Fixed template
This commit is contained in:
@@ -683,6 +683,22 @@
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>
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</File>
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</Filter>
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<Filter
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Name="Reflection"
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>
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<File
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RelativePath=".\src\source\Reflection\ReflectionDataTable.cpp"
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>
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</File>
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</Filter>
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<Filter
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Name="DataModelV3"
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>
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<File
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RelativePath=".\src\source\DataModelV3\Instance.cpp"
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>
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</File>
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</Filter>
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</Filter>
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<Filter
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Name="Header Files"
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@@ -956,6 +972,34 @@
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>
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</File>
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</Filter>
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<Filter
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Name="Reflection"
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>
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<File
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RelativePath=".\src\include\Reflection\Reflection.h"
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>
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</File>
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<File
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RelativePath=".\src\include\Reflection\ReflectionDataTable.h"
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>
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</File>
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<File
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RelativePath=".\src\include\Reflection\ReflectionProperty.h"
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>
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</File>
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<File
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RelativePath=".\src\include\ReflectionProperty_imp.h"
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>
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</File>
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</Filter>
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<Filter
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Name="DataModelV3"
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>
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<File
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RelativePath=".\src\include\DataModelV3\Instance.h"
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>
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</File>
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</Filter>
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</Filter>
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<Filter
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Name="Resource Files"
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49
src/include/DataModelV3/Instance.h
Normal file
49
src/include/DataModelV3/Instance.h
Normal file
@@ -0,0 +1,49 @@
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#pragma once
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#define WINVER 0x0400
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#include "Reflection/Reflection.h"
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#include "Reflection/ReflectionDataTable.h"
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#include "Reflection/ReflectionProperty.h"
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#include <G3DAll.h>
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namespace B3D
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{
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class Instance
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{
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public:
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//Constructors
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Instance(void);
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Instance(const Instance&);
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virtual ~Instance(void);
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//Virtual Functions
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virtual void render(RenderDevice*);
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virtual void renderName(RenderDevice*);
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virtual void update();
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virtual void setParent(Instance*);
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virtual Instance* clone() const { return new Instance(*this); }
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//Functions
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std::vector<Instance*> children; // All children.
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std::string getClassName();
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Instance* findFirstChild(std::string);
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std::vector<Instance* > getChildren();
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std::vector<Instance* > getAllChildren();
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void setName(std::string newName);
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void addChild(Instance*);
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void removeChild(Instance*);
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void clearChildren();
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Instance* getParent();
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//Variables
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Reflection::ReflectionProperty<std::string> name;
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protected:
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//Constructor
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//Used specifically to identify an instance class by an instance class,
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//NOT for use outside of Instance and decendants!
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Instance(std::string className);
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//Variables
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Reflection::ReflectionDataTable * dataTable;
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Instance * parent;
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};
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}
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@@ -4,14 +4,13 @@
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#include <map>
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#include "ReflectionProperty.h"
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namespace B3D{
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namespace Instance{
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class Instance;
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}
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class Instance;
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namespace Reflection{
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class ReflectionDataTable
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{
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public:
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ReflectionDataTable(Instance::Instance * parentInstance, std::string className);
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ReflectionDataTable(Instance * parentInstance, std::string className);
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ReflectionDataTable::ReflectionDataTable(void);
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~ReflectionDataTable(void);
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@@ -20,7 +19,7 @@ namespace B3D{
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//Perhaps not stored here?
