SDL_AudioSpec fmt;
static bool initiated = false;
AudioPlayer::AudioPlayer(void)
{
}
AudioPlayer::~AudioPlayer(void)
{
SDL_CloseAudio();
}
void AudioPlayer::init()
{
initiated = true;
extern void mixaudio(void *unused, Uint8 *stream, int len);
fmt.freq = 22050;
fmt.format = AUDIO_S16;
fmt.channels = 2;
fmt.samples = 1024; /* A good value for games */
fmt.callback = mixaudio;
fmt.userdata = NULL;
/* Open the audio device and start playing sound! */
if ( SDL_OpenAudio(&fmt, NULL) < 0 ) {
fprintf(stderr, "Unable to open audio: %s\n", SDL_GetError());
}
SDL_PauseAudio(0);
}
static struct sample {
Uint8 *data;
Uint32 dpos;
Uint32 dlen;
} sounds[NUM_SOUNDS];
void mixaudio(void *unused, Uint8 *stream, int len)
{
int i;
Uint32 amount;
for ( i=0; i<NUM_SOUNDS; ++i ) {
amount = (sounds[i].dlen-sounds[i].dpos);
if ( amount > (Uint32)len ) {
amount = len;
}
SDL_MixAudio(stream, &sounds[i].data[sounds[i].dpos], amount, SDL_MIX_MAXVOLUME);
sounds[i].dpos += amount;
}
}
void AudioPlayer::playSound(std::string fileString)
{
if(initiated)
{
char *file = new char[fileString.length() + 1];
strcpy(file, fileString.c_str());
int index;
SDL_AudioSpec wave;
Uint8 *data;
Uint32 dlen;
SDL_AudioCVT cvt;
/* Look for an empty (or finished) sound slot */
for ( index=0; index<NUM_SOUNDS; ++index ) {
if ( sounds[index].dpos == sounds[index].dlen ) {
break;
}
}
if ( index == NUM_SOUNDS )
return;
/* Load the sound file and convert it to 16-bit stereo at 22kHz */
if ( SDL_LoadWAV(file, &wave, &data, &dlen) == NULL ) {
fprintf(stderr, "Couldn't load %s: %s\n", file, SDL_GetError());
return;
}
SDL_BuildAudioCVT(&cvt, wave.format, wave.channels, wave.freq,
AUDIO_S16, 2, fmt.freq);
cvt.buf = (Uint8*)malloc(dlen*cvt.len_mult);
memcpy(cvt.buf, data, dlen);
cvt.len = dlen;
SDL_ConvertAudio(&cvt);
SDL_FreeWAV(data);
/* Put the sound data in the slot (it starts playing immediately) */
if ( sounds[index].data ) {
free(sounds[index].data);
}
SDL_LockAudio();
sounds[index].data = cvt.buf;
sounds[index].dlen = cvt.len_cvt;
sounds[index].dpos = 0;
SDL_UnlockAudio();
delete [] file;
}
else
{
OutputDebugString("Audio player not initialized, sound will not play\r\n");
}
}

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#include <G3DAll.h>
#pragma once
class AudioPlayer
{
public:
AudioPlayer(void);
~AudioPlayer(void);
static void playSound(std::string);
static void init();
};

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#include "BaseButtonInstance.h"
#include "Globals.h"
ButtonListener* listener = NULL;
BaseButtonInstance::BaseButtonInstance(void)
{
Instance::Instance();
listener = NULL;
}
void BaseButtonInstance::render(RenderDevice* rd)
{
DataModelInstance* dataModel = g_dataModel;
Vector2 pos = Vector2(dataModel->mousex,dataModel->mousey);
drawObj(rd, pos, dataModel->mouseButton1Down);
Instance::render(rd);
}
BaseButtonInstance::~BaseButtonInstance(void)
{
delete listener;
}
void BaseButtonInstance::setButtonListener(ButtonListener* buttonListener)
{
listener = buttonListener;
}
void BaseButtonInstance::drawObj(RenderDevice* rd, Vector2 mousePos, bool mouseDown){}
bool BaseButtonInstance::mouseInButton(float mousex, float mousey, RenderDevice* rd){return false;}
void BaseButtonInstance::onMouseClick()
{
if(listener != NULL)
{
listener->onButton1MouseClick(this);
}
}
bool BaseButtonInstance::mouseInArea(float point1x, float point1y, float point2x, float point2y, float mousex, float mousey)
{
if(mousex >= point1x && mousey >= point1y)
{
if(mousex < point2x && mousey < point2y)
{
return true;
}
}
return false;
}

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#pragma once
#include "instance.h"
#include "ButtonListener.h"
class ButtonListener;
class Instance;
class BaseButtonInstance : public Instance
{
public:
BaseButtonInstance(void);
virtual ~BaseButtonInstance(void);
virtual void render(RenderDevice* rd);
virtual void drawObj(RenderDevice* rd, Vector2 mousePos, bool mouseDown);
virtual bool mouseInButton(float, float, RenderDevice* rd);
virtual void onMouseClick();
void setButtonListener(ButtonListener*);
bool floatBottom;
bool floatRight;
bool floatCenter;
volatile bool disabled;
bool selected;
protected:
bool mouseInArea(float, float, float, float, float, float);
class ButtonListener* listener;
};

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#include "BrowserCallHandler.h"
BrowserCallHandler::BrowserCallHandler(void)
{
}
BrowserCallHandler::~BrowserCallHandler(void)
{
}

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#pragma once
#include <Mshtmhst.h>
class BrowserCallHandler : IDocHostUIHandler
{
public:
BrowserCallHandler(void);
~BrowserCallHandler(void);
};

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#include "BaseButtonInstance.h"
#include "ButtonListener.h"
ButtonListener::ButtonListener()
{
}
ButtonListener::~ButtonListener(void)
{
}
void ButtonListener::onButton1MouseClick(BaseButtonInstance* button)
{
}

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#pragma once
//#include "Application.h"
//#include "BaseButtonInstance.h"
class BaseButtonInstance;
class ButtonListener
{
public:
ButtonListener();
~ButtonListener(void);
virtual void onButton1MouseClick(BaseButtonInstance*);
//virtual void onMouseOver(); //TODO
//virtual void onMouseOut(); //TODO
//virtual void onButton1MouseDown(); //TODO
//virtual void onButton1MouseUp(); //TODO
//virtual void onButton2MouseClick(); //TODO
//virtual void onButton2MouseDown(); //TODO
//virtual void onButton2MouseUp(); //TODO
//What to do now...
};

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CameraButtonListener.cpp Normal file
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#include "CameraButtonListener.h"
#include "Globals.h"
#include "AudioPlayer.h"
#include "Application.h"
void CameraButtonListener::onButton1MouseClick(BaseButtonInstance* button)
{
AudioPlayer::playSound(cameraSound);
CoordinateFrame frame = g_usableApp->cameraController.getCamera()->getCoordinateFrame();
if(button->name == "CenterCam" && g_selectedInstances.size() > 0)
g_usableApp->cameraController.centerCamera(g_selectedInstances.at(0));
else if(button->name == "ZoomIn")
g_usableApp->cameraController.Zoom(1);
else if(button->name == "ZoomOut")
g_usableApp->cameraController.Zoom(-1);
else if(button->name == "PanRight")
g_usableApp->cameraController.panRight();
else if(button->name == "PanLeft")
g_usableApp->cameraController.panLeft();
else if(button->name == "TiltUp")
g_usableApp->cameraController.tiltUp();
else if(button->name == "TiltDown")
g_usableApp->cameraController.tiltDown();
}

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CameraButtonListener.h Normal file
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#pragma once
#include "ButtonListener.h"
class CameraButtonListener : public ButtonListener {
public:
void onButton1MouseClick(BaseButtonInstance*);
};

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#include "CameraController.h"
#include "win32Defines.h"
#include <iostream>
#include "PartInstance.h"
#include "Application.h"
#include "AudioPlayer.h"
CameraController::CameraController() :
yaw(0),
pitch(0),
moveRate(1.0f),
forwards(false),
backwards(false),
left(false),
right(false),
zoom(14.f),
rightButtonHolding(false),
focusPosition(Vector3(0,0,0)) {}
GCamera* CameraController::getCamera()
{
return &g3dCamera;
}
void CameraController::lookAt(const Vector3& position) {
const Vector3 look = (position - g3dCamera.getCoordinateFrame().translation);
yaw = aTan2(look.x, -look.z);
pitch = -aTan2(look.y, distance(look.x, look.z));
CoordinateFrame frame = g3dCamera.getCoordinateFrame().translation;
frame.rotation = Matrix3::fromEulerAnglesZYX(0, -yaw, -pitch);
g3dCamera.setCoordinateFrame(frame);
}
void CameraController::setFrame(const CoordinateFrame& cf) {
Vector3 look = cf.getLookVector();
g3dCamera.setCoordinateFrame(cf);
lookAt(cf.translation + look);
focusPosition=cf.translation+cf.lookVector()*zoom;
}
CoordinateFrame CameraController::getCoordinateFrame() {
CoordinateFrame cf;
cf.translation=translation;
cf.rotation = Matrix3::fromEulerAnglesZYX(0, -yaw, -pitch);
return cf;
}
void CameraController::refreshZoom(const CoordinateFrame& frame)
{
CoordinateFrame zoomFrame = focusPosition-frame.lookVector()*zoom;
zoomFrame.lookAt(focusPosition);
setFrame(zoomFrame);
}
void CameraController::pan(CoordinateFrame* frame,float spdX, float spdY)
{
yaw+=spdX;
pitch+=spdY;
if (pitch>1.4f) pitch=1.4f;
if (pitch<-1.4f) pitch=-1.4f;
frame->translation = Vector3(sin(-yaw)*zoom*cos(pitch),sin(pitch)*zoom,cos(-yaw)*zoom*cos(pitch))+focusPosition;
frame->lookAt(focusPosition);
}
bool CameraController::onMouseWheel(int x, int y, short delta)
{
Zoom(delta);
return true;
}
void CameraController::Zoom(short delta)
{
CoordinateFrame frame = g3dCamera.getCoordinateFrame();
if (delta>0) { // Mouse wheel up
CoordinateFrame zoomFrame = frame+frame.lookVector()*(zoom/5);
zoom=(zoomFrame.translation-focusPosition).magnitude();
if (zoom>CAM_ZOOM_MIN)
{
setFrame(zoomFrame);
}
else
{
zoom=CAM_ZOOM_MIN;
refreshZoom(frame);
}
}
else {
CoordinateFrame zoomFrame = frame-frame.lookVector()*(zoom/5);
zoom=(zoomFrame.translation-focusPosition).magnitude();
if (zoom<CAM_ZOOM_MAX)
{
setFrame(zoomFrame);
}
else
{
zoom=CAM_ZOOM_MAX;
refreshZoom(frame);
}
}
}
void CameraController::panLeft()
{
CoordinateFrame frame = g3dCamera.getCoordinateFrame();
pan(&frame,toRadians(-45),0);
setFrame(frame);
}
void CameraController::panRight()
{
CoordinateFrame frame = g3dCamera.getCoordinateFrame();
pan(&frame,toRadians(45),0);
setFrame(frame);
}
void CameraController::tiltUp()
{
CoordinateFrame frame = CoordinateFrame(g3dCamera.getCoordinateFrame().rotation, g3dCamera.getCoordinateFrame().translation);
pan(&frame,0,toRadians(25));
setFrame(frame);
}
void CameraController::tiltDown()
{
CoordinateFrame frame = CoordinateFrame(g3dCamera.getCoordinateFrame().rotation, g3dCamera.getCoordinateFrame().translation);
pan(&frame,0,toRadians(-25));
setFrame(frame);
}
void CameraController::centerCamera(Instance* selection)
{
CoordinateFrame frame = CoordinateFrame(g3dCamera.getCoordinateFrame().translation);
if(selection == NULL)
{
lookAt(Vector3(0,0,0));
focusPosition=Vector3(0,0,0);
}
else if(PartInstance* part = dynamic_cast<PartInstance*>(selection))
{
Vector3 partPos = (part)->getPosition();
lookAt(partPos);
focusPosition=partPos;
zoom=((partPos-frame.translation).magnitude());
}
else
{
lookAt(Vector3(0,0,0));
focusPosition=Vector3(0,0,0);
}
}
void CameraController::update(Application* app)
{
float offsetSize = 0.05F;
Vector3 cameraPos = g3dCamera.getCoordinateFrame().translation;
CoordinateFrame frame = g3dCamera.getCoordinateFrame();
bool moving=false;
if(GetHoldKeyState('U')) {
forwards = true;
moving=true;
}
if(GetHoldKeyState('J')) {
backwards = true;
moving=true;
}
if(GetHoldKeyState('H')) {
left = true;
moving=true;
}
if(GetHoldKeyState('K')) {
right = true;
moving=true;
}
if(forwards) {
forwards = false;
frame.translation += frame.lookVector()*moveRate;
}
else if(backwards) {
backwards = false;
frame.translation -= frame.lookVector()*moveRate;
}
if(left) {
left = false;
frame.translation += frame.leftVector()*moveRate;
}
else if(right) {
right = false;
frame.translation += frame.rightVector()*moveRate;
}
if (moving)
{
zoom=7;
focusPosition=frame.translation+frame.lookVector()*zoom;
}
if(rightButtonHolding) {
Globals::useMousePoint = true;
Globals::mousepoint = oldDesktopMouse;
POINT mouse;
GetCursorPos(&mouse);
pan(&frame,(mouse.x-oldDesktopMouse.x)/100.f,(mouse.y-oldDesktopMouse.y)/100.f);
SetCursorPos(oldDesktopMouse.x,oldDesktopMouse.y);
}
else
{
Globals::useMousePoint = false;
}
if(GetHoldKeyState(VK_RSHIFT) || GetHoldKeyState(VK_LSHIFT)) {
moveRate = 2;
}
else {
moveRate = 1;
}
if(GetHoldKeyState(VK_RBUTTON))
{
if (rightButtonHolding==false)
{
GetCursorPos(&oldDesktopMouse);
rightButtonHolding = true;
}
}
else
{
rightButtonHolding = false;
}
g3dCamera.setCoordinateFrame(frame);
}

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#pragma once
#include <G3DAll.h>
#include "Instance.h"
#include "Globals.h"
#include <string>
#define CAM_ZOOM_MIN 0.1f
#define CAM_ZOOM_MAX 100.f
class Application;
class CameraController {
public:
CameraController();
G3D::CoordinateFrame getCoordinateFrame();
void setFrame(const CoordinateFrame& cf);
void lookAt(const Vector3& position);
void refreshZoom(const CoordinateFrame& frame);
void pan(CoordinateFrame* frame,float spdX,float spdY);
void update(Application* app);
void centerCamera(Instance* selection);
void panLeft();
void panRight();
void tiltUp();
void tiltDown();
void Zoom(short delta);
bool onMouseWheel(int x, int y, short delta);
GCamera* getCamera();
private:
Vector3 translation;
Vector3 focusPosition;
float yaw;
float pitch;
float moveRate;
float zoom;
bool forwards;
bool backwards;
bool left;
bool right;
bool rightButtonHolding;
POINT oldDesktopMouse;
GCamera g3dCamera;
std::string cameraSound;
};

