70 Commits

Author SHA1 Message Date
Vulpovile
e63e87fe29 Fix Syntax
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CSPublic/Blocks3D/pipeline/head This commit looks good
2025-04-13 09:53:35 -07:00
Vulpovile
d03cf2d8b3 Update Jenkinsfile
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CSPublic/Blocks3D/pipeline/head There was a failure building this commit
2025-04-13 09:52:41 -07:00
Vulpovile
a662fcf8fa Add Jenkinsfile
All checks were successful
CSPublic/Blocks3D/pipeline/head This commit looks good
2025-04-13 09:47:06 -07:00
Vulpovile
cd735f6c62 Reimplement button hover, go button 2025-04-08 18:37:43 -07:00
Vulpovile
7c29d7ca9f Fix memory error with reflection 2025-04-08 18:04:48 -07:00
Vulpovile
67f519705d Fix missed files 2025-04-08 10:15:27 -07:00
Vulpovile
a064697561 Fix parent datamodel issues, update callbacks 2025-04-08 08:04:32 -07:00
Vulpovile
d854ddfdd4 Add callbacks, make library locations part of project now 2025-04-07 19:44:51 -07:00
Vulpovile
d06251ce7f Finished signal service 2023-11-16 16:36:05 -08:00
Vulpovile
a222ac2b67 InputService stub 2023-11-12 22:12:23 -08:00
Vulpovile
528ab72e80 Signal service stub 2023-11-12 20:07:23 -08:00
Vulpovile
bb06376719 Create input service 2023-11-09 11:24:08 -08:00
Vulpovile
3928307609 Fixed bugs 2023-11-09 00:44:31 -08:00
Vulpovile
39d91f3943 Minor bugfix, added reflection notify 2023-11-09 00:36:59 -08:00
Vulpovile
11362f0f63 Deleted unused files 2023-11-08 23:47:49 -08:00
Vulpovile
0fb941bf07 It's alive\!\!\!... almost, still crashes on exit lol 2023-11-08 23:47:10 -08:00
Vulpovile
70bace117c The calm before the storm 2023-11-08 21:56:17 -08:00
starfrost013
791f0a7cff remove a bunch of old or useless files e.g. patent cursor 2023-11-08 22:51:04 +00:00
starfrost013
47dfe1ef06 For some reason half the Datamodelv3 files were not in the project, wtf? 2023-11-08 22:43:33 +00:00
Modnark
1e51b22a8a make GUI more accurate to Morgan McGuire screenshots 2023-11-08 15:56:24 -05:00
Modnark
adab8ef35c cleanup guirootinstance
foundations of a "factory" model
2023-11-08 07:33:16 -05:00
Vulpovile
ce808f672f Ported all instances, now the hard part 2023-11-07 17:21:21 -08:00
Vulpovile
944afec7a3 Fixed selection box error 2023-11-06 23:17:47 -08:00
Vulpovile
8726e1e3e3 Enable soundservice in datamodelinstance 2023-11-06 18:44:42 -08:00
Vulpovile
d8a2fe7495 Ported services and sound, now just GUI left 2023-11-06 18:28:57 -08:00
Vulpovile
b58161cf81 Implemented SelectionService 2023-11-05 22:39:06 -08:00
Vulpovile
ebfbade283 Ported workspace instance 2023-11-05 19:34:57 -08:00
Vulpovile
8a1a457f4b Ported GroupInstance 2023-11-05 19:14:06 -08:00
Vulpovile
cab66d1152 Implemented operator overloads for Reflection 2023-11-05 00:37:25 -07:00
Vulpovile
901539e594 Ported part and pvinstance, made XplicitNgine not use globals 2023-11-04 23:01:43 -07:00
Vulpovile
cb8f6f1a80 Address memory leak 2023-11-04 20:29:16 -07:00
Vulpovile
e8eef916b0 Add DMv3 stubs, add reflection warning 2023-11-04 20:15:07 -07:00
Vulpovile
53427dd385 Made impl name clearer 2023-11-04 00:31:00 -07:00
Vulpovile
c0aab09960 Added reflection memory cleanup 2023-11-04 00:28:41 -07:00
Vulpovile
26398f0586 Fixed template 2023-11-03 23:56:59 -07:00
Vulpovile
25d34d28ee Reflection stub 2023-11-03 22:56:09 -07:00
Vulpovile
061fc1e564 Merge pull request #136 from Vulpovile/bugfix/debug_assertion_failure
Added macro to disable VS2003 workaround when not required
2023-11-03 19:41:39 -08:00
Vulpovile
796a47ad38 Added macro to disable VS2003 workaround when not required 2023-11-03 19:57:11 -07:00
Vulpovile
f6110fa3a3 Merge pull request #135 from Vulpovile/bugfix/vs2003_stack_obliteration
Visual Studio 2003 stack clobbering workaround
2023-11-03 16:20:35 -08:00
Vulpovile
0120bc857d Merge branch 'develop' of github.com:Vulpovile/Blocks3D into bugfix/vs2003_stack_obliteration 2023-11-03 17:15:30 -07:00
Vulpovile
78fcebd1fc Merge pull request #133 from Vulpovile/bugfix/no_eol_conversions
Bugfix/no eol conversions
2023-11-03 16:15:10 -08:00
Vulpovile
706d16f9c3 Added redists and install script builds for VS2003 2023-11-03 17:09:50 -07:00
Vulpovile
111cc7cd01 Update copyright 2023-11-03 16:48:05 -07:00
Vulpovile
8817712cc3 Fixed stack clobbering in VS2003 compiler 2023-11-03 16:36:27 -07:00
Vulpovile
522a926965 Merge branch 'develop' into bugfix/no_eol_conversions 2023-11-03 12:26:02 -08:00
starfrost
f5d42a3b92 Merge pull request #134 from Vulpovile/feature/cleanup-projects
Remove absolute path in include directories
2023-11-03 19:44:26 +00:00
starfrost013
6f7fbdae2f Remove absolute path in include directories 2023-11-03 19:39:56 +00:00
Vulpovile
943ce9a5eb Merge branch 'develop' of github.com:Vulpovile/Blocks3D into bugfix/no_eol_conversions 2023-11-02 19:43:28 -07:00
Vulpovile
6bfbc4a97e Merge pull request #132 from KeyboardCombination/develop
move tool
2023-11-02 18:43:08 -08:00
Vulpovile
f5b31d8e99 Disable line ending conversions 2023-11-02 19:40:56 -07:00
KeyboardCombination
4336140b90 move tool 2023-11-02 22:18:35 -04:00
MusicalProgrammer
cb6eb4653d Merge pull request #129 from Vulpovile/feature/readme_update_dmv3
Update README.md to *reflect* DataModel V3
2023-11-02 19:45:22 -04:00
Vulpovile
43327b8974 Update README.md to *reflect* DataModel V3 2023-11-02 13:17:49 -07:00
Vulpovile
8e48115d37 Merge pull request #128 from Vulpovile/feature/property_grid_toggle
Made MENU toggle property grid
2023-11-02 10:27:44 -08:00
Vulpovile
d2bdd4e124 Made MENU toggle property grid 2023-11-02 11:17:53 -07:00
Vulpovile
c1431c8dff VS 2003 build files, made physics more stable, fix Win98/WINE IE 2023-11-02 01:16:05 -07:00
Vulpovile
cc0c195c0b Removed SDL from installer 2023-11-02 00:08:42 -07:00
Vulpovile
3c415e7297 Updated instance icon, no more SDL 2023-11-02 00:07:10 -07:00
MusicalProgrammer
5d96985667 Merge pull request #127 from Vulpovile/bugfix/use_consistent_crt
Fixed issues with Windows XP/2000 using different CRT DLLs
2023-11-01 22:23:24 -04:00
Vulpovile
03ab7122c3 Fixed issues with Windows XP/2000 using different CRT DLLs on build time causing a completely broken EXE 2023-11-01 18:10:56 -07:00
starfrost
a75f7bf381 Merge pull request #123 from KeyboardCombination/develop
GUD improvements (nobody merged this despite approval?)
2023-08-15 22:58:48 +01:00
KeyboardCombination
00b165c208 Update GUDButtonListener.cpp 2023-06-11 18:16:36 -04:00
KeyboardCombination
2a17185cc0 Fixed name inconsistencies 2023-05-21 17:29:11 -04:00
KeyboardCombination
b7f2b8f5a7 dynamic casting, extra sounds, fixes 2023-04-30 15:58:10 -04:00
KeyboardCombination
fd3679fb6b Removing useless check 2023-04-09 19:30:23 -04:00
KeyboardCombination
e37ad4879e duplicate improvements, prototype model insertion 2023-04-07 18:46:19 -04:00
KeyboardCombination
20bf032f1e Merge branch 'develop' of https://github.com/KeyboardCombination/Blocks3D into develop 2023-04-07 15:04:06 -04:00
KeyboardCombination
eb2766304a bigger selectionbox 2023-04-07 15:04:01 -04:00
KeyboardCombination
e914126c87 remove ode stuff 2023-04-06 23:07:27 -04:00
KeyboardCombination
48f3455b53 GUD improvements 2023-04-06 22:57:56 -04:00
208 changed files with 6098 additions and 1032393 deletions

