1 Commits

Author SHA1 Message Date
andreja6
ae174c1fdc Test 2019-11-07 21:13:03 -08:00
183 changed files with 1995 additions and 1035272 deletions

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@@ -1,25 +0,0 @@
name: Sync Back to Develop
on:
push:
branches:
- master
jobs:
sync-branches:
runs-on: ubuntu-latest
name: Syncing branches
steps:
- name: Checkout
uses: actions/checkout@v2
- name: Set up Node
uses: actions/setup-node@v1
with:
node-version: 12
- name: Opening pull request
id: pull
uses: tretuna/sync-branches@1.2.0
with:
GITHUB_TOKEN: ${{secrets.GITHUB_TOKEN}}
FROM_BRANCH: 'master'
TO_BRANCH: 'develop'

11
.gitignore vendored
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@@ -36,13 +36,12 @@
*.user
*.pdb
*.idb
*.manifest
*.htm
*.res
*.ilk
*.dep
# ResEditor files
*.aps
/Debug
/Release
stdout.txt
@@ -53,8 +52,6 @@ G3DTest.suo
G3DTest.suo
stderr.txt
desktop.ini
main.cpp
*.db
#Redist
!Installer/Redist/*
UpgradeLog.htm
G3DTest.sln

View File

@@ -1,14 +1,12 @@
#include <G3DAll.h>
#include <initguid.h>
#include <iomanip>
#include "Instance.h"
#include "resource.h"
#include "DataModelV2/Instance.h"
#include "DataModelV2/PartInstance.h"
#include "DataModelV2/TextButtonInstance.h"
#include "DataModelV2/ImageButtonInstance.h"
#include "DataModelV2/DataModelInstance.h"
#include "DataModelV2/GuiRootInstance.h"
#include "XplicitNgine/XplicitNgine.h"
#include "PartInstance.h"
#include "TextButtonInstance.h"
#include "ImageButtonInstance.h"
#include "DataModelInstance.h"
#include "CameraController.h"
#include "AudioPlayer.h"
#include "Globals.h"
@@ -22,21 +20,24 @@
#include <string>
#include "ax.h"
#include <cguid.h>
#include "IEBrowser.h"
#include "PropertyWindow.h"
#include <commctrl.h>
#include "StringFunctions.h"
#include "GuiRoot.h"
#include "Listener/GUDButtonListener.h"
#include "Listener/ModeSelectionListener.h"
#include "Listener/DeleteListener.h"
#include "Listener/CameraButtonListener.h"
#include "Listener/RotateButtonListener.h"
#include "Faces.h"
#define LEGACY_LOAD_G3DFUN_LEVEL
//Ray testRay;
//static int cursorid = 0;
//static int cursorOvrid = 0;
//static int currentcursorid = 0;
#include "GUDButtonListener.h"
#include "ModeSelectionListener.h"
#include "DeleteListener.h"
#include "CameraButtonListener.h"
#include "RotateButtonListener.h"
Ray testRay;
static int cursorid = 0;
static int cursorOvrid = 0;
static int currentcursorid = 0;
static G3D::TextureRef cursor = NULL;
static G3D::TextureRef cursorOvr = NULL;
static bool mouseMovedBeginMotion = false;
static POINT oldGlobalMouse;
Vector2 oldMouse = Vector2(0,0);
@@ -70,7 +71,7 @@ void Application::setFocus(bool focus)
Application::Application(HWND parentWindow) : _propWindow(NULL) { //: GApp(settings,window) {
std::string tempPath = ((std::string)getenv("temp")) + "/"+g_appName;
std::string tempPath = ((std::string)getenv("temp")) + "/"+g_PlaceholderName;
CreateDirectory(tempPath.c_str(), NULL);
_hWndMain = parentWindow;
@@ -113,7 +114,7 @@ Application::Application(HWND parentWindow) : _propWindow(NULL) { //: GApp(setti
Win32Window* window = Win32Window::create(_settings.window,_hwndRenderer);
ShowWindow(_hwndRenderer, SW_SHOW);
ShowWindow(_hWndMain, SW_SHOW);
quit=false;
rightButtonHolding=false;
mouseOnScreen=false;
@@ -134,160 +135,131 @@ Application::Application(HWND parentWindow) : _propWindow(NULL) { //: GApp(setti
SetWindowLongPtr(_hWndMain,GWL_USERDATA,(LONG)this);
SetWindowLongPtr(_hwndRenderer,GWL_USERDATA,(LONG)this);
_propWindow = new PropertyWindow(0, 0, 200, 640, hThisInstance);
webBrowser = new IEBrowser(_hwndToolbox);
SetProp(_hwndToolbox,"Browser",(HANDLE)webBrowser);
//navigateToolbox("http://androdome.com/res/ClientToolbox.php");
navigateToolbox(GetFileInPath("/content/page/surface.html"));
//navigateToolbox(GetFileInPath("/content/page/controller.html"));
IEBrowser* webBrowser = new IEBrowser(_hwndToolbox);
webBrowser->navigateSyncURL(L"http://androdome.com/g3d/toolbox/");
}
bool Application::viewportHasFocus()
{
return GetActiveWindow() == this->_hWndMain;
}
void Application::navigateToolbox(std::string path)
{
int len = path.size() + 1;
wchar_t * nstr = new wchar_t[len];
MultiByteToWideChar(0, 0, path.c_str(), len, nstr, len);
webBrowser->navigateSyncURL(nstr);
delete[] nstr;
}
void Application::deleteInstance()
{
if(_dataModel->getSelectionService()->getSelection().size() > 0)
if(g_selectedInstances.size() > 0)
{
std::vector<Instance *> selection = _dataModel->getSelectionService()->getSelection();
std::vector<Instance *> toDelete;
for(size_t i = 0; i < selection.size(); i++) {
if(selection[i]->canDelete) {
toDelete.push_back(selection[i]);
}
}
if(toDelete.size() > 0)
size_t undeletable = 0;
while(g_selectedInstances.size() > undeletable)
{
AudioPlayer::playSound(GetFileInPath("/content/sounds/pageturn.wav"));
for(size_t i = 0; i < toDelete.size(); i++) {
Instance* selectedInstance = toDelete[i];
_dataModel->getSelectionService()->removeSelected(selectedInstance);
selectedInstance->setParent(NULL);
if(g_selectedInstances.at(0)->canDelete)
{
AudioPlayer::playSound(GetFileInPath("/content/sounds/pageturn.wav"));
Instance* selectedInstance = g_selectedInstances.at(0);
if(selectedInstance->getParent() != NULL)
selectedInstance->getParent()->removeChild(selectedInstance);
delete selectedInstance;
selectedInstance = NULL;
g_selectedInstances.erase(g_selectedInstances.begin());
}
else
{
undeletable++;
}
}
}
if(_dataModel->getSelectionService()->getSelection().size() == 0)
_dataModel->getSelectionService()->addSelected(_dataModel);
if(g_selectedInstances.size() == 0)
g_usableApp->_propWindow->ClearProperties();
}
void Application::onInit() {
tool = new Tool();
// Called before Application::run() beings
cameraController.setFrame(Vector3(0,2,10));
_dataModel = new DataModelInstance();
_dataModel->setParent(NULL);
_dataModel->setName("undefined");
_dataModel->name = "undefined";
_dataModel->font = g_fntdominant;
g_dataModel = _dataModel;
//initGUI();
#ifdef LEGACY_LOAD_G3DFUN_LEVEL
// Anchored this baseplate for XplicitNgine tests
PartInstance* test = makePart();
test->setParent(_dataModel->getWorkspace());
test->color = Color3(0.2F,0.3F,1);
test->setSize(Vector3(24,1,24));
test->setPosition(Vector3(0,0,0));
test->setCFrame(test->getCFrame() * Matrix3::fromEulerAnglesXYZ(0,toRadians(0),toRadians(0)));
test->setSurface(TOP, Enum::SurfaceType::Bumps);
test->setAnchored(true);
test = makePart();
test->setParent(_dataModel->getWorkspace());
test->color = Color3(.5F,1,.5F);
test->setSize(Vector3(4,1,2));
test->setPosition(Vector3(-10,1,0));
test->setSurface(TOP, Enum::SurfaceType::Bumps);
test = makePart();
test->setParent(_dataModel->getWorkspace());
test->color = Color3(.5F,1,.5F);
test->setSize(Vector3(4,1,2));
test->setPosition(Vector3(10,1,0));
test->setSurface(TOP, Enum::SurfaceType::Bumps);
test = makePart();
test->setParent(_dataModel->getWorkspace());
test->color = Color3::gray();
test->setSize(Vector3(4,1,2));
test->setPosition(Vector3(7,2,0));
test->setSurface(TOP, Enum::SurfaceType::Bumps);
test = makePart();
test->setParent(_dataModel->getWorkspace());
test->color = Color3::gray();
test->setSize(Vector3(4,1,2));
test->setPosition(Vector3(-7,2,0));
test->setSurface(TOP, Enum::SurfaceType::Bumps);
test = makePart();
test->setParent(_dataModel->getWorkspace());
test->color = Color3::gray();
test->setSize(Vector3(4,1,2));
test->setPosition(Vector3(4,3,0));
test->setSurface(TOP, Enum::SurfaceType::Bumps);
test = makePart();
test->setParent(_dataModel->getWorkspace());
test->color = Color3::gray();
test->setSize(Vector3(4,1,2));
test->setPosition(Vector3(-5,3,0));
test->setSurface(TOP, Enum::SurfaceType::Bumps);
test = makePart();
test->setParent(_dataModel->getWorkspace());
test->color = Color3::gray();
test->setSize(Vector3(4,1,2));
test->setPosition(Vector3(1,4,0));
test->setSurface(TOP, Enum::SurfaceType::Bumps);
test = makePart();
test->setParent(_dataModel->getWorkspace());
test->color = Color3::gray();
test->setSize(Vector3(4,1,2));
test->setPosition(Vector3(-3,4,0));
test->setSurface(TOP, Enum::SurfaceType::Bumps);
test = makePart();
test->setParent(_dataModel->getWorkspace());
test->color = Color3::gray();
test->setSize(Vector3(4,1,2));
test->setPosition(Vector3(-2,5,0));
test->setSurface(TOP, Enum::SurfaceType::Bumps);
test = makePart();
test->setParent(_dataModel->getWorkspace());
test->color = Color3::gray();
test->setSize(Vector3(4,1,2));
test->setPosition(Vector3(0,6,0));
test->setSurface(TOP, Enum::SurfaceType::Bumps);
test = makePart();
test->setParent(_dataModel->getWorkspace());
test->color = Color3::gray();
test->setSize(Vector3(4,1,2));
test->setPosition(Vector3(2,7,0));
test->setSurface(TOP, Enum::SurfaceType::Bumps);
#else
_dataModel->debugGetOpen();
#endif
_dataModel->getSelectionService()->clearSelection();
_dataModel->getSelectionService()->addSelected(_dataModel);
@@ -300,15 +272,28 @@ void Application::onInit() {
}
void Application::onCleanup() {
clearInstances();
sky->~Sky();
}
void Application::onLogic() {
// Add non-simulation game logic and AI code here
}
void Application::onNetwork() {
// Poll net messages here
}
@@ -319,42 +304,14 @@ void Application::onNetwork() {
// return pow(pow((double)vector1.x - (double)vector2.x, 2) + pow((double)vector1.y - (double)vector2.y, 2) + pow((double)vector1.z - (double)vector2.z, 2), 0.5);
//}
std::vector<Instance*> Application::getSelection()
{
return g_selectedInstances;
}
void Application::onSimulation(RealTime rdt, SimTime sdt, SimTime idt) {
if(_dataModel->isRunning())
{
LevelInstance* Level = _dataModel->getLevel();
Level->Step(sdt);
// XplicitNgine Start
std::vector<PartInstance *> toDelete;
for(size_t i = 0; i < _dataModel->getWorkspace()->partObjects.size(); i++)
{
PartInstance* partInstance = _dataModel->getWorkspace()->partObjects[i];
if(partInstance->getPosition().y < -255)
{
toDelete.push_back(partInstance);
}
else
_dataModel->getEngine()->createBody(partInstance);
}
while(toDelete.size() > 0)
{
PartInstance * p = toDelete.back();
toDelete.pop_back();
if(g_dataModel->getSelectionService()->isSelected(p))
g_dataModel->getSelectionService()->removeSelected(p);
p->setParent(NULL);
delete p;
}
for(int i = 0; i < 4; i++)
{
_dataModel->getEngine()->step(0.03F);
}
onLogic();
}
_dataModel->getGuiRoot()->update();
if(_dataModel->name != _title)
@@ -369,53 +326,124 @@ void Application::onSimulation(RealTime rdt, SimTime sdt, SimTime idt) {
}
void Application::onUserInput(UserInput* ui) {
if(mouseMoveState)
{
mouseMoveState = false;
tool->onMouseMoved(mouse);
}
/*double getOSVersion() {
OSVERSIONINFO osvi;
ZeroMemory(&osvi, sizeof(OSVERSIONINFO));
osvi.dwOSVersionInfoSize = sizeof(OSVERSIONINFO);
GetVersionEx(&osvi);
std::string version = Convert(osvi.dwMajorVersion) + "." + Convert(osvi.dwMinorVersion);
return ::atof(version.c_str());
}*/
/*
bool IsHolding(int button)
{
return (GetKeyState(button) >> 1)>0;
}
*/
void Application::onUserInput(UserInput* ui) {
/*
if(GetHoldKeyState(VK_LCONTROL))
{
if(GetHoldKeyState('D'))
{
_messageTime = System::time();
if(debugMode())
_message = "Debug Mode Disabled";
else
_message = "Debug Mode Enabled";
setDebugMode(!debugMode());
}
}
*/
if(GetHoldKeyState(VK_F8))
{
_dataModel->getGuiRoot()->setDebugMessage("FOV Set to 10", System::time());
}
//}
mouse.setMouseDown((GetKeyState(VK_LBUTTON) & 0x100) != 0);
//_dataModel->mousex = ui->getMouseX();
//_dataModel->mousey = ui->getMouseY();
_dataModel->mouseButton1Down = (GetKeyState(VK_LBUTTON) & 0x100) != 0;
// Camera KB Handling
if (GetKPBool(VK_OEM_COMMA)) //Left
g_usableApp->cameraController.panLeft();
else if (GetKPBool(VK_OEM_PERIOD)) // Right
g_usableApp->cameraController.panRight();
else if (GetKPBool(0x49)) // Zoom In (I)
g_usableApp->cameraController.Zoom(1);
else if (GetKPBool(0x4F)) // Zoom Out (O)
g_usableApp->cameraController.Zoom(-1);
if (GetHoldKeyState(VK_LBUTTON)) {
if (_dragging) {
PartInstance* part = NULL;
if(g_selectedInstances.size() > 0)
part = (PartInstance*) g_selectedInstances.at(0);
Ray dragRay = cameraController.getCamera()->worldRay(_dataModel->mousex, _dataModel->mousey, renderDevice->getViewport());
std::vector<Instance*> instances = _dataModel->getWorkspace()->getAllChildren();
for(size_t i = 0; i < instances.size(); i++)
{
if(PartInstance* moveTo = dynamic_cast<PartInstance*>(instances.at(i)))
{
float __time = testRay.intersectionTime(moveTo->getBox());
float __nearest=std::numeric_limits<float>::infinity();
if (__time != inf())
{
if (__nearest>__time)
{
// BROKEN
//Vector3 closest = (dragRay.closestPoint(moveTo->getPosition()) * 2);
//part->setPosition(closest);
//part->setPosition(Vector3(floor(closest.x),part->getPosition().y,floor(closest.z)));
}
}
}
}
Sleep(10);
}
}
// Camera KB Handling {
if (GetKPBool(VK_OEM_COMMA)) //Left
g_usableApp->cameraController.panLeft();
else if (GetKPBool(VK_OEM_PERIOD)) // Right
g_usableApp->cameraController.panRight();
else if (GetKPBool(0x49)) // Zoom In (I)
g_usableApp->cameraController.Zoom(1);
else if (GetKPBool(0x4F)) // Zoom Out (O)
g_usableApp->cameraController.Zoom(-1);
// }
//readMouseGUIInput();
// Add other key handling here
}
void Application::changeTool(Tool * newTool)
void Application::makeFlag(Vector3 &vec, RenderDevice* &rd)
{
tool->onDeselect(mouse);
delete tool;
if(newTool != NULL)
tool = newTool;
else
tool = new Tool(); //Nulltool
tool->onSelect(mouse);
Vector3 up = Vector3(vec.x, vec.y+3, vec.z);
rd->setColor(Color3::blue());
rd->beforePrimitive();
glBegin(GL_LINES);
glVertex3f(vec.x, vec.y, vec.z);
glVertex3f(up.x, up.y, up.z);
glEnd();
glBegin( GL_TRIANGLES );
glVertex3f(up.x, up.y-1, up.z);
glVertex3f(up.x, up.y-0.5, up.z-1);
glVertex3f(up.x, up.y, up.z);
glVertex3f(up.x, up.y, up.z);
glVertex3f(up.x, up.y-0.5, up.z-1);
glVertex3f(up.x, up.y-1, up.z);
glEnd();
rd->afterPrimitive();
rd->setColor(Color3::white());
//I know how i will approach this now
}
void Application::setMode(int mode)
{
_mode = mode;
}
void Application::unSetMode()
{
_mode = NULL;
}
int Application::getMode()
{
return _mode;
@@ -424,7 +452,7 @@ int Application::getMode()
void Application::drawOutline(Vector3 from, Vector3 to, RenderDevice* rd, LightingParameters lighting, Vector3 size, Vector3 pos, CoordinateFrame c)
{
rd->disableLighting();
Color3 outline = Color3::cyan();//Color3(0.098F,0.6F,1.0F);
float offsetSize = 0.05F;
//X
@@ -446,6 +474,8 @@ void Application::drawOutline(Vector3 from, Vector3 to, RenderDevice* rd, Lighti
if(_mode == ARROWS)
{
rd->setLight(0, NULL);
rd->setAmbientLightColor(Color3(1,1,1));
AABox box;
c.toWorldSpace(Box(from, to)).getBounds(box);
@@ -466,10 +496,14 @@ void Application::drawOutline(Vector3 from, Vector3 to, RenderDevice* rd, Lighti
rd->setAmbientLightColor(lighting.ambient);
rd->setLight(0, GLight::directional(lighting.lightDirection, lighting.lightColor));
}
else if(_mode == RESIZE)
{
Color3 sphereColor = outline;
rd->setLight(0, NULL);
rd->setAmbientLightColor(Color3(1,1,1));
Vector3 gamepoint = pos;
Vector3 camerapoint = rd->getCameraToWorldMatrix().translation;
float distance = pow(pow((double)gamepoint.x - (double)camerapoint.x, 2) + pow((double)gamepoint.y - (double)camerapoint.y, 2) + pow((double)gamepoint.z - (double)camerapoint.z, 2), 0.5);
@@ -479,23 +513,25 @@ void Application::drawOutline(Vector3 from, Vector3 to, RenderDevice* rd, Lighti
float multiplier = distance * 0.025F/2;
if(multiplier < 0.25F)
multiplier = 0.25F;
Vector3 position = pos + (c.lookVector()*((size.z)+1));
Vector3 position = pos + (c.lookVector()*((size.z/2)+1));
Draw::sphere(Sphere(position, multiplier), rd, sphereColor, Color4::clear());
position = pos - (c.lookVector()*((size.z)+1));
position = pos - (c.lookVector()*((size.z/2)+1));
Draw::sphere(Sphere(position, multiplier), rd, sphereColor, Color4::clear());
position = pos + (c.rightVector()*((size.x)+1));
position = pos + (c.rightVector()*((size.x/2)+1));
Draw::sphere(Sphere(position, multiplier), rd, sphereColor, Color4::clear());
position = pos - (c.rightVector()*((size.x)+1));
position = pos - (c.rightVector()*((size.x/2)+1));
Draw::sphere(Sphere(position, multiplier), rd, sphereColor, Color4::clear());
position = pos + (c.upVector()*((size.y)+1));
position = pos + (c.upVector()*((size.y/2)+1));
Draw::sphere(Sphere(position, multiplier), rd, sphereColor, Color4::clear());
position = pos - (c.upVector()*((size.y)+1));
position = pos - (c.upVector()*((size.y/2)+1));
Draw::sphere(Sphere(position, multiplier), rd, sphereColor, Color4::clear());
}
rd->setAmbientLightColor(lighting.ambient);
rd->setLight(0, GLight::directional(lighting.lightDirection, lighting.lightColor));
}
rd->enableLighting();
}
void Application::exitApplication()
@@ -505,8 +541,6 @@ void Application::exitApplication()
}
void Application::onGraphics(RenderDevice* rd) {
G3D::uint8 num = 0;
@@ -524,14 +558,14 @@ void Application::onGraphics(RenderDevice* rd) {
{
mouseOnScreen = false;
//ShowCursor(true);
//_window->setMouseVisible(true);
_window->setMouseVisible(true);
//rd->window()->setInputCaptureCount(0);
}
else
{
mouseOnScreen = true;
//SetCursor(NULL);
//_window->setMouseVisible(false);
_window->setMouseVisible(false);
//rd->window()->setInputCaptureCount(1);
}
@@ -544,8 +578,7 @@ void Application::onGraphics(RenderDevice* rd) {
ScreenToClient(_hWndMain, &mousepos);
}
LightingParameters lighting(G3D::toSeconds(2, 00, 00, PM));
lighting.ambient = Color3(0.6F,0.6F,0.6F);
LightingParameters lighting(G3D::toSeconds(11, 00, 00, AM));
renderDevice->setProjectionAndCameraMatrix(*cameraController.getCamera());
// Cyan background
@@ -562,52 +595,40 @@ void Application::onGraphics(RenderDevice* rd) {
renderDevice->setShadeMode(RenderDevice::SHADE_SMOOTH);
renderDevice->setAmbientLightColor(Color3(1,1,1));
renderDevice->setLight(0, GLight::directional(lighting.lightDirection, lighting.lightColor, true, true));
renderDevice->setLight(0, GLight::directional(lighting.lightDirection, lighting.lightColor));
renderDevice->setAmbientLightColor(lighting.ambient);
//renderDevice->setBlendFunc(RenderDevice::BLEND_ONE, RenderDevice::BLEND_ONE);
//renderDevice->setShininess(70);
//renderDevice->setSpecularCoefficient(Color3(0.1F, 0.1F, 0.1F));
//float lightAmbient[] = { 0.5F, 0.5F, 0.5F, 1.0F };
//float lightDiffuse[] = { 0.6F, 0.6F, 0.6F, 1.0F };
//float lightSpecular[] = { 0.8F, 0.8F, 0.8F, 1.0F };
//glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, lightAmbient);
//glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, lightDiffuse);
//glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, lightSpecular);
//glMateriali(GL_FRONT_AND_BACK, GL_SHININESS, 70);
rd->beforePrimitive();
CoordinateFrame forDraw = rd->getObjectToWorldMatrix();
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_COLOR_ARRAY);
glEnableClientState(GL_NORMAL_ARRAY);
//if(_dataModel->getWorkspace() != NULL)
_dataModel->getWorkspace()->render(rd);
//else throw std::exception("Workspace not found");
for (unsigned int i = 0; i < _dataModel->getWorkspace()->__pvVector.size(); i++)
{
_dataModel->getWorkspace()->__pvVector[i]->render(rd);
}
//_dataModel->getWorkspace()->render(rd);
glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_COLOR_ARRAY);
glDisableClientState(GL_NORMAL_ARRAY);
rd->setObjectToWorldMatrix(forDraw);
rd->afterPrimitive();
//Draw::box(G3D::Box(mouse.getPosition()-Vector3(2,0.5F,1),mouse.getPosition()+Vector3(2,0.5F,1)), rd, Color3::cyan(), Color4::clear());
for(size_t i = 0; i < _dataModel->getSelectionService()->getSelection().size(); i++)
if(g_selectedInstances.size() > 0)
{
if(PartInstance* part = dynamic_cast<PartInstance*>(g_dataModel->getSelectionService()->getSelection()[i]))
for(size_t i = 0; i < g_selectedInstances.size(); i++)
{
Vector3 size = part->getSize();
Vector3 pos = part->getPosition();
drawOutline(Vector3(0+size.x/2, 0+size.y/2, 0+size.z/2) ,Vector3(0-size.x/2,0-size.y/2,0-size.z/2), rd, lighting, Vector3(size.x/2, size.y/2, size.z/2), Vector3(pos.x, pos.y, pos.z), part->getCFrame());
}
if(PartInstance* part = dynamic_cast<PartInstance*>(g_selectedInstances.at(i)))
{
Vector3 size = part->getSize();
Vector3 pos = part->getPosition();
drawOutline(Vector3(0+size.x/2, 0+size.y/2, 0+size.z/2) ,Vector3(0-size.x/2,0-size.y/2,0-size.z/2), rd, lighting, Vector3(size.x/2, size.y/2, size.z/2), Vector3(pos.x, pos.y, pos.z), part->getCFrameRenderBased());
}
}
}
@@ -629,7 +650,7 @@ void Application::onGraphics(RenderDevice* rd) {
}
renderDevice->push2D();
_dataModel->getGuiRoot()->renderGUI(renderDevice, m_graphicsWatch.FPS());
/*rd->pushState();
rd->pushState();
rd->beforePrimitive();
if(Globals::showMouse && mouseOnScreen)
@@ -637,7 +658,7 @@ void Application::onGraphics(RenderDevice* rd) {
glEnable( GL_TEXTURE_2D );
glEnable(GL_BLEND);// you enable blending function
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
/*
std::vector<Instance*> instances = _dataModel->getWorkspace()->getAllChildren();
currentcursorid = cursorid;
for(size_t i = 0; i < instances.size(); i++)
@@ -654,8 +675,8 @@ void Application::onGraphics(RenderDevice* rd) {
}
}
*/
/*glBindTexture( GL_TEXTURE_2D, tool->getCursorId());
glBindTexture( GL_TEXTURE_2D, currentcursorid);
glBegin( GL_QUADS );
@@ -669,11 +690,11 @@ void Application::onGraphics(RenderDevice* rd) {
glVertex2f( mousepos.x-64, mousepos.y+64 );
glEnd();
glDisable( GL_TEXTURE_2D );*/
//}
glDisable( GL_TEXTURE_2D );
}
/*rd->afterPrimitive();
rd->popState();*/
rd->afterPrimitive();
rd->popState();
renderDevice->pop2D();
}
@@ -683,28 +704,85 @@ void Application::onKeyPressed(int key)
{
deleteInstance();
}
if ((GetHoldKeyState(VK_LCONTROL) || GetHoldKeyState(VK_RCONTROL)) && key=='O')
if (GetHoldKeyState(VK_RCONTROL))
{
if (key=='O')
{
_dataModel->getOpen();
}
}
tool->onKeyDown(key);
}
void Application::onKeyUp(int key)
{
tool->onKeyUp(key);
}
void Application::onMouseLeftPressed(HWND hwnd,int x,int y)
{
//Removed set focus
std::cout << "Click: " << x << "," << y << std::endl;
bool onGUI = _dataModel->getGuiRoot()->mouseInGUI(renderDevice, x, y);
if(!onGUI)
{
tool->onButton1MouseDown(mouse);
testRay = cameraController.getCamera()->worldRay(_dataModel->mousex, _dataModel->mousey, renderDevice->getViewport());
float nearest=std::numeric_limits<float>::infinity();
Vector3 camPos = cameraController.getCamera()->getCoordinateFrame().translation;
std::vector<Instance*> instances = _dataModel->getWorkspace()->getAllChildren();
bool objFound = false;
for(size_t i = 0; i < instances.size(); i++)
{
if(PartInstance* test = dynamic_cast<PartInstance*>(instances.at(i)))
{
float time = testRay.intersectionTime(test->getBox());
if (time != inf())
{
objFound = true;
if (nearest>time)
{
nearest=time;
bool found = false;
for(size_t i = 0; i < g_selectedInstances.size(); i++)
{
if(g_selectedInstances.at(i) == test)
{
found = true;
//ShowWindow(_propWindow->_hwndProp, SW_SHOW);
//SetActiveWindow(_propWindow->_hwndProp);
//SetForegroundWindow(_propWindow->_hwndProp);
break;
}
}
if(!found)
{
g_selectedInstances.clear();
g_selectedInstances.push_back(test);
}
selectInstance(test, _propWindow);
//_message = "Dragging = true.";
//_messageTime = System::time();
//_dragging = true;
}
}
}
}
if(!objFound)
selectInstance(_dataModel,_propWindow);
}
}
void Application::selectInstance(Instance* selectedInstance, PropertyWindow* propWindow)
{
g_selectedInstances.clear();
g_selectedInstances.push_back(selectedInstance);
propWindow->UpdateSelected(selectedInstance);
}
G3D::RenderDevice* Application::getRenderDevice()
{
return renderDevice;
@@ -712,28 +790,25 @@ G3D::RenderDevice* Application::getRenderDevice()
void Application::onMouseLeftUp(G3D::RenderDevice* renderDevice, int x, int y)
{
//std::cout << "Release: " << x << "," << y << std::endl;
_dataModel->getGuiRoot()->onMouseLeftUp(renderDevice, x, y);
_dragging = false;
tool->onButton1MouseUp(mouse);
//_message = "Dragging = false.";
//_messageTime = System::time();
}
void Application::onMouseRightPressed(int x,int y)
{
tool->onButton2MouseDown(mouse);
}
void Application::onMouseRightUp(int x,int y)
{
tool->onButton2MouseUp(mouse);
}
void Application::onMouseMoved(int x,int y)
{
oldMouse = Vector2(mouse.x, mouse.y);
mouse.oldx = mouse.x;
mouse.oldy = mouse.y;
mouse.x = x;
mouse.y = y;
//tool->onMouseMoved(mouse);
mouseMoveState = true;
oldMouse = _dataModel->getMousePos();
_dataModel->mousex = x;
_dataModel->mousey = y;
}
void Application::onMouseWheel(int x,int y,short delta)
@@ -743,7 +818,6 @@ void Application::onMouseWheel(int x,int y,short delta)
{
AudioPlayer::playSound(cameraSound);
}
tool->onMouseScroll(mouse);
}
void Application::run() {
@@ -767,16 +841,20 @@ void Application::run() {
UpdateWindow(_hWndMain);
// Load objects here=
cursor = Texture::fromFile(GetFileInPath("/content/images/ArrowCursor.png"));
cursorOvr = Texture::fromFile(GetFileInPath("/content/images/DragCursor.png"));
Globals::surface = Texture::fromFile(GetFileInPath("/content/images/surfacebr.png"));
Globals::surfaceId = Globals::surface->getOpenGLID();
cameraSound = GetFileInPath("/content/sounds/SWITCH3.wav");
clickSound = GetFileInPath("/content/sounds/switch.wav");
dingSound = GetFileInPath("/content/sounds/electronicpingshort.wav");
sky = Sky::create(NULL, ExePath() + "/content/sky/");
cursorid = cursor->openGLID();
currentcursorid = cursorid;
cursorOvrid = cursorOvr->openGLID();
RealTime now=0, lastTime=0;
double simTimeRate = 1.0f;
float fps=30.0f;
float fps=3000.0f;
RealTime desiredFrameDuration=1.0/fps;
onInit();
@@ -790,7 +868,7 @@ void Application::run() {
//renderDevice->setViewport(viewportRect);
//window()->setInputCaptureCount(1);
resizeWithParent(_hWndMain);
glEnable(GL_CULL_FACE);
while (!quit)
{
@@ -812,8 +890,6 @@ void Application::run() {
RealTime rdt = timeStep;
SimTime sdt = timeStep * rate;
SimTime idt = desiredFrameDuration * rate;
onSimulation(rdt,sdt,idt);
m_simulationWatch.tock();