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DataModelInstance.cpp Normal file
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#include <string>
#include "GuiRoot.h"
#include "DataModelInstance.h"
#include <fstream>
#include <iostream>
#include <sstream>
#include <commdlg.h>
#include "ErrorFunctions.h"
using namespace std;
using namespace rapidxml;
DataModelInstance::DataModelInstance(void)
{
Instance::Instance();
workspace = new WorkspaceInstance();
guiRoot = new GuiRoot();
level = new LevelInstance();
//children.push_back(workspace);
//children.push_back(level);
className = "dataModel";
mousex = 0;
mousey = 0;
mouseButton1Down = false;
showMessage = false;
canDelete = false;
_modY=0;
workspace->setParent(this);
level->setParent(this);
_loadedFileName="..//skooter.rbxm";
listicon = 5;
}
DataModelInstance::~DataModelInstance(void)
{
}
#ifdef _DEBUG
void DataModelInstance::modXMLLevel(float modY)
{
_modY += modY;
clearLevel();
debugGetOpen();
}
#endif
void DataModelInstance::clearLevel()
{
workspace->clearChildren();
}
PartInstance* DataModelInstance::makePart()
{
PartInstance* part = new PartInstance();
return part;
}
rapidxml::xml_node<>* DataModelInstance::getNode(xml_node<> * node,const char* name)
{
xml_node<> * tempNode = node->first_node(name);
if (!tempNode)
{
_errMsg = "Expected <";
_errMsg += name;
_errMsg+="> tag.";
_successfulLoad=false;
return 0;
}
return tempNode;
}
float DataModelInstance::getFloatValue(xml_node<> * node,const char* name)
{
xml_node<> * tempNode = node->first_node(name);
if (!tempNode)
{
_errMsg = "Expected <";
_errMsg += name;
_errMsg+="> tag.";
_successfulLoad=false;
return 0;
}
float newFloat;
stringstream converter;
converter << tempNode->value();
converter >> newFloat;
return newFloat;
}
Color3 bcToRGB(short bc)
{
switch(bc)
{
case 1: return Color3(0.94901967048645F,0.95294123888016F,0.95294123888016F);
case 2: return Color3(0.63137257099152F,0.64705884456635F,0.63529413938522F);
case 3: return Color3(0.9764706492424F,0.91372555494308F,0.60000002384186F);
case 5: return Color3(0.84313732385635F,0.77254909276962F,0.60392159223557F);
case 6: return Color3(0.7607843875885F,0.85490202903748F,0.72156864404678F);
case 9: return Color3(0.90980398654938F,0.7294117808342F,0.78431379795074F);
case 11: return Color3(0.50196081399918F,0.73333334922791F,0.85882359743118F);
case 12: return Color3(0.79607850313187F,0.51764708757401F,0.258823543787F);
case 18: return Color3(0.80000007152557F,0.55686277151108F,0.41176474094391F);
case 21: return Color3(0.76862752437592F,0.15686275064945F,0.10980392992496F);
case 22: return Color3(0.76862752437592F,0.43921571969986F,0.62745100259781F);
case 23: return Color3(0.050980396568775F,0.41176474094391F,0.6745098233223F);
case 24: return Color3(0.96078437566757F,0.80392163991928F,0.18823531270027F);
case 25: return Color3(0.38431376218796F,0.27843138575554F,0.19607844948769F);
case 26: return Color3(0.10588236153126F,0.16470588743687F,0.20784315466881F);
case 27: return Color3(0.42745101451874F,0.43137258291245F,0.42352944612503F);
case 28: return Color3(0.15686275064945F,0.49803924560547F,0.27843138575554F);
case 29: return Color3(0.63137257099152F,0.76862752437592F,0.54901963472366F);
case 36: return Color3(0.95294123888016F,0.8117647767067F,0.60784316062927F);
case 37: return Color3(0.29411765933037F,0.59215688705444F,0.29411765933037F);
case 38: return Color3(0.62745100259781F,0.37254902720451F,0.20784315466881F);
case 39: return Color3(0.75686281919479F,0.79215693473816F,0.8705883026123F);
case 40: return Color3(0.92549026012421F,0.92549026012421F,0.92549026012421F);
case 41: return Color3(0.80392163991928F,0.32941177487373F,0.29411765933037F);
case 42: return Color3(0.75686281919479F,0.87450987100601F,0.94117653369904F);
case 43: return Color3(0.48235297203064F,0.71372550725937F,0.90980398654938F);
case 44: return Color3(0.96862751245499F,0.94509810209274F,0.55294120311737F);
case 45: return Color3(0.70588237047195F,0.82352948188782F,0.89411771297455F);
case 47: return Color3(0.85098046064377F,0.52156865596771F,0.42352944612503F);
case 48: return Color3(0.51764708757401F,0.71372550725937F,0.55294120311737F);
case 49: return Color3(0.97254908084869F,0.94509810209274F,0.51764708757401F);
case 50: return Color3(0.92549026012421F,0.90980398654938F,0.8705883026123F);
case 100: return Color3(0.93333339691162F,0.76862752437592F,0.71372550725937F);
case 101: return Color3(0.85490202903748F,0.52549022436142F,0.47843140363693F);
case 102: return Color3(0.43137258291245F,0.60000002384186F,0.79215693473816F);
case 103: return Color3(0.78039222955704F,0.75686281919479F,0.71764707565308F);
case 104: return Color3(0.41960787773132F,0.19607844948769F,0.48627454042435F);
case 105: return Color3(0.88627457618713F,0.60784316062927F,0.25098040699959F);
case 106: return Color3(0.85490202903748F,0.52156865596771F,0.2549019753933F);
case 107: return Color3(0,0.56078433990479F,0.61176472902298F);
case 108: return Color3(0.4078431725502F,0.36078432202339F,0.26274511218071F);
case 110: return Color3(0.26274511218071F,0.32941177487373F,0.57647061347961F);
case 111: return Color3(0.74901962280273F,0.71764707565308F,0.69411766529083F);
case 112: return Color3(0.4078431725502F,0.45490199327469F,0.6745098233223F);
case 113: return Color3(0.89411771297455F,0.678431391716F,0.78431379795074F);
case 115: return Color3(0.78039222955704F,0.82352948188782F,0.23529413342476F);
case 116: return Color3(0.33333334326744F,0.64705884456635F,0.68627452850342F);
case 118: return Color3(0.71764707565308F,0.84313732385635F,0.83529418706894F);
case 119: return Color3(0.64313727617264F,0.74117648601532F,0.27843138575554F);
case 120: return Color3(0.85098046064377F,0.89411771297455F,0.65490198135376F);
case 121: return Color3(0.90588241815567F,0.6745098233223F,0.34509804844856F);
case 123: return Color3(0.82745105028152F,0.43529415130615F,0.29803922772408F);
case 124: return Color3(0.57254904508591F,0.22352942824364F,0.47058826684952F);
case 125: return Color3(0.91764712333679F,0.72156864404678F,0.57254904508591F);
case 126: return Color3(0.64705884456635F,0.64705884456635F,0.79607850313187F);
case 127: return Color3(0.86274516582489F,0.73725491762161F,0.50588238239288F);
case 128: return Color3(0.68235296010971F,0.47843140363693F,0.34901961684227F);
case 131: return Color3(0.61176472902298F,0.63921570777893F,0.65882354974747F);
case 133: return Color3(0.83529418706894F,0.45098042488098F,0.23921570181847F);
case 134: return Color3(0.84705889225006F,0.8666667342186F,0.33725491166115F);
case 135: return Color3(0.45490199327469F,0.52549022436142F,0.61568629741669F);
case 136: return Color3(0.52941179275513F,0.48627454042435F,0.56470590829849F);
case 137: return Color3(0.87843143939972F,0.59607845544815F,0.39215689897537F);
case 138: return Color3(0.58431375026703F,0.54117649793625F,0.45098042488098F);
case 140: return Color3(0.12549020349979F,0.22745099663734F,0.33725491166115F);
case 141: return Color3(0.15294118225574F,0.27450981736183F,0.17647059261799F);
case 143: return Color3(0.8117647767067F,0.88627457618713F,0.96862751245499F);
case 145: return Color3(0.47450983524323F,0.53333336114883F,0.63137257099152F);
case 146: return Color3(0.58431375026703F,0.55686277151108F,0.63921570777893F);
case 147: return Color3(0.57647061347961F,0.52941179275513F,0.40392160415649F);
case 148: return Color3(0.34117648005486F,0.34509804844856F,0.34117648005486F);
case 149: return Color3(0.086274512112141F,0.11372549831867F,0.19607844948769F);
case 150: return Color3(0.67058825492859F,0.678431391716F,0.6745098233223F);
case 151: return Color3(0.47058826684952F,0.56470590829849F,0.50980395078659F);
case 153: return Color3(0.58431375026703F,0.47450983524323F,0.46666669845581F);
case 154: return Color3(0.48235297203064F,0.1803921610117F,0.1843137294054F);
case 157: return Color3(1,0.96470594406128F,0.48235297203064F);
case 158: return Color3(0.88235300779343F,0.64313727617264F,0.7607843875885F);
case 168: return Color3(0.4588235616684F,0.42352944612503F,0.38431376218796F);
case 176: return Color3(0.59215688705444F,0.41176474094391F,0.35686275362968F);
case 178: return Color3(0.70588237047195F,0.51764708757401F,0.33333334326744F);
case 179: return Color3(0.53725492954254F,0.52941179275513F,0.53333336114883F);
case 180: return Color3(0.84313732385635F,0.66274511814117F,0.29411765933037F);
case 190: return Color3(0.9764706492424F,0.83921575546265F,0.1803921610117F);
case 191: return Color3(0.90980398654938F,0.67058825492859F,0.17647059261799F);
case 192: return Color3(0.41176474094391F,0.25098040699959F,0.15686275064945F);
case 193: return Color3(0.8117647767067F,0.37647062540054F,0.14117647707462F);
case 195: return Color3(0.27450981736183F,0.40392160415649F,0.64313727617264F);
case 196: return Color3(0.13725490868092F,0.27843138575554F,0.54509806632996F);
case 198: return Color3(0.55686277151108F,0.258823543787F,0.52156865596771F);
case 199: return Color3(0.38823533058167F,0.37254902720451F,0.38431376218796F);
case 200: return Color3(0.50980395078659F,0.54117649793625F,0.3647058904171F);
case 208: return Color3(0.89803928136826F,0.89411771297455F,0.87450987100601F);
case 209: return Color3(0.69019609689713F,0.55686277151108F,0.26666668057442F);
case 210: return Color3(0.43921571969986F,0.58431375026703F,0.47058826684952F);
case 211: return Color3(0.47450983524323F,0.70980393886566F,0.70980393886566F);
case 212: return Color3(0.6235294342041F,0.76470595598221F,0.91372555494308F);
case 213: return Color3(0.42352944612503F,0.50588238239288F,0.71764707565308F);
case 216: return Color3(0.56078433990479F,0.29803922772408F,0.16470588743687F);
case 217: return Color3(0.48627454042435F,0.36078432202339F,0.27450981736183F);
case 218: return Color3(0.58823531866074F,0.43921571969986F,0.6235294342041F);
case 219: return Color3(0.41960787773132F,0.38431376218796F,0.60784316062927F);
case 220: return Color3(0.65490198135376F,0.66274511814117F,0.80784320831299F);
case 221: return Color3(0.80392163991928F,0.38431376218796F,0.59607845544815F);
case 222: return Color3(0.89411771297455F,0.678431391716F,0.78431379795074F);
case 223: return Color3(0.86274516582489F,0.56470590829849F,0.58431375026703F);
case 224: return Color3(0.94117653369904F,0.83529418706894F,0.62745100259781F);
case 225: return Color3(0.9215686917305F,0.72156864404678F,0.49803924560547F);
case 226: return Color3(0.99215692281723F,0.91764712333679F,0.55294120311737F);
case 232: return Color3(0.49019610881805F,0.73333334922791F,0.8666667342186F);
case 268: return Color3(0.2039215862751F,0.16862745583057F,0.4588235616684F);
case 1001: return Color3(0.97254908084869F,0.97254908084869F,0.97254908084869F);
case 1002: return Color3(0.80392163991928F,0.80392163991928F,0.80392163991928F);
case 1003: return Color3(0.066666670143604F,0.066666670143604F,0.066666670143604F);
case 1004: return Color3(1,0,0);
case 1005: return Color3(1,0.68627452850342F,0);
case 1006: return Color3(0.70588237047195F,0.50196081399918F,1);
case 1007: return Color3(0.63921570777893F,0.29411765933037F,0.29411765933037F);
case 1008: return Color3(0.75686281919479F,0.74509805440903F,0.258823543787F);
case 1009: return Color3(1,1,0);
case 1010: return Color3(0,0,1);
case 1011: return Color3(0,0.12549020349979F,0.37647062540054F);
case 1012: return Color3(0.1294117718935F,0.32941177487373F,0.72549021244049F);
case 1013: return Color3(0.015686275437474F,0.68627452850342F,0.92549026012421F);
case 1014: return Color3(0.66666668653488F,0.33333334326744F,0);
case 1015: return Color3(0.66666668653488F,0,0.66666668653488F);
case 1016: return Color3(1,0.40000003576279F,0.80000007152557F);
case 1017: return Color3(1,0.68627452850342F,0);
case 1018: return Color3(0.070588238537312F,0.93333339691162F,0.83137261867523F);
case 1019: return Color3(0,1,1);
case 1020: return Color3(0,1,0);
case 1021: return Color3(0.22745099663734F,0.49019610881805F,0.082352943718433F);
case 1022: return Color3(0.49803924560547F,0.55686277151108F,0.39215689897537F);
case 1023: return Color3(0.54901963472366F,0.35686275362968F,0.6235294342041F);
case 1024: return Color3(0.68627452850342F,0.8666667342186F,1);
case 1025: return Color3(1,0.78823536634445F,0.78823536634445F);
case 1026: return Color3(0.69411766529083F,0.65490198135376F,1);
case 1027: return Color3(0.6235294342041F,0.95294123888016F,0.91372555494308F);
case 1028: return Color3(0.80000007152557F,1,0.80000007152557F);
case 1029: return Color3(1,1,0.80000007152557F);
case 1030: return Color3(1,0.80000007152557F,0.60000002384186F);
case 1031: return Color3(0.38431376218796F,0.14509804546833F,0.81960791349411F);
case 1032: return Color3(1,0,0.74901962280273F);
default: return Color3::gray();
}
}
bool DataModelInstance::scanXMLObject(xml_node<> * scanNode)
{
xml_node<> * watchFirstNode = scanNode->first_node();
for (xml_node<> *node = scanNode->first_node();node; node = node->next_sibling())
{
if (strncmp(node->name(),"Item",4)==0)
{
xml_attribute<> *classAttr = node->first_attribute("class");
std::string className = classAttr->value();
if (className=="Part") {
xml_node<> *propNode = node->first_node();
xml_node<> *cFrameNode=0;
xml_node<> *sizeNode=0;
xml_node<> *colorNode=0;
xml_node<> *brickColorNode=0;
xml_node<> *nameNode=0;
for (xml_node<> *partPropNode = propNode->first_node();partPropNode; partPropNode = partPropNode->next_sibling())
{
for (xml_attribute<> *attr = partPropNode->first_attribute();attr; attr = attr->next_attribute())
{
std::string xmlName = attr->name();
std::string xmlValue = attr->value();
if (xmlValue=="CFrame" | xmlValue=="CoordinateFrame")
{
cFrameNode = partPropNode;
}
if (xmlValue=="Name")
{
nameNode = partPropNode;
}
if (xmlValue=="Color")
{
colorNode=partPropNode;
}
if (xmlValue=="BrickColor")
{
brickColorNode=partPropNode;
}
if (xmlValue=="size")
{
sizeNode = partPropNode;
_legacyLoad=false;
}
if (xmlValue=="Part")
{
for (xml_node<> *featureNode = partPropNode->first_node();featureNode; featureNode = featureNode->next_sibling())
{
for (xml_attribute<> *attr = featureNode->first_attribute();attr; attr = attr->next_attribute())
{
std::string xmlName = attr->name();
std::string xmlValue = attr->value();
if (xmlValue=="size")
{
sizeNode=featureNode;
_legacyLoad=true;
}
}
}
}
}
}
if (!cFrameNode) {
_errMsg="CFrame is missing in Part";
return false;
}
if (!sizeNode) {
_errMsg="Size is missing in Part";
return false;
}
float R=1;
float G=1;
float B=1;
if (colorNode)
{
R = getFloatValue(colorNode,"R");
G = getFloatValue(colorNode,"G");
B = getFloatValue(colorNode,"B");
}
std::string newName = nameNode->value();
float X = getFloatValue(cFrameNode,"X");
float Y = getFloatValue(cFrameNode,"Y");
float Z = getFloatValue(cFrameNode,"Z");
float R00 = getFloatValue(cFrameNode,"R00");
float R01 = getFloatValue(cFrameNode,"R01");
float R02 = getFloatValue(cFrameNode,"R02");
float R10 = getFloatValue(cFrameNode,"R10");
float R11 = getFloatValue(cFrameNode,"R11");
float R12 = getFloatValue(cFrameNode,"R12");
float R20 = getFloatValue(cFrameNode,"R20");
float R21 = getFloatValue(cFrameNode,"R21");
float R22 = getFloatValue(cFrameNode,"R22");
float sizeX = getFloatValue(sizeNode,"X");
float sizeY = getFloatValue(sizeNode,"Y");
float sizeZ = getFloatValue(sizeNode,"Z");
//sizeX=1;
//sizeY=1;
//sizeZ=1;
if (_successfulLoad) {
PartInstance* test = makePart();
test->setParent(getWorkspace());
test->color = Color3(R,G,B);
if(brickColorNode)
{
test->color = bcToRGB(atoi(brickColorNode->value()));
}
test->setSize(Vector3(sizeX,sizeY+_modY,sizeZ));
test->setName(newName);
CoordinateFrame cf;
if (_legacyLoad)
{
cf = CoordinateFrame(Vector3(-X,Y,Z))*CoordinateFrame(Vector3(-sizeX/2,(sizeY+_modY)/2,sizeZ/2)*Matrix3(R00,R01,R02,R10,R11,R12,R20,R21,R22));
cf.rotation = Matrix3(R00,R01,R02,R10,R11,R12,R20,R21,R22);
}
else
{
cf.translation = Vector3(X,Y,Z);
cf.rotation = Matrix3(R00,R01,R02,R10,R11,R12,R20,R21,R22);
}
test->setCFrame(cf);
}
else
{
return false;
}
}
}
/*
for (xml_attribute<> *attr = node->first_attribute();attr; attr = attr->next_attribute())
{
std::string xmlName = attr->name();
std::string xmlValue = attr->value();
}
*/
scanXMLObject(node);
}
return true;
}
bool DataModelInstance::load(const char* filename, bool clearObjects)
{
ifstream levelFile(filename,ios::binary);
if (levelFile)
{
if (clearObjects)
clearLevel();
readXMLFileStream(&levelFile);
std::string sfilename = std::string(filename);
std::size_t begin = sfilename.rfind('\\') + 1;
std::size_t end = sfilename.find(".rbx");
std::string hname = sfilename.substr(begin);
std::string tname = hname.substr(0, hname.length() - 5);
name = tname;
return true;
}
else
{
std::stringstream msg;
msg << "Failed to load file:" << std::endl << filename << std::endl << strerror(errno);
MessageBoxStr(msg.str());
}
}
bool DataModelInstance::readXMLFileStream(std::ifstream* file)
{
file->seekg(0,file->end);
int length = file->tellg();
if (length<0)
{
MessageBoxStr("File is empty");
file->close();
return false;
}
file->seekg(0,file->beg);
char * buffer = new char[length+1];
buffer[length]=0;
file->read(buffer,length);
file->close();
if (!file)
{
stringstream msg;
msg << "Something went wrong." << endl << strerror(errno);
MessageBoxStr(msg.str());
return false;
}
_successfulLoad = true;
xml_document<> doc;
doc.parse<0>(buffer);
xml_node<> *mainNode = doc.first_node();
_legacyLoad=false;
//std::string xmlName = mainNode->name();
//node = node->first_node();
//xmlName = node->name();
scanXMLObject(mainNode);
delete[] buffer;
return true;
}
bool DataModelInstance::debugGetOpen()
{
ifstream levelFile(_loadedFileName.c_str(),ios::binary);
if (levelFile)
readXMLFileStream(&levelFile);
else
getOpen();
return true;
}
bool DataModelInstance::getOpen()
{
_modY=0;
OPENFILENAME of;
ZeroMemory( &of , sizeof( of));
of.lStructSize = sizeof(OPENFILENAME);
of.lpstrFilter = "Roblox Files\0*.rbxm;*.rbxl\0\0";
char szFile[512];
of.lpstrFile = szFile ;
of.lpstrFile[0]='\0';
of.nMaxFile=500;
of.lpstrTitle="Hello";
of.Flags = OFN_FILEMUSTEXIST;
ShowCursor(TRUE);
BOOL file = GetOpenFileName(&of);
if (file)
{
_loadedFileName = of.lpstrFile;
load(of.lpstrFile,true);
}
return true;
}
void DataModelInstance::setMessage(std::string msg)
{
message = msg;
isBrickCount = false;
showMessage = true;
}
void DataModelInstance::clearMessage()
{
showMessage = false;
isBrickCount = false;
message = "";
}
void DataModelInstance::setMessageBrickCount()
{
isBrickCount = true;
showMessage = true;
}
void DataModelInstance::drawMessage(RenderDevice* rd)
{
if(isBrickCount)
{
int brickCount = 0;
int instCount = 0;
std::vector<Instance*> inst = getAllChildren();
for(size_t i = 0; i < inst.size(); i++)
{
if(PartInstance* moveTo = dynamic_cast<PartInstance*>(inst.at(i)))
{
brickCount++;
}
else
{
instCount++;
}
}
char brkc[12];
sprintf_s(brkc, "%d", brickCount);
char instc[12];
sprintf_s(instc, "%d", instCount);
message = "Bricks: ";
message += brkc;
message += " Snaps: ";
message += instc;
}
if(showMessage && !font.isNull())
{
int x = rd->getWidth()/2;
int y = rd->getHeight()/2;
int width = rd->getWidth()/2 + 100;
int height = width / 3;
Draw::box(Box(Vector3(x-(width/2), y-(height/2), 0), Vector3(x+(width/2), y+(height/2), 0)), rd, Color4::fromARGB(0x55B2B2B2), Color3::fromARGB(0xB2B2B2));
font->draw2D(rd, message, Vector2(x,y), height/8, Color3::white(), Color4::clear(), GFont::XALIGN_CENTER, GFont::YALIGN_CENTER);
}
}
WorkspaceInstance* DataModelInstance::getWorkspace()
{
return workspace;
}
Vector2 DataModelInstance::getMousePos()
{
return Vector2(mousex,mousey);
}
void DataModelInstance::setMousePos(int x,int y)
{
mousex=x;
mousey=y;
}
void DataModelInstance::setMousePos(Vector2 pos)
{
mousex=pos.x;
mousey=pos.y;
}
GuiRoot* DataModelInstance::getGuiRoot()
{
return guiRoot;
}
LevelInstance* DataModelInstance::getLevel()
{
return level;
}

54
DataModelInstance.h Normal file
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@@ -0,0 +1,54 @@
#pragma once
#include "WorkspaceInstance.h"
#include "LevelInstance.h"
#include "PartInstance.h"
#include "rapidxml/rapidxml.hpp"
#include "GuiRoot.h"
class GuiRoot;
class DataModelInstance :
public Instance
{
public:
DataModelInstance(void);
~DataModelInstance(void);
void setMessage(std::string);
void setMessageBrickCount();
void clearMessage();
bool debugGetOpen();
bool getOpen();
bool load(const char* filename,bool clearObjects);
bool readXMLFileStream(std::ifstream* file);
void drawMessage(RenderDevice*);
WorkspaceInstance* getWorkspace();
WorkspaceInstance* workspace;
LevelInstance * level;
LevelInstance * getLevel();
GuiRoot* guiRoot;
std::string message;
std::string _loadedFileName;
bool showMessage;
G3D::GFontRef font;
GuiRoot* getGuiRoot();
float mousex;
float mousey;
Vector2 getMousePos();
void setMousePos(int x,int y);
void setMousePos(Vector2 pos);
bool mouseButton1Down;
PartInstance* makePart();
void clearLevel();
#if _DEBUG
void modXMLLevel(float modY);
#endif
private:
bool isBrickCount;
bool scanXMLObject(rapidxml::xml_node<>* node);
rapidxml::xml_node<>* getNode(rapidxml::xml_node<> * node,const char* name );
float getFloatValue(rapidxml::xml_node<> * node,const char* name);
bool _successfulLoad;
std::string _errMsg;
bool _legacyLoad;
float _modY;
};

8
DeleteListener.cpp Normal file
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@@ -0,0 +1,8 @@
#include "DeleteListener.h"
#include "Globals.h"
#include "Application.h"
void DeleteListener::onButton1MouseClick(BaseButtonInstance* button)
{
g_usableApp->deleteInstance();
}

6
DeleteListener.h Normal file
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@@ -0,0 +1,6 @@
#include "ButtonListener.h"
class DeleteListener : public ButtonListener {
public:
void onButton1MouseClick(BaseButtonInstance*);
};

BIN
Dialogs.aps Normal file

Binary file not shown.