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.gitattributes vendored Normal file
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9
.gitignore vendored
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37
Blocks3D VS2003.sln Normal file
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# Begin Group "Resource Files"

View File

@@ -3,7 +3,7 @@ Microsoft Developer Studio Workspace File, Format Version 6.00
###############################################################################
Project: "Blocks3D"=.\Blocks3D.dsp - Package Owner=<4>
Project: "Blocks3D"=".\Blocks3D.dsp" - Package Owner=<4>
Package=<5>
{{{

View File

@@ -5,4 +5,10 @@
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</assembly>

BIN
Blocks3D.opt Normal file

Binary file not shown.

120
Blocks3D.plg Normal file
View File

@@ -0,0 +1,120 @@
<html>
<body>
<pre>
<h1>Build Log</h1>
<h3>
--------------------Configuration: Blocks3D - Win32 Debug--------------------
</h3>
<h3>Command Lines</h3>
Creating temporary file "E:\DOCUME~1\Andreja\LOCALS~1\Temp\RSP109.tmp" with contents
[
/nologo /MLd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /Fp"Debug/Blocks3D.pch" /YX /Fo"Debug/" /Fd"Debug/" /FD /GZ /c
"E:\Documents and Settings\Andreja\git\Blocks3D\src\source\DataModelV2\BaseButtonInstance.cpp"
"E:\Documents and Settings\Andreja\git\Blocks3D\src\source\DataModelV2\DataModelInstance.cpp"
"E:\Documents and Settings\Andreja\git\Blocks3D\src\source\DataModelV2\GroupInstance.cpp"
"E:\Documents and Settings\Andreja\git\Blocks3D\src\source\DataModelV2\GuiRootInstance.cpp"
"E:\Documents and Settings\Andreja\git\Blocks3D\src\source\DataModelV2\ImageButtonInstance.cpp"
"E:\Documents and Settings\Andreja\git\Blocks3D\src\source\DataModelV2\LevelInstance.cpp"
"E:\Documents and Settings\Andreja\git\Blocks3D\src\source\DataModelV2\PartInstance.cpp"
"E:\Documents and Settings\Andreja\git\Blocks3D\src\source\DataModelV2\PVInstance.cpp"
"E:\Documents and Settings\Andreja\git\Blocks3D\src\source\DataModelV2\TextButtonInstance.cpp"
"E:\Documents and Settings\Andreja\git\Blocks3D\src\source\DataModelV2\ToggleImageButtonInstance.cpp"
"E:\Documents and Settings\Andreja\git\Blocks3D\src\source\DataModelV2\WorkspaceInstance.cpp"
]
Creating command line "cl.exe @E:\DOCUME~1\Andreja\LOCALS~1\Temp\RSP109.tmp"
Creating temporary file "E:\DOCUME~1\Andreja\LOCALS~1\Temp\RSP10A.tmp" with contents
[
/nologo /MLd /W3 /Gm /GX /ZI /Od /I "src\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "NO_SDL_MAIN" /Fp"Debug/Blocks3D.pch" /YX /Fo"Debug/" /Fd"Debug/" /FD /GZ /c
"E:\Documents and Settings\Andreja\git\Blocks3D\src\source\Application.cpp"
]
Creating command line "cl.exe @E:\DOCUME~1\Andreja\LOCALS~1\Temp\RSP10A.tmp"
Creating temporary file "E:\DOCUME~1\Andreja\LOCALS~1\Temp\RSP10B.tmp" with contents
[
kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /incremental:yes /pdb:"Debug/Blocks3D.pdb" /debug /machine:I386 /out:"Debug/Blocks3D.exe" /pdbtype:sept
".\Debug\BaseButtonInstance.obj"
".\Debug\BaseGuiInstance.obj"
".\Debug\DataModelInstance.obj"
".\Debug\GroupInstance.obj"
".\Debug\GuiRootInstance.obj"
".\Debug\ImageButtonInstance.obj"
".\Debug\Instance.obj"
".\Debug\LevelInstance.obj"
".\Debug\LightingInstance.obj"
".\Debug\PartInstance.obj"
".\Debug\PVInstance.obj"
".\Debug\SelectionService.obj"
".\Debug\SoundInstance.obj"
".\Debug\SoundService.obj"
".\Debug\TextButtonInstance.obj"
".\Debug\ToggleImageButtonInstance.obj"
".\Debug\WorkspaceInstance.obj"
".\Debug\ButtonListener.obj"
".\Debug\CameraButtonListener.obj"
".\Debug\DeleteListener.obj"
".\Debug\GUDButtonListener.obj"
".\Debug\MenuButtonListener.obj"
".\Debug\ModeSelectionListener.obj"
".\Debug\RotateButtonListener.obj"
".\Debug\ToolbarListener.obj"
".\Debug\ArrowTool.obj"
".\Debug\DraggerTool.obj"
".\Debug\SurfaceTool.obj"
".\Debug\Tool.obj"
".\Debug\ReflectionDataTable.obj"
".\Debug\ReflectionProperty.obj"
".\Debug\XplicitNgine.obj"
".\Debug\Application.obj"
".\Debug\AudioPlayer.obj"
".\Debug\ax.obj"
".\Debug\base64.obj"
".\Debug\BrowserCallHandler.obj"
".\Debug\CameraController.obj"
".\Debug\ErrorFunctions.obj"
".\Debug\Globals.obj"
".\Debug\IEBrowser.obj"
".\Debug\IEDispatcher.obj"
".\Debug\main.obj"
".\Debug\Mouse.obj"
".\Debug\propertyGrid.obj"
".\Debug\PropertyWindow.obj"
".\Debug\Renderer.obj"
".\Debug\StringFunctions.obj"
".\Debug\TextureHandler.obj"
".\Debug\WindowFunctions.obj"
]
Creating command line "link.exe @E:\DOCUME~1\Andreja\LOCALS~1\Temp\RSP10B.tmp"
<h3>Output Window</h3>
Compiling...
BaseButtonInstance.cpp
e:\documents and settings\andreja\git\blocks3d\src\source\datamodelv2\basebuttoninstance.cpp(1) : fatal error C1083: Cannot open include file: 'DataModelV2/BaseButtonInstance.h': No such file or directory
DataModelInstance.cpp
e:\documents and settings\andreja\git\blocks3d\src\source\datamodelv2\datamodelinstance.cpp(4) : fatal error C1083: Cannot open include file: 'DataModelV2/GuiRootInstance.h': No such file or directory
GroupInstance.cpp
e:\documents and settings\andreja\git\blocks3d\src\source\datamodelv2\groupinstance.cpp(1) : fatal error C1083: Cannot open include file: 'DataModelV2/GroupInstance.h': No such file or directory
GuiRootInstance.cpp
e:\documents and settings\andreja\git\blocks3d\src\source\datamodelv2\guirootinstance.cpp(4) : fatal error C1083: Cannot open include file: 'DataModelV2/BaseButtonInstance.h': No such file or directory
ImageButtonInstance.cpp
e:\documents and settings\andreja\git\blocks3d\src\source\datamodelv2\imagebuttoninstance.cpp(1) : fatal error C1083: Cannot open include file: 'DataModelV2/ImageButtonInstance.h': No such file or directory
LevelInstance.cpp
e:\documents and settings\andreja\git\blocks3d\src\source\datamodelv2\levelinstance.cpp(1) : fatal error C1083: Cannot open include file: 'DataModelV2/DataModelInstance.h': No such file or directory
PartInstance.cpp
e:\documents and settings\andreja\git\blocks3d\src\source\datamodelv2\partinstance.cpp(1) : fatal error C1083: Cannot open include file: 'DataModelV2/PartInstance.h': No such file or directory
PVInstance.cpp
e:\documents and settings\andreja\git\blocks3d\src\source\datamodelv2\pvinstance.cpp(1) : fatal error C1083: Cannot open include file: 'DataModelV2/PVInstance.h': No such file or directory
TextButtonInstance.cpp
e:\documents and settings\andreja\git\blocks3d\src\source\datamodelv2\textbuttoninstance.cpp(1) : fatal error C1083: Cannot open include file: 'DataModelV2/TextButtonInstance.h': No such file or directory
ToggleImageButtonInstance.cpp
e:\documents and settings\andreja\git\blocks3d\src\source\datamodelv2\toggleimagebuttoninstance.cpp(1) : fatal error C1083: Cannot open include file: 'DataModelV2/ToggleImageButtonInstance.h': No such file or directory
WorkspaceInstance.cpp
e:\documents and settings\andreja\git\blocks3d\src\source\datamodelv2\workspaceinstance.cpp(1) : fatal error C1083: Cannot open include file: 'DataModelV2/WorkspaceInstance.h': No such file or directory
Error executing cl.exe.
Build : warning : failed to (or don't know how to) build 'E:\Documents and Settings\Andreja\git\Blocks3D\src\source\Reflection\ReflectionProperty.cpp'
<h3>Results</h3>
Blocks3D.exe - 11 error(s), 1 warning(s)
</pre>
</body>
</html>