View File

@@ -1,12 +1,9 @@
#pragma once
#include <G3DAll.h>
#include "PropertyWindow.h"
#include "DataModelV2/TextButtonInstance.h"
#include "DataModelV2/ImageButtonInstance.h"
#include "TextButtonInstance.h"
#include "ImageButtonInstance.h"
#include "CameraController.h"
#include "IEBrowser.h"
#include "Mouse.h"
#include "Tool/Tool.h"
//#include "GuiRoot.h"
class TextButtonInstance;
@@ -28,10 +25,11 @@ class Application { // : public GApp {
virtual void onUserInput(UserInput* ui);
virtual void onCleanup();
void clearInstances();
void navigateToolbox(std::string);
PartInstance* makePart();
void drawButtons(RenderDevice* rd);
void drawOutline(Vector3 from, Vector3 to, RenderDevice* rd, LightingParameters lighting, Vector3 size, Vector3 pos, CoordinateFrame c);
void makeFlag(Vector3 &vec, RenderDevice* &rd);
std::vector<Instance*> getSelection();
void deleteInstance();
void run();
void QuitApp();
@@ -47,7 +45,6 @@ class Application { // : public GApp {
void onMouseWheel(int x, int y, short delta);
void setFocus(bool isFocused);
int getMode();
void unSetMode();
CameraController cameraController;
UserInput* userInput;
PropertyWindow* _propWindow;
@@ -55,13 +52,7 @@ class Application { // : public GApp {
RenderDevice* getRenderDevice();
void selectInstance(Instance* selectedInstance,PropertyWindow* propWindow);
void setMode(int mode);
Tool * tool;
void changeTool(Tool *);
Mouse mouse;
bool viewportHasFocus();
private:
bool mouseMoveState;
RenderDevice* renderDevice;
//void initGUI();
HWND _hWndMain;
@@ -81,7 +72,6 @@ class Application { // : public GApp {
int _mode;
GAppSettings _settings;
double lightProjX, lightProjY, lightProjNear, lightProjFar;
IEBrowser* webBrowser;
protected:
Stopwatch m_graphicsWatch;
Stopwatch m_logicWatch;

Binary file not shown.

Before

Width:  |  Height:  |  Size: 108 KiB

View File

@@ -1,6 +1,5 @@
#include "DataModelV2/BaseButtonInstance.h"
#include "BaseButtonInstance.h"
#include "Globals.h"
#include "Application.h"
ButtonListener* listener = NULL;
@@ -14,18 +13,19 @@ BaseButtonInstance::BaseButtonInstance(void)
void BaseButtonInstance::render(RenderDevice* rd)
{
DataModelInstance* dataModel = g_dataModel;
Vector2 pos = Vector2(g_usableApp->mouse.x,g_usableApp->mouse.y);
drawObj(rd, pos, g_usableApp->mouse.isMouseDown());
Vector2 pos = Vector2(dataModel->mousex,dataModel->mousey);
drawObj(rd, pos, dataModel->mouseButton1Down);
Instance::render(rd);
}
BaseButtonInstance::~BaseButtonInstance(void)
{
delete listener;
}
void BaseButtonInstance::setButtonListener(ButtonListener& buttonListener)
void BaseButtonInstance::setButtonListener(ButtonListener* buttonListener)
{
listener = &buttonListener;
listener = buttonListener;
}
void BaseButtonInstance::drawObj(RenderDevice* rd, Vector2 mousePos, bool mouseDown){}
@@ -37,6 +37,7 @@ void BaseButtonInstance::onMouseClick()
if(listener != NULL)
{
listener->onButton1MouseClick(this);
}
}

View File

@@ -1,6 +1,6 @@
#pragma once
#include "Instance.h"
#include "Listener/ButtonListener.h"
#include "instance.h"
#include "ButtonListener.h"
class ButtonListener;
class Instance;
@@ -14,7 +14,7 @@ public:
virtual void drawObj(RenderDevice* rd, Vector2 mousePos, bool mouseDown);
virtual bool mouseInButton(float, float, RenderDevice* rd);
virtual void onMouseClick();
void setButtonListener(ButtonListener&);
void setButtonListener(ButtonListener*);
bool floatBottom;
bool floatRight;
bool floatCenter;

View File

@@ -1,8 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0">
<dependency>
<dependentAssembly>
<assemblyIdentity type="win32" name="Microsoft.Windows.Common-Controls" version="6.0.0.0" processorArchitecture="*" publicKeyToken="6595b64144ccf1df" language="*"/>
</dependentAssembly>
</dependency>
</assembly>

View File

@@ -1,955 +0,0 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="8.00"
Name="Blocks3D"
ProjectGUID="{6C4D6EEF-B1D1-456A-B850-92CAB17124BE}"
RootNamespace="Blocks3D"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Release|Win32"
OutputDirectory=".\Release"
IntermediateDirectory=".\Release"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC60.vsprops"
UseOfMFC="0"
UseOfATL="0"
ATLMinimizesCRunTimeLibraryUsage="false"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName=".\Release/Blocks3D.tlb"
HeaderFileName=""
/>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
InlineFunctionExpansion="2"
EnableIntrinsicFunctions="true"
FavorSizeOrSpeed="1"
OmitFramePointers="true"
WholeProgramOptimization="true"
AdditionalIncludeDirectories="&quot;.\src\include&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS"
StringPooling="true"
RuntimeLibrary="2"
EnableFunctionLevelLinking="true"
PrecompiledHeaderFile=".\Release/Blocks3D.pch"
AssemblerListingLocation=".\Release/"
ObjectFile=".\Release/"
ProgramDataBaseFileName=".\Release/"
WarningLevel="3"
SuppressStartupBanner="true"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="4105"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="Advapi32.lib Comctl32.lib Comdlg32.lib Shell32.lib ode.lib Ole32.lib"
OutputFile="./Blocks3D.exe"
LinkIncremental="1"
SuppressStartupBanner="true"
ProgramDatabaseFile=".\Release/Blocks3D.pdb"
SubSystem="2"
StackReserveSize="16777216"
OptimizeReferences="2"
EnableCOMDATFolding="2"
OptimizeForWindows98="2"
LinkTimeCodeGeneration="1"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
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<Tool
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<Tool
Name="VCXDCMakeTool"
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<Tool
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<Tool
Name="VCFxCopTool"
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<Tool
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<Tool
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<Tool
Name="VCPostBuildEventTool"
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<Configuration
Name="Debug|Win32"
OutputDirectory=".\Debug"
IntermediateDirectory=".\Debug"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC60.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
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ManagedExtensions="0"
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TypeLibraryName=".\Debug/Blocks3D.tlb"
HeaderFileName=""
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<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="&quot;C:\libraries\ode-0.5\include\drawstuff&quot;;.\src\include"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS"
MinimalRebuild="false"
BasicRuntimeChecks="0"
RuntimeLibrary="3"
EnableFunctionLevelLinking="false"
PrecompiledHeaderFile=".\Debug/Blocks3D.pch"
AssemblerListingLocation=".\Debug/"
ObjectFile=".\Debug/"
ProgramDataBaseFileName=".\Debug/"
WarningLevel="3"
SuppressStartupBanner="true"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
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<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="4105"
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<Tool
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<Tool
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AdditionalDependencies="Advapi32.lib UxTheme.lib Comctl32.lib Comdlg32.lib Shell32.lib Urlmon.lib ole32.lib oleaut32.lib uuid.lib oded.lib"
OutputFile="./Blocks3D-Debug.exe"
LinkIncremental="2"
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<References>
<AssemblyReference
RelativePath="System.dll"
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<AssemblyReference
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<AssemblyReference
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XMLDocumentationFileName="$(IntDir)\$(InputName)1.xdc"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)\$(InputName)1.obj"
XMLDocumentationFileName="$(IntDir)\$(InputName)1.xdc"
/>
</FileConfiguration>
</File>
<File
RelativePath=".\src\source\DataModelV2\ToggleImageButtonInstance.cpp"
>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)\$(InputName)1.obj"
XMLDocumentationFileName="$(IntDir)\$(InputName)1.xdc"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)\$(InputName)1.obj"
XMLDocumentationFileName="$(IntDir)\$(InputName)1.xdc"
/>
</FileConfiguration>
</File>
</Filter>
<Filter
Name="XplicitNgine"
>
<File
RelativePath=".\src\source\XplicitNgine\XplicitNgine.cpp"
>
</File>
</Filter>
</Filter>
<Filter
Name="Properties"
>
<File
RelativePath=".\src\source\Properties\BoolProperty.cpp"
>
</File>
<File
RelativePath=".\src\source\Properties\Property.cpp"
>
</File>
</Filter>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl"
>
<File
RelativePath=".\src\include\Application.h"
>
</File>
<File
RelativePath=".\src\include\AudioPlayer.h"
>
</File>
<File
RelativePath=".\src\include\ax.h"
>
</File>
<File
RelativePath=".\src\include\BrowserCallHandler.h"
>
</File>
<File
RelativePath=".\src\include\CameraController.h"
>
</File>
<File
RelativePath=".\src\include\Enum.h"
>
</File>
<File
RelativePath=".\src\include\ErrorFunctions.h"
>
</File>
<File
RelativePath=".\src\include\Faces.h"
>
</File>
<File
RelativePath=".\src\include\Globals.h"
>
</File>
<File
RelativePath=".\src\include\IEBrowser.h"
>
</File>
<File
RelativePath=".\src\include\IEDispatcher.h"
>
</File>
<File
RelativePath=".\src\include\Mouse.h"
>
</File>
<File
RelativePath=".\src\include\propertyGrid.h"
>
</File>
<File
RelativePath=".\src\include\PropertyWindow.h"
>
</File>
<File
RelativePath=".\src\include\Renderer.h"
>
</File>
<File
RelativePath=".\src\include\resource.h"
>
</File>
<File
RelativePath=".\src\include\StringFunctions.h"
>
</File>
<File
RelativePath=".\src\include\TextureHandler.h"
>
</File>
<File
RelativePath=".\src\include\ToolEnum.h"
>
</File>
<File
RelativePath=".\src\include\VS2005CompatShim.h"
>
</File>
<File
RelativePath=".\src\include\win32Defines.h"
>
</File>
<File
RelativePath=".\src\include\WindowFunctions.h"
>
</File>
<Filter
Name="RapidXML"
>
<File
RelativePath=".\src\include\rapidxml\rapidxml.hpp"
>
</File>
<File
RelativePath=".\src\include\rapidxml\rapidxml_iterators.hpp"
>
</File>
<File
RelativePath=".\src\include\rapidxml\rapidxml_print.hpp"
>
</File>
<File
RelativePath=".\src\include\rapidxml\rapidxml_utils.hpp"
>
</File>
</Filter>
<Filter
Name="Listener"
>
<File
RelativePath=".\src\include\Listener\ButtonListener.h"
>
</File>
<File
RelativePath=".\src\include\Listener\CameraButtonListener.h"
>
</File>
<File
RelativePath=".\src\include\Listener\DeleteListener.h"
>
</File>
<File
RelativePath=".\src\include\Listener\GUDButtonListener.h"
>
</File>
<File
RelativePath=".\src\include\Listener\MenuButtonListener.h"
>
</File>
<File
RelativePath=".\src\include\Listener\ModeSelectionListener.h"
>
</File>
<File
RelativePath=".\src\include\Listener\RotateButtonListener.h"
>
</File>
<File
RelativePath=".\src\include\Listener\ToolbarListener.h"
>
</File>
<File
RelativePath=".\src\include\DataModel\WorkspaceInstance.h"
>
</File>
</Filter>
<Filter
Name="Tool"
>
<File
RelativePath=".\src\include\Tool\ArrowTool.h"
>
</File>
<File
RelativePath=".\src\include\Tool\SurfaceTool.h"
>
</File>
<File
RelativePath=".\src\include\Tool\Tool.h"
>
</File>
</Filter>
<Filter
Name="DataModelV2"
>
<File
RelativePath=".\src\include\DataModelV2\DataModelInstance.h"
>
</File>
<File
RelativePath=".\src\include\DataModelV2\GroupInstance.h"
>
</File>
<File
RelativePath=".\src\include\DataModelV2\Instance.h"
>
</File>
<File
RelativePath=".\src\include\DataModelV2\LevelInstance.h"
>
</File>
<File
RelativePath=".\src\include\DataModelV2\PartInstance.h"
>
</File>
<File
RelativePath=".\src\include\DataModelV2\PVInstance.h"
>
</File>
<File
RelativePath=".\src\include\DataModelV2\SelectionService.h"
>
</File>
<File
RelativePath=".\src\include\DataModelV2\WorkspaceInstance.h"
>
</File>
<Filter
Name="Gui"
>
<File
RelativePath=".\src\include\DataModelV2\BaseButtonInstance.h"
>
</File>
<File
RelativePath=".\src\include\DataModelV2\BaseGuiInstance.h"
>
</File>
<File
RelativePath=".\src\include\DataModelV2\GuiRootInstance.h"
>
</File>
<File
RelativePath=".\src\include\DataModelV2\ImageButtonInstance.h"
>
</File>
<File
RelativePath=".\src\include\DataModelV2\TextButtonInstance.h"
>
</File>
<File
RelativePath=".\src\include\DataModelV2\ToggleImageButtonInstance.h"
>
</File>
</Filter>
<Filter
Name="XplicitNgine"
>
<File
RelativePath=".\src\include\XplicitNgine\XplicitNgine.h"
>
</File>
</Filter>
</Filter>
<Filter
Name="Properties"
>
<File
RelativePath=".\src\include\Properties\BoolProperty.h"
>
</File>
<File
RelativePath=".\src\include\Properties\Property.h"
>
</File>
</Filter>
</Filter>
<Filter
Name="Resource Files"
Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
>
<File
RelativePath=".\Blocks3D.exe.manifest"
>
</File>
<File
RelativePath=".\Dialogs.rc"
>
</File>
<File
RelativePath=".\icon1.ico"
>
</File>
<File
RelativePath=".\Parts.bmp"
>
</File>
<File
RelativePath=".\roblox_RN1_icon.ico"
>
</File>
</Filter>
</Files>
<Globals>
<Global
Name="RESOURCE_FILE"
Value="Dialogs.rc"
/>
</Globals>
</VisualStudioProject>