43
Dialogs.rc Normal file
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@@ -0,0 +1,43 @@
// Generated by ResEdit 1.6.6
// Copyright (C) 2006-2015
// http://www.resedit.net
#include <windows.h>
#include <commctrl.h>
#include <richedit.h>
#include "resource.h"
//
// Bitmap resources
//
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_CAN
IDB_BITMAP1 BITMAP "Parts.bmp"
//
// Dialog resources
//
LANGUAGE LANG_NEUTRAL, SUBLANG_NEUTRAL
IDD_DIALOG1 DIALOG 0, 0, 295, 43
STYLE DS_3DLOOK | DS_CENTER | DS_MODALFRAME | DS_SETFOREGROUND | DS_SHELLFONT | WS_CAPTION | WS_VISIBLE | WS_POPUP | WS_SYSMENU
EXSTYLE WS_EX_WINDOWEDGE
CAPTION "Insert Object"
FONT 8, "Ms Shell Dlg"
{
EDITTEXT IDE_EDIT, 35, 6, 195, 14, ES_AUTOHSCROLL, WS_EX_LEFT
LTEXT "Class:", 0, 10, 9, 20, 9, SS_LEFT, WS_EX_LEFT
PUSHBUTTON "Cancel", IDCANCEL, 237, 24, 50, 14, 0, WS_EX_LEFT
DEFPUSHBUTTON "OK", IDOK, 237, 6, 50, 14, 0, WS_EX_LEFT
}
//
// Icon resources
//
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_CAN
IDI_ICON1 ICON "icon1.ico"

13
Documentation/index.html Normal file
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<html>
<head>
<title> RBX05R Documentation </title>
<meta charset="utf-8">
</head>
<body>
<div class="content" style="text-align:center;">
<h1> ROBLOX 2005 Recreation documentation </h1>
<br>
<h4> Current for: r360 </h4>
</div>
</body>
</html>

17
Enum.h Normal file
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#pragma once
namespace Enum
{
namespace SurfaceType
{
enum Value {
Smooth, Snaps, Inlets, Glue, Weld, Spawn, Hinge, Motor, Bumps
};
}
namespace Shape
{
enum Value {
Ball = 0, Block = 1, Cylinder = 2
};
}
}

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Enums.h Normal file
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#ifdef UENUMS
#ifndef ENUM_H
#define ENUM_H
static enum BinType {GameTool, Grab, Clone, Hammer};
static enum ControllerType {None, KeyboardRight, KeyboardLeft, Joypad1, Joypad2, Chase, Flee};
//static enum JointType {UNK0, WeldJoint, SnapJoint, UNK3, Rotate, RotateP, RotateV, GlueJoint, UNK8, UNK9, None};
static enum ActionType {Nothing, Pause, Lose, Draw, Win};
static enum AffectType {NoChange, Increase, Decrease};
static enum InputType {NoInput, LeftTread, RightTread, Steer, Throtle, UpDown, Action1, Action2, Action3, Action4, Action5, Constant, Sin};
//static enum SurfaceConstraint {None, Hinge, SteppingMotor, Motor};
static enum SurfaceType{Smooth, Snaps, Inlets, Glue, Weld, Spawn, Hinge, Motor, Bumps};
static enum SoundType {NoSound, Boing, Bomb, Break, Click, Clock, Slingshot, Page, Ping, Snap, Splat, Step, StepOn, Swoosh, Victory};
static enum PartType {Ball, Block, Cylinder};
static enum KeywordFilterType {Include, Exclude};
#endif
#endif

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ErrorFunctions.cpp Normal file
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#include <sstream>
#include "ErrorFunctions.h"
#include "Globals.h"
void OnError(int err, std::string msg)
{
//g_usableApp->window()->setInputCaptureCount(0);
//g_usableApp->window()->setMouseVisible(true);
std::string emsg = "An unexpected error has occured and "+g_PlaceholderName+" has to quit. We're sorry!" + msg;
std::string title = g_PlaceholderName+"Crash";
//clearInstances();
MessageBox(NULL, emsg.c_str(), title.c_str(), MB_OK);
exit(err);
}
void MessageBoxStr(std::string msg)
{
std::string title = g_PlaceholderName;
MessageBox(NULL, msg.c_str(), title.c_str(), MB_OK);
}
void MessageBoxStream(std::stringstream msg)
{
std::string strMsg = msg.str();
std::string title = g_PlaceholderName;
MessageBox(NULL, strMsg.c_str(), title.c_str(), MB_OK);
}

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ErrorFunctions.h Normal file
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#pragma once
#include <string>
void OnError(int err, std::string msg = "");
void MessageBoxStr(std::string msg);
void MessageBoxStream(std::stringstream msg);

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G3DTest.aps Normal file

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!MESSAGE "G3DTest - Win32 Release" (based on "Win32 (x86) Application") !MESSAGE "G3DTest - Win32 Release" (based on "Win32 (x86) Application")
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@@ -1,32 +1,32 @@
<html> <html>
<body> <body>
<pre> <pre>
<h1>Build Log</h1> <h1>Build Log</h1>
<h3> <h3>
--------------------Configuration: G3DTest - Win32 Debug-------------------- --------------------Configuration: G3DTest - Win32 Debug--------------------
</h3> </h3>
<h3>Command Lines</h3> <h3>Command Lines</h3>
Creating temporary file "C:\Users\Andreja\AppData\Local\Temp\RSPFD70.tmp" with contents Creating temporary file "C:\Users\Andreja\AppData\Local\Temp\RSPFD70.tmp" with contents
[ [
/nologo /MLd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /Fp"Debug/G3DTest.pch" /YX /Fo"Debug/" /Fd"Debug/" /FD /GZ /c /nologo /MLd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /Fp"Debug/G3DTest.pch" /YX /Fo"Debug/" /Fd"Debug/" /FD /GZ /c
"C:\USERS\ANDREJA\G3D\G3DTest\main.cpp" "C:\USERS\ANDREJA\G3D\G3DTest\main.cpp"
] ]
Creating command line "cl.exe @C:\Users\Andreja\AppData\Local\Temp\RSPFD70.tmp" Creating command line "cl.exe @C:\Users\Andreja\AppData\Local\Temp\RSPFD70.tmp"
Creating temporary file "C:\Users\Andreja\AppData\Local\Temp\RSPFD71.tmp" with contents Creating temporary file "C:\Users\Andreja\AppData\Local\Temp\RSPFD71.tmp" with contents
[ [
kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /incremental:yes /pdb:"Debug/G3DTest.pdb" /debug /machine:I386 /out:"Debug/G3DTest.exe" /pdbtype:sept kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /incremental:yes /pdb:"Debug/G3DTest.pdb" /debug /machine:I386 /out:"Debug/G3DTest.exe" /pdbtype:sept
.\Debug\main.obj .\Debug\main.obj
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Creating command line "link.exe @C:\Users\Andreja\AppData\Local\Temp\RSPFD71.tmp" Creating command line "link.exe @C:\Users\Andreja\AppData\Local\Temp\RSPFD71.tmp"
<h3>Output Window</h3> <h3>Output Window</h3>
Compiling... Compiling...
main.cpp main.cpp
Linking... Linking...
<h3>Results</h3> <h3>Results</h3>
G3DTest.exe - 0 error(s), 0 warning(s) G3DTest.exe - 0 error(s), 0 warning(s)
</pre> </pre>
</body> </body>
</html> </html>

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Microsoft Visual Studio Solution File, Format Version 9.00 Microsoft Visual Studio Solution File, Format Version 9.00
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40
GUDButtonListener.cpp Normal file
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@@ -0,0 +1,40 @@
#include <G3DAll.h>
#include "Application.h"
#include "Globals.h"
#include "AudioPlayer.h"
#include "GUDButtonListener.h"
void GUDButtonListener::onButton1MouseClick(BaseButtonInstance* button)
{
bool cont = false;
for(size_t i = 0; i < g_selectedInstances.size(); i++)
if(g_selectedInstances.at(i)->canDelete)
{
cont = true;
break;
}
if(cont)
{
AudioPlayer::playSound(dingSound);
if(button->name == "Duplicate")
{
std::vector<Instance*> newinst;
for(size_t i = 0; i < g_selectedInstances.size(); i++)
{
if(g_selectedInstances.at(i)->canDelete)
{
Instance* tempinst = g_selectedInstances.at(i);
Instance* clonedInstance = g_selectedInstances.at(i)->clone();
newinst.push_back(tempinst);
}
/*tempinst->setPosition(Vector3(tempPos.x, tempPos.y + tempSize.y, tempPos.z));
g_usableApp->cameraController.centerCamera(g_selectedInstances.at(0));*/
}
g_selectedInstances = newinst;
if(g_selectedInstances.size() > 0)
g_usableApp->_propWindow->UpdateSelected(newinst.at(0));
}
}
}

7
GUDButtonListener.h Normal file
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@@ -0,0 +1,7 @@
#pragma once
#include "ButtonListener.h"
class GUDButtonListener : public ButtonListener {
public:
void onButton1MouseClick(BaseButtonInstance*);
};

31
Globals.cpp Normal file
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@@ -0,0 +1,31 @@
#include "Globals.h"
#include "Application.h"
int const Globals::gen = 0;
int const Globals::major = 0;
int const Globals::minor = 4;
int const Globals::patch = 2;
int Globals::surfaceId = 2;
bool Globals::showMouse = true;
bool Globals::useMousePoint = false;
std::vector<Instance*> postRenderStack = std::vector<Instance*>();
std::vector<Instance*> g_selectedInstances = std::vector<Instance*>();
DataModelInstance* g_dataModel = NULL;
bool running = false;
G3D::TextureRef Globals::surface;
POINT Globals::mousepoint;
GFontRef g_fntdominant = NULL;
GFontRef g_fntlighttrek = NULL;
Globals::Globals(void){}
Globals::~Globals(void){}
std::string cameraSound="";
std::string clickSound="";
std::string dingSound="";
Application *g_usableApp = NULL;

37
Globals.h Normal file
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@@ -0,0 +1,37 @@
#pragma once
#include "DataModelInstance.h"
#include <G3DAll.h>
class Application;
class Globals
{
public:
Globals(void);
~Globals(void);
static DataModelInstance* dataModel;
static bool showMouse;
static POINT mousepoint;
static bool useMousePoint;
static const int gen;
static const int major;
static const int minor;
static const int patch;
static G3D::TextureRef surface;
static int surfaceId;
static const std::string g_PlaceholderName;
};
extern std::vector<Instance*> postRenderStack;
extern std::vector<Instance*> g_selectedInstances;
extern bool running;
extern DataModelInstance* g_dataModel;
extern Application* g_usableApp;
extern GFontRef g_fntdominant;
extern GFontRef g_fntlighttrek;
extern std::string cameraSound;
extern std::string clickSound;
extern std::string dingSound;
const std::string g_PlaceholderName = "HyperCube";

30
GroupInstance.cpp Normal file
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@@ -0,0 +1,30 @@
#include "GroupInstance.h"
GroupInstance::GroupInstance(void)
{
PVInstance::PVInstance();
className = "GroupInstance";
listicon = 12;
}
GroupInstance::GroupInstance(const GroupInstance &oinst)
{
PVInstance::PVInstance(oinst);
listicon = 12;
}
GroupInstance::~GroupInstance(void)
{
}
std::vector<PROPGRIDITEM> GroupInstance::getProperties()
{
std::vector<PROPGRIDITEM> properties = PVInstance::getProperties();
return properties;
}
void GroupInstance::PropUpdate(LPPROPGRIDITEM &pItem)
{
PVInstance::PropUpdate(pItem);
}

14
GroupInstance.h Normal file
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@@ -0,0 +1,14 @@
#pragma once
#include "PVInstance.h"
class GroupInstance :
public PVInstance
{
public:
GroupInstance(void);
~GroupInstance(void);
GroupInstance(const GroupInstance &oinst);
virtual std::vector<PROPGRIDITEM> getProperties();
virtual void PropUpdate(LPPROPGRIDITEM &pItem);
};