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std::string className;
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std::map<std::string, B3D::Reflection::ReflectionProperty<void*>*> propertyTable;
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Instance::Instance * parentInstance;
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Instance * parentInstance;
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};
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}
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}
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@@ -8,13 +8,13 @@ namespace B3D{
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namespace Reflection{
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class ReflectionDataTable;
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template<typename T>
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template<class T>
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class ReflectionProperty
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{
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public:
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T * value;
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ReflectionType type;
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ReflectionProperty(T * value, ReflectionType type, ReflectionDataTable * containerTable, bool archivable = true, bool locked = false, bool propertyHidden = false);
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ReflectionProperty(T * value, ReflectionType type, ReflectionDataTable * containerTable);
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ReflectionProperty(void);
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~ReflectionProperty(void);
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private:
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@@ -25,4 +25,7 @@ namespace B3D{
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ReflectionDataTable * containerTable;
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};
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}
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}
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}
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//***really*** wanted to avoid implementing this inside of the header
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#include "ReflectionProperty_imp.h"
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@@ -1,8 +1,7 @@
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#include "Reflection\ReflectionProperty.h"
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using namespace B3D::Reflection;
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template<typename T>
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ReflectionProperty<T>::ReflectionProperty(T * value, ReflectionType type, ReflectionDataTable * containerTable, bool archivable = true, bool locked = false, bool propertyHidden = false)
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template<class T>
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ReflectionProperty<T>::ReflectionProperty(T * value, ReflectionType type, ReflectionDataTable * containerTable)
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{
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this->value = value;
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this->type = type;
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@@ -12,12 +11,12 @@ ReflectionProperty<T>::ReflectionProperty(T * value, ReflectionType type, Reflec
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this->propertyHidden = propertyHidden;
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}
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template<typename T>
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template<class T>
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ReflectionProperty<T>::ReflectionProperty(void)
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{
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}
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template<typename T>
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template<class T>
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ReflectionProperty<T>::~ReflectionProperty(void)
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{
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}
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}
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135
src/source/DataModelV3/Instance.cpp
Normal file
135
src/source/DataModelV3/Instance.cpp
Normal file
@@ -0,0 +1,135 @@
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#include "DataModelV3/Instance.h"
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using namespace B3D;
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Instance::Instance(std::string className)
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{
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this->parent = NULL;
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this->dataTable = new Reflection::ReflectionDataTable(this, className);
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this->name = Reflection::ReflectionProperty<std::string>(new std::string("Default Game Instance"), Reflection::TYPE_STRING, dataTable);
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}
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Instance::Instance(void)
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{
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Instance::Instance("BaseInstance");
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}
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Instance::~Instance(void)
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{
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for(size_t i = 0; i < children.size(); i++)
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{
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delete children.at(i);
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}
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delete dataTable;
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}
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Instance::Instance(const Instance &oinst)
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{
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//CLONE WITH REFLECTION!!!
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}
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//Perhaps should be separated
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void Instance::render(RenderDevice* rd)
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{
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for(size_t i = 0; i < children.size(); i++)
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{
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children[i]->render(rd);
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}
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}
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void Instance::renderName(RenderDevice* rd)
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{
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for(size_t i = 0; i < children.size(); i++)
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{
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children[i]->renderName(rd);
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}
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}
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void Instance::update()
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{
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}
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void Instance::setName(std::string newName)
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{
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*name.value = newName;
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}
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std::string Instance::getClassName()
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{
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return dataTable->getClassName();
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}
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std::vector<Instance* > Instance::getChildren()
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{
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return children;
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}
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std::vector<Instance* > Instance::getAllChildren()
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{
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if(!children.empty())
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{
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std::vector<Instance* > totalchildren = children;
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for(size_t i = 0; i < children.size(); i++)
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{
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std::vector<Instance* > subchildren = children.at(i)->getAllChildren();
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if(!subchildren.empty())
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totalchildren.insert(totalchildren.end(), subchildren.begin(), subchildren.end());
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}
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return totalchildren;
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}
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return children;
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}
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void Instance::setParent(Instance* newParent)
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{
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if(parent != NULL)
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{
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parent->removeChild(this);
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}
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parent = newParent;
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if(newParent != NULL)
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{
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newParent->addChild(this);
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}
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}
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Instance* Instance::getParent()
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{
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return parent;
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}
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void Instance::addChild(Instance* newChild)
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{
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children.push_back(newChild);
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}
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void Instance::clearChildren()
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{
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for (size_t i = 0; i < children.size(); i++)
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{
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delete children.at(i);
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}
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children.clear();
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}
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void Instance::removeChild(Instance* oldChild)
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{
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for(size_t i = 0; i < children.size(); i++)
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{
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if(children.at(i) == oldChild)
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{
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children.erase(children.begin() + i);
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}
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}
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}
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Instance* Instance::findFirstChild(std::string searchName)
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{
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for(size_t i = 0; i < children.size(); i++)
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{
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if(children.at(i)->name.value->compare(searchName) == 0)
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{
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return children.at(i);
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}
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}
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return NULL;
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}
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@@ -1,8 +1,8 @@
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#include "Reflection\ReflectionDataTable.h"
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#include "Reflection/ReflectionDataTable.h"
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using namespace B3D::Reflection;
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ReflectionDataTable::ReflectionDataTable(B3D::Instance::Instance * parentInstance, std::string className)
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ReflectionDataTable::ReflectionDataTable(B3D::Instance * parentInstance, std::string className)
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{
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this->parentInstance = parentInstance;
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this->className = className;
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