95 Commits

Author SHA1 Message Date
Vulpovile
44a80184b3 Remove inapproproate parenthesis from readme 2025-04-12 10:12:21 -07:00
Vulpovile
061fc1e564 Merge pull request #136 from Vulpovile/bugfix/debug_assertion_failure
Added macro to disable VS2003 workaround when not required
2023-11-03 19:41:39 -08:00
Vulpovile
796a47ad38 Added macro to disable VS2003 workaround when not required 2023-11-03 19:57:11 -07:00
Vulpovile
f6110fa3a3 Merge pull request #135 from Vulpovile/bugfix/vs2003_stack_obliteration
Visual Studio 2003 stack clobbering workaround
2023-11-03 16:20:35 -08:00
Vulpovile
0120bc857d Merge branch 'develop' of github.com:Vulpovile/Blocks3D into bugfix/vs2003_stack_obliteration 2023-11-03 17:15:30 -07:00
Vulpovile
78fcebd1fc Merge pull request #133 from Vulpovile/bugfix/no_eol_conversions
Bugfix/no eol conversions
2023-11-03 16:15:10 -08:00
Vulpovile
706d16f9c3 Added redists and install script builds for VS2003 2023-11-03 17:09:50 -07:00
Vulpovile
111cc7cd01 Update copyright 2023-11-03 16:48:05 -07:00
Vulpovile
8817712cc3 Fixed stack clobbering in VS2003 compiler 2023-11-03 16:36:27 -07:00
Vulpovile
522a926965 Merge branch 'develop' into bugfix/no_eol_conversions 2023-11-03 12:26:02 -08:00
starfrost
f5d42a3b92 Merge pull request #134 from Vulpovile/feature/cleanup-projects
Remove absolute path in include directories
2023-11-03 19:44:26 +00:00
starfrost013
6f7fbdae2f Remove absolute path in include directories 2023-11-03 19:39:56 +00:00
Vulpovile
943ce9a5eb Merge branch 'develop' of github.com:Vulpovile/Blocks3D into bugfix/no_eol_conversions 2023-11-02 19:43:28 -07:00
Vulpovile
6bfbc4a97e Merge pull request #132 from KeyboardCombination/develop
move tool
2023-11-02 18:43:08 -08:00
Vulpovile
f5b31d8e99 Disable line ending conversions 2023-11-02 19:40:56 -07:00
KeyboardCombination
4336140b90 move tool 2023-11-02 22:18:35 -04:00
MusicalProgrammer
cb6eb4653d Merge pull request #129 from Vulpovile/feature/readme_update_dmv3
Update README.md to *reflect* DataModel V3
2023-11-02 19:45:22 -04:00
Vulpovile
43327b8974 Update README.md to *reflect* DataModel V3 2023-11-02 13:17:49 -07:00
Vulpovile
8e48115d37 Merge pull request #128 from Vulpovile/feature/property_grid_toggle
Made MENU toggle property grid
2023-11-02 10:27:44 -08:00
Vulpovile
d2bdd4e124 Made MENU toggle property grid 2023-11-02 11:17:53 -07:00
Vulpovile
c1431c8dff VS 2003 build files, made physics more stable, fix Win98/WINE IE 2023-11-02 01:16:05 -07:00
Vulpovile
cc0c195c0b Removed SDL from installer 2023-11-02 00:08:42 -07:00
Vulpovile
3c415e7297 Updated instance icon, no more SDL 2023-11-02 00:07:10 -07:00
MusicalProgrammer
5d96985667 Merge pull request #127 from Vulpovile/bugfix/use_consistent_crt
Fixed issues with Windows XP/2000 using different CRT DLLs
2023-11-01 22:23:24 -04:00
Vulpovile
03ab7122c3 Fixed issues with Windows XP/2000 using different CRT DLLs on build time causing a completely broken EXE 2023-11-01 18:10:56 -07:00
starfrost
a75f7bf381 Merge pull request #123 from KeyboardCombination/develop
GUD improvements (nobody merged this despite approval?)
2023-08-15 22:58:48 +01:00
KeyboardCombination
00b165c208 Update GUDButtonListener.cpp 2023-06-11 18:16:36 -04:00
KeyboardCombination
2a17185cc0 Fixed name inconsistencies 2023-05-21 17:29:11 -04:00
KeyboardCombination
b7f2b8f5a7 dynamic casting, extra sounds, fixes 2023-04-30 15:58:10 -04:00
KeyboardCombination
fd3679fb6b Removing useless check 2023-04-09 19:30:23 -04:00
KeyboardCombination
e37ad4879e duplicate improvements, prototype model insertion 2023-04-07 18:46:19 -04:00
KeyboardCombination
20bf032f1e Merge branch 'develop' of https://github.com/KeyboardCombination/Blocks3D into develop 2023-04-07 15:04:06 -04:00
KeyboardCombination
eb2766304a bigger selectionbox 2023-04-07 15:04:01 -04:00
KeyboardCombination
e914126c87 remove ode stuff 2023-04-06 23:07:27 -04:00
KeyboardCombination
48f3455b53 GUD improvements 2023-04-06 22:57:56 -04:00
Vulpovile
0b8847cd8e Merge pull request #113 from Vulpovile/feature/draggers
Added dragger tool base, removed useless stuff
2022-10-15 22:00:16 -07:00
Vulpovile
4ec70e6ee7 Removed unwanted file 2022-10-15 21:59:51 -07:00
FlareMicrosystems
c6699b5112 ??? 2022-10-15 21:58:48 -07:00
FlareMicrosystems
48b90b1a93 Removed surfaces from code 2022-10-15 21:54:50 -07:00
FlareMicrosystems
c70d39fb25 Moved currently unnecessary files 2022-10-15 21:44:52 -07:00
FlareMicrosystems
1b34573b06 Remove 64 bit redist from installer 2022-10-15 20:13:18 -07:00
FlareMicrosystems
649a1aaa06 Cleanup 2022-10-15 20:10:13 -07:00
FlareMicrosystems
6b8ca28060 Add floppy disk setup generation 2022-10-15 19:37:06 -07:00
FlareMicrosystems
dc7f7f3cc5 Update versioning 2022-10-15 19:36:55 -07:00
FlareMicrosystems
575f5dab46 Added dragger tool, removed useless stuff 2022-10-15 16:43:06 -07:00
Vulpovile
efbc832321 Merge pull request #111 from Vulpovile/modnark
Modnark
2022-10-14 08:24:53 -07:00
Modnark
2471abb8dd Merge branch 'develop' into modnark 2022-10-12 13:51:21 -04:00
Modnark
57db5511bd Merge pull request #110 from pinksub/develop
Mouse.cpp is very confusing
2022-10-12 13:50:49 -04:00
Modnark
0ac516618a Add LightingInstance
Still need to work on PropertyGrid for it
2022-10-12 13:47:39 -04:00
Modnark
8916797e55 Merge branch 'develop' into modnark 2022-10-11 22:39:59 -04:00
Modnark
2dc7f3e667 solve merge conflict 2022-10-11 22:38:34 -04:00
Modnark
d32b0ea4e4 Add more sounds internally 2022-10-11 22:34:36 -04:00
Modnark
af5c31d5d0 Add dynamic_cast for playSound
makes it so developers don't need to dynamic_cast any time they want to play sound
2022-10-11 21:28:19 -04:00
Modnark
9df862f72e Add required sounds 2022-10-11 21:27:42 -04:00
Modnark
d269b360ce SoundService & SoundInstance
Basic implementation. More work needs to be done.
2022-10-11 21:16:14 -04:00
pinksub
d2dd05b620 Update Mouse.cpp 2022-10-11 13:58:38 -04:00
pinksub
9d62380df9 cleanup mouse.cpp code a bit more 2022-10-11 13:58:21 -04:00
pinksub
8f3d12c516 Stud snapping is confusing
Anything divided by 1 and anything multiplied by 1 is itself. Not sure if that was intentional,
2022-10-11 13:54:55 -04:00
Modnark
d2f3e718a7 Very basic implementation of OnTouch 2022-10-11 10:03:04 -04:00
Modnark
adade066cc Start OnTouch 2022-10-10 20:01:30 -04:00
Modnark
7e9f34e1ac handle some errors in ThumbnailGenerator 2022-10-10 18:47:49 -04:00
Modnark
5e74564956 Add listener for View button 2022-10-10 18:41:46 -04:00
Modnark
04823f5911 Add listeners for all menu buttons 2022-10-10 18:41:29 -04:00
Vulpovile
e62d3ab49c Merge pull request #109 from thecssdoom/patch-1
Name shown fix
2022-10-09 19:29:27 -07:00
thecssdoom
fb5d6495dc Update Application.cpp 2022-10-09 22:06:55 -03:00
thecssdoom
5078b849b0 Update PartInstance.cpp 2022-10-09 22:06:01 -03:00
thecssdoom
20e772f932 Update PartInstance.h 2022-10-09 22:05:09 -03:00
thecssdoom
00e61d4f17 Update Instance.cpp 2022-10-09 22:04:38 -03:00
thecssdoom
fe55127129 add rendername 2022-10-09 22:01:36 -03:00
Modnark
e8dbf50df9 Merge pull request #108 from Vulpovile/modnark
Modnark
2022-10-09 06:01:41 -04:00
Modnark
6ee7d76859 Undo FSAA changes
also removed some useless comment.
2022-10-08 21:11:35 -04:00
Modnark
8a2b7f6308 Merge branch 'modnark' of https://github.com/Vulpovile/Blocks3D into modnark 2022-10-08 21:05:10 -04:00
Modnark
415ea71664 Clean bloat comments
Please make sure these were bloat and not important.
2022-10-08 21:05:09 -04:00
Modnark
eefb981993 stupid thing you're in gitignore 2022-10-08 19:32:17 -04:00
Modnark
9f741e0df7 Base64 Output 2022-10-08 19:29:17 -04:00
Modnark
e2d75ae4d4 merge develop with my branch 2022-10-07 17:19:23 -04:00
Modnark
52c2f114a5 Merge branch 'develop' into modnark 2022-10-07 17:15:13 -04:00
Modnark
7f8cdc0f33 minor fixes for branch 2022-10-07 17:12:51 -04:00
Vulpovile
36153c293b Merge pull request #105 from Vulpovile/bugfix-negativetimer
Fix the timer going into the negatives when the game is running slowly
2022-10-07 10:47:09 -07:00
NT_x86
a63aa52108 Increment patch version number 2022-10-07 16:32:07 +03:00
NT_x86
d25f4a6ba2 Fix the timer going into the negatives when the game is running slowly 2022-10-07 12:10:24 +03:00
Vulpovile
b7ed5bd832 Merge pull request #104 from Vulpovile/master
sync: master to develop
2022-10-06 21:40:20 -07:00
Vulpovile
5251b98ec4 Merge pull request #103 from Vulpovile/bugfix-property-grid
Various Bugfixes
2022-10-06 21:38:21 -07:00
MusicalProgrammer
b6dfd62b4c Increment APP_PATCH instead 2022-10-06 22:10:25 -04:00
MusicalProgrammer
17f08a59ce Increment Versioning 2022-10-06 22:04:57 -04:00
MusicalProgrammer
1a0949f2e8 Fix: PropertyGrid crash when you resize it after it resets 2022-10-06 21:36:12 -04:00
Modnark
7a89ddd94e hide gui with thumbnail generation 2022-10-06 18:08:58 -04:00
MusicalProgrammer
b21d140d6f Merge pull request #102 from Vulpovile/dragging_improvements
Disable physics of dragged selected parts
2022-10-06 17:46:27 -04:00
MusicalProgrammer
083d94f811 Bugfix: Dragging physics happens for one frame. 2022-10-06 16:48:54 -04:00
MusicalProgrammer
c9db28a3a3 Disable physics of dragged selected parts 2022-10-06 16:37:18 -04:00
Vulpovile
b202337c81 Merge pull request #101 from Vulpovile/master
sync: master to develop
2022-10-06 12:18:15 -07:00
Modnark
c1118489e3 very basic ThumbnailGenerator 2022-10-06 12:18:35 -04:00
Modnark
71fda54338 Merge branch 'develop' into modnark 2022-10-06 12:18:11 -04:00
Modnark
a456ee6196 Merge branch 'feature/physics_sleep' into modnark 2022-10-05 17:18:38 -04:00
Modnark
30ea19c5b0 change part fall height limit 2022-10-05 17:14:21 -04:00
128 changed files with 3063 additions and 3994 deletions

1
.gitattributes vendored Normal file
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@@ -0,0 +1 @@
* text=false

4
.gitignore vendored
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@@ -39,6 +39,8 @@
*.res
*.ilk
*.dep
*.bin
*.7z
# ResEditor files
*.aps
@@ -58,3 +60,5 @@ desktop.ini
#Redist
!Installer/Redist/*
UpgradeLog.htm
click_output.JPEG
click_output.PNG

37
Blocks3D VS2003.sln Normal file
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@@ -0,0 +1,37 @@

Microsoft Visual Studio Solution File, Format Version 8.00
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Blocks3D", "Blocks3D VS2003.vcproj", "{6C4D6EEF-B1D1-456A-B850-92CAB17124BE}"
ProjectSection(ProjectDependencies) = postProject
EndProjectSection
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Release = Release
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GlobalSection(ProjectConfiguration) = postSolution
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{6C4D6EEF-B1D1-456A-B850-92CAB17124BE}.Debug.Build.0 = Debug|Win32
{6C4D6EEF-B1D1-456A-B850-92CAB17124BE}.Release.ActiveCfg = Release|Win32
{6C4D6EEF-B1D1-456A-B850-92CAB17124BE}.Release.Build.0 = Release|Win32
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Release|Win32 = Release|Win32
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
{6C4D6EEF-B1D1-456A-B850-92CAB17124BE}.Debug|Win32.ActiveCfg = Debug|Win32
{6C4D6EEF-B1D1-456A-B850-92CAB17124BE}.Debug|Win32.Build.0 = Debug|Win32
{6C4D6EEF-B1D1-456A-B850-92CAB17124BE}.Release|Win32.ActiveCfg = Release|Win32
{6C4D6EEF-B1D1-456A-B850-92CAB17124BE}.Release|Win32.Build.0 = Release|Win32
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20
Blocks3D VS2003.sln.old Normal file
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@@ -0,0 +1,20 @@

Microsoft Visual Studio Solution File, Format Version 7.10
# Visual C++ Express 2005
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Blocks3D", "Blocks3D VS2003.vcproj", "{6C4D6EEF-B1D1-456A-B850-92CAB17124BE}"
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Release|Win32 = Release|Win32
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
{6C4D6EEF-B1D1-456A-B850-92CAB17124BE}.Debug|Win32.ActiveCfg = Debug|Win32
{6C4D6EEF-B1D1-456A-B850-92CAB17124BE}.Debug|Win32.Build.0 = Debug|Win32
{6C4D6EEF-B1D1-456A-B850-92CAB17124BE}.Release|Win32.ActiveCfg = Release|Win32
{6C4D6EEF-B1D1-456A-B850-92CAB17124BE}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
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717
Blocks3D VS2003.vcproj Normal file
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@@ -0,0 +1,717 @@
<?xml version="1.0" encoding="Windows-1252"?>
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Name="Blocks3D"
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<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)\$(InputName)1.obj"/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)\$(InputName)1.obj"/>
</FileConfiguration>
</File>
<File
RelativePath=".\src\source\DataModelV2\PVInstance.cpp">
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)\$(InputName)1.obj"/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)\$(InputName)1.obj"/>
</FileConfiguration>
</File>
<File
RelativePath=".\src\source\DataModelV2\SelectionService.cpp">
</File>
<File
RelativePath=".\src\source\DataModelV2\SoundInstance.cpp">
</File>
<File
RelativePath=".\src\source\DataModelV2\SoundService.cpp">
</File>
<File
RelativePath=".\ThumbnailGeneratorInstance.cpp">
</File>
<File
RelativePath=".\src\source\DataModelV2\WorkspaceInstance.cpp">
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)\$(InputName)1.obj"/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)\$(InputName)1.obj"/>
</FileConfiguration>
</File>
<Filter
Name="Gui">
<File
RelativePath=".\src\source\DataModelV2\BaseButtonInstance.cpp">
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)\$(InputName)1.obj"/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)\$(InputName)1.obj"/>
</FileConfiguration>
</File>
<File
RelativePath=".\src\source\DataModelV2\BaseGuiInstance.cpp">
</File>
<File
RelativePath=".\src\source\DataModelV2\GuiRootInstance.cpp">
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)\$(InputName)1.obj"/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)\$(InputName)1.obj"/>
</FileConfiguration>
</File>
<File
RelativePath=".\src\source\DataModelV2\ImageButtonInstance.cpp">
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)\$(InputName)1.obj"/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)\$(InputName)1.obj"/>
</FileConfiguration>
</File>
<File
RelativePath=".\src\source\DataModelV2\TextButtonInstance.cpp">
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)\$(InputName)1.obj"/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)\$(InputName)1.obj"/>
</FileConfiguration>
</File>
<File
RelativePath=".\src\source\DataModelV2\ToggleImageButtonInstance.cpp">
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)\$(InputName)1.obj"/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)\$(InputName)1.obj"/>
</FileConfiguration>
</File>
</Filter>
<Filter
Name="XplicitNgine">
<File
RelativePath=".\src\source\XplicitNgine\XplicitNgine.cpp">
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"/>
</FileConfiguration>
</File>
</Filter>
</Filter>
<Filter
Name="Helpers">
<File
RelativePath=".\src\source\base64.cpp">
</File>
</Filter>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl">
<File
RelativePath=".\src\include\Application.h">
</File>
<File
RelativePath=".\src\include\AudioPlayer.h">
</File>
<File
RelativePath=".\src\include\ax.h">
</File>
<File
RelativePath=".\src\include\BrowserCallHandler.h">
</File>
<File
RelativePath=".\src\include\CameraController.h">
</File>
<File
RelativePath=".\src\include\Enum.h">
</File>
<File
RelativePath=".\src\include\ErrorFunctions.h">
</File>
<File
RelativePath=".\src\include\Faces.h">
</File>
<File
RelativePath=".\src\include\Globals.h">
</File>
<File
RelativePath=".\src\include\IEBrowser.h">
</File>
<File
RelativePath=".\src\include\IEDispatcher.h">
</File>
<File
RelativePath=".\src\include\Mouse.h">
</File>
<File
RelativePath=".\src\include\propertyGrid.h">
</File>
<File
RelativePath=".\src\include\PropertyWindow.h">
</File>
<File
RelativePath=".\src\include\Renderer.h">
</File>
<File
RelativePath=".\src\include\resource.h">
</File>
<File
RelativePath=".\src\include\StringFunctions.h">
</File>
<File
RelativePath=".\src\include\TextureHandler.h">
</File>
<File
RelativePath=".\src\include\ToolEnum.h">
</File>
<File
RelativePath=".\src\include\versioning.h">
</File>
<File
RelativePath=".\src\include\VS2005CompatShim.h">
</File>
<File
RelativePath=".\src\include\win32Defines.h">
</File>
<File
RelativePath=".\src\include\WindowFunctions.h">
</File>
<Filter
Name="RapidXML">
<File
RelativePath=".\src\include\rapidxml\rapidxml.hpp">
</File>
<File
RelativePath=".\src\include\rapidxml\rapidxml_iterators.hpp">
</File>
<File
RelativePath=".\src\include\rapidxml\rapidxml_print.hpp">
</File>
<File
RelativePath=".\src\include\rapidxml\rapidxml_utils.hpp">
</File>
</Filter>
<Filter
Name="Listener">
<File
RelativePath=".\src\include\Listener\ButtonListener.h">
</File>
<File
RelativePath=".\src\include\Listener\CameraButtonListener.h">
</File>
<File
RelativePath=".\src\include\Listener\DeleteListener.h">
</File>
<File
RelativePath=".\src\include\Listener\GUDButtonListener.h">
</File>
<File
RelativePath=".\src\include\Listener\MenuButtonListener.h">
</File>
<File
RelativePath=".\src\include\Listener\ModeSelectionListener.h">
</File>
<File
RelativePath=".\src\include\Listener\RotateButtonListener.h">
</File>
<File
RelativePath=".\src\include\Listener\ToolbarListener.h">
</File>
<File
RelativePath=".\src\include\DataModel\WorkspaceInstance.h">
</File>
</Filter>
<Filter
Name="Tool">
<File
RelativePath=".\src\include\Tool\ArrowTool.h">
</File>
<File
RelativePath=".\src\include\Tool\DraggerTool.h">
</File>
<File
RelativePath=".\src\include\Tool\SurfaceTool.h">
</File>
<File
RelativePath=".\src\include\Tool\Tool.h">
</File>
</Filter>
<Filter
Name="DataModelV2">
<File
RelativePath=".\src\include\DataModelV2\DataModelInstance.h">
</File>
<File
RelativePath=".\src\include\DataModelV2\GroupInstance.h">
</File>
<File
RelativePath=".\src\include\DataModelV2\Instance.h">
</File>
<File
RelativePath=".\src\include\DataModelV2\LevelInstance.h">
</File>
<File
RelativePath=".\src\include\DataModelV2\LightingInstance.h">
</File>
<File
RelativePath=".\src\include\DataModelV2\PartInstance.h">
</File>
<File
RelativePath=".\src\include\DataModelV2\PVInstance.h">
</File>
<File
RelativePath=".\src\include\DataModelV2\SelectionService.h">
</File>
<File
RelativePath=".\src\include\DataModelV2\SoundInstance.h">
</File>
<File
RelativePath=".\src\include\DataModelV2\SoundService.h">
</File>
<File
RelativePath=".\src\include\DataModelV2\ThumbnailGeneratorInstance.h">
</File>
<File
RelativePath=".\src\include\DataModelV2\WorkspaceInstance.h">
</File>
<Filter
Name="Gui">
<File
RelativePath=".\src\include\DataModelV2\BaseButtonInstance.h">
</File>
<File
RelativePath=".\src\include\DataModelV2\BaseGuiInstance.h">
</File>
<File
RelativePath=".\src\include\DataModelV2\GuiRootInstance.h">
</File>
<File
RelativePath=".\src\include\DataModelV2\ImageButtonInstance.h">
</File>
<File
RelativePath=".\src\include\DataModelV2\TextButtonInstance.h">
</File>
<File
RelativePath=".\src\include\DataModelV2\ToggleImageButtonInstance.h">
</File>
</Filter>
<Filter
Name="XplicitNgine">
<File
RelativePath=".\src\include\XplicitNgine\XplicitNgine.h">
</File>
</Filter>
</Filter>
<Filter
Name="Helpers">
<File
RelativePath=".\src\include\base64.h">
</File>
</Filter>
</Filter>
<Filter
Name="Resource Files"
Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe">
<File
RelativePath=".\Dialogs.rc">
</File>
<File
RelativePath=".\icon1.ico">
</File>
<File
RelativePath=".\Parts.bmp">
</File>
<File
RelativePath=".\roblox_RN1_icon.ico">
</File>
</Filter>
</Files>
<Globals>
<Global
Name="RESOURCE_FILE"
Value="Dialogs.rc"/>
</Globals>
</VisualStudioProject>