491
GuiRoot.cpp Normal file
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@@ -0,0 +1,491 @@
#include <iomanip>
#include <sstream>
#include "G3DAll.h"
#include "BaseButtonInstance.h"
#include "TextButtonInstance.h"
#include "ImageButtonInstance.h"
#include "GuiRoot.h"
#include "Globals.h"
#include "StringFunctions.h"
#include "GUDButtonListener.h"
#include "ModeSelectionListener.h"
#include "RotateButtonListener.h"
#include "CameraButtonListener.h"
#include "DeleteListener.h"
#include "ImageButtonInstance.h"
ImageButtonInstance* GuiRoot::makeImageButton(G3D::TextureRef newImage = NULL, G3D::TextureRef overImage = NULL, G3D::TextureRef downImage = NULL, G3D::TextureRef disableImage = NULL)
{
ImageButtonInstance* part = new ImageButtonInstance(newImage,overImage, downImage, disableImage);
// instances.push_back(part);
// instances_2D.push_back(part);
return part;
}
TextButtonInstance* GuiRoot::makeTextButton()
{
TextButtonInstance* part = new TextButtonInstance();
return part;
}
GuiRoot::GuiRoot() : _message(""), _messageTime(0)
{
g_fntdominant = GFont::fromFile(GetFileInPath("/content/font/dominant.fnt"));
g_fntlighttrek = GFont::fromFile(GetFileInPath("/content/font/lighttrek.fnt"));
TextButtonInstance* button = makeTextButton();
button->boxBegin = Vector2(0, -24);
button->boxEnd = Vector2(80, 0);
button->floatBottom = true;
button->setParent(this);
button->font = g_fntlighttrek;
button->textColor = Color3(0,255,255);
button->textOutlineColor = Color4::clear();
button->title = "Hopper";
button->fontLocationRelativeTo = Vector2(10, 3);
button->setAllColorsSame();
button = makeTextButton();
button->boxBegin = Vector2(0, -48);
button->boxEnd = Vector2(80, -24);
button->floatBottom = true;
button->setParent(this);
button->font = g_fntlighttrek;
button->textColor = Color3(0,255,255);
button->textOutlineColor = Color4::clear();
button->title = "Controller";
button->fontLocationRelativeTo = Vector2(10, 3);
button->setAllColorsSame();
button = makeTextButton();
button->boxBegin = Vector2(0, -72);
button->boxEnd = Vector2(80, -48);
button->floatBottom = true;
button->setParent(this);
button->font = g_fntlighttrek;
button->textColor = Color3(0,255,255);
button->textOutlineColor = Color4::clear();
button->title = "Color";
button->fontLocationRelativeTo = Vector2(10, 3);
button->setAllColorsSame();
button = makeTextButton();
button->boxBegin = Vector2(0, -96);
button->boxEnd = Vector2(80, -72);
button->floatBottom = true;
button->setParent(this);
button->font = g_fntlighttrek;
button->textColor = Color3(0,255,255);
button->textOutlineColor = Color4::clear();
button->title = "Surface";
button->fontLocationRelativeTo = Vector2(10, 3);
button->setAllColorsSame();
button = makeTextButton();
button->boxBegin = Vector2(0, -120);
button->boxEnd = Vector2(80, -96);
button->floatBottom = true;
button->setParent(this);
button->font = g_fntlighttrek;
button->textColor = Color3(0,255,255);
button->boxOutlineColor = Color3(0,255,255);
button->title = "Model";
button->fontLocationRelativeTo = Vector2(10, 3);
button->setAllColorsSame();
button = makeTextButton();
button->boxBegin = Vector2(0, 0);
button->boxEnd = Vector2(125, 25);
button->setParent(this);
button->font = g_fntlighttrek;
button->textColor = Color3::white();
button->boxColor = Color4::clear();
button->textOutlineColor = Color4(0.5F,0.5F,0.5F,0.5F);
button->title = "File";
button->textSize = 16;
button->fontLocationRelativeTo = Vector2(10, 0);
button->setAllColorsSame();
button = makeTextButton();
button->boxBegin = Vector2(125, 0);
button->boxEnd = Vector2(250, 25);
button->setParent(this);
button->font = g_fntlighttrek;
button->textColor = Color3::white();
button->boxColor = Color4::clear();
button->textOutlineColor = Color4(0.5F,0.5F,0.5F,0.5F);
button->title = "Edit";
button->textSize = 16;
button->fontLocationRelativeTo = Vector2(10, 0);
button->setAllColorsSame();
button = makeTextButton();
button->boxBegin = Vector2(250, 0);
button->boxEnd = Vector2(375, 25);
button->setParent(this);
button->font = g_fntlighttrek;
button->textColor = Color3::white();
button->boxColor = Color4::clear();
button->textOutlineColor = Color4(0.5F,0.5F,0.5F,0.5F);
button->title = "View";
button->textSize = 16;
button->fontLocationRelativeTo = Vector2(10, 0);
button->setAllColorsSame();
button = makeTextButton();
button->boxBegin = Vector2(375, 0);
button->boxEnd = Vector2(500, 25);
button->setParent(this);
button->font = g_fntlighttrek;
button->textColor = Color3::white();
button->boxColor = Color4::clear();
button->textOutlineColor = Color4(0.5F,0.5F,0.5F,0.5F);
button->title = "Insert";
button->textSize = 16;
button->fontLocationRelativeTo = Vector2(10, 0);
button->setAllColorsSame();
button = makeTextButton();
button->boxBegin = Vector2(500, 0);
button->boxEnd = Vector2(625, 25);
button->setParent(this);
button->font = g_fntlighttrek;
button->textColor = Color3::white();
button->boxColor = Color4::clear();
button->textOutlineColor = Color4(0.5F,0.5F,0.5F,0.5F);
button->title = "Format";
button->textSize = 16;
button->fontLocationRelativeTo = Vector2(10, 0);
button->setAllColorsSame();
button = makeTextButton();
button->boxBegin = Vector2(0,215);
button->boxEnd = Vector2(80,235);
button->textOutlineColor = Color4(0.5F,0.5F,0.5F,0.5F);
button->textColor = Color3::white();
button->boxColor = Color4::clear();
button->textSize = 12;
button->title = "Group";
button->name = "Group";
button->setAllColorsSame();
button->textColorDis = Color3(0.8F,0.8F,0.8F);
button->font = g_fntlighttrek;
button->fontLocationRelativeTo = Vector2(10, 0);
button->setParent(this);
button = makeTextButton();
button->boxBegin = Vector2(0,240);
button->boxEnd = Vector2(80,260);
button->textOutlineColor = Color4(0.5F,0.5F,0.5F,0.5F);
button->textColor = Color3::white();
button->boxColor = Color4::clear();
button->textSize = 12;
button->title = "UnGroup";
button->name = "UnGroup";
button->setAllColorsSame();
button->textColorDis = Color3(0.8F,0.8F,0.8F);
button->font = g_fntlighttrek;
button->fontLocationRelativeTo = Vector2(10, 0);
button->setParent(this);
button = makeTextButton();
button->boxBegin = Vector2(0,265);
button->boxEnd = Vector2(80,285);
button->textOutlineColor = Color4(0.5F,0.5F,0.5F,0.5F);
button->textColor = Color3::white();
button->boxColor = Color4::clear();
button->textSize = 12;
button->title = "Duplicate";
button->setAllColorsSame();
button->textColorDis = Color3(0.8F,0.8F,0.8F);
button->font = g_fntlighttrek;
button->fontLocationRelativeTo = Vector2(10, 0);
button->setParent(this);
button->name = "Duplicate";
button->setButtonListener(new GUDButtonListener());
ImageButtonInstance* instance = makeImageButton(
Texture::fromFile(GetFileInPath("/content/images/Run.png")),
Texture::fromFile(GetFileInPath("/content/images/Run_ovr.png")),
Texture::fromFile(GetFileInPath("/content/images/Run_dn.png")));
instance->name = "go";
instance->size = Vector2(65,65);
instance->position = Vector2(6.5, 25);
instance->setParent(this);
instance = makeImageButton(
Texture::fromFile(GetFileInPath("/content/images/ArrowTool.png")),
Texture::fromFile(GetFileInPath("/content/images/ArrowTool_ovr.png")),
Texture::fromFile(GetFileInPath("/content/images/ArrowTool_dn.png")),
Texture::fromFile(GetFileInPath("/content/images/ArrowTool_ds.png")));
instance->size = Vector2(50,50);
instance->position = Vector2(15, 90);
instance->setParent(this);
instance->name = "Cursor";
instance->setButtonListener(new ModeSelectionListener());
instance = makeImageButton(Texture::fromFile(GetFileInPath("/content/images/ScaleTool.png")),Texture::fromFile(GetFileInPath("/content/images/ScaleTool_ovr.png")),Texture::fromFile(GetFileInPath("/content/images/ScaleTool_dn.png")),Texture::fromFile(GetFileInPath("/content/images/ScaleTool_ds.png")));
instance->size = Vector2(40,40);
instance->position = Vector2(0, 140);
instance->setParent(this);
instance->name = "Resize";
instance->setButtonListener(new ModeSelectionListener());
instance = makeImageButton(
Texture::fromFile(GetFileInPath("/content/images/MoveTool.png")),
Texture::fromFile(GetFileInPath("/content/images/MoveTool_ovr.png")),
Texture::fromFile(GetFileInPath("/content/images/MoveTool_dn.png")),
Texture::fromFile(GetFileInPath("/content/images/MoveTool_ds.png")));
instance->size = Vector2(40,40);
instance->position = Vector2(40, 140);
instance->setParent(this);
instance->name = "Arrows";
instance->setButtonListener(new ModeSelectionListener());
instance = makeImageButton(
Texture::fromFile(GetFileInPath("/content/images/SelectionRotate.png")),
Texture::fromFile(GetFileInPath("/content/images/SelectionRotate_ovr.png")),
NULL,
Texture::fromFile(GetFileInPath("/content/images/SelectionRotate_ds.png")));
instance->size = Vector2(30,30);
instance->position = Vector2(10, 175);
instance->setParent(this);
instance->name = "Rotate";
instance->setButtonListener(new RotateButtonListener());
instance = makeImageButton(
Texture::fromFile(GetFileInPath("/content/images/SelectionTilt.png")),
Texture::fromFile(GetFileInPath("/content/images/SelectionTilt_ovr.png")),
NULL,
Texture::fromFile(GetFileInPath("/content/images/SelectionTilt_ds.png")));
instance->size = Vector2(30,30);
instance->position = Vector2(40, 175);
instance->setParent(this);
instance->name = "Tilt";
instance->setButtonListener(new RotateButtonListener());
instance = makeImageButton(
Texture::fromFile(GetFileInPath("/content/images/Delete.png")),
Texture::fromFile(GetFileInPath("/content/images/Delete_ovr.png")),
Texture::fromFile(GetFileInPath("/content/images/Delete_dn.png")),
Texture::fromFile(GetFileInPath("/content/images/Delete_ds.png")));
instance->size = Vector2(40,46);
instance->position = Vector2(20, 284);
instance->setParent(this);
instance->name = "Delete";
instance->setButtonListener(new DeleteListener());
instance = makeImageButton(
Texture::fromFile(GetFileInPath("/content/images/CameraZoomIn.png")),
Texture::fromFile(GetFileInPath("/content/images/CameraZoomIn_ovr.png")),
Texture::fromFile(GetFileInPath("/content/images/CameraZoomIn_dn.png")));
instance->size = Vector2(34,25);
instance->floatBottom = true;
instance->floatRight = true;
instance->position = Vector2(-77, -90);
instance->setParent(this);
instance->name = "ZoomIn";
instance->setButtonListener(new CameraButtonListener());
instance = makeImageButton(
Texture::fromFile(GetFileInPath("/content/images/CameraZoomOut.png")),
Texture::fromFile(GetFileInPath("/content/images/CameraZoomOut_ovr.png")),
Texture::fromFile(GetFileInPath("/content/images/CameraZoomOut_dn.png")));
instance->size = Vector2(34,26);
instance->floatBottom = true;
instance->floatRight = true;
instance->position = Vector2(-77, -31);
instance->setParent(this);
instance->name = "ZoomOut";
instance->setButtonListener(new CameraButtonListener());
instance = makeImageButton(
Texture::fromFile(GetFileInPath("/content/images/CameraPanLeft.png")),
Texture::fromFile(GetFileInPath("/content/images/CameraPanLeft_ovr.png")),
Texture::fromFile(GetFileInPath("/content/images/CameraPanLeft_dn.png")));
instance->size = Vector2(34,34);
instance->floatBottom = true;
instance->floatRight = true;
instance->position = Vector2(-110, -50);
instance->setParent(this);
instance->name = "PanLeft";
instance->setButtonListener(new CameraButtonListener());
instance = makeImageButton(
Texture::fromFile(GetFileInPath("/content/images/CameraPanRight.png")),
Texture::fromFile(GetFileInPath("/content/images/CameraPanRight_ovr.png")),
Texture::fromFile(GetFileInPath("/content/images/CameraPanRight_dn.png")));
instance->size = Vector2(34,34);
instance->floatBottom = true;
instance->floatRight = true;
instance->position = Vector2(-45, -50);
instance->setParent(this);
instance->name = "PanRight";
instance->setButtonListener(new CameraButtonListener());
instance = makeImageButton(
Texture::fromFile(GetFileInPath("/content/images/CameraCenter.png")),
Texture::fromFile(GetFileInPath("/content/images/CameraCenter_ovr.png")),
Texture::fromFile(GetFileInPath("/content/images/CameraCenter_dn.png")));
instance->size = Vector2(34,20);
instance->floatBottom = true;
instance->floatRight = true;
instance->position = Vector2(-77, -60);
instance->setParent(this);
instance->name = "CenterCam";
instance->setButtonListener(new CameraButtonListener());
instance = makeImageButton(
Texture::fromFile(GetFileInPath("/content/images/CameraTiltUp.png")),
Texture::fromFile(GetFileInPath("/content/images/CameraTiltUp_ovr.png")),
Texture::fromFile(GetFileInPath("/content/images/CameraTiltUp_dn.png")));
instance->size = Vector2(24,24);
instance->floatBottom = true;
instance->floatRight = true;
instance->position = Vector2(-105, -75);
instance->setParent(this);
instance->name = "TiltUp";
instance->setButtonListener(new CameraButtonListener());
instance = makeImageButton(
Texture::fromFile(GetFileInPath("/content/images/CameraTiltDown.png")),
Texture::fromFile(GetFileInPath("/content/images/CameraTiltDown_ovr.png")),
Texture::fromFile(GetFileInPath("/content/images/CameraTiltDown_dn.png")));
instance->size = Vector2(24,24);
instance->floatBottom = true;
instance->floatRight = true;
instance->position = Vector2(-40, -75);
instance->setParent(this);
instance->name = "TiltDown";
instance->setButtonListener(new CameraButtonListener());
}
void GuiRoot::drawButtons(RenderDevice* rd)
{
rd->pushState();
rd->beforePrimitive();
this->render(rd);
rd->afterPrimitive();
rd->popState();
}
void GuiRoot::setDebugMessage(std::string msg, G3D::RealTime msgTime)
{
_messageTime = msgTime;
_message = msg;
}
//void GuiRoot::render(G3D::RenderDevice* renderDevice) {}
void GuiRoot::renderGUI(G3D::RenderDevice* rd, double fps)
{
//TODO--Move these to their own instance
std::stringstream stream;
stream << std::fixed << std::setprecision(1) << g_dataModel->getLevel()->timer;
g_fntdominant->draw2D(rd, "Timer: " + stream.str(), Vector2(rd->getWidth() - 120, 25), 20, Color3::fromARGB(0x81C518), Color3::black());
g_fntdominant->draw2D(rd, "Score: " + Convert(g_dataModel->getLevel()->score), Vector2(rd->getWidth() - 120, 50), 20, Color3::fromARGB(0x81C518), Color3::black());
//FPS
#ifdef _DEBUG
stream.str("");
stream.clear();
stream << std::fixed << std::setprecision(3) << fps;
g_fntdominant->draw2D(rd, "FPS: " + stream.str(), Vector2(120, 25), 10, Color3::fromARGB(0xFFFF00), Color3::black());
#endif
//GUI Boxes
Draw::box(G3D::Box(Vector3(0,25,0),Vector3(80,355,0)),rd,Color4(0.6F,0.6F,0.6F,0.4F), Color4(0,0,0,0));
Draw::box(G3D::Box(Vector3(rd->getWidth() - 120,rd->getHeight() - 120,0),Vector3(rd->getWidth(),rd->getHeight(),0)),rd,Color4(0.6F,0.6F,0.6F,0.4F), Color4(0,0,0,0));
//Camera menu title
g_fntlighttrek->draw2D(rd, "CameraMenu", Vector2(rd->getWidth()-(g_fntlighttrek->get2DStringBounds("CameraMenu", 14).x+1),rd->getHeight() - 120), 14, Color3::white(), Color4(0.5F,0.5F,0.5F,0.5F));
//Tools menu
Draw::box(G3D::Box(Vector3(5, 210,0),Vector3(75, 210,0)),rd,Color4(0.6F,0.6F,0.6F,0.4F), Color4(0.6F,0.6F,0.6F,0.4F));
g_fntlighttrek->draw2D(rd,"MENU", Vector2(10,332), 14, Color3::white(), Color4(0.5F,0.5F,0.5F,0.5F));
drawButtons(rd);
if(System::time() - 3 < _messageTime)
{
g_fntdominant->draw2D(rd, _message, Vector2((rd->getWidth()/2)-(g_fntdominant->get2DStringBounds(_message, 20).x/2),(rd->getHeight()/2)-(g_fntdominant->get2DStringBounds(_message, 20).y/2)), 20, Color3::yellow(), Color3::black());
}
g_dataModel->drawMessage(rd);
render(rd);
}
bool GuiRoot::mouseInGUI(G3D::RenderDevice* renderDevice,int x,int y)
{
std::vector<Instance*> instances_2D = g_dataModel->getGuiRoot()->getAllChildren();
for(size_t i = 0; i < instances_2D.size(); i++)
{
if(BaseButtonInstance* button = dynamic_cast<BaseButtonInstance*>(instances_2D.at(i)))
{
if(button->mouseInButton(x,y, renderDevice))
{
return true;
}
}
}
return false;
}
void GuiRoot::update()
{
Instance * obj6 = this->findFirstChild("Delete");
Instance * obj = this->findFirstChild("Duplicate");
Instance * obj2 = this->findFirstChild("Group");
Instance * obj3 = this->findFirstChild("UnGroup");
Instance * obj4 = this->findFirstChild("Rotate");
Instance * obj5 = this->findFirstChild("Tilt");
if(obj != NULL && obj2 != NULL && obj3 != NULL && obj4 !=NULL && obj5 != NULL && obj6 != NULL)
{
BaseButtonInstance* button = (BaseButtonInstance*)obj;
BaseButtonInstance* button2 = (BaseButtonInstance*)obj2;
BaseButtonInstance* button3 = (BaseButtonInstance*)obj3;
BaseButtonInstance* button4 = (BaseButtonInstance*)obj4;
BaseButtonInstance* button5 = (BaseButtonInstance*)obj5;
BaseButtonInstance* button6 = (BaseButtonInstance*)obj6;
button->disabled = true;
button2->disabled = true;
button3->disabled = true;
button4->disabled = true;
button5->disabled = true;
button6->disabled = true;
for(size_t i = 0; i < g_selectedInstances.size(); i++)
if(g_selectedInstances.at(i)->canDelete)
{
button->disabled = false;
button2->disabled = false;
button3->disabled = false;
button4->disabled = false;
button5->disabled = false;
button6->disabled = false;
break;
}
}
}
void GuiRoot::onMouseLeftUp(G3D::RenderDevice* renderDevice, int x,int y)
{
std::vector<Instance*> instances_2D = this->getAllChildren();
for(size_t i = 0; i < instances_2D.size(); i++)
{
if(BaseButtonInstance* button = dynamic_cast<BaseButtonInstance*>(instances_2D[i]))
{
if(button->mouseInButton(x, y, renderDevice))
{
button->onMouseClick();
}
}
}
}

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#pragma once
#include "Instance.h"
class ImageButtonInstance;
class TextButtonInstance;
class GuiRoot : public Instance
{
public:
GuiRoot();
TextButtonInstance* makeTextButton();
void drawButtons(RenderDevice* rd);
ImageButtonInstance* makeImageButton(G3D::TextureRef newImage, G3D::TextureRef overImage, G3D::TextureRef downImage, G3D::TextureRef disableImage);
void renderGUI(G3D::RenderDevice* rd, double fps);
void setDebugMessage(std::string msg, G3D::RealTime msgTime);
void update();
bool mouseInGUI(G3D::RenderDevice* renderDevice,int x,int y);
void onMouseLeftUp(G3D::RenderDevice* renderDevice, int x,int y);
private:
std::string _message;
G3D::RealTime _messageTime;
};

105
IEBrowser.cpp Normal file
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#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN
#endif
#include <windows.h>
#include "IEBrowser.h"
#include "Globals.h"
#include "ax.h"
//#include "IEDispatcher.h"
void IEBrowser::Boop(char* test)
{
}
IEBrowser::IEBrowser(HWND attachHWnd) {
MSG messages;
while (PeekMessage (&messages, NULL, 0, 0,PM_REMOVE))
{
if (IsDialogMessage(hwnd, &messages) == 0)
{
TranslateMessage(&messages);
DispatchMessage(&messages);
}
}
hwnd = attachHWnd;
spDocument = 0;
webBrowser = 0;
SendMessage(hwnd,AX_INPLACE,1,0);
SendMessage(hwnd,AX_QUERYINTERFACE,(WPARAM)&IID_IWebBrowser2,(LPARAM)&webBrowser);
}
IEBrowser::~IEBrowser(void) {
if (webBrowser)
{
webBrowser->Release();
}
}
// Something goes here
int IEBrowser::setExternal(IDispatch** ext)
{
return 1;
}
bool IEBrowser::navigateSyncURL(wchar_t* url)
{
MSG messages;
if (webBrowser)
{
webBrowser->Navigate(url,0,0,0,0);
for (int i=1;i<1000;i++)
{
while (PeekMessage (&messages, NULL, 0, 0,PM_REMOVE))
{
if (IsDialogMessage(hwnd, &messages) == 0)
{
TranslateMessage(&messages);
DispatchMessage(&messages);
}
}
Sleep(30);
HRESULT hresult = webBrowser->get_Document(&spDocument);
if (SUCCEEDED(hresult) && (spDocument != 0))
{
IOleObject* spOleObject;
if (SUCCEEDED(spDocument->QueryInterface(IID_IOleObject,(void**)&spOleObject)))
{
IOleClientSite* spClientSite;
hresult = spOleObject->GetClientSite(&spClientSite);
if (SUCCEEDED(hresult) && spClientSite)
{
m_spDefaultDocHostUIHandler = spClientSite;
ICustomDoc* spCustomDoc;
//IEDispatcher* spIEDispatcher;
if (SUCCEEDED(m_spDefaultDocHostUIHandler->QueryInterface(IID_IDocHostUIHandler,(void**)&m_spHandler)))
{
if (SUCCEEDED(spDocument->QueryInterface(IID_ICustomDoc,(void**)&spCustomDoc)))
{
spCustomDoc->SetUIHandler(m_spHandler);
m_spHandler->GetExternal(&m_spExternal);
}
}
}
}
return true;
}
}
}
else
{
MessageBox(NULL,"Cannot read IWebBrowser2...",(g_PlaceholderName+" Crash").c_str(),MB_OK);
}
return false;
}

23
IEBrowser.h Normal file
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//#include "WindowFunctions.h"
#pragma once
#include <mshtml.h>
#include <exdisp.h>
#include <Mshtmhst.h>
class IEBrowser {
public:
IEBrowser(HWND attachHWnd);
~IEBrowser(void);
bool navigateSyncURL(wchar_t* url);
void Boop(char* test);
private:
IWebBrowser2* webBrowser;
HWND hwnd;
IDispatch* spDocument;
IHTMLDocument* spDocument2;
IDocHostUIHandler* m_spHandler;
IDispatch* m_spExternal;
IDispatch* m_newExternal;
IOleClientSite* m_spDefaultDocHostUIHandler;
int setExternal(IDispatch** ext);
};

39
IEDispatcher.cpp Normal file
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#include "IEDispatcher.h"
IEDispatcher::IEDispatcher(void)
{
}
IEDispatcher::~IEDispatcher(void)
{
}
HRESULT STDMETHODCALLTYPE IEDispatcher::QueryInterface(const IID &riid, void **ppvObject)
{
return NULL;
}
ULONG STDMETHODCALLTYPE IEDispatcher::AddRef()
{
return NULL;
}
ULONG STDMETHODCALLTYPE IEDispatcher::Release()
{
return NULL;
}
HRESULT STDMETHODCALLTYPE IEDispatcher::GetTypeInfoCount(UINT *pctinfo)
{
return NULL;
}
HRESULT STDMETHODCALLTYPE IEDispatcher::GetTypeInfo(UINT, LCID, ITypeInfo **)
{
return NULL;
}
HRESULT STDMETHODCALLTYPE IEDispatcher::GetIDsOfNames(const IID &, LPOLESTR *, UINT, LCID, DISPID *)
{
return NULL;
}
HRESULT STDMETHODCALLTYPE IEDispatcher::Invoke(DISPID, const IID &, LCID, WORD, DISPPARAMS *, VARIANT *, EXCEPINFO *, UINT *)
{
return NULL;
}

