Made camera faster on shift
This commit is contained in:
13
main.cpp
13
main.cpp
@@ -27,7 +27,7 @@ static GFontRef fntlighttrek = NULL;
|
||||
static bool democ = true;
|
||||
static std::string message = "";
|
||||
static G3D::RealTime messageTime = 0;
|
||||
static int FPSVal[7] = {10, 20, 30, 60, 120, 240, INT_MAX};
|
||||
static int FPSVal[8] = {10, 20, 30, 60, 120, 240, INT_MAX,1};
|
||||
static int index = 2;
|
||||
static float TIMERVAL = 60.0F;
|
||||
static int SCOREVAL = 0;
|
||||
@@ -260,6 +260,17 @@ void Demo::onUserInput(UserInput* ui) {
|
||||
{
|
||||
app->debugController.setActive(false);
|
||||
}
|
||||
|
||||
|
||||
if(ui->keyPressed(SDLK_LSHIFT))
|
||||
{
|
||||
app->debugController.setMoveRate(20);
|
||||
}
|
||||
else if(ui->keyReleased(SDLK_LSHIFT))
|
||||
{
|
||||
app->debugController.setMoveRate(10);
|
||||
}
|
||||
|
||||
if(ui->keyDown(SDLK_LCTRL))
|
||||
{
|
||||
if(ui->keyPressed('d'))
|
||||
|
||||
Reference in New Issue
Block a user