View File

@@ -5,4 +5,9 @@
<assemblyIdentity type="win32" name="Microsoft.Windows.Common-Controls" version="6.0.0.0" processorArchitecture="*" publicKeyToken="6595b64144ccf1df" language="*"/>
</dependentAssembly>
</dependency>
<dependency>
<dependentAssembly>
<assemblyIdentity type="win32" name="Microsoft.VC80.CRT" version="8.0.50727.6195" processorArchitecture="x86" publicKeyToken="1fc8b3b9a1e18e3b"></assemblyIdentity>
</dependentAssembly>
</dependency>
</assembly>

View File

@@ -55,7 +55,7 @@
OmitFramePointers="true"
WholeProgramOptimization="true"
AdditionalIncludeDirectories="&quot;.\src\include&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_ATL_STATIC_REGISTRY;NO_SDL_MAIN"
StringPooling="true"
RuntimeLibrary="2"
EnableFunctionLevelLinking="true"
@@ -154,8 +154,8 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="&quot;C:\libraries\ode-0.5\include\drawstuff&quot;;.\src\include"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS"
AdditionalIncludeDirectories=".\src\include"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_ATL_STATIC_REGISTRY;NO_SDL_MAIN"
MinimalRebuild="false"
BasicRuntimeChecks="0"
RuntimeLibrary="3"
@@ -185,6 +185,7 @@
OutputFile="./Blocks3D-Debug.exe"
LinkIncremental="2"
SuppressStartupBanner="true"
AdditionalLibraryDirectories=""
GenerateDebugInformation="true"
ProgramDatabaseFile=".\Debug/Blocks3D.pdb"
SubSystem="1"
@@ -321,6 +322,10 @@
RelativePath=".\src\source\Tool\ArrowTool.cpp"
>
</File>
<File
RelativePath=".\src\source\Tool\DraggerTool.cpp"
>
</File>
<File
RelativePath=".\src\source\Tool\SurfaceTool.cpp"
>
@@ -457,6 +462,10 @@
/>
</FileConfiguration>
</File>
<File
RelativePath=".\src\source\DataModelV2\LightingInstance.cpp"
>
</File>
<File
RelativePath=".\src\source\DataModelV2\PartInstance.cpp"
>
@@ -502,7 +511,19 @@
</FileConfiguration>
</File>
<File
RelativePath=".\src\source\DataModel\SelectionService.cpp"
RelativePath=".\src\source\DataModelV2\SelectionService.cpp"
>
</File>
<File
RelativePath=".\src\source\DataModelV2\SoundInstance.cpp"
>
</File>
<File
RelativePath=".\src\source\DataModelV2\SoundService.cpp"
>
</File>
<File
RelativePath=".\ThumbnailGeneratorInstance.cpp"
>
</File>
<File
@@ -655,14 +676,10 @@
</Filter>
</Filter>
<Filter
Name="Properties"
Name="Helpers"
>
<File
RelativePath=".\src\source\Properties\BoolProperty.cpp"
>
</File>
<File
RelativePath=".\src\source\Properties\Property.cpp"
RelativePath=".\src\source\base64.cpp"
>
</File>
</Filter>
@@ -747,6 +764,10 @@
RelativePath=".\src\include\ToolEnum.h"
>
</File>
<File
RelativePath=".\src\include\versioning.h"
>
</File>
<File
RelativePath=".\src\include\VS2005CompatShim.h"
>
@@ -826,6 +847,10 @@
RelativePath=".\src\include\Tool\ArrowTool.h"
>
</File>
<File
RelativePath=".\src\include\Tool\DraggerTool.h"
>
</File>
<File
RelativePath=".\src\include\Tool\SurfaceTool.h"
>
@@ -854,6 +879,10 @@
RelativePath=".\src\include\DataModelV2\LevelInstance.h"
>
</File>
<File
RelativePath=".\src\include\DataModelV2\LightingInstance.h"
>
</File>
<File
RelativePath=".\src\include\DataModelV2\PartInstance.h"
>
@@ -866,6 +895,18 @@
RelativePath=".\src\include\DataModelV2\SelectionService.h"
>
</File>
<File
RelativePath=".\src\include\DataModelV2\SoundInstance.h"
>
</File>
<File
RelativePath=".\src\include\DataModelV2\SoundService.h"
>
</File>
<File
RelativePath=".\src\include\DataModelV2\ThumbnailGeneratorInstance.h"
>
</File>
<File
RelativePath=".\src\include\DataModelV2\WorkspaceInstance.h"
>
@@ -908,14 +949,10 @@
</Filter>
</Filter>
<Filter
Name="Properties"
Name="Helpers"
>
<File
RelativePath=".\src\include\Properties\BoolProperty.h"
>
</File>
<File
RelativePath=".\src\include\Properties\Property.h"
RelativePath=".\src\include\base64.h"
>
</File>
</Filter>

View File

@@ -36,7 +36,7 @@ LANGUAGE LANG_NEUTRAL, SUBLANG_NEUTRAL
VALUE "FileDescription", "Blocks 3D"
VALUE "FileVersion", VER_STR(APP_VER_STRING)
VALUE "InternalName", "Blocks3D"
VALUE "LegalCopyright", "Blocks3D Team - 2022"
VALUE "LegalCopyright", "Blocks3D Team 2018-2023"
VALUE "LegalTrademarks", ""
VALUE "OriginalFilename", "Blocks3D.exe"
VALUE "PrivateBuild", ""

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View File

@@ -1,4 +1,5 @@
;InnoSetupVersion=5.4.3
;ONLY USE THIS IF YOU COMPILED WITH VISUAL STUDIO 2005!!!
#define AppVer GetFileVersion('..\Blocks3D.exe')
[Setup]
@@ -21,9 +22,9 @@ Type: filesandordirs; Name: "{app}"
[Files]
Source: "Redist\vcredist_x86.exe"; DestDir: "{tmp}"; Flags: ignoreversion
Source: "Redist\vcredist_x64.exe"; DestDir: "{tmp}"; Check: "IsWin64"; Flags: ignoreversion
;Source: "Redist\vcredist_x64.exe"; DestDir: "{tmp}"; Check: "IsWin64"; Flags: ignoreversion
Source: "..\content\*"; DestDir: "{app}\content"; Flags: ignoreversion recursesubdirs
Source: "..\SDL.DLL"; DestDir: "{app}"; Flags: ignoreversion recursesubdirs
;Source: "..\SDL.DLL"; DestDir: "{app}"; Flags: ignoreversion recursesubdirs
Source: "..\Blocks3D.exe"; DestDir: "{app}"; Flags: ignoreversion recursesubdirs
[Registry]
@@ -31,7 +32,7 @@ Source: "..\Blocks3D.exe"; DestDir: "{app}"; Flags: ignoreversion recursesubdirs
[Run]
Filename: "{tmp}\vcredist_x86.exe"; Parameters: "/q"; Tasks: instvc;
Filename: "{tmp}\vcredist_x64.exe"; Parameters: "/q"; Tasks: instvc; Check: "IsWin64";
;Filename: "{tmp}\vcredist_x64.exe"; Parameters: "/q"; Tasks: instvc; Check: "IsWin64";
Filename: "iexplore.exe"; Parameters: "http://www.blocks3d.com/FirstInstall"; Description: Start playing Blocks3D; Flags: shellexec postinstall nowait skipifsilent
[Icons]

View File

@@ -0,0 +1,52 @@
;InnoSetupVersion=5.4.3
;ONLY USE THIS IF YOU COMPILED WITH VISUAL STUDIO 2005!!!
#define AppVer GetFileVersion('..\Blocks3D.exe')
[Setup]
AppName=Blocks3D
AppVersion=v{#AppVer}
AppId={{4C5DF268-0208-4CDE-A7F0-65F7E2CB5067}
AppPublisherURL=http://blocks3d.com/
AppSupportURL=http://blocks3d.com/
AppUpdatesURL=http://blocks3d.com/
DefaultDirName={%localappdata}\Blocks3D
OutputBaseFilename=B3DSTP
Compression=lzma2
PrivilegesRequired=lowest
WizardImageFile=setup.bmp
DefaultGroupName=Blocks3D
DiskSpanning=yes
SlicesPerDisk=1
DiskSliceSize=1457664
[UninstallDelete]
Type: filesandordirs; Name: "{app}"
[Files]
Source: "Redist\vcredist_x86.exe"; DestDir: "{tmp}"; Flags: ignoreversion
;Source: "Redist\vcredist_x64.exe"; DestDir: "{tmp}"; Check: "IsWin64"; Flags: ignoreversion
Source: "..\content\*"; DestDir: "{app}\content"; Flags: ignoreversion recursesubdirs
;Source: "..\SDL.DLL"; DestDir: "{app}"; Flags: ignoreversion recursesubdirs
Source: "..\Blocks3D.exe"; DestDir: "{app}"; Flags: ignoreversion recursesubdirs
[Registry]
[Run]
Filename: "{tmp}\vcredist_x86.exe"; Parameters: "/q"; Tasks: instvc;
;Filename: "{tmp}\vcredist_x64.exe"; Parameters: "/q"; Tasks: instvc; Check: "IsWin64";
Filename: "iexplore.exe"; Parameters: "http://www.blocks3d.com/FirstInstall"; Description: Start playing Blocks3D; Flags: shellexec postinstall nowait skipifsilent
[Icons]
Name: "{group}\Play Blocks3D"; Filename: "{%programfiles}\Internet Explorer\iexplore.exe"; Parameters: "http://www.blocks3d.com/Games"; IconFilename: "{app}\Blocks3D.exe"; Tasks: startscut;
Name: "{group}\Blocks3D Editor"; Filename: "{app}\Blocks3D.exe"; Tasks: startscut;
Name: "{userdesktop}\Play Blocks3D"; Filename: "{%programfiles}\Internet Explorer\iexplore.exe"; Parameters: "http://www.blocks3d.com/Games"; IconFilename: "{app}\Blocks3D.exe"; Tasks: startscut;
Name: "{userdesktop}\Blocks3D Editor"; Filename: "{app}\Blocks3D.exe"; Tasks: desktopicon
[Tasks]
Name: "instvc"; Description: "Install Visual C++ Redistributable 2005 SP1 (Requires elevated permissions)";
Name: "desktopicon"; Description: "Create Desktop Icons";
Name: "startscut"; Description: "Create Start Menu Icons";

View File

@@ -0,0 +1,48 @@
;InnoSetupVersion=5.4.3
;ONLY USE THIS IF YOU COMPILED WITH VISUAL STUDIO 2003!!!
#define AppVer GetFileVersion('..\Blocks3D.exe')
[Setup]
AppName=Blocks3D
AppVersion=v{#AppVer}
AppId={{4C5DF268-0208-4CDE-A7F0-65F7E2CB5067}
AppPublisherURL=http://blocks3d.com/
AppSupportURL=http://blocks3d.com/
AppUpdatesURL=http://blocks3d.com/
DefaultDirName={%localappdata}\Blocks3D
OutputBaseFilename=B3DSTP
Compression=lzma2
PrivilegesRequired=lowest
WizardImageFile=setup.bmp
DefaultGroupName=Blocks3D
DiskSpanning=yes
SlicesPerDisk=1
DiskSliceSize=1457664
[UninstallDelete]
Type: filesandordirs; Name: "{app}"
[Files]
Source: "Redist\msvcr71.dll"; DestDir: "{app}"; Flags: ignoreversion
Source: "Redist\msvcp71.dll"; DestDir: "{app}"; Flags: ignoreversion
Source: "..\content\*"; DestDir: "{app}\content"; Flags: ignoreversion recursesubdirs
Source: "..\Blocks3D.exe"; DestDir: "{app}"; Flags: ignoreversion recursesubdirs
[Registry]
[Run]
Filename: "iexplore.exe"; Parameters: "http://www.blocks3d.com/FirstInstall"; Description: Start playing Blocks3D; Flags: shellexec postinstall nowait skipifsilent
[Icons]
Name: "{group}\Play Blocks3D"; Filename: "{%programfiles}\Internet Explorer\iexplore.exe"; Parameters: "http://www.blocks3d.com/Games"; IconFilename: "{app}\Blocks3D.exe"; Tasks: startscut;
Name: "{group}\Blocks3D Editor"; Filename: "{app}\Blocks3D.exe"; Tasks: startscut;
Name: "{userdesktop}\Play Blocks3D"; Filename: "{%programfiles}\Internet Explorer\iexplore.exe"; Parameters: "http://www.blocks3d.com/Games"; IconFilename: "{app}\Blocks3D.exe"; Tasks: startscut;
Name: "{userdesktop}\Blocks3D Editor"; Filename: "{app}\Blocks3D.exe"; Tasks: desktopicon
[Tasks]
Name: "desktopicon"; Description: "Create Desktop Icons";
Name: "startscut"; Description: "Create Start Menu Icons";

View File

@@ -0,0 +1,45 @@
;InnoSetupVersion=5.4.3
;ONLY USE THIS IF YOU COMPILED WITH VISUAL STUDIO 2003!!!
#define AppVer GetFileVersion('..\Blocks3D.exe')
[Setup]
AppName=Blocks3D
AppVersion=v{#AppVer}
AppId={{4C5DF268-0208-4CDE-A7F0-65F7E2CB5067}
AppPublisherURL=http://blocks3d.com/
AppSupportURL=http://blocks3d.com/
AppUpdatesURL=http://blocks3d.com/
DefaultDirName={%localappdata}\Blocks3D
OutputBaseFilename=Blocks3D_Setup_v{#AppVer}
Compression=lzma2
PrivilegesRequired=lowest
WizardImageFile=setup.bmp
DefaultGroupName=Blocks3D
[UninstallDelete]
Type: filesandordirs; Name: "{app}"
[Files]
Source: "Redist\msvcp71.dll"; DestDir: "{app}"; Flags: ignoreversion
Source: "Redist\msvcr71.dll"; DestDir: "{app}"; Flags: ignoreversion
Source: "..\content\*"; DestDir: "{app}\content"; Flags: ignoreversion recursesubdirs
Source: "..\Blocks3D.exe"; DestDir: "{app}"; Flags: ignoreversion recursesubdirs
[Registry]
[Run]
Filename: "iexplore.exe"; Parameters: "http://www.blocks3d.com/FirstInstall"; Description: Start playing Blocks3D; Flags: shellexec postinstall nowait skipifsilent
[Icons]
Name: "{group}\Play Blocks3D"; Filename: "{%programfiles}\Internet Explorer\iexplore.exe"; Parameters: "http://www.blocks3d.com/Games"; IconFilename: "{app}\Blocks3D.exe"; Tasks: startscut;
Name: "{group}\Blocks3D Editor"; Filename: "{app}\Blocks3D.exe"; Tasks: startscut;
Name: "{userdesktop}\Play Blocks3D"; Filename: "{%programfiles}\Internet Explorer\iexplore.exe"; Parameters: "http://www.blocks3d.com/Games"; IconFilename: "{app}\Blocks3D.exe"; Tasks: startscut;
Name: "{userdesktop}\Blocks3D Editor"; Filename: "{app}\Blocks3D.exe"; Tasks: desktopicon
[Tasks]
Name: "desktopicon"; Description: "Create Desktop Icons";
Name: "startscut"; Description: "Create Start Menu Icons";

