#include "Reflection\ReflectionDataTable.h" using namespace B3D::Reflection; ReflectionDataTable::ReflectionDataTable(B3D::Instance::Instance * parentInstance, std::string className) { this->parentInstance = parentInstance; this->className = className; } ReflectionDataTable::ReflectionDataTable(void) { } ReflectionDataTable::~ReflectionDataTable(void) { } std::string ReflectionDataTable::getClassName(void) { return className; }