View File

@@ -1,10 +1,9 @@
#include "DataModelV2/BaseButtonInstance.h"
#include "Listener/ButtonListener.h"
#include "BaseButtonInstance.h"
#include "ButtonListener.h"
ButtonListener::ButtonListener()
{
doDelete = true;
}
ButtonListener::~ButtonListener(void)

View File

@@ -1,6 +1,6 @@
#pragma once
//#include "Application.h"
#include "DataModelV2/BaseButtonInstance.h"
//#include "BaseButtonInstance.h"
class BaseButtonInstance;
@@ -10,7 +10,6 @@ class ButtonListener
ButtonListener();
~ButtonListener(void);
virtual void onButton1MouseClick(BaseButtonInstance*);
bool doDelete;
//virtual void onMouseOver(); //TODO
//virtual void onMouseOut(); //TODO
//virtual void onButton1MouseDown(); //TODO

View File

@@ -1,4 +1,4 @@
#include "Listener/CameraButtonListener.h"
#include "CameraButtonListener.h"
#include "Globals.h"
#include "AudioPlayer.h"
#include "Application.h"
@@ -7,8 +7,8 @@ void CameraButtonListener::onButton1MouseClick(BaseButtonInstance* button)
{
AudioPlayer::playSound(cameraSound);
CoordinateFrame frame = g_usableApp->cameraController.getCamera()->getCoordinateFrame();
if(button->name == "CenterCam" && g_dataModel->getSelectionService()->getSelection().size() > 0)
g_usableApp->cameraController.centerCamera(g_dataModel->getSelectionService()->getSelection()[0]);
if(button->name == "CenterCam" && g_selectedInstances.size() > 0)
g_usableApp->cameraController.centerCamera(g_selectedInstances.at(0));
else if(button->name == "ZoomIn")
g_usableApp->cameraController.Zoom(1);
else if(button->name == "ZoomOut")

View File

@@ -1,7 +1,7 @@
#include "CameraController.h"
#include "win32Defines.h"
#include <iostream>
#include "DataModelV2/PartInstance.h"
#include "PartInstance.h"
#include "Application.h"
#include "AudioPlayer.h"
@@ -57,35 +57,6 @@ void CameraController::refreshZoom(const CoordinateFrame& frame)
void CameraController::pan(CoordinateFrame* frame,float spdX, float spdY)
{
yaw+=spdX;
pitch+=spdY;
if (pitch>1.4f) pitch=1.4f;
if (pitch<-1.4f) pitch=-1.4f;
frame->translation = Vector3(sin(-yaw)*zoom*cos(pitch),sin(pitch)*zoom,cos(-yaw)*zoom*cos(pitch))+focusPosition;
frame->lookAt(focusPosition);
}
void CameraController::panLock(CoordinateFrame* frame,float spdX, float spdY)
{
int sign = 0;
yaw = toDegrees(yaw);
if((((yaw - fmod(yaw, 45)) / 45) * 45) < 0)
{
sign = 1;
}
yaw = fabs(yaw);
yaw = ((yaw - fmod(yaw, 45)) / 45) * 45;
yaw = toRadians(yaw);
if(sign==1)
{
yaw = yaw * -1;
}
yaw+=spdX;
pitch+=spdY;
@@ -134,14 +105,14 @@ void CameraController::Zoom(short delta)
void CameraController::panLeft()
{
CoordinateFrame frame = g3dCamera.getCoordinateFrame();
panLock(&frame,toRadians(-45),0);
pan(&frame,toRadians(-45),0);
setFrame(frame);
}
void CameraController::panRight()
{
CoordinateFrame frame = g3dCamera.getCoordinateFrame();
panLock(&frame,toRadians(45),0);
pan(&frame,toRadians(45),0);
setFrame(frame);
}
@@ -159,11 +130,6 @@ void CameraController::tiltDown()
setFrame(frame);
}
void CameraController::zoomExtents()
{
// do some weird jank math
}
void CameraController::centerCamera(Instance* selection)
{
CoordinateFrame frame = CoordinateFrame(g3dCamera.getCoordinateFrame().translation);
@@ -193,8 +159,6 @@ void CameraController::update(Application* app)
Vector3 cameraPos = g3dCamera.getCoordinateFrame().translation;
CoordinateFrame frame = g3dCamera.getCoordinateFrame();
bool moving=false;
if(!app->viewportHasFocus())
return;
if(GetHoldKeyState('U')) {
forwards = true;
moving=true;

View File

@@ -1,7 +1,7 @@
#pragma once
#include <G3DAll.h>
#include "DataModelV2/Instance.h"
#include "Instance.h"
#include "Globals.h"
#include <string>
@@ -19,14 +19,12 @@ class CameraController {
void lookAt(const Vector3& position);
void refreshZoom(const CoordinateFrame& frame);
void pan(CoordinateFrame* frame,float spdX,float spdY);
void panLock(CoordinateFrame* frame,float spdX,float spdY);
void update(Application* app);
void centerCamera(Instance* selection);
void panLeft();
void panRight();
void tiltUp();
void tiltDown();
void zoomExtents();
void Zoom(short delta);
bool onMouseWheel(int x, int y, short delta);
GCamera* getCamera();

View File

@@ -1,6 +1,6 @@
#include <string>
#include "DataModel/GuiRootInstance.h"
#include "DataModel/DataModelInstance.h"
#include "GuiRoot.h"
#include "DataModelInstance.h"
#include <fstream>
#include <iostream>
#include <sstream>
@@ -15,14 +15,14 @@ DataModelInstance::DataModelInstance(void)
{
Instance::Instance();
workspace = new WorkspaceInstance();
guiRoot = new GuiRootInstance();
guiRoot = new GuiRoot();
level = new LevelInstance();
//children.push_back(workspace);
//children.push_back(level);
className = "dataModel";
//mousex = 0;
//mousey = 0;
//mouseButton1Down = false;
mousex = 0;
mousey = 0;
mouseButton1Down = false;
showMessage = false;
canDelete = false;
_modY=0;
@@ -30,19 +30,9 @@ DataModelInstance::DataModelInstance(void)
level->setParent(this);
_loadedFileName="..//skooter.rbxm";
listicon = 5;
running = false;
}
void DataModelInstance::toggleRun()
{
running = !running;
}
bool DataModelInstance::isRunning()
{
return running;
}
DataModelInstance::~DataModelInstance(void)
{
}
@@ -267,7 +257,6 @@ bool DataModelInstance::scanXMLObject(xml_node<> * scanNode)
xml_node<> *propNode = node->first_node();
xml_node<> *cFrameNode=0;
xml_node<> *sizeNode=0;
xml_node<> *shapeNode=0;
xml_node<> *colorNode=0;
xml_node<> *brickColorNode=0;
xml_node<> *nameNode=0;
@@ -287,11 +276,6 @@ bool DataModelInstance::scanXMLObject(xml_node<> * scanNode)
{
nameNode = partPropNode;
}
if (xmlValue=="shape")
{
shapeNode = partPropNode;
_legacyLoad=false;
}
if (xmlValue=="Color")
{
colorNode=partPropNode;
@@ -313,16 +297,11 @@ bool DataModelInstance::scanXMLObject(xml_node<> * scanNode)
{
std::string xmlName = attr->name();
std::string xmlValue = attr->value();
if (xmlValue=="shape")
{
shapeNode = featureNode;
_legacyLoad=true;
}
if (xmlValue=="size")
{
sizeNode=featureNode;
_legacyLoad=true;
}
}
}
}
}
@@ -349,21 +328,7 @@ bool DataModelInstance::scanXMLObject(xml_node<> * scanNode)
B = getFloatValue(colorNode,"B");
}
Enum::Shape::Value partshape = Enum::Shape::Block;
std::string pshape = shapeNode->value();
if (shapeNode)
{
if(pshape == "0" || pshape == "Ball"){
partshape = Enum::Shape::Ball;
}
if(pshape == "1" || pshape == "Block"){
partshape = Enum::Shape::Block;
}
if(pshape == "2" || pshape == "Cylinder"){
partshape = Enum::Shape::Cylinder;
}
}
std::string newName = nameNode->value();
float X = getFloatValue(cFrameNode,"X");
float Y = getFloatValue(cFrameNode,"Y");
@@ -388,7 +353,6 @@ bool DataModelInstance::scanXMLObject(xml_node<> * scanNode)
PartInstance* test = makePart();
test->setParent(getWorkspace());
test->color = Color3(R,G,B);
test->shape = partshape;
if(brickColorNode)
{
test->color = bcToRGB(atoi(brickColorNode->value()));
@@ -452,7 +416,6 @@ bool DataModelInstance::load(const char* filename, bool clearObjects)
std::stringstream msg;
msg << "Failed to load file:" << std::endl << filename << std::endl << strerror(errno);
MessageBoxStr(msg.str());
return false;
}
}
@@ -587,7 +550,7 @@ WorkspaceInstance* DataModelInstance::getWorkspace()
{
return workspace;
}
/*Vector2 DataModelInstance::getMousePos()
Vector2 DataModelInstance::getMousePos()
{
return Vector2(mousex,mousey);
}
@@ -600,8 +563,8 @@ void DataModelInstance::setMousePos(Vector2 pos)
{
mousex=pos.x;
mousey=pos.y;
}*/
GuiRootInstance* DataModelInstance::getGuiRoot()
}
GuiRoot* DataModelInstance::getGuiRoot()
{
return guiRoot;
}

View File

@@ -2,12 +2,10 @@
#include "WorkspaceInstance.h"
#include "LevelInstance.h"
#include "PartInstance.h"
#include "SelectionService.h"
#include "rapidxml/rapidxml.hpp"
#include "GuiRootInstance.h"
#include "XplicitNgine/XplicitNgine.h"
#include "GuiRoot.h"
class GuiRootInstance;
class GuiRoot;
class DataModelInstance :
public Instance
@@ -24,19 +22,23 @@ public:
bool readXMLFileStream(std::ifstream* file);
void drawMessage(RenderDevice*);
WorkspaceInstance* getWorkspace();
WorkspaceInstance* workspace;
LevelInstance * level;
LevelInstance * getLevel();
XplicitNgine * getEngine();
GuiRoot* guiRoot;
std::string message;
std::string _loadedFileName;
bool showMessage;
G3D::GFontRef font;
GuiRootInstance* getGuiRoot();
SelectionService* getSelectionService();
GuiRoot* getGuiRoot();
float mousex;
float mousey;
Vector2 getMousePos();
void setMousePos(int x,int y);
void setMousePos(Vector2 pos);
bool mouseButton1Down;
PartInstance* makePart();
void clearLevel();
void toggleRun();
bool isRunning();
void resetEngine();
#if _DEBUG
void modXMLLevel(float modY);
#endif
@@ -49,10 +51,4 @@ private:
std::string _errMsg;
bool _legacyLoad;
float _modY;
WorkspaceInstance* workspace;
LevelInstance * level;
GuiRootInstance* guiRoot;
SelectionService* selectionService;
bool running;
XplicitNgine * xplicitNgine;
};

View File

@@ -1,4 +1,4 @@
#include "Listener/DeleteListener.h"
#include "DeleteListener.h"
#include "Globals.h"
#include "Application.h"

BIN
Dialogs.aps Normal file

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View File

@@ -1,86 +1,43 @@
// Generated by ResEdit 1.6.6
// Copyright (C) 2006-2015
// http://www.resedit.net
#include <windows.h>
#include <commctrl.h>
#include <richedit.h>
#include "src/include/resource.h"
#include "src/include/versioning.h"
//
// Bitmap resources
//
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_CAN
IDB_BITMAP1 BITMAP "Parts.bmp"
LANGUAGE LANG_NEUTRAL, SUBLANG_NEUTRAL
1 VERSIONINFO
FILEVERSION APP_GENER,APP_MAJOR,APP_MINOR,APP_PATCH
PRODUCTVERSION APP_GENER,APP_MAJOR,APP_MINOR,APP_PATCH
FILEOS VOS__WINDOWS32
FILETYPE VFT_APP
FILESUBTYPE VFT2_UNKNOWN
FILEFLAGSMASK 0
FILEFLAGS 0
{
BLOCK "StringFileInfo"
{
BLOCK "100901B5"
{
VALUE "Comments", ""
VALUE "CompanyName", "Blocks3D Team"
VALUE "FileDescription", "Blocks 3D"
VALUE "FileVersion", VER_STR(APP_VER_STRING)
VALUE "InternalName", "Blocks3D"
VALUE "LegalCopyright", "Blocks3D Team - 2022"
VALUE "LegalTrademarks", ""
VALUE "OriginalFilename", "Blocks3D.exe"
VALUE "PrivateBuild", ""
VALUE "ProductName", "Blocks3D"
VALUE "ProductVersion", VER_STR(APP_VER_STRING)
VALUE "SpecialBuild", ""
}
}
BLOCK "VarFileInfo"
{
VALUE "Translation", 0x1009, 0x01B5
}
}
//
// Dialog resources
//
LANGUAGE LANG_NEUTRAL, SUBLANG_NEUTRAL
IDD_DIALOG1 DIALOG 0, 0, 295, 43
STYLE DS_3DLOOK | DS_CENTER | DS_MODALFRAME | DS_SETFOREGROUND | DS_SHELLFONT | WS_CAPTION | WS_VISIBLE | WS_POPUP | WS_SYSMENU
EXSTYLE WS_EX_WINDOWEDGE
CAPTION "Insert Object"
FONT 8, "Ms Shell Dlg"
{
EDITTEXT IDC_EDIT1, 35, 6, 195, 14, ES_AUTOHSCROLL, WS_EX_LEFT
LTEXT "Class:", 0, 10, 9, 20, 9, SS_LEFT, WS_EX_LEFT
PUSHBUTTON "Cancel", IDCANCEL, 237, 24, 50, 14, 0, WS_EX_LEFT
DEFPUSHBUTTON "OK", IDOK, 237, 6, 50, 14, 0, WS_EX_LEFT
}
//
// Icon resources
//
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_CAN
IDI_ICON1 ICON "FatB3dIcon.ico"
//
// Manifest resources
//
#ifndef _DEBUG
LANGUAGE LANG_NEUTRAL, SUBLANG_NEUTRAL
1 MANIFEST ".\\Blocks3D.exe.manifest"
#endif
// Generated by ResEdit 1.6.6
// Copyright (C) 2006-2015
// http://www.resedit.net
#include <windows.h>
#include <commctrl.h>
#include <richedit.h>
#include "resource.h"
//
// Bitmap resources
//
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_CAN
IDB_BITMAP1 BITMAP "Parts.bmp"
//
// Dialog resources
//
LANGUAGE LANG_NEUTRAL, SUBLANG_NEUTRAL
IDD_DIALOG1 DIALOG 0, 0, 295, 43
STYLE DS_3DLOOK | DS_CENTER | DS_MODALFRAME | DS_SETFOREGROUND | DS_SHELLFONT | WS_CAPTION | WS_VISIBLE | WS_POPUP | WS_SYSMENU
EXSTYLE WS_EX_WINDOWEDGE
CAPTION "Insert Object"
FONT 8, "Ms Shell Dlg"
{
EDITTEXT IDE_EDIT, 35, 6, 195, 14, ES_AUTOHSCROLL, WS_EX_LEFT
LTEXT "Class:", 0, 10, 9, 20, 9, SS_LEFT, WS_EX_LEFT
PUSHBUTTON "Cancel", IDCANCEL, 237, 24, 50, 14, 0, WS_EX_LEFT
DEFPUSHBUTTON "OK", IDOK, 237, 6, 50, 14, 0, WS_EX_LEFT
}
//
// Icon resources
//
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_CAN
IDI_ICON1 ICON "icon1.ico"

17
Enum.h Normal file
View File

@@ -0,0 +1,17 @@
#pragma once
namespace Enum
{
namespace SurfaceType
{
enum Value {
Smooth, Snaps, Inlets, Glue, Weld, Spawn, Hinge, Motor, Bumps
};
}
namespace Shape
{
enum Value {
Ball = 0, Block = 1, Cylinder = 2
};
}
}

16
Enums.h Normal file
View File

@@ -0,0 +1,16 @@
#ifdef UENUMS
#ifndef ENUM_H
#define ENUM_H
static enum BinType {GameTool, Grab, Clone, Hammer};
static enum ControllerType {None, KeyboardRight, KeyboardLeft, Joypad1, Joypad2, Chase, Flee};
//static enum JointType {UNK0, WeldJoint, SnapJoint, UNK3, Rotate, RotateP, RotateV, GlueJoint, UNK8, UNK9, None};
static enum ActionType {Nothing, Pause, Lose, Draw, Win};
static enum AffectType {NoChange, Increase, Decrease};
static enum InputType {NoInput, LeftTread, RightTread, Steer, Throtle, UpDown, Action1, Action2, Action3, Action4, Action5, Constant, Sin};
//static enum SurfaceConstraint {None, Hinge, SteppingMotor, Motor};
static enum SurfaceType{Smooth, Snaps, Inlets, Glue, Weld, Spawn, Hinge, Motor, Bumps};
static enum SoundType {NoSound, Boing, Bomb, Break, Click, Clock, Slingshot, Page, Ping, Snap, Splat, Step, StepOn, Swoosh, Victory};
static enum PartType {Ball, Block, Cylinder};
static enum KeywordFilterType {Include, Exclude};
#endif
#endif

View File

@@ -3,13 +3,12 @@
#include "Globals.h"
void OnError(int err, std::string msg)
{
//g_usableApp->window()->setInputCaptureCount(0);
//g_usableApp->window()->setMouseVisible(true);
std::string emsg = "An unexpected error has occured and "+g_appName+" has to quit. We're sorry!" + msg;
std::string title = g_appName+" Crash";
std::string emsg = "An unexpected error has occured and "+g_PlaceholderName+" has to quit. We're sorry!" + msg;
std::string title = g_PlaceholderName+"Crash";
//clearInstances();
MessageBox(NULL, emsg.c_str(), title.c_str(), MB_OK);
exit(err);
@@ -18,13 +17,13 @@ void OnError(int err, std::string msg)
void MessageBoxStr(std::string msg)
{
std::string title = g_appName;
std::string title = g_PlaceholderName;
MessageBox(NULL, msg.c_str(), title.c_str(), MB_OK);
}
void MessageBoxStream(std::stringstream msg)
{
std::string strMsg = msg.str();
std::string title = g_appName;
std::string title = g_PlaceholderName;
MessageBox(NULL, strMsg.c_str(), title.c_str(), MB_OK);
}

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BIN
G3DTest.aps Normal file

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@@ -1,24 +1,24 @@
# Microsoft Developer Studio Project File - Name="Blocks3D" - Package Owner=<4>
# Microsoft Developer Studio Project File - Name="G3DTest" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
CFG=Blocks3D - Win32 Debug
CFG=G3DTest - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "Blocks3D.mak".
!MESSAGE NMAKE /f "G3DTest.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "Blocks3D.mak" CFG="Blocks3D - Win32 Debug"
!MESSAGE NMAKE /f "G3DTest.mak" CFG="G3DTest - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "Blocks3D - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "Blocks3D - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE "G3DTest - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "G3DTest - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE
# Begin Project
@@ -29,7 +29,7 @@ CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "Blocks3D - Win32 Release"
!IF "$(CFG)" == "G3DTest - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
@@ -54,7 +54,7 @@ LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
!ELSEIF "$(CFG)" == "Blocks3D - Win32 Debug"
!ELSEIF "$(CFG)" == "G3DTest - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
@@ -83,8 +83,8 @@ LINK32=link.exe
# Begin Target
# Name "Blocks3D - Win32 Release"
# Name "Blocks3D - Win32 Debug"
# Name "G3DTest - Win32 Release"
# Name "G3DTest - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"

View File

@@ -3,7 +3,7 @@ Microsoft Developer Studio Workspace File, Format Version 6.00
###############################################################################
Project: "Blocks3D"=.\Blocks3D.dsp - Package Owner=<4>
Project: "G3DTest"=.\G3DTest.dsp - Package Owner=<4>
Package=<5>
{{{

BIN
G3DTest.opt Normal file

Binary file not shown.