BIN
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After

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BIN
Parts.png Normal file

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@@ -1,3 +1,6 @@
# IMPORTANT -- READ BEFORE CONTRIBUTING
Work on DataModel V3 will be starting November 3rd at 3PM PDT! This will mean **many PRs involving DataModel V2 may be immediately rejected until completion!** Progress on DataModelV3 can be tracked/contributed to on the feature/datamodel_v3 branch during this time.
# ROBLOX 2005 Recreation Project
## Why are we doing this?
ROBLOX in 2005 was a different game, based around minigames with win and lose conditions rather than a 3D building game. Since this build of the client is presumed lost despite having around 100 users, we have to recreate it. We are using era-appropriate tools for this as well (Visual Studio 2005 and 2005-era compilers), as well as G3D 6.10, the era-appropriate version of the Graphics3D graphics library used by ROBLOX to this day.
@@ -7,4 +10,4 @@ Equivalent to known features of 05 as it stood in October 2005 with the 'Morgan
## Credits
- Morgan McGuire, creator of G3D - his old pre-2006 website for the only existing colour pictures of 2005 era roblox on the internet, as well as a couple of helpful emails. He assisted roblox development in the 2004-2006 timeframe.
- David Baszucki and Erik Cassel (1967-2013, RIP) - for creating roblox
- David Baszucki and Erik Cassel - for creating roblox

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SDL.dll

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@@ -0,0 +1,56 @@
#include "DataModelV2/ThumbnailGeneratorInstance.h"
#include "Application.h"
#include "Globals.h"
#include "base64.h"
#include <fstream>
ThumbnailGeneratorInstance::ThumbnailGeneratorInstance(void)
{
Instance::Instance();
name = "ThumbnailGenerator";
className = "ThumbnailGenerator";
canDelete = false;
}
ThumbnailGeneratorInstance::~ThumbnailGeneratorInstance(void) {}
/*
* TODO:
* Move functions like toggleSky into their own "Lighting" instance
* Make this headless, and allow for resolutions greater than the screen resolution
*/
std::string ThumbnailGeneratorInstance::click(std::string fileType, int cx, int cy, bool hideSky)
{
if(!G3D::GImage::supportedFormat(fileType)) {
printf("%s is not a valid fileType.", fileType);
return "";
}
RenderDevice* rd = g_usableApp->getRenderDevice();
GuiRootInstance* guiRoot = g_dataModel->getGuiRoot();
const G3D::GImage::Format format = G3D::GImage::stringToFormat(fileType);
int prevWidth = rd->width();
int prevHeight = rd->height();
G3D::GImage imgBuffer(cx, cy, 4);
G3D::BinaryOutput binOut;
guiRoot->hideGui(true);
g_usableApp->resize3DView(cx, cy);
if(hideSky)
g_dataModel->getLighting()->suppressSky(true);
g_usableApp->onGraphics(rd);
rd->screenshotPic(imgBuffer, true, hideSky);
imgBuffer.encode(format, binOut);
// Convert to Base64 string
std::string base64ImgStr = base64_encode(reinterpret_cast<const unsigned char*>(binOut.getCArray()), binOut.length(), false);
guiRoot->hideGui(false);
g_usableApp->resize3DView(prevWidth, prevHeight);
return base64ImgStr;
}

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@@ -7,7 +7,6 @@
#include "IEBrowser.h"
#include "Mouse.h"
#include "Tool/Tool.h"
//#include "GuiRoot.h"
class TextButtonInstance;
class ImageButtonInstance;
@@ -48,13 +47,15 @@ class Application { // : public GApp {
void setFocus(bool isFocused);
int getMode();
void unSetMode();
CameraController cameraController;
UserInput* userInput;
PropertyWindow* _propWindow;
void generateShadowMap(const CoordinateFrame& lightViewMatrix) const;
void generateShadowMap(const CoordinateFrame& lightViewMatrix) const;
RenderDevice* getRenderDevice();
void selectInstance(Instance* selectedInstance,PropertyWindow* propWindow);
void setMode(int mode);
void resize3DView(int w, int h);
Tool * tool;
void changeTool(Tool *);
@@ -65,7 +66,6 @@ class Application { // : public GApp {
RenderDevice* renderDevice;
//void initGUI();
HWND _hWndMain;
SkyRef sky;
bool quit;
bool mouseOnScreen;
bool rightButtonHolding;

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@@ -1,11 +1,12 @@
#include <G3DAll.h>
#pragma once
#include <iostream>
#include <string.h>
class AudioPlayer
{
public:
AudioPlayer(void);
~AudioPlayer(void);
static void playSound(std::string);
static void init();
static void playSound(std::string);
};

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@@ -43,6 +43,14 @@ public:
virtual bool mouseHovered(float, float, RenderDevice* rd);
UDim2 position;
UDim2 size;
static G3D::Color4 translucentBackdrop()
{
return G3D::Color4(0.60000002F, 0.60000002F, 0.60000002F, 0.60000002F);
}
static G3D::Color4 disabledFill()
{
return G3D::Color4(0.69999999F, 0.69999999F, 0.69999999F, 0.5F);
}
protected:
bool mouseInArea(float, float, float, float, float, float);
class ButtonListener* listener;

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@@ -1,11 +1,18 @@
#pragma once
// Instances
#include "WorkspaceInstance.h"
#include "LevelInstance.h"
#include "PartInstance.h"
#include "SelectionService.h"
#include "rapidxml/rapidxml.hpp"
#include "GuiRootInstance.h"
#include "ThumbnailGeneratorInstance.h"
#include "XplicitNgine/XplicitNgine.h"
#include "SoundService.h"
#include "LightingInstance.h"
// Libraries
#include "rapidxml/rapidxml.hpp"
class GuiRootInstance;
@@ -20,12 +27,20 @@ public:
void clearMessage();
bool debugGetOpen();
bool getOpen();
bool getOpenModel();
bool load(const char* filename,bool clearObjects);
bool loadModel(const char* filename);
bool readXMLFileStream(std::ifstream* file);
void drawMessage(RenderDevice*);
WorkspaceInstance* getWorkspace();
LevelInstance * getLevel();
XplicitNgine * getEngine();
// Instance getters
WorkspaceInstance* getWorkspace();
LevelInstance* getLevel();
XplicitNgine* getEngine();
ThumbnailGeneratorInstance* getThumbnailGenerator();
SoundService* getSoundService();
LightingInstance* getLighting();
std::string message;
std::string _loadedFileName;
bool showMessage;
@@ -49,10 +64,16 @@ private:
std::string _errMsg;
bool _legacyLoad;
float _modY;
// Instances
WorkspaceInstance* workspace;
LevelInstance * level;
LevelInstance* level;
GuiRootInstance* guiRoot;
SelectionService* selectionService;
ThumbnailGeneratorInstance* thumbnailGenerator;
XplicitNgine* xplicitNgine;
SoundService* soundService;
LightingInstance* lightingInstance;
bool running;
XplicitNgine * xplicitNgine;
};

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@@ -18,7 +18,9 @@ public:
void update();
bool mouseInGUI(G3D::RenderDevice* renderDevice,int x,int y);
void onMouseLeftUp(G3D::RenderDevice* renderDevice, int x,int y);
void hideGui(bool doHide);
private:
std::string _message;
G3D::RealTime _messageTime;
bool _hideGui;
};

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@@ -2,7 +2,6 @@
#include <G3DAll.h>
#include "propertyGrid.h"
#include "map"
//#include "Properties/BoolProperty.h"
class Instance
{
@@ -13,6 +12,7 @@ public:
virtual ~Instance(void);
std::string name;
virtual void render(RenderDevice*);
virtual void renderName(RenderDevice*);
virtual void update();
std::vector<Instance*> children; // All children.
std::string getClassName();

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@@ -0,0 +1,43 @@
#pragma once
#include "Instance.h"
class LightingInstance :
public Instance
{
public:
LightingInstance(void);
~LightingInstance(void);
// Getters
G3D::Color3 getTopAmbient();
G3D::Color3 getBottomAmbient();
G3D::Color3 getSpotLight();
G3D::Color4 getClearColor();
G3D::SkyRef getSky();
G3D::LightingParameters getLightingParameters();
// Setters
void setTopAmbient(G3D::Color3 newValue);
void setBottomAmbient(G3D::Color3 newValue);
void setSpotLight(G3D::Color3 newValue);
void setClearColor(G3D::Color4 clearColor);
// Functions
void drawSky();
void suppressSky(bool doSuppress);
void update();
void drawEffects();
// Properties
void PropUpdate(LPPROPGRIDITEM &pItem);
std::vector<PROPGRIDITEM> getProperties();
private:
G3D::Color3 topAmbient;
G3D::Color3 bottomAmbient;
G3D::Color3 spotLight;
G3D::Color4 clearColor;
G3D::SkyRef sky;
G3D::LightingParameters lighting;
bool _hideSky;
};

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@@ -16,6 +16,7 @@ public:
//Rendering
virtual void PartInstance::postRender(RenderDevice* rd);
virtual void render(RenderDevice*);
virtual void renderName(RenderDevice*);
//Surfaces
Enum::SurfaceType::Value top;
@@ -24,8 +25,14 @@ public:
Enum::SurfaceType::Value back;
Enum::SurfaceType::Value left;
Enum::SurfaceType::Value bottom;
//Shapes
Enum::Shape::Value shape;
//OnTocuh
Enum::ActionType::Value OnTouchAction;
Enum::Sound::Value OnTouchSound;
//Variables
Color3 color;
bool canCollide;
@@ -42,6 +49,13 @@ public:
Box getScaledBox();
CoordinateFrame getCFrame();
//OnTouch Getters
bool isSingleShot();
int getTouchesToTrigger();
int getUniqueObjectsToTrigger();
int getChangeScore();
float getChangeTimer();
//Setters
void setParent(Instance* parent);
void setPosition(Vector3);
@@ -56,11 +70,16 @@ public:
void setAnchored(bool anchored);
bool isAnchored();
float getMass();
bool isDragging();
void setDragging(bool value);
//Collision
bool collides(PartInstance * part);
bool collides(Box);
// onTouch
void onTouch();
//Properties
virtual std::vector<PROPGRIDITEM> getProperties();
virtual void PropUpdate(LPPROPGRIDITEM &pItem);
@@ -71,6 +90,15 @@ private:
Vector3 velocity;
Vector3 rotVelocity;
bool changed;
bool dragging;
Box itemBox;
GLuint glList;
// OnTouch
bool singleShot;
int touchesToTrigger;
int uniqueObjectsToTrigger;
int changeScore;
float changeTimer;
bool _touchedOnce;
};

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@@ -15,6 +15,7 @@ public:
void removeSelected(Instance * instance);
void addSelected(const std::vector<Instance *> &instances);
void setPropertyWindow(PropertyWindow * propertyWindow);
void render(RenderDevice * rd);
private:
std::vector<Instance *> selection;
PropertyWindow * propertyWindow;

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@@ -0,0 +1,30 @@
#pragma once
#include "Instance.h"
class SoundInstance :
public Instance
{
public:
SoundInstance(void);
~SoundInstance(void);
// Getters
float getSoundVolume();
std::string getSoundId();
bool isPlayedOnRemove();
bool isLooped();
// Setters
void setSoundVolume(float newVolume);
void setSoundId(std::string newSoundId);
void setIsPlayedOnRemove(bool isPlayed);
void setIsLooped(bool isLooped);
// Functions
void play();
private:
float soundVolume;
std::string soundId;
bool playOnRemove;
bool looped;
};

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@@ -0,0 +1,16 @@
#pragma once
#include "Instance.h"
#include "SoundInstance.h"
class SoundService :
public Instance
{
public:
SoundService(void);
~SoundService(void);
float getMusicVolume();
void playSound(Instance* sound);
private:
float musicVolume;
};

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@@ -0,0 +1,14 @@
#pragma once
#include "instance.h"
class ThumbnailGeneratorInstance :
public Instance
{
public:
// Constructor / Destructor
ThumbnailGeneratorInstance(void);
~ThumbnailGeneratorInstance(void);
// Functions
std::string click(std::string fileType, int cx, int cy, bool hideSky);
};

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@@ -32,4 +32,12 @@ namespace Enum
NoChange = 0, Increase = 1, Decrease = 2
};
}
namespace Sound
{
enum Value {
NoSound = 0, Victory = 1, Boing = 2, Bomb = 3,
Ping = 4, Break = 5, Splat = 6, Swoosh = 7,
Snap = 8, Page = 9, Click = 10, Clock = 11, Step = 12, StepOn = 13,
};
}
}

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@@ -17,8 +17,6 @@ public:
static const int major;
static const int minor;
static const int patch;
static G3D::TextureRef surface;
static int surfaceId;
static const std::string g_appName;
static COLORREF g_acrCustClr[16]; //Will be dynamic later
static HWND mainHwnd;
@@ -29,6 +27,8 @@ extern bool running;
extern DataModelInstance* g_dataModel;
extern XplicitNgine* g_xplicitNgine;
extern Application* g_usableApp;
extern SkyRef g_sky;
extern RenderDevice g_renderDevice;
extern GFontRef g_fntdominant;
extern GFontRef g_fntlighttrek;

View File

@@ -27,8 +27,10 @@ public:
bool isMouseOnScreen();
bool isMouseDown();
void setMouseDown(bool mouseDown);
G3D::Ray * getRay();
G3D::Ray getRay();
G3D::Ray getLastRay();
G3D::Plane getPlane();
G3D::Plane getInversePlane();
private:
bool mouseDown;
};

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@@ -1,12 +0,0 @@
#pragma once
#include "Property.h"
class BoolProperty : public Property<bool>
{
public:
BoolProperty(std::string name, bool& value, Instance& owner)
{
Property<bool>(name, value, owner);
}
~BoolProperty(void);
PROPGRIDITEM getPropGridItem();
};

View File

@@ -1,30 +0,0 @@
#pragma once
#include "DataModelV2/Instance.h"
#include <string>
class Instance;
template <typename T>
class Property
{
public:
Property(std::string name, T& value, Instance& owner)
{
_value = value;
_owner = owner;
}
~Property(void);
const T getValue()
{
return _value;
}
const void setValue(T val)
{
_value = val;
}
virtual PROPGRIDITEM getPropGridItem();
void setProperty(LPPROPGRIDITEM item);
protected:
Instance* _owner;
std::string _name;
T* _value;
};

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@@ -0,0 +1,25 @@
#pragma once
#include "ArrowTool.h"
class DraggerTool :
public ArrowTool
{
public:
DraggerTool(void);
~DraggerTool(void);
void onButton1MouseDown(Mouse);
void onButton1MouseUp(Mouse);
void onMouseMoved(Mouse mouse);
void onSelect(Mouse mouse);
void onKeyDown(int key);
void onKeyUp(int key);
void render(RenderDevice * rd, Mouse mouse);
private:
void createHandles();
void grabHandle(Mouse mouse);
bool hasHandles;
int handleGrabbed;
Vector3 center;
Vector3 centerOffset;
Sphere handles[6];
};

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@@ -26,6 +26,7 @@ public:
virtual void onMouseScroll(Mouse);//Kinda
virtual void onKeyDown(int);//yes
virtual void onKeyUp(int);//yes
virtual void render(RenderDevice * rd, Mouse mouse);//yes
//virtual int getCursorId();//yes
protected:
//virtual void setCursor(std::string);

View File

@@ -16,4 +16,5 @@ public:
void createBody(PartInstance* partInstance);
void deleteBody(PartInstance* partInstance);
void updateBody(PartInstance* partInstance);
void resetBody(PartInstance* partInstance);
};

35
src/include/base64.h Normal file
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@@ -0,0 +1,35 @@
//
// base64 encoding and decoding with C++.
// Version: 2.rc.08 (release candidate)
//
#ifndef BASE64_H_C0CE2A47_D10E_42C9_A27C_C883944E704A
#define BASE64_H_C0CE2A47_D10E_42C9_A27C_C883944E704A
#include <string>
#if __cplusplus >= 201703L
#include <string_view>
#endif // __cplusplus >= 201703L
std::string base64_encode (std::string const& s, bool url = false);
std::string base64_encode_pem (std::string const& s);
std::string base64_encode_mime(std::string const& s);
std::string base64_decode(std::string const& s, bool remove_linebreaks = false);
std::string base64_encode(unsigned char const*, size_t len, bool url = false);
#if __cplusplus >= 201703L
//
// Interface with std::string_view rather than const std::string&
// Requires C++17
// Provided by Yannic Bonenberger (https://github.com/Yannic)
//
std::string base64_encode (std::string_view s, bool url = false);
std::string base64_encode_pem (std::string_view s);
std::string base64_encode_mime(std::string_view s);
std::string base64_decode(std::string_view s, bool remove_linebreaks = false);
#endif // __cplusplus >= 201703L
#endif /* BASE64_H_C0CE2A47_D10E_42C9_A27C_C883944E704A */

View File

@@ -1,10 +1,10 @@
#ifndef APP_GENER
//#define SNAPSHOT_VERSION
#define SNAPSHOT_VERSION
#define APP_GENER 0
#define APP_MAJOR 0
#define APP_MINOR 107
#define APP_MINOR 108
#define APP_PATCH 0
#define APP_VER_STRING APP_GENER.APP_MAJOR.APP_MINOR.APP_PATCH

