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159 Commits
Author SHA1 Message Date
Modnark fcab9a8871 kinda add RunService 2023-03-30 14:45:56 -04:00
Vulpovile 0b8847cd8e Merge pull request #113 from Vulpovile/feature/draggers
Added dragger tool base, removed useless stuff
2022-10-15 22:00:16 -07:00
Vulpovile 4ec70e6ee7 Removed unwanted file 2022-10-15 21:59:51 -07:00
FlareMicrosystems c6699b5112 ??? 2022-10-15 21:58:48 -07:00
FlareMicrosystems 48b90b1a93 Removed surfaces from code 2022-10-15 21:54:50 -07:00
FlareMicrosystems c70d39fb25 Moved currently unnecessary files 2022-10-15 21:44:52 -07:00
FlareMicrosystems 1b34573b06 Remove 64 bit redist from installer 2022-10-15 20:13:18 -07:00
FlareMicrosystems 649a1aaa06 Cleanup 2022-10-15 20:10:13 -07:00
FlareMicrosystems 6b8ca28060 Add floppy disk setup generation 2022-10-15 19:37:06 -07:00
FlareMicrosystems dc7f7f3cc5 Update versioning 2022-10-15 19:36:55 -07:00
FlareMicrosystems 575f5dab46 Added dragger tool, removed useless stuff 2022-10-15 16:43:06 -07:00
Vulpovile efbc832321 Merge pull request #111 from Vulpovile/modnark
Modnark
2022-10-14 08:24:53 -07:00
Modnark 2471abb8dd Merge branch 'develop' into modnark 2022-10-12 13:51:21 -04:00
Modnark 57db5511bd Merge pull request #110 from pinksub/develop
Mouse.cpp is very confusing
2022-10-12 13:50:49 -04:00
Modnark 0ac516618a Add LightingInstance
Still need to work on PropertyGrid for it
2022-10-12 13:47:39 -04:00
Modnark 8916797e55 Merge branch 'develop' into modnark 2022-10-11 22:39:59 -04:00
Modnark 2dc7f3e667 solve merge conflict 2022-10-11 22:38:34 -04:00
Modnark d32b0ea4e4 Add more sounds internally 2022-10-11 22:34:36 -04:00
Modnark af5c31d5d0 Add dynamic_cast for playSound
makes it so developers don't need to dynamic_cast any time they want to play sound
2022-10-11 21:28:19 -04:00
Modnark 9df862f72e Add required sounds 2022-10-11 21:27:42 -04:00
Modnark d269b360ce SoundService & SoundInstance
Basic implementation. More work needs to be done.
2022-10-11 21:16:14 -04:00
pinksub d2dd05b620 Update Mouse.cpp 2022-10-11 13:58:38 -04:00
pinksub 9d62380df9 cleanup mouse.cpp code a bit more 2022-10-11 13:58:21 -04:00
pinksub 8f3d12c516 Stud snapping is confusing
Anything divided by 1 and anything multiplied by 1 is itself. Not sure if that was intentional,
2022-10-11 13:54:55 -04:00
Modnark d2f3e718a7 Very basic implementation of OnTouch 2022-10-11 10:03:04 -04:00
Modnark adade066cc Start OnTouch 2022-10-10 20:01:30 -04:00
Modnark 7e9f34e1ac handle some errors in ThumbnailGenerator 2022-10-10 18:47:49 -04:00
Modnark 5e74564956 Add listener for View button 2022-10-10 18:41:46 -04:00
Modnark 04823f5911 Add listeners for all menu buttons 2022-10-10 18:41:29 -04:00
Vulpovile e62d3ab49c Merge pull request #109 from thecssdoom/patch-1
Name shown fix
2022-10-09 19:29:27 -07:00
thecssdoom fb5d6495dc Update Application.cpp 2022-10-09 22:06:55 -03:00
thecssdoom 5078b849b0 Update PartInstance.cpp 2022-10-09 22:06:01 -03:00
thecssdoom 20e772f932 Update PartInstance.h 2022-10-09 22:05:09 -03:00
thecssdoom 00e61d4f17 Update Instance.cpp 2022-10-09 22:04:38 -03:00
thecssdoom fe55127129 add rendername 2022-10-09 22:01:36 -03:00
Modnark e8dbf50df9 Merge pull request #108 from Vulpovile/modnark
Modnark
2022-10-09 06:01:41 -04:00
Modnark 6ee7d76859 Undo FSAA changes
also removed some useless comment.
2022-10-08 21:11:35 -04:00
Modnark 8a2b7f6308 Merge branch 'modnark' of https://github.com/Vulpovile/Blocks3D into modnark 2022-10-08 21:05:10 -04:00
Modnark 415ea71664 Clean bloat comments
Please make sure these were bloat and not important.
2022-10-08 21:05:09 -04:00
Modnark eefb981993 stupid thing you're in gitignore 2022-10-08 19:32:17 -04:00
Modnark 9f741e0df7 Base64 Output 2022-10-08 19:29:17 -04:00
Modnark e2d75ae4d4 merge develop with my branch 2022-10-07 17:19:23 -04:00
Modnark 52c2f114a5 Merge branch 'develop' into modnark 2022-10-07 17:15:13 -04:00
Modnark 7f8cdc0f33 minor fixes for branch 2022-10-07 17:12:51 -04:00
Vulpovile 36153c293b Merge pull request #105 from Vulpovile/bugfix-negativetimer
Fix the timer going into the negatives when the game is running slowly
2022-10-07 10:47:09 -07:00
NT_x86 a63aa52108 Increment patch version number 2022-10-07 16:32:07 +03:00
NT_x86 d25f4a6ba2 Fix the timer going into the negatives when the game is running slowly 2022-10-07 12:10:24 +03:00
Vulpovile b7ed5bd832 Merge pull request #104 from Vulpovile/master
sync: master to develop
2022-10-06 21:40:20 -07:00
Vulpovile 5251b98ec4 Merge pull request #103 from Vulpovile/bugfix-property-grid
Various Bugfixes
2022-10-06 21:38:21 -07:00
MusicalProgrammer b6dfd62b4c Increment APP_PATCH instead 2022-10-06 22:10:25 -04:00
MusicalProgrammer 17f08a59ce Increment Versioning 2022-10-06 22:04:57 -04:00
MusicalProgrammer 1a0949f2e8 Fix: PropertyGrid crash when you resize it after it resets 2022-10-06 21:36:12 -04:00
Modnark 7a89ddd94e hide gui with thumbnail generation 2022-10-06 18:08:58 -04:00
MusicalProgrammer b21d140d6f Merge pull request #102 from Vulpovile/dragging_improvements
Disable physics of dragged selected parts
2022-10-06 17:46:27 -04:00
MusicalProgrammer 083d94f811 Bugfix: Dragging physics happens for one frame. 2022-10-06 16:48:54 -04:00
MusicalProgrammer c9db28a3a3 Disable physics of dragged selected parts 2022-10-06 16:37:18 -04:00
Vulpovile b202337c81 Merge pull request #101 from Vulpovile/master
sync: master to develop
2022-10-06 12:18:15 -07:00
Vulpovile db435a17ac Merge pull request #100 from Vulpovile/release/0.0.107.0
Release 0.0.107.0
2022-10-06 12:13:55 -07:00
Vulpovile b6615ce5fe Remove snapshot preparing for release 2022-10-06 12:03:28 -07:00
Vulpovile 2052ed6379 Merge pull request #99 from Vulpovile/feature/physics_improvements_and_optimizations
Made physics sync velocity
2022-10-06 12:00:42 -07:00
Vulpovile edf8e09936 Merge branch 'develop' into feature/physics_improvements_and_optimizations 2022-10-06 11:54:37 -07:00
Vulpovile ecbbc7c8e8 Made physics sync velocity 2022-10-06 11:38:36 -07:00
Vulpovile 47e9516cc2 Merge pull request #98 from Vulpovile/feature/physics_improvements_and_optimizations
Feature/physics improvements and optimizations
2022-10-06 09:43:48 -07:00
Vulpovile 11b3c861d9 Add ODE libs as zip for now - Maybe unnecessary? 2022-10-06 09:34:30 -07:00
Modnark c1118489e3 very basic ThumbnailGenerator 2022-10-06 12:18:35 -04:00
Modnark 71fda54338 Merge branch 'develop' into modnark 2022-10-06 12:18:11 -04:00
Vulpovile aec7c33155 Merge branch 'develop' of github.com:Vulpovile/G3D-Fun into feature/physics_improvements_and_optimizations 2022-10-06 09:06:22 -07:00