30
IEDispatcher.h Normal file
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#pragma once
#include "oaidl.h"
//DEFINE_GUID(CLSID_G3d, 0xB323F8E0L, 0x2E68, 0x11D0, 0x90, 0xEA, 0x00, 0xAA, 0x00, 0x60, 0xF8, 0x6F);
/*
class IEDispatcher : public IDispatch
{
*/
EXTERN_C const IID IID_IDispatch;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("B323F8E0-2E68-11D0-90EA-00AA0060F86F")
IEDispatcher : public IDispatch
{
public:
IEDispatcher(void);
~IEDispatcher(void);
HRESULT STDMETHODCALLTYPE IEDispatcher::QueryInterface(const IID &riid, void **ppvObject);
ULONG STDMETHODCALLTYPE IEDispatcher::AddRef();
ULONG STDMETHODCALLTYPE IEDispatcher::Release();
HRESULT STDMETHODCALLTYPE IEDispatcher::GetTypeInfoCount(UINT *pctinfo);
HRESULT STDMETHODCALLTYPE IEDispatcher::GetTypeInfo(UINT, LCID, ITypeInfo **);
HRESULT STDMETHODCALLTYPE IEDispatcher::GetIDsOfNames(const IID &, LPOLESTR *, UINT, LCID, DISPID *);
HRESULT STDMETHODCALLTYPE IEDispatcher::Invoke(DISPID, const IID &, LCID, WORD, DISPPARAMS *, VARIANT *, EXCEPINFO *, UINT *);
};
#endif

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ImageButtonInstance.cpp Normal file
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#include "ImageButtonInstance.h"
ImageButtonInstance::ImageButtonInstance(G3D::TextureRef newImage, G3D::TextureRef overImage = NULL, G3D::TextureRef downImage = NULL, G3D::TextureRef disableImage = NULL)
{
BaseButtonInstance::BaseButtonInstance();
image = newImage;
openGLID = image->getOpenGLID();
image_ovr = overImage;
if(!image_ovr.isNull())
openGLID_ovr = image_ovr->getOpenGLID();
image_dn = downImage;
if(!image_dn.isNull())
openGLID_dn = image_dn->getOpenGLID();
image_ds = disableImage;
if(!image_ds.isNull())
openGLID_ds = image_ds->getOpenGLID();
Vector2 size = Vector2(0,0);
Vector2 position = Vector2(0,0);
floatCenter = false;
floatBottom = false;
floatRight = false;
disabled = false;
className = "ImageButton";
}
ImageButtonInstance::~ImageButtonInstance(void)
{
//Delete everything on destruction
image.~ReferenceCountedPointer();
delete image.getPointer();
image_ovr.~ReferenceCountedPointer();
delete image_ovr.getPointer();
image_ds.~ReferenceCountedPointer();
delete image_ds.getPointer();
image_dn.~ReferenceCountedPointer();
delete image_dn.getPointer();
image = NULL;
image_ovr = NULL;
image_ds = NULL;
image_dn = NULL;
delete listener;
listener = NULL;
selected = false;
}
bool ImageButtonInstance::mouseInButton(float mousex, float mousey, RenderDevice* rd)
{
Vector2 positionRelative = position;
if(floatRight && floatBottom)
{
positionRelative = Vector2(rd->getWidth() + position.x, rd->getHeight() + position.y);
}
else if(floatBottom)
{
positionRelative = Vector2(position.x, rd->getHeight() + position.y);
}
else if(floatRight)
{
positionRelative = Vector2(rd->getWidth() + position.x, position.y);
}
if(mousex >= positionRelative.x && mousey >= positionRelative.y)
{
if(mousex < positionRelative.x + size.x && mousey < positionRelative.y + size.y)
{
return true;
}
}
return false;
}
void ImageButtonInstance::drawObj(RenderDevice* rd, Vector2 mousePos, bool mouseDown)
{
bool drawDisabledBox = false;
Vector2 positionRelative = position;
if(floatRight && floatBottom)
{
positionRelative = Vector2(rd->getWidth() + position.x, rd->getHeight() + position.y);
}
else if(floatBottom)
{
positionRelative = Vector2(position.x, rd->getHeight() + position.y);
}
else if(floatRight)
{
positionRelative = Vector2(rd->getWidth() + position.x, position.y);
}
int renderimage = openGLID;
if(selected == true && !image_dn.isNull() && !disabled)
{
renderimage = openGLID_dn;
}
else if(disabled)
{
if(!image_ds.isNull())
renderimage = openGLID_ds;
else
drawDisabledBox = true;
}
else if(mouseInArea(positionRelative.x, positionRelative.y, positionRelative.x + size.x, positionRelative.y + size.y, mousePos.x, mousePos.y))
{
if(mouseDown && !image_dn.isNull())
{
renderimage = openGLID_dn;
}
else if(!image_ovr.isNull())
{
renderimage = openGLID_ovr;
}
}
glEnable( GL_TEXTURE_2D );
glEnable(GL_BLEND);// you enable blending function
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glBindTexture( GL_TEXTURE_2D, renderimage);
glBegin( GL_QUADS );
glTexCoord2d(0.0,0.0);
glVertex2f( positionRelative.x, positionRelative.y );
glTexCoord2d( 1.0,0.0 );
glVertex2f( positionRelative.x + size.x, positionRelative.y );
glTexCoord2d( 1.0,1.0 );
glVertex2f( positionRelative.x + size.x, positionRelative.y + size.y );
glTexCoord2d( 0.0,1.0 );
glVertex2f( positionRelative.x, positionRelative.y + size.y );
glEnd();
glDisable( GL_TEXTURE_2D );
if(drawDisabledBox)
{
Draw::box(Box(Vector3(positionRelative.x, positionRelative.y, 0), Vector3(positionRelative.x+size.x, positionRelative.y+size.y, 0)), rd, Color4(0.7F,0.7F,0.7F,0.3F), Color4::clear());
}
}

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ImageButtonInstance.h Normal file
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#pragma once
#include "BaseButtonInstance.h"
class BaseButtonInstance;
class ImageButtonInstance : public BaseButtonInstance
{
public:
//ImageButtonInstance(G3D::TextureRef);
//ImageButtonInstance(G3D::TextureRef,G3D::TextureRef);
//ImageButtonInstance(G3D::TextureRef,G3D::TextureRef,G3D::TextureRef);
ImageButtonInstance(G3D::TextureRef,G3D::TextureRef,G3D::TextureRef,G3D::TextureRef);
~ImageButtonInstance(void);
void drawObj(RenderDevice*, Vector2, bool);
Vector2 size;
Vector2 position;
G3D::TextureRef image;
int openGLID;
G3D::TextureRef image_ovr;
int openGLID_ovr;
G3D::TextureRef image_dn;
int openGLID_dn;
G3D::TextureRef image_ds;
int openGLID_ds;
bool mouseInButton(float, float, RenderDevice*);
};

View File

@@ -1,21 +1,183 @@
#define WINVER 0x0400
#include <G3DAll.h> #include <G3DAll.h>
#include "Instance.h" #include "Instance.h"
std::string name;
Instance* parent;
static std::string className = "Instance";
Instance::Instance(void) Instance::Instance(void)
{ {
parent = NULL;
name = "Default Game Instance"; name = "Default Game Instance";
className = "Part"; className = "BaseInstance";
listicon = 1;
canDelete = true;
} }
Instance::Instance(const Instance &oinst)
{
name = oinst.name;
className = oinst.className;
canDelete = oinst.canDelete;
listicon = oinst.listicon;
//setParent(oinst.parent);
}
void Instance::render(RenderDevice* rd)
{
for(size_t i = 0; i < children.size(); i++)
{
children[i]->render(rd);
}
}
void Instance::update()
{
}
PROPGRIDITEM Instance::createPGI(LPSTR catalog, LPSTR propName, LPSTR propDesc, LPARAM curVal, INT type, TCHAR choices[])
{
PROPGRIDITEM pItem;
PropGrid_ItemInit(pItem);
pItem.lpszCatalog=catalog;
pItem.lpszPropName=propName;
pItem.lpszPropDesc=propDesc;
pItem.lpCurValue=curVal;
pItem.iItemType=type;
if(choices != NULL)
pItem.lpszzCmbItems = choices;
return pItem;
}
void Instance::PropUpdate(LPPROPGRIDITEM &item)
{
if(strcmp(item->lpszPropName, "Name") == 0)
{
name = (LPSTR)item->lpCurValue;
}
}
std::vector<PROPGRIDITEM> Instance::getProperties()
{
std::vector<PROPGRIDITEM> properties;
properties.push_back(createPGI(
"Properties",
"Name",
"The name of this instance",
(LPARAM)name.c_str(),
PIT_EDIT
));
return properties;
}
Instance::~Instance(void) Instance::~Instance(void)
{ {
name = "Default Game Instance"; for(size_t i = 0; i < children.size(); i++)
{
delete children.at(i);
}
}
void Instance::setName(std::string newName)
{
name = newName;
}
std::string Instance::getClassName()
{
return className;
}
std::vector<Instance* > Instance::getChildren()
{
return children;
}
std::vector<Instance* > Instance::getAllChildren()
{
if(!children.empty())
{
std::vector<Instance* > totalchildren = children;
for(size_t i = 0; i < children.size(); i++)
{
std::vector<Instance* > subchildren = children.at(i)->getAllChildren();
if(!subchildren.empty())
totalchildren.insert(totalchildren.end(), subchildren.begin(), subchildren.end());
}
return totalchildren;
}
return children;
}
std::vector<Instance* > Instance::compileAndGetPVVector()
{
std::vector<Instance* > totalchildren;
if(!children.empty())
{
for(size_t i = 0; i < children.size(); i++)
{
std::vector<Instance* > subchildren = children.at(i)->compileAndGetPVVector();
if(!subchildren.empty())
totalchildren.insert(totalchildren.end(), subchildren.begin(), subchildren.end());
}
}
return totalchildren;
}
void Instance::setParent(Instance* newParent)
{
if(parent != NULL)
{
parent->removeChild(this);
}
parent = newParent;
if(newParent != NULL)
{
newParent->addChild(this);
}
}
Instance* Instance::getParent()
{
return parent;
}
void Instance::addChild(Instance* newChild)
{
children.push_back(newChild);
}
void Instance::clearChildren()
{
children.clear();
}
void Instance::removeChild(Instance* oldChild)
{
for(size_t i = 0; i < children.size(); i++)
{
if(children.at(i) == oldChild)
{
children.erase(children.begin() + i);
}
}
}
Instance* Instance::findFirstChild(std::string name)
{
for(size_t i = 0; i < children.size(); i++)
{
if(children.at(i)->name.compare(name) == 0)
{
return children.at(i);
}
}
return NULL;
} }

View File

@@ -1,11 +1,36 @@
#pragma once #pragma once
#include <G3DAll.h>
#include "propertyGrid.h"
class Instance class Instance
{ {
public: public:
bool canDelete;
Instance(void); Instance(void);
~Instance(void); Instance(const Instance&);
virtual ~Instance(void);
std::string name; std::string name;
Instance* parent; // Another pointer. virtual void render(RenderDevice*);
virtual void update();
std::string getClassName();
Instance* findFirstChild(std::string);
std::vector<Instance* > getChildren();
std::vector<Instance* > getAllChildren();
std::vector<Instance* > compileAndGetPVVector();
virtual void setParent(Instance*);
void setName(std::string newName);
void addChild(Instance*);
void removeChild(Instance*);
void clearChildren();
Instance* getParent();
virtual Instance* clone() const { return new Instance(*this); }
virtual std::vector<PROPGRIDITEM> getProperties();
virtual void PropUpdate(LPPROPGRIDITEM &pItem);
int listicon;
protected:
std::vector<Instance*> children; // All children.
std::string className; std::string className;
Instance* parent; // Another pointer.
PROPGRIDITEM createPGI(LPSTR catalog, LPSTR propName, LPSTR propDesc, LPARAM curVal, INT type, TCHAR choices[] = NULL);
}; };

339
LICENSE Normal file
View File

@@ -0,0 +1,339 @@
GNU GENERAL PUBLIC LICENSE
Version 2, June 1991
Copyright (C) 1989, 1991 Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
Preamble
The licenses for most software are designed to take away your
freedom to share and change it. By contrast, the GNU General Public
License is intended to guarantee your freedom to share and change free
software--to make sure the software is free for all its users. This
General Public License applies to most of the Free Software
Foundation's software and to any other program whose authors commit to
using it. (Some other Free Software Foundation software is covered by
the GNU Lesser General Public License instead.) You can apply it to
your programs, too.
When we speak of free software, we are referring to freedom, not
price. Our General Public Licenses are designed to make sure that you
have the freedom to distribute copies of free software (and charge for
this service if you wish), that you receive source code or can get it
if you want it, that you can change the software or use pieces of it
in new free programs; and that you know you can do these things.
To protect your rights, we need to make restrictions that forbid
anyone to deny you these rights or to ask you to surrender the rights.
These restrictions translate to certain responsibilities for you if you
distribute copies of the software, or if you modify it.
For example, if you distribute copies of such a program, whether
gratis or for a fee, you must give the recipients all the rights that
you have. You must make sure that they, too, receive or can get the
source code. And you must show them these terms so they know their
rights.
We protect your rights with two steps: (1) copyright the software, and
(2) offer you this license which gives you legal permission to copy,
distribute and/or modify the software.
Also, for each author's protection and ours, we want to make certain
that everyone understands that there is no warranty for this free
software. If the software is modified by someone else and passed on, we
want its recipients to know that what they have is not the original, so
that any problems introduced by others will not reflect on the original
authors' reputations.
Finally, any free program is threatened constantly by software
patents. We wish to avoid the danger that redistributors of a free
program will individually obtain patent licenses, in effect making the
program proprietary. To prevent this, we have made it clear that any
patent must be licensed for everyone's free use or not licensed at all.
The precise terms and conditions for copying, distribution and
modification follow.
GNU GENERAL PUBLIC LICENSE
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
0. This License applies to any program or other work which contains
a notice placed by the copyright holder saying it may be distributed
under the terms of this General Public License. The "Program", below,
refers to any such program or work, and a "work based on the Program"
means either the Program or any derivative work under copyright law:
that is to say, a work containing the Program or a portion of it,
either verbatim or with modifications and/or translated into another
language. (Hereinafter, translation is included without limitation in
the term "modification".) Each licensee is addressed as "you".
Activities other than copying, distribution and modification are not
covered by this License; they are outside its scope. The act of
running the Program is not restricted, and the output from the Program
is covered only if its contents constitute a work based on the
Program (independent of having been made by running the Program).
Whether that is true depends on what the Program does.
1. You may copy and distribute verbatim copies of the Program's
source code as you receive it, in any medium, provided that you
conspicuously and appropriately publish on each copy an appropriate
copyright notice and disclaimer of warranty; keep intact all the
notices that refer to this License and to the absence of any warranty;
and give any other recipients of the Program a copy of this License
along with the Program.
You may charge a fee for the physical act of transferring a copy, and
you may at your option offer warranty protection in exchange for a fee.
2. You may modify your copy or copies of the Program or any portion
of it, thus forming a work based on the Program, and copy and
distribute such modifications or work under the terms of Section 1
above, provided that you also meet all of these conditions:
a) You must cause the modified files to carry prominent notices
stating that you changed the files and the date of any change.
b) You must cause any work that you distribute or publish, that in
whole or in part contains or is derived from the Program or any
part thereof, to be licensed as a whole at no charge to all third
parties under the terms of this License.
c) If the modified program normally reads commands interactively
when run, you must cause it, when started running for such
interactive use in the most ordinary way, to print or display an
announcement including an appropriate copyright notice and a
notice that there is no warranty (or else, saying that you provide
a warranty) and that users may redistribute the program under
these conditions, and telling the user how to view a copy of this
License. (Exception: if the Program itself is interactive but
does not normally print such an announcement, your work based on
the Program is not required to print an announcement.)
These requirements apply to the modified work as a whole. If
identifiable sections of that work are not derived from the Program,
and can be reasonably considered independent and separate works in
themselves, then this License, and its terms, do not apply to those
sections when you distribute them as separate works. But when you
distribute the same sections as part of a whole which is a work based
on the Program, the distribution of the whole must be on the terms of
this License, whose permissions for other licensees extend to the
entire whole, and thus to each and every part regardless of who wrote it.
Thus, it is not the intent of this section to claim rights or contest
your rights to work written entirely by you; rather, the intent is to
exercise the right to control the distribution of derivative or
collective works based on the Program.
In addition, mere aggregation of another work not based on the Program
with the Program (or with a work based on the Program) on a volume of
a storage or distribution medium does not bring the other work under
the scope of this License.
3. You may copy and distribute the Program (or a work based on it,
under Section 2) in object code or executable form under the terms of
Sections 1 and 2 above provided that you also do one of the following:
a) Accompany it with the complete corresponding machine-readable
source code, which must be distributed under the terms of Sections
1 and 2 above on a medium customarily used for software interchange; or,
b) Accompany it with a written offer, valid for at least three
years, to give any third party, for a charge no more than your
cost of physically performing source distribution, a complete
machine-readable copy of the corresponding source code, to be
distributed under the terms of Sections 1 and 2 above on a medium
customarily used for software interchange; or,
c) Accompany it with the information you received as to the offer
to distribute corresponding source code. (This alternative is
allowed only for noncommercial distribution and only if you
received the program in object code or executable form with such
an offer, in accord with Subsection b above.)
The source code for a work means the preferred form of the work for
making modifications to it. For an executable work, complete source
code means all the source code for all modules it contains, plus any
associated interface definition files, plus the scripts used to
control compilation and installation of the executable. However, as a
special exception, the source code distributed need not include
anything that is normally distributed (in either source or binary
form) with the major components (compiler, kernel, and so on) of the
operating system on which the executable runs, unless that component
itself accompanies the executable.
If distribution of executable or object code is made by offering
access to copy from a designated place, then offering equivalent
access to copy the source code from the same place counts as
distribution of the source code, even though third parties are not
compelled to copy the source along with the object code.
4. You may not copy, modify, sublicense, or distribute the Program
except as expressly provided under this License. Any attempt
otherwise to copy, modify, sublicense or distribute the Program is
void, and will automatically terminate your rights under this License.
However, parties who have received copies, or rights, from you under
this License will not have their licenses terminated so long as such
parties remain in full compliance.
5. You are not required to accept this License, since you have not
signed it. However, nothing else grants you permission to modify or
distribute the Program or its derivative works. These actions are
prohibited by law if you do not accept this License. Therefore, by
modifying or distributing the Program (or any work based on the
Program), you indicate your acceptance of this License to do so, and
all its terms and conditions for copying, distributing or modifying
the Program or works based on it.
6. Each time you redistribute the Program (or any work based on the
Program), the recipient automatically receives a license from the
original licensor to copy, distribute or modify the Program subject to
these terms and conditions. You may not impose any further
restrictions on the recipients' exercise of the rights granted herein.
You are not responsible for enforcing compliance by third parties to
this License.
7. If, as a consequence of a court judgment or allegation of patent
infringement or for any other reason (not limited to patent issues),
conditions are imposed on you (whether by court order, agreement or
otherwise) that contradict the conditions of this License, they do not
excuse you from the conditions of this License. If you cannot
distribute so as to satisfy simultaneously your obligations under this
License and any other pertinent obligations, then as a consequence you
may not distribute the Program at all. For example, if a patent
license would not permit royalty-free redistribution of the Program by
all those who receive copies directly or indirectly through you, then
the only way you could satisfy both it and this License would be to
refrain entirely from distribution of the Program.
If any portion of this section is held invalid or unenforceable under
any particular circumstance, the balance of the section is intended to
apply and the section as a whole is intended to apply in other
circumstances.
It is not the purpose of this section to induce you to infringe any
patents or other property right claims or to contest validity of any
such claims; this section has the sole purpose of protecting the
integrity of the free software distribution system, which is
implemented by public license practices. Many people have made
generous contributions to the wide range of software distributed
through that system in reliance on consistent application of that
system; it is up to the author/donor to decide if he or she is willing
to distribute software through any other system and a licensee cannot
impose that choice.
This section is intended to make thoroughly clear what is believed to
be a consequence of the rest of this License.
8. If the distribution and/or use of the Program is restricted in
certain countries either by patents or by copyrighted interfaces, the
original copyright holder who places the Program under this License
may add an explicit geographical distribution limitation excluding
those countries, so that distribution is permitted only in or among
countries not thus excluded. In such case, this License incorporates
the limitation as if written in the body of this License.
9. The Free Software Foundation may publish revised and/or new versions
of the General Public License from time to time. Such new versions will
be similar in spirit to the present version, but may differ in detail to
address new problems or concerns.
Each version is given a distinguishing version number. If the Program
specifies a version number of this License which applies to it and "any
later version", you have the option of following the terms and conditions
either of that version or of any later version published by the Free
Software Foundation. If the Program does not specify a version number of
this License, you may choose any version ever published by the Free Software
Foundation.
10. If you wish to incorporate parts of the Program into other free
programs whose distribution conditions are different, write to the author
to ask for permission. For software which is copyrighted by the Free
Software Foundation, write to the Free Software Foundation; we sometimes
make exceptions for this. Our decision will be guided by the two goals
of preserving the free status of all derivatives of our free software and
of promoting the sharing and reuse of software generally.
NO WARRANTY
11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY
FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN
OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES
PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED
OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS
TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE
PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING,
REPAIR OR CORRECTION.
12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR
REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING
OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED
TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY
YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER
PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE
POSSIBILITY OF SUCH DAMAGES.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
convey the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
Also add information on how to contact you by electronic and paper mail.
If the program is interactive, make it output a short notice like this
when it starts in an interactive mode:
Gnomovision version 69, Copyright (C) year name of author
Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, the commands you use may
be called something other than `show w' and `show c'; they could even be
mouse-clicks or menu items--whatever suits your program.
You should also get your employer (if you work as a programmer) or your
school, if any, to sign a "copyright disclaimer" for the program, if
necessary. Here is a sample; alter the names:
Yoyodyne, Inc., hereby disclaims all copyright interest in the program
`Gnomovision' (which makes passes at compilers) written by James Hacker.
<signature of Ty Coon>, 1 April 1989
Ty Coon, President of Vice
This General Public License does not permit incorporating your program into
proprietary programs. If your program is a subroutine library, you may
consider it more useful to permit linking proprietary applications with the
library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License.