View File

@@ -8,6 +8,7 @@
#include "DataModelV2/ImageButtonInstance.h"
#include "DataModelV2/DataModelInstance.h"
#include "DataModelV2/GuiRootInstance.h"
#include "DataModelV2/SoundService.h"
#include "XplicitNgine/XplicitNgine.h"
#include "CameraController.h"
#include "AudioPlayer.h"
@@ -33,14 +34,12 @@
#include "Listener/RotateButtonListener.h"
#include "Faces.h"
#define LEGACY_LOAD_G3DFUN_LEVEL
//Ray testRay;
//static int cursorid = 0;
//static int cursorOvrid = 0;
//static int currentcursorid = 0;
static bool mouseMovedBeginMotion = false;
static POINT oldGlobalMouse;
Vector2 oldMouse = Vector2(0,0);
float moveRate = 0.5;
float wasPropShown = 0;
void Application::clearInstances()
{
@@ -58,7 +57,7 @@ void Application::setFocus(bool focus)
if(_propWindow != NULL)
if(focus)
{
ShowWindow(_propWindow->_hwndProp, SW_SHOW);
//ShowWindow(_propWindow->_hwndProp, SW_SHOW);
SetWindowPos(_propWindow->_hwndProp, HWND_TOPMOST, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE | SWP_NOACTIVATE);
}
else
@@ -110,6 +109,10 @@ Application::Application(HWND parentWindow) : _propWindow(NULL) { //: GApp(setti
_settings.writeLicenseFile = false;
_settings.logFilename = tempPath + "/g3dlog.txt";
_settings.window.center = true;
// Needs to be enabled if "B3DCCService" (still need to finalize that name)
//_settings.window.fsaaSamples = 8;
Win32Window* window = Win32Window::create(_settings.window,_hwndRenderer);
ShowWindow(_hwndRenderer, SW_SHOW);
ShowWindow(_hWndMain, SW_SHOW);
@@ -128,6 +131,8 @@ Application::Application(HWND parentWindow) : _propWindow(NULL) { //: GApp(setti
return;
}
AudioPlayer::init();
_window = renderDevice->window();
_window->makeCurrent();
@@ -288,21 +293,10 @@ void Application::onInit() {
_dataModel->getSelectionService()->clearSelection();
_dataModel->getSelectionService()->addSelected(_dataModel);
//setDesiredFrameRate(60);
//GApplet::onInit();
}
void Application::onCleanup() {
clearInstances();
sky->~Sky();
}
void Application::onLogic() {
@@ -313,12 +307,6 @@ void Application::onNetwork() {
// Poll net messages here
}
//double getVectorDistance(Vector3 vector1, Vector3 vector2)
//{
// return pow(pow((double)vector1.x - (double)vector2.x, 2) + pow((double)vector1.y - (double)vector2.y, 2) + pow((double)vector1.z - (double)vector2.z, 2), 0.5);
//}
void Application::onSimulation(RealTime rdt, SimTime sdt, SimTime idt) {
if(_dataModel->isRunning())
@@ -421,92 +409,10 @@ int Application::getMode()
return _mode;
}
void Application::drawOutline(Vector3 from, Vector3 to, RenderDevice* rd, LightingParameters lighting, Vector3 size, Vector3 pos, CoordinateFrame c)
{
rd->disableLighting();
Color3 outline = Color3::cyan();//Color3(0.098F,0.6F,1.0F);
float offsetSize = 0.05F;
//X
Draw::box(c.toWorldSpace(Box(Vector3(from.x - offsetSize, from.y + offsetSize, from.z + offsetSize), Vector3(to.x + offsetSize, from.y - offsetSize, from.z - offsetSize))), rd, outline, Color4::clear());
Draw::box(c.toWorldSpace(Box(Vector3(from.x - offsetSize, to.y + offsetSize, from.z + offsetSize), Vector3(to.x + offsetSize, to.y - offsetSize, from.z - offsetSize))), rd, outline, Color4::clear());
Draw::box(c.toWorldSpace(Box(Vector3(from.x - offsetSize, to.y + offsetSize, to.z + offsetSize), Vector3(to.x + offsetSize, to.y - offsetSize, to.z - offsetSize))), rd, outline, Color4::clear());
Draw::box(c.toWorldSpace(Box(Vector3(from.x - offsetSize, from.y + offsetSize, to.z + offsetSize), Vector3(to.x + offsetSize, from.y - offsetSize, to.z - offsetSize))), rd, outline, Color4::clear());
//Y
Draw::box(c.toWorldSpace(Box(Vector3(from.x + offsetSize, from.y - offsetSize + 0.1, from.z + offsetSize), Vector3(from.x - offsetSize, to.y + offsetSize - 0.1, from.z - offsetSize))), rd, outline, Color4::clear());
Draw::box(c.toWorldSpace(Box(Vector3(to.x + offsetSize, from.y - offsetSize + 0.1, from.z + offsetSize), Vector3(to.x - offsetSize, to.y + offsetSize - 0.1, from.z - offsetSize))), rd, outline, Color4::clear());
Draw::box(c.toWorldSpace(Box(Vector3(to.x + offsetSize, from.y - offsetSize + 0.1, to.z + offsetSize), Vector3(to.x - offsetSize, to.y + offsetSize-0.1, to.z - offsetSize))), rd, outline, Color4::clear());
Draw::box(c.toWorldSpace(Box(Vector3(from.x + offsetSize, from.y - offsetSize + 0.1, to.z + offsetSize), Vector3(from.x - offsetSize, to.y + offsetSize - 0.1, to.z - offsetSize))), rd, outline, Color4::clear());
//Z
Draw::box(c.toWorldSpace(Box(Vector3(from.x + offsetSize, from.y + offsetSize, from.z - offsetSize), Vector3(from.x - offsetSize, from.y - offsetSize, to.z + offsetSize))), rd, outline, Color4::clear());
Draw::box(c.toWorldSpace(Box(Vector3(from.x + offsetSize, to.y + offsetSize, from.z - offsetSize), Vector3(from.x - offsetSize, to.y - offsetSize, to.z + offsetSize))), rd, outline, Color4::clear());
Draw::box(c.toWorldSpace(Box(Vector3(to.x + offsetSize, from.y + offsetSize, from.z - offsetSize), Vector3(to.x - offsetSize, from.y - offsetSize, to.z + offsetSize))), rd, outline, Color4::clear());
Draw::box(c.toWorldSpace(Box(Vector3(to.x + offsetSize, to.y + offsetSize, from.z - offsetSize), Vector3(to.x - offsetSize, to.y - offsetSize, to.z + offsetSize))), rd, outline, Color4::clear());
if(_mode == ARROWS)
{
AABox box;
c.toWorldSpace(Box(from, to)).getBounds(box);
float max = box.high().y - pos.y;
Draw::arrow(pos, Vector3(0, 1.5+max, 0), rd);
Draw::arrow(pos, Vector3(0, (-1.5)-max, 0), rd);
max = box.high().x - pos.x;
Draw::arrow(pos, Vector3(1.5+max, 0, 0), rd);
Draw::arrow(pos, Vector3((-1.5)-max, 0, 0), rd);
max = box.high().z - pos.z;
Draw::arrow(pos, Vector3(0, 0, 1.5+max), rd);
Draw::arrow(pos, Vector3(0, 0, (-1.5)-max), rd);
}
else if(_mode == RESIZE)
{
Color3 sphereColor = outline;
Vector3 gamepoint = pos;
Vector3 camerapoint = rd->getCameraToWorldMatrix().translation;
float distance = pow(pow((double)gamepoint.x - (double)camerapoint.x, 2) + pow((double)gamepoint.y - (double)camerapoint.y, 2) + pow((double)gamepoint.z - (double)camerapoint.z, 2), 0.5);
if(distance < 200)
{
float multiplier = distance * 0.025F/2;
if(multiplier < 0.25F)
multiplier = 0.25F;
Vector3 position = pos + (c.lookVector()*((size.z)+1));
Draw::sphere(Sphere(position, multiplier), rd, sphereColor, Color4::clear());
position = pos - (c.lookVector()*((size.z)+1));
Draw::sphere(Sphere(position, multiplier), rd, sphereColor, Color4::clear());
position = pos + (c.rightVector()*((size.x)+1));
Draw::sphere(Sphere(position, multiplier), rd, sphereColor, Color4::clear());
position = pos - (c.rightVector()*((size.x)+1));
Draw::sphere(Sphere(position, multiplier), rd, sphereColor, Color4::clear());
position = pos + (c.upVector()*((size.y)+1));
Draw::sphere(Sphere(position, multiplier), rd, sphereColor, Color4::clear());
position = pos - (c.upVector()*((size.y)+1));
Draw::sphere(Sphere(position, multiplier), rd, sphereColor, Color4::clear());
}
}
rd->enableLighting();
}
void Application::exitApplication()
{
//endApplet = true;
//endProgram = true;
}
void Application::onGraphics(RenderDevice* rd) {
G3D::uint8 num = 0;
@@ -515,27 +421,18 @@ void Application::onGraphics(RenderDevice* rd) {
if (GetCursorPos(&mousepos))
{
POINT pointm = mousepos;
if (ScreenToClient(_hWndMain, &mousepos))
{
//mouseOnScreen = true;
//POINT pointm;
///GetCursorPos(&pointm);
if(_hwndRenderer != WindowFromPoint(pointm)) //OLD: mousepos.x < 1 || mousepos.y < 1 || mousepos.x >= rd->getViewport().width()-1 || mousepos.y >= rd->getViewport().height()-1
if (ScreenToClient(_hWndMain, &mousepos))
{
mouseOnScreen = false;
//ShowCursor(true);
//_window->setMouseVisible(true);
//rd->window()->setInputCaptureCount(0);
}
else
{
mouseOnScreen = true;
//SetCursor(NULL);
//_window->setMouseVisible(false);
//rd->window()->setInputCaptureCount(1);
}
if(_hwndRenderer != WindowFromPoint(pointm))
{
mouseOnScreen = false;
}
else
{
mouseOnScreen = true;
}
}
}
}
if(Globals::useMousePoint)
@@ -544,136 +441,13 @@ void Application::onGraphics(RenderDevice* rd) {
ScreenToClient(_hWndMain, &mousepos);
}
LightingParameters lighting(G3D::toSeconds(2, 00, 00, PM));
lighting.ambient = Color3(0.6F,0.6F,0.6F);
renderDevice->setProjectionAndCameraMatrix(*cameraController.getCamera());
renderDevice->setProjectionAndCameraMatrix(*cameraController.getCamera());
// Cyan background
//renderDevice->setColorClearValue(Color3(0.0f, 0.5f, 1.0f));
// Moved a lot of code to lighting
g_dataModel->getLighting()->update();
renderDevice->clear(sky.isNull(), true, true);
if (sky.notNull()) {
sky->render(renderDevice, lighting);
}
// Setup lighting
renderDevice->enableLighting();
renderDevice->setShadeMode(RenderDevice::SHADE_SMOOTH);
renderDevice->setAmbientLightColor(Color3(1,1,1));
renderDevice->setLight(0, GLight::directional(lighting.lightDirection, lighting.lightColor, true, true));
renderDevice->setAmbientLightColor(lighting.ambient);
//renderDevice->setBlendFunc(RenderDevice::BLEND_ONE, RenderDevice::BLEND_ONE);
//renderDevice->setShininess(70);
//renderDevice->setSpecularCoefficient(Color3(0.1F, 0.1F, 0.1F));
//float lightAmbient[] = { 0.5F, 0.5F, 0.5F, 1.0F };
//float lightDiffuse[] = { 0.6F, 0.6F, 0.6F, 1.0F };
//float lightSpecular[] = { 0.8F, 0.8F, 0.8F, 1.0F };
//glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, lightAmbient);
//glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, lightDiffuse);
//glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, lightSpecular);
//glMateriali(GL_FRONT_AND_BACK, GL_SHININESS, 70);
rd->beforePrimitive();
CoordinateFrame forDraw = rd->getObjectToWorldMatrix();
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_COLOR_ARRAY);
glEnableClientState(GL_NORMAL_ARRAY);
//if(_dataModel->getWorkspace() != NULL)
_dataModel->getWorkspace()->render(rd);
//else throw std::exception("Workspace not found");
glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_COLOR_ARRAY);
glDisableClientState(GL_NORMAL_ARRAY);
rd->setObjectToWorldMatrix(forDraw);
rd->afterPrimitive();
//Draw::box(G3D::Box(mouse.getPosition()-Vector3(2,0.5F,1),mouse.getPosition()+Vector3(2,0.5F,1)), rd, Color3::cyan(), Color4::clear());
for(size_t i = 0; i < _dataModel->getSelectionService()->getSelection().size(); i++)
{
if(PartInstance* part = dynamic_cast<PartInstance*>(g_dataModel->getSelectionService()->getSelection()[i]))
{
Vector3 size = part->getSize();
Vector3 pos = part->getPosition();
drawOutline(Vector3(0+size.x/2, 0+size.y/2, 0+size.z/2) ,Vector3(0-size.x/2,0-size.y/2,0-size.z/2), rd, lighting, Vector3(size.x/2, size.y/2, size.z/2), Vector3(pos.x, pos.y, pos.z), part->getCFrame());
}
}
//Vector3 gamepoint = Vector3(0, 5, 0);
//Vector3 camerapoint = rd->getCameraToWorldMatrix().translation;
//float distance = pow(pow((double)gamepoint.x - (double)camerapoint.x, 2) + pow((double)gamepoint.y - (double)camerapoint.y, 2) + pow((double)gamepoint.z - (double)camerapoint.z, 2), 0.5);
//if(distance < 50 && distance > -50)
//{
// if(distance < 0)
// distance = distance*-1;
// fntdominant->draw3D(rd, "Testing", CoordinateFrame(rd->getCameraToWorldMatrix().rotation, gamepoint), 0.04*distance, Color3::yellow(), Color3::black(), G3D::GFont::XALIGN_CENTER, G3D::GFont::YALIGN_CENTER);
//}
renderDevice->disableLighting();
if (sky.notNull()) {
sky->renderLensFlare(renderDevice, lighting);
}
renderDevice->push2D();
_dataModel->getGuiRoot()->renderGUI(renderDevice, m_graphicsWatch.FPS());
/*rd->pushState();
rd->beforePrimitive();
if(Globals::showMouse && mouseOnScreen)
{
glEnable( GL_TEXTURE_2D );
glEnable(GL_BLEND);// you enable blending function
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
/*
std::vector<Instance*> instances = _dataModel->getWorkspace()->getAllChildren();
currentcursorid = cursorid;
for(size_t i = 0; i < instances.size(); i++)
{
if(PartInstance* test = dynamic_cast<PartInstance*>(instances.at(i)))
{
float time = cameraController.getCamera()->worldRay(_dataModel->mousex, _dataModel->mousey, renderDevice->getViewport()).intersectionTime(test->getBox());
//float time = testRay.intersectionTime(test->getBox());
if (time != inf())
{
currentcursorid = cursorOvrid;
break;
}
}
}
*/
/*glBindTexture( GL_TEXTURE_2D, tool->getCursorId());
glBegin( GL_QUADS );
glTexCoord2d(0.0,0.0);
glVertex2f(mousepos.x-64, mousepos.y-64);
glTexCoord2d( 1.0,0.0 );
glVertex2f(mousepos.x+64, mousepos.y-64);
glTexCoord2d(1.0,1.0 );
glVertex2f(mousepos.x+64, mousepos.y+64 );
glTexCoord2d( 0.0,1.0 );
glVertex2f( mousepos.x-64, mousepos.y+64 );
glEnd();
glDisable( GL_TEXTURE_2D );*/
//}
/*rd->afterPrimitive();
rd->popState();*/
renderDevice->pop2D();
}
@@ -732,7 +506,6 @@ void Application::onMouseMoved(int x,int y)
mouse.oldy = mouse.y;
mouse.x = x;
mouse.y = y;
//tool->onMouseMoved(mouse);
mouseMoveState = true;
}
@@ -741,39 +514,19 @@ void Application::onMouseWheel(int x,int y,short delta)
if (mouseOnScreen==true)
if (cameraController.onMouseWheel(x, y, delta))
{
AudioPlayer::playSound(cameraSound);
_dataModel->getSoundService()->playSound(_dataModel->getSoundService()->findFirstChild("Step"));
}
tool->onMouseScroll(mouse);
}
void Application::run() {
g_usableApp = this;
//setDebugMode(false);
//debugController.setActive(false);
/*
if (!createWindowClass("ToolWindowClass",ToolProc,GetModuleHandle(0)))
{
return;
}
HWND propertyHWnd = CreateWindowEx(
WS_EX_TOOLWINDOW,"ToolWindowClass", "ToolWindow",
WS_SYSMENU | WS_VISIBLE | WS_CHILD,
0, 0, 800, 64,
hWndMain, NULL, GetModuleHandle(0), NULL);
ShowWindow(propertyHWnd,SW_SHOW);
*/
UpdateWindow(_hWndMain);
// Load objects here=
Globals::surface = Texture::fromFile(GetFileInPath("/content/images/surfacebr.png"));
Globals::surfaceId = Globals::surface->getOpenGLID();
// Load objects here
cameraSound = GetFileInPath("/content/sounds/SWITCH3.wav");
clickSound = GetFileInPath("/content/sounds/switch.wav");
dingSound = GetFileInPath("/content/sounds/electronicpingshort.wav");
sky = Sky::create(NULL, ExePath() + "/content/sky/");
RealTime now=0, lastTime=0;
double simTimeRate = 1.0f;
float fps=30.0f;
@@ -783,12 +536,7 @@ void Application::run() {
RealTime lastWaitTime=0;
MSG messages;
//RECT cRect;
//GetClientRect(_hWndMain,&cRect);
//renderDevice->notifyResize(cRect.right,cRect.bottom);
//Rect2D viewportRect = Rect2D::xywh(0,0,cRect.right,cRect.bottom);
//renderDevice->setViewport(viewportRect);
//window()->setInputCaptureCount(1);
resizeWithParent(_hWndMain);
glEnable(GL_CULL_FACE);
while (!quit)
@@ -800,21 +548,15 @@ void Application::run() {
m_userInputWatch.tick();
onUserInput(userInput);
//m_moduleManager->onUserInput(_userInput);
m_userInputWatch.tock();
m_simulationWatch.tick();
//debugController.doSimulation(clamp(timeStep, 0.0, 0.1));
//g3dCamera.setCoordinateFrame
//(debugController.getCoordinateFrame());
double rate = simTimeRate;
RealTime rdt = timeStep;
SimTime sdt = timeStep * rate;
SimTime idt = desiredFrameDuration * rate;
onSimulation(rdt,sdt,idt);
m_simulationWatch.tock();
@@ -863,6 +605,13 @@ void Application::resizeWithParent(HWND parentWindow)
}
void Application::resize3DView(int w, int h)
{
Rect2D newViewport = Rect2D::xywh(0, 0, w, h);
renderDevice->notifyResize(w, h);
renderDevice->setViewport(newViewport);
}
void Application::QuitApp()
{
PostQuitMessage(0);
@@ -871,7 +620,4 @@ void Application::QuitApp()
void Application::onCreate(HWND parentWindow)
{
//SetWindowLongPtr(hwndRenderer,GWL_USERDATA,(LONG)this);
//SetWindowLongPtr(hwndToolbox,GWL_USERDATA,(LONG)this);
//SetWindowLongPtr(hwndMain,GWL_USERDATA,(LONG)&app);
}