32
G3DTest.plg Normal file
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@@ -0,0 +1,32 @@
<html>
<body>
<pre>
<h1>Build Log</h1>
<h3>
--------------------Configuration: G3DTest - Win32 Debug--------------------
</h3>
<h3>Command Lines</h3>
Creating temporary file "C:\Users\Andreja\AppData\Local\Temp\RSPFD70.tmp" with contents
[
/nologo /MLd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /Fp"Debug/G3DTest.pch" /YX /Fo"Debug/" /Fd"Debug/" /FD /GZ /c
"C:\USERS\ANDREJA\G3D\G3DTest\main.cpp"
]
Creating command line "cl.exe @C:\Users\Andreja\AppData\Local\Temp\RSPFD70.tmp"
Creating temporary file "C:\Users\Andreja\AppData\Local\Temp\RSPFD71.tmp" with contents
[
kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /incremental:yes /pdb:"Debug/G3DTest.pdb" /debug /machine:I386 /out:"Debug/G3DTest.exe" /pdbtype:sept
.\Debug\main.obj
]
Creating command line "link.exe @C:\Users\Andreja\AppData\Local\Temp\RSPFD71.tmp"
<h3>Output Window</h3>
Compiling...
main.cpp
Linking...
<h3>Results</h3>
G3DTest.exe - 0 error(s), 0 warning(s)
</pre>
</body>
</html>

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@@ -1,7 +1,7 @@

Microsoft Visual Studio Solution File, Format Version 9.00
# Visual C++ Express 2005
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Blocks3D", "Blocks3D.vcproj", "{6C4D6EEF-B1D1-456A-B850-92CAB17124BE}"
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "G3DTest", "G3DTest.vcproj", "{6C4D6EEF-B1D1-456A-B850-92CAB17124BE}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution

579
G3DTest.vcproj Normal file
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@@ -0,0 +1,579 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="8.00"
Name="G3DTest"
ProjectGUID="{6C4D6EEF-B1D1-456A-B850-92CAB17124BE}"
RootNamespace="G3DTest"
>
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<Platform
Name="Win32"
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OutputDirectory=".\Release"
IntermediateDirectory=".\Release"
ConfigurationType="1"
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<Tool
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PreprocessorDefinitions="NDEBUG"
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AdditionalDependencies="Advapi32.lib UxTheme.lib Comctl32.lib Comdlg32.lib Shell32.lib"
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40
GUDButtonListener.cpp Normal file
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@@ -0,0 +1,40 @@
#include <G3DAll.h>
#include "Application.h"
#include "Globals.h"
#include "AudioPlayer.h"
#include "GUDButtonListener.h"
void GUDButtonListener::onButton1MouseClick(BaseButtonInstance* button)
{
bool cont = false;
for(size_t i = 0; i < g_selectedInstances.size(); i++)
if(g_selectedInstances.at(i)->canDelete)
{
cont = true;
break;
}
if(cont)
{
AudioPlayer::playSound(dingSound);
if(button->name == "Duplicate")
{
std::vector<Instance*> newinst;
for(size_t i = 0; i < g_selectedInstances.size(); i++)
{
if(g_selectedInstances.at(i)->canDelete)
{
Instance* tempinst = g_selectedInstances.at(i);
Instance* clonedInstance = g_selectedInstances.at(i)->clone();
newinst.push_back(tempinst);
}
/*tempinst->setPosition(Vector3(tempPos.x, tempPos.y + tempSize.y, tempPos.z));
g_usableApp->cameraController.centerCamera(g_selectedInstances.at(0));*/
}
g_selectedInstances = newinst;
if(g_selectedInstances.size() > 0)
g_usableApp->_propWindow->UpdateSelected(newinst.at(0));
}
}
}

View File

@@ -1,13 +1,17 @@
#include "Globals.h"
#include "Application.h"
int const Globals::gen = 0;
int const Globals::major = 0;
int const Globals::minor = 4;
int const Globals::patch = 2;
int Globals::surfaceId = 2;
//bool Globals::showMouse = true;
bool Globals::showMouse = true;
bool Globals::useMousePoint = false;
std::vector<Instance*> postRenderStack = std::vector<Instance*>();
std::vector<Instance*> g_selectedInstances = std::vector<Instance*>();
DataModelInstance* g_dataModel = NULL;
XplicitNgine* g_xplicitNgine = NULL;
bool running = false;
G3D::TextureRef Globals::surface;
@@ -15,7 +19,6 @@ POINT Globals::mousepoint;
GFontRef g_fntdominant = NULL;
GFontRef g_fntlighttrek = NULL;
HWND Globals::mainHwnd = NULL;
Globals::Globals(void){}
@@ -25,6 +28,4 @@ std::string cameraSound="";
std::string clickSound="";
std::string dingSound="";
Application *g_usableApp = NULL;
COLORREF g_acrCustClr[16] = {RGB(255,255,255),RGB(255,255,255),RGB(255,255,255),RGB(255,255,255),RGB(255,255,255),RGB(255,255,255),RGB(255,255,255),RGB(255,255,255),RGB(255,255,255),RGB(255,255,255),RGB(255,255,255),RGB(255,255,255),RGB(255,255,255),RGB(255,255,255),RGB(255,255,255),RGB(255,255,255)};
Application *g_usableApp = NULL;

View File

@@ -1,6 +1,6 @@
#pragma once
#include "DataModelV2/DataModelInstance.h"
#include "XplicitNgine/XplicitNgine.h"
#include "DataModelInstance.h"
#include <G3DAll.h>
class Application;
@@ -10,7 +10,7 @@ public:
Globals(void);
~Globals(void);
static DataModelInstance* dataModel;
//static bool showMouse;
static bool showMouse;
static POINT mousepoint;
static bool useMousePoint;
static const int gen;
@@ -19,23 +19,19 @@ public:
static const int patch;
static G3D::TextureRef surface;
static int surfaceId;
static const std::string g_appName;
static COLORREF g_acrCustClr[16]; //Will be dynamic later
static HWND mainHwnd;
static const std::string g_PlaceholderName;
};
extern std::vector<Instance*> postRenderStack;
extern std::vector<Instance*> g_selectedInstances;
extern bool running;
extern DataModelInstance* g_dataModel;
extern XplicitNgine* g_xplicitNgine;
extern Application* g_usableApp;
extern GFontRef g_fntdominant;
extern GFontRef g_fntlighttrek;
extern COLORREF g_acrCustClr[16]; //Will be dynamic later
extern std::string cameraSound;
extern std::string clickSound;
extern std::string dingSound;
extern HWND mainHwnd;
const std::string g_appName = "Blocks3D";
const std::string g_PlaceholderName = "HyperCube";

30
GroupInstance.cpp Normal file
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@@ -0,0 +1,30 @@
#include "GroupInstance.h"
GroupInstance::GroupInstance(void)
{
PVInstance::PVInstance();
className = "GroupInstance";
listicon = 12;
}
GroupInstance::GroupInstance(const GroupInstance &oinst)
{
PVInstance::PVInstance(oinst);
listicon = 12;
}
GroupInstance::~GroupInstance(void)
{
}
std::vector<PROPGRIDITEM> GroupInstance::getProperties()
{
std::vector<PROPGRIDITEM> properties = PVInstance::getProperties();
return properties;
}
void GroupInstance::PropUpdate(LPPROPGRIDITEM &pItem)
{
PVInstance::PropUpdate(pItem);
}

View File

@@ -1,5 +1,5 @@
#pragma once
#include "PartInstance.h"
#include "PVInstance.h"
class GroupInstance :
public PVInstance
@@ -10,7 +10,5 @@ public:
GroupInstance(const GroupInstance &oinst);
virtual std::vector<PROPGRIDITEM> getProperties();
virtual void PropUpdate(LPPROPGRIDITEM &pItem);
std::vector<Instance *> unGroup();
PartInstance * primaryPart;
void render(RenderDevice * r);
};

View File

@@ -1,25 +1,22 @@
#include <iomanip>
#include <sstream>
#include "G3DAll.h"
#include "DataModel/BaseButtonInstance.h"
#include "DataModel/TextButtonInstance.h"
#include "DataModel/ImageButtonInstance.h"
#include "DataModel/ToggleImageButtonInstance.h"
#include "DataModel/GuiRootInstance.h"
#include "DataModel/ImageButtonInstance.h"
#include "BaseButtonInstance.h"
#include "TextButtonInstance.h"
#include "ImageButtonInstance.h"
#include "GuiRoot.h"
#include "Globals.h"
#include "StringFunctions.h"
#include "Listener/GUDButtonListener.h"
#include "Listener/ModeSelectionListener.h"
#include "Listener/MenuButtonListener.h"
#include "Listener/RotateButtonListener.h"
#include "Listener/CameraButtonListener.h"
#include "Listener/DeleteListener.h"
#include "Listener/ToolbarListener.h"
#include "GUDButtonListener.h"
#include "ModeSelectionListener.h"
#include "RotateButtonListener.h"
#include "CameraButtonListener.h"
#include "DeleteListener.h"
#include "ImageButtonInstance.h"
ImageButtonInstance* GuiRootInstance::makeImageButton(G3D::TextureRef newImage = NULL, G3D::TextureRef overImage = NULL, G3D::TextureRef downImage = NULL, G3D::TextureRef disableImage = NULL)
ImageButtonInstance* GuiRoot::makeImageButton(G3D::TextureRef newImage = NULL, G3D::TextureRef overImage = NULL, G3D::TextureRef downImage = NULL, G3D::TextureRef disableImage = NULL)
{
ImageButtonInstance* part = new ImageButtonInstance(newImage,overImage, downImage, disableImage);
// instances.push_back(part);
@@ -27,20 +24,17 @@ ImageButtonInstance* GuiRootInstance::makeImageButton(G3D::TextureRef newImage =
return part;
}
TextButtonInstance* GuiRootInstance::makeTextButton()
TextButtonInstance* GuiRoot::makeTextButton()
{
TextButtonInstance* part = new TextButtonInstance();
return part;
}
ToolbarListener * toolbar;
GuiRootInstance::GuiRootInstance() : _message(""), _messageTime(0)
GuiRoot::GuiRoot() : _message(""), _messageTime(0)
{
toolbar = new ToolbarListener();
toolbar->doDelete = false;
g_fntdominant = GFont::fromFile(GetFileInPath("/content/font/dominant.fnt"));
g_fntlighttrek = GFont::fromFile(GetFileInPath("/content/font/lighttrek.fnt"));
//Bottom Left
TextButtonInstance* button = makeTextButton();
button->boxBegin = Vector2(0, -24);
button->boxEnd = Vector2(80, 0);
@@ -52,11 +46,6 @@ GuiRootInstance::GuiRootInstance() : _message(""), _messageTime(0)
button->title = "Hopper";
button->fontLocationRelativeTo = Vector2(10, 3);
button->setAllColorsSame();
button->boxOutlineColorOvr = Color3(0,255,255);
button->boxColorDn = Color4(button->boxColor.r,button->boxColor.g,button->boxColor.b, 0.2F);
button->setButtonListener(toolbar);
toolbar->addButtonRef(button);
button = makeTextButton();
button->boxBegin = Vector2(0, -48);
@@ -69,10 +58,6 @@ GuiRootInstance::GuiRootInstance() : _message(""), _messageTime(0)
button->title = "Controller";
button->fontLocationRelativeTo = Vector2(10, 3);
button->setAllColorsSame();
button->boxOutlineColorOvr = Color3(0,255,255);
button->boxColorDn = Color4(button->boxColor.r,button->boxColor.g,button->boxColor.b, 0.2F);
button->setButtonListener(toolbar);
toolbar->addButtonRef(button);
button = makeTextButton();
button->boxBegin = Vector2(0, -72);
@@ -85,10 +70,6 @@ GuiRootInstance::GuiRootInstance() : _message(""), _messageTime(0)
button->title = "Color";
button->fontLocationRelativeTo = Vector2(10, 3);
button->setAllColorsSame();
button->boxOutlineColorOvr = Color3(0,255,255);
button->boxColorDn = Color4(button->boxColor.r,button->boxColor.g,button->boxColor.b, 0.2F);
button->setButtonListener(toolbar);
toolbar->addButtonRef(button);
button = makeTextButton();
button->boxBegin = Vector2(0, -96);
@@ -101,10 +82,6 @@ GuiRootInstance::GuiRootInstance() : _message(""), _messageTime(0)
button->title = "Surface";
button->fontLocationRelativeTo = Vector2(10, 3);
button->setAllColorsSame();
button->boxOutlineColorOvr = Color3(0,255,255);
button->boxColorDn = Color4(button->boxColor.r,button->boxColor.g,button->boxColor.b, 0.2F);
button->setButtonListener(toolbar);
toolbar->addButtonRef(button);
button = makeTextButton();
button->boxBegin = Vector2(0, -120);
@@ -113,16 +90,11 @@ GuiRootInstance::GuiRootInstance() : _message(""), _messageTime(0)
button->setParent(this);
button->font = g_fntlighttrek;
button->textColor = Color3(0,255,255);
button->boxOutlineColor = Color3(0,255,255);
button->title = "Model";
button->selected = true;
button->fontLocationRelativeTo = Vector2(10, 3);
button->setAllColorsSame();
button->boxOutlineColorOvr = Color3(0,255,255);
button->boxColorDn = Color4(button->boxColor.r,button->boxColor.g,button->boxColor.b, 0.2F);
button->setButtonListener(toolbar);
toolbar->addButtonRef(button);
//Top bar
button = makeTextButton();
button->boxBegin = Vector2(0, 0);
button->boxEnd = Vector2(125, 25);
@@ -135,9 +107,6 @@ GuiRootInstance::GuiRootInstance() : _message(""), _messageTime(0)
button->textSize = 16;
button->fontLocationRelativeTo = Vector2(10, 0);
button->setAllColorsSame();
button->boxColorOvr = Color4(0.6F,0.6F,0.6F,0.4F);
button->name = "file";
button->setButtonListener(new MenuButtonListener());
button = makeTextButton();
button->boxBegin = Vector2(125, 0);
@@ -151,7 +120,6 @@ GuiRootInstance::GuiRootInstance() : _message(""), _messageTime(0)
button->textSize = 16;
button->fontLocationRelativeTo = Vector2(10, 0);
button->setAllColorsSame();
button->boxColorOvr = Color4(0.6F,0.6F,0.6F,0.4F);
button = makeTextButton();
button->boxBegin = Vector2(250, 0);
@@ -165,7 +133,6 @@ GuiRootInstance::GuiRootInstance() : _message(""), _messageTime(0)
button->textSize = 16;
button->fontLocationRelativeTo = Vector2(10, 0);
button->setAllColorsSame();
button->boxColorOvr = Color4(0.6F,0.6F,0.6F,0.4F);
button = makeTextButton();
button->boxBegin = Vector2(375, 0);
@@ -179,7 +146,6 @@ GuiRootInstance::GuiRootInstance() : _message(""), _messageTime(0)
button->textSize = 16;
button->fontLocationRelativeTo = Vector2(10, 0);
button->setAllColorsSame();
button->boxColorOvr = Color4(0.6F,0.6F,0.6F,0.4F);
button = makeTextButton();
button->boxBegin = Vector2(500, 0);
@@ -193,10 +159,9 @@ GuiRootInstance::GuiRootInstance() : _message(""), _messageTime(0)
button->textSize = 16;
button->fontLocationRelativeTo = Vector2(10, 0);
button->setAllColorsSame();
button->boxColorOvr = Color4(0.6F,0.6F,0.6F,0.4F);
//Menu
button = makeTextButton();
button->boxBegin = Vector2(0,215);
button->boxEnd = Vector2(80,235);
@@ -211,7 +176,7 @@ GuiRootInstance::GuiRootInstance() : _message(""), _messageTime(0)
button->font = g_fntlighttrek;
button->fontLocationRelativeTo = Vector2(10, 0);
button->setParent(this);
button->setButtonListener(new GUDButtonListener());
button = makeTextButton();
button->boxBegin = Vector2(0,240);
@@ -227,7 +192,6 @@ GuiRootInstance::GuiRootInstance() : _message(""), _messageTime(0)
button->font = g_fntlighttrek;
button->fontLocationRelativeTo = Vector2(10, 0);
button->setParent(this);
button->setButtonListener(new GUDButtonListener());
button = makeTextButton();
button->boxBegin = Vector2(0,265);
@@ -245,16 +209,10 @@ GuiRootInstance::GuiRootInstance() : _message(""), _messageTime(0)
button->name = "Duplicate";
button->setButtonListener(new GUDButtonListener());
ImageButtonInstance* instance = new ToggleImageButtonInstance(
ImageButtonInstance* instance = makeImageButton(
Texture::fromFile(GetFileInPath("/content/images/Run.png")),
Texture::fromFile(GetFileInPath("/content/images/Run_ovr.png")),
Texture::fromFile(GetFileInPath("/content/images/Run_dn.png")),
NULL,
Texture::fromFile(GetFileInPath("/content/images/Stop.png")),
Texture::fromFile(GetFileInPath("/content/images/Stop_ovr.png")),
Texture::fromFile(GetFileInPath("/content/images/Stop_dn.png"))
);
instance->setButtonListener(new MenuButtonListener());
Texture::fromFile(GetFileInPath("/content/images/Run_dn.png")));
instance->name = "go";
instance->size = Vector2(65,65);
instance->position = Vector2(6.5, 25);
@@ -411,24 +369,24 @@ GuiRootInstance::GuiRootInstance() : _message(""), _messageTime(0)
}
void GuiRootInstance::drawButtons(RenderDevice* rd)
void GuiRoot::drawButtons(RenderDevice* rd)
{
rd->pushState();
rd->beforePrimitive();
//this->render(rd);
this->render(rd);
rd->afterPrimitive();
rd->popState();
}
void GuiRootInstance::setDebugMessage(std::string msg, G3D::RealTime msgTime)
void GuiRoot::setDebugMessage(std::string msg, G3D::RealTime msgTime)
{
_messageTime = msgTime;
_message = msg;
}
//void GuiRootInstance::render(G3D::RenderDevice* renderDevice) {}
//void GuiRoot::render(G3D::RenderDevice* renderDevice) {}
void GuiRootInstance::renderGUI(G3D::RenderDevice* rd, double fps)
void GuiRoot::renderGUI(G3D::RenderDevice* rd, double fps)
{
//TODO--Move these to their own instance
@@ -445,7 +403,7 @@ void GuiRootInstance::renderGUI(G3D::RenderDevice* rd, double fps)
#endif
//GUI Boxes
Draw::box(G3D::Box(Vector3(0,25,0),Vector3(80,355,0)),rd,Color4(0.6F,0.6F,0.6F,0.4F), Color4(0,0,0,0));
Draw::box(G3D::Box(Vector3(rd->getWidth() - 120,rd->getHeight() - 117,0),Vector3(rd->getWidth(),rd->getHeight(),0)),rd,Color4(0.6F,0.6F,0.6F,0.4F), Color4(0,0,0,0));
Draw::box(G3D::Box(Vector3(rd->getWidth() - 120,rd->getHeight() - 120,0),Vector3(rd->getWidth(),rd->getHeight(),0)),rd,Color4(0.6F,0.6F,0.6F,0.4F), Color4(0,0,0,0));
//Camera menu title
g_fntlighttrek->draw2D(rd, "CameraMenu", Vector2(rd->getWidth()-(g_fntlighttrek->get2DStringBounds("CameraMenu", 14).x+1),rd->getHeight() - 120), 14, Color3::white(), Color4(0.5F,0.5F,0.5F,0.5F));
@@ -455,7 +413,7 @@ void GuiRootInstance::renderGUI(G3D::RenderDevice* rd, double fps)
g_fntlighttrek->draw2D(rd,"MENU", Vector2(10,332), 14, Color3::white(), Color4(0.5F,0.5F,0.5F,0.5F));
//drawButtons(rd);
drawButtons(rd);
if(System::time() - 3 < _messageTime)
{
g_fntdominant->draw2D(rd, _message, Vector2((rd->getWidth()/2)-(g_fntdominant->get2DStringBounds(_message, 20).x/2),(rd->getHeight()/2)-(g_fntdominant->get2DStringBounds(_message, 20).y/2)), 20, Color3::yellow(), Color3::black());
@@ -465,7 +423,7 @@ void GuiRootInstance::renderGUI(G3D::RenderDevice* rd, double fps)
render(rd);
}
bool GuiRootInstance::mouseInGUI(G3D::RenderDevice* renderDevice,int x,int y)
bool GuiRoot::mouseInGUI(G3D::RenderDevice* renderDevice,int x,int y)
{
std::vector<Instance*> instances_2D = g_dataModel->getGuiRoot()->getAllChildren();
for(size_t i = 0; i < instances_2D.size(); i++)
@@ -481,7 +439,7 @@ bool GuiRootInstance::mouseInGUI(G3D::RenderDevice* renderDevice,int x,int y)
return false;
}
void GuiRootInstance::update()
void GuiRoot::update()
{
Instance * obj6 = this->findFirstChild("Delete");
Instance * obj = this->findFirstChild("Duplicate");
@@ -517,12 +475,7 @@ void GuiRootInstance::update()
}
}
GuiRootInstance::~GuiRootInstance()
{
delete toolbar;
}
void GuiRootInstance::onMouseLeftUp(G3D::RenderDevice* renderDevice, int x,int y)
void GuiRoot::onMouseLeftUp(G3D::RenderDevice* renderDevice, int x,int y)
{
std::vector<Instance*> instances_2D = this->getAllChildren();
for(size_t i = 0; i < instances_2D.size(); i++)