View File

@@ -55,7 +55,7 @@
OmitFramePointers="true"
WholeProgramOptimization="true"
AdditionalIncludeDirectories="&quot;.\src\include&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_ATL_STATIC_REGISTRY;NO_SDL_MAIN"
StringPooling="true"
RuntimeLibrary="2"
EnableFunctionLevelLinking="true"
@@ -154,8 +154,8 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="&quot;C:\libraries\ode-0.5\include\drawstuff&quot;;.\src\include"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS"
AdditionalIncludeDirectories=".\src\include"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_ATL_STATIC_REGISTRY;NO_SDL_MAIN"
MinimalRebuild="false"
BasicRuntimeChecks="0"
RuntimeLibrary="3"
@@ -185,6 +185,7 @@
OutputFile="./Blocks3D-Debug.exe"
LinkIncremental="2"
SuppressStartupBanner="true"
AdditionalLibraryDirectories=""
GenerateDebugInformation="true"
ProgramDatabaseFile=".\Debug/Blocks3D.pdb"
SubSystem="1"
@@ -334,358 +335,6 @@
>
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<Filter
Name="Listener"
>
<File
RelativePath=".\src\source\Listener\ButtonListener.cpp"
>
</File>
<File
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>
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<File
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>
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<File
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>
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<File
RelativePath=".\src\source\Listener\MenuButtonListener.cpp"
>
</File>
<File
RelativePath=".\src\source\Listener\ModeSelectionListener.cpp"
>
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<File
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>
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>
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>
<File
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>
<FileConfiguration
Name="Release|Win32"
>
<Tool
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ObjectFile="$(IntDir)\$(InputName)1.obj"
XMLDocumentationFileName="$(IntDir)\$(InputName)1.xdc"
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<FileConfiguration
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<Tool
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ObjectFile="$(IntDir)\$(InputName)1.obj"
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<Tool
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ObjectFile="$(IntDir)\$(InputName)1.obj"
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<FileConfiguration
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<Tool
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ObjectFile="$(IntDir)\$(InputName)1.obj"
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<FileConfiguration
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<Tool
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ObjectFile="$(IntDir)\$(InputName)1.obj"
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<FileConfiguration
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<Tool
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<FileConfiguration
Name="Debug|Win32"
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<Tool
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ObjectFile="$(IntDir)\$(InputName)1.obj"
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<Tool
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<FileConfiguration
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<Tool
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ObjectFile="$(IntDir)\$(InputName)1.obj"
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>
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<Tool
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>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)\$(InputName)1.obj"
XMLDocumentationFileName="$(IntDir)\$(InputName)1.xdc"
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</FileConfiguration>
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Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)\$(InputName)1.obj"
XMLDocumentationFileName="$(IntDir)\$(InputName)1.xdc"
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>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)\$(InputName)1.obj"
XMLDocumentationFileName="$(IntDir)\$(InputName)1.xdc"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)\$(InputName)1.obj"
XMLDocumentationFileName="$(IntDir)\$(InputName)1.xdc"
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Name="XplicitNgine"
>
<File
RelativePath=".\src\source\XplicitNgine\XplicitNgine.cpp"
>
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Name="Properties"
>
<File
RelativePath=".\src\source\Properties\BoolProperty.cpp"
>
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>
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@@ -694,6 +343,206 @@
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<Tool
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<Tool
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<Tool
Name="VCCLCompilerTool"
ObjectFile="$(IntDir)\$(InputName)1.obj"
XMLDocumentationFileName="$(IntDir)\$(InputName)1.xdc"
/>
</FileConfiguration>
</File>
<File
RelativePath=".\src\source\DataModelV3\Gui\GuiRootInstance.cpp"
>
</File>
<File
RelativePath=".\src\source\DataModelV3\Gui\ImageButtonInstance.cpp"
>
</File>
<File
RelativePath=".\src\source\DataModelV3\Gui\TextButtonInstance.cpp"
>
</File>
<File
RelativePath=".\src\source\DataModelV3\Gui\ToggleImageButtonInstance.cpp"
>
</File>
</Filter>
</Filter>
</Filter>
<Filter
Name="Header Files"
@@ -811,46 +660,6 @@
>
</File>
</Filter>
<Filter
Name="Listener"
>
<File
RelativePath=".\src\include\Listener\ButtonListener.h"
>
</File>
<File
RelativePath=".\src\include\Listener\CameraButtonListener.h"
