Reflection stub
This commit is contained in:
932
Blocks3D.dsp
932
Blocks3D.dsp
@@ -1,105 +1,827 @@
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|
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58
Blocks3D.dsw
58
Blocks3D.dsw
@@ -1,29 +1,29 @@
|
||||
Microsoft Developer Studio Workspace File, Format Version 6.00
|
||||
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|
||||
|
||||
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|
||||
|
||||
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|
||||
|
||||
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|
||||
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|
||||
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|
||||
|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
|
||||
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|
||||
|
||||
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|
||||
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|
||||
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|
||||
|
||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
|
||||
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|
||||
{{{
|
||||
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|
||||
|
||||
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|
||||
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||||
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|
||||
|
||||
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|
||||
{{{
|
||||
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|
||||
|
||||
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|
||||
{{{
|
||||
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|
||||
|
||||
###############################################################################
|
||||
|
||||
|
||||
BIN
Blocks3D.opt
Normal file
BIN
Blocks3D.opt
Normal file
Binary file not shown.
1317
Blocks3D.plg
Normal file
1317
Blocks3D.plg
Normal file
File diff suppressed because it is too large
Load Diff
15
src/include/Reflection/Reflection.h
Normal file
15
src/include/Reflection/Reflection.h
Normal file
@@ -0,0 +1,15 @@
|
||||
#pragma once
|
||||
namespace B3D{
|
||||
namespace Reflection{
|
||||
enum ReflectionType {
|
||||
TYPE_INT = 0,
|
||||
TYPE_FLOAT = 1,
|
||||
TYPE_STRING = 2,
|
||||
TYPE_VECTOR3 = 3,
|
||||
TYPE_COLOR3 = 4,
|
||||
TYPE_CFRAME = 5,
|
||||
TYPE_BOOLEAN = 6,
|
||||
TYPE_ENUM = 7
|
||||
};
|
||||
}
|
||||
}
|
||||
26
src/include/Reflection/ReflectionDataTable.h
Normal file
26
src/include/Reflection/ReflectionDataTable.h
Normal file
@@ -0,0 +1,26 @@
|
||||
#pragma once
|
||||
#include <iostream>
|
||||
#include <string>
|
||||
#include <map>
|
||||
#include "ReflectionProperty.h"
|
||||
namespace B3D{
|
||||
namespace Instance{
|
||||
class Instance;
|
||||
}
|
||||
namespace Reflection{
|
||||
class ReflectionDataTable
|
||||
{
|
||||
public:
|
||||
ReflectionDataTable(Instance::Instance * parentInstance, std::string className);
|
||||
ReflectionDataTable::ReflectionDataTable(void);
|
||||
~ReflectionDataTable(void);
|
||||
|
||||
std::string ReflectionDataTable::getClassName(void);
|
||||
private:
|
||||
//Perhaps not stored here?
|
||||
std::string className;
|
||||
std::map<std::string, B3D::Reflection::ReflectionProperty<void*>*> propertyTable;
|
||||
Instance::Instance * parentInstance;
|
||||
};
|
||||
}
|
||||
}
|
||||
28
src/include/Reflection/ReflectionProperty.h
Normal file
28
src/include/Reflection/ReflectionProperty.h
Normal file
@@ -0,0 +1,28 @@
|
||||
#pragma once
|
||||
#include "Reflection.h"
|
||||
#include <iostream>
|
||||
#include <string>
|
||||
#include <typeinfo>
|
||||
|
||||
namespace B3D{
|
||||
namespace Reflection{
|
||||
class ReflectionDataTable;
|
||||
|
||||
template<typename T>
|
||||
class ReflectionProperty
|
||||
{
|
||||
public:
|
||||
T * value;
|
||||
ReflectionType type;
|
||||
ReflectionProperty(T * value, ReflectionType type, ReflectionDataTable * containerTable, bool archivable = true, bool locked = false, bool propertyHidden = false);
|
||||
ReflectionProperty(void);
|
||||
~ReflectionProperty(void);
|
||||
private:
|
||||
std::string propertyName;
|
||||
bool archivable;
|
||||
bool locked;
|
||||
bool propertyHidden;
|
||||
ReflectionDataTable * containerTable;
|
||||
};
|
||||
}
|
||||
}
|
||||
22
src/source/Reflection/ReflectionDataTable.cpp
Normal file
22
src/source/Reflection/ReflectionDataTable.cpp
Normal file
@@ -0,0 +1,22 @@
|
||||
#include "Reflection\ReflectionDataTable.h"
|
||||
|
||||
using namespace B3D::Reflection;
|
||||
|
||||
ReflectionDataTable::ReflectionDataTable(B3D::Instance::Instance * parentInstance, std::string className)
|
||||
{
|
||||
this->parentInstance = parentInstance;
|
||||
this->className = className;
|
||||
}
|
||||
|
||||
ReflectionDataTable::ReflectionDataTable(void)
|
||||
{
|
||||
}
|
||||
|
||||
ReflectionDataTable::~ReflectionDataTable(void)
|
||||
{
|
||||
}
|
||||
|
||||
std::string ReflectionDataTable::getClassName(void)
|
||||
{
|
||||
return className;
|
||||
}
|
||||
23
src/source/Reflection/ReflectionProperty.cpp
Normal file
23
src/source/Reflection/ReflectionProperty.cpp
Normal file
@@ -0,0 +1,23 @@
|
||||
#include "Reflection\ReflectionProperty.h"
|
||||
using namespace B3D::Reflection;
|
||||
|
||||
template<typename T>
|
||||
ReflectionProperty<T>::ReflectionProperty(T * value, ReflectionType type, ReflectionDataTable * containerTable, bool archivable = true, bool locked = false, bool propertyHidden = false)
|
||||
{
|
||||
this->value = value;
|
||||
this->type = type;
|
||||
this->containerTable = containerTable;
|
||||
this->locked = locked;
|
||||
this->archivable = archivable;
|
||||
this->propertyHidden = propertyHidden;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
ReflectionProperty<T>::ReflectionProperty(void)
|
||||
{
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
ReflectionProperty<T>::~ReflectionProperty(void)
|
||||
{
|
||||
}
|
||||
Reference in New Issue
Block a user