Compare commits
116 Commits
SplashHTML
...
JointsServ
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25
.github/workflows/sync-develop.yml
vendored
Normal file
@@ -0,0 +1,25 @@
|
||||
name: Sync Back to Develop
|
||||
|
||||
on:
|
||||
push:
|
||||
branches:
|
||||
- master
|
||||
|
||||
jobs:
|
||||
sync-branches:
|
||||
runs-on: ubuntu-latest
|
||||
name: Syncing branches
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v2
|
||||
- name: Set up Node
|
||||
uses: actions/setup-node@v1
|
||||
with:
|
||||
node-version: 12
|
||||
- name: Opening pull request
|
||||
id: pull
|
||||
uses: tretuna/sync-branches@1.2.0
|
||||
with:
|
||||
GITHUB_TOKEN: ${{secrets.GITHUB_TOKEN}}
|
||||
FROM_BRANCH: 'master'
|
||||
TO_BRANCH: 'develop'
|
||||
11
.gitignore
vendored
@@ -39,6 +39,11 @@
|
||||
*.res
|
||||
*.ilk
|
||||
*.dep
|
||||
*.bin
|
||||
*.7z
|
||||
|
||||
# ResEditor files
|
||||
*.aps
|
||||
|
||||
/Debug
|
||||
/Release
|
||||
@@ -50,12 +55,10 @@ G3DTest.suo
|
||||
G3DTest.suo
|
||||
stderr.txt
|
||||
desktop.ini
|
||||
UpgradeLog.XML
|
||||
/_UpgradeReport_Files
|
||||
/.vs
|
||||
*.7.10.old
|
||||
*.db
|
||||
|
||||
#Redist
|
||||
!Installer/Redist/*
|
||||
UpgradeLog.htm
|
||||
click_output.JPEG
|
||||
click_output.PNG
|
||||
|
||||
@@ -1,20 +0,0 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 9.00
|
||||
# Visual C++ Express 2005
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Blocks3D", "Blocks3D.vcproj", "{6C4D6EEF-B1D1-456A-B850-92CAB17124BE}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Win32 = Debug|Win32
|
||||
Release|Win32 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{6C4D6EEF-B1D1-456A-B850-92CAB17124BE}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{6C4D6EEF-B1D1-456A-B850-92CAB17124BE}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{6C4D6EEF-B1D1-456A-B850-92CAB17124BE}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{6C4D6EEF-B1D1-456A-B850-92CAB17124BE}.Release|Win32.Build.0 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
@@ -1,11 +1,5 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
|
||||
<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0">
|
||||
<assemblyIdentity
|
||||
version="0.0.106.2"
|
||||
processorArchitecture="*"
|
||||
name="Blocks3D.Blocks3D.Blocks3D"
|
||||
type="win32"
|
||||
/>
|
||||
<dependency>
|
||||
<dependentAssembly>
|
||||
<assemblyIdentity type="win32" name="Microsoft.Windows.Common-Controls" version="6.0.0.0" processorArchitecture="*" publicKeyToken="6595b64144ccf1df" language="*"/>
|
||||
|
||||
40
Blocks3D.sln
@@ -1,20 +1,20 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 9.00
|
||||
# Visual C++ Express 2005
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Blocks3D", "Blocks3D.vcproj", "{6C4D6EEF-B1D1-456A-B850-92CAB17124BE}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Win32 = Debug|Win32
|
||||
Release|Win32 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{6C4D6EEF-B1D1-456A-B850-92CAB17124BE}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{6C4D6EEF-B1D1-456A-B850-92CAB17124BE}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{6C4D6EEF-B1D1-456A-B850-92CAB17124BE}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{6C4D6EEF-B1D1-456A-B850-92CAB17124BE}.Release|Win32.Build.0 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 9.00
|
||||
# Visual C++ Express 2005
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Blocks3D", "Blocks3D.vcproj", "{6C4D6EEF-B1D1-456A-B850-92CAB17124BE}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Win32 = Debug|Win32
|
||||
Release|Win32 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{6C4D6EEF-B1D1-456A-B850-92CAB17124BE}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{6C4D6EEF-B1D1-456A-B850-92CAB17124BE}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{6C4D6EEF-B1D1-456A-B850-92CAB17124BE}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{6C4D6EEF-B1D1-456A-B850-92CAB17124BE}.Release|Win32.Build.0 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
|
||||
112
Blocks3D.vcproj
@@ -1,7 +1,7 @@
|
||||
<?xml version="1.0" encoding="Windows-1252"?>
|
||||
<VisualStudioProject
|
||||
ProjectType="Visual C++"
|
||||
Version="8.00"
|
||||
Version="8,00"
|
||||
Name="Blocks3D"
|
||||
ProjectGUID="{6C4D6EEF-B1D1-456A-B850-92CAB17124BE}"
|
||||
RootNamespace="Blocks3D"
|
||||
@@ -49,7 +49,11 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="2"
|
||||
InlineFunctionExpansion="1"
|
||||
InlineFunctionExpansion="2"
|
||||
EnableIntrinsicFunctions="true"
|
||||
FavorSizeOrSpeed="1"
|
||||
OmitFramePointers="true"
|
||||
WholeProgramOptimization="true"
|
||||
AdditionalIncludeDirectories="".\src\include""
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS"
|
||||
StringPooling="true"
|
||||
@@ -75,12 +79,17 @@
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
AdditionalDependencies="Advapi32.lib Comctl32.lib Comdlg32.lib Shell32.lib ode.lib OPCODE.lib Ole32.lib"
|
||||
AdditionalDependencies="Advapi32.lib Comctl32.lib Comdlg32.lib Shell32.lib ode.lib Ole32.lib"
|
||||
OutputFile="./Blocks3D.exe"
|
||||
LinkIncremental="1"
|
||||
SuppressStartupBanner="true"
|
||||
ProgramDatabaseFile=".\Release/Blocks3D.pdb"
|
||||
SubSystem="2"
|
||||
StackReserveSize="16777216"
|
||||
OptimizeReferences="2"
|
||||
EnableCOMDATFolding="2"
|
||||
OptimizeForWindows98="2"
|
||||
LinkTimeCodeGeneration="1"
|
||||
TargetMachine="1"
|
||||
/>
|
||||
<Tool
|
||||
@@ -172,13 +181,14 @@
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
AdditionalDependencies="Advapi32.lib UxTheme.lib Comctl32.lib Comdlg32.lib Shell32.lib Urlmon.lib ole32.lib oleaut32.lib uuid.lib ode.lib OPCODE.lib"
|
||||
AdditionalDependencies="Advapi32.lib UxTheme.lib Comctl32.lib Comdlg32.lib Shell32.lib Urlmon.lib ole32.lib oleaut32.lib uuid.lib oded.lib"
|
||||
OutputFile="./Blocks3D-Debug.exe"
|
||||
LinkIncremental="2"
|
||||
SuppressStartupBanner="true"
|
||||
GenerateDebugInformation="true"
|
||||
ProgramDatabaseFile=".\Debug/Blocks3D.pdb"
|
||||
SubSystem="1"
|
||||
StackReserveSize="16777216"
|
||||
TargetMachine="1"
|
||||
/>
|
||||
<Tool
|
||||
@@ -292,10 +302,6 @@
|
||||
RelativePath=".\src\source\Renderer.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\SplashHTML.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\StringFunctions.cpp"
|
||||
>
|
||||
@@ -315,6 +321,10 @@
|
||||
RelativePath=".\src\source\Tool\ArrowTool.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\Tool\DraggerTool.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\Tool\SurfaceTool.cpp"
|
||||
>
|
||||
@@ -429,6 +439,10 @@
|
||||
/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\DataModelV2\JointsService.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\DataModelV2\LevelInstance.cpp"
|
||||
>
|
||||
@@ -451,6 +465,10 @@
|
||||
/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\DataModelV2\LightingInstance.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\DataModelV2\PartInstance.cpp"
|
||||
>
|
||||
@@ -496,7 +514,23 @@
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\DataModel\SelectionService.cpp"
|
||||
RelativePath=".\src\source\DataModelV2\SelectionService.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\DataModelV2\SnapInstance.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\DataModelV2\SoundInstance.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\source\DataModelV2\SoundService.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\ThumbnailGeneratorInstance.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
@@ -660,6 +694,14 @@
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Helpers"
|
||||
>
|
||||
<File
|
||||
RelativePath=".\src\source\base64.cpp"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Header Files"
|
||||
@@ -729,10 +771,6 @@
|
||||
RelativePath=".\src\include\resource.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\SplashHTML.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\StringFunctions.h"
|
||||
>
|
||||
@@ -741,6 +779,18 @@
|
||||
RelativePath=".\src\include\TextureHandler.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\ToolEnum.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\versioning.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\VS2005CompatShim.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\win32Defines.h"
|
||||
>
|
||||
@@ -816,6 +866,10 @@
|
||||
RelativePath=".\src\include\Tool\ArrowTool.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\Tool\DraggerTool.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\Tool\SurfaceTool.h"
|
||||
>
|
||||
@@ -840,10 +894,18 @@
|
||||
RelativePath=".\src\include\DataModelV2\Instance.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\DataModelV2\JointsService.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\DataModelV2\LevelInstance.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\DataModelV2\LightingInstance.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\DataModelV2\PartInstance.h"
|
||||
>
|
||||
@@ -856,6 +918,22 @@
|
||||
RelativePath=".\src\include\DataModelV2\SelectionService.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\DataModelV2\SnapInstance.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\DataModelV2\SoundInstance.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\DataModelV2\SoundService.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\DataModelV2\ThumbnailGeneratorInstance.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\include\DataModelV2\WorkspaceInstance.h"
|
||||
>
|
||||
@@ -909,6 +987,14 @@
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Helpers"
|
||||
>
|
||||
<File
|
||||
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|
||||
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|
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
<ClCompile Include="src\source\ax.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
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|
||||
<ClCompile Include="src\source\BrowserCallHandler.cpp">
|
||||
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|
||||
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|
||||
<ClCompile Include="src\source\CameraController.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
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|
||||
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|
||||
<Filter>Source Files</Filter>
|
||||
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|
||||
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|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="src\source\IEBrowser.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
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|
||||
<ClCompile Include="src\source\IEDispatcher.cpp">
|
||||
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|
||||
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|
||||
<ClCompile Include="src\source\main.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
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|
||||
<ClCompile Include="src\source\Mouse.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="src\source\propertyGrid.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="src\source\PropertyWindow.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="src\source\Renderer.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
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||||
<ClCompile Include="src\source\StringFunctions.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="src\source\TextureHandler.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="src\source\WindowFunctions.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="src\source\Tool\ArrowTool.cpp">
|
||||
<Filter>Source Files\Tool</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="src\source\Tool\SurfaceTool.cpp">
|
||||
<Filter>Source Files\Tool</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="src\source\Tool\Tool.cpp">
|
||||
<Filter>Source Files\Tool</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="src\source\Listener\ButtonListener.cpp">
|
||||
<Filter>Source Files\Listener</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="src\source\Listener\CameraButtonListener.cpp">
|
||||
<Filter>Source Files\Listener</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="src\source\Listener\DeleteListener.cpp">
|
||||
<Filter>Source Files\Listener</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="src\source\Listener\GUDButtonListener.cpp">
|
||||
<Filter>Source Files\Listener</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="src\source\Listener\MenuButtonListener.cpp">
|
||||
<Filter>Source Files\Listener</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="src\source\Listener\ModeSelectionListener.cpp">
|
||||
<Filter>Source Files\Listener</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="src\source\Listener\RotateButtonListener.cpp">
|
||||
<Filter>Source Files\Listener</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="src\source\Listener\ToolbarListener.cpp">
|
||||
<Filter>Source Files\Listener</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="src\source\DataModelV2\DataModelInstance.cpp">
|
||||
<Filter>Source Files\DataModelV2</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="src\source\DataModelV2\GroupInstance.cpp">
|
||||
<Filter>Source Files\DataModelV2</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="src\source\DataModelV2\Instance.cpp">
|
||||
<Filter>Source Files\DataModelV2</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="src\source\DataModelV2\LevelInstance.cpp">
|
||||
<Filter>Source Files\DataModelV2</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="src\source\DataModelV2\PartInstance.cpp">