>
</File>
<File
RelativePath=".\src\include\Listener\DeleteListener.h"
>
</File>
<File
RelativePath=".\src\include\Listener\GUDButtonListener.h"
>
</File>
<File
RelativePath=".\src\include\Listener\MenuButtonListener.h"
>
</File>
<File
RelativePath=".\src\include\Listener\ModeSelectionListener.h"
>
</File>
<File
RelativePath=".\src\include\Listener\RotateButtonListener.h"
>
</File>
<File
RelativePath=".\src\include\Listener\ToolbarListener.h"
>
</File>
<File
RelativePath=".\src\include\DataModel\WorkspaceInstance.h"
>
</File>
</Filter>
<Filter
Name="Tool"
>
@@ -871,106 +680,6 @@
>
</File>
</Filter>
<Filter
Name="DataModelV2"
>
<File
RelativePath=".\src\include\DataModelV2\DataModelInstance.h"
>
</File>
<File
RelativePath=".\src\include\DataModelV2\GroupInstance.h"
>
</File>
<File
RelativePath=".\src\include\DataModelV2\Instance.h"
>
</File>
<File
RelativePath=".\src\include\DataModelV2\LevelInstance.h"
>
</File>
<File
RelativePath=".\src\include\DataModelV2\LightingInstance.h"
>
</File>
<File
RelativePath=".\src\include\DataModelV2\PartInstance.h"
>
</File>
<File
RelativePath=".\src\include\DataModelV2\PVInstance.h"
>
</File>
<File
RelativePath=".\src\include\DataModelV2\SelectionService.h"
>
</File>
<File
RelativePath=".\src\include\DataModelV2\SoundInstance.h"
>
</File>
<File
RelativePath=".\src\include\DataModelV2\SoundService.h"
>
</File>
<File
RelativePath=".\src\include\DataModelV2\ThumbnailGeneratorInstance.h"
>
</File>
<File
RelativePath=".\src\include\DataModelV2\WorkspaceInstance.h"
>
</File>
<Filter
Name="Gui"
>
<File
RelativePath=".\src\include\DataModelV2\BaseButtonInstance.h"
>
</File>
<File
RelativePath=".\src\include\DataModelV2\BaseGuiInstance.h"
>
</File>
<File
RelativePath=".\src\include\DataModelV2\GuiRootInstance.h"
>
</File>
<File
RelativePath=".\src\include\DataModelV2\ImageButtonInstance.h"
>
</File>
<File
RelativePath=".\src\include\DataModelV2\TextButtonInstance.h"
>
</File>
<File
RelativePath=".\src\include\DataModelV2\ToggleImageButtonInstance.h"
>
</File>
</Filter>
<Filter
Name="XplicitNgine"
>
<File
RelativePath=".\src\include\XplicitNgine\XplicitNgine.h"
>
</File>
</Filter>
</Filter>
<Filter
Name="Properties"
>
<File
RelativePath=".\src\include\Properties\BoolProperty.h"
>
</File>
<File
RelativePath=".\src\include\Properties\Property.h"
>
</File>
</Filter>
<Filter
Name="Helpers"
>
@@ -979,6 +688,110 @@
>
</File>
</Filter>
<Filter
Name="Reflection"
>
<File
RelativePath=".\src\include\Reflection\Reflection.h"
>
</File>
<File
RelativePath=".\src\include\Reflection\ReflectionDataTable.h"
>
</File>
<File
RelativePath=".\src\include\Reflection\ReflectionProperty.h"
>
</File>
<File
RelativePath=".\src\include\Reflection\ReflectionProperty_impl.h"
>
</File>
</Filter>
<Filter
Name="DataModelV3"
>
<File
RelativePath=".\src\include\DataModelV3\DataModelInstance.h"
>
</File>
<File
RelativePath=".\src\include\DataModelV3\GroupInstance.h"
>
</File>
<File
RelativePath=".\src\include\DataModelV3\Instance.h"
>
</File>
<File
RelativePath=".\src\include\DataModelV3\LevelInstance.h"
>
</File>
<File
RelativePath=".\src\include\DataModelV3\LightingInstance.h"
>
</File>
<File
RelativePath=".\src\include\DataModelV3\PartInstance.h"
>
</File>
<File
RelativePath=".\src\include\DataModelV3\PVInstance.h"
>
</File>
<File
RelativePath=".\src\include\DataModelV3\SelectionService.h"
>
</File>
<File
RelativePath=".\src\include\DataModelV3\SoundInstance.h"
>
</File>
<File
RelativePath=".\src\include\DataModelV3\SoundService.h"
>
</File>
<File
RelativePath=".\src\include\DataModelV3\WorkspaceInstance.h"
>
</File>
<Filter
Name="Gui"
>
<File
RelativePath=".\src\include\DataModelV3\Gui\BaseButtonInstance.h"
>
</File>
<File
RelativePath=".\src\include\DataModelV3\Gui\BaseGuiInstance.h"
>
</File>
<File
RelativePath=".\src\include\DataModelV3\Gui\GuiRootInstance.h"
>
</File>
<File
RelativePath=".\src\include\DataModelV3\Gui\ImageButtonInstance.h"
>
</File>
<File
RelativePath=".\src\include\DataModelV3\Gui\TextButtonInstance.h"
>
</File>
<File
RelativePath=".\src\include\DataModelV3\Gui\ToggleImageButtonInstance.h"
>
</File>
</Filter>
<Filter
Name="XplicitNgin"
>
<File
RelativePath=".\src\include\DataModelV3\XplicitNgine\XplicitNgine.h"
>
</File>
</Filter>
</Filter>
</Filter>
<Filter
Name="Resource Files"

View File

@@ -36,7 +36,7 @@ LANGUAGE LANG_NEUTRAL, SUBLANG_NEUTRAL
VALUE "FileDescription", "Blocks 3D"
VALUE "FileVersion", VER_STR(APP_VER_STRING)
VALUE "InternalName", "Blocks3D"
VALUE "LegalCopyright", "Blocks3D Team - 2022"
VALUE "LegalCopyright", "Blocks3D Team 2018-2023"
VALUE "LegalTrademarks", ""
VALUE "OriginalFilename", "Blocks3D.exe"
VALUE "PrivateBuild", ""

View File

@@ -1,13 +0,0 @@
<html>
<head>
<title> RBX05R Documentation </title>
<meta charset="utf-8">
</head>
<body>
<div class="content" style="text-align:center;">
<h1> ROBLOX 2005 Recreation documentation </h1>
<br>
<h4> Current for: r360 </h4>
</div>
</body>
</html>

Binary file not shown.

Binary file not shown.

View File

@@ -1,4 +1,5 @@
;InnoSetupVersion=5.4.3
;ONLY USE THIS IF YOU COMPILED WITH VISUAL STUDIO 2005!!!
#define AppVer GetFileVersion('..\Blocks3D.exe')
[Setup]
@@ -23,7 +24,7 @@ Type: filesandordirs; Name: "{app}"
Source: "Redist\vcredist_x86.exe"; DestDir: "{tmp}"; Flags: ignoreversion
;Source: "Redist\vcredist_x64.exe"; DestDir: "{tmp}"; Check: "IsWin64"; Flags: ignoreversion
Source: "..\content\*"; DestDir: "{app}\content"; Flags: ignoreversion recursesubdirs
Source: "..\SDL.DLL"; DestDir: "{app}"; Flags: ignoreversion recursesubdirs
;Source: "..\SDL.DLL"; DestDir: "{app}"; Flags: ignoreversion recursesubdirs
Source: "..\Blocks3D.exe"; DestDir: "{app}"; Flags: ignoreversion recursesubdirs
[Registry]