View File

@@ -1,11 +1,7 @@
#include "AudioPlayer.h"
#include "SDL.h"
#include "SDL_audio.h"
#include <stdlib.h>
#include <malloc.h>
#include <string.h>
#define NUM_SOUNDS 10
static SDL_AudioSpec fmt;
#include <Windows.h>
#include <Mmsystem.h>
#define NUM_SOUNDS 32
static bool initiated = false;
AudioPlayer::AudioPlayer(void)
@@ -15,98 +11,15 @@ AudioPlayer::AudioPlayer(void)
AudioPlayer::~AudioPlayer(void)
{
SDL_CloseAudio();
}
void AudioPlayer::init()
{
initiated = true;
extern void mixaudio(void *unused, Uint8 *stream, int len);
fmt.freq = 22050;
fmt.format = AUDIO_S16;
fmt.channels = 2;
fmt.samples = 1024; /* A good value for games */
fmt.callback = mixaudio;
fmt.userdata = NULL;
/* Open the audio device and start playing sound! */
if ( SDL_OpenAudio(&fmt, NULL) < 0 ) {
fprintf(stderr, "Unable to open audio: %s\n", SDL_GetError());
}
SDL_PauseAudio(0);
}
static struct sample {
Uint8 *data;
Uint32 dpos;
Uint32 dlen;
} sounds[NUM_SOUNDS];
void mixaudio(void *unused, Uint8 *stream, int len)
{
int i;
Uint32 amount;
for ( i=0; i<NUM_SOUNDS; ++i ) {
amount = (sounds[i].dlen-sounds[i].dpos);
if ( amount > (Uint32)len ) {
amount = len;
}
SDL_MixAudio(stream, &sounds[i].data[sounds[i].dpos], amount, SDL_MIX_MAXVOLUME);
sounds[i].dpos += amount;
}
}
void AudioPlayer::playSound(std::string fileString)
{
if(initiated)
{
char *file = new char[fileString.length() + 1];
strcpy(file, fileString.c_str());
int index;
SDL_AudioSpec wave;
Uint8 *data;
Uint32 dlen;
SDL_AudioCVT cvt;
/* Look for an empty (or finished) sound slot */
for ( index=0; index<NUM_SOUNDS; ++index ) {
if ( sounds[index].dpos == sounds[index].dlen ) {
break;
}
}
if ( index == NUM_SOUNDS )
return;
/* Load the sound file and convert it to 16-bit stereo at 22kHz */
if ( SDL_LoadWAV(file, &wave, &data, &dlen) == NULL ) {
fprintf(stderr, "Couldn't load %s: %s\n", file, SDL_GetError());
return;
}
SDL_BuildAudioCVT(&cvt, wave.format, wave.channels, wave.freq,
AUDIO_S16, 2, fmt.freq);
cvt.buf = (Uint8*)malloc(dlen*cvt.len_mult);
memcpy(cvt.buf, data, dlen);
cvt.len = dlen;
SDL_ConvertAudio(&cvt);
SDL_FreeWAV(data);
/* Put the sound data in the slot (it starts playing immediately) */
if ( sounds[index].data ) {
free(sounds[index].data);
}
SDL_LockAudio();
sounds[index].data = cvt.buf;
sounds[index].dlen = cvt.len_cvt;
sounds[index].dpos = 0;
SDL_UnlockAudio();
delete [] file;
}
else
{
OutputDebugString("Audio player not initialized, sound will not play\r\n");
}
//TODO probably use something a bit better
PlaySound(fileString.c_str(), NULL, SND_FILENAME | SND_ASYNC);
}

View File

@@ -1,62 +0,0 @@
#include "DataModel/BaseButtonInstance.h"
#include "Globals.h"
#include "Application.h"
ButtonListener* listener = NULL;
BaseButtonInstance::BaseButtonInstance(void)
{
Instance::Instance();
listener = NULL;
}
void BaseButtonInstance::render(RenderDevice* rd)
{
DataModelInstance* dataModel = g_dataModel;
Vector2 pos = Vector2(g_usableApp->mouse.x,g_usableApp->mouse.y);
drawObj(rd, pos, g_usableApp->mouse.isMouseDown());
Instance::render(rd);
}
BaseButtonInstance::~BaseButtonInstance(void)
{
if(listener != NULL && listener->doDelete)
{
delete listener;
listener = NULL;
}
}
void BaseButtonInstance::setButtonListener(ButtonListener& buttonListener)
{
listener = buttonListener;
}
void BaseButtonInstance::drawObj(RenderDevice* rd, Vector2 mousePos, bool mouseDown){}
bool BaseButtonInstance::mouseInButton(float mousex, float mousey, RenderDevice* rd){return false;}
void BaseButtonInstance::onMouseClick()
{
if(listener != NULL)
{
listener->onButton1MouseClick(this);
}
}
bool BaseButtonInstance::mouseInArea(float point1x, float point1y, float point2x, float point2y, float mousex, float mousey)
{
if(mousex >= point1x && mousey >= point1y)
{
if(mousex < point2x && mousey < point2y)
{
return true;
}
}
return false;
}

View File

@@ -1,613 +0,0 @@
#include <string>
#include "DataModel/GuiRootInstance.h"
#include "DataModel/DataModelInstance.h"
#include <fstream>
#include <iostream>
#include <sstream>
#include <commdlg.h>
#include "ErrorFunctions.h"
using namespace std;
using namespace rapidxml;
DataModelInstance::DataModelInstance(void)
{
Instance::Instance();
workspace = new WorkspaceInstance();
guiRoot = new GuiRootInstance();
level = new LevelInstance();
//children.push_back(workspace);
//children.push_back(level);
className = "dataModel";
//mousex = 0;
//mousey = 0;
//mouseButton1Down = false;
showMessage = false;
canDelete = false;
_modY=0;
workspace->setParent(this);
level->setParent(this);
_loadedFileName="..//skooter.rbxm";
listicon = 5;
running = false;
}
void DataModelInstance::toggleRun()
{
running = !running;
}
bool DataModelInstance::isRunning()
{
return running;
}
DataModelInstance::~DataModelInstance(void)
{
}
#ifdef _DEBUG
void DataModelInstance::modXMLLevel(float modY)
{
_modY += modY;
clearLevel();
debugGetOpen();
}
#endif
void DataModelInstance::clearLevel()
{
workspace->clearChildren();
}
PartInstance* DataModelInstance::makePart()
{
PartInstance* part = new PartInstance();
return part;
}
rapidxml::xml_node<>* DataModelInstance::getNode(xml_node<> * node,const char* name)
{
xml_node<> * tempNode = node->first_node(name);
if (!tempNode)
{
_errMsg = "Expected <";
_errMsg += name;
_errMsg+="> tag.";
_successfulLoad=false;
return 0;
}
return tempNode;
}
float DataModelInstance::getFloatValue(xml_node<> * node,const char* name)
{
xml_node<> * tempNode = node->first_node(name);
if (!tempNode)
{
_errMsg = "Expected <";
_errMsg += name;
_errMsg+="> tag.";
_successfulLoad=false;
return 0;
}
float newFloat;
stringstream converter;
converter << tempNode->value();
converter >> newFloat;
return newFloat;
}
Color3 bcToRGB(short bc)
{
switch(bc)
{
case 1: return Color3(0.94901967048645F,0.95294123888016F,0.95294123888016F);
case 2: return Color3(0.63137257099152F,0.64705884456635F,0.63529413938522F);
case 3: return Color3(0.9764706492424F,0.91372555494308F,0.60000002384186F);
case 5: return Color3(0.84313732385635F,0.77254909276962F,0.60392159223557F);
case 6: return Color3(0.7607843875885F,0.85490202903748F,0.72156864404678F);
case 9: return Color3(0.90980398654938F,0.7294117808342F,0.78431379795074F);
case 11: return Color3(0.50196081399918F,0.73333334922791F,0.85882359743118F);
case 12: return Color3(0.79607850313187F,0.51764708757401F,0.258823543787F);
case 18: return Color3(0.80000007152557F,0.55686277151108F,0.41176474094391F);
case 21: return Color3(0.76862752437592F,0.15686275064945F,0.10980392992496F);
case 22: return Color3(0.76862752437592F,0.43921571969986F,0.62745100259781F);
case 23: return Color3(0.050980396568775F,0.41176474094391F,0.6745098233223F);
case 24: return Color3(0.96078437566757F,0.80392163991928F,0.18823531270027F);
case 25: return Color3(0.38431376218796F,0.27843138575554F,0.19607844948769F);
case 26: return Color3(0.10588236153126F,0.16470588743687F,0.20784315466881F);
case 27: return Color3(0.42745101451874F,0.43137258291245F,0.42352944612503F);
case 28: return Color3(0.15686275064945F,0.49803924560547F,0.27843138575554F);
case 29: return Color3(0.63137257099152F,0.76862752437592F,0.54901963472366F);
case 36: return Color3(0.95294123888016F,0.8117647767067F,0.60784316062927F);
case 37: return Color3(0.29411765933037F,0.59215688705444F,0.29411765933037F);
case 38: return Color3(0.62745100259781F,0.37254902720451F,0.20784315466881F);
case 39: return Color3(0.75686281919479F,0.79215693473816F,0.8705883026123F);
case 40: return Color3(0.92549026012421F,0.92549026012421F,0.92549026012421F);
case 41: return Color3(0.80392163991928F,0.32941177487373F,0.29411765933037F);
case 42: return Color3(0.75686281919479F,0.87450987100601F,0.94117653369904F);
case 43: return Color3(0.48235297203064F,0.71372550725937F,0.90980398654938F);
case 44: return Color3(0.96862751245499F,0.94509810209274F,0.55294120311737F);
case 45: return Color3(0.70588237047195F,0.82352948188782F,0.89411771297455F);
case 47: return Color3(0.85098046064377F,0.52156865596771F,0.42352944612503F);
case 48: return Color3(0.51764708757401F,0.71372550725937F,0.55294120311737F);
case 49: return Color3(0.97254908084869F,0.94509810209274F,0.51764708757401F);
case 50: return Color3(0.92549026012421F,0.90980398654938F,0.8705883026123F);
case 100: return Color3(0.93333339691162F,0.76862752437592F,0.71372550725937F);
case 101: return Color3(0.85490202903748F,0.52549022436142F,0.47843140363693F);
case 102: return Color3(0.43137258291245F,0.60000002384186F,0.79215693473816F);
case 103: return Color3(0.78039222955704F,0.75686281919479F,0.71764707565308F);
case 104: return Color3(0.41960787773132F,0.19607844948769F,0.48627454042435F);
case 105: return Color3(0.88627457618713F,0.60784316062927F,0.25098040699959F);
case 106: return Color3(0.85490202903748F,0.52156865596771F,0.2549019753933F);
case 107: return Color3(0,0.56078433990479F,0.61176472902298F);
case 108: return Color3(0.4078431725502F,0.36078432202339F,0.26274511218071F);
case 110: return Color3(0.26274511218071F,0.32941177487373F,0.57647061347961F);
case 111: return Color3(0.74901962280273F,0.71764707565308F,0.69411766529083F);
case 112: return Color3(0.4078431725502F,0.45490199327469F,0.6745098233223F);
case 113: return Color3(0.89411771297455F,0.678431391716F,0.78431379795074F);
case 115: return Color3(0.78039222955704F,0.82352948188782F,0.23529413342476F);
case 116: return Color3(0.33333334326744F,0.64705884456635F,0.68627452850342F);
case 118: return Color3(0.71764707565308F,0.84313732385635F,0.83529418706894F);
case 119: return Color3(0.64313727617264F,0.74117648601532F,0.27843138575554F);
case 120: return Color3(0.85098046064377F,0.89411771297455F,0.65490198135376F);
case 121: return Color3(0.90588241815567F,0.6745098233223F,0.34509804844856F);
case 123: return Color3(0.82745105028152F,0.43529415130615F,0.29803922772408F);
case 124: return Color3(0.57254904508591F,0.22352942824364F,0.47058826684952F);
case 125: return Color3(0.91764712333679F,0.72156864404678F,0.57254904508591F);
case 126: return Color3(0.64705884456635F,0.64705884456635F,0.79607850313187F);
case 127: return Color3(0.86274516582489F,0.73725491762161F,0.50588238239288F);
case 128: return Color3(0.68235296010971F,0.47843140363693F,0.34901961684227F);
case 131: return Color3(0.61176472902298F,0.63921570777893F,0.65882354974747F);
case 133: return Color3(0.83529418706894F,0.45098042488098F,0.23921570181847F);
case 134: return Color3(0.84705889225006F,0.8666667342186F,0.33725491166115F);
case 135: return Color3(0.45490199327469F,0.52549022436142F,0.61568629741669F);
case 136: return Color3(0.52941179275513F,0.48627454042435F,0.56470590829849F);
case 137: return Color3(0.87843143939972F,0.59607845544815F,0.39215689897537F);
case 138: return Color3(0.58431375026703F,0.54117649793625F,0.45098042488098F);
case 140: return Color3(0.12549020349979F,0.22745099663734F,0.33725491166115F);
case 141: return Color3(0.15294118225574F,0.27450981736183F,0.17647059261799F);
case 143: return Color3(0.8117647767067F,0.88627457618713F,0.96862751245499F);
case 145: return Color3(0.47450983524323F,0.53333336114883F,0.63137257099152F);
case 146: return Color3(0.58431375026703F,0.55686277151108F,0.63921570777893F);
case 147: return Color3(0.57647061347961F,0.52941179275513F,0.40392160415649F);
case 148: return Color3(0.34117648005486F,0.34509804844856F,0.34117648005486F);
case 149: return Color3(0.086274512112141F,0.11372549831867F,0.19607844948769F);
case 150: return Color3(0.67058825492859F,0.678431391716F,0.6745098233223F);
case 151: return Color3(0.47058826684952F,0.56470590829849F,0.50980395078659F);
case 153: return Color3(0.58431375026703F,0.47450983524323F,0.46666669845581F);
case 154: return Color3(0.48235297203064F,0.1803921610117F,0.1843137294054F);
case 157: return Color3(1,0.96470594406128F,0.48235297203064F);
case 158: return Color3(0.88235300779343F,0.64313727617264F,0.7607843875885F);
case 168: return Color3(0.4588235616684F,0.42352944612503F,0.38431376218796F);
case 176: return Color3(0.59215688705444F,0.41176474094391F,0.35686275362968F);
case 178: return Color3(0.70588237047195F,0.51764708757401F,0.33333334326744F);
case 179: return Color3(0.53725492954254F,0.52941179275513F,0.53333336114883F);
case 180: return Color3(0.84313732385635F,0.66274511814117F,0.29411765933037F);
case 190: return Color3(0.9764706492424F,0.83921575546265F,0.1803921610117F);
case 191: return Color3(0.90980398654938F,0.67058825492859F,0.17647059261799F);
case 192: return Color3(0.41176474094391F,0.25098040699959F,0.15686275064945F);
case 193: return Color3(0.8117647767067F,0.37647062540054F,0.14117647707462F);
case 195: return Color3(0.27450981736183F,0.40392160415649F,0.64313727617264F);
case 196: return Color3(0.13725490868092F,0.27843138575554F,0.54509806632996F);
case 198: return Color3(0.55686277151108F,0.258823543787F,0.52156865596771F);
case 199: return Color3(0.38823533058167F,0.37254902720451F,0.38431376218796F);
case 200: return Color3(0.50980395078659F,0.54117649793625F,0.3647058904171F);
case 208: return Color3(0.89803928136826F,0.89411771297455F,0.87450987100601F);
case 209: return Color3(0.69019609689713F,0.55686277151108F,0.26666668057442F);
case 210: return Color3(0.43921571969986F,0.58431375026703F,0.47058826684952F);
case 211: return Color3(0.47450983524323F,0.70980393886566F,0.70980393886566F);
case 212: return Color3(0.6235294342041F,0.76470595598221F,0.91372555494308F);
case 213: return Color3(0.42352944612503F,0.50588238239288F,0.71764707565308F);
case 216: return Color3(0.56078433990479F,0.29803922772408F,0.16470588743687F);
case 217: return Color3(0.48627454042435F,0.36078432202339F,0.27450981736183F);
case 218: return Color3(0.58823531866074F,0.43921571969986F,0.6235294342041F);
case 219: return Color3(0.41960787773132F,0.38431376218796F,0.60784316062927F);
case 220: return Color3(0.65490198135376F,0.66274511814117F,0.80784320831299F);
case 221: return Color3(0.80392163991928F,0.38431376218796F,0.59607845544815F);
case 222: return Color3(0.89411771297455F,0.678431391716F,0.78431379795074F);
case 223: return Color3(0.86274516582489F,0.56470590829849F,0.58431375026703F);
case 224: return Color3(0.94117653369904F,0.83529418706894F,0.62745100259781F);
case 225: return Color3(0.9215686917305F,0.72156864404678F,0.49803924560547F);
case 226: return Color3(0.99215692281723F,0.91764712333679F,0.55294120311737F);
case 232: return Color3(0.49019610881805F,0.73333334922791F,0.8666667342186F);
case 268: return Color3(0.2039215862751F,0.16862745583057F,0.4588235616684F);
case 1001: return Color3(0.97254908084869F,0.97254908084869F,0.97254908084869F);
case 1002: return Color3(0.80392163991928F,0.80392163991928F,0.80392163991928F);
case 1003: return Color3(0.066666670143604F,0.066666670143604F,0.066666670143604F);
case 1004: return Color3(1,0,0);
case 1005: return Color3(1,0.68627452850342F,0);
case 1006: return Color3(0.70588237047195F,0.50196081399918F,1);
case 1007: return Color3(0.63921570777893F,0.29411765933037F,0.29411765933037F);
case 1008: return Color3(0.75686281919479F,0.74509805440903F,0.258823543787F);
case 1009: return Color3(1,1,0);
case 1010: return Color3(0,0,1);
case 1011: return Color3(0,0.12549020349979F,0.37647062540054F);
case 1012: return Color3(0.1294117718935F,0.32941177487373F,0.72549021244049F);
case 1013: return Color3(0.015686275437474F,0.68627452850342F,0.92549026012421F);
case 1014: return Color3(0.66666668653488F,0.33333334326744F,0);
case 1015: return Color3(0.66666668653488F,0,0.66666668653488F);
case 1016: return Color3(1,0.40000003576279F,0.80000007152557F);
case 1017: return Color3(1,0.68627452850342F,0);
case 1018: return Color3(0.070588238537312F,0.93333339691162F,0.83137261867523F);
case 1019: return Color3(0,1,1);
case 1020: return Color3(0,1,0);
case 1021: return Color3(0.22745099663734F,0.49019610881805F,0.082352943718433F);
case 1022: return Color3(0.49803924560547F,0.55686277151108F,0.39215689897537F);
case 1023: return Color3(0.54901963472366F,0.35686275362968F,0.6235294342041F);
case 1024: return Color3(0.68627452850342F,0.8666667342186F,1);
case 1025: return Color3(1,0.78823536634445F,0.78823536634445F);
case 1026: return Color3(0.69411766529083F,0.65490198135376F,1);
case 1027: return Color3(0.6235294342041F,0.95294123888016F,0.91372555494308F);
case 1028: return Color3(0.80000007152557F,1,0.80000007152557F);
case 1029: return Color3(1,1,0.80000007152557F);
case 1030: return Color3(1,0.80000007152557F,0.60000002384186F);
case 1031: return Color3(0.38431376218796F,0.14509804546833F,0.81960791349411F);
case 1032: return Color3(1,0,0.74901962280273F);
default: return Color3::gray();
}
}
bool DataModelInstance::scanXMLObject(xml_node<> * scanNode)
{
xml_node<> * watchFirstNode = scanNode->first_node();
for (xml_node<> *node = scanNode->first_node();node; node = node->next_sibling())
{
if (strncmp(node->name(),"Item",4)==0)
{
xml_attribute<> *classAttr = node->first_attribute("class");
std::string className = classAttr->value();
if (className=="Part") {
xml_node<> *propNode = node->first_node();
xml_node<> *cFrameNode=0;
xml_node<> *sizeNode=0;
xml_node<> *shapeNode=0;
xml_node<> *colorNode=0;
xml_node<> *brickColorNode=0;
xml_node<> *nameNode=0;
for (xml_node<> *partPropNode = propNode->first_node();partPropNode; partPropNode = partPropNode->next_sibling())
{
for (xml_attribute<> *attr = partPropNode->first_attribute();attr; attr = attr->next_attribute())
{
std::string xmlName = attr->name();
std::string xmlValue = attr->value();
if (xmlValue=="CFrame" | xmlValue=="CoordinateFrame")
{
cFrameNode = partPropNode;
}
if (xmlValue=="Name")
{
nameNode = partPropNode;
}
if (xmlValue=="shape")
{
shapeNode = partPropNode;
_legacyLoad=false;
}
if (xmlValue=="Color")
{
colorNode=partPropNode;
}
if (xmlValue=="BrickColor")
{
brickColorNode=partPropNode;
}
if (xmlValue=="size")
{
sizeNode = partPropNode;
_legacyLoad=false;
}
if (xmlValue=="Part")
{
for (xml_node<> *featureNode = partPropNode->first_node();featureNode; featureNode = featureNode->next_sibling())
{
for (xml_attribute<> *attr = featureNode->first_attribute();attr; attr = attr->next_attribute())
{
std::string xmlName = attr->name();
std::string xmlValue = attr->value();
if (xmlValue=="shape")
{
shapeNode = featureNode;
_legacyLoad=true;
}
if (xmlValue=="size")
{
sizeNode=featureNode;
_legacyLoad=true;
}
}
}
}
}
}
if (!cFrameNode) {
_errMsg="CFrame is missing in Part";
return false;
}
if (!sizeNode) {
_errMsg="Size is missing in Part";
return false;
}
float R=1;
float G=1;
float B=1;
if (colorNode)
{
R = getFloatValue(colorNode,"R");
G = getFloatValue(colorNode,"G");
B = getFloatValue(colorNode,"B");
}
Enum::Shape::Value partshape = Enum::Shape::Block;
std::string pshape = shapeNode->value();
if (shapeNode)
{
if(pshape == "0" || pshape == "Ball"){
partshape = Enum::Shape::Ball;
}
if(pshape == "1" || pshape == "Block"){
partshape = Enum::Shape::Block;
}
if(pshape == "2" || pshape == "Cylinder"){
partshape = Enum::Shape::Cylinder;
}
}
std::string newName = nameNode->value();
float X = getFloatValue(cFrameNode,"X");
float Y = getFloatValue(cFrameNode,"Y");
float Z = getFloatValue(cFrameNode,"Z");
float R00 = getFloatValue(cFrameNode,"R00");
float R01 = getFloatValue(cFrameNode,"R01");
float R02 = getFloatValue(cFrameNode,"R02");
float R10 = getFloatValue(cFrameNode,"R10");
float R11 = getFloatValue(cFrameNode,"R11");
float R12 = getFloatValue(cFrameNode,"R12");
float R20 = getFloatValue(cFrameNode,"R20");
float R21 = getFloatValue(cFrameNode,"R21");
float R22 = getFloatValue(cFrameNode,"R22");
float sizeX = getFloatValue(sizeNode,"X");
float sizeY = getFloatValue(sizeNode,"Y");
float sizeZ = getFloatValue(sizeNode,"Z");
//sizeX=1;
//sizeY=1;
//sizeZ=1;
if (_successfulLoad) {
PartInstance* test = makePart();
test->setParent(getWorkspace());
test->color = Color3(R,G,B);
test->shape = partshape;
if(brickColorNode)
{
test->color = bcToRGB(atoi(brickColorNode->value()));
}
test->setSize(Vector3(sizeX,sizeY+_modY,sizeZ));
test->setName(newName);
CoordinateFrame cf;
if (_legacyLoad)
{
cf = CoordinateFrame(Vector3(-X,Y,Z))*CoordinateFrame(Vector3(-sizeX/2,(sizeY+_modY)/2,sizeZ/2)*Matrix3(R00,R01,R02,R10,R11,R12,R20,R21,R22));
cf.rotation = Matrix3(R00,R01,R02,R10,R11,R12,R20,R21,R22);
}
else
{
cf.translation = Vector3(X,Y,Z);
cf.rotation = Matrix3(R00,R01,R02,R10,R11,R12,R20,R21,R22);
}
test->setCFrame(cf);
}
else
{
return false;
}
}
}
/*
for (xml_attribute<> *attr = node->first_attribute();attr; attr = attr->next_attribute())
{
std::string xmlName = attr->name();
std::string xmlValue = attr->value();
}
*/
scanXMLObject(node);
}
return true;
}
bool DataModelInstance::load(const char* filename, bool clearObjects)
{
ifstream levelFile(filename,ios::binary);
if (levelFile)
{
if (clearObjects)
clearLevel();
readXMLFileStream(&levelFile);
std::string sfilename = std::string(filename);
std::size_t begin = sfilename.rfind('\\') + 1;
std::size_t end = sfilename.find(".rbx");
std::string hname = sfilename.substr(begin);
std::string tname = hname.substr(0, hname.length() - 5);
name = tname;
return true;
}
else
{
std::stringstream msg;
msg << "Failed to load file:" << std::endl << filename << std::endl << strerror(errno);
MessageBoxStr(msg.str());
return false;
}
}
bool DataModelInstance::readXMLFileStream(std::ifstream* file)
{
file->seekg(0,file->end);
int length = file->tellg();
if (length<0)
{
MessageBoxStr("File is empty");
file->close();
return false;
}
file->seekg(0,file->beg);
char * buffer = new char[length+1];
buffer[length]=0;
file->read(buffer,length);
file->close();
if (!file)
{
stringstream msg;
msg << "Something went wrong." << endl << strerror(errno);
MessageBoxStr(msg.str());
return false;
}
_successfulLoad = true;
xml_document<> doc;
doc.parse<0>(buffer);
xml_node<> *mainNode = doc.first_node();
_legacyLoad=false;
//std::string xmlName = mainNode->name();
//node = node->first_node();
//xmlName = node->name();
scanXMLObject(mainNode);
delete[] buffer;
return true;
}
bool DataModelInstance::debugGetOpen()
{
ifstream levelFile(_loadedFileName.c_str(),ios::binary);
if (levelFile)
readXMLFileStream(&levelFile);
else
getOpen();
return true;
}
bool DataModelInstance::getOpen()
{
_modY=0;
OPENFILENAME of;
ZeroMemory( &of , sizeof( of));
of.lStructSize = sizeof(OPENFILENAME);
of.lpstrFilter = "Roblox Files\0*.rbxm;*.rbxl\0\0";
char szFile[512];
of.lpstrFile = szFile ;
of.lpstrFile[0]='\0';
of.nMaxFile=500;
of.lpstrTitle="Hello";
of.Flags = OFN_FILEMUSTEXIST;
ShowCursor(TRUE);
BOOL file = GetOpenFileName(&of);
if (file)
{
_loadedFileName = of.lpstrFile;
load(of.lpstrFile,true);
}
return true;
}
void DataModelInstance::setMessage(std::string msg)
{
message = msg;
isBrickCount = false;
showMessage = true;
}
void DataModelInstance::clearMessage()
{
showMessage = false;
isBrickCount = false;
message = "";
}
void DataModelInstance::setMessageBrickCount()
{
isBrickCount = true;
showMessage = true;
}
void DataModelInstance::drawMessage(RenderDevice* rd)
{
if(isBrickCount)
{
int brickCount = 0;
int instCount = 0;
std::vector<Instance*> inst = getAllChildren();
for(size_t i = 0; i < inst.size(); i++)
{
if(PartInstance* moveTo = dynamic_cast<PartInstance*>(inst.at(i)))
{
brickCount++;
}
else
{
instCount++;
}
}
char brkc[12];
sprintf_s(brkc, "%d", brickCount);
char instc[12];
sprintf_s(instc, "%d", instCount);
message = "Bricks: ";
message += brkc;
message += " Snaps: ";
message += instc;
}
if(showMessage && !font.isNull())
{
int x = rd->getWidth()/2;
int y = rd->getHeight()/2;
int width = rd->getWidth()/2 + 100;
int height = width / 3;
Draw::box(Box(Vector3(x-(width/2), y-(height/2), 0), Vector3(x+(width/2), y+(height/2), 0)), rd, Color4::fromARGB(0x55B2B2B2), Color3::fromARGB(0xB2B2B2));
font->draw2D(rd, message, Vector2(x,y), height/8, Color3::white(), Color4::clear(), GFont::XALIGN_CENTER, GFont::YALIGN_CENTER);
}
}
WorkspaceInstance* DataModelInstance::getWorkspace()
{
return workspace;
}
/*Vector2 DataModelInstance::getMousePos()
{
return Vector2(mousex,mousey);
}
void DataModelInstance::setMousePos(int x,int y)
{
mousex=x;
mousey=y;
}
void DataModelInstance::setMousePos(Vector2 pos)
{
mousex=pos.x;
mousey=pos.y;
}*/
GuiRootInstance* DataModelInstance::getGuiRoot()
{
return guiRoot;
}
LevelInstance* DataModelInstance::getLevel()
{
return level;
}