Vulpovile 2f86192634 Merge pull request #97 from himdeez/develop
Improve dragging tool and fix some physics bugs
2022-10-06 09:06:07 -07:00
himdeez 36aba44b51 improve dragging 2022-10-06 18:52:26 +03:00
Vulpovile 41ab9cf18c Add physics test RBXLs 2022-10-06 06:47:57 -07:00
Vulpovile 4e4ad669da Update to ODE-0.6 to fix T-Posing Parts 2022-10-06 06:34:48 -07:00
himdeez a1b25d115a Temporary physics bug fix (anchored parts not updating when moved) 2022-10-06 16:28:38 +03:00
Vulpovile 15dc340a10 Fix crashes 2022-10-06 06:15:05 -07:00
Vulpovile b01f5765b1 Fixed removing anchored parts when sleeping 2022-10-05 20:51:01 -07:00
Vulpovile 530bcf2a74 Optimizations and Physics Improvements 2022-10-05 20:35:59 -07:00
Vulpovile f587d1d6db Merge pull request #95 from Vulpovile/master
sync: master to develop
2022-10-05 20:34:42 -07:00
Vulpovile 2af7077a0a Merge pull request #94 from Vulpovile/bugfix/partcollison
Fix part collisions
2022-10-05 20:32:58 -07:00
Vulpovile c2fe4b5c80 Merge pull request #93 from Vulpovile/feature/remove_assembly_identiy
Added versioning file, Removed assemblyIdentity
2022-10-05 19:54:34 -07:00
Nukley 728e67e1a5 Fix part collisions 2022-10-05 22:53:54 -04:00
Vulpovile 3b2d01b8dc Seperated versioning into seperate file, added snapshot 2022-10-05 17:34:45 -07:00
Vulpovile dc94873297 Remove assemblyIdentity from manifest as it's not useful 2022-10-05 16:46:04 -07:00
Vulpovile c1e8d6cd23 Merge pull request #92 from Vulpovile/feature/physics_sleep
Physics improvement and optimization
2022-10-05 14:36:00 -07:00
Modnark a456ee6196 Merge branch 'feature/physics_sleep' into modnark 2022-10-05 17:18:38 -04:00
Modnark 30ea19c5b0 change part fall height limit 2022-10-05 17:14:21 -04:00
Vulpovile 8a1cd0c248 Merge branch 'develop' of github.com:Vulpovile/G3D-Fun into feature/physics_sleep 2022-10-05 13:52:20 -07:00
Vulpovile 09ea4744fc Optimized 2022-10-05 13:52:03 -07:00
Vulpovile d886c178b6 Merge pull request #91 from Vulpovile/master
Synchronize develop with master
2022-10-05 10:14:13 -07:00
Nukley 8fa056e191 Merge pull request #88 from Vulpovile/bugfix/hopperbin-crash
Placeholder hopperbin fix
2022-10-05 13:08:55 -04:00
Vulpovile 72866a259d Merge pull request #89 from Vulpovile/feature/physics_sleep
Added physics sleep, fixed stack overflows
2022-10-05 08:47:07 -07:00
Vulpovile 7474bea895 Merge branch 'develop' into feature/physics_sleep 2022-10-05 08:44:07 -07:00
NT_x86 e8fac6148a Merge pull request #90 from Vulpovile/LevelService
Add functionality to level service
2022-10-05 18:42:01 +03:00
Vulpovile c5f4f829b3 Now Roblox HQ can run! 2022-10-05 08:21:43 -07:00
Vulpovile da759427fd Preallocated stack to reduce stack overflows 2022-10-05 08:12:15 -07:00
Vulpovile 79e8a9738e Added physics sleep, fixed stack overflows 2022-10-05 07:39:19 -07:00
NT_x86 27ac18b503 Separate each condition as separate functions 2022-10-05 17:25:35 +03:00
NT_x86 932de58185 Add unsaved comments 2022-10-05 13:19:05 +03:00
NT_x86 48e65358f4 Implement initial level service functionality 2022-10-05 13:13:54 +03:00
Vulpovile 69aacebbb2 Merge branch 'master' into bugfix/hopperbin-crash 2022-10-04 23:41:08 -07:00
Nukley 791fa55767 PR update 2022-10-05 02:33:06 -04:00
Nukley 3b83e527f8 Fix Hopper selection crash, add some placeholder enums, add a compaitiblity shim 2022-10-05 02:10:51 -04:00
Vulpovile 618a3eeec0 Merge pull request #87 from Vulpovile/master
sync: master to develop
2022-10-04 23:09:02 -07:00
Vulpovile de53dcf6b0 Merge pull request #86 from Vulpovile/cleanup/remove_aps_from_repo
Remove  .aps file from repo
2022-10-04 23:08:08 -07:00
Vulpovile 8ef3bcd352 Merge pull request #85 from Vulpovile/master
sync: master to develop
2022-10-04 23:03:09 -07:00
Vulpovile 7adf511bf7 Remove APS files 2022-10-04 23:00:55 -07:00
NT_x86 72cdf2af35 Merge pull request #84 from Vulpovile/NT_x86
Minor optimization in createBody
2022-10-05 08:59:37 +03:00
NT_x86 d9a0e1e120 Increment patch number 2022-10-05 08:49:56 +03:00
NT_x86 90a1a1b325 Merge branch 'master' of https://github.com/Vulpovile/Blocks3D.git into NT_x86 2022-10-05 07:42:24 +03:00
NT_x86 984bea6136 Run GetSize and GetPosition only once in CreateBody function 2022-10-05 07:34:49 +03:00
Vulpovile 083cb38e81 Merge pull request #83 from Vulpovile/master
sync: master to develop
2022-10-04 13:44:26 -07:00
Vulpovile 6d65cd2a56 Merge pull request #82 from Vulpovile/feature/workflows
Add workflow to sync to develop
2022-10-04 13:42:18 -07:00
Vulpovile 223364907f Add workflow to sync to develop 2022-10-04 13:13:15 -07:00
Vulpovile d96bcd2a2b Merge pull request #78 from Vulpovile/bugfix/fix-broken-delete
Fix broken delete
2022-10-03 22:27:00 -07:00
Vulpovile 6de83febb5 Fix prefix 2022-10-03 22:26:09 -07:00
Vulpovile aaceb4eb21 Version bump 2022-10-03 22:16:30 -07:00
Vulpovile e1716e7417 Merge pull request #77 from Vulpovile/bugfix/fix-crash-on-void
Fix crash when bricks fall into void
2022-10-03 20:52:14 -07:00
Vulpovile f5aaef5b16 Cleanup 2022-10-03 20:50:05 -07:00
Vulpovile b66d524d7f Patch bump 2022-10-03 20:45:07 -07:00
Vulpovile d468545428 Fix crash on falling into void 2022-10-03 20:44:23 -07:00
Vulpovile 1356ef52ab Merge pull request #76 from Vulpovile/feature/selection-service
Create a selection service
2022-10-03 20:16:05 -07:00
Vulpovile 67a5d99e1d Removed unused variable 2022-10-03 20:13:54 -07:00
Vulpovile 31db4dc894 Made innosetup version automatic 2022-10-03 20:00:22 -07:00
Vulpovile 50a5fd3ce1 Add program info 2022-10-03 19:48:45 -07:00
Vulpovile a02a367a6e Fixed typo 2022-10-03 19:44:25 -07:00
Vulpovile 33a898e359 Made camera only move when application has focus 2022-10-03 19:43:35 -07:00
Vulpovile f46e24d8f1 Moved selection to be a service 2022-10-03 19:30:38 -07:00
Vulpovile b2db375ecf Merge pull request #75 from Vulpovile/bugfix/tie_phys_to_fps
Patch increment
2022-10-03 17:25:26 -07:00
Vulpovile 9039fbe862 Patch increment 2022-10-03 17:23:36 -07:00
DirtPiper 145e5c3340 Merge pull request #74 from Vulpovile/bugfix/tie_phys_to_fps
Tie physics to FPS
2022-10-03 20:23:24 -04:00
Vulpovile ad741b86e5 Updated gitignore to not ignore manifest 2022-10-03 17:20:33 -07:00
Vulpovile a04c178ed4 Made crash dialog not override AVE on debug 2022-10-03 17:19:30 -07:00
Vulpovile 584154d676 Add untracked manifest 2022-10-03 13:35:34 -07:00
Vulpovile 6e2c135b47 Tied physics to FPS 2022-10-03 11:26:56 -07:00
Vulpovile e8ecb14f64 Merge pull request #61 from Vulpovile/feature/bugfix_properties_duplicate
Fix Bugs
2022-10-03 08:15:25 -07:00
Vulpovile ad29d96068 Fix manifest file 2022-10-03 07:57:11 -07:00