View File

@@ -5,11 +5,10 @@ class ImageButtonInstance;
class TextButtonInstance;
class GuiRootInstance : public Instance
class GuiRoot : public Instance
{
public:
GuiRootInstance();
GuiRootInstance::~GuiRootInstance();
GuiRoot();
TextButtonInstance* makeTextButton();
void drawButtons(RenderDevice* rd);
ImageButtonInstance* makeImageButton(G3D::TextureRef newImage, G3D::TextureRef overImage, G3D::TextureRef downImage, G3D::TextureRef disableImage);

105
IEBrowser.cpp Normal file
View File

@@ -0,0 +1,105 @@
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN
#endif
#include <windows.h>
#include "IEBrowser.h"
#include "Globals.h"
#include "ax.h"
//#include "IEDispatcher.h"
void IEBrowser::Boop(char* test)
{
}
IEBrowser::IEBrowser(HWND attachHWnd) {
MSG messages;
while (PeekMessage (&messages, NULL, 0, 0,PM_REMOVE))
{
if (IsDialogMessage(hwnd, &messages) == 0)
{
TranslateMessage(&messages);
DispatchMessage(&messages);
}
}
hwnd = attachHWnd;
spDocument = 0;
webBrowser = 0;
SendMessage(hwnd,AX_INPLACE,1,0);
SendMessage(hwnd,AX_QUERYINTERFACE,(WPARAM)&IID_IWebBrowser2,(LPARAM)&webBrowser);
}
IEBrowser::~IEBrowser(void) {
if (webBrowser)
{
webBrowser->Release();
}
}
// Something goes here
int IEBrowser::setExternal(IDispatch** ext)
{
return 1;
}
bool IEBrowser::navigateSyncURL(wchar_t* url)
{
MSG messages;
if (webBrowser)
{
webBrowser->Navigate(url,0,0,0,0);
for (int i=1;i<1000;i++)
{
while (PeekMessage (&messages, NULL, 0, 0,PM_REMOVE))
{
if (IsDialogMessage(hwnd, &messages) == 0)
{
TranslateMessage(&messages);
DispatchMessage(&messages);
}
}
Sleep(30);
HRESULT hresult = webBrowser->get_Document(&spDocument);
if (SUCCEEDED(hresult) && (spDocument != 0))
{
IOleObject* spOleObject;
if (SUCCEEDED(spDocument->QueryInterface(IID_IOleObject,(void**)&spOleObject)))
{
IOleClientSite* spClientSite;
hresult = spOleObject->GetClientSite(&spClientSite);
if (SUCCEEDED(hresult) && spClientSite)
{
m_spDefaultDocHostUIHandler = spClientSite;
ICustomDoc* spCustomDoc;
//IEDispatcher* spIEDispatcher;
if (SUCCEEDED(m_spDefaultDocHostUIHandler->QueryInterface(IID_IDocHostUIHandler,(void**)&m_spHandler)))
{
if (SUCCEEDED(spDocument->QueryInterface(IID_ICustomDoc,(void**)&spCustomDoc)))
{
spCustomDoc->SetUIHandler(m_spHandler);
m_spHandler->GetExternal(&m_spExternal);
}
}
}
}
return true;
}
}
}
else
{
MessageBox(NULL,"Cannot read IWebBrowser2...",(g_PlaceholderName+" Crash").c_str(),MB_OK);
}
return false;
}

23
IEBrowser.h Normal file
View File

@@ -0,0 +1,23 @@
//#include "WindowFunctions.h"
#pragma once
#include <mshtml.h>
#include <exdisp.h>
#include <Mshtmhst.h>
class IEBrowser {
public:
IEBrowser(HWND attachHWnd);
~IEBrowser(void);
bool navigateSyncURL(wchar_t* url);
void Boop(char* test);
private:
IWebBrowser2* webBrowser;
HWND hwnd;
IDispatch* spDocument;
IHTMLDocument* spDocument2;
IDocHostUIHandler* m_spHandler;
IDispatch* m_spExternal;
IDispatch* m_newExternal;
IOleClientSite* m_spDefaultDocHostUIHandler;
int setExternal(IDispatch** ext);
};

View File

@@ -2,9 +2,11 @@
#include "oaidl.h"
//DEFINE_GUID(CLSID_G3d, 0xB323F8E0L, 0x2E68, 0x11D0, 0x90, 0xEA, 0x00, 0xAA, 0x00, 0x60, 0xF8, 0x6F);
/*
class IEDispatcher : public IDispatch
{
/*
*/
EXTERN_C const IID IID_IDispatch;
#if defined(__cplusplus) && !defined(CINTERFACE)
@@ -12,7 +14,6 @@ EXTERN_C const IID IID_IDispatch;
MIDL_INTERFACE("B323F8E0-2E68-11D0-90EA-00AA0060F86F")
IEDispatcher : public IDispatch
{
*/
public:
IEDispatcher(void);
~IEDispatcher(void);
@@ -26,4 +27,4 @@ public:
};
//#endif
#endif

View File

@@ -1,4 +1,4 @@
#include "DataModel/ImageButtonInstance.h"
#include "ImageButtonInstance.h"
ImageButtonInstance::ImageButtonInstance(G3D::TextureRef newImage, G3D::TextureRef overImage = NULL, G3D::TextureRef downImage = NULL, G3D::TextureRef disableImage = NULL)
{

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View File

@@ -1,48 +0,0 @@
;InnoSetupVersion=5.4.3
#define AppVer GetFileVersion('..\Blocks3D.exe')
[Setup]
AppName=Blocks3D
AppVersion=v{#AppVer}
AppId={{4C5DF268-0208-4CDE-A7F0-65F7E2CB5067}
AppPublisherURL=http://blocks3d.com/
AppSupportURL=http://blocks3d.com/
AppUpdatesURL=http://blocks3d.com/
DefaultDirName={%localappdata}\Blocks3D
OutputBaseFilename=Blocks3D_Setup_v{#AppVer}
Compression=lzma2
PrivilegesRequired=lowest
WizardImageFile=setup.bmp
DefaultGroupName=Blocks3D
[UninstallDelete]
Type: filesandordirs; Name: "{app}"
[Files]
Source: "Redist\vcredist_x86.exe"; DestDir: "{tmp}"; Flags: ignoreversion
Source: "Redist\vcredist_x64.exe"; DestDir: "{tmp}"; Check: "IsWin64"; Flags: ignoreversion
Source: "..\content\*"; DestDir: "{app}\content"; Flags: ignoreversion recursesubdirs
Source: "..\SDL.DLL"; DestDir: "{app}"; Flags: ignoreversion recursesubdirs
Source: "..\Blocks3D.exe"; DestDir: "{app}"; Flags: ignoreversion recursesubdirs
[Registry]
[Run]
Filename: "{tmp}\vcredist_x86.exe"; Parameters: "/q"; Tasks: instvc;
Filename: "{tmp}\vcredist_x64.exe"; Parameters: "/q"; Tasks: instvc; Check: "IsWin64";
Filename: "iexplore.exe"; Parameters: "http://www.blocks3d.com/FirstInstall"; Description: Start playing Blocks3D; Flags: shellexec postinstall nowait skipifsilent
[Icons]
Name: "{group}\Play Blocks3D"; Filename: "{%programfiles}\Internet Explorer\iexplore.exe"; Parameters: "http://www.blocks3d.com/Games"; IconFilename: "{app}\Blocks3D.exe"; Tasks: startscut;
Name: "{group}\Blocks3D Editor"; Filename: "{app}\Blocks3D.exe"; Tasks: startscut;
Name: "{userdesktop}\Play Blocks3D"; Filename: "{%programfiles}\Internet Explorer\iexplore.exe"; Parameters: "http://www.blocks3d.com/Games"; IconFilename: "{app}\Blocks3D.exe"; Tasks: startscut;
Name: "{userdesktop}\Blocks3D Editor"; Filename: "{app}\Blocks3D.exe"; Tasks: desktopicon
[Tasks]
Name: "instvc"; Description: "Install Visual C++ Redistributable 2005 SP1 (Requires elevated permissions)";
Name: "desktopicon"; Description: "Create Desktop Icons";
Name: "startscut"; Description: "Create Start Menu Icons";

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@@ -1,7 +1,6 @@
#define WINVER 0x0400
#include <G3DAll.h>
#include "DataModelV2/Instance.h"
#include "Instance.h"
Instance::Instance(void)
@@ -115,6 +114,21 @@ std::vector<Instance* > Instance::getAllChildren()
return children;
}
std::vector<Instance* > Instance::compileAndGetPVVector()
{
std::vector<Instance* > totalchildren;
if(!children.empty())
{
for(size_t i = 0; i < children.size(); i++)
{
std::vector<Instance* > subchildren = children.at(i)->compileAndGetPVVector();
if(!subchildren.empty())
totalchildren.insert(totalchildren.end(), subchildren.begin(), subchildren.end());
}
}
return totalchildren;
}
void Instance::setParent(Instance* newParent)
{
if(parent != NULL)
@@ -140,10 +154,6 @@ void Instance::addChild(Instance* newChild)
void Instance::clearChildren()
{
for (size_t i = 0; i < children.size(); i++)
{
delete children.at(i);
}
children.clear();
}
void Instance::removeChild(Instance* oldChild)

View File

@@ -1,8 +1,6 @@
#pragma once
#include <G3DAll.h>
#include "propertyGrid.h"
#include "map"
//#include "Properties/BoolProperty.h"
class Instance
{
@@ -14,11 +12,11 @@ public:
std::string name;
virtual void render(RenderDevice*);
virtual void update();
std::vector<Instance*> children; // All children.
std::string getClassName();
Instance* findFirstChild(std::string);
std::vector<Instance* > getChildren();
std::vector<Instance* > getAllChildren();
std::vector<Instance* > compileAndGetPVVector();
virtual void setParent(Instance*);
void setName(std::string newName);
void addChild(Instance*);
@@ -30,9 +28,9 @@ public:
virtual void PropUpdate(LPPROPGRIDITEM &pItem);
int listicon;
protected:
std::vector<Instance*> children; // All children.
std::string className;
Instance* parent; // Another pointer.
PROPGRIDITEM createPGI(LPSTR catalog, LPSTR propName, LPSTR propDesc, LPARAM curVal, INT type, TCHAR choices[] = NULL);
private:
static const std::map<std::string, Instance> g_logLevelsDescriptions;
};

View File

@@ -1,4 +1,4 @@
#include "DataModel/LevelInstance.h"
#include "LevelInstance.h"
LevelInstance::LevelInstance(void)
{

View File

@@ -7,19 +7,10 @@ class LevelInstance :
public:
LevelInstance(void);
~LevelInstance(void);
bool HighScoreIsGood;
Enum::ActionType::Value TimerUpAction;
Enum::AffectType::Value TimerAffectsScore;
bool RunOnOpen;
float timer;
int score;
virtual std::vector<PROPGRIDITEM> getProperties();
std::string winMessage;
std::string loseMessage;
virtual void PropUpdate(LPPROPGRIDITEM &pItem);
void winCondition();
void loseCondition();
void pauseCondition();
void drawCondition();
void Step(SimTime sdt);
};

View File

@@ -1,8 +1,7 @@
#include "Globals.h"
#include "DataModelV2/Instance.h"
#include "Listener/ModeSelectionListener.h"
#include "Instance.h"
#include "ModeSelectionListener.h"
#include "Application.h"
#include "Tool/ArrowTool.h"
void ModeSelectionListener::onButton1MouseClick(BaseButtonInstance* button)
{
@@ -21,7 +20,7 @@ void ModeSelectionListener::onButton1MouseClick(BaseButtonInstance* button)
button->selected = true;
if(button->name == "Cursor")
g_usableApp->changeTool(new ArrowTool());
g_usableApp->setMode(CURSOR);
else if(button->name == "Resize")
g_usableApp->setMode(RESIZE);
else if(button->name == "Arrows")

View File

@@ -1,6 +0,0 @@
Open Dynamics Engine
Copyright (c) 2001-2004,
Russell L. Smith.
All rights reserved.

80
PVInstance.cpp Normal file
View File

@@ -0,0 +1,80 @@
#include "PVInstance.h"
#include "WorkspaceInstance.h"
PVInstance::PVInstance(void)
{
Instance::Instance();
nameShown = false;
className = "PVInstance";
listicon = 0;
}
PVInstance::PVInstance(const PVInstance &oinst)
{
Instance::Instance(oinst);
}
PVInstance::~PVInstance(void)
{
}
void PVInstance::postRender(RenderDevice* rd)
{
}
void PVInstance::render(RenderDevice* rd)
{
}
void PVInstance::setParent(Instance* newParent)
{
if(parent != NULL)
{
Instance* workspace = parent;
while(workspace != NULL)
{
if(WorkspaceInstance* wsp = dynamic_cast<WorkspaceInstance*>(workspace))
{
wsp->removeFromPVector(this);
break;
}
workspace = workspace->getParent();
}
parent->removeChild(this);
}
parent = newParent;
if(newParent != NULL)
{
Instance* workspace = parent;
while(workspace != NULL)
{
if(WorkspaceInstance* wsp = dynamic_cast<WorkspaceInstance*>(workspace))
{
wsp->addToPVector(this);
break;
}
workspace = workspace->getParent();
}
newParent->addChild(this);
}
}
std::vector<PROPGRIDITEM> PVInstance::getProperties()
{
std::vector<PROPGRIDITEM> properties = Instance::getProperties();
properties.push_back(createPGI(
"Item",
"NameShown",
"This chooses whether the item name is shown",
nameShown,
PIT_CHECK));
return properties;
}
void PVInstance::PropUpdate(LPPROPGRIDITEM &pItem)
{
if(strcmp(pItem->lpszPropName, "NameShown") == 0)
{
nameShown = (bool)pItem->lpCurValue;
}
else Instance::PropUpdate(pItem);
}

17
PVInstance.h Normal file
View File

@@ -0,0 +1,17 @@
#pragma once
#include "instance.h"
class PVInstance :
public Instance
{
public:
PVInstance(void);
~PVInstance(void);
PVInstance(const PVInstance &oinst);
virtual void postRender(RenderDevice* rd);
virtual void setParent(Instance* newParent);
virtual std::vector<PROPGRIDITEM> getProperties();
virtual void PropUpdate(LPPROPGRIDITEM &pItem);
virtual void render(RenderDevice* rd);
bool nameShown;
};