View File

@@ -1,4 +1,5 @@
;InnoSetupVersion=5.4.3
;ONLY USE THIS IF YOU COMPILED WITH VISUAL STUDIO 2005!!!
#define AppVer GetFileVersion('..\Blocks3D.exe')
[Setup]
@@ -26,7 +27,7 @@ Type: filesandordirs; Name: "{app}"
Source: "Redist\vcredist_x86.exe"; DestDir: "{tmp}"; Flags: ignoreversion
;Source: "Redist\vcredist_x64.exe"; DestDir: "{tmp}"; Check: "IsWin64"; Flags: ignoreversion
Source: "..\content\*"; DestDir: "{app}\content"; Flags: ignoreversion recursesubdirs
Source: "..\SDL.DLL"; DestDir: "{app}"; Flags: ignoreversion recursesubdirs
;Source: "..\SDL.DLL"; DestDir: "{app}"; Flags: ignoreversion recursesubdirs
Source: "..\Blocks3D.exe"; DestDir: "{app}"; Flags: ignoreversion recursesubdirs
[Registry]

View File

@@ -0,0 +1,48 @@
;InnoSetupVersion=5.4.3
;ONLY USE THIS IF YOU COMPILED WITH VISUAL STUDIO 2003!!!
#define AppVer GetFileVersion('..\Blocks3D.exe')
[Setup]
AppName=Blocks3D
AppVersion=v{#AppVer}
AppId={{4C5DF268-0208-4CDE-A7F0-65F7E2CB5067}
AppPublisherURL=http://blocks3d.com/
AppSupportURL=http://blocks3d.com/
AppUpdatesURL=http://blocks3d.com/
DefaultDirName={%localappdata}\Blocks3D
OutputBaseFilename=B3DSTP
Compression=lzma2
PrivilegesRequired=lowest
WizardImageFile=setup.bmp
DefaultGroupName=Blocks3D
DiskSpanning=yes
SlicesPerDisk=1
DiskSliceSize=1457664
[UninstallDelete]
Type: filesandordirs; Name: "{app}"
[Files]
Source: "Redist\msvcr71.dll"; DestDir: "{app}"; Flags: ignoreversion
Source: "Redist\msvcp71.dll"; DestDir: "{app}"; Flags: ignoreversion
Source: "..\content\*"; DestDir: "{app}\content"; Flags: ignoreversion recursesubdirs
Source: "..\Blocks3D.exe"; DestDir: "{app}"; Flags: ignoreversion recursesubdirs
[Registry]
[Run]
Filename: "iexplore.exe"; Parameters: "http://www.blocks3d.com/FirstInstall"; Description: Start playing Blocks3D; Flags: shellexec postinstall nowait skipifsilent
[Icons]
Name: "{group}\Play Blocks3D"; Filename: "{%programfiles}\Internet Explorer\iexplore.exe"; Parameters: "http://www.blocks3d.com/Games"; IconFilename: "{app}\Blocks3D.exe"; Tasks: startscut;
Name: "{group}\Blocks3D Editor"; Filename: "{app}\Blocks3D.exe"; Tasks: startscut;
Name: "{userdesktop}\Play Blocks3D"; Filename: "{%programfiles}\Internet Explorer\iexplore.exe"; Parameters: "http://www.blocks3d.com/Games"; IconFilename: "{app}\Blocks3D.exe"; Tasks: startscut;
Name: "{userdesktop}\Blocks3D Editor"; Filename: "{app}\Blocks3D.exe"; Tasks: desktopicon
[Tasks]
Name: "desktopicon"; Description: "Create Desktop Icons";
Name: "startscut"; Description: "Create Start Menu Icons";

View File

@@ -0,0 +1,45 @@
;InnoSetupVersion=5.4.3
;ONLY USE THIS IF YOU COMPILED WITH VISUAL STUDIO 2003!!!
#define AppVer GetFileVersion('..\Blocks3D.exe')
[Setup]
AppName=Blocks3D
AppVersion=v{#AppVer}
AppId={{4C5DF268-0208-4CDE-A7F0-65F7E2CB5067}
AppPublisherURL=http://blocks3d.com/
AppSupportURL=http://blocks3d.com/
AppUpdatesURL=http://blocks3d.com/
DefaultDirName={%localappdata}\Blocks3D
OutputBaseFilename=Blocks3D_Setup_v{#AppVer}
Compression=lzma2
PrivilegesRequired=lowest
WizardImageFile=setup.bmp
DefaultGroupName=Blocks3D
[UninstallDelete]
Type: filesandordirs; Name: "{app}"
[Files]
Source: "Redist\msvcp71.dll"; DestDir: "{app}"; Flags: ignoreversion
Source: "Redist\msvcr71.dll"; DestDir: "{app}"; Flags: ignoreversion
Source: "..\content\*"; DestDir: "{app}\content"; Flags: ignoreversion recursesubdirs
Source: "..\Blocks3D.exe"; DestDir: "{app}"; Flags: ignoreversion recursesubdirs
[Registry]
[Run]
Filename: "iexplore.exe"; Parameters: "http://www.blocks3d.com/FirstInstall"; Description: Start playing Blocks3D; Flags: shellexec postinstall nowait skipifsilent
[Icons]
Name: "{group}\Play Blocks3D"; Filename: "{%programfiles}\Internet Explorer\iexplore.exe"; Parameters: "http://www.blocks3d.com/Games"; IconFilename: "{app}\Blocks3D.exe"; Tasks: startscut;
Name: "{group}\Blocks3D Editor"; Filename: "{app}\Blocks3D.exe"; Tasks: startscut;
Name: "{userdesktop}\Play Blocks3D"; Filename: "{%programfiles}\Internet Explorer\iexplore.exe"; Parameters: "http://www.blocks3d.com/Games"; IconFilename: "{app}\Blocks3D.exe"; Tasks: startscut;
Name: "{userdesktop}\Blocks3D Editor"; Filename: "{app}\Blocks3D.exe"; Tasks: desktopicon
[Tasks]
Name: "desktopicon"; Description: "Create Desktop Icons";
Name: "startscut"; Description: "Create Start Menu Icons";

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27
Jenkinsfile vendored Normal file
View File

@@ -0,0 +1,27 @@
pipeline {
agent {label 'windows'}
stages {
stage('Build') {
steps {
bat """
call "c:\\Program Files (x86)\\Microsoft Visual Studio .NET 2003\\Common7\\Tools\\vsvars32.bat"
devenv "Blocks3D VS2003.sln" /build release
"""
}
}
stage('Package') {
steps {
bat """
"C:\\Program Files (x86)\\Inno Setup 5\\ISCC" Installer\\install_script_vs2003.iss
"C:\\Program Files (x86)\\Inno Setup 5\\ISCC" Installer\\install_script_floppy_vs2003.iss
"""
}
}
stage('Archive') {
steps {
archiveArtifacts artifacts: 'Installer\\Output\\Blocks3D_Setup_*,Installer\\Output\\B3DSTP*', fingerprint: true
}
}
}
}