Vulpovile 43647086fb Fix duplication crash 2022-10-03 07:48:28 -07:00
Vulpovile eb07d852db Add Manifest 2022-10-03 07:46:09 -07:00
Vulpovile 7f5ab0df7f Fixed selection crashing when brick is removed due to physics 2022-10-03 07:42:24 -07:00
Vulpovile 3d31421164 Add required ODE library to build
To be removed once a separate repo is made for this (ODE/G3D)
2022-10-02 21:17:27 -07:00
Vulpovile 7b6cab626e Increment minor in setup again 2022-10-02 20:59:32 -07:00
Vulpovile 736a63e89f Increment minor in setup 2022-10-02 20:55:36 -07:00
Vulpovile a74d485d1c Increment minor 2022-10-02 20:54:03 -07:00
DirtPiper b7f276f849 Merge pull request #56 from Vulpovile/physics-test
Initial Physics Implementation
2022-10-02 23:44:51 -04:00
Vulpovile e0be70f5e6 Last physics iteration for this one 2022-10-02 20:17:07 -07:00
Vulpovile 4ff212f2f3 Improved Physics again 2022-10-02 18:05:40 -07:00
Vulpovile af8823c508 Improved Physics 2022-10-02 17:56:50 -07:00
Vulpovile c27aa6a114 Fixed models crashing game 2022-10-02 17:17:40 -07:00
Vulpovile df77572fe7 Made anchoring togglable in play mode 2022-10-02 16:44:59 -07:00
Vulpovile 8c47024960 a 2022-10-02 16:20:35 -07:00
Vulpovile 16a7b893e4 Merge branch 'master' of github.com:Vulpovile/G3D-Fun into physics-test 2022-10-02 16:12:01 -07:00
Nukley 4a38f077a3 Merge pull request #55 from Vulpovile/FileDropDown
Added Switch Statement for File menu
2022-10-02 16:11:43 -07:00
Vulpovile e17aa16086 Made physics work 2022-10-02 15:54:38 -07:00
Vulpovile 316359a395 Made physics let you move stuff 2022-10-02 14:28:45 -07:00
Vulpovile 226f2adda4 Made XplicitNgine secret instance of DataModel 2022-10-02 11:24:05 -07:00
FlareMicrosystems d3f9b74ba1 Made cylinders and spheres act as spheres 2022-10-01 23:12:55 -07:00
FlareMicrosystems ce999d226d Fixed icons 2022-10-01 22:03:54 -07:00
Nukley 032e2ae668 Added Switch Statement for File menu 2022-10-02 01:00:44 -04:00
FlareMicrosystems bc9a5bfc72 Added rotation 2022-10-01 19:30:57 -07:00
Modnark 8e73755d80 anchoring
Anchoring kinda works now
2022-10-01 21:13:40 -04:00
Modnark 2f3cb43807 init 2022-10-01 17:32:48 -04:00
146 changed files with 1031302 additions and 5670 deletions
+25
View File
@@ -0,0 +1,25 @@
name: Sync Back to Develop
on:
push:
branches:
- master
jobs:
sync-branches:
runs-on: ubuntu-latest
name: Syncing branches
steps:
- name: Checkout
uses: actions/checkout@v2
- name: Set up Node
uses: actions/setup-node@v1
with:
node-version: 12
- name: Opening pull request
id: pull
uses: tretuna/sync-branches@1.2.0
with:
GITHUB_TOKEN: ${{secrets.GITHUB_TOKEN}}
FROM_BRANCH: 'master'
TO_BRANCH: 'develop'
+9 -3
View File
@@ -36,11 +36,14 @@
*.user
*.pdb
*.idb
*.manifest
*.htm
*.res
*.ilk
*.dep
*.bin
*.7z
# ResEditor files
*.aps
/Debug
/Release
@@ -55,4 +58,7 @@ desktop.ini
*.db
#Redist
!Installer/Redist/*
!Installer/Redist/*
UpgradeLog.htm
click_output.JPEG
click_output.PNG
-35
View File
@@ -1,35 +0,0 @@
Microsoft Visual Studio Solution File, Format Version 8.00
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Blocks3D", "Blocks3D-2003.vcproj", "{6C4D6EEF-B1D1-456A-B850-92CAB17124BE}"
ProjectSection(ProjectDependencies) = postProject
EndProjectSection
EndProject
Global
GlobalSection(SolutionConfiguration) = preSolution
Debug = Debug
Release = Release
EndGlobalSection
GlobalSection(ProjectConfiguration) = postSolution
{6C4D6EEF-B1D1-456A-B850-92CAB17124BE}.Debug.ActiveCfg = Debug|Win32
{6C4D6EEF-B1D1-456A-B850-92CAB17124BE}.Debug.Build.0 = Debug|Win32
{6C4D6EEF-B1D1-456A-B850-92CAB17124BE}.Release.ActiveCfg = Release|Win32
{6C4D6EEF-B1D1-456A-B850-92CAB17124BE}.Release.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
EndGlobalSection
GlobalSection(ExtensibilityAddIns) = postSolution
EndGlobalSection
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{6C4D6EEF-B1D1-456A-B850-92CAB17124BE}.Debug|Win32.ActiveCfg = Debug|Win32
{6C4D6EEF-B1D1-456A-B850-92CAB17124BE}.Debug|Win32.Build.0 = Debug|Win32
{6C4D6EEF-B1D1-456A-B850-92CAB17124BE}.Release|Win32.ActiveCfg = Release|Win32
{6C4D6EEF-B1D1-456A-B850-92CAB17124BE}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal
-649
View File
@@ -1,649 +0,0 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="7.10"
Name="Blocks3D"
ProjectGUID="{6C4D6EEF-B1D1-456A-B850-92CAB17124BE}"
RootNamespace="Blocks3D">
<Platforms>
<Platform
Name="Win32"/>
</Platforms>
<Configurations>
<Configuration
Name="Release|Win32"
OutputDirectory=".\Release"
IntermediateDirectory=".\Release"
ConfigurationType="1"
UseOfMFC="0"
UseOfATL="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="&quot;.\src\include&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS"
StringPooling="TRUE"
RuntimeLibrary="2"
EnableFunctionLevelLinking="TRUE"
PrecompiledHeaderFile=".\Release/Blocks3D.pch"
AssemblerListingLocation=".\Release/"
ObjectFile=".\Release/"
ProgramDataBaseFileName=".\Release/"
WarningLevel="3"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="Advapi32.lib Comctl32.lib Comdlg32.lib Shell32.lib"
OutputFile="./Blocks3D.exe"
LinkIncremental="1"
SuppressStartupBanner="TRUE"
ProgramDatabaseFile=".\Release/Blocks3D.pdb"
SubSystem="2"
TargetMachine="1"/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="TRUE"
SuppressStartupBanner="TRUE"
TargetEnvironment="1"
TypeLibraryName=".\Release/Blocks3D.tlb"
HeaderFileName=""/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="4105"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
Name="Debug|Win32"
OutputDirectory=".\Debug"
IntermediateDirectory=".\Debug"
ConfigurationType="1"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
CharacterSet="2"
ManagedExtensions="FALSE">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="&quot;.\src\include&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;NO_SPRINTF;IGNORE_CATCH"
MinimalRebuild="FALSE"
BasicRuntimeChecks="0"
RuntimeLibrary="3"
EnableFunctionLevelLinking="FALSE"
PrecompiledHeaderFile=".\Debug/Blocks3D.pch"
AssemblerListingLocation=".\Debug/"
ObjectFile=".\Debug/"
ProgramDataBaseFileName=".\Debug/"
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SuppressStartupBanner="TRUE"
DebugInformationFormat="3"/>
<Tool
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<Tool
Name="VCLinkerTool"
AdditionalDependencies="Advapi32.lib UxTheme.lib Comctl32.lib Comdlg32.lib Shell32.lib Urlmon.lib ole32.lib oleaut32.lib uuid.lib"
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LinkIncremental="2"
SuppressStartupBanner="TRUE"
GenerateDebugInformation="TRUE"
ProgramDatabaseFile=".\Debug/Blocks3D.pdb"
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TargetMachine="1"/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="TRUE"