|
||||
<Filter>Source Files\DataModelV2</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="src\source\DataModelV2\PVInstance.cpp">
|
||||
<Filter>Source Files\DataModelV2</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="src\source\DataModelV2\WorkspaceInstance.cpp">
|
||||
<Filter>Source Files\DataModelV2</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="src\source\DataModelV2\BaseButtonInstance.cpp">
|
||||
<Filter>Source Files\DataModelV2\Gui</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="src\source\DataModelV2\BaseGuiInstance.cpp">
|
||||
<Filter>Source Files\DataModelV2\Gui</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="src\source\DataModelV2\GuiRootInstance.cpp">
|
||||
<Filter>Source Files\DataModelV2\Gui</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="src\source\DataModelV2\ImageButtonInstance.cpp">
|
||||
<Filter>Source Files\DataModelV2\Gui</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="src\source\DataModelV2\TextButtonInstance.cpp">
|
||||
<Filter>Source Files\DataModelV2\Gui</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="src\source\DataModelV2\ToggleImageButtonInstance.cpp">
|
||||
<Filter>Source Files\DataModelV2\Gui</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="src\source\Properties\BoolProperty.cpp">
|
||||
<Filter>Source Files\Properties</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="src\source\Properties\Property.cpp">
|
||||
<Filter>Source Files\Properties</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="src\include\Application.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\include\AudioPlayer.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\include\ax.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\include\BrowserCallHandler.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\include\CameraController.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\include\Enum.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\include\ErrorFunctions.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\include\Faces.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\include\Globals.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\include\IEBrowser.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\include\IEDispatcher.h">
|
||||
<Filter>Header Files</Filter>
|
||||
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|
||||
<ClInclude Include="src\include\Mouse.h">
|
||||
<Filter>Header Files</Filter>
|
||||
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|
||||
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|
||||
<Filter>Header Files</Filter>
|
||||
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|
||||
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|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\include\Renderer.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="resource.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\include\StringFunctions.h">
|
||||
<Filter>Header Files</Filter>
|
||||
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|
||||
<ClInclude Include="src\include\TextureHandler.h">
|
||||
<Filter>Header Files</Filter>
|
||||
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|
||||
<ClInclude Include="src\include\win32Defines.h">
|
||||
<Filter>Header Files</Filter>
|
||||
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|
||||
<ClInclude Include="src\include\WindowFunctions.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\include\winver.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\include\rapidxml\rapidxml.hpp">
|
||||
<Filter>Header Files\RapidXML</Filter>
|
||||
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|
||||
<ClInclude Include="src\include\rapidxml\rapidxml_iterators.hpp">
|
||||
<Filter>Header Files\RapidXML</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\include\rapidxml\rapidxml_print.hpp">
|
||||
<Filter>Header Files\RapidXML</Filter>
|
||||
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|
||||
<ClInclude Include="src\include\rapidxml\rapidxml_utils.hpp">
|
||||
<Filter>Header Files\RapidXML</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\include\Listener\ButtonListener.h">
|
||||
<Filter>Header Files\Listener</Filter>
|
||||
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|
||||
<ClInclude Include="src\include\Listener\CameraButtonListener.h">
|
||||
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|
||||
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||||
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|
||||
<Filter>Header Files\Listener</Filter>
|
||||
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||||
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|
||||
<Filter>Header Files\Listener</Filter>
|
||||
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|
||||
<ClInclude Include="src\include\Listener\MenuButtonListener.h">
|
||||
<Filter>Header Files\Listener</Filter>
|
||||
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||||
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|
||||
<Filter>Header Files\Listener</Filter>
|
||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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|
||||
<Filter>Header Files\Listener</Filter>
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<Filter>Header Files\Tool</Filter>
|
||||
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|
||||
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|
||||
<Filter>Header Files\Tool</Filter>
|
||||
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||||
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|
||||
<Filter>Header Files\DataModelV2</Filter>
|
||||
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|
||||
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||||
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||||
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<Filter>Header Files\DataModelV2</Filter>
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|
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<Filter>Header Files\Properties</Filter>
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<ItemGroup>
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<None Include="B3dIcon.ico">
|
||||
<Filter>Resource Files</Filter>
|
||||
</None>
|
||||
<None Include="FatB3dIcon.ico">
|
||||
<Filter>Resource Files</Filter>
|
||||
</None>
|
||||
<None Include="Parts.bmp">
|
||||
<Filter>Resource Files</Filter>
|
||||
</None>
|
||||
<None Include="roblox_RN1_icon.ico">
|
||||
<Filter>Resource Files</Filter>
|
||||
</None>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
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<ResourceCompile Include="Dialogs.rc">
|
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<Filter>Resource Files</Filter>
|
||||
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|
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</Project>
|
||||
BIN
Dialogs.aps
12
Dialogs.rc
@@ -6,17 +6,7 @@
|
||||
#include <commctrl.h>
|
||||
#include <richedit.h>
|
||||
#include "src/include/resource.h"
|
||||
|
||||
#define APP_GENER 0
|
||||
#define APP_MAJOR 0
|
||||
#define APP_MINOR 106
|
||||
#define APP_PATCH 2
|
||||
#define APP_VER_STRING APP_GENER.APP_MAJOR.APP_MINOR.APP_PATCH
|
||||
|
||||
#define VER_PREFIX( N ) v##N
|
||||
#define HSTR( N ) #N
|
||||
#define STR( N ) HSTR( N )
|
||||
#define VER_STR( N ) STR( VER_PREFIX( N ) )
|
||||
#include "src/include/versioning.h"
|
||||
|
||||
|
||||
|
||||
|
||||
BIN
Installer/Redist/vcredist_x86 - Copy.exe
Normal file
@@ -21,7 +21,7 @@ Type: filesandordirs; Name: "{app}"
|
||||
|
||||
[Files]
|
||||
Source: "Redist\vcredist_x86.exe"; DestDir: "{tmp}"; Flags: ignoreversion
|
||||
Source: "Redist\vcredist_x64.exe"; DestDir: "{tmp}"; Check: "IsWin64"; Flags: ignoreversion
|
||||
;Source: "Redist\vcredist_x64.exe"; DestDir: "{tmp}"; Check: "IsWin64"; Flags: ignoreversion
|
||||
Source: "..\content\*"; DestDir: "{app}\content"; Flags: ignoreversion recursesubdirs
|
||||
Source: "..\SDL.DLL"; DestDir: "{app}"; Flags: ignoreversion recursesubdirs
|
||||
Source: "..\Blocks3D.exe"; DestDir: "{app}"; Flags: ignoreversion recursesubdirs
|
||||
@@ -31,7 +31,7 @@ Source: "..\Blocks3D.exe"; DestDir: "{app}"; Flags: ignoreversion recursesubdirs
|
||||
|
||||
[Run]
|
||||
Filename: "{tmp}\vcredist_x86.exe"; Parameters: "/q"; Tasks: instvc;
|
||||
Filename: "{tmp}\vcredist_x64.exe"; Parameters: "/q"; Tasks: instvc; Check: "IsWin64";
|
||||
;Filename: "{tmp}\vcredist_x64.exe"; Parameters: "/q"; Tasks: instvc; Check: "IsWin64";
|
||||
Filename: "iexplore.exe"; Parameters: "http://www.blocks3d.com/FirstInstall"; Description: Start playing Blocks3D; Flags: shellexec postinstall nowait skipifsilent
|
||||
|
||||
[Icons]
|
||||
|
||||
51
Installer/install_script_floppy.iss
Normal file
@@ -0,0 +1,51 @@
|
||||
;InnoSetupVersion=5.4.3
|
||||
#define AppVer GetFileVersion('..\Blocks3D.exe')
|
||||
|
||||
[Setup]
|
||||
AppName=Blocks3D
|
||||
AppVersion=v{#AppVer}
|
||||
AppId={{4C5DF268-0208-4CDE-A7F0-65F7E2CB5067}
|
||||
AppPublisherURL=http://blocks3d.com/
|
||||
AppSupportURL=http://blocks3d.com/
|
||||
AppUpdatesURL=http://blocks3d.com/
|
||||
DefaultDirName={%localappdata}\Blocks3D
|
||||
OutputBaseFilename=B3DSTP
|
||||
Compression=lzma2
|
||||
PrivilegesRequired=lowest
|
||||
WizardImageFile=setup.bmp
|
||||
DefaultGroupName=Blocks3D
|
||||
DiskSpanning=yes
|
||||
SlicesPerDisk=1
|
||||
DiskSliceSize=1457664
|
||||
|
||||
|
||||
[UninstallDelete]
|
||||
Type: filesandordirs; Name: "{app}"
|
||||
|
||||
[Files]
|
||||
Source: "Redist\vcredist_x86.exe"; DestDir: "{tmp}"; Flags: ignoreversion
|
||||
;Source: "Redist\vcredist_x64.exe"; DestDir: "{tmp}"; Check: "IsWin64"; Flags: ignoreversion
|
||||
Source: "..\content\*"; DestDir: "{app}\content"; Flags: ignoreversion recursesubdirs
|
||||
Source: "..\SDL.DLL"; DestDir: "{app}"; Flags: ignoreversion recursesubdirs
|
||||
Source: "..\Blocks3D.exe"; DestDir: "{app}"; Flags: ignoreversion recursesubdirs
|
||||
|
||||
[Registry]
|
||||
|
||||
|
||||
[Run]
|
||||
Filename: "{tmp}\vcredist_x86.exe"; Parameters: "/q"; Tasks: instvc;
|
||||
;Filename: "{tmp}\vcredist_x64.exe"; Parameters: "/q"; Tasks: instvc; Check: "IsWin64";
|
||||
Filename: "iexplore.exe"; Parameters: "http://www.blocks3d.com/FirstInstall"; Description: Start playing Blocks3D; Flags: shellexec postinstall nowait skipifsilent
|
||||
|
||||
[Icons]
|
||||
Name: "{group}\Play Blocks3D"; Filename: "{%programfiles}\Internet Explorer\iexplore.exe"; Parameters: "http://www.blocks3d.com/Games"; IconFilename: "{app}\Blocks3D.exe"; Tasks: startscut;
|
||||
Name: "{group}\Blocks3D Editor"; Filename: "{app}\Blocks3D.exe"; Tasks: startscut;
|
||||
|
||||
Name: "{userdesktop}\Play Blocks3D"; Filename: "{%programfiles}\Internet Explorer\iexplore.exe"; Parameters: "http://www.blocks3d.com/Games"; IconFilename: "{app}\Blocks3D.exe"; Tasks: startscut;
|
||||
Name: "{userdesktop}\Blocks3D Editor"; Filename: "{app}\Blocks3D.exe"; Tasks: desktopicon
|
||||
|
||||
[Tasks]
|
||||
Name: "instvc"; Description: "Install Visual C++ Redistributable 2005 SP1 (Requires elevated permissions)";
|
||||
Name: "desktopicon"; Description: "Create Desktop Icons";
|
||||
Name: "startscut"; Description: "Create Start Menu Icons";
|
||||
|
||||
6473
Physics Test/1524_doll_7place_9-26-3007.rbxl
Normal file
155680
Physics Test/1622_arkitects_place_3-24-2006.rbxl
Normal file
67987
Physics Test/1792_drummerdude952s_place_7-8-2006.rbxl
Normal file
74058
Physics Test/2006_Pirate_Ship.rbxl
Normal file
588
Physics Test/Cylinder.rbxl
Normal file
@@ -0,0 +1,588 @@
|
||||
<roblox xmlns:xmime="http://www.w3.org/2005/05/xmlmime" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://www.roblox.com/roblox.xsd" version="4">
|
||||
<External>null</External>
|
||||
<External>nil</External>
|
||||
<Item class="Workspace" referent="RBX0">
|
||||
<Properties>
|
||||
<token name="Controller">0</token>
|
||||
<bool name="ControllerFlagShown">true</bool>
|
||||
<Ref name="CurrentCamera">RBX1</Ref>
|
||||
<double name="DistributedGameTime">0</double>
|
||||
<CoordinateFrame name="ModelInPrimary">
|
||||
<X>0</X>
|
||||
<Y>0</Y>
|
||||
<Z>0</Z>
|
||||
<R00>1</R00>
|
||||
<R01>0</R01>
|
||||
<R02>0</R02>
|
||||
<R10>0</R10>
|
||||
<R11>1</R11>
|
||||
<R12>0</R12>
|
||||
<R20>0</R20>
|
||||
<R21>0</R21>
|
||||
<R22>1</R22>
|
||||
</CoordinateFrame>
|
||||
<string name="Name">Workspace</string>
|
||||
<Ref name="PrimaryPart">null</Ref>
|
||||
<bool name="archivable">true</bool>
|
||||
</Properties>
|
||||
<Item class="Camera" referent="RBX1">
|
||||
<Properties>
|
||||
<Ref name="CameraSubject">null</Ref>
|
||||
<token name="CameraType">0</token>
|
||||
<CoordinateFrame name="CoordinateFrame">
|
||||
<X>-2.9603548</X>
|
||||
<Y>115.389259</Y>
|
||||
<Z>44.9416084</Z>
|
||||
<R00>0.112786211</R00>
|
||||
<R01>0.522245169</R01>
|
||||
<R02>-0.845304191</R02>
|
||||
<R10>-2.22539209e-009</R10>
|
||||
<R11>0.850732446</R11>
|
||||
<R12>0.525598884</R12>
|
||||
<R20>0.993619263</R20>
|
||||
<R21>-0.0592803061</R21>
|
||||
<R22>0.0959508941</R22>
|
||||
</CoordinateFrame>
|
||||
<CoordinateFrame name="Focus">
|
||||
<X>13.9457293</X>
|
||||
<Y>104.877281</Y>
|
||||
<Z>43.0225906</Z>
|
||||
<R00>1</R00>
|
||||
<R01>0</R01>
|
||||
<R02>0</R02>
|
||||
<R10>0</R10>
|
||||
<R11>1</R11>
|
||||
<R12>0</R12>
|
||||
<R20>0</R20>
|
||||
<R21>0</R21>
|
||||
<R22>1</R22>
|
||||
</CoordinateFrame>
|
||||
<string name="Name">Camera</string>
|
||||
<bool name="archivable">true</bool>
|
||||
</Properties>
|
||||
</Item>
|
||||
<Item class="Part" referent="RBX2">
|
||||
<Properties>
|
||||