View File

@@ -1,77 +0,0 @@
#include "DataModel/GroupInstance.h"
GroupInstance::GroupInstance(void)
{
PVInstance::PVInstance();
name = "Model";
className = "GroupInstance";
listicon = 12;
primaryPart = NULL;
}
GroupInstance::GroupInstance(const GroupInstance &oinst)
{
PVInstance::PVInstance(oinst);
name = "Model";
className = "GroupInstance";
listicon = 12;
primaryPart = NULL;
}
GroupInstance::~GroupInstance(void)
{
}
std::vector<PROPGRIDITEM> GroupInstance::getProperties()
{
std::vector<PROPGRIDITEM> properties = PVInstance::getProperties();
return properties;
}
void GroupInstance::PropUpdate(LPPROPGRIDITEM &pItem)
{
PVInstance::PropUpdate(pItem);
}
std::vector<Instance *> GroupInstance::unGroup()
{
std::vector<Instance *> child;
while(children.size() > 0)
{
child.push_back(children[0]);
children[0]->setParent(parent);
}
return child;
}
void GroupInstance::render(RenderDevice * rd)
{
Instance::render(rd);
if(primaryPart != NULL && controllerFlagShown && getControllerColor(controller) != Color3::gray())
{
rd->disableLighting();
Vector3 vec = Vector3(0,0,0);
Vector3 up = Vector3(0,8,0);
rd->setColor(getControllerColor(controller));
rd->setObjectToWorldMatrix(primaryPart->cFrame);
rd->beforePrimitive();
glBegin(GL_LINES);
glVertex3f(vec.x, vec.y, vec.z);
glVertex3f(up.x, up.y, up.z);
glEnd();
glBegin( GL_TRIANGLES );
glVertex3f(up.x, up.y-2, up.z);
glVertex3f(up.x, up.y-1, up.z-2);
glVertex3f(up.x, up.y, up.z);
glVertex3f(up.x, up.y, up.z);
glVertex3f(up.x, up.y-1, up.z-2);
glVertex3f(up.x, up.y-2, up.z);
glEnd();
rd->afterPrimitive();
rd->setColor(Color3::white());
rd->enableLighting();
}
}