View File

@@ -1,4 +1,4 @@
#include "DataModel/PartInstance.h"
#include "PartInstance.h"
#include "Globals.h"
#include <sstream>
#include <iomanip>
@@ -11,7 +11,7 @@ PartInstance::PartInstance(void) : _bevelSize(0.07f), _parseVert(0), _debugTimer
name = "Unnamed PVItem";
className = "Part";
canCollide = true;
anchored = false;
anchored = true;
size = Vector3(2,1,4);
setCFrame(CoordinateFrame(Vector3(0,0,0)));
color = Color3::gray();
@@ -26,25 +26,6 @@ PartInstance::PartInstance(void) : _bevelSize(0.07f), _parseVert(0), _debugTimer
shape = Enum::Shape::Block;
}
Vector3 PartInstance::getVelocity()
{
return velocity;
}
Vector3 PartInstance::getRotVelocity()
{
return rotVelocity;
}
void PartInstance::setVelocity(Vector3 v)
{
velocity = v;
}
void PartInstance::setRotVelocity(Vector3 v)
{
rotVelocity = v;
}
void PartInstance::postRender(RenderDevice *rd)
{
if(!nameShown)
@@ -76,31 +57,6 @@ void PartInstance::postRender(RenderDevice *rd)
}
}
void PartInstance::setParent(Instance* prnt)
{
Instance * cparent = getParent();
while(cparent != NULL)
{
if(WorkspaceInstance* workspace = dynamic_cast<WorkspaceInstance*>(cparent))
{
std::cout << "Removed from partarray " << std::endl;
workspace->partObjects.erase(std::remove(workspace->partObjects.begin(), workspace->partObjects.end(), this), workspace->partObjects.end());
break;
}
cparent = cparent->getParent();
}
Instance::setParent(prnt);
while(parent != NULL)
{
if(WorkspaceInstance* workspace = dynamic_cast<WorkspaceInstance*>(parent))
{
workspace->partObjects.push_back(this);
break;
}
parent = parent->getParent();
}
}
PartInstance::PartInstance(const PartInstance &oinst) : _bevelSize(0.07f), _parseVert(0), _debugTimer(0)
{
PVInstance::PVInstance(oinst);
@@ -189,7 +145,7 @@ void PartInstance::setShape(Enum::Shape::Value shape)
void PartInstance::setPosition(Vector3 pos)
{
position = pos;
cFrame = CoordinateFrame(cFrame.rotation, pos);
cFrame = CoordinateFrame(pos);
changed = true;
}
@@ -206,27 +162,8 @@ void PartInstance::setCFrame(CoordinateFrame coordinateFrame)
// Can probably be deleted
CoordinateFrame PartInstance::getCFrameRenderBased()
{
return cFrame;//CoordinateFrame(getCFrame().rotation,Vector3(getCFrame().translation.x, getCFrame().translation.y, getCFrame().translation.z));
return CoordinateFrame(getCFrame().rotation,Vector3(getCFrame().translation.x, getCFrame().translation.y, getCFrame().translation.z));
}
bool PartInstance::collides(PartInstance * part)
{
if(shape == Enum::Shape::Block)
{
if(part->shape == Enum::Shape::Block)
return G3D::CollisionDetection::fixedSolidBoxIntersectsFixedSolidBox(getBox(), part->getBox());
else
return G3D::CollisionDetection::fixedSolidSphereIntersectsFixedSolidBox(part->getSphere(), getBox());
}
else
{
if(part->shape == Enum::Shape::Block)
return G3D::CollisionDetection::fixedSolidSphereIntersectsFixedSolidBox(getSphere(), part->getBox());
else
return G3D::CollisionDetection::fixedSolidSphereIntersectsFixedSolidSphere(getSphere(), part->getSphere());
}
}
#ifdef NEW_BOX_RENDER
Box PartInstance::getBox()
{
@@ -235,13 +172,6 @@ Box PartInstance::getBox()
itemBox = c.toWorldSpace(box);
return itemBox;
}
Sphere PartInstance::getSphere()
{
Sphere sphere = Sphere(Vector3(0,0,0), size.y/2);
CoordinateFrame c = getCFrameRenderBased();
//itemBox = c.toWorldSpace(Sphere);
return sphere;//itemBox;
}
#else
Box PartInstance::getBox()
{
@@ -314,36 +244,22 @@ void PartInstance::addVertex(Vector3 vertexPos,Color3 color)
addSingularNormal(cross(v1-v3,v2-v3).direction());
}
void PartInstance::addQuad(Vector3 v1,Vector3 v2, Vector3 v3, Vector3 v4)
{
addTriangle(v1, v2, v3);
addTriangle(v1, v3, v4);
}
void PartInstance::genSmoothNormals(int count = -1)
{
if(count < 0)
{
}
}
void PartInstance::addSmoothTriangle(Vector3 v1, Vector3 v2, Vector3 v3)
void PartInstance::addSmoothTriangle(Vector3 v1,Vector3 v2,Vector3 v3)
{
addVertex(v1,color);
addVertex(v2,color);
addVertex(v3,color);
//addNormals(cross(v2-v1,v3-v1).direction());
//addSingularNormal(Vector3(cross(v2-v1,v3-v1) + cross(v3-v2,v1-v2) + cross(v1-v3,v2-v3)).direction());
addSingularNormal(v1.direction());
addSingularNormal(v2.direction());
addSingularNormal(v3.direction());
addSingularNormal(cross(v2-v1,v3-v1).direction());
addSingularNormal(cross(v3-v2,v1-v2).direction());
addSingularNormal(cross(v1-v3,v2-v3).direction());
}
void PartInstance::addPlus(Vector3 v1)
{
float renderY = max(size.z, max(size.x, size.y))/2 * 0.775;
float renderY = size.y/2 - 0.25f;
Vector3 vx1 = v1 + Vector3(0, -renderY, -0.1f);
Vector3 vx2 = v1 + Vector3(0, -renderY, 0.1f);
Vector3 vx3 = v1 + Vector3(0, renderY, 0.1f);
@@ -397,7 +313,7 @@ void PartInstance::addPlus(Vector3 v1)
void PartInstance::addPlus2(Vector3 v1)
{
float renderY = max(size.z, max(size.x, size.y))/2 * 0.775;
float renderY = max(size.z, max(size.x, size.y))/2 - 0.25f;
Vector3 vx3 = v1 + Vector3(0, -renderY, -0.1f);
Vector3 vx2 = v1 + Vector3(0, -renderY, 0.1f);
Vector3 vx1 = v1 + Vector3(0, renderY, 0.1f);
@@ -471,19 +387,6 @@ void PartInstance::addPlus2(Vector3 v1)
addTriangle(Vector3(_vertices[vertex1],_vertices[vertex1+1],_vertices[vertex1+2]),
Vector3(_vertices[vertex2],_vertices[vertex2+1],_vertices[vertex2+2]),
Vector3(_vertices[vertex3],_vertices[vertex3+1],_vertices[vertex3+2]));
}
void PartInstance::fromArrays(float verts[], float norms[], float ind[], unsigned int countVN, unsigned int countInd)
{
for(unsigned int i = 0; i < countVN; i++)
{
_vertices.push_back(verts[i]);
_normals.push_back(norms[i]);
}
for(unsigned int i = 0; i < countInd; i++)
{
_indices.push_back(ind[i]);
}
}
void PartInstance::makeSmoothFace(int vertex1,int vertex2, int vertex3)
{
@@ -502,12 +405,8 @@ bool PartInstance::isUniqueVertex(Vector3 pos)
}
return true;
}
//int rings = 15;
//int sectors = 15;
void PartInstance::render(RenderDevice* rd) {
int sectorCount = 12;
int stackCount = 12;
float radius = 0.5F;
//if(nameShown)
//postRenderStack.push_back(this);
if (changed)
@@ -523,17 +422,122 @@ void PartInstance::render(RenderDevice* rd) {
{
case Enum::Shape::Ball:
{
glNewList(glList, GL_COMPILE);
glColor(this->color);
glPushMatrix();
glScalef(renderSize.x, renderSize.y, renderSize.z);
gluSphere(gluNewQuadric(), 1, 20, 20);
glPopMatrix();
glEndList();
rd->setObjectToWorldMatrix(cFrame);
glCallList(glList);
changed = false;
return;
int obv = _bevelSize;
_bevelSize = this->size.y / 3.14159F;
// Front
addSmoothTriangle(Vector3(renderSize.x-_bevelSize,renderSize.y-_bevelSize,renderSize.z),
Vector3(-renderSize.x+_bevelSize,-renderSize.y+_bevelSize,renderSize.z),
Vector3(renderSize.x-_bevelSize,-renderSize.y+_bevelSize,renderSize.z)
);
addSmoothTriangle(Vector3(-renderSize.x+_bevelSize,renderSize.y-_bevelSize,renderSize.z),
Vector3(-renderSize.x+_bevelSize,-renderSize.y+_bevelSize,renderSize.z),
Vector3(renderSize.x-_bevelSize,renderSize.y-_bevelSize,renderSize.z)
);
// Top
addSmoothTriangle(Vector3(renderSize.x-_bevelSize,renderSize.y,renderSize.z-_bevelSize),
Vector3(renderSize.x-_bevelSize,renderSize.y,-renderSize.z+_bevelSize),
Vector3(-renderSize.x+_bevelSize,renderSize.y,renderSize.z-_bevelSize)
);
addSmoothTriangle(Vector3(-renderSize.x+_bevelSize,renderSize.y,renderSize.z-_bevelSize),
Vector3(renderSize.x-_bevelSize,renderSize.y,-renderSize.z+_bevelSize),
Vector3(-renderSize.x+_bevelSize,renderSize.y,-renderSize.z+_bevelSize)
);
// Back
addSmoothTriangle(Vector3(renderSize.x-_bevelSize,renderSize.y-_bevelSize,-renderSize.z),
Vector3(renderSize.x-_bevelSize,-renderSize.y+_bevelSize,-renderSize.z),
Vector3(-renderSize.x+_bevelSize,-renderSize.y+_bevelSize,-renderSize.z)
);
addSmoothTriangle(Vector3(renderSize.x-_bevelSize,renderSize.y-_bevelSize,-renderSize.z),
Vector3(-renderSize.x+_bevelSize,-renderSize.y+_bevelSize,-renderSize.z),
Vector3(-renderSize.x+_bevelSize,renderSize.y-_bevelSize,-renderSize.z)
);
// Bottom
addSmoothTriangle(Vector3(renderSize.x-_bevelSize,-renderSize.y,-renderSize.z+_bevelSize),
Vector3(renderSize.x-_bevelSize,-renderSize.y,renderSize.z-_bevelSize),
Vector3(-renderSize.x+_bevelSize,-renderSize.y,renderSize.z-_bevelSize)
);
addSmoothTriangle(Vector3(-renderSize.x+_bevelSize,-renderSize.y,renderSize.z-_bevelSize),
Vector3(-renderSize.x+_bevelSize,-renderSize.y,-renderSize.z+_bevelSize),
Vector3(renderSize.x-_bevelSize,-renderSize.y,-renderSize.z+_bevelSize)
);
// Left
addSmoothTriangle(Vector3(-renderSize.x,renderSize.y-_bevelSize,-renderSize.z+_bevelSize),
Vector3(-renderSize.x,-renderSize.y+_bevelSize,renderSize.z-_bevelSize),
Vector3(-renderSize.x,renderSize.y-_bevelSize,renderSize.z-_bevelSize)
);
addSmoothTriangle(Vector3(-renderSize.x,-renderSize.y+_bevelSize,renderSize.z-_bevelSize),
Vector3(-renderSize.x,renderSize.y-_bevelSize,-renderSize.z+_bevelSize),
Vector3(-renderSize.x,-renderSize.y+_bevelSize,-renderSize.z+_bevelSize)
);
// Right
addSmoothTriangle(Vector3(renderSize.x,renderSize.y-_bevelSize,renderSize.z-_bevelSize),
Vector3(renderSize.x,-renderSize.y+_bevelSize,renderSize.z-_bevelSize),
Vector3(renderSize.x,renderSize.y-_bevelSize,-renderSize.z+_bevelSize)
);
addSmoothTriangle(Vector3(renderSize.x,-renderSize.y+_bevelSize,-renderSize.z+_bevelSize),
Vector3(renderSize.x,renderSize.y-_bevelSize,-renderSize.z+_bevelSize),
Vector3(renderSize.x,-renderSize.y+_bevelSize,renderSize.z-_bevelSize)
);
// Bevel Top Front
makeSmoothFace(0,36,48);
makeSmoothFace(48,18,0);
// Bevel Left Front Corner
makeSmoothFace(18,156,162);
makeSmoothFace(24,18,162);
// Bevel Left Front Top Corner
makeSmoothFace(48,156,18);
// Bevel Left Front Bottom Corner
makeSmoothFace(120,6,150);
// Bevel Left Top
makeSmoothFace(48,66,156);
makeSmoothFace(144,156,66);
// Bevel Bottom
makeSmoothFace(6,120,114);
makeSmoothFace(114,12,6);
// Left Bottom
makeSmoothFace(120,150,174);
makeSmoothFace(174,132,120);
// Right Front Top Corner
makeSmoothFace(36,0,180);
// Right Front Corner
makeSmoothFace(180,0,12);
makeSmoothFace(186,180,12);
// Right Front Bottom Corner
makeSmoothFace(186,12,114);
// Right Bottom
makeSmoothFace(186,114,108);
makeSmoothFace(108,198,186);
// Right Top Corner
makeSmoothFace(180,192,36);
makeSmoothFace(192,42,36);
// Right Back Top Corner
makeSmoothFace(72,42,192);
// Right Back Bottom Corner
makeSmoothFace(78,198,108);
// Right Back Corner
makeSmoothFace(72,192,198);
makeSmoothFace(198,78,72);
// Back Bottom Corner
makeSmoothFace(78,108,132);
makeSmoothFace(132,84,78);
// Back Top
makeSmoothFace(42,72,102);
makeSmoothFace(102,66,42);
// Back Left Top Corner
makeSmoothFace(144,66,102);
// Back Left Corner
makeSmoothFace(144,102,84);
makeSmoothFace(84,174,144);
// Back Left Bottom Corner
makeSmoothFace(174,84,132);
_bevelSize = obv;
}
break;
case Enum::Shape::Block:
@@ -651,76 +655,71 @@ void PartInstance::render(RenderDevice* rd) {
makeFace(84,174,144);
// Back Left Bottom Corner
makeFace(174,84,132);
for (unsigned short i=0;i<_vertices.size()/6;i++) {
_indices.push_back(i);
}
}
break;
case Enum::Shape::Cylinder:
{
/*int fsize = renderSize.y/(pi()/2);
//makeFace(0,0,48);
// Front
addTriangle(Vector3(renderSize.x,renderSize.y-fsize,renderSize.z),
Vector3(-renderSize.x,-renderSize.y+fsize,renderSize.z),
Vector3(renderSize.x,-renderSize.y+fsize,renderSize.z)
addTriangle(Vector3(renderSize.x-_bevelSize,renderSize.y-_bevelSize,renderSize.z),
Vector3(-renderSize.x+_bevelSize,-renderSize.y+_bevelSize,renderSize.z),
Vector3(renderSize.x-_bevelSize,-renderSize.y+_bevelSize,renderSize.z)
);
addTriangle(Vector3(-renderSize.x,renderSize.y-fsize,renderSize.z),
Vector3(-renderSize.x,-renderSize.y+fsize,renderSize.z),
Vector3(renderSize.x,renderSize.y-fsize,renderSize.z)
addTriangle(Vector3(-renderSize.x+_bevelSize,renderSize.y-_bevelSize,renderSize.z),
Vector3(-renderSize.x+_bevelSize,-renderSize.y+_bevelSize,renderSize.z),
Vector3(renderSize.x-_bevelSize,renderSize.y-_bevelSize,renderSize.z)
);
// Top
addTriangle(Vector3(renderSize.x,renderSize.y,renderSize.z-fsize),
Vector3(renderSize.x,renderSize.y,-renderSize.z+fsize),
Vector3(-renderSize.x,renderSize.y,renderSize.z-fsize)
addTriangle(Vector3(renderSize.x-_bevelSize,renderSize.y,renderSize.z-_bevelSize),
Vector3(renderSize.x-_bevelSize,renderSize.y,-renderSize.z+_bevelSize),
Vector3(-renderSize.x+_bevelSize,renderSize.y,renderSize.z-_bevelSize)
);
addTriangle(Vector3(-renderSize.x,renderSize.y,renderSize.z-fsize),
Vector3(renderSize.x,renderSize.y,-renderSize.z+fsize),
Vector3(-renderSize.x,renderSize.y,-renderSize.z+fsize)
addTriangle(Vector3(-renderSize.x+_bevelSize,renderSize.y,renderSize.z-_bevelSize),
Vector3(renderSize.x-_bevelSize,renderSize.y,-renderSize.z+_bevelSize),
Vector3(-renderSize.x+_bevelSize,renderSize.y,-renderSize.z+_bevelSize)
);
// Back
addTriangle(Vector3(renderSize.x,renderSize.y-fsize,-renderSize.z),
Vector3(renderSize.x,-renderSize.y+fsize,-renderSize.z),
Vector3(-renderSize.x,-renderSize.y+fsize,-renderSize.z)
addTriangle(Vector3(renderSize.x-_bevelSize,renderSize.y-_bevelSize,-renderSize.z),
Vector3(renderSize.x-_bevelSize,-renderSize.y+_bevelSize,-renderSize.z),
Vector3(-renderSize.x+_bevelSize,-renderSize.y+_bevelSize,-renderSize.z)
);
addTriangle(Vector3(renderSize.x,renderSize.y-fsize,-renderSize.z),
Vector3(-renderSize.x,-renderSize.y+fsize,-renderSize.z),
Vector3(-renderSize.x,renderSize.y-fsize,-renderSize.z)
addTriangle(Vector3(renderSize.x-_bevelSize,renderSize.y-_bevelSize,-renderSize.z),
Vector3(-renderSize.x+_bevelSize,-renderSize.y+_bevelSize,-renderSize.z),
Vector3(-renderSize.x+_bevelSize,renderSize.y-_bevelSize,-renderSize.z)
);
// Bottom
addTriangle(Vector3(renderSize.x,-renderSize.y,-renderSize.z+fsize),
Vector3(renderSize.x,-renderSize.y,renderSize.z-fsize),
Vector3(-renderSize.x,-renderSize.y,renderSize.z-fsize)
addTriangle(Vector3(renderSize.x-_bevelSize,-renderSize.y,-renderSize.z+_bevelSize),
Vector3(renderSize.x-_bevelSize,-renderSize.y,renderSize.z-_bevelSize),
Vector3(-renderSize.x+_bevelSize,-renderSize.y,renderSize.z-_bevelSize)
);
addTriangle(Vector3(-renderSize.x,-renderSize.y,renderSize.z-fsize),
Vector3(-renderSize.x,-renderSize.y,-renderSize.z+fsize),
Vector3(renderSize.x,-renderSize.y,-renderSize.z+fsize)
addTriangle(Vector3(-renderSize.x+_bevelSize,-renderSize.y,renderSize.z-_bevelSize),
Vector3(-renderSize.x+_bevelSize,-renderSize.y,-renderSize.z+_bevelSize),
Vector3(renderSize.x-_bevelSize,-renderSize.y,-renderSize.z+_bevelSize)
);
// Left
/*addTriangle(Vector3(-renderSize.x,renderSize.y-fsize,-renderSize.z+fsize),
Vector3(-renderSize.x,-renderSize.y+fsize,renderSize.z-fsize),
Vector3(-renderSize.x,renderSize.y-fsize,renderSize.z-fsize)
addTriangle(Vector3(-renderSize.x,renderSize.y-_bevelSize,-renderSize.z+_bevelSize),
Vector3(-renderSize.x,-renderSize.y+_bevelSize,renderSize.z-_bevelSize),
Vector3(-renderSize.x,renderSize.y-_bevelSize,renderSize.z-_bevelSize)
);
addTriangle(Vector3(-renderSize.x,-renderSize.y+fsize,renderSize.z-fsize),
Vector3(-renderSize.x,renderSize.y-fsize,-renderSize.z+fsize),
Vector3(-renderSize.x,-renderSize.y+fsize,-renderSize.z+fsize)
addTriangle(Vector3(-renderSize.x,-renderSize.y+_bevelSize,renderSize.z-_bevelSize),
Vector3(-renderSize.x,renderSize.y-_bevelSize,-renderSize.z+_bevelSize),
Vector3(-renderSize.x,-renderSize.y+_bevelSize,-renderSize.z+_bevelSize)
);
// Right
addTriangle(Vector3(renderSize.x,renderSize.y-fsize,renderSize.z-fsize),
Vector3(renderSize.x,-renderSize.y+fsize,renderSize.z-fsize),
Vector3(renderSize.x,renderSize.y-fsize,-renderSize.z+fsize)
addTriangle(Vector3(renderSize.x,renderSize.y-_bevelSize,renderSize.z-_bevelSize),
Vector3(renderSize.x,-renderSize.y+_bevelSize,renderSize.z-_bevelSize),
Vector3(renderSize.x,renderSize.y-_bevelSize,-renderSize.z+_bevelSize)
);
addTriangle(Vector3(renderSize.x,-renderSize.y+_bevelSize,-renderSize.z+_bevelSize),
Vector3(renderSize.x,renderSize.y-_bevelSize,-renderSize.z+_bevelSize),
Vector3(renderSize.x,-renderSize.y+_bevelSize,renderSize.z-_bevelSize)
);
addTriangle(Vector3(renderSize.x,-renderSize.y+fsize,-renderSize.z+fsize),
Vector3(renderSize.x,renderSize.y-fsize,-renderSize.z+fsize),
Vector3(renderSize.x,-renderSize.y+fsize,renderSize.z-fsize)
);//*/
/*// Bevel Top Front
// Bevel Top Front
makeFace(0,36,48);
makeFace(48,18,0);
// Bevel Left Front Corner
@@ -771,112 +770,29 @@ void PartInstance::render(RenderDevice* rd) {
makeFace(144,102,84);
makeFace(84,174,144);
// Back Left Bottom Corner
makeFace(174,84,132);*/
/*float radius = renderSize.y + (renderSize.y * (1 - cos(pi() / 12)));
Vector2 xy[13];
for(int i = 0; i < 13; i++)
{
//Get the next point
float y = radius * cos(((double)i-G3D::toRadians(29)) * pi()/6);
float z = radius * sin(((double)i-G3D::toRadians(29)) * pi()/6);
xy[i] = Vector2(y,z);
}
for(int i = 0; i < 12; i++)
{
//Create a Quad for the face (i to i+1)
addSmoothTriangle(
Vector3(renderSize.x, xy[i].x, xy[i].y),
Vector3(-renderSize.x, xy[i].x, xy[i].y),
Vector3(-renderSize.x, xy[i+1].x, xy[i+1].y));
addSmoothTriangle(
Vector3(renderSize.x, xy[i].x, xy[i].y),
Vector3(-renderSize.x, xy[i+1].x, xy[i+1].y),
Vector3(renderSize.x, xy[i+1].x, xy[i+1].y));
//Cap on the right
addTriangle(
Vector3(renderSize.x, xy[0].x, xy[0].y),
Vector3(renderSize.x, xy[i].x, xy[i].y),
Vector3(renderSize.x, xy[i+1].x, xy[i+1].y));
//Cap on the left
addTriangle(
Vector3(-renderSize.x, xy[i+1].x, xy[i+1].y),
Vector3(-renderSize.x, xy[i].x, xy[i].y),
Vector3(-renderSize.x, xy[0].x, xy[0].y));
}*/
/*float facetRatio = renderSize.x / (pi() * 0.5F);
addQuad(
Vector3(renderSize.x, renderSize.y, renderSize.z-facetRatio),
Vector3(renderSize.x, renderSize.y, -renderSize.z+facetRatio),
Vector3(-renderSize.x, renderSize.y, -renderSize.z+facetRatio),
Vector3(-renderSize.x, renderSize.y, renderSize.z-facetRatio));
makeFace(174,84,132);
addQuad(
Vector3(renderSize.x, renderSize.y-facetRatio, renderSize.z),
Vector3(-renderSize.x, renderSize.y-facetRatio, renderSize.z),
Vector3(-renderSize.x, -renderSize.y+facetRatio, renderSize.z),
Vector3(renderSize.x, -renderSize.y+facetRatio, renderSize.z));
addQuad(
Vector3(-renderSize.x, -renderSize.y, renderSize.z-facetRatio),
Vector3(-renderSize.x, -renderSize.y, -renderSize.z+facetRatio),
Vector3(renderSize.x, -renderSize.y, -renderSize.z+facetRatio),
Vector3(renderSize.x, -renderSize.y, renderSize.z-facetRatio));
addQuad(
Vector3(renderSize.x, -renderSize.y+facetRatio, -renderSize.z),
Vector3(-renderSize.x, -renderSize.y+facetRatio, -renderSize.z),
Vector3(-renderSize.x, renderSize.y-facetRatio, -renderSize.z),
Vector3(renderSize.x, renderSize.y-facetRatio, -renderSize.z));*/
/*addPlus(Vector3(-renderSize.x-0.01,0,0));
addPlus(Vector3(-renderSize.x-0.01,0,0));
addPlus2(Vector3(renderSize.x+0.01,0,0));
for (unsigned short i=0;i<_vertices.size()/6;i++) {
_indices.push_back(i);
}
//std::reverse(_vertices.begin(), _vertices.end());
//std::reverse(_normals.begin(), _normals.end());
)*/
GLUquadric* q = gluNewQuadric();
addPlus(Vector3(-renderSize.x-0.01,0,0));
addPlus2(Vector3(renderSize.x+0.01,0,0));
for (unsigned short i=0;i<_vertices.size()/6;i++) {
_indices.push_back(i);
}
glVertexPointer(3, GL_FLOAT,6 * sizeof(GLfloat), &_vertices[0]);
glColorPointer(3, GL_FLOAT,6 * sizeof(GLfloat), &_vertices[3]);
glNormalPointer(GL_FLOAT,3 * sizeof(GLfloat), &_normals[0]);
glNewList(glList, GL_COMPILE);
glColor(this->color);
glPushMatrix();
glRotatef(90, 0, 1, 0);
glScalef(renderSize.x, renderSize.y, renderSize.z);
glTranslatef(0,0,1);
gluDisk(q, 0, 1, 12, 12);
glTranslatef(0,0,-2);
gluCylinder(q, 1, 1, 2, 12, 1);
glRotatef(180, 1, 0, 0);
gluDisk(q, 0, 1, 12, 12);
glPopMatrix();
glDrawElements(GL_TRIANGLES, _indices.size(), GL_UNSIGNED_SHORT, &_indices[0]);
glEndList();
rd->setObjectToWorldMatrix(cFrame);
glCallList(glList);
changed = false;
return;
}
break;
}
for (unsigned short i=0;i<_vertices.size()/6;i++) {
_indices.push_back(i);
}
changed=false;
glNewList(glList, GL_COMPILE);
glVertexPointer(3, GL_FLOAT,6 * sizeof(GLfloat), &_vertices[0]);
glColorPointer(3, GL_FLOAT,6 * sizeof(GLfloat), &_vertices[3]);
glNormalPointer(GL_FLOAT,3 * sizeof(GLfloat), &_normals[0]);
glNewList(glList, GL_COMPILE);
//glPushMatrix();
glPushMatrix();
//glTranslatef(2,7,0);
glDrawElements(GL_TRIANGLES, _indices.size(), GL_UNSIGNED_SHORT, &_indices[0]);
//glPopMatrix();
glPopMatrix();
glEndList();
}
rd->setObjectToWorldMatrix(cFrame);
@@ -993,7 +909,6 @@ static TCHAR* enumStr(int shape)
case Enum::Shape::Cylinder:
return "Cylinder";
}
return "Block";
}
void PartInstance::PropUpdate(LPPROPGRIDITEM &item)
@@ -1003,11 +918,6 @@ void PartInstance::PropUpdate(LPPROPGRIDITEM &item)
color = Color3(GetRValue(item->lpCurValue)/255.0F,GetGValue(item->lpCurValue)/255.0F,GetBValue(item->lpCurValue)/255.0F);
changed=true;
}
if(strcmp(item->lpszPropName, "Anchored") == 0)
{
anchored= item->lpCurValue == TRUE;
changed=true;
}
else if(strcmp(item->lpszPropName, "Offset") == 0)
{
std::string str = (LPTSTR)item->lpCurValue;
@@ -1087,14 +997,8 @@ std::vector<PROPGRIDITEM> PartInstance::getProperties()
RGB((color.r*255),(color.g*255),(color.b*255)),
PIT_COLOR
));
properties.push_back(createPGI(
"Item",
"Anchored",
"Whether the block can move or not",
(LPARAM)anchored,
PIT_CHECK
));
sprintf_s(pto, "%g, %g, %g", position.x, position.y, position.z);
sprintf_s(pto, "%g, %g, %g", cFrame.translation.x, cFrame.translation.y, cFrame.translation.z);
properties.push_back(createPGI(
"Item",
"Offset",