<bool name="Anchored">false</bool>
|
||||
<float name="BackParamA">-0.5</float>
|
||||
<float name="BackParamB">0.5</float>
|
||||
<token name="BackSurface">0</token>
|
||||
<token name="BackSurfaceInput">0</token>
|
||||
<float name="BottomParamA">-0.5</float>
|
||||
<float name="BottomParamB">0.5</float>
|
||||
<token name="BottomSurface">0</token>
|
||||
<token name="BottomSurfaceInput">0</token>
|
||||
<int name="BrickColor">21</int>
|
||||
<CoordinateFrame name="CFrame">
|
||||
<X>87.0174942</X>
|
||||
<Y>48.0466728</Y>
|
||||
<Z>25.0001202</Z>
|
||||
<R00>-0.969314575</R00>
|
||||
<R01>0.245822206</R01>
|
||||
<R02>4.6762093e-006</R02>
|
||||
<R10>0.245822206</R10>
|
||||
<R11>0.969314933</R11>
|
||||
<R12>6.9744442e-007</R12>
|
||||
<R20>-4.35209677e-006</R20>
|
||||
<R21>1.87532066e-006</R21>
|
||||
<R22>-0.999999642</R22>
|
||||
</CoordinateFrame>
|
||||
<bool name="CanCollide">true</bool>
|
||||
<token name="Controller">0</token>
|
||||
<bool name="ControllerFlagShown">true</bool>
|
||||
<bool name="DraggingV1">false</bool>
|
||||
<float name="Elasticity">0.5</float>
|
||||
<token name="FormFactor">0</token>
|
||||
<float name="Friction">0.300000012</float>
|
||||
<float name="FrontParamA">-0.5</float>
|
||||
<float name="FrontParamB">0.5</float>
|
||||
<token name="FrontSurface">0</token>
|
||||
<token name="FrontSurfaceInput">0</token>
|
||||
<float name="LeftParamA">-0.5</float>
|
||||
<float name="LeftParamB">0.5</float>
|
||||
<token name="LeftSurface">0</token>
|
||||
<token name="LeftSurfaceInput">0</token>
|
||||
<bool name="Locked">false</bool>
|
||||
<string name="Name">Smooth Block Model</string>
|
||||
<float name="Reflectance">0</float>
|
||||
<float name="RightParamA">-0.5</float>
|
||||
<float name="RightParamB">0.5</float>
|
||||
<token name="RightSurface">0</token>
|
||||
<token name="RightSurfaceInput">0</token>
|
||||
<Vector3 name="RotVelocity">
|
||||
<X>0</X>
|
||||
<Y>0</Y>
|
||||
<Z>0</Z>
|
||||
</Vector3>
|
||||
<float name="TopParamA">-0.5</float>
|
||||
<float name="TopParamB">0.5</float>
|
||||
<token name="TopSurface">0</token>
|
||||
<token name="TopSurfaceInput">0</token>
|
||||
<float name="Transparency">0</float>
|
||||
<Vector3 name="Velocity">
|
||||
<X>0</X>
|
||||
<Y>0</Y>
|
||||
<Z>0</Z>
|
||||
</Vector3>
|
||||
<bool name="archivable">true</bool>
|
||||
<token name="shape">2</token>
|
||||
<Vector3 name="size">
|
||||
<X>6</X>
|
||||
<Y>6</Y>
|
||||
<Z>6</Z>
|
||||
</Vector3>
|
||||
</Properties>
|
||||
</Item>
|
||||
<Item class="Part" referent="RBX3">
|
||||
<Properties>
|
||||
<bool name="Anchored">true</bool>
|
||||
<float name="BackParamA">-0.5</float>
|
||||
<float name="BackParamB">0.5</float>
|
||||
<token name="BackSurface">0</token>
|
||||
<token name="BackSurfaceInput">0</token>
|
||||
<float name="BottomParamA">-0.5</float>
|
||||
<float name="BottomParamB">0.5</float>
|
||||
<token name="BottomSurface">4</token>
|
||||
<token name="BottomSurfaceInput">0</token>
|
||||
<int name="BrickColor">23</int>
|
||||
<CoordinateFrame name="CFrame">
|
||||
<X>108.911415</X>
|
||||
<Y>38.7803154</Y>
|
||||
<Z>27.5002155</Z>
|
||||
<R00>-0.969314575</R00>
|
||||
<R01>0.245822206</R01>
|
||||
<R02>4.6762093e-006</R02>
|
||||
<R10>0.245822206</R10>
|
||||
<R11>0.969314933</R11>
|
||||
<R12>6.9744442e-007</R12>
|
||||
<R20>-4.35209677e-006</R20>
|
||||
<R21>1.87532066e-006</R21>
|
||||
<R22>-0.999999642</R22>
|
||||
</CoordinateFrame>
|
||||
<bool name="CanCollide">true</bool>
|
||||
<token name="Controller">0</token>
|
||||
<bool name="ControllerFlagShown">true</bool>
|
||||
<bool name="DraggingV1">false</bool>
|
||||
<float name="Elasticity">0.5</float>
|
||||
<token name="FormFactor">1</token>
|
||||
<float name="Friction">0.300000012</float>
|
||||
<float name="FrontParamA">-0.5</float>
|
||||
<float name="FrontParamB">0.5</float>
|
||||
<token name="FrontSurface">0</token>
|
||||
<token name="FrontSurfaceInput">0</token>
|
||||
<float name="LeftParamA">-0.5</float>
|
||||
<float name="LeftParamB">0.5</float>
|
||||
<token name="LeftSurface">0</token>
|
||||
<token name="LeftSurfaceInput">0</token>
|
||||
<bool name="Locked">false</bool>
|
||||
<string name="Name">Smooth Block Model</string>
|
||||
<float name="Reflectance">0</float>
|
||||
<float name="RightParamA">-0.5</float>
|
||||
<float name="RightParamB">0.5</float>
|
||||
<token name="RightSurface">0</token>
|
||||
<token name="RightSurfaceInput">0</token>
|
||||
<Vector3 name="RotVelocity">
|
||||
<X>0</X>
|
||||
<Y>0</Y>
|
||||
<Z>0</Z>
|
||||
</Vector3>
|
||||
<float name="TopParamA">-0.5</float>
|
||||
<float name="TopParamB">0.5</float>
|
||||
<token name="TopSurface">3</token>
|
||||
<token name="TopSurfaceInput">0</token>
|
||||
<float name="Transparency">0</float>
|
||||
<Vector3 name="Velocity">
|
||||
<X>0</X>
|
||||
<Y>0</Y>
|
||||
<Z>0</Z>
|
||||
</Vector3>
|
||||
<bool name="archivable">true</bool>
|
||||
<token name="shape">1</token>
|
||||
<Vector3 name="size">
|
||||
<X>53</X>
|
||||
<Y>1.20000005</Y>
|
||||
<Z>1</Z>
|
||||
</Vector3>
|
||||
</Properties>
|
||||
</Item>
|
||||
<Item class="Part" referent="RBX4">
|
||||
<Properties>
|
||||
<bool name="Anchored">true</bool>
|
||||
<float name="BackParamA">-0.5</float>
|
||||
<float name="BackParamB">0.5</float>
|
||||
<token name="BackSurface">0</token>
|
||||
<token name="BackSurfaceInput">0</token>
|
||||
<float name="BottomParamA">-0.5</float>
|
||||
<float name="BottomParamB">0.5</float>
|
||||
<token name="BottomSurface">4</token>
|
||||
<token name="BottomSurfaceInput">0</token>
|
||||
<int name="BrickColor">23</int>
|
||||
<CoordinateFrame name="CFrame">
|
||||
<X>141.499893</X>
|
||||
<Y>38.1177788</Y>
|
||||
<Z>27.0499611</Z>
|
||||
<R00>1</R00>
|
||||
<R01>-1.07914104e-006</R01>
|
||||
<R02>-4.49890285e-006</R02>
|
||||
<R10>-5.98966139e-008</R10>
|
||||
<R11>0.969315231</R11>
|
||||
<R12>-0.245820925</R12>
|
||||
<R20>4.6261307e-006</R20>
|
||||
<R21>0.245820925</R21>
|
||||
<R22>0.969315231</R22>
|
||||
</CoordinateFrame>
|
||||
<bool name="CanCollide">true</bool>
|
||||
<token name="Controller">0</token>
|
||||
<bool name="ControllerFlagShown">true</bool>
|
||||
<bool name="DraggingV1">false</bool>
|
||||
<float name="Elasticity">0.5</float>
|
||||
<token name="FormFactor">1</token>
|
||||
<float name="Friction">0.300000012</float>
|
||||
<float name="FrontParamA">-0.5</float>
|
||||
<float name="FrontParamB">0.5</float>
|
||||
<token name="FrontSurface">0</token>
|
||||
<token name="FrontSurfaceInput">0</token>
|
||||
<float name="LeftParamA">-0.5</float>
|
||||
<float name="LeftParamB">0.5</float>
|
||||
<token name="LeftSurface">0</token>
|
||||
<token name="LeftSurfaceInput">0</token>
|
||||
<bool name="Locked">false</bool>
|
||||
<string name="Name">Smooth Block Model</string>
|
||||
<float name="Reflectance">0</float>
|
||||
<float name="RightParamA">-0.5</float>
|
||||
<float name="RightParamB">0.5</float>
|
||||
<token name="RightSurface">0</token>
|
||||
<token name="RightSurfaceInput">0</token>
|
||||
<Vector3 name="RotVelocity">
|
||||
<X>0</X>
|
||||
<Y>0</Y>
|
||||
<Z>0</Z>
|
||||
</Vector3>
|
||||
<float name="TopParamA">-0.5</float>
|
||||
<float name="TopParamB">0.5</float>
|
||||
<token name="TopSurface">3</token>
|
||||
<token name="TopSurfaceInput">0</token>
|
||||
<float name="Transparency">0</float>
|
||||
<Vector3 name="Velocity">
|
||||
<X>0</X>
|
||||
<Y>0</Y>
|
||||
<Z>0</Z>
|
||||
</Vector3>
|
||||
<bool name="archivable">true</bool>
|
||||
<token name="shape">1</token>
|
||||
<Vector3 name="size">
|
||||
<X>1</X>
|
||||
<Y>16.8000011</Y>
|
||||
<Z>12</Z>
|
||||
</Vector3>
|
||||
</Properties>
|
||||
</Item>
|
||||
<Item class="Part" referent="RBX5">
|
||||
<Properties>
|
||||
<bool name="Anchored">true</bool>
|
||||
<float name="BackParamA">-0.5</float>
|
||||
<float name="BackParamB">0.5</float>
|
||||
<token name="BackSurface">0</token>
|
||||
<token name="BackSurfaceInput">0</token>
|
||||
<float name="BottomParamA">-0.5</float>
|
||||
<float name="BottomParamB">0.5</float>
|
||||
<token name="BottomSurface">4</token>
|
||||
<token name="BottomSurfaceInput">0</token>
|
||||
<int name="BrickColor">23</int>
|
||||
<CoordinateFrame name="CFrame">
|
||||
<X>108.911438</X>
|
||||
<Y>38.7803192</Y>
|
||||
<Z>22.5002174</Z>
|
||||
<R00>-0.969314575</R00>
|
||||
<R01>0.245822206</R01>
|
||||
<R02>4.6762093e-006</R02>
|
||||
<R10>0.245822206</R10>
|
||||
<R11>0.969314933</R11>
|
||||
<R12>6.9744442e-007</R12>
|
||||
<R20>-4.35209677e-006</R20>
|
||||
<R21>1.87532066e-006</R21>
|
||||
<R22>-0.999999642</R22>
|
||||
</CoordinateFrame>
|
||||
<bool name="CanCollide">true</bool>
|
||||
<token name="Controller">0</token>
|
||||
<bool name="ControllerFlagShown">true</bool>
|
||||
<bool name="DraggingV1">false</bool>
|
||||
<float name="Elasticity">0.5</float>
|
||||
<token name="FormFactor">1</token>
|
||||
<float name="Friction">0.300000012</float>
|
||||
<float name="FrontParamA">-0.5</float>
|
||||
<float name="FrontParamB">0.5</float>
|
||||
<token name="FrontSurface">0</token>
|
||||
<token name="FrontSurfaceInput">0</token>
|
||||
<float name="LeftParamA">-0.5</float>
|
||||
<float name="LeftParamB">0.5</float>
|
||||
<token name="LeftSurface">0</token>
|
||||
<token name="LeftSurfaceInput">0</token>
|
||||
<bool name="Locked">false</bool>
|
||||
<string name="Name">Smooth Block Model</string>
|
||||
<float name="Reflectance">0</float>
|
||||
<float name="RightParamA">-0.5</float>
|
||||
<float name="RightParamB">0.5</float>
|
||||
<token name="RightSurface">0</token>
|
||||
<token name="RightSurfaceInput">0</token>
|
||||
<Vector3 name="RotVelocity">
|
||||
<X>0</X>
|
||||
<Y>0</Y>
|
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586202
Physics Test/Roblox HQ.rbxl
Normal file
20133
Physics Test/phys-test-room-collapse.rbxl
Normal file
49308
Physics Test/phys-test-tower-collapse.rbxl
Normal file
41924
Physics Test/phys-test-tower-stable.rbxl
Normal file
578
Physics Test/phys_test_004.rbxl
Normal file
@@ -0,0 +1,578 @@
|
||||
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|
||||
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|
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|
||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<bool name="ControllerFlagShown">true</bool>
|
||||
<bool name="Cullable">true</bool>
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<string name="Name">Part</string>
|
||||
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|
||||
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|
||||
<float name="RightParamB">0.5</float>
|
||||
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|
||||
<token name="RightSurfaceInput">0</token>
|
||||
<Vector3 name="RotVelocity">
|
||||
<X>0</X>
|
||||
<Y>0</Y>
|
||||
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|
||||
</Vector3>
|
||||
<float name="TopParamA">-0.5</float>
|
||||
<float name="TopParamB">0.5</float>
|
||||
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|
||||
<token name="TopSurfaceInput">0</token>
|
||||
<float name="Transparency">0</float>
|
||||
<Vector3 name="Velocity">
|
||||
<X>0</X>
|
||||
<Y>0</Y>
|
||||
<Z>0</Z>
|
||||
</Vector3>
|
||||
<bool name="archivable">true</bool>
|
||||
<token name="shape">1</token>
|
||||
<Vector3 name="size">
|
||||
<X>2</X>
|
||||
<Y>2</Y>
|
||||
<Z>2</Z>
|
||||
</Vector3>
|
||||
</Properties>
|
||||
</Item>
|
||||
<Item class="Part">
|
||||
<Properties>
|
||||
<bool name="Anchored">false</bool>
|
||||
<float name="BackParamA">-0.5</float>
|
||||
<float name="BackParamB">0.5</float>
|
||||
<token name="BackSurface">0</token>
|
||||
<token name="BackSurfaceInput">0</token>
|
||||
<float name="BottomParamA">-0.5</float>
|
||||
<float name="BottomParamB">0.5</float>
|
||||
<token name="BottomSurface">0</token>
|
||||
<token name="BottomSurfaceInput">0</token>
|
||||
<int name="BrickColor">23</int>
|
||||
<CoordinateFrame name="CFrame">
|
||||
<X>0</X>
|
||||
<Y>79.3000031</Y>
|
||||
<Z>-62</Z>
|
||||
<R00>1</R00>
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<R22>1</R22>
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<bool name="ControllerFlagShown">true</bool>
|
||||
<bool name="Cullable">true</bool>
|
||||
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|
||||
<float name="Elasticity">0.5</float>
|
||||
<token name="FormFactor">0</token>
|
||||
<float name="Friction">0.300000012</float>
|
||||
<float name="FrontParamA">-0.5</float>
|
||||
<float name="FrontParamB">0.5</float>
|
||||
<token name="FrontSurface">0</token>
|
||||
<token name="FrontSurfaceInput">0</token>
|
||||
<float name="LeftParamA">-0.5</float>
|
||||
<float name="LeftParamB">0.5</float>
|
||||
<token name="LeftSurface">0</token>
|
||||
<token name="LeftSurfaceInput">0</token>
|
||||
<bool name="Locked">false</bool>
|
||||
<string name="Name">Part</string>
|
||||
<float name="Reflectance">0</float>
|
||||
<float name="RightParamA">-0.5</float>
|
||||
<float name="RightParamB">0.5</float>
|
||||
<token name="RightSurface">0</token>
|
||||
<token name="RightSurfaceInput">0</token>
|
||||
<Vector3 name="RotVelocity">
|
||||
<X>0</X>
|
||||
<Y>0</Y>
|
||||
<Z>0</Z>
|
||||
</Vector3>
|
||||
<float name="TopParamA">-0.5</float>
|
||||
<float name="TopParamB">0.5</float>
|
||||
<token name="TopSurface">0</token>
|
||||
<token name="TopSurfaceInput">0</token>
|
||||
<float name="Transparency">0</float>
|
||||
<Vector3 name="Velocity">
|
||||
<X>0</X>
|
||||
<Y>0</Y>
|
||||
<Z>0</Z>
|
||||
</Vector3>
|
||||
<bool name="archivable">true</bool>
|
||||
<token name="shape">1</token>
|
||||
<Vector3 name="size">
|
||||
<X>4</X>
|
||||
<Y>4</Y>
|
||||
<Z>4</Z>
|
||||
</Vector3>
|
||||
</Properties>
|
||||
</Item>