BIN
Parts.bmp

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After

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View File

@@ -1,588 +0,0 @@
<roblox xmlns:xmime="http://www.w3.org/2005/05/xmlmime" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://www.roblox.com/roblox.xsd" version="4">
<External>null</External>
<External>nil</External>
<Item class="Workspace" referent="RBX0">
<Properties>
<token name="Controller">0</token>
<bool name="ControllerFlagShown">true</bool>
<Ref name="CurrentCamera">RBX1</Ref>
<double name="DistributedGameTime">0</double>
<CoordinateFrame name="ModelInPrimary">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Workspace</string>
<Ref name="PrimaryPart">null</Ref>
<bool name="archivable">true</bool>
</Properties>
<Item class="Camera" referent="RBX1">
<Properties>
<Ref name="CameraSubject">null</Ref>
<token name="CameraType">0</token>
<CoordinateFrame name="CoordinateFrame">
<X>-2.9603548</X>
<Y>115.389259</Y>
<Z>44.9416084</Z>
<R00>0.112786211</R00>
<R01>0.522245169</R01>
<R02>-0.845304191</R02>
<R10>-2.22539209e-009</R10>
<R11>0.850732446</R11>
<R12>0.525598884</R12>
<R20>0.993619263</R20>
<R21>-0.0592803061</R21>
<R22>0.0959508941</R22>
</CoordinateFrame>
<CoordinateFrame name="Focus">
<X>13.9457293</X>
<Y>104.877281</Y>
<Z>43.0225906</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Camera</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="Part" referent="RBX2">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">21</int>
<CoordinateFrame name="CFrame">
<X>87.0174942</X>
<Y>48.0466728</Y>
<Z>25.0001202</Z>
<R00>-0.969314575</R00>
<R01>0.245822206</R01>
<R02>4.6762093e-006</R02>
<R10>0.245822206</R10>
<R11>0.969314933</R11>
<R12>6.9744442e-007</R12>
<R20>-4.35209677e-006</R20>
<R21>1.87532066e-006</R21>
<R22>-0.999999642</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<token name="Controller">0</token>
<bool name="ControllerFlagShown">true</bool>
<bool name="DraggingV1">false</bool>
<float name="Elasticity">0.5</float>
<token name="FormFactor">0</token>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<string name="Name">Smooth Block Model</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<bool name="archivable">true</bool>
<token name="shape">2</token>
<Vector3 name="size">
<X>6</X>
<Y>6</Y>
<Z>6</Z>
</Vector3>
</Properties>
</Item>
<Item class="Part" referent="RBX3">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">23</int>
<CoordinateFrame name="CFrame">
<X>108.911415</X>
<Y>38.7803154</Y>
<Z>27.5002155</Z>
<R00>-0.969314575</R00>
<R01>0.245822206</R01>
<R02>4.6762093e-006</R02>
<R10>0.245822206</R10>
<R11>0.969314933</R11>
<R12>6.9744442e-007</R12>
<R20>-4.35209677e-006</R20>
<R21>1.87532066e-006</R21>
<R22>-0.999999642</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<token name="Controller">0</token>
<bool name="ControllerFlagShown">true</bool>
<bool name="DraggingV1">false</bool>
<float name="Elasticity">0.5</float>
<token name="FormFactor">1</token>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<string name="Name">Smooth Block Model</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<bool name="archivable">true</bool>
<token name="shape">1</token>
<Vector3 name="size">
<X>53</X>
<Y>1.20000005</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
<Item class="Part" referent="RBX4">
<Properties>
<bool name="Anchored">true</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">23</int>
<CoordinateFrame name="CFrame">
<X>141.499893</X>
<Y>38.1177788</Y>
<Z>27.0499611</Z>
<R00>1</R00>
<R01>-1.07914104e-006</R01>
<R02>-4.49890285e-006</R02>
<R10>-5.98966139e-008</R10>
<R11>0.969315231</R11>
<R12>-0.245820925</R12>
<R20>4.6261307e-006</R20>
<R21>0.245820925</R21>
<R22>0.969315231</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<token name="Controller">0</token>
<bool name="ControllerFlagShown">true</bool>
<bool name="DraggingV1">false</bool>
<float name="Elasticity">0.5</float>
<token name="FormFactor">1</token>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<string name="Name">Smooth Block Model</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
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<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">28</int>
<CoordinateFrame name="CFrame">
<X>2</X>
<Y>11.1999998</Y>
<Z>-3</Z>
<R00>-1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>-1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<token name="Controller">0</token>
<bool name="ControllerFlagShown">true</bool>
<bool name="DraggingV1">false</bool>
<float name="Elasticity">0.5</float>
<token name="FormFactor">0</token>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<string name="Name">Smooth Block Model</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<bool name="archivable">true</bool>
<token name="shape">1</token>
<Vector3 name="size">
<X>10</X>
<Y>2</Y>
<Z>10</Z>
</Vector3>
</Properties>
</Item>
<Item class="Part" referent="RBX8">
<Properties>
<bool name="Anchored">false</bool>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">4</token>
<token name="BottomSurfaceInput">0</token>
<int name="BrickColor">28</int>
<CoordinateFrame name="CFrame">
<X>2</X>
<Y>13.1999998</Y>
<Z>-3</Z>
<R00>-1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>-1</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<token name="Controller">0</token>
<bool name="ControllerFlagShown">true</bool>
<bool name="DraggingV1">false</bool>
<float name="Elasticity">0.5</float>
<token name="FormFactor">0</token>
<float name="Friction">0.300000012</float>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<string name="Name">Smooth Block Model</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">3</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<bool name="archivable">true</bool>
<token name="shape">1</token>
<Vector3 name="size">
<X>6</X>
<Y>2</Y>
<Z>6</Z>
</Vector3>
</Properties>
</Item>
</Item>
<Item class="RunService" referent="RBX9">
<Properties>
<string name="Name">Run Service</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<External>RBX10</External>
<External>RBX11</External>
<Item class="Players" referent="RBX12">
<Properties>
<int name="MaxPlayers">12</int>
<string name="Name">Players</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="StarterPack" referent="RBX13">
<Properties>
<string name="Name">StarterPack</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="SoundService" referent="RBX14">
<Properties>
<token name="AmbientReverb">0</token>
<float name="DistanceFactor">10</float>
<float name="DopplerScale">1</float>
<string name="Name">Soundscape</string>
<float name="RolloffScale">1</float>
<bool name="archivable">true</bool>
</Properties>
<External>RBX15</External>
<External>RBX16</External>
<External>RBX17</External>
<External>RBX18</External>
<External>RBX19</External>
<External>RBX20</External>
<External>RBX21</External>
<External>RBX22</External>
<External>RBX23</External>
<External>RBX24</External>
<External>RBX25</External>
<External>RBX26</External>
<External>RBX27</External>
<External>RBX28</External>
</Item>
<Item class="ContentProvider" referent="RBX29">
<Properties>
<string name="Name">Instance</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="PhysicsService" referent="RBX30">
<Properties>
<string name="Name">PhysicsService</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<External>RBX31</External>
<Item class="Selection" referent="RBX32">
<Properties>
<string name="Name">Selection</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<External>RBX33</External>
<Item class="Lighting" referent="RBX34">
<Properties>
<Color3 name="Ambient">4286611584</Color3>
<float name="Brightness">1</float>
<Color3 name="ColorShift_Bottom">4278190080</Color3>
<Color3 name="ColorShift_Top">4278190080</Color3>
<float name="GeographicLatitude">41.7332993</float>
<string name="Name">Lighting</string>
<Color3 name="ShadowColor">4289967032</Color3>
<string name="TimeOfDay">14:00:00</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="ControllerService" referent="RBX35">
<Properties>
<string name="Name">Instance</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<Item class="ChangeHistoryService" referent="RBX36">
<Properties>
<string name="Name">ChangeHistoryService</string>
<bool name="archivable">true</bool>
</Properties>
</Item>
<External>RBX37</External>
</roblox>

View File

@@ -1,3 +1,6 @@
# IMPORTANT -- READ BEFORE CONTRIBUTING
Work on DataModel V3 will be starting November 3rd at 3PM PDT! This will mean **many PRs involving DataModel V2 may be immediately rejected until completion!** Progress on DataModelV3 can be tracked/contributed to on the feature/datamodel_v3 branch during this time.
# ROBLOX 2005 Recreation Project
## Why are we doing this?
ROBLOX in 2005 was a different game, based around minigames with win and lose conditions rather than a 3D building game. Since this build of the client is presumed lost despite having around 100 users, we have to recreate it. We are using era-appropriate tools for this as well (Visual Studio 2005 and 2005-era compilers), as well as G3D 6.10, the era-appropriate version of the Graphics3D graphics library used by ROBLOX to this day.