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HeaderFileName=""/>
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Culture="4105"/>
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<Tool
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<Filter
Name="Resource Files"
Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe">
<File
RelativePath=".\Dialogs.rc">
</File>
<File
RelativePath=".\icon1.ico">
</File>
<File
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</File>
<File
RelativePath=".\roblox_RN1_icon.ico">
</File>
</Filter>
</Files>
<Globals>
<Global
Name="RESOURCE_FILE"
Value="Dialogs.rc"/>
</Globals>
</VisualStudioProject>
+8
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@@ -0,0 +1,8 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0">
<dependency>
<dependentAssembly>
<assemblyIdentity type="win32" name="Microsoft.Windows.Common-Controls" version="6.0.0.0" processorArchitecture="*" publicKeyToken="6595b64144ccf1df" language="*"/>
</dependentAssembly>
</dependency>
</assembly>
+1023 -918
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BIN
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+47 -2
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@@ -4,7 +4,9 @@
#include <windows.h>
#include <commctrl.h>
#include "resource.h"
#include <richedit.h>
#include "src/include/resource.h"
#include "src/include/versioning.h"
@@ -15,7 +17,39 @@
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_CAN
IDB_BITMAP1 BITMAP "Parts.bmp"
LANGUAGE LANG_NEUTRAL, SUBLANG_NEUTRAL
1 VERSIONINFO
FILEVERSION APP_GENER,APP_MAJOR,APP_MINOR,APP_PATCH
PRODUCTVERSION APP_GENER,APP_MAJOR,APP_MINOR,APP_PATCH
FILEOS VOS__WINDOWS32
FILETYPE VFT_APP
FILESUBTYPE VFT2_UNKNOWN
FILEFLAGSMASK 0
FILEFLAGS 0
{
BLOCK "StringFileInfo"
{
BLOCK "100901B5"
{
VALUE "Comments", ""
VALUE "CompanyName", "Blocks3D Team"
VALUE "FileDescription", "Blocks 3D"
VALUE "FileVersion", VER_STR(APP_VER_STRING)
VALUE "InternalName", "Blocks3D"
VALUE "LegalCopyright", "Blocks3D Team - 2022"
VALUE "LegalTrademarks", ""
VALUE "OriginalFilename", "Blocks3D.exe"
VALUE "PrivateBuild", ""
VALUE "ProductName", "Blocks3D"
VALUE "ProductVersion", VER_STR(APP_VER_STRING)
VALUE "SpecialBuild", ""
}
}
BLOCK "VarFileInfo"
{
VALUE "Translation", 0x1009, 0x01B5
}
}
//
// Dialog resources
@@ -34,8 +68,19 @@ FONT 8, "Ms Shell Dlg"
}
//
// Icon resources
//
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_CAN
IDI_ICON1 ICON "FatB3dIcon.ico"
//
// Manifest resources
//
#ifndef _DEBUG
LANGUAGE LANG_NEUTRAL, SUBLANG_NEUTRAL
1 MANIFEST ".\\Blocks3D.exe.manifest"
#endif
Binary file not shown.
+6 -5
View File
@@ -1,14 +1,15 @@
;InnoSetupVersion=5.4.3
#define AppVer GetFileVersion('..\Blocks3D.exe')
[Setup]
AppName=Blocks3D
AppName=Blocks3D
AppVersion=v{#AppVer}
AppId={{4C5DF268-0208-4CDE-A7F0-65F7E2CB5067}
AppVersion=v0_0_104_5
AppPublisherURL=http://blocks3d.com/
AppSupportURL=http://blocks3d.com/
AppUpdatesURL=http://blocks3d.com/
DefaultDirName={%localappdata}\Blocks3D
OutputBaseFilename=Blocks3D_Setup_{#SetupSetting("AppVersion")}
OutputBaseFilename=Blocks3D_Setup_v{#AppVer}
Compression=lzma2
PrivilegesRequired=lowest
WizardImageFile=setup.bmp
@@ -20,7 +21,7 @@ Type: filesandordirs; Name: "{app}"
[Files]
Source: "Redist\vcredist_x86.exe"; DestDir: "{tmp}"; Flags: ignoreversion
Source: "Redist\vcredist_x64.exe"; DestDir: "{tmp}"; Check: "IsWin64"; Flags: ignoreversion
;Source: "Redist\vcredist_x64.exe"; DestDir: "{tmp}"; Check: "IsWin64"; Flags: ignoreversion
Source: "..\content\*"; DestDir: "{app}\content"; Flags: ignoreversion recursesubdirs
Source: "..\SDL.DLL"; DestDir: "{app}"; Flags: ignoreversion recursesubdirs
Source: "..\Blocks3D.exe"; DestDir: "{app}"; Flags: ignoreversion recursesubdirs
@@ -30,7 +31,7 @@ Source: "..\Blocks3D.exe"; DestDir: "{app}"; Flags: ignoreversion recursesubdirs
[Run]
Filename: "{tmp}\vcredist_x86.exe"; Parameters: "/q"; Tasks: instvc;
Filename: "{tmp}\vcredist_x64.exe"; Parameters: "/q"; Tasks: instvc; Check: "IsWin64";
;Filename: "{tmp}\vcredist_x64.exe"; Parameters: "/q"; Tasks: instvc; Check: "IsWin64";
Filename: "iexplore.exe"; Parameters: "http://www.blocks3d.com/FirstInstall"; Description: Start playing Blocks3D; Flags: shellexec postinstall nowait skipifsilent
[Icons]
+51
View File
@@ -0,0 +1,51 @@
;InnoSetupVersion=5.4.3
#define AppVer GetFileVersion('..\Blocks3D.exe')
[Setup]
AppName=Blocks3D
AppVersion=v{#AppVer}
AppId={{4C5DF268-0208-4CDE-A7F0-65F7E2CB5067}
AppPublisherURL=http://blocks3d.com/
AppSupportURL=http://blocks3d.com/
AppUpdatesURL=http://blocks3d.com/
DefaultDirName={%localappdata}\Blocks3D
OutputBaseFilename=B3DSTP
Compression=lzma2
PrivilegesRequired=lowest
WizardImageFile=setup.bmp
DefaultGroupName=Blocks3D
DiskSpanning=yes
SlicesPerDisk=1
DiskSliceSize=1457664
[UninstallDelete]
Type: filesandordirs; Name: "{app}"
[Files]
Source: "Redist\vcredist_x86.exe"; DestDir: "{tmp}"; Flags: ignoreversion
;Source: "Redist\vcredist_x64.exe"; DestDir: "{tmp}"; Check: "IsWin64"; Flags: ignoreversion
Source: "..\content\*"; DestDir: "{app}\content"; Flags: ignoreversion recursesubdirs
Source: "..\SDL.DLL"; DestDir: "{app}"; Flags: ignoreversion recursesubdirs
Source: "..\Blocks3D.exe"; DestDir: "{app}"; Flags: ignoreversion recursesubdirs
[Registry]
[Run]
Filename: "{tmp}\vcredist_x86.exe"; Parameters: "/q"; Tasks: instvc;
;Filename: "{tmp}\vcredist_x64.exe"; Parameters: "/q"; Tasks: instvc; Check: "IsWin64";
Filename: "iexplore.exe"; Parameters: "http://www.blocks3d.com/FirstInstall"; Description: Start playing Blocks3D; Flags: shellexec postinstall nowait skipifsilent
[Icons]
Name: "{group}\Play Blocks3D"; Filename: "{%programfiles}\Internet Explorer\iexplore.exe"; Parameters: "http://www.blocks3d.com/Games"; IconFilename: "{app}\Blocks3D.exe"; Tasks: startscut;
Name: "{group}\Blocks3D Editor"; Filename: "{app}\Blocks3D.exe"; Tasks: startscut;
Name: "{userdesktop}\Play Blocks3D"; Filename: "{%programfiles}\Internet Explorer\iexplore.exe"; Parameters: "http://www.blocks3d.com/Games"; IconFilename: "{app}\Blocks3D.exe"; Tasks: startscut;
Name: "{userdesktop}\Blocks3D Editor"; Filename: "{app}\Blocks3D.exe"; Tasks: desktopicon
[Tasks]
Name: "instvc"; Description: "Install Visual C++ Redistributable 2005 SP1 (Requires elevated permissions)";
Name: "desktopicon"; Description: "Create Desktop Icons";
Name: "startscut"; Description: "Create Start Menu Icons";
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+6
View File
@@ -0,0 +1,6 @@
Open Dynamics Engine
Copyright (c) 2001-2004,
Russell L. Smith.