|
||||
<Item class="Part">
|
||||
<Properties>
|
||||
<bool name="Anchored">false</bool>
|
||||
<float name="BackParamA">-0.5</float>
|
||||
<float name="BackParamB">0.5</float>
|
||||
<token name="BackSurface">0</token>
|
||||
<token name="BackSurfaceInput">0</token>
|
||||
<float name="BottomParamA">-0.5</float>
|
||||
<float name="BottomParamB">0.5</float>
|
||||
<token name="BottomSurface">0</token>
|
||||
<token name="BottomSurfaceInput">0</token>
|
||||
<int name="BrickColor">23</int>
|
||||
<CoordinateFrame name="CFrame">
|
||||
<X>0</X>
|
||||
<Y>81.3000031</Y>
|
||||
<Z>-25</Z>
|
||||
<R00>1</R00>
|
||||
<R01>0</R01>
|
||||
<R02>0</R02>
|
||||
<R10>0</R10>
|
||||
<R11>1</R11>
|
||||
<R12>0</R12>
|
||||
<R20>0</R20>
|
||||
<R21>0</R21>
|
||||
<R22>1</R22>
|
||||
</CoordinateFrame>
|
||||
<bool name="CanCollide">true</bool>
|
||||
<bool name="CastsShadows">false</bool>
|
||||
<token name="Controller">0</token>
|
||||
<bool name="ControllerFlagShown">true</bool>
|
||||
<bool name="Cullable">true</bool>
|
||||
<bool name="DraggingV1">false</bool>
|
||||
<float name="Elasticity">0.5</float>
|
||||
<token name="FormFactor">0</token>
|
||||
<float name="Friction">0.300000012</float>
|
||||
<float name="FrontParamA">-0.5</float>
|
||||
<float name="FrontParamB">0.5</float>
|
||||
<token name="FrontSurface">0</token>
|
||||
<token name="FrontSurfaceInput">0</token>
|
||||
<float name="LeftParamA">-0.5</float>
|
||||
<float name="LeftParamB">0.5</float>
|
||||
<token name="LeftSurface">0</token>
|
||||
<token name="LeftSurfaceInput">0</token>
|
||||
<bool name="Locked">false</bool>
|
||||
<string name="Name">Part</string>
|
||||
<float name="Reflectance">0</float>
|
||||
<float name="RightParamA">-0.5</float>
|
||||
<float name="RightParamB">0.5</float>
|
||||
<token name="RightSurface">0</token>
|
||||
<token name="RightSurfaceInput">0</token>
|
||||
<Vector3 name="RotVelocity">
|
||||
<X>0</X>
|
||||
<Y>0</Y>
|
||||
<Z>0</Z>
|
||||
</Vector3>
|
||||
<float name="TopParamA">-0.5</float>
|
||||
<float name="TopParamB">0.5</float>
|
||||
<token name="TopSurface">0</token>
|
||||
<token name="TopSurfaceInput">0</token>
|
||||
<float name="Transparency">0</float>
|
||||
<Vector3 name="Velocity">
|
||||
<X>0</X>
|
||||
<Y>0</Y>
|
||||
<Z>0</Z>
|
||||
</Vector3>
|
||||
<bool name="archivable">true</bool>
|
||||
<token name="shape">1</token>
|
||||
<Vector3 name="size">
|
||||
<X>8</X>
|
||||
<Y>8</Y>
|
||||
<Z>8</Z>
|
||||
</Vector3>
|
||||
</Properties>
|
||||
</Item>
|
||||
<Item class="Part">
|
||||
<Properties>
|
||||
<bool name="Anchored">false</bool>
|
||||
<float name="BackParamA">-0.5</float>
|
||||
<float name="BackParamB">0.5</float>
|
||||
<token name="BackSurface">0</token>
|
||||
<token name="BackSurfaceInput">0</token>
|
||||
<float name="BottomParamA">-0.5</float>
|
||||
<float name="BottomParamB">0.5</float>
|
||||
<token name="BottomSurface">0</token>
|
||||
<token name="BottomSurfaceInput">0</token>
|
||||
<int name="BrickColor">23</int>
|
||||
<CoordinateFrame name="CFrame">
|
||||
<X>0</X>
|
||||
<Y>85.3000031</Y>
|
||||
<Z>18</Z>
|
||||
<R00>1</R00>
|
||||
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|
||||
<R02>0</R02>
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<R21>0</R21>
|
||||
<R22>1</R22>
|
||||
</CoordinateFrame>
|
||||
<bool name="CanCollide">true</bool>
|
||||
<bool name="CastsShadows">false</bool>
|
||||
<token name="Controller">0</token>
|
||||
<bool name="ControllerFlagShown">true</bool>
|
||||
<bool name="Cullable">true</bool>
|
||||
<bool name="DraggingV1">false</bool>
|
||||
<float name="Elasticity">0.5</float>
|
||||
<token name="FormFactor">0</token>
|
||||
<float name="Friction">0.300000012</float>
|
||||
<float name="FrontParamA">-0.5</float>
|
||||
<float name="FrontParamB">0.5</float>
|
||||
<token name="FrontSurface">0</token>
|
||||
<token name="FrontSurfaceInput">0</token>
|
||||
<float name="LeftParamA">-0.5</float>
|
||||
<float name="LeftParamB">0.5</float>
|
||||
<token name="LeftSurface">0</token>
|
||||
<token name="LeftSurfaceInput">0</token>
|
||||
<bool name="Locked">false</bool>
|
||||
<string name="Name">Part</string>
|
||||
<float name="Reflectance">0</float>
|
||||
<float name="RightParamA">-0.5</float>
|
||||
<float name="RightParamB">0.5</float>
|
||||
<token name="RightSurface">0</token>
|
||||
<token name="RightSurfaceInput">0</token>
|
||||
<Vector3 name="RotVelocity">
|
||||
<X>0</X>
|
||||
<Y>0</Y>
|
||||
<Z>0</Z>
|
||||
</Vector3>
|
||||
<float name="TopParamA">-0.5</float>
|
||||
<float name="TopParamB">0.5</float>
|
||||
<token name="TopSurface">0</token>
|
||||
<token name="TopSurfaceInput">0</token>
|
||||
<float name="Transparency">0</float>
|
||||
<Vector3 name="Velocity">
|
||||
<X>0</X>
|
||||
<Y>0</Y>
|
||||
<Z>0</Z>
|
||||
</Vector3>
|
||||
<bool name="archivable">true</bool>
|
||||
<token name="shape">1</token>
|
||||
<Vector3 name="size">
|
||||
<X>16</X>
|
||||
<Y>16</Y>
|
||||
<Z>16</Z>
|
||||
</Vector3>
|
||||
</Properties>
|
||||
</Item>
|
||||
<Item class="Part">
|
||||
<Properties>
|
||||
<bool name="Anchored">false</bool>
|
||||
<float name="BackParamA">-0.5</float>
|
||||
<float name="BackParamB">0.5</float>
|
||||
<token name="BackSurface">0</token>
|
||||
<token name="BackSurfaceInput">0</token>
|
||||
<float name="BottomParamA">-0.5</float>
|
||||
<float name="BottomParamB">0.5</float>
|
||||
<token name="BottomSurface">0</token>
|
||||
<token name="BottomSurfaceInput">0</token>
|
||||
<int name="BrickColor">23</int>
|
||||
<CoordinateFrame name="CFrame">
|
||||
<X>0</X>
|
||||
<Y>93.3000031</Y>
|
||||
<Z>73</Z>
|
||||
<R00>1</R00>
|
||||
<R01>0</R01>
|
||||
<R02>0</R02>
|
||||
<R10>0</R10>
|
||||
<R11>1</R11>
|
||||
<R12>0</R12>
|
||||
<R20>0</R20>
|
||||
<R21>0</R21>
|
||||
<R22>1</R22>
|
||||
</CoordinateFrame>
|
||||
<bool name="CanCollide">true</bool>
|
||||
<bool name="CastsShadows">false</bool>
|
||||
<token name="Controller">0</token>
|
||||
<bool name="ControllerFlagShown">true</bool>
|
||||
<bool name="Cullable">true</bool>
|
||||
<bool name="DraggingV1">false</bool>
|
||||
<float name="Elasticity">0.5</float>
|
||||
<token name="FormFactor">0</token>
|
||||
<float name="Friction">0.300000012</float>
|
||||
<float name="FrontParamA">-0.5</float>
|
||||
<float name="FrontParamB">0.5</float>
|
||||
<token name="FrontSurface">0</token>
|
||||
<token name="FrontSurfaceInput">0</token>
|
||||
<float name="LeftParamA">-0.5</float>
|
||||
<float name="LeftParamB">0.5</float>
|
||||
<token name="LeftSurface">0</token>
|
||||
<token name="LeftSurfaceInput">0</token>
|
||||
<bool name="Locked">false</bool>
|
||||
<string name="Name">Part</string>
|
||||
<float name="Reflectance">0</float>
|
||||
<float name="RightParamA">-0.5</float>
|
||||
<float name="RightParamB">0.5</float>
|
||||
<token name="RightSurface">0</token>
|
||||
<token name="RightSurfaceInput">0</token>
|
||||
<Vector3 name="RotVelocity">
|
||||
<X>0</X>
|
||||
<Y>0</Y>
|
||||
<Z>0</Z>
|
||||
</Vector3>
|
||||
<float name="TopParamA">-0.5</float>
|
||||
<float name="TopParamB">0.5</float>
|
||||
<token name="TopSurface">0</token>
|
||||
<token name="TopSurfaceInput">0</token>
|
||||
<float name="Transparency">0</float>
|
||||
<Vector3 name="Velocity">
|
||||
<X>0</X>
|
||||
<Y>0</Y>
|
||||
<Z>0</Z>
|
||||
</Vector3>
|
||||
<bool name="archivable">true</bool>
|
||||
<token name="shape">1</token>
|
||||
<Vector3 name="size">
|
||||
<X>32</X>
|
||||
<Y>32</Y>
|
||||
<Z>32</Z>
|
||||
</Vector3>
|
||||
</Properties>
|
||||
</Item>
|
||||
</Item>
|
||||
<External>RBX2</External>
|
||||
<External>RBX3</External>
|
||||
<Item class="Players">
|
||||
<Properties>
|
||||
<string name="Name">Players</string>
|
||||
<bool name="archivable">true</bool>
|
||||
<int name="maxPlayers">10</int>
|
||||
</Properties>
|
||||
</Item>
|
||||
<Item class="StarterPack">
|
||||
<Properties>
|
||||
<string name="Name">StarterPack</string>
|
||||
<bool name="archivable">true</bool>
|
||||
</Properties>
|
||||
</Item>
|
||||
<Item class="SoundService">
|
||||
<Properties>
|
||||
<string name="Name">SoundService</string>
|
||||
<bool name="archivable">true</bool>
|
||||
<float name="distancefactor">10</float>
|
||||
<float name="dopplerscale">1</float>
|
||||
<float name="rolloffscale">1</float>
|
||||
</Properties>
|
||||
<External>RBX4</External>
|
||||
<External>RBX5</External>
|
||||
<External>RBX6</External>
|
||||
<External>RBX7</External>
|
||||
<External>RBX8</External>
|
||||
<External>RBX9</External>
|
||||
<External>RBX10</External>
|
||||
<External>RBX11</External>
|
||||
<External>RBX12</External>
|
||||
<External>RBX13</External>
|
||||
<External>RBX14</External>
|
||||
<External>RBX15</External>
|
||||
<External>RBX16</External>
|
||||
<External>RBX17</External>
|
||||
</Item>
|
||||
<Item class="Lighting">
|
||||
<Properties>
|
||||
<Color3 name="BottomAmbientV9">4286220152</Color3>
|
||||
<Color3 name="ClearColor">4278190080</Color3>
|
||||
<string name="Name">Lighting</string>
|
||||
<Color3 name="SpotLightV9">4290822336</Color3>
|
||||
<string name="TimeOfDay">14:00:00</string>
|
||||
<Color3 name="TopAmbientV9">4292006362</Color3>
|
||||
<bool name="archivable">true</bool>
|
||||
</Properties>
|
||||
</Item>
|
||||
<Item class="ControllerService">
|
||||
<Properties>
|
||||
<string name="Name">Instance</string>
|
||||
<bool name="archivable">true</bool>
|
||||
</Properties>
|
||||
</Item>
|
||||
<External>RBX18</External>
|
||||
<External>RBX19</External>
|
||||
<External>RBX20</External>
|
||||
</roblox>
|
||||
23888
Physics Test/phys_test_005.rbxl
Normal file
660
Physics Test/phys_test_stable.rbxl
Normal file
@@ -0,0 +1,660 @@
|
||||
<roblox xmlns:xmime="http://www.w3.org/2005/05/xmlmime" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://www.roblox.com/roblox.xsd" version="4">
|
||||
<External>null</External>
|
||||
<External>nil</External>
|
||||
<Item class="Workspace" referent="RBX0">
|
||||
<Properties>
|
||||
<token name="Controller">0</token>
|
||||
<bool name="ControllerFlagShown">true</bool>
|
||||
<Ref name="CurrentCamera">RBX1</Ref>
|
||||
<double name="DistributedGameTime">0</double>
|
||||
<CoordinateFrame name="ModelInPrimary">
|
||||
<X>0</X>
|
||||
<Y>0</Y>
|
||||
<Z>0</Z>
|
||||
<R00>1</R00>
|
||||
<R01>0</R01>
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
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||||
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|
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||||
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||||
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|
||||
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<R02>0</R02>
|
||||
<R10>0</R10>
|
||||
<R11>1</R11>
|
||||
<R12>0</R12>
|
||||
<R20>0</R20>
|
||||
<R21>0</R21>
|
||||
<R22>-1</R22>
|
||||
</CoordinateFrame>
|
||||
<bool name="CanCollide">true</bool>
|
||||
<token name="Controller">0</token>
|
||||
<bool name="ControllerFlagShown">true</bool>
|
||||
<bool name="DraggingV1">false</bool>
|
||||
<float name="Elasticity">0.5</float>
|
||||
<token name="FormFactor">0</token>
|
||||
<float name="Friction">0.300000012</float>
|
||||
<float name="FrontParamA">-0.5</float>
|
||||
<float name="FrontParamB">0.5</float>
|
||||
<token name="FrontSurface">0</token>
|
||||
<token name="FrontSurfaceInput">0</token>
|
||||
<float name="LeftParamA">-0.5</float>
|
||||
<float name="LeftParamB">0.5</float>
|
||||
<token name="LeftSurface">0</token>
|
||||
<token name="LeftSurfaceInput">0</token>
|
||||
<bool name="Locked">false</bool>
|
||||
<string name="Name">Smooth Block Model</string>
|
||||
<float name="Reflectance">0</float>
|
||||
<float name="RightParamA">-0.5</float>
|
||||
<float name="RightParamB">0.5</float>
|
||||
<token name="RightSurface">0</token>
|
||||
<token name="RightSurfaceInput">0</token>
|
||||
<Vector3 name="RotVelocity">
|
||||
<X>0</X>
|
||||
<Y>0</Y>
|
||||
<Z>0</Z>
|
||||
</Vector3>
|
||||
<float name="TopParamA">-0.5</float>
|
||||
<float name="TopParamB">0.5</float>
|
||||
<token name="TopSurface">3</token>
|
||||
<token name="TopSurfaceInput">0</token>
|
||||
<float name="Transparency">0</float>
|
||||
<Vector3 name="Velocity">
|
||||
<X>0</X>
|
||||
<Y>0</Y>
|
||||
<Z>0</Z>
|
||||
</Vector3>
|
||||
<bool name="archivable">true</bool>
|
||||
<token name="shape">1</token>
|
||||
<Vector3 name="size">
|
||||
<X>10</X>
|
||||
<Y>2</Y>
|
||||
<Z>10</Z>
|
||||
</Vector3>
|
||||
</Properties>
|
||||
</Item>
|
||||
<Item class="Part" referent="RBX8">
|
||||
<Properties>
|
||||
<bool name="Anchored">false</bool>
|
||||
<float name="BackParamA">-0.5</float>
|
||||
<float name="BackParamB">0.5</float>
|
||||
<token name="BackSurface">0</token>
|
||||
<token name="BackSurfaceInput">0</token>
|
||||
<float name="BottomParamA">-0.5</float>
|
||||
<float name="BottomParamB">0.5</float>
|
||||
<token name="BottomSurface">4</token>
|
||||
<token name="BottomSurfaceInput">0</token>
|
||||
<int name="BrickColor">28</int>
|
||||
<CoordinateFrame name="CFrame">
|
||||
<X>2</X>
|
||||
<Y>13.1999998</Y>
|
||||
<Z>-3</Z>
|
||||
<R00>-1</R00>
|
||||
<R01>0</R01>
|
||||
<R02>0</R02>
|
||||
<R10>0</R10>
|
||||
<R11>1</R11>
|
||||
<R12>0</R12>
|
||||
<R20>0</R20>
|
||||
<R21>0</R21>
|
||||
<R22>-1</R22>
|
||||
</CoordinateFrame>
|
||||
<bool name="CanCollide">true</bool>
|
||||
<token name="Controller">0</token>
|
||||
<bool name="ControllerFlagShown">true</bool>
|
||||
<bool name="DraggingV1">false</bool>
|
||||
<float name="Elasticity">0.5</float>
|
||||
<token name="FormFactor">0</token>
|
||||
<float name="Friction">0.300000012</float>
|
||||
<float name="FrontParamA">-0.5</float>
|
||||
<float name="FrontParamB">0.5</float>