View File

@@ -1,23 +1,19 @@
#pragma once
#include "PVInstance.h"
#include "Enum.h"
#define _USE_MATH_DEFINES
#include <cmath>
#define NEW_BOX_RENDER
class PartInstance : public PVInstance
{
public:
PartInstance(void);
PartInstance(const PartInstance &oinst);
~PartInstance(void);
Instance* clone() const { return new PartInstance(*this); }
//Rendering
virtual void PartInstance::postRender(RenderDevice* rd);
~PartInstance(void);
virtual void render(RenderDevice*);
//Surfaces
Vector3 velocity;
Enum::SurfaceType::Value top;
Enum::SurfaceType::Value front;
Enum::SurfaceType::Value right;
@@ -25,52 +21,52 @@ public:
Enum::SurfaceType::Value left;
Enum::SurfaceType::Value bottom;
Enum::Shape::Value shape;
//Variables
CoordinateFrame cFrame;
Color3 color;
bool canCollide;
dBodyID physBody;
dGeomID physGeom[3];
//Getters
Vector3 getPosition();
Vector3 getVelocity();
Vector3 getRotVelocity();
Vector3 getSize();
Box getBox();
Sphere getSphere();
Box getScaledBox();
CoordinateFrame getCFrame();
//Setters
void setParent(Instance* parent);
void setPosition(Vector3);
void setVelocity(Vector3);
void setRotVelocity(Vector3);
CoordinateFrame getCFrame();
void setCFrame(CoordinateFrame);
void setCFrameNoSync(CoordinateFrame);
Box getBox();
Box getScaledBox();
CoordinateFrame getCFrameRenderBased();
Vector3 getSize();
void setSize(Vector3);
void setShape(Enum::Shape::Value shape);
void setChanged();
void setSurface(int face, Enum::SurfaceType::Value surface);
void setAnchored(bool anchored);
bool isAnchored();
float getMass();
//Collision
bool collides(PartInstance * part);
bool canCollide;
bool anchored;
Vector3 rotVelocity;
bool collides(Box);
//Properties
virtual std::vector<PROPGRIDITEM> getProperties();
virtual void PropUpdate(LPPROPGRIDITEM &pItem);
#ifdef NEW_BOX_RENDER
void addVertex(Vector3 vertexPos,Color3 color);
void addNormals(Vector3 normal);
void addSingularNormal(Vector3 normal);
void addTriangle(Vector3 vertexPos,Vector3 vertexPos2, Vector3 vertexPos3);
void addSmoothTriangle(Vector3 vertexPos,Vector3 vertexPos2, Vector3 vertexPos3);
void makeSmoothFace(int vertex1, int vertex2, int vertex3);
void addPlus(Vector3 v1);
void addPlus2(Vector3 v1);
void debugPrintVertexIDs(RenderDevice* rd, GFontRef font, Matrix3 camRot);
void makeFace(int vertex1, int vertex2, int vertex3);
bool isUniqueVertex(Vector3 pos);
#endif
private:
bool anchored;
Vector3 position;
Vector3 size;
Vector3 velocity;
Vector3 rotVelocity;
float _bevelSize;
int _parseVert;
int _debugTimer;
std::vector<Vector3> _debugUniqueVertices;
#ifdef NEW_BOX_RENDER
std::vector<GLfloat> _vertices;
std::vector<GLfloat> _normals;
#else
GLfloat _vertices[96];
#endif
std::vector<GLushort> _indices;
bool changed;
Box itemBox;
GLuint glList;
};
};

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@@ -1,588 +0,0 @@
<roblox xmlns:xmime="http://www.w3.org/2005/05/xmlmime" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://www.roblox.com/roblox.xsd" version="4">
<External>null</External>
<External>nil</External>
<Item class="Workspace" referent="RBX0">
<Properties>
<token name="Controller">0</token>
<bool name="ControllerFlagShown">true</bool>
<Ref name="CurrentCamera">RBX1</Ref>
<double name="DistributedGameTime">0</double>
<CoordinateFrame name="ModelInPrimary">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Workspace</string>
<Ref name="PrimaryPart">null</Ref>
<bool name="archivable">true</bool>
</Properties>
<Item class="Camera" referent="RBX1">
<Properties>
<Ref name="CameraSubject">null</Ref>
<token name="CameraType">0</token>
<CoordinateFrame name="CoordinateFrame">
<X>-2.9603548</X>
<Y>115.389259</Y>
<Z>44.9416084</Z>
<R00>0.112786211</R00>
<R01>0.522245169</R01>
<R02>-0.845304191</R02>
<R10>-2.22539209e-009</R10>
<R11>0.850732446</R11>
<R12>0.525598884</R12>
<R20>0.993619263</R20>
<R21>-0.0592803061</R21>
<R22>0.0959508941</R22>
</CoordinateFrame>
<CoordinateFrame name="Focus">
<X>13.9457293</X>
<Y>104.877281</Y>
<Z>43.0225906</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Camera</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="Part" referent="RBX2">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">21</int>
<CoordinateFrame name="CFrame">
<X>87.0174942</X>
<Y>48.0466728</Y>
<Z>25.0001202</Z>
<R00>-0.969314575</R00>
<R01>0.245822206</R01>
<R02>4.6762093e-006</R02>
<R10>0.245822206</R10>
<R11>0.969314933</R11>
<R12>6.9744442e-007</R12>
<R20>-4.35209677e-006</R20>
<R21>1.87532066e-006</R21>
<R22>-0.999999642</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<token name="Controller">0</token>
<bool name="ControllerFlagShown">true</bool>
<bool name="DraggingV1">false</bool>
<float name="Elasticity">0.5</float>
<token name="FormFactor">0</token>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<string name="Name">Smooth Block Model</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<bool name="archivable">true</bool>
<token name="shape">2</token>
<Vector3 name="size">
<X>6</X>
<Y>6</Y>
<Z>6</Z>
</Vector3>
</Properties>
</Item>
<Item class="Part" referent="RBX3">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">23</int>
<CoordinateFrame name="CFrame">
<X>108.911415</X>
<Y>38.7803154</Y>
<Z>27.5002155</Z>
<R00>-0.969314575</R00>
<R01>0.245822206</R01>
<R02>4.6762093e-006</R02>
<R10>0.245822206</R10>
<R11>0.969314933</R11>
<R12>6.9744442e-007</R12>
<R20>-4.35209677e-006</R20>
<R21>1.87532066e-006</R21>
<R22>-0.999999642</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<token name="Controller">0</token>
<bool name="ControllerFlagShown">true</bool>
<bool name="DraggingV1">false</bool>
<float name="Elasticity">0.5</float>
<token name="FormFactor">1</token>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<string name="Name">Smooth Block Model</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<bool name="archivable">true</bool>
<token name="shape">1</token>
<Vector3 name="size">
<X>53</X>
<Y>1.20000005</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
<Item class="Part" referent="RBX4">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">23</int>
<CoordinateFrame name="CFrame">
<X>141.499893</X>
<Y>38.1177788</Y>
<Z>27.0499611</Z>
<R00>1</R00>
<R01>-1.07914104e-006</R01>
<R02>-4.49890285e-006</R02>
<R10>-5.98966139e-008</R10>
<R11>0.969315231</R11>
<R12>-0.245820925</R12>
<R20>4.6261307e-006</R20>
<R21>0.245820925</R21>
<R22>0.969315231</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<token name="Controller">0</token>
<bool name="ControllerFlagShown">true</bool>
<bool name="DraggingV1">false</bool>
<float name="Elasticity">0.5</float>
<token name="FormFactor">1</token>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<string name="Name">Smooth Block Model</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<bool name="archivable">true</bool>
<token name="shape">1</token>
<Vector3 name="size">
<X>1</X>
<Y>16.8000011</Y>
<Z>12</Z>
</Vector3>
</Properties>
</Item>
<Item class="Part" referent="RBX5">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">23</int>
<CoordinateFrame name="CFrame">
<X>108.911438</X>
<Y>38.7803192</Y>
<Z>22.5002174</Z>
<R00>-0.969314575</R00>
<R01>0.245822206</R01>
<R02>4.6762093e-006</R02>
<R10>0.245822206</R10>
<R11>0.969314933</R11>
<R12>6.9744442e-007</R12>
<R20>-4.35209677e-006</R20>
<R21>1.87532066e-006</R21>
<R22>-0.999999642</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<token name="Controller">0</token>
<bool name="ControllerFlagShown">true</bool>
<bool name="DraggingV1">false</bool>
<float name="Elasticity">0.5</float>
<token name="FormFactor">1</token>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<string name="Name">Smooth Block Model</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<bool name="archivable">true</bool>
<token name="shape">1</token>
<Vector3 name="size">
<X>53</X>
<Y>1.20000005</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
<Item class="Part" referent="RBX6">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">23</int>
<CoordinateFrame name="CFrame">
<X>140.499786</X>
<Y>24.7802944</Y>
<Z>47.911438</Z>
<R00>4.35209677e-006</R00>
<R01>-1.87532066e-006</R01>
<R02>0.999999642</R02>
<R10>0.245822206</R10>
<R11>0.969314933</R11>
<R12>6.9744442e-007</R12>
<R20>-0.969314575</R20>
<R21>0.245822206</R21>
<R22>4.6762093e-006</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<token name="Controller">0</token>
<bool name="ControllerFlagShown">true</bool>
<bool name="DraggingV1">false</bool>
<float name="Elasticity">0.5</float>
<token name="FormFactor">1</token>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<string name="Name">Smooth Block Model</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<bool name="archivable">true</bool>
<token name="shape">1</token>
<Vector3 name="size">
<X>53</X>
<Y>1.20000005</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
<Item class="Part" referent="RBX7">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">23</int>
<CoordinateFrame name="CFrame">
<X>135.499786</X>
<Y>24.7802944</Y>
<Z>47.9114227</Z>
<R00>4.35515585e-006</R00>
<R01>-1.85873387e-006</R01>
<R02>0.999999881</R02>
<R10>0.245822236</R10>
<R11>0.969314933</R11>
<R12>7.14274279e-007</R12>
<R20>-0.969314814</R20>
<R21>0.245822236</R21>
<R22>4.67732343e-006</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<token name="Controller">0</token>
<bool name="ControllerFlagShown">true</bool>
<bool name="DraggingV1">false</bool>
<float name="Elasticity">0.5</float>
<token name="FormFactor">1</token>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<string name="Name">Smooth Block Model</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<bool name="archivable">true</bool>
<token name="shape">1</token>
<Vector3 name="size">
<X>53</X>
<Y>1.20000005</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
</Item>
<Item class="RunService" referent="RBX8">
<Properties>
<string name="Name">Run Service</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<External>RBX9</External>
<External>RBX10</External>
<Item class="Players" referent="RBX11">
<Properties>
<int name="MaxPlayers">12</int>
<string name="Name">Players</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
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<roblox xmlns:xmime="http://www.w3.org/2005/05/xmlmime" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://www.roblox.com/roblox.xsd" version="4">
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</roblox>

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@@ -1,660 +0,0 @@
<roblox xmlns:xmime="http://www.w3.org/2005/05/xmlmime" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://www.roblox.com/roblox.xsd" version="4">
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</Properties>
<Item class="Camera" referent="RBX1">
<Properties>
<Ref name="CameraSubject">null</Ref>
<token name="CameraType">0</token>
<CoordinateFrame name="CoordinateFrame">
<X>-62.3436203</X>
<Y>290.964996</Y>
<Z>130.047195</Z>
<R00>0.900759101</R00>
<R01>0.385544956</R01>
<R02>-0.199970409</R02>
<R10>3.07713033e-009</R10>
<R11>0.460422784</R11>
<R12>0.887699783</R12>
<R20>0.434319079</R20>
<R21>-0.799603641</R21>
<R22>0.414730012</R22>
</CoordinateFrame>
<CoordinateFrame name="Focus">
<X>-58.3442116</X>
<Y>273.210999</Y>
<Z>121.752594</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Camera</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="Part" referent="RBX2">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">37</int>
<CoordinateFrame name="CFrame">
<X>0</X>
<Y>0.600000024</Y>
<Z>0</Z>
<R00>-1</R00>
<R01>0</R01>
<R02>-0</R02>
<R10>-0</R10>
<R11>1</R11>
<R12>-0</R12>
<R20>-0</R20>
<R21>0</R21>
<R22>-1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<token name="Controller">0</token>
<bool name="ControllerFlagShown">true</bool>
<bool name="DraggingV1">false</bool>
<float name="Elasticity">0.5</float>
<token name="FormFactor">1</token>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">true</bool>
<string name="Name">Baseplate</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<bool name="archivable">true</bool>
<token name="shape">1</token>
<Vector3 name="size">
<X>512</X>
<Y>1.20000005</Y>
<Z>512</Z>
</Vector3>
</Properties>
</Item>
<Item class="Part" referent="RBX3">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">28</int>
<CoordinateFrame name="CFrame">
<X>-2</X>
<Y>5.69999981</Y>
<Z>1</Z>
<R00>-1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>-1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<token name="Controller">0</token>
<bool name="ControllerFlagShown">true</bool>
<bool name="DraggingV1">false</bool>
<float name="Elasticity">0.5</float>
<token name="FormFactor">0</token>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<string name="Name">Smooth Block Model</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<bool name="archivable">true</bool>
<token name="shape">1</token>
<Vector3 name="size">
<X>2</X>
<Y>9</Y>
<Z>2</Z>
</Vector3>
</Properties>
</Item>
<Item class="Part" referent="RBX4">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">28</int>
<CoordinateFrame name="CFrame">
<X>6</X>
<Y>5.69999981</Y>
<Z>1</Z>
<R00>-1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>-1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<token name="Controller">0</token>
<bool name="ControllerFlagShown">true</bool>
<bool name="DraggingV1">false</bool>
<float name="Elasticity">0.5</float>
<token name="FormFactor">0</token>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<string name="Name">Smooth Block Model</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<bool name="archivable">true</bool>
<token name="shape">1</token>
<Vector3 name="size">
<X>2</X>
<Y>9</Y>
<Z>2</Z>
</Vector3>
</Properties>
</Item>
<Item class="Part" referent="RBX5">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">28</int>
<CoordinateFrame name="CFrame">
<X>6</X>
<Y>5.69999981</Y>
<Z>-7</Z>
<R00>-1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>-1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<token name="Controller">0</token>
<bool name="ControllerFlagShown">true</bool>
<bool name="DraggingV1">false</bool>
<float name="Elasticity">0.5</float>
<token name="FormFactor">0</token>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<string name="Name">Smooth Block Model</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<bool name="archivable">true</bool>
<token name="shape">1</token>
<Vector3 name="size">
<X>2</X>
<Y>9</Y>
<Z>2</Z>
</Vector3>
</Properties>
</Item>
<Item class="Part" referent="RBX6">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">28</int>
<CoordinateFrame name="CFrame">
<X>-2</X>
<Y>5.69999981</Y>
<Z>-7</Z>
<R00>-1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>-1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<token name="Controller">0</token>
<bool name="ControllerFlagShown">true</bool>
<bool name="DraggingV1">false</bool>
<float name="Elasticity">0.5</float>
<token name="FormFactor">0</token>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<string name="Name">Smooth Block Model</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<bool name="archivable">true</bool>
<token name="shape">1</token>
<Vector3 name="size">
<X>2</X>
<Y>9</Y>
<Z>2</Z>
</Vector3>
</Properties>
</Item>
<Item class="Part" referent="RBX7">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">28</int>
<CoordinateFrame name="CFrame">
<X>2</X>
<Y>11.1999998</Y>
<Z>-3</Z>
<R00>-1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>-1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<token name="Controller">0</token>
<bool name="ControllerFlagShown">true</bool>
<bool name="DraggingV1">false</bool>
<float name="Elasticity">0.5</float>
<token name="FormFactor">0</token>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<string name="Name">Smooth Block Model</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<bool name="archivable">true</bool>
<token name="shape">1</token>
<Vector3 name="size">
<X>10</X>
<Y>2</Y>
<Z>10</Z>
</Vector3>
</Properties>
</Item>
<Item class="Part" referent="RBX8">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">28</int>
<CoordinateFrame name="CFrame">
<X>2</X>
<Y>13.1999998</Y>
<Z>-3</Z>
<R00>-1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>-1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<token name="Controller">0</token>
<bool name="ControllerFlagShown">true</bool>
<bool name="DraggingV1">false</bool>
<float name="Elasticity">0.5</float>
<token name="FormFactor">0</token>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<string name="Name">Smooth Block Model</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<bool name="archivable">true</bool>
<token name="shape">1</token>
<Vector3 name="size">
<X>6</X>
<Y>2</Y>
<Z>6</Z>
</Vector3>
</Properties>
</Item>
</Item>
<Item class="RunService" referent="RBX9">
<Properties>
<string name="Name">Run Service</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<External>RBX10</External>
<External>RBX11</External>
<Item class="Players" referent="RBX12">
<Properties>
<int name="MaxPlayers">12</int>
<string name="Name">Players</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="StarterPack" referent="RBX13">
<Properties>
<string name="Name">StarterPack</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="SoundService" referent="RBX14">
<Properties>
<token name="AmbientReverb">0</token>
<float name="DistanceFactor">10</float>
<float name="DopplerScale">1</float>
<string name="Name">Soundscape</string>
<float name="RolloffScale">1</float>
<bool name="archivable">true</bool>
</Properties>
<External>RBX15</External>
<External>RBX16</External>
<External>RBX17</External>
<External>RBX18</External>
<External>RBX19</External>
<External>RBX20</External>
<External>RBX21</External>
<External>RBX22</External>
<External>RBX23</External>
<External>RBX24</External>
<External>RBX25</External>
<External>RBX26</External>
<External>RBX27</External>
<External>RBX28</External>
</Item>
<Item class="ContentProvider" referent="RBX29">
<Properties>
<string name="Name">Instance</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="PhysicsService" referent="RBX30">
<Properties>
<string name="Name">PhysicsService</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<External>RBX31</External>
<Item class="Selection" referent="RBX32">
<Properties>
<string name="Name">Selection</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<External>RBX33</External>
<Item class="Lighting" referent="RBX34">
<Properties>
<Color3 name="Ambient">4286611584</Color3>
<float name="Brightness">1</float>
<Color3 name="ColorShift_Bottom">4278190080</Color3>
<Color3 name="ColorShift_Top">4278190080</Color3>
<float name="GeographicLatitude">41.7332993</float>
<string name="Name">Lighting</string>
<Color3 name="ShadowColor">4289967032</Color3>
<string name="TimeOfDay">14:00:00</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="ControllerService" referent="RBX35">
<Properties>
<string name="Name">Instance</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="ChangeHistoryService" referent="RBX36">
<Properties>
<string name="Name">ChangeHistoryService</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<External>RBX37</External>
</roblox>