View File

@@ -1,538 +0,0 @@
#include <iomanip>
#include <sstream>
#include "G3DAll.h"
#include "DataModel/BaseButtonInstance.h"
#include "DataModel/TextButtonInstance.h"
#include "DataModel/ImageButtonInstance.h"
#include "DataModel/ToggleImageButtonInstance.h"
#include "DataModel/GuiRootInstance.h"
#include "DataModel/ImageButtonInstance.h"
#include "Globals.h"
#include "StringFunctions.h"
#include "Listener/GUDButtonListener.h"
#include "Listener/ModeSelectionListener.h"
#include "Listener/MenuButtonListener.h"
#include "Listener/RotateButtonListener.h"
#include "Listener/CameraButtonListener.h"
#include "Listener/DeleteListener.h"
#include "Listener/ToolbarListener.h"
ImageButtonInstance* GuiRootInstance::makeImageButton(G3D::TextureRef newImage = NULL, G3D::TextureRef overImage = NULL, G3D::TextureRef downImage = NULL, G3D::TextureRef disableImage = NULL)
{
ImageButtonInstance* part = new ImageButtonInstance(newImage,overImage, downImage, disableImage);
// instances.push_back(part);
// instances_2D.push_back(part);
return part;
}
TextButtonInstance* GuiRootInstance::makeTextButton()
{
TextButtonInstance* part = new TextButtonInstance();
return part;
}
ToolbarListener * toolbar;
GuiRootInstance::GuiRootInstance() : _message(""), _messageTime(0)
{
toolbar = new ToolbarListener();
toolbar->doDelete = false;
g_fntdominant = GFont::fromFile(GetFileInPath("/content/font/dominant.fnt"));
g_fntlighttrek = GFont::fromFile(GetFileInPath("/content/font/lighttrek.fnt"));
//Bottom Left
TextButtonInstance* button = makeTextButton();
button->boxBegin = Vector2(0, -24);
button->boxEnd = Vector2(80, 0);
button->floatBottom = true;
button->setParent(this);
button->font = g_fntlighttrek;
button->textColor = Color3(0,255,255);
button->textOutlineColor = Color4::clear();
button->title = "Hopper";
button->fontLocationRelativeTo = Vector2(10, 3);
button->setAllColorsSame();
button->boxOutlineColorOvr = Color3(0,255,255);
button->boxColorDn = Color4(button->boxColor.r,button->boxColor.g,button->boxColor.b, 0.2F);
button->setButtonListener(toolbar);
toolbar->addButtonRef(button);
button = makeTextButton();
button->boxBegin = Vector2(0, -48);
button->boxEnd = Vector2(80, -24);
button->floatBottom = true;
button->setParent(this);
button->font = g_fntlighttrek;
button->textColor = Color3(0,255,255);
button->textOutlineColor = Color4::clear();
button->title = "Controller";
button->fontLocationRelativeTo = Vector2(10, 3);
button->setAllColorsSame();
button->boxOutlineColorOvr = Color3(0,255,255);
button->boxColorDn = Color4(button->boxColor.r,button->boxColor.g,button->boxColor.b, 0.2F);
button->setButtonListener(toolbar);
toolbar->addButtonRef(button);
button = makeTextButton();
button->boxBegin = Vector2(0, -72);
button->boxEnd = Vector2(80, -48);
button->floatBottom = true;
button->setParent(this);
button->font = g_fntlighttrek;
button->textColor = Color3(0,255,255);
button->textOutlineColor = Color4::clear();
button->title = "Color";
button->fontLocationRelativeTo = Vector2(10, 3);
button->setAllColorsSame();
button->boxOutlineColorOvr = Color3(0,255,255);
button->boxColorDn = Color4(button->boxColor.r,button->boxColor.g,button->boxColor.b, 0.2F);
button->setButtonListener(toolbar);
toolbar->addButtonRef(button);
button = makeTextButton();
button->boxBegin = Vector2(0, -96);
button->boxEnd = Vector2(80, -72);
button->floatBottom = true;
button->setParent(this);
button->font = g_fntlighttrek;
button->textColor = Color3(0,255,255);
button->textOutlineColor = Color4::clear();
button->title = "Surface";
button->fontLocationRelativeTo = Vector2(10, 3);
button->setAllColorsSame();
button->boxOutlineColorOvr = Color3(0,255,255);
button->boxColorDn = Color4(button->boxColor.r,button->boxColor.g,button->boxColor.b, 0.2F);
button->setButtonListener(toolbar);
toolbar->addButtonRef(button);
button = makeTextButton();
button->boxBegin = Vector2(0, -120);
button->boxEnd = Vector2(80, -96);
button->floatBottom = true;
button->setParent(this);
button->font = g_fntlighttrek;
button->textColor = Color3(0,255,255);
button->title = "Model";
button->selected = true;
button->fontLocationRelativeTo = Vector2(10, 3);
button->setAllColorsSame();
button->boxOutlineColorOvr = Color3(0,255,255);
button->boxColorDn = Color4(button->boxColor.r,button->boxColor.g,button->boxColor.b, 0.2F);
button->setButtonListener(toolbar);
toolbar->addButtonRef(button);
//Top bar
button = makeTextButton();
button->boxBegin = Vector2(0, 0);
button->boxEnd = Vector2(125, 25);
button->setParent(this);
button->font = g_fntlighttrek;
button->textColor = Color3::white();
button->boxColor = Color4::clear();
button->textOutlineColor = Color4(0.5F,0.5F,0.5F,0.5F);
button->title = "File";
button->textSize = 16;
button->fontLocationRelativeTo = Vector2(10, 0);
button->setAllColorsSame();
button->boxColorOvr = Color4(0.6F,0.6F,0.6F,0.4F);
button->name = "file";
button->setButtonListener(new MenuButtonListener());
button = makeTextButton();
button->boxBegin = Vector2(125, 0);
button->boxEnd = Vector2(250, 25);
button->setParent(this);
button->font = g_fntlighttrek;
button->textColor = Color3::white();
button->boxColor = Color4::clear();
button->textOutlineColor = Color4(0.5F,0.5F,0.5F,0.5F);
button->title = "Edit";
button->textSize = 16;
button->fontLocationRelativeTo = Vector2(10, 0);
button->setAllColorsSame();
button->boxColorOvr = Color4(0.6F,0.6F,0.6F,0.4F);
button = makeTextButton();
button->boxBegin = Vector2(250, 0);
button->boxEnd = Vector2(375, 25);
button->setParent(this);
button->font = g_fntlighttrek;
button->textColor = Color3::white();
button->boxColor = Color4::clear();
button->textOutlineColor = Color4(0.5F,0.5F,0.5F,0.5F);
button->title = "View";
button->textSize = 16;
button->fontLocationRelativeTo = Vector2(10, 0);
button->setAllColorsSame();
button->boxColorOvr = Color4(0.6F,0.6F,0.6F,0.4F);
button = makeTextButton();
button->boxBegin = Vector2(375, 0);
button->boxEnd = Vector2(500, 25);
button->setParent(this);
button->font = g_fntlighttrek;
button->textColor = Color3::white();
button->boxColor = Color4::clear();
button->textOutlineColor = Color4(0.5F,0.5F,0.5F,0.5F);
button->title = "Insert";
button->textSize = 16;
button->fontLocationRelativeTo = Vector2(10, 0);
button->setAllColorsSame();
button->boxColorOvr = Color4(0.6F,0.6F,0.6F,0.4F);
button = makeTextButton();
button->boxBegin = Vector2(500, 0);
button->boxEnd = Vector2(625, 25);
button->setParent(this);
button->font = g_fntlighttrek;
button->textColor = Color3::white();
button->boxColor = Color4::clear();
button->textOutlineColor = Color4(0.5F,0.5F,0.5F,0.5F);
button->title = "Format";
button->textSize = 16;
button->fontLocationRelativeTo = Vector2(10, 0);
button->setAllColorsSame();
button->boxColorOvr = Color4(0.6F,0.6F,0.6F,0.4F);
//Menu
button = makeTextButton();
button->boxBegin = Vector2(0,215);
button->boxEnd = Vector2(80,235);
button->textOutlineColor = Color4(0.5F,0.5F,0.5F,0.5F);
button->textColor = Color3::white();
button->boxColor = Color4::clear();
button->textSize = 12;
button->title = "Group";
button->name = "Group";
button->setAllColorsSame();
button->textColorDis = Color3(0.8F,0.8F,0.8F);
button->font = g_fntlighttrek;
button->fontLocationRelativeTo = Vector2(10, 0);
button->setParent(this);
button->setButtonListener(new GUDButtonListener());
button = makeTextButton();
button->boxBegin = Vector2(0,240);
button->boxEnd = Vector2(80,260);
button->textOutlineColor = Color4(0.5F,0.5F,0.5F,0.5F);
button->textColor = Color3::white();
button->boxColor = Color4::clear();
button->textSize = 12;
button->title = "UnGroup";
button->name = "UnGroup";
button->setAllColorsSame();
button->textColorDis = Color3(0.8F,0.8F,0.8F);
button->font = g_fntlighttrek;
button->fontLocationRelativeTo = Vector2(10, 0);
button->setParent(this);
button->setButtonListener(new GUDButtonListener());
button = makeTextButton();
button->boxBegin = Vector2(0,265);
button->boxEnd = Vector2(80,285);
button->textOutlineColor = Color4(0.5F,0.5F,0.5F,0.5F);
button->textColor = Color3::white();
button->boxColor = Color4::clear();
button->textSize = 12;
button->title = "Duplicate";
button->setAllColorsSame();
button->textColorDis = Color3(0.8F,0.8F,0.8F);
button->font = g_fntlighttrek;
button->fontLocationRelativeTo = Vector2(10, 0);
button->setParent(this);
button->name = "Duplicate";
button->setButtonListener(new GUDButtonListener());
ImageButtonInstance* instance = new ToggleImageButtonInstance(
Texture::fromFile(GetFileInPath("/content/images/Run.png")),
Texture::fromFile(GetFileInPath("/content/images/Run_ovr.png")),
Texture::fromFile(GetFileInPath("/content/images/Run_dn.png")),
NULL,
Texture::fromFile(GetFileInPath("/content/images/Stop.png")),
Texture::fromFile(GetFileInPath("/content/images/Stop_ovr.png")),
Texture::fromFile(GetFileInPath("/content/images/Stop_dn.png"))
);
instance->setButtonListener(new MenuButtonListener());
instance->name = "go";
instance->size = Vector2(65,65);
instance->position = Vector2(6.5, 25);
instance->setParent(this);
instance = makeImageButton(
Texture::fromFile(GetFileInPath("/content/images/ArrowTool.png")),
Texture::fromFile(GetFileInPath("/content/images/ArrowTool_ovr.png")),
Texture::fromFile(GetFileInPath("/content/images/ArrowTool_dn.png")),
Texture::fromFile(GetFileInPath("/content/images/ArrowTool_ds.png")));
instance->size = Vector2(50,50);
instance->position = Vector2(15, 90);
instance->setParent(this);
instance->name = "Cursor";
instance->setButtonListener(new ModeSelectionListener());
instance = makeImageButton(Texture::fromFile(GetFileInPath("/content/images/ScaleTool.png")),Texture::fromFile(GetFileInPath("/content/images/ScaleTool_ovr.png")),Texture::fromFile(GetFileInPath("/content/images/ScaleTool_dn.png")),Texture::fromFile(GetFileInPath("/content/images/ScaleTool_ds.png")));
instance->size = Vector2(40,40);
instance->position = Vector2(0, 140);
instance->setParent(this);
instance->name = "Resize";
instance->setButtonListener(new ModeSelectionListener());
instance = makeImageButton(
Texture::fromFile(GetFileInPath("/content/images/MoveTool.png")),
Texture::fromFile(GetFileInPath("/content/images/MoveTool_ovr.png")),
Texture::fromFile(GetFileInPath("/content/images/MoveTool_dn.png")),
Texture::fromFile(GetFileInPath("/content/images/MoveTool_ds.png")));
instance->size = Vector2(40,40);
instance->position = Vector2(40, 140);
instance->setParent(this);
instance->name = "Arrows";
instance->setButtonListener(new ModeSelectionListener());
instance = makeImageButton(
Texture::fromFile(GetFileInPath("/content/images/SelectionRotate.png")),
Texture::fromFile(GetFileInPath("/content/images/SelectionRotate_ovr.png")),
NULL,
Texture::fromFile(GetFileInPath("/content/images/SelectionRotate_ds.png")));
instance->size = Vector2(30,30);
instance->position = Vector2(10, 175);
instance->setParent(this);
instance->name = "Rotate";
instance->setButtonListener(new RotateButtonListener());
instance = makeImageButton(
Texture::fromFile(GetFileInPath("/content/images/SelectionTilt.png")),
Texture::fromFile(GetFileInPath("/content/images/SelectionTilt_ovr.png")),
NULL,
Texture::fromFile(GetFileInPath("/content/images/SelectionTilt_ds.png")));
instance->size = Vector2(30,30);
instance->position = Vector2(40, 175);
instance->setParent(this);
instance->name = "Tilt";
instance->setButtonListener(new RotateButtonListener());
instance = makeImageButton(
Texture::fromFile(GetFileInPath("/content/images/Delete.png")),
Texture::fromFile(GetFileInPath("/content/images/Delete_ovr.png")),
Texture::fromFile(GetFileInPath("/content/images/Delete_dn.png")),
Texture::fromFile(GetFileInPath("/content/images/Delete_ds.png")));
instance->size = Vector2(40,46);
instance->position = Vector2(20, 284);
instance->setParent(this);
instance->name = "Delete";
instance->setButtonListener(new DeleteListener());
instance = makeImageButton(
Texture::fromFile(GetFileInPath("/content/images/CameraZoomIn.png")),
Texture::fromFile(GetFileInPath("/content/images/CameraZoomIn_ovr.png")),
Texture::fromFile(GetFileInPath("/content/images/CameraZoomIn_dn.png")));
instance->size = Vector2(34,25);
instance->floatBottom = true;
instance->floatRight = true;
instance->position = Vector2(-77, -90);
instance->setParent(this);
instance->name = "ZoomIn";
instance->setButtonListener(new CameraButtonListener());
instance = makeImageButton(
Texture::fromFile(GetFileInPath("/content/images/CameraZoomOut.png")),
Texture::fromFile(GetFileInPath("/content/images/CameraZoomOut_ovr.png")),
Texture::fromFile(GetFileInPath("/content/images/CameraZoomOut_dn.png")));
instance->size = Vector2(34,26);
instance->floatBottom = true;
instance->floatRight = true;
instance->position = Vector2(-77, -31);
instance->setParent(this);
instance->name = "ZoomOut";
instance->setButtonListener(new CameraButtonListener());
instance = makeImageButton(
Texture::fromFile(GetFileInPath("/content/images/CameraPanLeft.png")),
Texture::fromFile(GetFileInPath("/content/images/CameraPanLeft_ovr.png")),
Texture::fromFile(GetFileInPath("/content/images/CameraPanLeft_dn.png")));
instance->size = Vector2(34,34);
instance->floatBottom = true;
instance->floatRight = true;
instance->position = Vector2(-110, -50);
instance->setParent(this);
instance->name = "PanLeft";
instance->setButtonListener(new CameraButtonListener());
instance = makeImageButton(
Texture::fromFile(GetFileInPath("/content/images/CameraPanRight.png")),
Texture::fromFile(GetFileInPath("/content/images/CameraPanRight_ovr.png")),
Texture::fromFile(GetFileInPath("/content/images/CameraPanRight_dn.png")));
instance->size = Vector2(34,34);
instance->floatBottom = true;
instance->floatRight = true;
instance->position = Vector2(-45, -50);
instance->setParent(this);
instance->name = "PanRight";
instance->setButtonListener(new CameraButtonListener());
instance = makeImageButton(
Texture::fromFile(GetFileInPath("/content/images/CameraCenter.png")),
Texture::fromFile(GetFileInPath("/content/images/CameraCenter_ovr.png")),
Texture::fromFile(GetFileInPath("/content/images/CameraCenter_dn.png")));
instance->size = Vector2(34,20);
instance->floatBottom = true;
instance->floatRight = true;
instance->position = Vector2(-77, -60);
instance->setParent(this);
instance->name = "CenterCam";
instance->setButtonListener(new CameraButtonListener());
instance = makeImageButton(
Texture::fromFile(GetFileInPath("/content/images/CameraTiltUp.png")),
Texture::fromFile(GetFileInPath("/content/images/CameraTiltUp_ovr.png")),
Texture::fromFile(GetFileInPath("/content/images/CameraTiltUp_dn.png")));
instance->size = Vector2(24,24);
instance->floatBottom = true;
instance->floatRight = true;
instance->position = Vector2(-105, -75);
instance->setParent(this);
instance->name = "TiltUp";
instance->setButtonListener(new CameraButtonListener());
instance = makeImageButton(
Texture::fromFile(GetFileInPath("/content/images/CameraTiltDown.png")),
Texture::fromFile(GetFileInPath("/content/images/CameraTiltDown_ovr.png")),
Texture::fromFile(GetFileInPath("/content/images/CameraTiltDown_dn.png")));
instance->size = Vector2(24,24);
instance->floatBottom = true;
instance->floatRight = true;
instance->position = Vector2(-40, -75);
instance->setParent(this);
instance->name = "TiltDown";
instance->setButtonListener(new CameraButtonListener());
}
void GuiRootInstance::drawButtons(RenderDevice* rd)
{
rd->pushState();
rd->beforePrimitive();
//this->render(rd);
rd->afterPrimitive();
rd->popState();
}
void GuiRootInstance::setDebugMessage(std::string msg, G3D::RealTime msgTime)
{
_messageTime = msgTime;
_message = msg;
}
//void GuiRootInstance::render(G3D::RenderDevice* renderDevice) {}
void GuiRootInstance::renderGUI(G3D::RenderDevice* rd, double fps)
{
//TODO--Move these to their own instance
std::stringstream stream;
stream << std::fixed << std::setprecision(1) << g_dataModel->getLevel()->timer;
g_fntdominant->draw2D(rd, "Timer: " + stream.str(), Vector2(rd->getWidth() - 120, 25), 20, Color3::fromARGB(0x81C518), Color3::black());
g_fntdominant->draw2D(rd, "Score: " + Convert(g_dataModel->getLevel()->score), Vector2(rd->getWidth() - 120, 50), 20, Color3::fromARGB(0x81C518), Color3::black());
//FPS
#ifdef _DEBUG
stream.str("");
stream.clear();
stream << std::fixed << std::setprecision(3) << fps;
g_fntdominant->draw2D(rd, "FPS: " + stream.str(), Vector2(120, 25), 10, Color3::fromARGB(0xFFFF00), Color3::black());
#endif
//GUI Boxes
Draw::box(G3D::Box(Vector3(0,25,0),Vector3(80,355,0)),rd,Color4(0.6F,0.6F,0.6F,0.4F), Color4(0,0,0,0));
Draw::box(G3D::Box(Vector3(rd->getWidth() - 120,rd->getHeight() - 117,0),Vector3(rd->getWidth(),rd->getHeight(),0)),rd,Color4(0.6F,0.6F,0.6F,0.4F), Color4(0,0,0,0));
//Camera menu title
g_fntlighttrek->draw2D(rd, "CameraMenu", Vector2(rd->getWidth()-(g_fntlighttrek->get2DStringBounds("CameraMenu", 14).x+1),rd->getHeight() - 120), 14, Color3::white(), Color4(0.5F,0.5F,0.5F,0.5F));
//Tools menu
Draw::box(G3D::Box(Vector3(5, 210,0),Vector3(75, 210,0)),rd,Color4(0.6F,0.6F,0.6F,0.4F), Color4(0.6F,0.6F,0.6F,0.4F));
g_fntlighttrek->draw2D(rd,"MENU", Vector2(10,332), 14, Color3::white(), Color4(0.5F,0.5F,0.5F,0.5F));
//drawButtons(rd);
if(System::time() - 3 < _messageTime)
{
g_fntdominant->draw2D(rd, _message, Vector2((rd->getWidth()/2)-(g_fntdominant->get2DStringBounds(_message, 20).x/2),(rd->getHeight()/2)-(g_fntdominant->get2DStringBounds(_message, 20).y/2)), 20, Color3::yellow(), Color3::black());
}
g_dataModel->drawMessage(rd);
render(rd);
}
bool GuiRootInstance::mouseInGUI(G3D::RenderDevice* renderDevice,int x,int y)
{
std::vector<Instance*> instances_2D = g_dataModel->getGuiRoot()->getAllChildren();
for(size_t i = 0; i < instances_2D.size(); i++)
{
if(BaseButtonInstance* button = dynamic_cast<BaseButtonInstance*>(instances_2D.at(i)))
{
if(button->mouseInButton(x,y, renderDevice))
{
return true;
}
}
}
return false;
}
void GuiRootInstance::update()
{
Instance * obj6 = this->findFirstChild("Delete");
Instance * obj = this->findFirstChild("Duplicate");
Instance * obj2 = this->findFirstChild("Group");
Instance * obj3 = this->findFirstChild("UnGroup");
Instance * obj4 = this->findFirstChild("Rotate");
Instance * obj5 = this->findFirstChild("Tilt");
if(obj != NULL && obj2 != NULL && obj3 != NULL && obj4 !=NULL && obj5 != NULL && obj6 != NULL)
{
BaseButtonInstance* button = (BaseButtonInstance*)obj;
BaseButtonInstance* button2 = (BaseButtonInstance*)obj2;
BaseButtonInstance* button3 = (BaseButtonInstance*)obj3;
BaseButtonInstance* button4 = (BaseButtonInstance*)obj4;
BaseButtonInstance* button5 = (BaseButtonInstance*)obj5;
BaseButtonInstance* button6 = (BaseButtonInstance*)obj6;
button->disabled = true;
button2->disabled = true;
button3->disabled = true;
button4->disabled = true;
button5->disabled = true;
button6->disabled = true;
for(size_t i = 0; i < g_selectedInstances.size(); i++)
if(g_selectedInstances.at(i)->canDelete)
{
button->disabled = false;
button2->disabled = false;
button3->disabled = false;
button4->disabled = false;
button5->disabled = false;
button6->disabled = false;
break;
}
}
}
GuiRootInstance::~GuiRootInstance()
{
delete toolbar;
}
void GuiRootInstance::onMouseLeftUp(G3D::RenderDevice* renderDevice, int x,int y)
{
std::vector<Instance*> instances_2D = this->getAllChildren();
for(size_t i = 0; i < instances_2D.size(); i++)
{
if(BaseButtonInstance* button = dynamic_cast<BaseButtonInstance*>(instances_2D[i]))
{
if(button->mouseInButton(x, y, renderDevice))
{
button->onMouseClick();
}
}
}
}

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@@ -1,133 +0,0 @@
#include "DataModel/ImageButtonInstance.h"
ImageButtonInstance::ImageButtonInstance(G3D::TextureRef newImage, G3D::TextureRef overImage = NULL, G3D::TextureRef downImage = NULL, G3D::TextureRef disableImage = NULL)
{
BaseButtonInstance::BaseButtonInstance();
image = newImage;
openGLID = image->getOpenGLID();
image_ovr = overImage;
if(!image_ovr.isNull())
openGLID_ovr = image_ovr->getOpenGLID();
image_dn = downImage;
if(!image_dn.isNull())
openGLID_dn = image_dn->getOpenGLID();
image_ds = disableImage;
if(!image_ds.isNull())
openGLID_ds = image_ds->getOpenGLID();
Vector2 size = Vector2(0,0);
Vector2 position = Vector2(0,0);
floatCenter = false;
floatBottom = false;
floatRight = false;
disabled = false;
className = "ImageButton";
}
ImageButtonInstance::~ImageButtonInstance(void)
{
//Delete everything on destruction
image.~ReferenceCountedPointer();
delete image.getPointer();
image_ovr.~ReferenceCountedPointer();
delete image_ovr.getPointer();
image_ds.~ReferenceCountedPointer();
delete image_ds.getPointer();
image_dn.~ReferenceCountedPointer();
delete image_dn.getPointer();
image = NULL;
image_ovr = NULL;
image_ds = NULL;
image_dn = NULL;
delete listener;
listener = NULL;
selected = false;
}
bool ImageButtonInstance::mouseInButton(float mousex, float mousey, RenderDevice* rd)
{
Vector2 positionRelative = position;
if(floatRight && floatBottom)
{
positionRelative = Vector2(rd->getWidth() + position.x, rd->getHeight() + position.y);
}
else if(floatBottom)
{
positionRelative = Vector2(position.x, rd->getHeight() + position.y);
}
else if(floatRight)
{
positionRelative = Vector2(rd->getWidth() + position.x, position.y);
}
if(mousex >= positionRelative.x && mousey >= positionRelative.y)
{
if(mousex < positionRelative.x + size.x && mousey < positionRelative.y + size.y)
{
return true;
}
}
return false;
}
void ImageButtonInstance::drawObj(RenderDevice* rd, Vector2 mousePos, bool mouseDown)
{
bool drawDisabledBox = false;
Vector2 positionRelative = position;
if(floatRight && floatBottom)
{
positionRelative = Vector2(rd->getWidth() + position.x, rd->getHeight() + position.y);
}
else if(floatBottom)
{
positionRelative = Vector2(position.x, rd->getHeight() + position.y);
}
else if(floatRight)
{
positionRelative = Vector2(rd->getWidth() + position.x, position.y);
}
int renderimage = openGLID;
if(selected == true && !image_dn.isNull() && !disabled)
{
renderimage = openGLID_dn;
}
else if(disabled)
{
if(!image_ds.isNull())
renderimage = openGLID_ds;
else
drawDisabledBox = true;
}
else if(mouseInArea(positionRelative.x, positionRelative.y, positionRelative.x + size.x, positionRelative.y + size.y, mousePos.x, mousePos.y))
{
if(mouseDown && !image_dn.isNull())
{
renderimage = openGLID_dn;
}
else if(!image_ovr.isNull())
{
renderimage = openGLID_ovr;
}
}
glEnable( GL_TEXTURE_2D );
glEnable(GL_BLEND);// you enable blending function
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glBindTexture( GL_TEXTURE_2D, renderimage);
glBegin( GL_QUADS );
glTexCoord2d(0.0,0.0);
glVertex2f( positionRelative.x, positionRelative.y );
glTexCoord2d( 1.0,0.0 );
glVertex2f( positionRelative.x + size.x, positionRelative.y );
glTexCoord2d( 1.0,1.0 );
glVertex2f( positionRelative.x + size.x, positionRelative.y + size.y );
glTexCoord2d( 0.0,1.0 );
glVertex2f( positionRelative.x, positionRelative.y + size.y );
glEnd();
glDisable( GL_TEXTURE_2D );
if(drawDisabledBox)
{
Draw::box(Box(Vector3(positionRelative.x, positionRelative.y, 0), Vector3(positionRelative.x+size.x, positionRelative.y+size.y, 0)), rd, Color4(0.7F,0.7F,0.7F,0.3F), Color4::clear());
}
}