|
||||
<token name="FrontSurface">0</token>
|
||||
<token name="FrontSurfaceInput">0</token>
|
||||
<float name="LeftParamA">-0.5</float>
|
||||
<float name="LeftParamB">0.5</float>
|
||||
<token name="LeftSurface">0</token>
|
||||
<token name="LeftSurfaceInput">0</token>
|
||||
<bool name="Locked">false</bool>
|
||||
<string name="Name">Smooth Block Model</string>
|
||||
<float name="Reflectance">0</float>
|
||||
<float name="RightParamA">-0.5</float>
|
||||
<float name="RightParamB">0.5</float>
|
||||
<token name="RightSurface">0</token>
|
||||
<token name="RightSurfaceInput">0</token>
|
||||
<Vector3 name="RotVelocity">
|
||||
<X>0</X>
|
||||
<Y>0</Y>
|
||||
<Z>0</Z>
|
||||
</Vector3>
|
||||
<float name="TopParamA">-0.5</float>
|
||||
<float name="TopParamB">0.5</float>
|
||||
<token name="TopSurface">3</token>
|
||||
<token name="TopSurfaceInput">0</token>
|
||||
<float name="Transparency">0</float>
|
||||
<Vector3 name="Velocity">
|
||||
<X>0</X>
|
||||
<Y>0</Y>
|
||||
<Z>0</Z>
|
||||
</Vector3>
|
||||
<bool name="archivable">true</bool>
|
||||
<token name="shape">1</token>
|
||||
<Vector3 name="size">
|
||||
<X>6</X>
|
||||
<Y>2</Y>
|
||||
<Z>6</Z>
|
||||
</Vector3>
|
||||
</Properties>
|
||||
</Item>
|
||||
</Item>
|
||||
<Item class="RunService" referent="RBX9">
|
||||
<Properties>
|
||||
<string name="Name">Run Service</string>
|
||||
<bool name="archivable">true</bool>
|
||||
</Properties>
|
||||
</Item>
|
||||
<External>RBX10</External>
|
||||
<External>RBX11</External>
|
||||
<Item class="Players" referent="RBX12">
|
||||
<Properties>
|
||||
<int name="MaxPlayers">12</int>
|
||||
<string name="Name">Players</string>
|
||||
<bool name="archivable">true</bool>
|
||||
</Properties>
|
||||
</Item>
|
||||
<Item class="StarterPack" referent="RBX13">
|
||||
<Properties>
|
||||
<string name="Name">StarterPack</string>
|
||||
<bool name="archivable">true</bool>
|
||||
</Properties>
|
||||
</Item>
|
||||
<Item class="SoundService" referent="RBX14">
|
||||
<Properties>
|
||||
<token name="AmbientReverb">0</token>
|
||||
<float name="DistanceFactor">10</float>
|
||||
<float name="DopplerScale">1</float>
|
||||
<string name="Name">Soundscape</string>
|
||||
<float name="RolloffScale">1</float>
|
||||
<bool name="archivable">true</bool>
|
||||
</Properties>
|
||||
<External>RBX15</External>
|
||||
<External>RBX16</External>
|
||||
<External>RBX17</External>
|
||||
<External>RBX18</External>
|
||||
<External>RBX19</External>
|
||||
<External>RBX20</External>
|
||||
<External>RBX21</External>
|
||||
<External>RBX22</External>
|
||||
<External>RBX23</External>
|
||||
<External>RBX24</External>
|
||||
<External>RBX25</External>
|
||||
<External>RBX26</External>
|
||||
<External>RBX27</External>
|
||||
<External>RBX28</External>
|
||||
</Item>
|
||||
<Item class="ContentProvider" referent="RBX29">
|
||||
<Properties>
|
||||
<string name="Name">Instance</string>
|
||||
<bool name="archivable">true</bool>
|
||||
</Properties>
|
||||
</Item>
|
||||
<Item class="PhysicsService" referent="RBX30">
|
||||
<Properties>
|
||||
<string name="Name">PhysicsService</string>
|
||||
<bool name="archivable">true</bool>
|
||||
</Properties>
|
||||
</Item>
|
||||
<External>RBX31</External>
|
||||
<Item class="Selection" referent="RBX32">
|
||||
<Properties>
|
||||
<string name="Name">Selection</string>
|
||||
<bool name="archivable">true</bool>
|
||||
</Properties>
|
||||
</Item>
|
||||
<External>RBX33</External>
|
||||
<Item class="Lighting" referent="RBX34">
|
||||
<Properties>
|
||||
<Color3 name="Ambient">4286611584</Color3>
|
||||
<float name="Brightness">1</float>
|
||||
<Color3 name="ColorShift_Bottom">4278190080</Color3>
|
||||
<Color3 name="ColorShift_Top">4278190080</Color3>
|
||||
<float name="GeographicLatitude">41.7332993</float>
|
||||
<string name="Name">Lighting</string>
|
||||
<Color3 name="ShadowColor">4289967032</Color3>
|
||||
<string name="TimeOfDay">14:00:00</string>
|
||||
<bool name="archivable">true</bool>
|
||||
</Properties>
|
||||
</Item>
|
||||
<Item class="ControllerService" referent="RBX35">
|
||||
<Properties>
|
||||
<string name="Name">Instance</string>
|
||||
<bool name="archivable">true</bool>
|
||||
</Properties>
|
||||
</Item>
|
||||
<Item class="ChangeHistoryService" referent="RBX36">
|
||||
<Properties>
|
||||
<string name="Name">ChangeHistoryService</string>
|
||||
<bool name="archivable">true</bool>
|
||||
</Properties>
|
||||
</Item>
|
||||
<External>RBX37</External>
|
||||
</roblox>
|
||||
56
ThumbnailGeneratorInstance.cpp
Normal file
@@ -0,0 +1,56 @@
|
||||
#include "DataModelV2/ThumbnailGeneratorInstance.h"
|
||||
#include "Application.h"
|
||||
#include "Globals.h"
|
||||
#include "base64.h"
|
||||
#include <fstream>
|
||||
|
||||
ThumbnailGeneratorInstance::ThumbnailGeneratorInstance(void)
|
||||
{
|
||||
Instance::Instance();
|
||||
name = "ThumbnailGenerator";
|
||||
className = "ThumbnailGenerator";
|
||||
canDelete = false;
|
||||
}
|
||||
|
||||
ThumbnailGeneratorInstance::~ThumbnailGeneratorInstance(void) {}
|
||||
|
||||
/*
|
||||
* TODO:
|
||||
* Move functions like toggleSky into their own "Lighting" instance
|
||||
* Make this headless, and allow for resolutions greater than the screen resolution
|
||||
*/
|
||||
std::string ThumbnailGeneratorInstance::click(std::string fileType, int cx, int cy, bool hideSky)
|
||||
{
|
||||
if(!G3D::GImage::supportedFormat(fileType)) {
|
||||
printf("%s is not a valid fileType.", fileType);
|
||||
return "";
|
||||
}
|
||||
|
||||
RenderDevice* rd = g_usableApp->getRenderDevice();
|
||||
GuiRootInstance* guiRoot = g_dataModel->getGuiRoot();
|
||||
const G3D::GImage::Format format = G3D::GImage::stringToFormat(fileType);
|
||||
|
||||
int prevWidth = rd->width();
|
||||
int prevHeight = rd->height();
|
||||
G3D::GImage imgBuffer(cx, cy, 4);
|
||||
G3D::BinaryOutput binOut;
|
||||
|
||||
guiRoot->hideGui(true);
|
||||
g_usableApp->resize3DView(cx, cy);
|
||||
|
||||
if(hideSky)
|
||||
g_dataModel->getLighting()->suppressSky(true);
|
||||
|
||||
g_usableApp->onGraphics(rd);
|
||||
rd->screenshotPic(imgBuffer, true, hideSky);
|
||||
imgBuffer.encode(format, binOut);
|
||||
|
||||
// Convert to Base64 string
|
||||
std::string base64ImgStr = base64_encode(reinterpret_cast<const unsigned char*>(binOut.getCArray()), binOut.length(), false);
|
||||
|
||||
guiRoot->hideGui(false);
|
||||
g_usableApp->resize3DView(prevWidth, prevHeight);
|
||||
|
||||
return base64ImgStr;
|
||||
}
|
||||
|
||||
@@ -22,7 +22,7 @@
|
||||
}
|
||||
</style>
|
||||
<body style="background-color: ButtonFace; margin: 0; padding: 5px; overflow: hidden; border: outset 2px;">
|
||||
<span class="container" onmousedown="toolOvr(this)" onmouseup="toolOut(this)" onmouseout="toolOut(this)" onclick="alert(window.external.ToggleHopperBin(0))">
|
||||
<span class="container" onmousedown="toolOvr(this)" onmouseup="toolOut(this)" onmouseout="toolOut(this)" onclick="window.external.ToggleHopperBin(0)">
|
||||
<img src="../images/GameTool.png" />
|
||||
</span>
|
||||
<span class="container" onmousedown="toolOvr(this)" onmouseup="toolOut(this)" onmouseout="toolOut(this)" onclick="window.external.ToggleHopperBin(1)">
|
||||
|
||||
BIN
content/sounds/bass.wav
Normal file
BIN
content/sounds/collide.wav
Normal file
BIN
content/sounds/glassbreak.wav
Normal file
BIN
content/sounds/snap.wav
Normal file
BIN
content/sounds/splat.wav
Normal file
BIN
content/sounds/swoosh.wav
Normal file
BIN
content/sounds/victory.wav
Normal file
BIN
ode-0.5.7z
BIN
ode-0.6.zip
Normal file
|
Before Width: | Height: | Size: 576 B After Width: | Height: | Size: 576 B |
|
Before Width: | Height: | Size: 637 B After Width: | Height: | Size: 637 B |
BIN
oldcontent/font/lighttrek.fnt
Normal file
|
Before Width: | Height: | Size: 2.0 KiB After Width: | Height: | Size: 2.0 KiB |
|
Before Width: | Height: | Size: 2.1 KiB After Width: | Height: | Size: 2.1 KiB |
|
Before Width: | Height: | Size: 2.0 KiB After Width: | Height: | Size: 2.0 KiB |
|
Before Width: | Height: | Size: 353 B After Width: | Height: | Size: 353 B |
|
Before Width: | Height: | Size: 433 B After Width: | Height: | Size: 433 B |
|
Before Width: | Height: | Size: 628 B After Width: | Height: | Size: 628 B |
|
Before Width: | Height: | Size: 595 B After Width: | Height: | Size: 595 B |
|
Before Width: | Height: | Size: 665 B After Width: | Height: | Size: 665 B |
|
Before Width: | Height: | Size: 2.2 KiB After Width: | Height: | Size: 2.2 KiB |
|
Before Width: | Height: | Size: 2.8 KiB After Width: | Height: | Size: 2.8 KiB |
|
Before Width: | Height: | Size: 2.4 KiB After Width: | Height: | Size: 2.4 KiB |
|
Before Width: | Height: | Size: 3.9 KiB After Width: | Height: | Size: 3.9 KiB |
|
Before Width: | Height: | Size: 2.8 KiB After Width: | Height: | Size: 2.8 KiB |
|
Before Width: | Height: | Size: 627 B After Width: | Height: | Size: 627 B |
|
Before Width: | Height: | Size: 788 B After Width: | Height: | Size: 788 B |
|
Before Width: | Height: | Size: 660 B After Width: | Height: | Size: 660 B |
|
Before Width: | Height: | Size: 552 B After Width: | Height: | Size: 552 B |
|
Before Width: | Height: | Size: 655 B After Width: | Height: | Size: 655 B |
|
Before Width: | Height: | Size: 1.8 KiB After Width: | Height: | Size: 1.8 KiB |
|
Before Width: | Height: | Size: 798 B After Width: | Height: | Size: 798 B |
|
Before Width: | Height: | Size: 522 B After Width: | Height: | Size: 522 B |
|
Before Width: | Height: | Size: 14 KiB After Width: | Height: | Size: 14 KiB |
|
Before Width: | Height: | Size: 14 KiB After Width: | Height: | Size: 14 KiB |
@@ -7,7 +7,6 @@
|
||||
#include "IEBrowser.h"
|
||||
#include "Mouse.h"
|
||||
#include "Tool/Tool.h"
|
||||
//#include "GuiRoot.h"
|
||||
|
||||
class TextButtonInstance;
|
||||
class ImageButtonInstance;
|
||||
@@ -48,14 +47,16 @@ class Application { // : public GApp {
|
||||
void setFocus(bool isFocused);
|
||||
int getMode();
|
||||
void unSetMode();
|
||||
|
||||
CameraController cameraController;
|
||||
UserInput* userInput;
|
||||
PropertyWindow* _propWindow;
|
||||
void generateShadowMap(const CoordinateFrame& lightViewMatrix) const;
|
||||
void generateShadowMap(const CoordinateFrame& lightViewMatrix) const;
|
||||
RenderDevice* getRenderDevice();
|
||||
void selectInstance(Instance* selectedInstance,PropertyWindow* propWindow);
|
||||
void setMode(int mode);
|
||||
|
||||
void resize3DView(int w, int h);
|
||||
|
||||
Tool * tool;
|
||||
void changeTool(Tool *);
|
||||
Mouse mouse;
|
||||
@@ -65,7 +66,6 @@ class Application { // : public GApp {
|
||||
RenderDevice* renderDevice;
|
||||
//void initGUI();
|
||||
HWND _hWndMain;
|
||||
SkyRef sky;
|
||||
bool quit;
|
||||
bool mouseOnScreen;
|
||||
bool rightButtonHolding;
|
||||
|
||||
@@ -6,6 +6,7 @@ class AudioPlayer
|
||||
public:
|
||||
AudioPlayer(void);
|
||||
~AudioPlayer(void);
|
||||
static void playSound(std::string);
|
||||
|
||||
static void init();
|
||||
static void playSound(std::string);
|
||||
};
|
||||
|
||||
@@ -1,11 +1,19 @@
|
||||
#pragma once
|
||||
|
||||
// Instances
|
||||
#include "WorkspaceInstance.h"
|
||||
#include "LevelInstance.h"
|
||||
#include "PartInstance.h"
|
||||
#include "SelectionService.h"
|
||||
#include "rapidxml/rapidxml.hpp"
|
||||
#include "GuiRootInstance.h"
|
||||
#include "ThumbnailGeneratorInstance.h"
|
||||
#include "XplicitNgine/XplicitNgine.h"
|
||||
#include "SoundService.h"
|
||||
#include "LightingInstance.h"
|
||||
#include "JointsService.h"
|
||||
|
||||
// Libraries
|
||||
#include "rapidxml/rapidxml.hpp"
|
||||
|
||||
class GuiRootInstance;
|
||||
|
||||
@@ -23,9 +31,16 @@ public:
|
||||
bool load(const char* filename,bool clearObjects);
|
||||
bool readXMLFileStream(std::ifstream* file);
|
||||
void drawMessage(RenderDevice*);
|
||||
WorkspaceInstance* getWorkspace();
|
||||
LevelInstance * getLevel();
|
||||
XplicitNgine * getEngine();
|
||||
|
||||
// Instance getters
|
||||
WorkspaceInstance* getWorkspace();
|
||||
LevelInstance* getLevel();
|
||||
XplicitNgine* getEngine();
|
||||
ThumbnailGeneratorInstance* getThumbnailGenerator();
|
||||
SoundService* getSoundService();
|
||||
JointsService* getJointsService();
|
||||
LightingInstance* getLighting();
|
||||
|
||||
std::string message;
|
||||
std::string _loadedFileName;
|
||||
bool showMessage;
|
||||
@@ -49,10 +64,17 @@ private:
|
||||
std::string _errMsg;
|
||||
bool _legacyLoad;
|
||||
float _modY;
|
||||
|
||||
// Instances
|
||||
WorkspaceInstance* workspace;
|
||||
LevelInstance * level;
|
||||
LevelInstance* level;
|
||||
GuiRootInstance* guiRoot;
|
||||
SelectionService* selectionService;
|
||||
ThumbnailGeneratorInstance* thumbnailGenerator;
|
||||
XplicitNgine* xplicitNgine;
|
||||
SoundService* soundService;
|
||||
LightingInstance* lightingInstance;
|
||||
JointsService* jointsService;
|
||||
bool running;
|
||||
XplicitNgine * xplicitNgine;
|
||||
|
||||
};
|
||||
|
||||
@@ -18,7 +18,9 @@ public:
|
||||
void update();
|
||||
bool mouseInGUI(G3D::RenderDevice* renderDevice,int x,int y);
|
||||
void onMouseLeftUp(G3D::RenderDevice* renderDevice, int x,int y);
|
||||
void hideGui(bool doHide);
|
||||
private:
|
||||
std::string _message;
|
||||
G3D::RealTime _messageTime;
|
||||
bool _hideGui;
|
||||
};
|
||||
@@ -2,7 +2,6 @@
|
||||
#include <G3DAll.h>
|
||||
#include "propertyGrid.h"
|
||||
#include "map"
|
||||
//#include "Properties/BoolProperty.h"
|
||||
|
||||
class Instance
|
||||
{
|
||||
@@ -13,9 +12,11 @@ public:
|
||||
virtual ~Instance(void);
|
||||
std::string name;
|
||||
virtual void render(RenderDevice*);
|
||||
virtual void renderName(RenderDevice*);
|
||||
virtual void update();
|
||||
std::vector<Instance*> children; // All children.