All rights reserved.
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+588
View File
@@ -0,0 +1,588 @@
<roblox xmlns:xmime="http://www.w3.org/2005/05/xmlmime" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://www.roblox.com/roblox.xsd" version="4">
<External>null</External>
<External>nil</External>
<Item class="Workspace" referent="RBX0">
<Properties>
<token name="Controller">0</token>
<bool name="ControllerFlagShown">true</bool>
<Ref name="CurrentCamera">RBX1</Ref>
<double name="DistributedGameTime">0</double>
<CoordinateFrame name="ModelInPrimary">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Workspace</string>
<Ref name="PrimaryPart">null</Ref>
<bool name="archivable">true</bool>
</Properties>
<Item class="Camera" referent="RBX1">
<Properties>
<Ref name="CameraSubject">null</Ref>
<token name="CameraType">0</token>
<CoordinateFrame name="CoordinateFrame">
<X>-2.9603548</X>
<Y>115.389259</Y>
<Z>44.9416084</Z>
<R00>0.112786211</R00>
<R01>0.522245169</R01>
<R02>-0.845304191</R02>
<R10>-2.22539209e-009</R10>
<R11>0.850732446</R11>
<R12>0.525598884</R12>
<R20>0.993619263</R20>
<R21>-0.0592803061</R21>
<R22>0.0959508941</R22>
</CoordinateFrame>
<CoordinateFrame name="Focus">
<X>13.9457293</X>
<Y>104.877281</Y>
<Z>43.0225906</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Camera</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="Part" referent="RBX2">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">21</int>
<CoordinateFrame name="CFrame">
<X>87.0174942</X>
<Y>48.0466728</Y>
<Z>25.0001202</Z>
<R00>-0.969314575</R00>
<R01>0.245822206</R01>
<R02>4.6762093e-006</R02>
<R10>0.245822206</R10>
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File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
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@@ -0,0 +1,578 @@
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<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<string name="Name">Smooth Block Model</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<bool name="archivable">true</bool>
<token name="shape">1</token>
<Vector3 name="size">
<X>2</X>
<Y>9</Y>
<Z>2</Z>
</Vector3>
</Properties>
</Item>
<Item class="Part" referent="RBX5">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">28</int>
<CoordinateFrame name="CFrame">
<X>6</X>
<Y>5.69999981</Y>
<Z>-7</Z>
<R00>-1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>-1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<token name="Controller">0</token>
<bool name="ControllerFlagShown">true</bool>
<bool name="DraggingV1">false</bool>
<float name="Elasticity">0.5</float>
<token name="FormFactor">0</token>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<string name="Name">Smooth Block Model</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<bool name="archivable">true</bool>
<token name="shape">1</token>
<Vector3 name="size">
<X>2</X>
<Y>9</Y>
<Z>2</Z>
</Vector3>
</Properties>
</Item>
<Item class="Part" referent="RBX6">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">28</int>
<CoordinateFrame name="CFrame">
<X>-2</X>
<Y>5.69999981</Y>
<Z>-7</Z>
<R00>-1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>-1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<token name="Controller">0</token>
<bool name="ControllerFlagShown">true</bool>
<bool name="DraggingV1">false</bool>
<float name="Elasticity">0.5</float>
<token name="FormFactor">0</token>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<string name="Name">Smooth Block Model</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<bool name="archivable">true</bool>
<token name="shape">1</token>
<Vector3 name="size">
<X>2</X>
<Y>9</Y>
<Z>2</Z>
</Vector3>
</Properties>
</Item>
<Item class="Part" referent="RBX7">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">28</int>
<CoordinateFrame name="CFrame">
<X>2</X>
<Y>11.1999998</Y>
<Z>-3</Z>
<R00>-1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>-1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<token name="Controller">0</token>
<bool name="ControllerFlagShown">true</bool>
<bool name="DraggingV1">false</bool>
<float name="Elasticity">0.5</float>
<token name="FormFactor">0</token>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<string name="Name">Smooth Block Model</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<bool name="archivable">true</bool>
<token name="shape">1</token>
<Vector3 name="size">
<X>10</X>
<Y>2</Y>
<Z>10</Z>
</Vector3>
</Properties>
</Item>
<Item class="Part" referent="RBX8">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">28</int>
<CoordinateFrame name="CFrame">
<X>2</X>
<Y>13.1999998</Y>
<Z>-3</Z>
<R00>-1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>-1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<token name="Controller">0</token>
<bool name="ControllerFlagShown">true</bool>
<bool name="DraggingV1">false</bool>
<float name="Elasticity">0.5</float>
<token name="FormFactor">0</token>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<string name="Name">Smooth Block Model</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<bool name="archivable">true</bool>
<token name="shape">1</token>
<Vector3 name="size">
<X>6</X>
<Y>2</Y>
<Z>6</Z>
</Vector3>
</Properties>
</Item>
</Item>
<Item class="RunService" referent="RBX9">
<Properties>
<string name="Name">Run Service</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<External>RBX10</External>
<External>RBX11</External>
<Item class="Players" referent="RBX12">
<Properties>
<int name="MaxPlayers">12</int>
<string name="Name">Players</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="StarterPack" referent="RBX13">
<Properties>
<string name="Name">StarterPack</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="SoundService" referent="RBX14">
<Properties>
<token name="AmbientReverb">0</token>
<float name="DistanceFactor">10</float>
<float name="DopplerScale">1</float>
<string name="Name">Soundscape</string>
<float name="RolloffScale">1</float>
<bool name="archivable">true</bool>
</Properties>
<External>RBX15</External>
<External>RBX16</External>
<External>RBX17</External>
<External>RBX18</External>
<External>RBX19</External>
<External>RBX20</External>
<External>RBX21</External>
<External>RBX22</External>
<External>RBX23</External>
<External>RBX24</External>
<External>RBX25</External>
<External>RBX26</External>
<External>RBX27</External>
<External>RBX28</External>
</Item>
<Item class="ContentProvider" referent="RBX29">
<Properties>
<string name="Name">Instance</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="PhysicsService" referent="RBX30">
<Properties>
<string name="Name">PhysicsService</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<External>RBX31</External>
<Item class="Selection" referent="RBX32">
<Properties>
<string name="Name">Selection</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<External>RBX33</External>
<Item class="Lighting" referent="RBX34">
<Properties>
<Color3 name="Ambient">4286611584</Color3>
<float name="Brightness">1</float>
<Color3 name="ColorShift_Bottom">4278190080</Color3>
<Color3 name="ColorShift_Top">4278190080</Color3>
<float name="GeographicLatitude">41.7332993</float>