73
LevelInstance.cpp Normal file
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@@ -0,0 +1,73 @@
#include "LevelInstance.h"
LevelInstance::LevelInstance(void)
{
Instance::Instance();
name = "Level";
winMessage = "You Won!";
loseMessage = "You Lost. Try Again";
timer = 60.0F;
score = 0;
canDelete = false;
}
LevelInstance::~LevelInstance(void)
{
}
char timerTxt[12];
char scoreTxt[12];
std::vector<PROPGRIDITEM> LevelInstance::getProperties()
{
std::vector<PROPGRIDITEM> properties = Instance::getProperties();
properties.push_back(createPGI("Messages",
"WinMessage",
"The message that shows when the player wins.",
(LPARAM)winMessage.c_str(),
PIT_EDIT));
properties.push_back(createPGI("Messages",
"LoseMessage",
"The message that shows when the player loses.",
(LPARAM)loseMessage.c_str(),
PIT_EDIT));
sprintf_s(timerTxt, "%g", timer);
sprintf_s(scoreTxt, "%d", score);
properties.push_back(createPGI("Gameplay",
"InitialTimerValue",
"The ammount of time in seconds the player has to complete this level.\r\n\r\nPut 0 if time is limitless.",
(LPARAM)timerTxt,
PIT_EDIT));
properties.push_back(createPGI("Gameplay",
"InitialScoreValue",
"The ammount of points the player starts with.",
(LPARAM)scoreTxt,
PIT_EDIT));
return properties;
}
void LevelInstance::PropUpdate(LPPROPGRIDITEM &pItem)
{
if(strcmp(pItem->lpszPropName, "InitialTimerValue") == 0)
{
timer = atoi((LPSTR)pItem->lpCurValue);
}
if(strcmp(pItem->lpszPropName, "InitialScoreValue") == 0)
{
score = atof((LPSTR)pItem->lpCurValue);
}
if(strcmp(pItem->lpszPropName, "LoseMessage") == 0)
{
loseMessage = (LPSTR)pItem->lpCurValue;
}
if(strcmp(pItem->lpszPropName, "WinMessage") == 0)
{
winMessage = (LPSTR)pItem->lpCurValue;
}
else
Instance::PropUpdate(pItem);
}

16
LevelInstance.h Normal file
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@@ -0,0 +1,16 @@
#pragma once
#include "instance.h"
class LevelInstance :
public Instance
{
public:
LevelInstance(void);
~LevelInstance(void);
float timer;
int score;
virtual std::vector<PROPGRIDITEM> getProperties();
std::string winMessage;
std::string loseMessage;
virtual void PropUpdate(LPPROPGRIDITEM &pItem);
};

28
ModeSelectionListener.cpp Normal file
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@@ -0,0 +1,28 @@
#include "Globals.h"
#include "Instance.h"
#include "ModeSelectionListener.h"
#include "Application.h"
void ModeSelectionListener::onButton1MouseClick(BaseButtonInstance* button)
{
//CoordinateFrame frame = g_usableApp->g3dCamera.getCoordinateFrame();
int mode = g_usableApp->getMode();
std::vector<Instance*> instances_2D = g_dataModel->getGuiRoot()->getAllChildren();
for(size_t i = 0; i < instances_2D.size(); i++)
{
if(instances_2D.at(i)->name == "Cursor" || instances_2D.at(i)->name == "Resize" || instances_2D.at(i)->name == "Arrows")
{
BaseButtonInstance* button = (BaseButtonInstance*)instances_2D.at(i);
button->selected = false;
}
}
button->selected = true;
if(button->name == "Cursor")
g_usableApp->setMode(CURSOR);
else if(button->name == "Resize")
g_usableApp->setMode(RESIZE);
else if(button->name == "Arrows")
g_usableApp->setMode(ARROWS);
}

11
ModeSelectionListener.h Normal file
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@@ -0,0 +1,11 @@
#pragma once
#include "ButtonListener.h"
#define CURSOR 0
#define ARROWS 1
#define RESIZE 2
class ModeSelectionListener : public ButtonListener {
public:
void onButton1MouseClick(BaseButtonInstance*);
};

80
PVInstance.cpp Normal file
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@@ -0,0 +1,80 @@
#include "PVInstance.h"
#include "WorkspaceInstance.h"
PVInstance::PVInstance(void)
{
Instance::Instance();
nameShown = false;
className = "PVInstance";
listicon = 0;
}
PVInstance::PVInstance(const PVInstance &oinst)
{
Instance::Instance(oinst);
}
PVInstance::~PVInstance(void)
{
}
void PVInstance::postRender(RenderDevice* rd)
{
}
void PVInstance::render(RenderDevice* rd)
{
}
void PVInstance::setParent(Instance* newParent)
{
if(parent != NULL)
{
Instance* workspace = parent;
while(workspace != NULL)
{
if(WorkspaceInstance* wsp = dynamic_cast<WorkspaceInstance*>(workspace))
{
wsp->removeFromPVector(this);
break;
}
workspace = workspace->getParent();
}
parent->removeChild(this);
}
parent = newParent;
if(newParent != NULL)
{
Instance* workspace = parent;
while(workspace != NULL)
{
if(WorkspaceInstance* wsp = dynamic_cast<WorkspaceInstance*>(workspace))
{
wsp->addToPVector(this);
break;
}
workspace = workspace->getParent();
}
newParent->addChild(this);
}
}
std::vector<PROPGRIDITEM> PVInstance::getProperties()
{
std::vector<PROPGRIDITEM> properties = Instance::getProperties();
properties.push_back(createPGI(
"Item",
"NameShown",
"This chooses whether the item name is shown",
nameShown,
PIT_CHECK));
return properties;
}
void PVInstance::PropUpdate(LPPROPGRIDITEM &pItem)
{
if(strcmp(pItem->lpszPropName, "NameShown") == 0)
{
nameShown = (bool)pItem->lpCurValue;
}
else Instance::PropUpdate(pItem);
}

17
PVInstance.h Normal file
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@@ -0,0 +1,17 @@
#pragma once
#include "instance.h"
class PVInstance :
public Instance
{
public:
PVInstance(void);
~PVInstance(void);
PVInstance(const PVInstance &oinst);
virtual void postRender(RenderDevice* rd);
virtual void setParent(Instance* newParent);
virtual std::vector<PROPGRIDITEM> getProperties();
virtual void PropUpdate(LPPROPGRIDITEM &pItem);
virtual void render(RenderDevice* rd);
bool nameShown;
};

1028
PartInstance.cpp Normal file

File diff suppressed because it is too large Load Diff

72
PartInstance.h Normal file
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#pragma once
#include "PVInstance.h"
#include "Enum.h"
#define NEW_BOX_RENDER
class PartInstance : public PVInstance
{
public:
PartInstance(void);
PartInstance(const PartInstance &oinst);
Instance* clone() const { return new PartInstance(*this); }
virtual void PartInstance::postRender(RenderDevice* rd);
~PartInstance(void);
virtual void render(RenderDevice*);
Vector3 velocity;
Enum::SurfaceType::Value top;
Enum::SurfaceType::Value front;
Enum::SurfaceType::Value right;
Enum::SurfaceType::Value back;
Enum::SurfaceType::Value left;
Enum::SurfaceType::Value bottom;
Enum::Shape::Value shape;
CoordinateFrame cFrame;
Color3 color;
Vector3 getPosition();
void setPosition(Vector3);
CoordinateFrame getCFrame();
void setCFrame(CoordinateFrame);
Box getBox();
Box getScaledBox();
CoordinateFrame getCFrameRenderBased();
Vector3 getSize();
void setSize(Vector3);
void setShape(Enum::Shape::Value shape);
bool canCollide;
bool anchored;
Vector3 rotVelocity;
bool collides(Box);
virtual std::vector<PROPGRIDITEM> getProperties();
virtual void PropUpdate(LPPROPGRIDITEM &pItem);
#ifdef NEW_BOX_RENDER
void addVertex(Vector3 vertexPos,Color3 color);
void addNormals(Vector3 normal);
void addSingularNormal(Vector3 normal);
void addTriangle(Vector3 vertexPos,Vector3 vertexPos2, Vector3 vertexPos3);
void addSmoothTriangle(Vector3 vertexPos,Vector3 vertexPos2, Vector3 vertexPos3);
void makeSmoothFace(int vertex1, int vertex2, int vertex3);
void addPlus(Vector3 v1);
void addPlus2(Vector3 v1);
void debugPrintVertexIDs(RenderDevice* rd, GFontRef font, Matrix3 camRot);
void makeFace(int vertex1, int vertex2, int vertex3);
bool isUniqueVertex(Vector3 pos);
#endif
private:
Vector3 position;
Vector3 size;
float _bevelSize;
int _parseVert;
int _debugTimer;
std::vector<Vector3> _debugUniqueVertices;
#ifdef NEW_BOX_RENDER
std::vector<GLfloat> _vertices;
std::vector<GLfloat> _normals;
#else
GLfloat _vertices[96];
#endif
std::vector<GLushort> _indices;
bool changed;
Box itemBox;
GLuint glList;
};

BIN
Parts.bmp Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 11 KiB

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@@ -1,29 +0,0 @@
#include <G3DAll.h>
#include "PhysicalInstance.h"
bool canCollide = true;
bool anchored = false;
Vector3 size;
Vector3 position;
Vector3 velocity;
Vector3 rotVelocity;
Color3 color;
PhysicalInstance::PhysicalInstance(void)
{
name = "Default PhysicalInstance";
className = "Part";
canCollide = true;
anchored = true;
size = Vector3(2,1,4);
position = Vector3(0,0,0);
color = Color3::gray();
velocity = Vector3(0,0,0);
rotVelocity = Vector3(0,0,0);
}
PhysicalInstance::~PhysicalInstance(void)
{
}

View File

@@ -1,15 +0,0 @@
#pragma once
#include "instance.h"
class PhysicalInstance :
public Instance
{
public:
PhysicalInstance(void);
~PhysicalInstance(void);
Vector3 size;
Vector3 position;
Vector3 velocity;
Vector3 rotvelocity;
Color3 color;
};