BIN
SDL.dll

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@@ -1,56 +0,0 @@
#include "DataModelV2/ThumbnailGeneratorInstance.h"
#include "Application.h"
#include "Globals.h"
#include "base64.h"
#include <fstream>
ThumbnailGeneratorInstance::ThumbnailGeneratorInstance(void)
{
Instance::Instance();
name = "ThumbnailGenerator";
className = "ThumbnailGenerator";
canDelete = false;
}
ThumbnailGeneratorInstance::~ThumbnailGeneratorInstance(void) {}
/*
* TODO:
* Move functions like toggleSky into their own "Lighting" instance
* Make this headless, and allow for resolutions greater than the screen resolution
*/
std::string ThumbnailGeneratorInstance::click(std::string fileType, int cx, int cy, bool hideSky)
{
if(!G3D::GImage::supportedFormat(fileType)) {
printf("%s is not a valid fileType.", fileType);
return "";
}
RenderDevice* rd = g_usableApp->getRenderDevice();
GuiRootInstance* guiRoot = g_dataModel->getGuiRoot();
const G3D::GImage::Format format = G3D::GImage::stringToFormat(fileType);
int prevWidth = rd->width();
int prevHeight = rd->height();
G3D::GImage imgBuffer(cx, cy, 4);
G3D::BinaryOutput binOut;
guiRoot->hideGui(true);
g_usableApp->resize3DView(cx, cy);
if(hideSky)
g_dataModel->getLighting()->suppressSky(true);
g_usableApp->onGraphics(rd);
rd->screenshotPic(imgBuffer, true, hideSky);
imgBuffer.encode(format, binOut);
// Convert to Base64 string
std::string base64ImgStr = base64_encode(reinterpret_cast<const unsigned char*>(binOut.getCArray()), binOut.length(), false);
guiRoot->hideGui(false);
g_usableApp->resize3DView(prevWidth, prevHeight);
return base64ImgStr;
}

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@@ -0,0 +1,8 @@
#pragma once
namespace B3D{
namespace AbstractedInput{
static const unsigned char MOUSE_LEFT = 0x01;
static const unsigned char MOUSE_RIGHT = 0x02;
static const unsigned char MOUSE_MIDDLE = 0x03;
}
}

View File

@@ -1,22 +1,21 @@
#pragma once
#include <G3DAll.h>
#include "PropertyWindow.h"
#include "DataModelV2/TextButtonInstance.h"
#include "DataModelV2/ImageButtonInstance.h"
#include "DataModelV3/Gui/TextButtonInstance.h"
#include "DataModelV3/Gui/ImageButtonInstance.h"
#include "CameraController.h"
#include "IEBrowser.h"
#include "Mouse.h"
#include "Tool/Tool.h"
class TextButtonInstance;
class ImageButtonInstance;
class PartInstance;
class B3D::TextButtonInstance;
class B3D::ImageButtonInstance;
class B3D::PartInstance;
class CameraController;
class Application { // : public GApp {
public:
Application(HWND parentWindow);
void Boop();
virtual ~Application() {}
virtual void exitApplication();
virtual void onInit();
@@ -29,8 +28,6 @@ class Application { // : public GApp {
void clearInstances();
void navigateToolbox(std::string);
PartInstance* makePart();
void drawButtons(RenderDevice* rd);
void drawOutline(Vector3 from, Vector3 to, RenderDevice* rd, LightingParameters lighting, Vector3 size, Vector3 pos, CoordinateFrame c);
void deleteInstance();
void run();
void QuitApp();
@@ -74,13 +71,15 @@ class Application { // : public GApp {
HWND _hwndToolbox;
HWND _buttonTest;
HWND _hwndRenderer;
//TODO make list
DataModelInstance* _dataModel;
G3D::TextureRef shadowMap;
std::string _title;
//TODO deprecated?
bool _dragging;
//TODO deprecated
int _mode;
//Can be moved?
GAppSettings _settings;
double lightProjX, lightProjY, lightProjNear, lightProjFar;
IEBrowser* webBrowser;
protected:
Stopwatch m_graphicsWatch;

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@@ -1,6 +1,6 @@
#include <G3DAll.h>
#pragma once
#include <iostream>
#include <string.h>
class AudioPlayer
{
public:

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@@ -1,7 +1,7 @@
#pragma once
#include <G3DAll.h>
#include "DataModelV2/Instance.h"
#include "DataModelV3/Instance.h"
#include "Globals.h"
#include <string>

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@@ -1,26 +0,0 @@
#pragma once
#include "Instance.h"
#include "Listener/ButtonListener.h"
class ButtonListener;
class Instance;
class BaseButtonInstance : public Instance
{
public:
BaseButtonInstance(void);
virtual ~BaseButtonInstance(void);
virtual void render(RenderDevice* rd);
virtual void drawObj(RenderDevice* rd, Vector2 mousePos, bool mouseDown);
virtual bool mouseInButton(float, float, RenderDevice* rd);
virtual void onMouseClick();
void setButtonListener(ButtonListener&);
bool floatBottom;
bool floatRight;
bool floatCenter;
volatile bool disabled;
bool selected;
protected:
bool mouseInArea(float, float, float, float, float, float);
class ButtonListener* listener;
};

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@@ -1,49 +0,0 @@
#pragma once
#include "Instance.h"
struct UDim
{
float scale;
float offset;
UDim()
{
scale = offset = 0;
}
UDim(float scale_, float offset_)
{
scale = scale_;
offset = offset_;
}
};
struct UDim2
{
UDim x;
UDim y;
UDim2(UDim x_, UDim y_)
{
x = x_;
y = y_;
}
UDim2(float scale_x, float offset_x, float scale_y, float offset_y)
{
x = UDim(scale_x, offset_x);
y = UDim(scale_y, offset_y);
}
};
class Instance;
class BaseGuiInstance : public Instance
{
public:
BaseGuiInstance(void);
virtual ~BaseGuiInstance(void);
virtual void render(RenderDevice* rd);
virtual bool mouseHovered(float, float, RenderDevice* rd);
UDim2 position;
UDim2 size;
protected:
bool mouseInArea(float, float, float, float, float, float);
class ButtonListener* listener;
};