View File

@@ -3,9 +3,15 @@
#include "WindowFunctions.h"
#include "resource.h"
#include "PropertyWindow.h"
#include "Globals.h"
#include "strsafe.h"
#include "Application.h"
/*typedef struct typPRGP {
Instance* instance; // Declare member types
Property &prop;
} PRGP;*/
std::vector<PROPGRIDITEM> prop;
std::vector<Instance*> children;
Instance * selectedInstance;
@@ -171,8 +177,8 @@ LRESULT CALLBACK PropProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
int ItemIndex = SendMessage((HWND) lParam, (UINT) CB_GETCURSEL, (WPARAM) 0, (LPARAM) 0);
CHAR ListItem[256];
SendMessage((HWND) lParam, (UINT) CB_GETLBTEXT, (WPARAM) ItemIndex, (LPARAM) ListItem);
g_dataModel->getSelectionService()->clearSelection();
g_dataModel->getSelectionService()->addSelected(children.at(ItemIndex));
propWind->ClearProperties();
g_usableApp->selectInstance(children.at(ItemIndex),propWind);
}
}
break;
@@ -202,18 +208,13 @@ LRESULT CALLBACK PropProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
return 0;
}
void PropertyWindow::clearExplorer()
void PropertyWindow::refreshExplorer(Instance* selectedInstance)
{
SendMessage(_explorerComboBox,CB_RESETCONTENT,0,0);
SendMessage(_explorerComboBox,CB_SETCURSEL,0,(LPARAM)0);
}
void PropertyWindow::refreshExplorer(std::vector<Instance*> selectedInstances)
{
Instance * instance = selectedInstances[0];
SendMessage(_explorerComboBox,CB_RESETCONTENT,0,0);
parent = NULL;
children.clear();
//g_selectedInstances.clear();
//for (unsigned int i=0;i<g_selectedInstances.size();i++) {
children.push_back(selectedInstance);
SendMessage(_explorerComboBox, CB_ADDSTRING, 0, (LPARAM)selectedInstance->name.c_str());
if(selectedInstance->getParent() != NULL)
@@ -225,6 +226,7 @@ void PropertyWindow::refreshExplorer(std::vector<Instance*> selectedInstances)
parent = selectedInstance->getParent();
children.push_back(selectedInstance->getParent());
}
//children = g_selectedInstances[i]->getChildren();
std::vector<Instance*> selectedChildren = selectedInstance->getChildren();
for(size_t z = 0; z < selectedChildren.size(); z++)
@@ -341,17 +343,11 @@ void PropertyWindow::_resize()
SetWindowPos(_explorerComboBox, NULL, 0, 0, rect.right, 400, SWP_NOMOVE | SWP_NOZORDER | SWP_NOACTIVATE);
}
void PropertyWindow::UpdateSelected(std::vector<Instance *> instances)
void PropertyWindow::UpdateSelected(Instance * instance)
{
if(instances.size() <= 0)
{
ClearProperties();
return;
}
Instance * instance = instances[0];
PropGrid_ResetContent(_propGrid);
prop = instance->getProperties();
//if (selectedInstance != instance)
if (selectedInstance != instance)
{
selectedInstance = instance;
for(size_t i = 0; i < prop.size(); i++)
@@ -365,13 +361,12 @@ void PropertyWindow::UpdateSelected(std::vector<Instance *> instances)
PropGrid_ExpandAllCatalogs(_propGrid);
//SetWindowLongPtr(_propGrid,GWL_USERDATA,(LONG)this);
refreshExplorer(instances);
refreshExplorer(instance);
_resize();
}
}
void PropertyWindow::ClearProperties()
{
clearExplorer();
PropGrid_ResetContent(_propGrid);
}

View File

@@ -1,18 +1,17 @@
#pragma once
#include "DataModelV2/Instance.h"
#include "Instance.h"
class PropertyWindow {
public:
PropertyWindow(int x, int y, int sx, int sy, HMODULE hThisInstance);
bool onCreate(int x, int y, int sx, int sy, HMODULE hThisInstance);
void UpdateSelected(std::vector<Instance *> selection);
void UpdateSelected(Instance *);
void ClearProperties();
void onResize();
void refreshExplorer(std::vector<Instance *> selection);
void refreshExplorer(Instance* selectedInstance);
HWND _hwndProp;
private:
HWND _propGrid;
HWND _explorerComboBox;
void _resize();
void clearExplorer();
};

View File

@@ -1,13 +1,13 @@
#include "DataModelV2/BaseButtonInstance.h"
#include "Listener/RotateButtonListener.h"
#include "BaseButtonInstance.h"
#include "RotateButtonListener.h"
#include "Globals.h"
#include "AudioPlayer.h"
void RotateButtonListener::onButton1MouseClick(BaseButtonInstance* button)
{
if(g_dataModel->getSelectionService()->getSelection().size() > 0)
if(g_selectedInstances.size() > 0)
{
Instance* selectedInstance = g_dataModel->getSelectionService()->getSelection()[0];
Instance* selectedInstance = g_selectedInstances.at(0);
AudioPlayer::playSound(clickSound);
if(PartInstance* part = dynamic_cast<PartInstance*>(selectedInstance))
{

9
ShapeRenderer.cpp Normal file
View File

@@ -0,0 +1,9 @@
#include "ShapeRenderer.h"
ShapeRenderer::ShapeRenderer(void)
{
}
ShapeRenderer::~ShapeRenderer(void)
{
}

View File

@@ -2,6 +2,7 @@
#include <sstream>
#include "ErrorFunctions.h"
#include "StringFunctions.h"
#include <windows.h>
std::string Convert (float number)
{

View File

@@ -1,4 +1,4 @@
#include "DataModelV2/TextButtonInstance.h"
#include "TextButtonInstance.h"
TextButtonInstance::TextButtonInstance(void)
@@ -98,7 +98,12 @@ void TextButtonInstance::drawObj(RenderDevice* rd, Vector2 mousePos, bool mouseD
Draw::box(Box(point1, point2), rd, boxColorDn, boxOutlineColorDn);
font->draw2D(rd, title, RelativeTo, textSize, textColorDn, textOutlineColorDn);
}
else if(selected || mouseInArea(point1.x, point1.y, point2.x, point2.y, mousePos.x, mousePos.y))
else if(mouseInArea(point1.x, point1.y, point2.x, point2.y, mousePos.x, mousePos.y))
{
Draw::box(Box(point1, point2), rd, boxColorOvr, boxOutlineColorOvr);
font->draw2D(rd, title, RelativeTo, textSize, textColorOvr, textOutlineColorOvr);
}
else if(selected)
{
Draw::box(Box(point1, point2), rd, boxColorOvr, boxOutlineColorOvr);
font->draw2D(rd, title, RelativeTo, textSize, textColorOvr, textOutlineColorOvr);

View File

@@ -1,6 +1,7 @@
#include "WindowFunctions.h"
#include <sstream>
#include <string>
using namespace std;
@@ -23,7 +24,7 @@ bool createWindowClass(const char* name,WNDPROC proc,HMODULE hInstance)
{
stringstream errMsg;
errMsg<<"Failed to register " << name;
MessageBox(NULL, errMsg.str().c_str(),"Blocks3D Crash", MB_OK);
MessageBox(NULL, errMsg.str().c_str(),"Dynamica Crash", MB_OK);
return false;
}
return true;

View File

@@ -1,5 +1,4 @@
#pragma once
#include <windows.h>
bool createWindowClass(const char* name,WNDPROC proc,HMODULE hInstance);

23
WorkspaceInstance.cpp Normal file
View File

@@ -0,0 +1,23 @@
#include "WorkspaceInstance.h"
WorkspaceInstance::WorkspaceInstance(void)
{
GroupInstance::GroupInstance();
name = "Workspace";
className = "Workspace";
canDelete = false;
}
WorkspaceInstance::~WorkspaceInstance(void)
{
}
void WorkspaceInstance::removeFromPVector(PVInstance * instance)
{
__pvVector.erase(std::remove(__pvVector.begin(), __pvVector.end(), instance), __pvVector.end());
}
void WorkspaceInstance::addToPVector(PVInstance * instance)
{
__pvVector.push_back(instance);
}

15
WorkspaceInstance.h Normal file
View File

@@ -0,0 +1,15 @@
#pragma once
#include "GroupInstance.h"
#include <set>
class WorkspaceInstance :
public GroupInstance
{
public:
WorkspaceInstance(void);
~WorkspaceInstance(void);
void removeFromPVector(PVInstance *);
void addToPVector(PVInstance *);
std::vector<PVInstance*> __pvVector;
std::vector<PVInstance*>* getPVVector();
};

View File

@@ -1,13 +1,17 @@
// AX.CPP
#include <windows.h>
#include <comdef.h>
#include <exdisp.h>
#include <oledlg.h>
#include "ax.h"
#include "AudioPlayer.h"
#include "Enum.h"
#pragma warning (disable: 4311)
#pragma warning (disable: 4312)
#pragma warning (disable: 4244)
#pragma warning (disable: 4800)
// AXClientSite class
// ------- Implement member functions
AXClientSite :: AXClientSite()
@@ -22,89 +26,10 @@ AXClientSite :: ~AXClientSite()
}
STDMETHODIMP AXClientSite :: ShowContextMenu(DWORD dwID, POINT *ppt, IUnknown *pcmdtReserved, IDispatch *pdispReserved)
{
return E_NOTIMPL;
}
STDMETHODIMP AXClientSite :: GetHostInfo(DOCHOSTUIINFO *pInfo)
{
return E_NOTIMPL;
}
STDMETHODIMP AXClientSite :: ShowUI( DWORD dwID, IOleInPlaceActiveObject *pActiveObject, IOleCommandTarget *pCommandTarget, IOleInPlaceFrame *pFrame, IOleInPlaceUIWindow *pDoc)
{
return E_NOTIMPL;
}
STDMETHODIMP AXClientSite :: HideUI( void)
{
return E_NOTIMPL;
}
STDMETHODIMP AXClientSite :: UpdateUI( void)
{
return E_NOTIMPL;
}
STDMETHODIMP AXClientSite :: OnDocWindowActivate(BOOL fActivate)
{
return E_NOTIMPL;
}
STDMETHODIMP AXClientSite :: OnFrameWindowActivate(BOOL fActivate)
{
return E_NOTIMPL;
}
STDMETHODIMP AXClientSite :: ResizeBorder( LPCRECT prcBorder, IOleInPlaceUIWindow *pUIWindow, BOOL fRameWindow)
{
return E_NOTIMPL;
}
STDMETHODIMP AXClientSite :: TranslateAccelerator( LPMSG lpMsg, const GUID *pguidCmdGroup, DWORD nCmdID)
{
return E_NOTIMPL;
}
STDMETHODIMP AXClientSite :: GetOptionKeyPath( LPOLESTR *pchKey, DWORD dw)
{
return E_NOTIMPL;
}
STDMETHODIMP AXClientSite :: GetDropTarget( IDropTarget *pDropTarget, IDropTarget **ppDropTarget)
{
return E_NOTIMPL;
}
STDMETHODIMP AXClientSite :: GetExternal(IDispatch **ppDispatch)
{
//IDispatch* disp = ax->GetExternalDispatch();
*ppDispatch = this;
/* if (disp!=NULL)
{
*ppDispatch = this;
return S_OK;
} */
return S_OK;
}
STDMETHODIMP AXClientSite ::TranslateUrl( DWORD dwTranslate, OLECHAR *pchURLIn, OLECHAR **ppchURLOut)
{
return E_NOTIMPL;
}
STDMETHODIMP AXClientSite :: FilterDataObject( IDataObject *pDO, IDataObject **ppDORet)
{
return E_NOTIMPL;
}
// IUnknown methods
STDMETHODIMP AXClientSite :: QueryInterface(REFIID iid,void**ppvObject)
{
*ppvObject = 0;
// if (iid == IID_IOleInPlaceSite)
// *ppvObject = (IOleInPlaceSite*)this;
if (iid == IID_IOleClientSite)
*ppvObject = (IOleClientSite*)this;
if (iid == IID_IUnknown)
@@ -113,7 +38,7 @@ STDMETHODIMP AXClientSite :: QueryInterface(REFIID iid,void**ppvObject)
*ppvObject = (IAdviseSink*)this;
if (iid == IID_IDispatch)
*ppvObject = (IDispatch*)this;
//if (ExternalPlace == false)
if (ExternalPlace == false)
{
if (iid == IID_IOleInPlaceSite)
*ppvObject = (IOleInPlaceSite*)this;
@@ -121,8 +46,6 @@ STDMETHODIMP AXClientSite :: QueryInterface(REFIID iid,void**ppvObject)
*ppvObject = (IOleInPlaceFrame*)this;
if (iid == IID_IOleInPlaceUIWindow)
*ppvObject = (IOleInPlaceUIWindow*)this;
if (iid == IID_IDocHostUIHandler)
*ppvObject = (IDocHostUIHandler*)this;
}
//* Log Call
@@ -306,9 +229,9 @@ STDMETHODIMP AXClientSite :: SetActiveObject(IOleInPlaceActiveObject*pV,LPCOLEST
STDMETHODIMP AXClientSite :: SetStatusText(LPCOLESTR t)
{
{
return E_NOTIMPL;
}
}
STDMETHODIMP AXClientSite :: EnableModeless(BOOL f)
{
@@ -328,21 +251,14 @@ HRESULT _stdcall AXClientSite :: GetTypeInfoCount(
HRESULT _stdcall AXClientSite :: GetTypeInfo(
unsigned int iTInfo,
LCID lcid,
ITypeInfo FAR* FAR* ppTInfo)
{
return E_NOTIMPL;
}
ITypeInfo FAR* FAR* ppTInfo) {return E_NOTIMPL;}
HRESULT _stdcall AXClientSite :: GetIDsOfNames(
REFIID riid,
OLECHAR FAR* FAR* ext_function_name,
OLECHAR FAR* FAR*,
unsigned int cNames,
LCID lcid,
DISPID FAR* )
{
m_lastExternalName = *ext_function_name;
return S_OK;
}
DISPID FAR* ) {return E_NOTIMPL;}
// Other Methods
@@ -368,6 +284,8 @@ AX :: AX(char* cls)
Init(cls);
}
void AX :: Clean()
{
if (Site.InPlace == true)
@@ -504,12 +422,9 @@ HRESULT _stdcall AXClientSite :: Invoke(
VARIANT FAR* pVarResult,
EXCEPINFO FAR* pExcepInfo,
unsigned int FAR* puArgErr)
{
IEBrowser * browser = (IEBrowser *)GetProp(Window,"Browser");
return browser->doExternal(m_lastExternalName,dispIdMember, riid, lcid, wFlags, pDispParams, pVarResult, pExcepInfo, puArgErr);
//return S_OK;
}
{
return E_NOTIMPL;
}
void _stdcall AXClientSite :: OnDataChange(FORMATETC *pFormatEtc,STGMEDIUM *pStgmed)
@@ -616,6 +531,7 @@ LRESULT CALLBACK AXWndProc(HWND hh,UINT mm,WPARAM ww,LPARAM ll)
return true;
}
if (mm == AX_GETAXINTERFACE)
{
AX* ax = (AX*)GetWindowLong(hh,GWL_USERDATA);

View File

@@ -1,10 +1,4 @@
// AX.H
#pragma once
#include "Globals.h"
#include <mshtmhst.h>
#include <string>
#pragma once
#include "IEBrowser.h"
// messages
#define AX_QUERYINTERFACE (WM_USER + 1)
@@ -15,6 +9,7 @@
#define AX_SETDATAADVISE (WM_USER + 6)
#define AX_DOVERB (WM_USER + 7)
// Registration function
ATOM AXRegister();
@@ -25,8 +20,7 @@ class AXClientSite :
public IDispatch,
public IAdviseSink,
public IOleInPlaceSite,
public IOleInPlaceFrame,
public IDocHostUIHandler
public IOleInPlaceFrame
{
protected:
@@ -34,6 +28,7 @@ class AXClientSite :
public:
HWND Window;
HWND Parent;
HMENU Menu;
@@ -42,6 +37,7 @@ class AXClientSite :
bool CalledCanInPlace;
class AX* ax;
// MyClientSite Methods
AXClientSite();
virtual ~AXClientSite();
@@ -59,64 +55,7 @@ class AXClientSite :
STDMETHODIMP ShowObject();
STDMETHODIMP OnShowWindow(BOOL f);
STDMETHODIMP RequestNewObjectLayout();
// IDDocHandler methods
STDMETHODIMP ShowContextMenu(
/* [in] */ DWORD dwID,
/* [in] */ POINT *ppt,
/* [in] */ IUnknown *pcmdtReserved,
/* [in] */ IDispatch *pdispReserved);
STDMETHODIMP GetHostInfo(
/* [out][in] */ DOCHOSTUIINFO *pInfo);
STDMETHODIMP ShowUI(
/* [in] */ DWORD dwID,
/* [in] */ IOleInPlaceActiveObject *pActiveObject,
/* [in] */ IOleCommandTarget *pCommandTarget,
/* [in] */ IOleInPlaceFrame *pFrame,
/* [in] */ IOleInPlaceUIWindow *pDoc);
STDMETHODIMP HideUI( void);
STDMETHODIMP UpdateUI( void);
STDMETHODIMP OnDocWindowActivate(
/* [in] */ BOOL fActivate);
STDMETHODIMP OnFrameWindowActivate(
/* [in] */ BOOL fActivate);
STDMETHODIMP ResizeBorder(
/* [in] */ LPCRECT prcBorder,
/* [in] */ IOleInPlaceUIWindow *pUIWindow,
/* [in] */ BOOL fRameWindow);
STDMETHODIMP TranslateAccelerator(
/* [in] */ LPMSG lpMsg,
/* [in] */ const GUID *pguidCmdGroup,
/* [in] */ DWORD nCmdID);
STDMETHODIMP GetOptionKeyPath(
/* [out] */ LPOLESTR *pchKey,
/* [in] */ DWORD dw);
STDMETHODIMP GetDropTarget(
/* [in] */ IDropTarget *pDropTarget,
/* [out] */ IDropTarget **ppDropTarget);
STDMETHODIMP GetExternal(
/* [out] */ IDispatch **ppDispatch);
STDMETHODIMP TranslateUrl(
/* [in] */ DWORD dwTranslate,
/* [in] */ OLECHAR *pchURLIn,
/* [out] */ OLECHAR **ppchURLOut);
STDMETHODIMP FilterDataObject(
/* [in] */ IDataObject *pDO,
/* [out] */ IDataObject **ppDORet);
// IAdviseSink methods
STDMETHODIMP_(void) OnDataChange(FORMATETC *pFormatEtc,STGMEDIUM *pStgmed);
@@ -151,13 +90,14 @@ class AXClientSite :
STDMETHODIMP EnableModeless(BOOL f);
STDMETHODIMP TranslateAccelerator(LPMSG,WORD);
std::wstring m_lastExternalName;
// IDispatch Methods
HRESULT _stdcall GetTypeInfoCount(unsigned int * pctinfo);
HRESULT _stdcall GetTypeInfo(unsigned int iTInfo,LCID lcid,ITypeInfo FAR* FAR* ppTInfo);
HRESULT _stdcall GetIDsOfNames(REFIID riid,OLECHAR FAR* FAR*,unsigned int cNames,LCID lcid,DISPID FAR* );
HRESULT _stdcall Invoke(DISPID dispIdMember,REFIID riid,LCID lcid,WORD wFlags,DISPPARAMS FAR* pDispParams,VARIANT FAR* pVarResult,EXCEPINFO FAR* pExcepInfo,unsigned int FAR* puArgErr);
// IOleControlSite Methods
};
@@ -187,9 +127,13 @@ class AX
//AX_CONNECTSTRUCT* tcs;
bool AddMenu;
DWORD AdviseToken;
DWORD DAdviseToken[100];
DWORD DAdviseToken[100];
private:
CLSID clsid;

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