372
PropertyWindow.cpp Normal file
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#define _WINSOCKAPI_
#include <windows.h>
#include "WindowFunctions.h"
#include "resource.h"
#include "PropertyWindow.h"
#include "Globals.h"
#include "strsafe.h"
#include "Application.h"
/*typedef struct typPRGP {
Instance* instance; // Declare member types
Property &prop;
} PRGP;*/
std::vector<PROPGRIDITEM> prop;
std::vector<Instance*> children;
Instance * selectedInstance;
Instance * parent = NULL;
const int CX_BITMAP = 16;
const int CY_BITMAP = 16;
HBITMAP CreateBitmapMask(HBITMAP hbmColour, COLORREF crTransparent)
{
HDC hdcMem, hdcMem2;
HBITMAP hbmMask;
BITMAP bm;
// Create monochrome (1 bit) mask bitmap.
GetObject(hbmColour, sizeof(BITMAP), &bm);
hbmMask = CreateBitmap(bm.bmWidth, bm.bmHeight, 1, 1, NULL);
// Get some HDCs that are compatible with the display driver
hdcMem = CreateCompatibleDC(0);
hdcMem2 = CreateCompatibleDC(0);
SelectObject(hdcMem, hbmColour);
SelectObject(hdcMem2, hbmMask);
// Set the background colour of the colour image to the colour
// you want to be transparent.
SetBkColor(hdcMem, crTransparent);
// Copy the bits from the colour image to the B+W mask... everything
// with the background colour ends up white while everythig else ends up
// black...Just what we wanted.
BitBlt(hdcMem2, 0, 0, bm.bmWidth, bm.bmHeight, hdcMem, 0, 0, SRCCOPY);
// Take our new mask and use it to turn the transparent colour in our
// original colour image to black so the transparency effect will
// work right.
BitBlt(hdcMem, 0, 0, bm.bmWidth, bm.bmHeight, hdcMem2, 0, 0, SRCINVERT);
// Clean up.
DeleteDC(hdcMem);
DeleteDC(hdcMem2);
return hbmMask;
}
LRESULT CALLBACK PropProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
TCHAR achTemp[256];
PropertyWindow *propWind = (PropertyWindow *)GetWindowLongPtr(hwnd, GWL_USERDATA);
if (propWind==NULL)
{
return DefWindowProc(hwnd, msg, wParam, lParam);
}
switch(msg)
{
case WM_CLOSE:
{
ShowWindow(hwnd, SW_HIDE);
}
break;
case WM_DRAWITEM:
{
std::cout << "Drawing?" << "\r\n";
COLORREF clrBackground;
COLORREF clrForeground;
TEXTMETRIC tm;
int x;
int y;
HRESULT hr;
size_t cch;
LPDRAWITEMSTRUCT lpdis = (LPDRAWITEMSTRUCT) lParam;
if (lpdis->itemID == -1) // Empty item)
break;
// Get the food icon from the item data.
HBITMAP hbmIcon = LoadBitmap(GetModuleHandle(NULL), MAKEINTRESOURCE(IDB_BITMAP1));
HBITMAP hbmMask = CreateBitmapMask(hbmIcon, RGB(255, 0, 220));
// The colors depend on whether the item is selected.
clrForeground = SetTextColor(lpdis->hDC,
GetSysColor(lpdis->itemState & ODS_SELECTED ?
COLOR_HIGHLIGHTTEXT : COLOR_WINDOWTEXT));
clrBackground = SetBkColor(lpdis->hDC,
GetSysColor(lpdis->itemState & ODS_SELECTED ?
COLOR_HIGHLIGHT : COLOR_WINDOW));
// Calculate the vertical and horizontal position.
GetTextMetrics(lpdis->hDC, &tm);
y = (lpdis->rcItem.bottom + lpdis->rcItem.top - tm.tmHeight) / 2;
x = LOWORD(GetDialogBaseUnits()) / 4;
// Get and display the text for the list item.
int mul = 0;
SendMessage(lpdis->hwndItem, CB_GETLBTEXT, lpdis->itemID, (LPARAM) achTemp);
if(lpdis->itemID >= 0)
{
mul = children[lpdis->itemID]->listicon;
}
//else mul = children[lpdis->itemID-1]->listicon;
//mul = children[lpdis->itemID]->listicon;
hr = StringCchLength(achTemp, 256, &cch);
if (FAILED(hr))
{
// TODO: Write error handler.
}
ExtTextOut(lpdis->hDC, CX_BITMAP + 2 * x, y,
ETO_CLIPPED | ETO_OPAQUE, &lpdis->rcItem,
achTemp, (UINT)cch, NULL);
// Restore the previous colors.
SetTextColor(lpdis->hDC, clrForeground);
SetBkColor(lpdis->hDC, clrBackground);
// Draw the food icon for the item.
HDC hdc = CreateCompatibleDC(lpdis->hDC);
if (hdc == NULL)
break;
SelectObject(hdc, hbmMask);
BitBlt(lpdis->hDC, x, lpdis->rcItem.top,
CX_BITMAP, CY_BITMAP, hdc, mul*16, 0, SRCAND);
SelectObject(hdc, hbmIcon);
BitBlt(lpdis->hDC, x, lpdis->rcItem.top,
CX_BITMAP, CY_BITMAP, hdc, mul*16, 0, SRCPAINT);
DeleteDC(hdc);
// If the item has the focus, draw the focus rectangle.
if (lpdis->itemState & ODS_FOCUS)
DrawFocusRect(lpdis->hDC, &lpdis->rcItem);
}
break;
case WM_MEASUREITEM:
{
LPMEASUREITEMSTRUCT lpmis = (LPMEASUREITEMSTRUCT) lParam;
if (lpmis->itemHeight < 18)
lpmis->itemHeight = 18;
}
break;
case WM_SIZE:
{
propWind->onResize();
}
break;
case WM_COMMAND:
{
if(HIWORD(wParam) == CBN_SELCHANGE)
{
int ItemIndex = SendMessage((HWND) lParam, (UINT) CB_GETCURSEL, (WPARAM) 0, (LPARAM) 0);
CHAR ListItem[256];
SendMessage((HWND) lParam, (UINT) CB_GETLBTEXT, (WPARAM) ItemIndex, (LPARAM) ListItem);
propWind->ClearProperties();
g_usableApp->selectInstance(children.at(ItemIndex),propWind);
}
}
break;
case WM_NOTIFY:
{
switch(((LPNMHDR)lParam)->code)
{
case PGN_PROPERTYCHANGE:
{
if (IDC_PROPERTYGRID==wParam) {
LPNMHDR pnm = (LPNMHDR)lParam;
LPNMPROPGRID lpnmp = (LPNMPROPGRID)pnm;
LPPROPGRIDITEM item = PropGrid_GetItemData(pnm->hwndFrom,lpnmp->iIndex);
selectedInstance->PropUpdate(item);
//propWind->UpdateSelected(selectedInstance);
}
}
break;
}
//MessageBox(NULL,"Test","Test",0);
}
break;
default:
return DefWindowProc(hwnd, msg, wParam, lParam);
}
return 0;
}
void PropertyWindow::refreshExplorer(Instance* selectedInstance)
{
SendMessage(_explorerComboBox,CB_RESETCONTENT,0,0);
parent = NULL;
children.clear();
//g_selectedInstances.clear();
//for (unsigned int i=0;i<g_selectedInstances.size();i++) {
children.push_back(selectedInstance);
SendMessage(_explorerComboBox, CB_ADDSTRING, 0, (LPARAM)selectedInstance->name.c_str());
if(selectedInstance->getParent() != NULL)
{
std::string title = ".. (";
title += selectedInstance->getParent()->name;
title += ")";
SendMessage(_explorerComboBox,CB_ADDSTRING, 0,(LPARAM)title.c_str());
parent = selectedInstance->getParent();
children.push_back(selectedInstance->getParent());
}
//children = g_selectedInstances[i]->getChildren();
std::vector<Instance*> selectedChildren = selectedInstance->getChildren();
for(size_t z = 0; z < selectedChildren.size(); z++)
{
children.push_back(selectedChildren.at(z));
SendMessage(_explorerComboBox,CB_ADDSTRING, 0,(LPARAM)selectedChildren.at(z)->name.c_str());
}
//g_usableApp->selectInstance(selectedInstance, this);
SendMessage(_explorerComboBox,CB_SETCURSEL,0,(LPARAM)0);
//}
}
bool PropertyWindow::onCreate(int x, int y, int sx, int sy, HMODULE hThisInstance) {
if (!createWindowClass("propHWND",PropProc,hThisInstance))
return false;
_hwndProp = CreateWindowEx(
WS_EX_TOOLWINDOW,
"propHWND",
"PropertyGrid",
WS_VISIBLE | WS_POPUPWINDOW | WS_THICKFRAME | WS_CAPTION,
CW_USEDEFAULT,
CW_USEDEFAULT,
300,
660,
NULL, // parent
NULL, // menu
hThisInstance,
NULL
);
_explorerComboBox = CreateWindowEx(
NULL,
"COMBOBOX",
"Combo",
WS_VISIBLE | WS_CHILD | CBS_DROPDOWNLIST | CBS_OWNERDRAWFIXED | CBS_HASSTRINGS ,
0,
0,
0,
0,
_hwndProp, // parent
NULL, // menu
hThisInstance,
NULL
);
SendMessage(_explorerComboBox, WM_SETFONT, (WPARAM)GetStockObject(DEFAULT_GUI_FONT), 0);
_propGrid = New_PropertyGrid(_hwndProp,IDC_PROPERTYGRID);
/*PROPGRIDITEM pItem;
PropGrid_ItemInit(pItem);
pItem.lpszCatalog="Test";
pItem.lpszPropName="Offset";
pItem.lpszzCmbItems="What";
pItem.lpszPropDesc="Description";
pItem.lpCurValue=(LPARAM)"0, 0, 0";
pItem.iItemType=PIT_EDIT;
PROPGRIDITEM pItem2;
PropGrid_ItemInit(pItem2);
pItem2.lpszCatalog="Test";
pItem2.lpszPropName="s";
pItem2.lpszzCmbItems="itemlist\0itemlist2\0itemlist3";
pItem2.lpszPropDesc="";
pItem2.lpCurValue=0;
pItem2.iItemType=PIT_COMBO;
/*PROPGRIDITEM FauxExplorerItem;
PropGrid_ItemInit(FauxExplorerItem);
FauxExplorerItem.lpszCatalog="Test";
FauxExplorerItem.lpszPropName = "Editable Combo Field";
FauxExplorerItem.lpszzCmbItems = "Test1\0Test2\0Test3";
FauxExplorerItem.lpszPropDesc = "Press F4 to view drop down.";
FauxExplorerItem.iItemType = PIT_EDITCOMBO;
FauxExplorerItem.lpCurValue = 1;
PropGrid_AddItem(_propGrid, &FauxExplorerItem);*/
PropGrid_Enable(_propGrid,true);
ShowWindow(_propGrid,SW_SHOW);
// PropGrid_AddItem(_propGrid,&pItem);
// PropGrid_AddItem(_propGrid,&pItem2);
PropGrid_SetItemHeight(_propGrid,20);
PropGrid_ShowToolTips(_propGrid,TRUE);
PropGrid_ShowPropertyDescriptions(_propGrid,TRUE);
PropGrid_ExpandAllCatalogs(_propGrid);
SetWindowLongPtr(_hwndProp,GWL_USERDATA,(LONG)this);
//refreshExplorer();
_resize();
return true;
}
PropertyWindow::PropertyWindow(int x, int y, int sx, int sy, HMODULE hThisInstance) {
onCreate(x, y, sx, sy, hThisInstance);
}
void PropertyWindow::onResize()
{
_resize();
}
void PropertyWindow::_resize()
{
RECT rect;
GetClientRect(_hwndProp,&rect);
SetWindowPos(_propGrid, NULL, 0, 20, rect.right, rect.bottom-20, SWP_NOZORDER | SWP_NOACTIVATE);
SetWindowPos(_explorerComboBox, NULL, 0, 0, rect.right, 400, SWP_NOMOVE | SWP_NOZORDER | SWP_NOACTIVATE);
}
void PropertyWindow::UpdateSelected(Instance * instance)
{
PropGrid_ResetContent(_propGrid);
prop = instance->getProperties();
if (selectedInstance != instance)
{
selectedInstance = instance;
for(size_t i = 0; i < prop.size(); i++)
{
::PROPGRIDITEM item = prop.at(i);
PropGrid_AddItem(_propGrid, &item);
//PRGP propgp;
//propgp.instance = instance;
//propgp.prop = prop.at(i);
}
PropGrid_ExpandAllCatalogs(_propGrid);
//SetWindowLongPtr(_propGrid,GWL_USERDATA,(LONG)this);
refreshExplorer(instance);
_resize();
}
}
void PropertyWindow::ClearProperties()
{
PropGrid_ResetContent(_propGrid);
}

17
PropertyWindow.h Normal file
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#pragma once
#include "Instance.h"
class PropertyWindow {
public:
PropertyWindow(int x, int y, int sx, int sy, HMODULE hThisInstance);
bool onCreate(int x, int y, int sx, int sy, HMODULE hThisInstance);
void UpdateSelected(Instance *);
void ClearProperties();
void onResize();
void refreshExplorer(Instance* selectedInstance);
HWND _hwndProp;
private:
HWND _propGrid;
HWND _explorerComboBox;
void _resize();
};

10
README.md Normal file
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# ROBLOX 2005 Recreation Project
## Why are we doing this?
ROBLOX in 2005 was a different game, based around minigames with win and lose conditions rather than a 3D building game. Since this build of the client is presumed lost despite having around 100 users, we have to recreate it. We are using era-appropriate tools for this as well (Visual Studio 2005 and 2005-era compilers), as well as G3D 6.10, the era-appropriate version of the Graphics3D graphics library used by ROBLOX to this day.
## Features
Equivalent to known features of 05 as it stood in October 2005 with the 'Morgan McGuire builds'
## Credits
- Morgan McGuire, creator of G3D - his old pre-2006 website for the only existing colour pictures of 2005 era roblox on the internet, as well as a couple of helpful emails. He assisted roblox development in the 2004-2006 timeframe.
- David Baszucki and Erik Cassel (1967-2013, RIP) - for creating roblox

21
RotateButtonListener.cpp Normal file
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#include "BaseButtonInstance.h"
#include "RotateButtonListener.h"
#include "Globals.h"
#include "AudioPlayer.h"
void RotateButtonListener::onButton1MouseClick(BaseButtonInstance* button)
{
if(g_selectedInstances.size() > 0)
{
Instance* selectedInstance = g_selectedInstances.at(0);
AudioPlayer::playSound(clickSound);
if(PartInstance* part = dynamic_cast<PartInstance*>(selectedInstance))
{
if(button->name == "Tilt")
part->setCFrame(part->getCFrame()*Matrix3::fromEulerAnglesXYZ(0,0,toRadians(90)));
else if(button->name == "Rotate")
part->setCFrame(part->getCFrame()*Matrix3::fromEulerAnglesXYZ(0,toRadians(90),0));
}
}
}

7
RotateButtonListener.h Normal file
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#pragma once
#include "ButtonListener.h"
class RotateButtonListener : public ButtonListener {
public:
void onButton1MouseClick(BaseButtonInstance*);
};

BIN
SDL.dll

Binary file not shown.

9
ShapeRenderer.cpp Normal file
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#include "ShapeRenderer.h"
ShapeRenderer::ShapeRenderer(void)
{
}
ShapeRenderer::~ShapeRenderer(void)
{
}

34
StringFunctions.cpp Normal file
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#include <G3DAll.h>
#include <sstream>
#include "ErrorFunctions.h"
#include "StringFunctions.h"
#include <windows.h>
std::string Convert (float number)
{
std::ostringstream buff;
buff<<number;
return buff.str();
}
std::string ExePath() {
char buffer[MAX_PATH];
GetModuleFileName( NULL, buffer, MAX_PATH );
std::string::size_type pos = std::string( buffer ).find_last_of( "\\/" );
return std::string( buffer ).substr( 0, pos);
}
std::string GetFileInPath(std::string file)
{
std::string name = ExePath() + file;
struct stat buf;
if (stat(name.c_str(), &buf) != -1)
{
return name;
}
else
OnError(202, " \r\nFile not found: " + name);
return NULL;
}

6
StringFunctions.h Normal file
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#pragma once
#include <string>
std::string Convert (float number);
std::string ExePath();
std::string GetFileInPath(std::string file);

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#include "TextButtonInstance.h"
TextButtonInstance::TextButtonInstance(void)
{
BaseButtonInstance::BaseButtonInstance();
boxBegin = Vector2(0,0);
boxEnd = Vector2(0,0);
fontLocationRelativeTo = Vector2(0,0);
centeredWithinBox = false;
title = "TextBox";
textColor = Color4(1, 1, 1, 1);
textOutlineColor = Color4(0, 0, 0, 0);
boxColor = Color4(0.6F,0.6F,0.6F,0.4F);
boxOutlineColor = Color4(0, 0, 0, 0);
setAllColorsSame();
textSize = 12;
floatBottom = false;
floatRight = false;
floatCenter = false;
visible = true;
className = "TextButton";
disabled = false;
selected = false;
}
bool TextButtonInstance::mouseInButton(float mousex, float mousey, RenderDevice* rd)
{
Vector3 point1;
Vector3 point2;
if(floatBottom)
{
point1 = Vector3(boxBegin.x, rd->getHeight() + boxBegin.y,0);
point2 = Vector3(boxEnd.x, rd->getHeight() + boxEnd.y,0);
}
else
{
point1 = Vector3(boxBegin.x, boxBegin.y,0);
point2 = Vector3(boxEnd.x, boxEnd.y,0);
}
if(mousex >= point1.x && mousey >= point1.y)
{
if(mousex < point2.x && mousey < point2.y)
{
return true;
}
}
return false;
}
void TextButtonInstance::setAllColorsSame()
{
textColorOvr = textColor;
textOutlineColorOvr = textOutlineColor;
boxColorOvr = boxColor;
boxOutlineColorOvr = boxOutlineColor;
textColorDn = textColor;
textOutlineColorDn = textOutlineColor;
boxColorDn = boxColor;
boxOutlineColorDn = boxOutlineColor;
textColorDis = textColor;
textOutlineColorDis = textOutlineColor;
boxColorDis = boxColor;
boxOutlineColorDis = boxOutlineColor;
}
TextButtonInstance::~TextButtonInstance(void)
{
}
void TextButtonInstance::drawObj(RenderDevice* rd, Vector2 mousePos, bool mouseDown)
{
Vector3 point1;
Vector3 point2;
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glDisableClientState(GL_COLOR_ARRAY);
if(floatBottom)
{
point1 = Vector3(boxBegin.x, rd->getHeight() + boxBegin.y,0);
point2 = Vector3(boxEnd.x, rd->getHeight() + boxEnd.y,0);
}
else
{
point1 = Vector3(boxBegin.x, boxBegin.y,0);
point2 = Vector3(boxEnd.x, boxEnd.y,0);
}
Vector2 RelativeTo = Vector2(point1.x + fontLocationRelativeTo.x, point1.y + fontLocationRelativeTo.y);
if(disabled)
{
Draw::box(Box(point1, point2), rd, boxColorDis, boxOutlineColorDis);
font->draw2D(rd, title, RelativeTo, textSize, textColorDis, textOutlineColorDis);
}
else if(mouseInArea(point1.x, point1.y, point2.x, point2.y, mousePos.x, mousePos.y) && mouseDown)
{
Draw::box(Box(point1, point2), rd, boxColorDn, boxOutlineColorDn);
font->draw2D(rd, title, RelativeTo, textSize, textColorDn, textOutlineColorDn);
}
else if(mouseInArea(point1.x, point1.y, point2.x, point2.y, mousePos.x, mousePos.y))
{
Draw::box(Box(point1, point2), rd, boxColorOvr, boxOutlineColorOvr);
font->draw2D(rd, title, RelativeTo, textSize, textColorOvr, textOutlineColorOvr);
}
else if(selected)
{
Draw::box(Box(point1, point2), rd, boxColorOvr, boxOutlineColorOvr);
font->draw2D(rd, title, RelativeTo, textSize, textColorOvr, textOutlineColorOvr);
}
else
{
Draw::box(Box(point1, point2), rd, boxColor, boxOutlineColor);
font->draw2D(rd, title, RelativeTo, textSize, textColor, textOutlineColor);
}
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
glEnableClientState(GL_COLOR_ARRAY);
}
void doNullCheck()
{
}

35
TextButtonInstance.h Normal file
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#pragma once
#include "BaseButtonInstance.h"
class TextButtonInstance : public BaseButtonInstance
{
public:
TextButtonInstance(void);
~TextButtonInstance(void);
void setAllColorsSame();
Vector2 boxBegin;
Vector2 boxEnd;
Vector2 fontLocationRelativeTo;
Color4 textColor;
Color4 textOutlineColor;
Color4 boxColor;
Color4 boxOutlineColor;
Color4 textColorOvr;
Color4 textOutlineColorOvr;
Color4 boxColorOvr;
Color4 boxOutlineColorOvr;
Color4 textColorDn;
Color4 textOutlineColorDn;
Color4 boxColorDn;
Color4 boxOutlineColorDn;
Color4 textColorDis;
Color4 textOutlineColorDis;
Color4 boxColorDis;
Color4 boxOutlineColorDis;
bool centeredWithinBox;
std::string title;
G3D::GFontRef font;
bool visible;
int textSize;
void drawObj(RenderDevice*, Vector2, bool);
bool mouseInButton(float, float, RenderDevice*);
};

32
WindowFunctions.cpp Normal file
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#include "WindowFunctions.h"
#include <sstream>
#include <string>
using namespace std;
bool createWindowClass(const char* name,WNDPROC proc,HMODULE hInstance)
{
WNDCLASSEX wc;
wc.cbSize = sizeof(WNDCLASSEX);
wc.style = 0;
wc.lpfnWndProc = proc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = hInstance;
wc.hIcon = LoadIcon(NULL, IDI_APPLICATION);
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
wc.hbrBackground = (HBRUSH)(COLOR_WINDOW);
wc.lpszMenuName = NULL;
wc.lpszClassName = name;
wc.hIconSm = LoadIcon(NULL, IDI_APPLICATION);
if (!RegisterClassEx (&wc))
{
stringstream errMsg;
errMsg<<"Failed to register " << name;
MessageBox(NULL, errMsg.str().c_str(),"Dynamica Crash", MB_OK);
return false;
}
return true;
}

4
WindowFunctions.h Normal file
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#pragma once
#include <windows.h>
bool createWindowClass(const char* name,WNDPROC proc,HMODULE hInstance);

23
WorkspaceInstance.cpp Normal file
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#include "WorkspaceInstance.h"
WorkspaceInstance::WorkspaceInstance(void)
{
GroupInstance::GroupInstance();
name = "Workspace";
className = "Workspace";
canDelete = false;
}
WorkspaceInstance::~WorkspaceInstance(void)
{
}
void WorkspaceInstance::removeFromPVector(PVInstance * instance)
{
__pvVector.erase(std::remove(__pvVector.begin(), __pvVector.end(), instance), __pvVector.end());
}
void WorkspaceInstance::addToPVector(PVInstance * instance)
{
__pvVector.push_back(instance);
}

15
WorkspaceInstance.h Normal file
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#pragma once
#include "GroupInstance.h"
#include <set>
class WorkspaceInstance :
public GroupInstance
{
public:
WorkspaceInstance(void);
~WorkspaceInstance(void);
void removeFromPVector(PVInstance *);
void addToPVector(PVInstance *);
std::vector<PVInstance*> __pvVector;
std::vector<PVInstance*>* getPVVector();
};