|
||||
std::string getClassName();
|
||||
bool Instance::isA(std::string name);
|
||||
Instance* findFirstChild(std::string);
|
||||
std::vector<Instance* > getChildren();
|
||||
std::vector<Instance* > getAllChildren();
|
||||
@@ -25,6 +26,7 @@ public:
|
||||
void removeChild(Instance*);
|
||||
void clearChildren();
|
||||
Instance* getParent();
|
||||
void remove();
|
||||
virtual Instance* clone() const { return new Instance(*this); }
|
||||
virtual std::vector<PROPGRIDITEM> getProperties();
|
||||
virtual void PropUpdate(LPPROPGRIDITEM &pItem);
|
||||
|
||||
15
src/include/DataModelV2/JointsService.h
Normal file
@@ -0,0 +1,15 @@
|
||||
#pragma once
|
||||
#include "Instance.h"
|
||||
#include "PartInstance.h"
|
||||
|
||||
class JointsService:
|
||||
public Instance
|
||||
{
|
||||
public:
|
||||
JointsService(void);
|
||||
~JointsService(void);
|
||||
void createSnap(PartInstance* Part1, PartInstance* Part2);
|
||||
void destroyPartSnap(PartInstance* Part);
|
||||
void JointsService::solvePartSnap(PartInstance* Part, PartInstance* Part2);
|
||||
void JointsService::solveWorkspaceSnaps();
|
||||
};
|
||||
@@ -5,13 +5,21 @@ class LevelInstance :
|
||||
public Instance
|
||||
{
|
||||
public:
|
||||
std::string SplashHTML;
|
||||
LevelInstance(void);
|
||||
~LevelInstance(void);
|
||||
bool HighScoreIsGood;
|
||||
Enum::ActionType::Value TimerUpAction;
|
||||
Enum::AffectType::Value TimerAffectsScore;
|
||||
bool RunOnOpen;
|
||||
float timer;
|
||||
int score;
|
||||
virtual std::vector<PROPGRIDITEM> getProperties();
|
||||
std::string winMessage;
|
||||
std::string loseMessage;
|
||||
virtual void PropUpdate(LPPROPGRIDITEM &pItem);
|
||||
void winCondition();
|
||||
void loseCondition();
|
||||
void pauseCondition();
|
||||
void drawCondition();
|
||||
void Step(SimTime sdt);
|
||||
};
|
||||
|
||||
43
src/include/DataModelV2/LightingInstance.h
Normal file
@@ -0,0 +1,43 @@
|
||||
#pragma once
|
||||
#include "Instance.h"
|
||||
|
||||
class LightingInstance :
|
||||
public Instance
|
||||
{
|
||||
public:
|
||||
LightingInstance(void);
|
||||
~LightingInstance(void);
|
||||
|
||||
// Getters
|
||||
G3D::Color3 getTopAmbient();
|
||||
G3D::Color3 getBottomAmbient();
|
||||
G3D::Color3 getSpotLight();
|
||||
G3D::Color4 getClearColor();
|
||||
G3D::SkyRef getSky();
|
||||
G3D::LightingParameters getLightingParameters();
|
||||
|
||||
// Setters
|
||||
void setTopAmbient(G3D::Color3 newValue);
|
||||
void setBottomAmbient(G3D::Color3 newValue);
|
||||
void setSpotLight(G3D::Color3 newValue);
|
||||
void setClearColor(G3D::Color4 clearColor);
|
||||
|
||||
// Functions
|
||||
void drawSky();
|
||||
void suppressSky(bool doSuppress);
|
||||
void update();
|
||||
void drawEffects();
|
||||
|
||||
// Properties
|
||||
void PropUpdate(LPPROPGRIDITEM &pItem);
|
||||
std::vector<PROPGRIDITEM> getProperties();
|
||||
|
||||
private:
|
||||
G3D::Color3 topAmbient;
|
||||
G3D::Color3 bottomAmbient;
|
||||
G3D::Color3 spotLight;
|
||||
G3D::Color4 clearColor;
|
||||
G3D::SkyRef sky;
|
||||
G3D::LightingParameters lighting;
|
||||
bool _hideSky;
|
||||
};
|
||||
@@ -16,7 +16,8 @@ public:
|
||||
//Rendering
|
||||
virtual void PartInstance::postRender(RenderDevice* rd);
|
||||
virtual void render(RenderDevice*);
|
||||
|
||||
virtual void renderName(RenderDevice*);
|
||||
|
||||
//Surfaces
|
||||
Enum::SurfaceType::Value top;
|
||||
Enum::SurfaceType::Value front;
|
||||
@@ -24,8 +25,14 @@ public:
|
||||
Enum::SurfaceType::Value back;
|
||||
Enum::SurfaceType::Value left;
|
||||
Enum::SurfaceType::Value bottom;
|
||||
|
||||
//Shapes
|
||||
Enum::Shape::Value shape;
|
||||
|
||||
//OnTocuh
|
||||
Enum::ActionType::Value OnTouchAction;
|
||||
Enum::Sound::Value OnTouchSound;
|
||||
|
||||
//Variables
|
||||
Color3 color;
|
||||
bool canCollide;
|
||||
@@ -42,6 +49,13 @@ public:
|
||||
Box getScaledBox();
|
||||
CoordinateFrame getCFrame();
|
||||
|
||||
//OnTouch Getters
|
||||
bool isSingleShot();
|
||||
int getTouchesToTrigger();
|
||||
int getUniqueObjectsToTrigger();
|
||||
int getChangeScore();
|
||||
float getChangeTimer();
|
||||
|
||||
//Setters
|
||||
void setParent(Instance* parent);
|
||||
void setPosition(Vector3);
|
||||
@@ -56,10 +70,15 @@ public:
|
||||
void setAnchored(bool anchored);
|
||||
bool isAnchored();
|
||||
float getMass();
|
||||
bool isDragging();
|
||||
void setDragging(bool value);
|
||||
|
||||
//Collision
|
||||
bool collides(PartInstance * part);
|
||||
bool collides(Box);
|
||||
|
||||
// onTouch
|
||||
void onTouch();
|
||||
|
||||
//Properties
|
||||
virtual std::vector<PROPGRIDITEM> getProperties();
|
||||
@@ -71,6 +90,15 @@ private:
|
||||
Vector3 velocity;
|
||||
Vector3 rotVelocity;
|
||||
bool changed;
|
||||
bool dragging;
|
||||
Box itemBox;
|
||||
GLuint glList;
|
||||
|
||||
// OnTouch
|
||||
bool singleShot;
|
||||
int touchesToTrigger;
|
||||
int uniqueObjectsToTrigger;
|
||||
int changeScore;
|
||||
float changeTimer;
|
||||
bool _touchedOnce;
|
||||
};
|
||||
@@ -15,6 +15,7 @@ public:
|
||||
void removeSelected(Instance * instance);
|
||||
void addSelected(const std::vector<Instance *> &instances);
|
||||
void setPropertyWindow(PropertyWindow * propertyWindow);
|
||||
void render(RenderDevice * rd);
|
||||
private:
|
||||
std::vector<Instance *> selection;
|
||||
PropertyWindow * propertyWindow;
|
||||
|
||||
14
src/include/DataModelV2/SnapInstance.h
Normal file
@@ -0,0 +1,14 @@
|
||||
#pragma once
|
||||
#include "Instance.h"
|
||||
#include "PartInstance.h"
|
||||
|
||||
class SnapInstance:
|
||||
public Instance
|
||||
{
|
||||
public:
|
||||
SnapInstance(PartInstance* Part1, PartInstance* Part2);
|
||||
~SnapInstance(void);
|
||||
PartInstance* jPart1;
|
||||
PartInstance* jPart2;
|
||||
dJointID JointID;
|
||||
};
|
||||
30
src/include/DataModelV2/SoundInstance.h
Normal file
@@ -0,0 +1,30 @@
|
||||
#pragma once
|
||||
#include "Instance.h"
|
||||
|
||||
class SoundInstance :
|
||||
public Instance
|
||||
{
|
||||
public:
|
||||
SoundInstance(void);
|
||||
~SoundInstance(void);
|
||||
|
||||
// Getters
|
||||
float getSoundVolume();
|
||||
std::string getSoundId();
|
||||
bool isPlayedOnRemove();
|
||||
bool isLooped();
|
||||
|
||||
// Setters
|
||||
void setSoundVolume(float newVolume);
|
||||
void setSoundId(std::string newSoundId);
|
||||
void setIsPlayedOnRemove(bool isPlayed);
|
||||
void setIsLooped(bool isLooped);
|
||||
|
||||
// Functions
|
||||
void play();
|
||||
private:
|
||||
float soundVolume;
|
||||
std::string soundId;
|
||||
bool playOnRemove;
|
||||
bool looped;
|
||||
};
|
||||
16
src/include/DataModelV2/SoundService.h
Normal file
@@ -0,0 +1,16 @@
|
||||
#pragma once
|
||||
#include "Instance.h"
|
||||
#include "SoundInstance.h"
|
||||
|
||||
class SoundService :
|
||||
public Instance
|
||||
{
|
||||
public:
|
||||
SoundService(void);
|
||||
~SoundService(void);
|
||||
|
||||
float getMusicVolume();
|
||||
void playSound(Instance* sound);
|
||||
private:
|
||||
float musicVolume;
|
||||
};
|
||||
14
src/include/DataModelV2/ThumbnailGeneratorInstance.h
Normal file
@@ -0,0 +1,14 @@
|
||||
#pragma once
|
||||
#include "instance.h"
|
||||
|
||||
class ThumbnailGeneratorInstance :
|
||||
public Instance
|
||||
{
|
||||
public:
|
||||
// Constructor / Destructor
|
||||
ThumbnailGeneratorInstance(void);
|
||||
~ThumbnailGeneratorInstance(void);
|
||||
|
||||
// Functions
|
||||
std::string click(std::string fileType, int cx, int cy, bool hideSky);
|
||||
};
|
||||
@@ -20,4 +20,24 @@ namespace Enum
|
||||
Player = 7, KeyboardRight = 1, KeyboardLeft = 2, Joypad1 = 3, Joypad2 = 4, Chase = 5, Flee = 6, None = 0
|
||||
};
|
||||
}
|
||||
namespace ActionType
|
||||
{
|
||||
enum Value {
|
||||
Nothing = 0, Pause = 1, Lose = 2, Draw = 3, Win = 4
|
||||
};
|
||||
}
|
||||
namespace AffectType
|
||||
{
|
||||
enum Value {
|
||||
NoChange = 0, Increase = 1, Decrease = 2
|
||||
};
|
||||
}
|
||||
namespace Sound
|
||||
{
|
||||
enum Value {
|
||||
NoSound = 0, Victory = 1, Boing = 2, Bomb = 3,
|
||||
Ping = 4, Break = 5, Splat = 6, Swoosh = 7,
|
||||
Snap = 8, Page = 9
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -17,8 +17,6 @@ public:
|
||||
static const int major;
|
||||
static const int minor;
|
||||
static const int patch;
|
||||
static G3D::TextureRef surface;
|
||||
static int surfaceId;
|
||||
static const std::string g_appName;
|
||||
static COLORREF g_acrCustClr[16]; //Will be dynamic later
|
||||
static HWND mainHwnd;
|
||||
@@ -29,6 +27,8 @@ extern bool running;
|
||||
extern DataModelInstance* g_dataModel;
|
||||
extern XplicitNgine* g_xplicitNgine;
|
||||
extern Application* g_usableApp;
|
||||
extern SkyRef g_sky;
|
||||
extern RenderDevice g_renderDevice;
|
||||
|
||||
extern GFontRef g_fntdominant;
|
||||
extern GFontRef g_fntlighttrek;
|
||||
|
||||
@@ -27,8 +27,10 @@ public:
|
||||
bool isMouseOnScreen();
|
||||
bool isMouseDown();
|
||||
void setMouseDown(bool mouseDown);
|
||||
G3D::Ray * getRay();
|
||||
G3D::Ray getRay();
|
||||
G3D::Ray getLastRay();
|
||||
G3D::Plane getPlane();
|
||||
G3D::Plane getInversePlane();
|
||||
private:
|
||||
bool mouseDown;
|
||||
};
|
||||
|
||||
@@ -1,3 +0,0 @@
|
||||
#include <string>
|
||||
//int SplashHTMLLoad(std::string strHTML);
|
||||
int SplashHTMLLoad(std::string strHTML);
|
||||
@@ -13,6 +13,7 @@ public:
|
||||
void onSelect(Mouse mouse);
|
||||
void onKeyDown(int key);
|
||||
void onKeyUp(int key);
|
||||
void roundDeg(float °ree);
|
||||
private:
|
||||
bool lctrlDown;
|
||||
bool rctrlDown;
|
||||
@@ -20,4 +21,5 @@ private:
|
||||
int mouseDownStarty;
|
||||
bool dragging;
|
||||
bool mouseDown;
|
||||
Vector3 draggingPartOffset;
|
||||
};
|
||||
|
||||
24
src/include/Tool/DraggerTool.h
Normal file
@@ -0,0 +1,24 @@
|
||||
#pragma once
|
||||
#include "ArrowTool.h"
|
||||
|
||||
class DraggerTool :
|
||||
public ArrowTool
|
||||
{
|
||||
public:
|
||||
DraggerTool(void);
|
||||
~DraggerTool(void);
|
||||
void onButton1MouseDown(Mouse);
|
||||
void onButton1MouseUp(Mouse);
|
||||
void onMouseMoved(Mouse mouse);
|
||||
void onSelect(Mouse mouse);
|
||||
void onKeyDown(int key);
|
||||
void onKeyUp(int key);
|
||||
void render(RenderDevice * rd, Mouse mouse);
|
||||
private:
|
||||
void createHandles();
|
||||
void grabHandle(Mouse mouse);
|
||||
bool hasHandles;
|
||||
int handleGrabbed;
|
||||
Vector3 center;
|
||||
Sphere handles[6];
|
||||
};
|
||||
@@ -26,6 +26,7 @@ public:
|
||||
virtual void onMouseScroll(Mouse);//Kinda
|
||||
virtual void onKeyDown(int);//yes
|
||||
virtual void onKeyUp(int);//yes
|
||||
virtual void render(RenderDevice * rd, Mouse mouse);//yes
|
||||
//virtual int getCursorId();//yes
|
||||
protected:
|
||||
//virtual void setCursor(std::string);
|
||||
|
||||
11
src/include/ToolEnum.h
Normal file
@@ -0,0 +1,11 @@
|
||||
#pragma once
|
||||
|
||||
namespace Enum
|
||||
{
|
||||
namespace Hopper
|
||||
{
|
||||
enum Value {
|
||||
GameTool = 0, Grab = 1, Clone = 2, Hammer = 3, Slingshot = 4, Rocket = 5, Laser = 6
|
||||
};
|
||||
}
|
||||
}
|
||||
26
src/include/VS2005CompatShim.h
Normal file
@@ -0,0 +1,26 @@
|
||||
#ifndef COMPAT_SHIM
|
||||
#define COMPAT_SHIM
|
||||
#include <sstream>
|
||||
#include <string>
|
||||
|
||||
template<class T>
|
||||
std::string toString(const T &value)
|
||||
{
|
||||
std::ostringstream os;
|
||||
os << value;
|
||||
return os.str();
|
||||
}
|
||||
|
||||
namespace std
|
||||
{
|
||||
std::string to_string( int value ) {return toString(value);}
|
||||
std::string to_string( long value ) {return toString(value);}
|
||||
std::string to_string( long long value ) {return toString(value);}
|
||||
std::string to_string( unsigned value ) {return toString(value);}
|
||||
std::string to_string( unsigned long value ) {return toString(value);}
|
||||
std::string to_string( unsigned long long value ) {return toString(value);}
|
||||
std::string to_string( float value ) {return toString(value);}
|
||||
std::string to_string( double value ) {return toString(value);}
|
||||
std::string to_string( long double value ) {return toString(value);}
|
||||
}
|
||||
#endif
|
||||
@@ -15,5 +15,8 @@ public:
|
||||
void step(float stepSize);
|
||||
void createBody(PartInstance* partInstance);
|
||||
void deleteBody(PartInstance* partInstance);
|
||||
void updateBody(PartInstance* partInstance, CoordinateFrame * cFrame);
|
||||
void updateBody(PartInstance* partInstance);
|
||||
void resetBody(PartInstance* partInstance);
|
||||
dJointID createJoint(PartInstance *part1, PartInstance *part2);
|
||||
void destroyJoints(PartInstance *part);
|
||||
};
|
||||
35
src/include/base64.h
Normal file
@@ -0,0 +1,35 @@
|
||||
//
|
||||
// base64 encoding and decoding with C++.
