22 lines
460 B
C++
22 lines
460 B
C++
#include "Reflection\ReflectionDataTable.h"
|
|
|
|
using namespace B3D::Reflection;
|
|
|
|
ReflectionDataTable::ReflectionDataTable(B3D::Instance::Instance * parentInstance, std::string className)
|
|
{
|
|
this->parentInstance = parentInstance;
|
|
this->className = className;
|
|
}
|
|
|
|
ReflectionDataTable::ReflectionDataTable(void)
|
|
{
|
|
}
|
|
|
|
ReflectionDataTable::~ReflectionDataTable(void)
|
|
{
|
|
}
|
|
|
|
std::string ReflectionDataTable::getClassName(void)
|
|
{
|
|
return className;
|
|
} |