639
ax.cpp Normal file
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// AX.CPP
#include <windows.h>
#include <comdef.h>
#include <exdisp.h>
#include <oledlg.h>
#include "ax.h"
#pragma warning (disable: 4311)
#pragma warning (disable: 4312)
#pragma warning (disable: 4244)
#pragma warning (disable: 4800)
// AXClientSite class
// ------- Implement member functions
AXClientSite :: AXClientSite()
{
refNum = 0;
CalledCanInPlace = 0;
InPlace = 0;
}
AXClientSite :: ~AXClientSite()
{
}
// IUnknown methods
STDMETHODIMP AXClientSite :: QueryInterface(REFIID iid,void**ppvObject)
{
*ppvObject = 0;
if (iid == IID_IOleClientSite)
*ppvObject = (IOleClientSite*)this;
if (iid == IID_IUnknown)
*ppvObject = this;
if (iid == IID_IAdviseSink)
*ppvObject = (IAdviseSink*)this;
if (iid == IID_IDispatch)
*ppvObject = (IDispatch*)this;
if (ExternalPlace == false)
{
if (iid == IID_IOleInPlaceSite)
*ppvObject = (IOleInPlaceSite*)this;
if (iid == IID_IOleInPlaceFrame)
*ppvObject = (IOleInPlaceFrame*)this;
if (iid == IID_IOleInPlaceUIWindow)
*ppvObject = (IOleInPlaceUIWindow*)this;
}
//* Log Call
if (*ppvObject)
{
AddRef();
return S_OK;
}
return E_NOINTERFACE;
}
STDMETHODIMP_(ULONG) AXClientSite :: AddRef()
{
refNum++;
return refNum;
}
STDMETHODIMP_(ULONG) AXClientSite :: Release()
{
refNum--;
return refNum;
}
// IOleClientSite methods
STDMETHODIMP AXClientSite :: SaveObject()
{
return S_OK;
}
STDMETHODIMP AXClientSite :: GetMoniker(DWORD dwA,DWORD dwW,IMoniker**pm)
{
*pm = 0;
return E_NOTIMPL;
}
STDMETHODIMP AXClientSite :: GetContainer(IOleContainer**pc)
{
*pc = 0;
return E_FAIL;
}
STDMETHODIMP AXClientSite :: ShowObject()
{
return S_OK;
}
STDMETHODIMP AXClientSite :: OnShowWindow(BOOL f)
{
InvalidateRect(Window, 0, TRUE);
InvalidateRect(Parent, 0, TRUE);
return S_OK;
}
STDMETHODIMP AXClientSite :: RequestNewObjectLayout()
{
return S_OK;
}
STDMETHODIMP_(void) AXClientSite :: OnViewChange(DWORD dwAspect,LONG lIndex)
{
}
STDMETHODIMP_(void) AXClientSite :: OnRename(IMoniker * pmk)
{
}
STDMETHODIMP_(void) AXClientSite :: OnSave()
{
}
STDMETHODIMP_(void) AXClientSite :: OnClose()
{
}
// IOleInPlaceSite methods
STDMETHODIMP AXClientSite :: GetWindow(HWND *p)
{
*p = Window;
return S_OK;
}
STDMETHODIMP AXClientSite :: ContextSensitiveHelp(BOOL)
{
return E_NOTIMPL;
}
STDMETHODIMP AXClientSite :: CanInPlaceActivate()
{
if (InPlace)
{
CalledCanInPlace = true;
return S_OK;
}
return S_FALSE;
}
STDMETHODIMP AXClientSite :: OnInPlaceActivate()
{
return S_OK;
}
STDMETHODIMP AXClientSite :: OnUIActivate()
{
return S_OK;
}
STDMETHODIMP AXClientSite :: GetWindowContext(IOleInPlaceFrame** ppFrame,IOleInPlaceUIWindow **ppDoc,LPRECT r1,LPRECT r2,LPOLEINPLACEFRAMEINFO o)
{
*ppFrame = (IOleInPlaceFrame*)this;
AddRef();
*ppDoc = NULL;
GetClientRect(Window,r1);
GetClientRect(Window,r2);
o->cb = sizeof(OLEINPLACEFRAMEINFO);
o->fMDIApp = false;
o->hwndFrame = Parent;
o->haccel = 0;
o->cAccelEntries = 0;
return S_OK;
}
STDMETHODIMP AXClientSite :: Scroll(SIZE s)
{
return E_NOTIMPL;
}
STDMETHODIMP AXClientSite :: OnUIDeactivate(int)
{
return S_OK;
}
STDMETHODIMP AXClientSite :: OnInPlaceDeactivate()
{
return S_OK;
}
STDMETHODIMP AXClientSite :: DiscardUndoState()
{
return S_OK;
}
STDMETHODIMP AXClientSite :: DeactivateAndUndo()
{
return S_OK;
}
STDMETHODIMP AXClientSite :: OnPosRectChange(LPCRECT)
{
return S_OK;
}
// IOleInPlaceFrame methods
STDMETHODIMP AXClientSite :: GetBorder(LPRECT l)
{
GetClientRect(Window,l);
return S_OK;
}
STDMETHODIMP AXClientSite :: RequestBorderSpace(LPCBORDERWIDTHS b)
{
//return S_OK;
return E_NOTIMPL;
}
STDMETHODIMP AXClientSite :: SetBorderSpace(LPCBORDERWIDTHS b)
{
return S_OK;
}
STDMETHODIMP AXClientSite :: SetActiveObject(IOleInPlaceActiveObject*pV,LPCOLESTR s)
{
ax->Pao = pV;
return S_OK;
}
STDMETHODIMP AXClientSite :: SetStatusText(LPCOLESTR t)
{
return E_NOTIMPL;
}
STDMETHODIMP AXClientSite :: EnableModeless(BOOL f)
{
return E_NOTIMPL;
}
STDMETHODIMP AXClientSite :: TranslateAccelerator(LPMSG,WORD)
{
return E_NOTIMPL;
}
// IDispatch Methods
HRESULT _stdcall AXClientSite :: GetTypeInfoCount(
unsigned int * pctinfo) {return E_NOTIMPL;}
HRESULT _stdcall AXClientSite :: GetTypeInfo(
unsigned int iTInfo,
LCID lcid,
ITypeInfo FAR* FAR* ppTInfo) {return E_NOTIMPL;}
HRESULT _stdcall AXClientSite :: GetIDsOfNames(
REFIID riid,
OLECHAR FAR* FAR*,
unsigned int cNames,
LCID lcid,
DISPID FAR* ) {return E_NOTIMPL;}
// Other Methods
void AX :: Init(char* cls)
{
wchar_t x[1000] = {0};
MultiByteToWideChar(CP_ACP,0,cls,-1,x,1000);
CLSIDFromString(x,&clsid);
iid = (IID*)&IID_IOleObject;
OleObject = 0;
Storage = 0;
View = 0;
Data = 0;
Unk = 0;
Pao = 0;
AdviseToken = 0;
memset(DAdviseToken,0,sizeof(DAdviseToken));
Site.ax = this;
}
AX :: AX(char* cls)
{
Init(cls);
}
void AX :: Clean()
{
if (Site.InPlace == true)
{
Site.InPlace = false;
IOleInPlaceObject* iib = 0;
if (OleObject)
OleObject->QueryInterface(IID_IOleInPlaceObject,(void**)&iib);
if (iib)
{
iib->UIDeactivate();
iib->InPlaceDeactivate();
iib->Release();
}
}
if (AdviseToken && OleObject)
{
OleObject->Unadvise(AdviseToken);
AdviseToken = 0;
}
if (Data)
{
for(int i = 0 ; i < 100 ; i++)
if (DAdviseToken[i])
Data->DUnadvise(DAdviseToken[i]);
memset(DAdviseToken,0,sizeof(DAdviseToken));
}
if (Pao) Pao->Release();
if (Unk) Unk->Release();
if (Data) Data->Release();
if (View) View->Release();
if (Storage) Storage->Release();
if (OleObject) OleObject->Release();
Unk = 0;
Data = 0;
View = 0;
Storage = 0;
OleObject = 0;
}
AX :: ~AX()
{
Clean();
}
CLSID AX :: GetCLSID()
{
return clsid;
}
HRESULT _stdcall AXClientSite :: InsertMenus(HMENU h,LPOLEMENUGROUPWIDTHS x)
{
/* AX * t = (AX*)ax;
if (t->AddMenu)
{
x->width[0] = 0;
x->width[2] = 0;
x->width[4] = 0;
//InsertMenu(h,0,MF_BYPOSITION | MF_POPUP,(int)Menu,"test");
return S_OK;
}
*/
return E_NOTIMPL;
}
HRESULT _stdcall AXClientSite :: SetMenu(HMENU h,HOLEMENU hO,HWND hw)
{
AX * t = (AX*)ax;
/* if (t->AddMenu)
{
if (!h && !hO)
{
//::SetMenu(Window,Menu);
//DrawMenuBar(Window);
::SetMenu(Parent,Menu);
DrawMenuBar(Parent);
return S_OK;
}
//::SetMenu(Window,h);
//DrawMenuBar(Window);
//HMENU hm = GetMenu(Parent);
//AppendMenu(hm,MF_POPUP | MF_MENUBREAK,(int)h,0);
//::SetMenu(Parent,hm);
::SetMenu(Parent,h);
DrawMenuBar(Parent);
//hOleWindow = hw;
//OleSetMenuDescriptor(hO,Window,hw,0,0);
OleSetMenuDescriptor(hO,Parent,hw,0,0);
return S_OK;
}
*/
return E_NOTIMPL;
}
HRESULT _stdcall AXClientSite :: RemoveMenus(HMENU h)
{
AX * t = (AX*)ax;
if (t->AddMenu)
{
if (!h)
return S_OK;
int c = GetMenuItemCount(h);
for (int i = c ; i >= 0 ; i--)
{
HMENU hh = GetSubMenu(h,i);
if (hh == Menu)
RemoveMenu(h,i,MF_BYPOSITION);
}
if (h == Menu)
DestroyMenu(h);
//DrawMenuBar(Window);
DrawMenuBar(Parent);
return S_OK;
}
return E_NOTIMPL;
}
HRESULT _stdcall AXClientSite :: Invoke(
DISPID dispIdMember,
REFIID riid,
LCID lcid,
WORD wFlags,
DISPPARAMS FAR* pDispParams,
VARIANT FAR* pVarResult,
EXCEPINFO FAR* pExcepInfo,
unsigned int FAR* puArgErr)
{
return E_NOTIMPL;
}
void _stdcall AXClientSite :: OnDataChange(FORMATETC *pFormatEtc,STGMEDIUM *pStgmed)
{
// Notify our app that a change is being requested
return;
}
// Window Procedure for AX control
LRESULT CALLBACK AXWndProc(HWND hh,UINT mm,WPARAM ww,LPARAM ll)
{
if (mm == WM_CREATE)
{
char tit[1000] = {0};
HRESULT hr;
GetWindowTextA(hh,tit,1000);
AX* ax;
ax = new AX(tit);
SetWindowLong(hh,GWL_USERDATA,(LONG)ax);
ax->Site.Window = hh;
ax->Site.Parent = GetParent(hh);
hr = StgCreateDocfile(0,STGM_READWRITE | STGM_SHARE_EXCLUSIVE | STGM_DIRECT | STGM_CREATE,0,&ax->Storage);
ax->Site.Window = hh;
REFIID rid = *ax->iid;
hr = OleCreate(ax->GetCLSID(),rid,OLERENDER_DRAW,0,&ax->Site,ax->Storage,(void**)&ax->OleObject);
if (!ax->OleObject)
{
delete ax;
SetWindowLong(hh,GWL_USERDATA,0);
return -1;
}
hr = OleSetContainedObject(ax->OleObject, TRUE);
hr = ax->OleObject->Advise(&ax->Site,&ax->AdviseToken);
hr = ax->OleObject->QueryInterface(IID_IViewObject,(void**)&ax->View);
hr = ax->OleObject->QueryInterface(IID_IDataObject,(void**)&ax->Data);
if (ax->View)
hr = ax->View->SetAdvise(DVASPECT_CONTENT,0,&ax->Site);
return 0;
}
if (mm == WM_DESTROY)
{
AX* ax = (AX*)GetWindowLong(hh,GWL_USERDATA);
if (!ax)
return 0;
ax->Clean();
return true;
}
if (mm == AX_SETDATAADVISE)
{
AX* ax = (AX*)GetWindowLong(hh,GWL_USERDATA);
if (!ax)
return 0;
// 1.Enum available FORMATETC structures
// 2.Set Data Advise specified to index ww
if (!ax->Data)
return 0;
IEnumFORMATETC* ief = 0;
int i = 0;
FORMATETC fe;
ax->Data->EnumFormatEtc((LPARAM)ll,&ief);
if (!ief)
return 0;
for(;;)
{
HRESULT hr = ief->Next(1,&fe,0);
if (hr != S_OK)
break;
if (ww == i)
break;
i++;
}
ief->Release();
if (ww == -1)
return i;
if (ax->Data)
ax->Data->DAdvise(&fe,0,&ax->Site,&ax->DAdviseToken[ww]);
return true;
}
if (mm == AX_GETAXINTERFACE)
{
AX* ax = (AX*)GetWindowLong(hh,GWL_USERDATA);
return (LONG)ax;
}
if (mm == AX_QUERYINTERFACE)
{
char* p = (char*)ww;
AX* ax = (AX*)GetWindowLong(hh,GWL_USERDATA);
if (!ax)
return 0;
return ax->OleObject->QueryInterface((REFIID)*p,(void**)ll);
}
if (mm == WM_LBUTTONDBLCLK)
{
PostMessage(hh,AX_INPLACE,1,0);
return 0;
}
if (mm == AX_INPLACE)
{
AX* ax = (AX*)GetWindowLong(hh,GWL_USERDATA);
if (!ax)
return 0;
if (!ax->OleObject)
return 0;
RECT rect;
HRESULT hr;
::GetClientRect(hh,&rect);
if (ax->Site.InPlace == false && ww == 1) // Activate In Place
{
ax->Site.InPlace = true;
ax->Site.ExternalPlace = ll;
hr = ax->OleObject->DoVerb(OLEIVERB_INPLACEACTIVATE,0,&ax->Site,0,hh,&rect);
InvalidateRect(hh,0,true);
return 1;
}
if (ax->Site.InPlace == true && ww == 0) // Deactivate
{
ax->Site.InPlace = false;
IOleInPlaceObject* iib;
ax->OleObject->QueryInterface(IID_IOleInPlaceObject,(void**)&iib);
if (iib)
{
iib->UIDeactivate();
iib->InPlaceDeactivate();
iib->Release();
InvalidateRect(hh,0,true);
return 1;
}
}
return 0;
}
if (mm == WM_SIZE)
{
AX* ax = (AX*)GetWindowLong(hh,GWL_USERDATA);
if (!ax)
return 0;
if (!ax->OleObject)
return 0;
DefWindowProc(hh,mm,ww,ll);
if (ax->Site.InPlace == true)
{
SendMessage(hh,AX_INPLACE,0,0);
InvalidateRect(hh,0,true);
SendMessage(hh,AX_INPLACE,1,0);
}
IOleInPlaceObject* pl;
ax->OleObject->QueryInterface(IID_IOleInPlaceObject,(void**)&pl);
if (!pl)
return 0;
RECT r;
GetClientRect(ax->Site.Window,&r);
pl->SetObjectRects(&r,&r);
pl->Release();
return 0;
}
return DefWindowProc(hh,mm,ww,ll);
}
// Registration function
ATOM AXRegister()
{
WNDCLASSEXA wC = {0};
wC.cbSize = sizeof(wC);
wC.style = CS_GLOBALCLASS | CS_DBLCLKS;
wC.lpfnWndProc = AXWndProc;
wC.cbWndExtra = 4;
wC.hInstance = GetModuleHandle(0);
wC.lpszClassName = "AX";
return RegisterClassExA(&wC);
}

142
ax.h Normal file
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// AX.H
// messages
#define AX_QUERYINTERFACE (WM_USER + 1)
#define AX_INPLACE (WM_USER + 2)
#define AX_GETAXINTERFACE (WM_USER + 3)
#define AX_CONNECTOBJECT (WM_USER + 4)
#define AX_DISCONNECTOBJECT (WM_USER + 5)
#define AX_SETDATAADVISE (WM_USER + 6)
#define AX_DOVERB (WM_USER + 7)
// Registration function
ATOM AXRegister();
// Class AXClientSide
class AXClientSite :
public IOleClientSite,
public IDispatch,
public IAdviseSink,
public IOleInPlaceSite,
public IOleInPlaceFrame
{
protected:
int refNum;
public:
HWND Window;
HWND Parent;
HMENU Menu;
bool InPlace;
bool ExternalPlace;
bool CalledCanInPlace;
class AX* ax;
// MyClientSite Methods
AXClientSite();
virtual ~AXClientSite();
STDMETHODIMP_(void) OnDataChange2(FORMATETC*);
// IUnknown methods
STDMETHODIMP QueryInterface(REFIID iid,void**ppvObject);
STDMETHODIMP_(ULONG) AddRef();
STDMETHODIMP_(ULONG) Release();
// IOleClientSite methods
STDMETHODIMP SaveObject();
STDMETHODIMP GetMoniker(DWORD dwA,DWORD dwW,IMoniker**pm);
STDMETHODIMP GetContainer(IOleContainer**pc);
STDMETHODIMP ShowObject();
STDMETHODIMP OnShowWindow(BOOL f);
STDMETHODIMP RequestNewObjectLayout();
// IAdviseSink methods
STDMETHODIMP_(void) OnDataChange(FORMATETC *pFormatEtc,STGMEDIUM *pStgmed);
STDMETHODIMP_(void) OnViewChange(DWORD dwAspect,LONG lIndex);
STDMETHODIMP_(void) OnRename(IMoniker * pmk);
STDMETHODIMP_(void) OnSave();
STDMETHODIMP_(void) OnClose();
// IOleInPlaceSite methods
STDMETHODIMP GetWindow(HWND *p);
STDMETHODIMP ContextSensitiveHelp(BOOL);
STDMETHODIMP CanInPlaceActivate();
STDMETHODIMP OnInPlaceActivate();
STDMETHODIMP OnUIActivate();
STDMETHODIMP GetWindowContext(IOleInPlaceFrame** ppFrame,IOleInPlaceUIWindow **ppDoc,LPRECT r1,LPRECT r2,LPOLEINPLACEFRAMEINFO o);
STDMETHODIMP Scroll(SIZE s);
STDMETHODIMP OnUIDeactivate(int);
STDMETHODIMP OnInPlaceDeactivate();
STDMETHODIMP DiscardUndoState();
STDMETHODIMP DeactivateAndUndo();
STDMETHODIMP OnPosRectChange(LPCRECT);
// IOleInPlaceFrame methods
STDMETHODIMP GetBorder(LPRECT l);
STDMETHODIMP RequestBorderSpace(LPCBORDERWIDTHS);
STDMETHODIMP SetBorderSpace(LPCBORDERWIDTHS w);
STDMETHODIMP SetActiveObject(IOleInPlaceActiveObject*pV,LPCOLESTR s);
STDMETHODIMP InsertMenus(HMENU h,LPOLEMENUGROUPWIDTHS x);
STDMETHODIMP SetMenu(HMENU h,HOLEMENU hO,HWND hw);
STDMETHODIMP RemoveMenus(HMENU h);
STDMETHODIMP SetStatusText(LPCOLESTR t);
STDMETHODIMP EnableModeless(BOOL f);
STDMETHODIMP TranslateAccelerator(LPMSG,WORD);
// IDispatch Methods
HRESULT _stdcall GetTypeInfoCount(unsigned int * pctinfo);
HRESULT _stdcall GetTypeInfo(unsigned int iTInfo,LCID lcid,ITypeInfo FAR* FAR* ppTInfo);
HRESULT _stdcall GetIDsOfNames(REFIID riid,OLECHAR FAR* FAR*,unsigned int cNames,LCID lcid,DISPID FAR* );
HRESULT _stdcall Invoke(DISPID dispIdMember,REFIID riid,LCID lcid,WORD wFlags,DISPPARAMS FAR* pDispParams,VARIANT FAR* pVarResult,EXCEPINFO FAR* pExcepInfo,unsigned int FAR* puArgErr);
// IOleControlSite Methods
};
// Class AX
class AX
{
public:
AX(char* clsid);
CLSID GetCLSID();
~AX();
void Init(char* clsid);
void Clean();
AXClientSite Site;
IID* iid;
IOleObject* OleObject;
IStorage* Storage;
IViewObject* View;
IDataObject* Data;
IUnknown* Unk;
IOleInPlaceActiveObject* Pao;
//AX_CONNECTSTRUCT* tcs;
bool AddMenu;
DWORD AdviseToken;
DWORD DAdviseToken[100];
private:
CLSID clsid;
};

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