<string name="Name">Lighting</string>
<Color3 name="ShadowColor">4289967032</Color3>
<string name="TimeOfDay">14:00:00</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="ControllerService" referent="RBX35">
<Properties>
<string name="Name">Instance</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="ChangeHistoryService" referent="RBX36">
<Properties>
<string name="Name">ChangeHistoryService</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<External>RBX37</External>
</roblox>
+56
View File
@@ -0,0 +1,56 @@
#include "DataModelV2/ThumbnailGeneratorInstance.h"
#include "Application.h"
#include "Globals.h"
#include "base64.h"
#include <fstream>
ThumbnailGeneratorInstance::ThumbnailGeneratorInstance(void)
{
Instance::Instance();
name = "ThumbnailGenerator";
className = "ThumbnailGenerator";
canDelete = false;
}
ThumbnailGeneratorInstance::~ThumbnailGeneratorInstance(void) {}
/*
* TODO:
* Move functions like toggleSky into their own "Lighting" instance
* Make this headless, and allow for resolutions greater than the screen resolution
*/
std::string ThumbnailGeneratorInstance::click(std::string fileType, int cx, int cy, bool hideSky)
{
if(!G3D::GImage::supportedFormat(fileType)) {
printf("%s is not a valid fileType.", fileType);
return "";
}
RenderDevice* rd = g_usableApp->getRenderDevice();
GuiRootInstance* guiRoot = g_dataModel->getGuiRoot();
const G3D::GImage::Format format = G3D::GImage::stringToFormat(fileType);
int prevWidth = rd->width();
int prevHeight = rd->height();
G3D::GImage imgBuffer(cx, cy, 4);
G3D::BinaryOutput binOut;
guiRoot->hideGui(true);
g_usableApp->resize3DView(cx, cy);
if(hideSky)
g_dataModel->getLighting()->suppressSky(true);
g_usableApp->onGraphics(rd);
rd->screenshotPic(imgBuffer, true, hideSky);
imgBuffer.encode(format, binOut);
// Convert to Base64 string
std::string base64ImgStr = base64_encode(reinterpret_cast<const unsigned char*>(binOut.getCArray()), binOut.length(), false);
guiRoot->hideGui(false);
g_usableApp->resize3DView(prevWidth, prevHeight);
return base64ImgStr;
}
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+1 -1
View File
@@ -22,7 +22,7 @@
}
</style>
<body style="background-color: ButtonFace; margin: 0; padding: 5px; overflow: hidden; border: outset 2px;">
<span class="container" onmousedown="toolOvr(this)" onmouseup="toolOut(this)" onmouseout="toolOut(this)" onclick="alert(window.external.ToggleHopperBin(0))">
<span class="container" onmousedown="toolOvr(this)" onmouseup="toolOut(this)" onmouseout="toolOut(this)" onclick="window.external.ToggleHopperBin(0)">
<img src="../images/GameTool.png" />
</span>
<span class="container" onmousedown="toolOvr(this)" onmouseup="toolOut(this)" onmouseout="toolOut(this)" onclick="window.external.ToggleHopperBin(1)">
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-9
View File
@@ -1,9 +0,0 @@
#ifndef IDC_STATIC
#define IDC_STATIC (-1)
#endif
#define IDI_ICON1 101
#define IDB_BITMAP1 102
#define IDD_DIALOG1 103
#define IDD_DIALOG2 104
#define IDC_EDIT1 1001
+5 -5
View File
@@ -7,7 +7,6 @@
#include "IEBrowser.h"
#include "Mouse.h"
#include "Tool/Tool.h"
//#include "GuiRoot.h"
class TextButtonInstance;
class ImageButtonInstance;
@@ -32,7 +31,6 @@ class Application { // : public GApp {
PartInstance* makePart();
void drawButtons(RenderDevice* rd);
void drawOutline(Vector3 from, Vector3 to, RenderDevice* rd, LightingParameters lighting, Vector3 size, Vector3 pos, CoordinateFrame c);
std::vector<Instance*> getSelection();
void deleteInstance();
void run();
void QuitApp();
@@ -49,23 +47,25 @@ class Application { // : public GApp {
void setFocus(bool isFocused);
int getMode();
void unSetMode();
CameraController cameraController;
UserInput* userInput;
PropertyWindow* _propWindow;
void generateShadowMap(const CoordinateFrame& lightViewMatrix) const;
void generateShadowMap(const CoordinateFrame& lightViewMatrix) const;
RenderDevice* getRenderDevice();
void selectInstance(Instance* selectedInstance,PropertyWindow* propWindow);
void setMode(int mode);
void resize3DView(int w, int h);
Tool * tool;
void changeTool(Tool *);
Mouse mouse;
bool viewportHasFocus();
private:
bool mouseMoveState;
RenderDevice* renderDevice;
//void initGUI();
HWND _hWndMain;
SkyRef sky;
bool quit;
bool mouseOnScreen;
bool rightButtonHolding;
+2 -1
View File
@@ -6,6 +6,7 @@ class AudioPlayer
public:
AudioPlayer(void);
~AudioPlayer(void);
static void playSound(std::string);
static void init();
static void playSound(std::string);
};
+1
View File
@@ -26,6 +26,7 @@ class CameraController {
void panRight();
void tiltUp();
void tiltDown();
void zoomExtents();
void Zoom(short delta);
bool onMouseWheel(int x, int y, short delta);
GCamera* getCamera();
+35 -11
View File
@@ -1,9 +1,19 @@
#pragma once
// Instances
#include "WorkspaceInstance.h"
#include "LevelInstance.h"
#include "PartInstance.h"
#include "rapidxml/rapidxml.hpp"
#include "SelectionService.h"
#include "GuiRootInstance.h"
#include "ThumbnailGeneratorInstance.h"
#include "XplicitNgine/XplicitNgine.h"
#include "SoundService.h"
#include "LightingInstance.h"
#include "RunServiceInstance.h"
// Libraries
#include "rapidxml/rapidxml.hpp"
class GuiRootInstance;
@@ -21,23 +31,27 @@ public:
bool load(const char* filename,bool clearObjects);
bool readXMLFileStream(std::ifstream* file);
void drawMessage(RenderDevice*);
WorkspaceInstance* getWorkspace();
LevelInstance * getLevel();
// Instance getters
WorkspaceInstance* getWorkspace();
LevelInstance* getLevel();
XplicitNgine* getEngine();
ThumbnailGeneratorInstance* getThumbnailGenerator();
SoundService* getSoundService();
LightingInstance* getLighting();
RunService* getRunService();
std::string message;
std::string _loadedFileName;
bool showMessage;
G3D::GFontRef font;
GuiRootInstance* getGuiRoot();
//float mousex;
//float mousey;
//Vector2 getMousePos();
//void setMousePos(int x,int y);
//void setMousePos(Vector2 pos);
//bool mouseButton1Down;
SelectionService* getSelectionService();
PartInstance* makePart();
void clearLevel();
void toggleRun();
void toggleRun(bool doRun);
bool isRunning();
void resetEngine();
#if _DEBUG
void modXMLLevel(float modY);
#endif
@@ -50,8 +64,18 @@ private:
std::string _errMsg;
bool _legacyLoad;
float _modY;
// Instances
WorkspaceInstance* workspace;
LevelInstance * level;
LevelInstance* level;
GuiRootInstance* guiRoot;
SelectionService* selectionService;
ThumbnailGeneratorInstance* thumbnailGenerator;
XplicitNgine* xplicitNgine;
SoundService* soundService;
LightingInstance* lightingInstance;
RunService* runService;
bool running;
};
@@ -18,7 +18,9 @@ public:
void update();
bool mouseInGUI(G3D::RenderDevice* renderDevice,int x,int y);
void onMouseLeftUp(G3D::RenderDevice* renderDevice, int x,int y);
void hideGui(bool doHide);
private:
std::string _message;
G3D::RealTime _messageTime;
bool _hideGui;
};
+1 -5
View File
@@ -3,11 +3,6 @@
#include "propertyGrid.h"
#include "map"
#ifdef NO_SPRINTF
#define sprintf_s sprintf
#endif
//#include "Properties/BoolProperty.h"
class Instance
{
public:
@@ -17,6 +12,7 @@ public:
virtual ~Instance(void);
std::string name;
virtual void render(RenderDevice*);
virtual void renderName(RenderDevice*);
virtual void update();
std::vector<Instance*> children; // All children.
