28 lines
683 B
C++
28 lines
683 B
C++
#pragma once
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#include <iostream>
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#include <string>
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#include <map>
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#include "ReflectionProperty.h"
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namespace B3D{
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class Instance;
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namespace Reflection{
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class ReflectionDataTable
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{
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public:
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ReflectionDataTable(Instance * parentInstance, std::string className);
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ReflectionDataTable::ReflectionDataTable(void);
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~ReflectionDataTable(void);
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std::string ReflectionDataTable::getClassName(void);
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void mapProperty(std::string key, ReflectionProperty<void*>* prop);
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private:
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//Perhaps not stored here?
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std::string className;
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std::map<std::string, ReflectionProperty<void*>*> propertyTable;
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Instance * parentInstance;
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};
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}
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}
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