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@@ -1,169 +0,0 @@
#define WINVER 0x0400
#include <G3DAll.h>
#include "DataModel/Instance.h"
Instance::Instance(void)
{
parent = NULL;
name = "Default Game Instance";
className = "BaseInstance";
listicon = 1;
canDelete = true;
}
Instance::Instance(const Instance &oinst)
{
name = oinst.name;
className = oinst.className;
canDelete = oinst.canDelete;
listicon = oinst.listicon;
//setParent(oinst.parent);
}
void Instance::render(RenderDevice* rd)
{
for(size_t i = 0; i < children.size(); i++)
{
children[i]->render(rd);
}
}
void Instance::update()
{
}
PROPGRIDITEM Instance::createPGI(LPSTR catalog, LPSTR propName, LPSTR propDesc, LPARAM curVal, INT type, TCHAR choices[])
{
PROPGRIDITEM pItem;
PropGrid_ItemInit(pItem);
pItem.lpszCatalog=catalog;
pItem.lpszPropName=propName;
pItem.lpszPropDesc=propDesc;
pItem.lpCurValue=curVal;
pItem.iItemType=type;
if(choices != NULL)
pItem.lpszzCmbItems = choices;
return pItem;
}
void Instance::PropUpdate(LPPROPGRIDITEM &item)
{
if(strcmp(item->lpszPropName, "Name") == 0)
{
name = (LPSTR)item->lpCurValue;
}
}
std::vector<PROPGRIDITEM> Instance::getProperties()
{
std::vector<PROPGRIDITEM> properties;
properties.push_back(createPGI(
"Properties",
"Name",
"The name of this instance",
(LPARAM)name.c_str(),
PIT_EDIT
));
return properties;
}
Instance::~Instance(void)
{
for(size_t i = 0; i < children.size(); i++)
{
delete children.at(i);
}
}
void Instance::setName(std::string newName)
{
name = newName;
}
std::string Instance::getClassName()
{
return className;
}
std::vector<Instance* > Instance::getChildren()
{
return children;
}
std::vector<Instance* > Instance::getAllChildren()
{
if(!children.empty())
{
std::vector<Instance* > totalchildren = children;
for(size_t i = 0; i < children.size(); i++)
{
std::vector<Instance* > subchildren = children.at(i)->getAllChildren();
if(!subchildren.empty())
totalchildren.insert(totalchildren.end(), subchildren.begin(), subchildren.end());
}
return totalchildren;
}
return children;
}
void Instance::setParent(Instance* newParent)
{
if(parent != NULL)
{
parent->removeChild(this);
}
parent = newParent;
if(newParent != NULL)
{
newParent->addChild(this);
}
}
Instance* Instance::getParent()
{
return parent;
}
void Instance::addChild(Instance* newChild)
{
children.push_back(newChild);
}
void Instance::clearChildren()
{
children.clear();
}
void Instance::removeChild(Instance* oldChild)
{
for(size_t i = 0; i < children.size(); i++)
{
if(children.at(i) == oldChild)
{
children.erase(children.begin() + i);
}
}
}
Instance* Instance::findFirstChild(std::string name)
{
for(size_t i = 0; i < children.size(); i++)
{
if(children.at(i)->name.compare(name) == 0)
{
return children.at(i);
}
}
return NULL;
}

View File

@@ -1,73 +0,0 @@
#include "DataModel/LevelInstance.h"
LevelInstance::LevelInstance(void)
{
Instance::Instance();
name = "Level";
winMessage = "You Won!";
loseMessage = "You Lost. Try Again";
timer = 60.0F;
score = 0;
canDelete = false;
}
LevelInstance::~LevelInstance(void)
{
}
char timerTxt[12];
char scoreTxt[12];
std::vector<PROPGRIDITEM> LevelInstance::getProperties()
{
std::vector<PROPGRIDITEM> properties = Instance::getProperties();
properties.push_back(createPGI("Messages",
"WinMessage",
"The message that shows when the player wins.",
(LPARAM)winMessage.c_str(),
PIT_EDIT));
properties.push_back(createPGI("Messages",
"LoseMessage",
"The message that shows when the player loses.",
(LPARAM)loseMessage.c_str(),
PIT_EDIT));
sprintf_s(timerTxt, "%g", timer);
sprintf_s(scoreTxt, "%d", score);
properties.push_back(createPGI("Gameplay",
"InitialTimerValue",
"The ammount of time in seconds the player has to complete this level.\r\n\r\nPut 0 if time is limitless.",
(LPARAM)timerTxt,
PIT_EDIT));
properties.push_back(createPGI("Gameplay",
"InitialScoreValue",
"The ammount of points the player starts with.",
(LPARAM)scoreTxt,
PIT_EDIT));
return properties;
}
void LevelInstance::PropUpdate(LPPROPGRIDITEM &pItem)
{
if(strcmp(pItem->lpszPropName, "InitialTimerValue") == 0)
{
timer = atoi((LPSTR)pItem->lpCurValue);
}
if(strcmp(pItem->lpszPropName, "InitialScoreValue") == 0)
{
score = atof((LPSTR)pItem->lpCurValue);
}
if(strcmp(pItem->lpszPropName, "LoseMessage") == 0)
{
loseMessage = (LPSTR)pItem->lpCurValue;
}
if(strcmp(pItem->lpszPropName, "WinMessage") == 0)
{
winMessage = (LPSTR)pItem->lpCurValue;
}
else
Instance::PropUpdate(pItem);
}

View File

@@ -1,108 +0,0 @@
#include "DataModel/PVInstance.h"
PVInstance::PVInstance(void)
{
Instance::Instance();
nameShown = false;
controllerFlagShown = true;
className = "PVInstance";
listicon = 0;
controller = (Enum::Controller::Value)0;
}
PVInstance::PVInstance(const PVInstance &oinst)
{
Instance::Instance(oinst);
}
PVInstance::~PVInstance(void)
{
}
void PVInstance::postRender(RenderDevice* rd)
{
}
static TCHAR* enumStr(int controller)
{
switch(controller)
{
case Enum::Controller::None:
return "None";
case Enum::Controller::KeyboardLeft:
return "KeyboardLeft";
case Enum::Controller::KeyboardRight:
return "KeyboardRight";
case Enum::Controller::Joypad1:
return "Joypad1";
case Enum::Controller::Joypad2:
return "Joypad2";
case Enum::Controller::Chase:
return "Joypad1";
case Enum::Controller::Flee:
return "Joypad2";
}
return "None";
}
static Enum::Controller::Value strEnum(TCHAR * tval)
{
if(strcmp(tval, "KeyboardLeft") == 0)
return Enum::Controller::KeyboardLeft;
if(strcmp(tval, "KeyboardRight") == 0)
return Enum::Controller::KeyboardRight;
if(strcmp(tval, "Joypad1") == 0)
return Enum::Controller::Joypad1;
if(strcmp(tval, "Joypad2") == 0)
return Enum::Controller::Joypad2;
if(strcmp(tval, "Chase") == 0)
return Enum::Controller::Chase;
if(strcmp(tval, "Flee") == 0)
return Enum::Controller::Flee;
return Enum::Controller::None;
}
std::vector<PROPGRIDITEM> PVInstance::getProperties()
{
std::vector<PROPGRIDITEM> properties = Instance::getProperties();
properties.push_back(createPGI(
"Item",
"NameShown",
"This chooses whether the item name is shown",
nameShown,
PIT_CHECK));
properties.push_back(createPGI(
"Item",
"ControllerFlagShown",
"This chooses whether the item's ControllerFlag is shown",
controllerFlagShown,
PIT_CHECK));
properties.push_back(createPGI(
"Behaviour",
"Controller",
"This chooses what type of controller is used",
(LPARAM)enumStr(controller),
PIT_COMBO,
TEXT("None\0KeyboardRight\0KeyboardLeft\0Joypad1\0Joypad2\0Chase\0Flee")
));
return properties;
}
void PVInstance::PropUpdate(LPPROPGRIDITEM &pItem)
{
if(strcmp(pItem->lpszPropName, "NameShown") == 0)
{
nameShown = pItem->lpCurValue == TRUE;
}
if(strcmp(pItem->lpszPropName, "ControllerFlagShown") == 0)
{
controllerFlagShown = pItem->lpCurValue == TRUE;
}
if(strcmp(pItem->lpszPropName, "Controller") == 0)
{
controller = strEnum((TCHAR *)pItem->lpCurValue);
}
else Instance::PropUpdate(pItem);
}

File diff suppressed because it is too large Load Diff

View File

@@ -1,58 +0,0 @@
#include "DataModelV2/SelectionService.h"
SelectionService::SelectionService(void){
Instance::Instance();
propertyWindow = NULL;
}
SelectionService::~SelectionService(void){
}
SelectionService::SelectionService(const SelectionService &oinst){
Instance::Instance(oinst);
propertyWindow = NULL;
}
std::vector<Instance *> SelectionService::getSelection(){
return this->selection;
}
void SelectionService::clearSelection(){
this->selection.clear();
if(propertyWindow != NULL)
propertyWindow->ClearProperties();
printf("selectionSize: %d\n", selection.size());
}
bool SelectionService::isSelected(Instance * instance){
return std::find(selection.begin(), selection.end(), instance) != selection.end();
}
void SelectionService::addSelected(Instance * instance){
if(!isSelected(instance))
this->selection.push_back(instance);
if(propertyWindow != NULL)
propertyWindow->UpdateSelected(selection);
printf("selectionSize: %d\n", selection.size());
}
void SelectionService::removeSelected(Instance * instance){
selection.erase(std::remove(selection.begin(), selection.end(), instance), selection.end());
if(propertyWindow != NULL)
propertyWindow->UpdateSelected(selection);
printf("selectionSize: %d\n", selection.size());
}
void SelectionService::addSelected(const std::vector<Instance *> &instances){
for(size_t i = 0; i < instances.size(); i++)
{
if(!isSelected(instances[i]))
this->selection.push_back(instances[i]);
}
if(propertyWindow != NULL)
propertyWindow->UpdateSelected(selection);
printf("selectionSize: %d\n", selection.size());
}
void SelectionService::setPropertyWindow(PropertyWindow * propertyWindow)
{
this->propertyWindow = propertyWindow;
if(propertyWindow != NULL)
propertyWindow->ClearProperties();
printf("selectionSize: %d\n", selection.size());
}

View File

@@ -1,117 +0,0 @@
#include "DataModel/TextButtonInstance.h"
TextButtonInstance::TextButtonInstance(void)
{
BaseButtonInstance::BaseButtonInstance();
boxBegin = Vector2(0,0);
boxEnd = Vector2(0,0);
fontLocationRelativeTo = Vector2(0,0);
centeredWithinBox = false;
title = "TextBox";
textColor = Color4(1, 1, 1, 1);
textOutlineColor = Color4(0, 0, 0, 0);
boxColor = Color4(0.6F,0.6F,0.6F,0.4F);
boxOutlineColor = Color4(0, 0, 0, 0);
setAllColorsSame();
textSize = 12;
floatBottom = false;
floatRight = false;
floatCenter = false;
visible = true;
className = "TextButton";
disabled = false;
selected = false;
}
bool TextButtonInstance::mouseInButton(float mousex, float mousey, RenderDevice* rd)
{
Vector3 point1;
Vector3 point2;
if(floatBottom)
{
point1 = Vector3(boxBegin.x, rd->getHeight() + boxBegin.y,0);
point2 = Vector3(boxEnd.x, rd->getHeight() + boxEnd.y,0);
}
else
{
point1 = Vector3(boxBegin.x, boxBegin.y,0);
point2 = Vector3(boxEnd.x, boxEnd.y,0);
}
if(mousex >= point1.x && mousey >= point1.y)
{
if(mousex < point2.x && mousey < point2.y)
{
return true;
}
}
return false;
}
void TextButtonInstance::setAllColorsSame()
{
textColorOvr = textColor;
textOutlineColorOvr = textOutlineColor;
boxColorOvr = boxColor;
boxOutlineColorOvr = boxOutlineColor;
textColorDn = textColor;
textOutlineColorDn = textOutlineColor;
boxColorDn = boxColor;
boxOutlineColorDn = boxOutlineColor;
textColorDis = textColor;
textOutlineColorDis = textOutlineColor;
boxColorDis = boxColor;
boxOutlineColorDis = boxOutlineColor;
}
TextButtonInstance::~TextButtonInstance(void)
{
}
void TextButtonInstance::drawObj(RenderDevice* rd, Vector2 mousePos, bool mouseDown)
{
Vector3 point1;
Vector3 point2;
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glDisableClientState(GL_COLOR_ARRAY);
if(floatBottom)
{
point1 = Vector3(boxBegin.x, rd->getHeight() + boxBegin.y,0);
point2 = Vector3(boxEnd.x, rd->getHeight() + boxEnd.y,0);
}
else
{
point1 = Vector3(boxBegin.x, boxBegin.y,0);
point2 = Vector3(boxEnd.x, boxEnd.y,0);
}
Vector2 RelativeTo = Vector2(point1.x + fontLocationRelativeTo.x, point1.y + fontLocationRelativeTo.y);
if(disabled)
{
Draw::box(Box(point1, point2), rd, boxColorDis, boxOutlineColorDis);
font->draw2D(rd, title, RelativeTo, textSize, textColorDis, textOutlineColorDis);
}
else if(mouseInArea(point1.x, point1.y, point2.x, point2.y, mousePos.x, mousePos.y) && mouseDown)
{
Draw::box(Box(point1, point2), rd, boxColorDn, boxOutlineColorDn);
font->draw2D(rd, title, RelativeTo, textSize, textColorDn, textOutlineColorDn);
}
else if(selected || mouseInArea(point1.x, point1.y, point2.x, point2.y, mousePos.x, mousePos.y))
{
Draw::box(Box(point1, point2), rd, boxColorOvr, boxOutlineColorOvr);
font->draw2D(rd, title, RelativeTo, textSize, textColorOvr, textOutlineColorOvr);
}
else
{
Draw::box(Box(point1, point2), rd, boxColor, boxOutlineColor);
font->draw2D(rd, title, RelativeTo, textSize, textColor, textOutlineColor);
}
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
glEnableClientState(GL_COLOR_ARRAY);
}
void doNullCheck()
{
}

View File

@@ -1,139 +0,0 @@
#include "DataModel/ToggleImageButtonInstance.h"
ToggleImageButtonInstance::ToggleImageButtonInstance(G3D::TextureRef newImage,
G3D::TextureRef overImage,
G3D::TextureRef downImage,
G3D::TextureRef disableImage,
G3D::TextureRef newImage2,
G3D::TextureRef overImage2,
G3D::TextureRef downImage2,
G3D::TextureRef disableImage2) : ImageButtonInstance(newImage, overImage, downImage, disableImage)
{
image2 = newImage2;
openGLID2 = image2->getOpenGLID();
image_ovr2 = overImage2;
if(!image_ovr2.isNull())
openGLID2_ovr = image_ovr2->getOpenGLID();
image_dn2 = downImage2;
if(!image_dn2.isNull())
openGLID2_dn = image_dn2->getOpenGLID();
image_ds2 = disableImage2;
if(!image_ds2.isNull())
openGLID2_ds = image_ds2->getOpenGLID();
checked = false;
className = "ToggleImageButton";
}
ToggleImageButtonInstance::~ToggleImageButtonInstance(void)
{
//Delete everything on destruction
image2.~ReferenceCountedPointer();
delete image2.getPointer();
image_ovr2.~ReferenceCountedPointer();
delete image_ovr2.getPointer();
image_ds2.~ReferenceCountedPointer();
delete image_ds2.getPointer();
image_dn2.~ReferenceCountedPointer();
delete image_dn2.getPointer();
image = NULL;
image_ovr = NULL;
image_ds = NULL;
image_dn = NULL;
delete listener;
listener = NULL;
selected = false;
}
void ToggleImageButtonInstance::drawObj(RenderDevice* rd, Vector2 mousePos, bool mouseDown)
{
bool drawDisabledBox = false;
Vector2 positionRelative = position;
if(floatRight && floatBottom)
{
positionRelative = Vector2(rd->getWidth() + position.x, rd->getHeight() + position.y);
}
else if(floatBottom)
{
positionRelative = Vector2(position.x, rd->getHeight() + position.y);
}
else if(floatRight)
{
positionRelative = Vector2(rd->getWidth() + position.x, position.y);
}
int renderimage = openGLID;
if(checked)
{
renderimage = openGLID2;
if(selected == true && !image_dn2.isNull() && !disabled)
{
renderimage = openGLID2_dn;
}
else if(disabled)
{
if(!image_ds2.isNull())
renderimage = openGLID2_ds;
else
drawDisabledBox = true;
}
else if(mouseInArea(positionRelative.x, positionRelative.y, positionRelative.x + size.x, positionRelative.y + size.y, mousePos.x, mousePos.y))
{
if(mouseDown && !image_dn2.isNull())
{
renderimage = openGLID2_dn;
}
else if(!image_ovr2.isNull())
{
renderimage = openGLID2_ovr;
}
}
}
else
{
if(selected == true && !image_dn.isNull() && !disabled)
{
renderimage = openGLID_dn;
}
else if(disabled)
{
if(!image_ds.isNull())
renderimage = openGLID_ds;
else
drawDisabledBox = true;
}
else if(mouseInArea(positionRelative.x, positionRelative.y, positionRelative.x + size.x, positionRelative.y + size.y, mousePos.x, mousePos.y))
{
if(mouseDown && !image_dn.isNull())
{
renderimage = openGLID_dn;
}
else if(!image_ovr.isNull())
{
renderimage = openGLID_ovr;
}
}
}
glEnable( GL_TEXTURE_2D );
glEnable(GL_BLEND);// you enable blending function
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glBindTexture( GL_TEXTURE_2D, renderimage);
glBegin( GL_QUADS );
glTexCoord2d(0.0,0.0);
glVertex2f( positionRelative.x, positionRelative.y );
glTexCoord2d( 1.0,0.0 );
glVertex2f( positionRelative.x + size.x, positionRelative.y );
glTexCoord2d( 1.0,1.0 );
glVertex2f( positionRelative.x + size.x, positionRelative.y + size.y );
glTexCoord2d( 0.0,1.0 );
glVertex2f( positionRelative.x, positionRelative.y + size.y );
glEnd();
glDisable( GL_TEXTURE_2D );
if(drawDisabledBox)
{
Draw::box(Box(Vector3(positionRelative.x, positionRelative.y, 0), Vector3(positionRelative.x+size.x, positionRelative.y+size.y, 0)), rd, Color4(0.7F,0.7F,0.7F,0.3F), Color4::clear());
}
}

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