std::string getClassName();
+9
View File
@@ -7,10 +7,19 @@ class LevelInstance :
public:
LevelInstance(void);
~LevelInstance(void);
bool HighScoreIsGood;
Enum::ActionType::Value TimerUpAction;
Enum::AffectType::Value TimerAffectsScore;
bool RunOnOpen;
float timer;
int score;
virtual std::vector<PROPGRIDITEM> getProperties();
std::string winMessage;
std::string loseMessage;
virtual void PropUpdate(LPPROPGRIDITEM &pItem);
void winCondition();
void loseCondition();
void pauseCondition();
void drawCondition();
void Step(SimTime sdt);
};
@@ -0,0 +1,43 @@
#pragma once
#include "Instance.h"
class LightingInstance :
public Instance
{
public:
LightingInstance(void);
~LightingInstance(void);
// Getters
G3D::Color3 getTopAmbient();
G3D::Color3 getBottomAmbient();
G3D::Color3 getSpotLight();
G3D::Color4 getClearColor();
G3D::SkyRef getSky();
G3D::LightingParameters getLightingParameters();
// Setters
void setTopAmbient(G3D::Color3 newValue);
void setBottomAmbient(G3D::Color3 newValue);
void setSpotLight(G3D::Color3 newValue);
void setClearColor(G3D::Color4 clearColor);
// Functions
void drawSky();
void suppressSky(bool doSuppress);
void update();
void drawEffects();
// Properties
void PropUpdate(LPPROPGRIDITEM &pItem);
std::vector<PROPGRIDITEM> getProperties();
private:
G3D::Color3 topAmbient;
G3D::Color3 bottomAmbient;
G3D::Color3 spotLight;
G3D::Color4 clearColor;
G3D::SkyRef sky;
G3D::LightingParameters lighting;
bool _hideSky;
};
+1
View File
@@ -1,6 +1,7 @@
#pragma once
#include "instance.h"
#include "enum.h"
#include <ode/ode.h>
class PVInstance :
public Instance
+37 -3
View File
@@ -16,7 +16,8 @@ public:
//Rendering
virtual void PartInstance::postRender(RenderDevice* rd);
virtual void render(RenderDevice*);
virtual void renderName(RenderDevice*);
//Surfaces
Enum::SurfaceType::Value top;
Enum::SurfaceType::Value front;
@@ -24,12 +25,19 @@ public:
Enum::SurfaceType::Value back;
Enum::SurfaceType::Value left;
Enum::SurfaceType::Value bottom;
//Shapes
Enum::Shape::Value shape;
//OnTocuh
Enum::ActionType::Value OnTouchAction;
Enum::Sound::Value OnTouchSound;
//Variables
Color3 color;
bool canCollide;
bool anchored;
dBodyID physBody;
dGeomID physGeom[3];
//Getters
Vector3 getPosition();
@@ -41,30 +49,56 @@ public:
Box getScaledBox();
CoordinateFrame getCFrame();
//OnTouch Getters
bool isSingleShot();
int getTouchesToTrigger();
int getUniqueObjectsToTrigger();
int getChangeScore();
float getChangeTimer();
//Setters
void setParent(Instance* parent);
void setPosition(Vector3);
void setVelocity(Vector3);
void setRotVelocity(Vector3);
void setCFrame(CoordinateFrame);
void setCFrameNoSync(CoordinateFrame);
void setSize(Vector3);
void setShape(Enum::Shape::Value shape);
void setChanged();
void setSurface(int face, Enum::SurfaceType::Value surface);
void setAnchored(bool anchored);
bool isAnchored();
float getMass();
bool isDragging();
void setDragging(bool value);
//Collision
bool collides(PartInstance * part);
bool collides(Box);
// onTouch
void onTouch();
//Properties
virtual std::vector<PROPGRIDITEM> getProperties();
virtual void PropUpdate(LPPROPGRIDITEM &pItem);
private:
bool anchored;
Vector3 position;
Vector3 size;
Vector3 velocity;
Vector3 rotVelocity;
bool changed;
bool dragging;
Box itemBox;
GLuint glList;
};
// OnTouch
bool singleShot;
int touchesToTrigger;
int uniqueObjectsToTrigger;
int changeScore;
float changeTimer;
bool _touchedOnce;
};
@@ -0,0 +1,14 @@
#pragma once
#include "Instance.h"
class RunService :
public Instance
{
public:
RunService(void);
~RunService(void);
void run();
void pause();
void reset();
};
@@ -0,0 +1,22 @@
#pragma once
#include "Instance.h"
#include "PropertyWindow.h"
class SelectionService : public Instance
{
public:
SelectionService(void);
~SelectionService(void);
SelectionService(const SelectionService &oinst);
std::vector<Instance *> getSelection();
void clearSelection();
bool isSelected(Instance * instance);
void addSelected(Instance * instance);
void removeSelected(Instance * instance);
void addSelected(const std::vector<Instance *> &instances);
void setPropertyWindow(PropertyWindow * propertyWindow);
void render(RenderDevice * rd);
private:
std::vector<Instance *> selection;
PropertyWindow * propertyWindow;
};
+30
View File
@@ -0,0 +1,30 @@
#pragma once
#include "Instance.h"
class SoundInstance :
public Instance
{
public:
SoundInstance(void);
~SoundInstance(void);
// Getters
float getSoundVolume();
std::string getSoundId();
bool isPlayedOnRemove();
bool isLooped();
// Setters
void setSoundVolume(float newVolume);
void setSoundId(std::string newSoundId);
void setIsPlayedOnRemove(bool isPlayed);
void setIsLooped(bool isLooped);
// Functions
void play();
private:
float soundVolume;
std::string soundId;
bool playOnRemove;
bool looped;
};
+16
View File
@@ -0,0 +1,16 @@
#pragma once
#include "Instance.h"
#include "SoundInstance.h"
class SoundService :
public Instance
{
public:
SoundService(void);
~SoundService(void);
float getMusicVolume();
void playSound(Instance* sound);
private:
float musicVolume;
};
@@ -0,0 +1,14 @@
#pragma once
#include "instance.h"
class ThumbnailGeneratorInstance :
public Instance
{
public:
// Constructor / Destructor
ThumbnailGeneratorInstance(void);
~ThumbnailGeneratorInstance(void);
// Functions
std::string click(std::string fileType, int cx, int cy, bool hideSky);
};
@@ -9,5 +9,7 @@ public:
WorkspaceInstance(void);
~WorkspaceInstance(void);
void clearChildren();
void zoomToExtents();
std::vector<PartInstance *> partObjects;
};
+20
View File
@@ -20,4 +20,24 @@ namespace Enum
Player = 7, KeyboardRight = 1, KeyboardLeft = 2, Joypad1 = 3, Joypad2 = 4, Chase = 5, Flee = 6, None = 0
};
}
namespace ActionType
{
enum Value {
Nothing = 0, Pause = 1, Lose = 2, Draw = 3, Win = 4
};
}
namespace AffectType
{
enum Value {
NoChange = 0, Increase = 1, Decrease = 2
};
}
namespace Sound
{
enum Value {
NoSound = 0, Victory = 1, Boing = 2, Bomb = 3,
Ping = 4, Break = 5, Splat = 6, Swoosh = 7,
Snap = 8, Page = 9
};
}
}
+4 -4
View File
@@ -1,6 +1,6 @@