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@@ -1,77 +0,0 @@
#pragma once
// Instances
#include "WorkspaceInstance.h"
#include "LevelInstance.h"
#include "PartInstance.h"
#include "SelectionService.h"
#include "GuiRootInstance.h"
#include "ThumbnailGeneratorInstance.h"
#include "XplicitNgine/XplicitNgine.h"
#include "SoundService.h"
#include "LightingInstance.h"
// Libraries
#include "rapidxml/rapidxml.hpp"
class GuiRootInstance;
class DataModelInstance :
public Instance
{
public:
DataModelInstance(void);
~DataModelInstance(void);
void setMessage(std::string);
void setMessageBrickCount();
void clearMessage();
bool debugGetOpen();
bool getOpen();
bool load(const char* filename,bool clearObjects);
bool readXMLFileStream(std::ifstream* file);
void drawMessage(RenderDevice*);
// Instance getters
WorkspaceInstance* getWorkspace();
LevelInstance* getLevel();
XplicitNgine* getEngine();
ThumbnailGeneratorInstance* getThumbnailGenerator();
SoundService* getSoundService();
LightingInstance* getLighting();
std::string message;
std::string _loadedFileName;
bool showMessage;
G3D::GFontRef font;
GuiRootInstance* getGuiRoot();
SelectionService* getSelectionService();
PartInstance* makePart();
void clearLevel();
void toggleRun();
bool isRunning();
void resetEngine();
#if _DEBUG
void modXMLLevel(float modY);
#endif
private:
bool isBrickCount;
bool scanXMLObject(rapidxml::xml_node<>* node);
rapidxml::xml_node<>* getNode(rapidxml::xml_node<> * node,const char* name );
float getFloatValue(rapidxml::xml_node<> * node,const char* name);
bool _successfulLoad;
std::string _errMsg;
bool _legacyLoad;
float _modY;
// Instances
WorkspaceInstance* workspace;
LevelInstance* level;
GuiRootInstance* guiRoot;
SelectionService* selectionService;
ThumbnailGeneratorInstance* thumbnailGenerator;
XplicitNgine* xplicitNgine;
SoundService* soundService;
LightingInstance* lightingInstance;
bool running;
};

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@@ -1,16 +0,0 @@
#pragma once
#include "PartInstance.h"
class GroupInstance :
public PVInstance
{
public:
GroupInstance(void);
~GroupInstance(void);
GroupInstance(const GroupInstance &oinst);
virtual std::vector<PROPGRIDITEM> getProperties();
virtual void PropUpdate(LPPROPGRIDITEM &pItem);
std::vector<Instance *> unGroup();
PartInstance * primaryPart;
void render(RenderDevice * r);
};

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@@ -1,26 +0,0 @@
#pragma once
#include "Instance.h"
class ImageButtonInstance;
class TextButtonInstance;
class GuiRootInstance : public Instance
{
public:
GuiRootInstance();
GuiRootInstance::~GuiRootInstance();
TextButtonInstance* makeTextButton();
void drawButtons(RenderDevice* rd);
ImageButtonInstance* makeImageButton(G3D::TextureRef newImage, G3D::TextureRef overImage, G3D::TextureRef downImage, G3D::TextureRef disableImage);
void renderGUI(G3D::RenderDevice* rd, double fps);
void setDebugMessage(std::string msg, G3D::RealTime msgTime);
void update();
bool mouseInGUI(G3D::RenderDevice* renderDevice,int x,int y);
void onMouseLeftUp(G3D::RenderDevice* renderDevice, int x,int y);
void hideGui(bool doHide);
private:
std::string _message;
G3D::RealTime _messageTime;
bool _hideGui;
};

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@@ -1,27 +0,0 @@
#pragma once
#include "BaseButtonInstance.h"
class BaseButtonInstance;
class ImageButtonInstance : public BaseButtonInstance
{
public:
//ImageButtonInstance(G3D::TextureRef);
//ImageButtonInstance(G3D::TextureRef,G3D::TextureRef);
//ImageButtonInstance(G3D::TextureRef,G3D::TextureRef,G3D::TextureRef);
ImageButtonInstance(G3D::TextureRef,G3D::TextureRef,G3D::TextureRef,G3D::TextureRef);
~ImageButtonInstance(void);
void drawObj(RenderDevice*, Vector2, bool);
Vector2 size;
Vector2 position;
G3D::TextureRef image;
int openGLID;
G3D::TextureRef image_ovr;
int openGLID_ovr;
G3D::TextureRef image_dn;
int openGLID_dn;
G3D::TextureRef image_ds;
int openGLID_ds;
bool mouseInButton(float, float, RenderDevice*);
};

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@@ -1,38 +0,0 @@
#pragma once
#include <G3DAll.h>
#include "propertyGrid.h"
#include "map"
class Instance
{
public:
bool canDelete;
Instance(void);
Instance(const Instance&);
virtual ~Instance(void);
std::string name;
virtual void render(RenderDevice*);
virtual void renderName(RenderDevice*);
virtual void update();
std::vector<Instance*> children; // All children.
std::string getClassName();
Instance* findFirstChild(std::string);
std::vector<Instance* > getChildren();
std::vector<Instance* > getAllChildren();
virtual void setParent(Instance*);
void setName(std::string newName);
void addChild(Instance*);
void removeChild(Instance*);
void clearChildren();
Instance* getParent();
virtual Instance* clone() const { return new Instance(*this); }
virtual std::vector<PROPGRIDITEM> getProperties();
virtual void PropUpdate(LPPROPGRIDITEM &pItem);
int listicon;
protected:
std::string className;
Instance* parent; // Another pointer.
PROPGRIDITEM createPGI(LPSTR catalog, LPSTR propName, LPSTR propDesc, LPARAM curVal, INT type, TCHAR choices[] = NULL);
private:
static const std::map<std::string, Instance> g_logLevelsDescriptions;
};

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@@ -1,25 +0,0 @@
#pragma once
#include "instance.h"
class LevelInstance :
public Instance
{
public:
LevelInstance(void);
~LevelInstance(void);
bool HighScoreIsGood;
Enum::ActionType::Value TimerUpAction;
Enum::AffectType::Value TimerAffectsScore;
bool RunOnOpen;
float timer;
int score;
virtual std::vector<PROPGRIDITEM> getProperties();
std::string winMessage;
std::string loseMessage;
virtual void PropUpdate(LPPROPGRIDITEM &pItem);
void winCondition();
void loseCondition();
void pauseCondition();
void drawCondition();
void Step(SimTime sdt);
};

View File

@@ -1,43 +0,0 @@
#pragma once
#include "Instance.h"
class LightingInstance :
public Instance
{
public:
LightingInstance(void);
~LightingInstance(void);
// Getters
G3D::Color3 getTopAmbient();
G3D::Color3 getBottomAmbient();
G3D::Color3 getSpotLight();
G3D::Color4 getClearColor();
G3D::SkyRef getSky();
G3D::LightingParameters getLightingParameters();
// Setters
void setTopAmbient(G3D::Color3 newValue);
void setBottomAmbient(G3D::Color3 newValue);
void setSpotLight(G3D::Color3 newValue);
void setClearColor(G3D::Color4 clearColor);
// Functions
void drawSky();
void suppressSky(bool doSuppress);
void update();
void drawEffects();
// Properties
void PropUpdate(LPPROPGRIDITEM &pItem);
std::vector<PROPGRIDITEM> getProperties();
private:
G3D::Color3 topAmbient;
G3D::Color3 bottomAmbient;
G3D::Color3 spotLight;
G3D::Color4 clearColor;
G3D::SkyRef sky;
G3D::LightingParameters lighting;
bool _hideSky;
};

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@@ -1,36 +0,0 @@
#pragma once
#include "instance.h"
#include "enum.h"
#include <ode/ode.h>
class PVInstance :
public Instance
{
public:
PVInstance(void);
~PVInstance(void);
PVInstance(const PVInstance &oinst);
virtual void postRender(RenderDevice* rd);
virtual std::vector<PROPGRIDITEM> getProperties();
virtual void PropUpdate(LPPROPGRIDITEM &pItem);
bool nameShown;
bool controllerFlagShown;
Enum::Controller::Value controller;
protected:
CoordinateFrame cFrame;
static G3D::Color3 getControllerColor(int controller)
{
switch(controller)
{
case Enum::Controller::KeyboardLeft:
return Color3::red();
case Enum::Controller::KeyboardRight:
return Color3::blue();
case Enum::Controller::Chase:
return Color3::black();
case Enum::Controller::Flee:
return Color3::yellow();
}
return Color3::gray();
}
};

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