Added reflection memory cleanup

This commit is contained in:
Vulpovile
2023-11-04 00:28:41 -07:00
parent 26398f0586
commit c0aab09960
6 changed files with 34 additions and 4 deletions

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@@ -1,4 +1,6 @@
#pragma once
#include "ErrorFunctions.h"
namespace B3D{
namespace Reflection{
enum ReflectionType {

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@@ -15,10 +15,12 @@ namespace B3D{
~ReflectionDataTable(void);
std::string ReflectionDataTable::getClassName(void);
void mapProperty(std::string key, ReflectionProperty<void*>* prop);
private:
//Perhaps not stored here?
std::string className;
std::map<std::string, B3D::Reflection::ReflectionProperty<void*>*> propertyTable;
std::map<std::string, ReflectionProperty<void*>*> propertyTable;
Instance * parentInstance;
};
}

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@@ -12,11 +12,14 @@ namespace B3D{
class ReflectionProperty
{
public:
//Could be private?
std::string key;
T * value;
ReflectionType type;
ReflectionProperty(T * value, ReflectionType type, ReflectionDataTable * containerTable);
ReflectionProperty(std::string key, T * value, ReflectionType type, ReflectionDataTable * containerTable);
ReflectionProperty(void);
~ReflectionProperty(void);
void dispose();
private:
std::string propertyName;
bool archivable;

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@@ -1,7 +1,7 @@
using namespace B3D::Reflection;
template<class T>
ReflectionProperty<T>::ReflectionProperty(T * value, ReflectionType type, ReflectionDataTable * containerTable)
ReflectionProperty<T>::ReflectionProperty(std::string key, T * value, ReflectionType type, ReflectionDataTable * containerTable)
{
this->value = value;
this->type = type;
@@ -9,6 +9,7 @@ ReflectionProperty<T>::ReflectionProperty(T * value, ReflectionType type, Reflec
this->locked = locked;
this->archivable = archivable;
this->propertyHidden = propertyHidden;
containerTable->mapProperty(key, (ReflectionProperty<void*>*)this);
}
template<class T>
@@ -19,4 +20,11 @@ ReflectionProperty<T>::ReflectionProperty(void)
template<class T>
ReflectionProperty<T>::~ReflectionProperty(void)
{
}
template<class T>
void ReflectionProperty<T>::dispose()
{
delete value;
value = NULL;
}

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@@ -6,7 +6,8 @@ Instance::Instance(std::string className)
{
this->parent = NULL;
this->dataTable = new Reflection::ReflectionDataTable(this, className);
this->name = Reflection::ReflectionProperty<std::string>(new std::string("Default Game Instance"), Reflection::TYPE_STRING, dataTable);
this->name = Reflection::ReflectionProperty<std::string>("Name", new std::string("Level"), Reflection::TYPE_STRING, dataTable);
Reflection::ReflectionProperty<std::string>("Name", new std::string("Level"), Reflection::TYPE_STRING, dataTable);
}
Instance::Instance(void)

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@@ -14,9 +14,23 @@ ReflectionDataTable::ReflectionDataTable(void)
ReflectionDataTable::~ReflectionDataTable(void)
{
std::map<std::string, ReflectionProperty<void*>*>::iterator it;
for (it = propertyTable.begin(); it != propertyTable.end(); it++)
{
it->second->dispose();
}
}
std::string ReflectionDataTable::getClassName(void)
{
return className;
}
void ReflectionDataTable::mapProperty(std::string key, ReflectionProperty<void*>* prop)
{
if(propertyTable.find(key) != propertyTable.end())
{
throw std::string("Reflection error: Key") + key + std::string("already defined!");
}
propertyTable[key] = prop;
}