#pragma once
#include "DataModelV2/DataModelInstance.h"
#include "XplicitNgine/XplicitNgine.h"
class Application;
@@ -17,18 +17,18 @@ public:
static const int major;
static const int minor;
static const int patch;
static G3D::TextureRef surface;
static int surfaceId;
static const std::string g_appName;
static COLORREF g_acrCustClr[16]; //Will be dynamic later
static HWND mainHwnd;
};
extern std::vector<Instance*> postRenderStack;
extern std::vector<Instance*> g_selectedInstances;
extern bool running;
extern DataModelInstance* g_dataModel;
extern XplicitNgine* g_xplicitNgine;
extern Application* g_usableApp;
extern SkyRef g_sky;
extern RenderDevice g_renderDevice;
extern GFontRef g_fntdominant;
extern GFontRef g_fntlighttrek;
+3 -1
View File
@@ -27,8 +27,10 @@ public:
bool isMouseOnScreen();
bool isMouseDown();
void setMouseDown(bool mouseDown);
G3D::Ray * getRay();
G3D::Ray getRay();
G3D::Ray getLastRay();
G3D::Plane getPlane();
G3D::Plane getInversePlane();
private:
bool mouseDown;
};
+3 -2
View File
@@ -5,13 +5,14 @@ class PropertyWindow {
public:
PropertyWindow(int x, int y, int sx, int sy, HMODULE hThisInstance);
bool onCreate(int x, int y, int sx, int sy, HMODULE hThisInstance);
void UpdateSelected(Instance *);
void UpdateSelected(std::vector<Instance *> selection);
void ClearProperties();
void onResize();
void refreshExplorer(Instance* selectedInstance);
void refreshExplorer(std::vector<Instance *> selection);
HWND _hwndProp;
private:
HWND _propGrid;
HWND _explorerComboBox;
void _resize();
void clearExplorer();
};
+2
View File
@@ -13,6 +13,7 @@ public:
void onSelect(Mouse mouse);
void onKeyDown(int key);
void onKeyUp(int key);
void roundDeg(float &degree);
private:
bool lctrlDown;
bool rctrlDown;
@@ -20,4 +21,5 @@ private:
int mouseDownStarty;
bool dragging;
bool mouseDown;
Vector3 draggingPartOffset;
};
+24
View File
@@ -0,0 +1,24 @@
#pragma once
#include "ArrowTool.h"
class DraggerTool :
public ArrowTool
{
public:
DraggerTool(void);
~DraggerTool(void);
void onButton1MouseDown(Mouse);
void onButton1MouseUp(Mouse);
void onMouseMoved(Mouse mouse);
void onSelect(Mouse mouse);
void onKeyDown(int key);
void onKeyUp(int key);
void render(RenderDevice * rd, Mouse mouse);
private:
void createHandles();
void grabHandle(Mouse mouse);
bool hasHandles;
int handleGrabbed;
Vector3 center;
Sphere handles[6];
};
+1
View File
@@ -26,6 +26,7 @@ public:
virtual void onMouseScroll(Mouse);//Kinda
virtual void onKeyDown(int);//yes
virtual void onKeyUp(int);//yes
virtual void render(RenderDevice * rd, Mouse mouse);//yes
//virtual int getCursorId();//yes
protected:
//virtual void setCursor(std::string);
+11
View File
@@ -0,0 +1,11 @@
#pragma once
namespace Enum
{
namespace Hopper
{
enum Value {
GameTool = 0, Grab = 1, Clone = 2, Hammer = 3, Slingshot = 4, Rocket = 5, Laser = 6
};
}
}
+26
View File
@@ -0,0 +1,26 @@
#ifndef COMPAT_SHIM
#define COMPAT_SHIM
#include <sstream>
#include <string>
template<class T>
std::string toString(const T &value)
{
std::ostringstream os;
os << value;
return os.str();
}
namespace std
{
std::string to_string( int value ) {return toString(value);}
std::string to_string( long value ) {return toString(value);}
std::string to_string( long long value ) {return toString(value);}
std::string to_string( unsigned value ) {return toString(value);}
std::string to_string( unsigned long value ) {return toString(value);}
std::string to_string( unsigned long long value ) {return toString(value);}
std::string to_string( float value ) {return toString(value);}
std::string to_string( double value ) {return toString(value);}
std::string to_string( long double value ) {return toString(value);}
}
#endif
+20
View File
@@ -0,0 +1,20 @@
#pragma once
#include <ode/ode.h>
#include "DatamodelV2/Instance.h"
#include "DatamodelV2/PartInstance.h"
class XplicitNgine : public Instance
{
public:
XplicitNgine();
~XplicitNgine();
dWorldID physWorld;
dSpaceID physSpace;
dJointGroupID contactgroup;
void step(float stepSize);
void createBody(PartInstance* partInstance);
void deleteBody(PartInstance* partInstance);
void updateBody(PartInstance* partInstance);
void resetBody(PartInstance* partInstance);
};
+35
View File
@@ -0,0 +1,35 @@
//
// base64 encoding and decoding with C++.
// Version: 2.rc.08 (release candidate)
//
#ifndef BASE64_H_C0CE2A47_D10E_42C9_A27C_C883944E704A
#define BASE64_H_C0CE2A47_D10E_42C9_A27C_C883944E704A
#include <string>
#if __cplusplus >= 201703L
#include <string_view>
#endif // __cplusplus >= 201703L
std::string base64_encode (std::string const& s, bool url = false);
std::string base64_encode_pem (std::string const& s);
std::string base64_encode_mime(std::string const& s);
std::string base64_decode(std::string const& s, bool remove_linebreaks = false);
std::string base64_encode(unsigned char const*, size_t len, bool url = false);
#if __cplusplus >= 201703L
//
// Interface with std::string_view rather than const std::string&
// Requires C++17
// Provided by Yannic Bonenberger (https://github.com/Yannic)
//
std::string base64_encode (std::string_view s, bool url = false);
std::string base64_encode_pem (std::string_view s);
std::string base64_encode_mime(std::string_view s);
std::string base64_decode(std::string_view s, bool remove_linebreaks = false);
#endif // __cplusplus >= 201703L
#endif /* BASE64_H_C0CE2A47_D10E_42C9_A27C_C883944E704A */
+7
View File
@@ -0,0 +1,7 @@
#define IDC_PROPERTYGRID 2000
#define IDC_STATIC 2
#define IDC_EDIT1 105
#define IDI_ICON1 102
#define IDB_BITMAP1 103
#define IDD_DIALOG1 104
+23
View File
@@ -0,0 +1,23 @@
#ifndef APP_GENER
#define SNAPSHOT_VERSION
#define APP_GENER 0
#define APP_MAJOR 0
#define APP_MINOR 108
#define APP_PATCH 0
#define APP_VER_STRING APP_GENER.APP_MAJOR.APP_MINOR.APP_PATCH
#ifdef SNAPSHOT_VERSION
#define VER_PREFIX( N ) v##N-SNAPSHOT
#else
#define VER_PREFIX( N ) v##N
#endif
#define HSTR( N ) #N
#define STR( N ) HSTR( N )
#define VER_STR( N ) STR( VER_PREFIX( N ) )
#endif

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