|
||||
// Version: 2.rc.08 (release candidate)
|
||||
//
|
||||
|
||||
#ifndef BASE64_H_C0CE2A47_D10E_42C9_A27C_C883944E704A
|
||||
#define BASE64_H_C0CE2A47_D10E_42C9_A27C_C883944E704A
|
||||
|
||||
#include <string>
|
||||
|
||||
#if __cplusplus >= 201703L
|
||||
#include <string_view>
|
||||
#endif // __cplusplus >= 201703L
|
||||
|
||||
std::string base64_encode (std::string const& s, bool url = false);
|
||||
std::string base64_encode_pem (std::string const& s);
|
||||
std::string base64_encode_mime(std::string const& s);
|
||||
|
||||
std::string base64_decode(std::string const& s, bool remove_linebreaks = false);
|
||||
std::string base64_encode(unsigned char const*, size_t len, bool url = false);
|
||||
|
||||
#if __cplusplus >= 201703L
|
||||
//
|
||||
// Interface with std::string_view rather than const std::string&
|
||||
// Requires C++17
|
||||
// Provided by Yannic Bonenberger (https://github.com/Yannic)
|
||||
//
|
||||
std::string base64_encode (std::string_view s, bool url = false);
|
||||
std::string base64_encode_pem (std::string_view s);
|
||||
std::string base64_encode_mime(std::string_view s);
|
||||
|
||||
std::string base64_decode(std::string_view s, bool remove_linebreaks = false);
|
||||
#endif // __cplusplus >= 201703L
|
||||
|
||||
#endif /* BASE64_H_C0CE2A47_D10E_42C9_A27C_C883944E704A */
|
||||
23
src/include/versioning.h
Normal file
@@ -0,0 +1,23 @@
|
||||
#ifndef APP_GENER
|
||||
|
||||
#define SNAPSHOT_VERSION
|
||||
|
||||
#define APP_GENER 0
|
||||
#define APP_MAJOR 0
|
||||
#define APP_MINOR 108
|
||||
#define APP_PATCH 0
|
||||
#define APP_VER_STRING APP_GENER.APP_MAJOR.APP_MINOR.APP_PATCH
|
||||
|
||||
|
||||
#ifdef SNAPSHOT_VERSION
|
||||
#define VER_PREFIX( N ) v##N-SNAPSHOT
|
||||
#else
|
||||
#define VER_PREFIX( N ) v##N
|
||||
#endif
|
||||
|
||||
|
||||
#define HSTR( N ) #N
|
||||
#define STR( N ) HSTR( N )
|
||||
#define VER_STR( N ) STR( VER_PREFIX( N ) )
|
||||
|
||||
#endif
|
||||
@@ -9,6 +9,7 @@
|
||||
#include "DataModelV2/DataModelInstance.h"
|
||||
#include "DataModelV2/GuiRootInstance.h"
|
||||
#include "XplicitNgine/XplicitNgine.h"
|
||||
#include "DataModelV2/JointsService.h"
|
||||
#include "CameraController.h"
|
||||
#include "AudioPlayer.h"
|
||||
#include "Globals.h"
|
||||
@@ -25,7 +26,6 @@
|
||||
#include "PropertyWindow.h"
|
||||
#include <commctrl.h>
|
||||
#include "StringFunctions.h"
|
||||
#include "SplashHTML.h"
|
||||
|
||||
#include "Listener/GUDButtonListener.h"
|
||||
#include "Listener/ModeSelectionListener.h"
|
||||
@@ -34,10 +34,7 @@
|
||||
#include "Listener/RotateButtonListener.h"
|
||||
#include "Faces.h"
|
||||
#define LEGACY_LOAD_G3DFUN_LEVEL
|
||||
//Ray testRay;
|
||||
//static int cursorid = 0;
|
||||
//static int cursorOvrid = 0;
|
||||
//static int currentcursorid = 0;
|
||||
|
||||
static bool mouseMovedBeginMotion = false;
|
||||
static POINT oldGlobalMouse;
|
||||
Vector2 oldMouse = Vector2(0,0);
|
||||
@@ -111,6 +108,10 @@ Application::Application(HWND parentWindow) : _propWindow(NULL) { //: GApp(setti
|
||||
_settings.writeLicenseFile = false;
|
||||
_settings.logFilename = tempPath + "/g3dlog.txt";
|
||||
_settings.window.center = true;
|
||||
|
||||
// Needs to be enabled if "B3DCCService" (still need to finalize that name)
|
||||
//_settings.window.fsaaSamples = 8;
|
||||
|
||||
Win32Window* window = Win32Window::create(_settings.window,_hwndRenderer);
|
||||
ShowWindow(_hwndRenderer, SW_SHOW);
|
||||
ShowWindow(_hWndMain, SW_SHOW);
|
||||
@@ -129,6 +130,8 @@ Application::Application(HWND parentWindow) : _propWindow(NULL) { //: GApp(setti
|
||||
return;
|
||||
}
|
||||
|
||||
AudioPlayer::init();
|
||||
|
||||
_window = renderDevice->window();
|
||||
_window->makeCurrent();
|
||||
|
||||
@@ -198,11 +201,16 @@ void Application::onInit() {
|
||||
|
||||
#ifdef LEGACY_LOAD_G3DFUN_LEVEL
|
||||
// Anchored this baseplate for XplicitNgine tests
|
||||
//XplicitNgine ngine;
|
||||
PartInstance* test = makePart();
|
||||
PartInstance* test2;
|
||||
PartInstance* test3;
|
||||
JointsService* JointsSvc = g_dataModel->getJointsService();
|
||||
|
||||
test->setParent(_dataModel->getWorkspace());
|
||||
test->color = Color3(0.2F,0.3F,1);
|
||||
test->setSize(Vector3(24,1,24));
|
||||
test->setPosition(Vector3(0,0,0));
|
||||
test->setPosition(Vector3(0,-10,0));
|
||||
test->setCFrame(test->getCFrame() * Matrix3::fromEulerAnglesXYZ(0,toRadians(0),toRadians(0)));
|
||||
test->setSurface(TOP, Enum::SurfaceType::Bumps);
|
||||
test->setAnchored(true);
|
||||
@@ -221,12 +229,12 @@ void Application::onInit() {
|
||||
test->setPosition(Vector3(10,1,0));
|
||||
test->setSurface(TOP, Enum::SurfaceType::Bumps);
|
||||
|
||||
test = makePart();
|
||||
test->setParent(_dataModel->getWorkspace());
|
||||
test->color = Color3::gray();
|
||||
test->setSize(Vector3(4,1,2));
|
||||
test->setPosition(Vector3(7,2,0));
|
||||
test->setSurface(TOP, Enum::SurfaceType::Bumps);
|
||||
test2 = makePart();
|
||||
test2->setParent(_dataModel->getWorkspace());
|
||||
test2->color = Color3::red();
|
||||
test2->setSize(Vector3(4,1,2));
|
||||
test2->setPosition(Vector3(7,2,0));
|
||||
test2->setSurface(TOP, Enum::SurfaceType::Bumps);
|
||||
|
||||
test = makePart();
|
||||
test->setParent(_dataModel->getWorkspace());
|
||||
@@ -235,12 +243,14 @@ void Application::onInit() {
|
||||
test->setPosition(Vector3(-7,2,0));
|
||||
test->setSurface(TOP, Enum::SurfaceType::Bumps);
|
||||
|
||||
test = makePart();
|
||||
test->setParent(_dataModel->getWorkspace());
|
||||
test->color = Color3::gray();
|
||||
test->setSize(Vector3(4,1,2));
|
||||
test->setPosition(Vector3(4,3,0));
|
||||
test->setSurface(TOP, Enum::SurfaceType::Bumps);
|
||||
test3 = makePart();
|
||||
test3->setParent(_dataModel->getWorkspace());
|
||||
test3->color = Color3::red();
|
||||
test3->setSize(Vector3(4,1,2));
|
||||
test3->setPosition(Vector3(4,3,0));
|
||||
test3->setSurface(TOP, Enum::SurfaceType::Bumps);
|
||||
//JointsSvc->createSnap(test2, test3);
|
||||
|
||||
|
||||
test = makePart();
|
||||
test->setParent(_dataModel->getWorkspace());
|
||||
@@ -251,10 +261,12 @@ void Application::onInit() {
|
||||
|
||||
test = makePart();
|
||||
test->setParent(_dataModel->getWorkspace());
|
||||
test->color = Color3::gray();
|
||||
test->color = Color3::red();
|
||||
test->setSize(Vector3(4,1,2));
|
||||
test->setPosition(Vector3(1,4,0));
|
||||
test->setSurface(TOP, Enum::SurfaceType::Bumps);
|
||||
//JointsSvc->createSnap(test, test3);
|
||||
//JointsSvc->solvePartSnap(test3, test);
|
||||
|
||||
test = makePart();
|
||||
test->setParent(_dataModel->getWorkspace());
|
||||
@@ -283,30 +295,18 @@ void Application::onInit() {
|
||||
test->setSize(Vector3(4,1,2));
|
||||
test->setPosition(Vector3(2,7,0));
|
||||
test->setSurface(TOP, Enum::SurfaceType::Bumps);
|
||||
|
||||
JointsSvc->solveWorkspaceSnaps();
|
||||
#else
|
||||
_dataModel->debugGetOpen();
|
||||
#endif
|
||||
LevelInstance * level = g_dataModel->getLevel();
|
||||
std::string GetCurrentSplash = level->SplashHTML;
|
||||
SplashHTMLLoad(GetCurrentSplash);
|
||||
|
||||
_dataModel->getSelectionService()->clearSelection();
|
||||
_dataModel->getSelectionService()->addSelected(_dataModel);
|
||||
|
||||
|
||||
|
||||
//setDesiredFrameRate(60);
|
||||
|
||||
|
||||
|
||||
|
||||
//GApplet::onInit();
|
||||
|
||||
}
|
||||
|
||||
void Application::onCleanup() {
|
||||
clearInstances();
|
||||
sky->~Sky();
|
||||
}
|
||||
|
||||
void Application::onLogic() {
|
||||
@@ -317,16 +317,13 @@ void Application::onNetwork() {
|
||||
// Poll net messages here
|
||||
}
|
||||
|
||||
|
||||
//double getVectorDistance(Vector3 vector1, Vector3 vector2)
|
||||
//{
|
||||
// return pow(pow((double)vector1.x - (double)vector2.x, 2) + pow((double)vector1.y - (double)vector2.y, 2) + pow((double)vector1.z - (double)vector2.z, 2), 0.5);
|
||||
//}
|
||||
|
||||
void Application::onSimulation(RealTime rdt, SimTime sdt, SimTime idt) {
|
||||
|
||||
if(_dataModel->isRunning())
|
||||
{
|
||||
LevelInstance* Level = _dataModel->getLevel();
|
||||
Level->Step(sdt);
|
||||
|
||||
// XplicitNgine Start
|
||||
std::vector<PartInstance *> toDelete;
|
||||
for(size_t i = 0; i < _dataModel->getWorkspace()->partObjects.size(); i++)
|
||||
@@ -343,16 +340,16 @@ void Application::onSimulation(RealTime rdt, SimTime sdt, SimTime idt) {
|
||||
{
|
||||
PartInstance * p = toDelete.back();
|
||||
toDelete.pop_back();
|
||||
g_dataModel->getSelectionService()->removeSelected(p);
|
||||
if(g_dataModel->getSelectionService()->isSelected(p))
|
||||
g_dataModel->getSelectionService()->removeSelected(p);
|
||||
p->setParent(NULL);
|
||||
delete p;
|
||||
}
|
||||
for(int i = 0; i < 6; i++)
|
||||
for(int i = 0; i < 4; i++)
|
||||
{
|
||||
_dataModel->getEngine()->step(0.1F);
|
||||
_dataModel->getEngine()->step(0.03F);
|
||||
}
|
||||
onLogic();
|
||||
|
||||
}
|
||||
|
||||
_dataModel->getGuiRoot()->update();
|
||||
@@ -421,92 +418,10 @@ int Application::getMode()
|
||||
return _mode;
|
||||
}
|
||||
|
||||
|
||||
void Application::drawOutline(Vector3 from, Vector3 to, RenderDevice* rd, LightingParameters lighting, Vector3 size, Vector3 pos, CoordinateFrame c)
|
||||
{
|
||||
rd->disableLighting();
|
||||
Color3 outline = Color3::cyan();//Color3(0.098F,0.6F,1.0F);
|
||||
float offsetSize = 0.05F;
|
||||
//X
|
||||
Draw::box(c.toWorldSpace(Box(Vector3(from.x - offsetSize, from.y + offsetSize, from.z + offsetSize), Vector3(to.x + offsetSize, from.y - offsetSize, from.z - offsetSize))), rd, outline, Color4::clear());
|
||||
Draw::box(c.toWorldSpace(Box(Vector3(from.x - offsetSize, to.y + offsetSize, from.z + offsetSize), Vector3(to.x + offsetSize, to.y - offsetSize, from.z - offsetSize))), rd, outline, Color4::clear());
|
||||
Draw::box(c.toWorldSpace(Box(Vector3(from.x - offsetSize, to.y + offsetSize, to.z + offsetSize), Vector3(to.x + offsetSize, to.y - offsetSize, to.z - offsetSize))), rd, outline, Color4::clear());
|
||||
Draw::box(c.toWorldSpace(Box(Vector3(from.x - offsetSize, from.y + offsetSize, to.z + offsetSize), Vector3(to.x + offsetSize, from.y - offsetSize, to.z - offsetSize))), rd, outline, Color4::clear());
|
||||
//Y
|
||||
Draw::box(c.toWorldSpace(Box(Vector3(from.x + offsetSize, from.y - offsetSize + 0.1, from.z + offsetSize), Vector3(from.x - offsetSize, to.y + offsetSize - 0.1, from.z - offsetSize))), rd, outline, Color4::clear());
|
||||
Draw::box(c.toWorldSpace(Box(Vector3(to.x + offsetSize, from.y - offsetSize + 0.1, from.z + offsetSize), Vector3(to.x - offsetSize, to.y + offsetSize - 0.1, from.z - offsetSize))), rd, outline, Color4::clear());
|
||||
Draw::box(c.toWorldSpace(Box(Vector3(to.x + offsetSize, from.y - offsetSize + 0.1, to.z + offsetSize), Vector3(to.x - offsetSize, to.y + offsetSize-0.1, to.z - offsetSize))), rd, outline, Color4::clear());
|
||||
Draw::box(c.toWorldSpace(Box(Vector3(from.x + offsetSize, from.y - offsetSize + 0.1, to.z + offsetSize), Vector3(from.x - offsetSize, to.y + offsetSize - 0.1, to.z - offsetSize))), rd, outline, Color4::clear());
|
||||
|
||||
//Z
|
||||
Draw::box(c.toWorldSpace(Box(Vector3(from.x + offsetSize, from.y + offsetSize, from.z - offsetSize), Vector3(from.x - offsetSize, from.y - offsetSize, to.z + offsetSize))), rd, outline, Color4::clear());
|
||||
Draw::box(c.toWorldSpace(Box(Vector3(from.x + offsetSize, to.y + offsetSize, from.z - offsetSize), Vector3(from.x - offsetSize, to.y - offsetSize, to.z + offsetSize))), rd, outline, Color4::clear());
|
||||
Draw::box(c.toWorldSpace(Box(Vector3(to.x + offsetSize, from.y + offsetSize, from.z - offsetSize), Vector3(to.x - offsetSize, from.y - offsetSize, to.z + offsetSize))), rd, outline, Color4::clear());
|
||||
Draw::box(c.toWorldSpace(Box(Vector3(to.x + offsetSize, to.y + offsetSize, from.z - offsetSize), Vector3(to.x - offsetSize, to.y - offsetSize, to.z + offsetSize))), rd, outline, Color4::clear());
|
||||
|
||||
if(_mode == ARROWS)
|
||||
{
|
||||
|
||||
AABox box;
|
||||
c.toWorldSpace(Box(from, to)).getBounds(box);
|
||||
float max = box.high().y - pos.y;
|
||||
|
||||
Draw::arrow(pos, Vector3(0, 1.5+max, 0), rd);
|
||||
Draw::arrow(pos, Vector3(0, (-1.5)-max, 0), rd);
|
||||
|
||||
max = box.high().x - pos.x;
|
||||
|
||||
Draw::arrow(pos, Vector3(1.5+max, 0, 0), rd);
|
||||
Draw::arrow(pos, Vector3((-1.5)-max, 0, 0), rd);
|
||||
|
||||
max = box.high().z - pos.z;
|
||||
|
||||
Draw::arrow(pos, Vector3(0, 0, 1.5+max), rd);
|
||||
Draw::arrow(pos, Vector3(0, 0, (-1.5)-max), rd);
|
||||
|
||||
|
||||
|
||||
}
|
||||
else if(_mode == RESIZE)
|
||||
{
|
||||
Color3 sphereColor = outline;
|
||||
Vector3 gamepoint = pos;
|
||||
Vector3 camerapoint = rd->getCameraToWorldMatrix().translation;
|
||||
float distance = pow(pow((double)gamepoint.x - (double)camerapoint.x, 2) + pow((double)gamepoint.y - (double)camerapoint.y, 2) + pow((double)gamepoint.z - (double)camerapoint.z, 2), 0.5);
|
||||
if(distance < 200)
|
||||
{
|
||||
|
||||
float multiplier = distance * 0.025F/2;
|
||||
if(multiplier < 0.25F)
|
||||
multiplier = 0.25F;
|
||||
Vector3 position = pos + (c.lookVector()*((size.z)+1));
|
||||
Draw::sphere(Sphere(position, multiplier), rd, sphereColor, Color4::clear());
|
||||
position = pos - (c.lookVector()*((size.z)+1));
|
||||
Draw::sphere(Sphere(position, multiplier), rd, sphereColor, Color4::clear());
|
||||
|
||||
position = pos + (c.rightVector()*((size.x)+1));
|
||||
Draw::sphere(Sphere(position, multiplier), rd, sphereColor, Color4::clear());
|
||||
position = pos - (c.rightVector()*((size.x)+1));
|
||||
Draw::sphere(Sphere(position, multiplier), rd, sphereColor, Color4::clear());
|
||||
|
||||
position = pos + (c.upVector()*((size.y)+1));
|
||||
Draw::sphere(Sphere(position, multiplier), rd, sphereColor, Color4::clear());
|
||||
position = pos - (c.upVector()*((size.y)+1));
|
||||
Draw::sphere(Sphere(position, multiplier), rd, sphereColor, Color4::clear());
|
||||
}
|
||||
}
|
||||
rd->enableLighting();
|
||||
}
|
||||
|
||||
void Application::exitApplication()
|
||||
{
|
||||
//endApplet = true;
|
||||
//endProgram = true;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
void Application::onGraphics(RenderDevice* rd) {
|
||||
|
||||
G3D::uint8 num = 0;
|
||||
@@ -515,27 +430,18 @@ void Application::onGraphics(RenderDevice* rd) {
|
||||
if (GetCursorPos(&mousepos))
|
||||
{
|
||||
POINT pointm = mousepos;
|
||||
if (ScreenToClient(_hWndMain, &mousepos))
|
||||
{
|
||||
//mouseOnScreen = true;
|
||||
//POINT pointm;
|
||||
///GetCursorPos(&pointm);
|
||||
if(_hwndRenderer != WindowFromPoint(pointm)) //OLD: mousepos.x < 1 || mousepos.y < 1 || mousepos.x >= rd->getViewport().width()-1 || mousepos.y >= rd->getViewport().height()-1
|
||||
if (ScreenToClient(_hWndMain, &mousepos))
|
||||
{
|
||||
mouseOnScreen = false;
|
||||
//ShowCursor(true);
|
||||
//_window->setMouseVisible(true);
|
||||
//rd->window()->setInputCaptureCount(0);
|
||||
if(_hwndRenderer != WindowFromPoint(pointm))
|
||||
{
|
||||
mouseOnScreen = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
mouseOnScreen = true;
|
||||
}
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
mouseOnScreen = true;
|
||||
//SetCursor(NULL);
|
||||
//_window->setMouseVisible(false);
|
||||
//rd->window()->setInputCaptureCount(1);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
if(Globals::useMousePoint)
|
||||
@@ -544,136 +450,13 @@ void Application::onGraphics(RenderDevice* rd) {
|
||||
ScreenToClient(_hWndMain, &mousepos);
|
||||
}
|
||||
|
||||
LightingParameters lighting(G3D::toSeconds(2, 00, 00, PM));
|
||||
lighting.ambient = Color3(0.6F,0.6F,0.6F);
|
||||
renderDevice->setProjectionAndCameraMatrix(*cameraController.getCamera());
|
||||
renderDevice->setProjectionAndCameraMatrix(*cameraController.getCamera());
|
||||
|
||||
// Cyan background
|
||||
//renderDevice->setColorClearValue(Color3(0.0f, 0.5f, 1.0f));
|
||||
// Moved a lot of code to lighting
|
||||
g_dataModel->getLighting()->update();
|
||||
|
||||
renderDevice->clear(sky.isNull(), true, true);
|
||||
if (sky.notNull()) {
|
||||
sky->render(renderDevice, lighting);
|
||||
}
|
||||
|
||||
// Setup lighting
|
||||
renderDevice->enableLighting();
|
||||
|
||||
renderDevice->setShadeMode(RenderDevice::SHADE_SMOOTH);
|
||||
renderDevice->setAmbientLightColor(Color3(1,1,1));
|
||||
|
||||
renderDevice->setLight(0, GLight::directional(lighting.lightDirection, lighting.lightColor, true, true));
|
||||
renderDevice->setAmbientLightColor(lighting.ambient);
|
||||
|
||||
//renderDevice->setBlendFunc(RenderDevice::BLEND_ONE, RenderDevice::BLEND_ONE);
|
||||
|
||||
|
||||
|
||||
renderDevice->setShininess(70);
|
||||
renderDevice->setSpecularCoefficient(Color3(0.1F, 0.1F, 0.1F));
|
||||
|
||||
//float lightAmbient[] = { 0.5F, 0.6F, 0.9F, 1.0F };
|
||||
//float lightDiffuse[] = { 0.6F, 0.4F, 0.9F, 1.0F };
|
||||
//float lightSpecular[] = { 0.8F, 0.6F, 1.0F, 1.0F };
|
||||
|
||||
//glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, lightAmbient);
|
||||
//glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, lightDiffuse);
|
||||
//glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, lightSpecular);
|
||||
//glMateriali(GL_FRONT_AND_BACK, GL_SHININESS, 70);
|
||||
|
||||
|
||||
rd->beforePrimitive();
|
||||
CoordinateFrame forDraw = rd->getObjectToWorldMatrix();
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
glEnableClientState(GL_COLOR_ARRAY);
|
||||
glEnableClientState(GL_NORMAL_ARRAY);
|
||||
//if(_dataModel->getWorkspace() != NULL)
|
||||
|
||||
_dataModel->getWorkspace()->render(rd);
|
||||
//else throw std::exception("Workspace not found");
|
||||
glDisableClientState(GL_VERTEX_ARRAY);
|
||||
glDisableClientState(GL_COLOR_ARRAY);
|
||||
glDisableClientState(GL_NORMAL_ARRAY);
|
||||
rd->setObjectToWorldMatrix(forDraw);
|
||||
rd->afterPrimitive();
|
||||
|
||||
|
||||
//Draw::box(G3D::Box(mouse.getPosition()-Vector3(2,0.5F,1),mouse.getPosition()+Vector3(2,0.5F,1)), rd, Color3::cyan(), Color4::clear());
|
||||
|
||||
for(size_t i = 0; i < _dataModel->getSelectionService()->getSelection().size(); i++)
|
||||
{
|
||||
if(PartInstance* part = dynamic_cast<PartInstance*>(g_dataModel->getSelectionService()->getSelection()[i]))
|
||||
{
|
||||
Vector3 size = part->getSize();
|
||||
Vector3 pos = part->getPosition();
|
||||
drawOutline(Vector3(0+size.x/2, 0+size.y/2, 0+size.z/2) ,Vector3(0-size.x/2,0-size.y/2,0-size.z/2), rd, lighting, Vector3(size.x/2, size.y/2, size.z/2), Vector3(pos.x, pos.y, pos.z), part->getCFrame());
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//Vector3 gamepoint = Vector3(0, 5, 0);
|
||||
//Vector3 camerapoint = rd->getCameraToWorldMatrix().translation;
|
||||
//float distance = pow(pow((double)gamepoint.x - (double)camerapoint.x, 2) + pow((double)gamepoint.y - (double)camerapoint.y, 2) + pow((double)gamepoint.z - (double)camerapoint.z, 2), 0.5);
|
||||
//if(distance < 50 && distance > -50)
|
||||
|
||||
//{
|
||||
// if(distance < 0)
|
||||
// distance = distance*-1;
|
||||
// fntdominant->draw3D(rd, "Testing", CoordinateFrame(rd->getCameraToWorldMatrix().rotation, gamepoint), 0.04*distance, Color3::yellow(), Color3::black(), G3D::GFont::XALIGN_CENTER, G3D::GFont::YALIGN_CENTER);
|
||||
//}
|
||||
|
||||
renderDevice->disableLighting();
|
||||
|
||||
if (sky.notNull()) {
|
||||
sky->renderLensFlare(renderDevice, lighting);
|
||||
}
|
||||
renderDevice->push2D();
|
||||
_dataModel->getGuiRoot()->renderGUI(renderDevice, m_graphicsWatch.FPS());
|
||||
/*rd->pushState();
|
||||
rd->beforePrimitive();
|
||||
|
||||
if(Globals::showMouse && mouseOnScreen)
|
||||
{
|
||||
glEnable( GL_TEXTURE_2D );
|
||||
glEnable(GL_BLEND);// you enable blending function
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
/*
|
||||
std::vector<Instance*> instances = _dataModel->getWorkspace()->getAllChildren();
|
||||
currentcursorid = cursorid;
|
||||
for(size_t i = 0; i < instances.size(); i++)
|
||||
{
|
||||
if(PartInstance* test = dynamic_cast<PartInstance*>(instances.at(i)))
|
||||
{
|
||||
float time = cameraController.getCamera()->worldRay(_dataModel->mousex, _dataModel->mousey, renderDevice->getViewport()).intersectionTime(test->getBox());
|
||||
//float time = testRay.intersectionTime(test->getBox());
|
||||
if (time != inf())
|
||||
{
|
||||
currentcursorid = cursorOvrid;
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
*/
|
||||
/*glBindTexture( GL_TEXTURE_2D, tool->getCursorId());
|
||||
|
||||
|
||||
glBegin( GL_QUADS );
|
||||
glTexCoord2d(0.0,0.0);
|
||||
glVertex2f(mousepos.x-64, mousepos.y-64);
|
||||
glTexCoord2d( 1.0,0.0 );
|
||||
glVertex2f(mousepos.x+64, mousepos.y-64);
|
||||
glTexCoord2d(1.0,1.0 );
|
||||
glVertex2f(mousepos.x+64, mousepos.y+64 );
|
||||
glTexCoord2d( 0.0,1.0 );
|
||||
glVertex2f( mousepos.x-64, mousepos.y+64 );
|
||||
glEnd();
|
||||
|
||||
glDisable( GL_TEXTURE_2D );*/
|
||||
//}
|
||||
|
||||
/*rd->afterPrimitive();
|
||||
rd->popState();*/
|
||||
renderDevice->pop2D();
|
||||
}
|
||||
|
||||
@@ -732,7 +515,6 @@ void Application::onMouseMoved(int x,int y)
|
||||
mouse.oldy = mouse.y;
|
||||
mouse.x = x;
|
||||
mouse.y = y;
|
||||
//tool->onMouseMoved(mouse);
|
||||
mouseMoveState = true;
|
||||
|
||||
}
|
||||
@@ -748,32 +530,12 @@ void Application::onMouseWheel(int x,int y,short delta)
|
||||
|
||||
void Application::run() {
|
||||
g_usableApp = this;
|
||||
//setDebugMode(false);
|
||||
//debugController.setActive(false);
|
||||
/*
|
||||
if (!createWindowClass("ToolWindowClass",ToolProc,GetModuleHandle(0)))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
HWND propertyHWnd = CreateWindowEx(
|
||||
WS_EX_TOOLWINDOW,"ToolWindowClass", "ToolWindow",
|
||||
WS_SYSMENU | WS_VISIBLE | WS_CHILD,
|
||||
0, 0, 800, 64,
|
||||
hWndMain, NULL, GetModuleHandle(0), NULL);
|
||||
|
||||
ShowWindow(propertyHWnd,SW_SHOW);
|
||||
*/
|
||||
UpdateWindow(_hWndMain);
|
||||
|
||||
// Load objects here=
|
||||
|
||||
Globals::surface = Texture::fromFile(GetFileInPath("/content/images/surfacebr.png"));
|
||||
Globals::surfaceId = Globals::surface->getOpenGLID();
|
||||
// Load objects here
|
||||
cameraSound = GetFileInPath("/content/sounds/SWITCH3.wav");
|
||||
clickSound = GetFileInPath("/content/sounds/switch.wav");
|
||||
dingSound = GetFileInPath("/content/sounds/electronicpingshort.wav");
|
||||
sky = Sky::create(NULL, ExePath() + "/content/sky/");
|
||||
RealTime now=0, lastTime=0;
|
||||
double simTimeRate = 1.0f;
|
||||
float fps=30.0f;
|
||||
@@ -783,12 +545,7 @@ void Application::run() {
|
||||
RealTime lastWaitTime=0;
|
||||
|
||||
MSG messages;
|
||||
//RECT cRect;
|
||||
//GetClientRect(_hWndMain,&cRect);
|
||||
//renderDevice->notifyResize(cRect.right,cRect.bottom);
|
||||
//Rect2D viewportRect = Rect2D::xywh(0,0,cRect.right,cRect.bottom);
|
||||
//renderDevice->setViewport(viewportRect);
|
||||
//window()->setInputCaptureCount(1);
|
||||
|
||||
resizeWithParent(_hWndMain);
|
||||
glEnable(GL_CULL_FACE);
|
||||
while (!quit)
|
||||
@@ -800,21 +557,15 @@ void Application::run() {
|
||||
|
||||
m_userInputWatch.tick();
|
||||
onUserInput(userInput);
|
||||
//m_moduleManager->onUserInput(_userInput);
|
||||
m_userInputWatch.tock();
|
||||
|
||||
m_simulationWatch.tick();
|
||||
//debugController.doSimulation(clamp(timeStep, 0.0, 0.1));
|
||||
//g3dCamera.setCoordinateFrame
|
||||
//(debugController.getCoordinateFrame());
|
||||
|
||||
double rate = simTimeRate;
|
||||
RealTime rdt = timeStep;
|
||||
SimTime sdt = timeStep * rate;
|
||||
SimTime idt = desiredFrameDuration * rate;
|
||||
|
||||
|
||||
|
||||
onSimulation(rdt,sdt,idt);
|
||||
m_simulationWatch.tock();
|
||||
|
||||
@@ -863,6 +614,13 @@ void Application::resizeWithParent(HWND parentWindow)
|
||||
|
||||
}
|
||||
|
||||
void Application::resize3DView(int w, int h)
|
||||
{
|
||||
Rect2D newViewport = Rect2D::xywh(0, 0, w, h);
|
||||
renderDevice->notifyResize(w, h);
|
||||
renderDevice->setViewport(newViewport);
|
||||
}
|
||||
|
||||
void Application::QuitApp()
|
||||
{
|
||||
PostQuitMessage(0);
|
||||
@@ -871,7 +629,4 @@ void Application::QuitApp()
|
||||
|
||||
void Application::onCreate(HWND parentWindow)
|
||||
{
|
||||
//SetWindowLongPtr(hwndRenderer,GWL_USERDATA,(LONG)this);
|
||||
//SetWindowLongPtr(hwndToolbox,GWL_USERDATA,(LONG)this);
|
||||
//SetWindowLongPtr(hwndMain,GWL_USERDATA,(LONG)&app);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
#include <stdlib.h>
|
||||
#include <malloc.h>
|
||||
#include <string.h>
|
||||
#define NUM_SOUNDS 10
|
||||
#define NUM_SOUNDS 32
|
||||
static SDL_AudioSpec fmt;
|
||||
static bool initiated = false;
|
||||
|
||||
@@ -23,7 +23,7 @@ void AudioPlayer::init()
|
||||
initiated = true;
|
||||
extern void mixaudio(void *unused, Uint8 *stream, int len);
|
||||
fmt.freq = 22050;
|
||||
fmt.format = AUDIO_S16;
|
||||
fmt.format = AUDIO_S16LSB;
|
||||
fmt.channels = 2;
|
||||
fmt.samples = 1024; /* A good value for games */
|
||||
fmt.callback = mixaudio;
|
||||
|
||||
@@ -1,62 +0,0 @@
|
||||
#include "DataModel/BaseButtonInstance.h"
|
||||
#include "Globals.h"
|
||||
#include "Application.h"
|
||||
|
||||
|
||||
ButtonListener* listener = NULL;
|
||||
|
||||
BaseButtonInstance::BaseButtonInstance(void)
|
||||
{
|
||||
Instance::Instance();
|
||||
listener = NULL;
|
||||
}
|
||||
|
||||
void BaseButtonInstance::render(RenderDevice* rd)
|
||||
{
|
||||
DataModelInstance* dataModel = g_dataModel;
|
||||
Vector2 pos = Vector2(g_usableApp->mouse.x,g_usableApp->mouse.y);
|
||||
drawObj(rd, pos, g_usableApp->mouse.isMouseDown());
|
||||
Instance::render(rd);
|
||||
}
|
||||
|
||||
BaseButtonInstance::~BaseButtonInstance(void)
|
||||
{
|
||||
if(listener != NULL && listener->doDelete)
|
||||
{
|
||||
delete listener;
|
||||
listener = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
void BaseButtonInstance::setButtonListener(ButtonListener& buttonListener)
|
||||
{
|
||||
listener = buttonListener;
|
||||
}
|
||||
|
||||
void BaseButtonInstance::drawObj(RenderDevice* rd, Vector2 mousePos, bool mouseDown){}
|
||||
|
||||
bool BaseButtonInstance::mouseInButton(float mousex, float mousey, RenderDevice* rd){return false;}
|
||||
|
||||
void BaseButtonInstance::onMouseClick()
|
||||
{
|
||||
if(listener != NULL)
|
||||
{
|
||||
listener->onButton1MouseClick(this);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
bool BaseButtonInstance::mouseInArea(float point1x, float point1y, float point2x, float point2y, float mousex, float mousey)
|
||||
{
|
||||
|
||||
|
||||
if(mousex >= point1x && mousey >= point1y)
|
||||
{
|
||||
if(mousex < point2x && mousey < point2y)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||